pg = pg or {} pg.weapon_property_23 = {} function () uv0.weapon_property_23[18100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 18100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2560, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_23[18101] = { id = 18101, reload_max = 2530, damage = 48, base = 18100 } uv0.weapon_property_23[18102] = { id = 18102, reload_max = 2500, damage = 62, base = 18100 } uv0.weapon_property_23[18103] = { id = 18103, reload_max = 2470, damage = 76, base = 18100 } uv0.weapon_property_23[18120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 18120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2520, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_23[18121] = { id = 18121, reload_max = 2490, damage = 53, base = 18120 } uv0.weapon_property_23[18122] = { id = 18122, reload_max = 2460, damage = 68, base = 18120 } uv0.weapon_property_23[18123] = { id = 18123, reload_max = 2430, damage = 84, base = 18120 } uv0.weapon_property_23[18124] = { id = 18124, reload_max = 2400, damage = 98, base = 18120 } uv0.weapon_property_23[18125] = { id = 18125, reload_max = 2370, damage = 113, base = 18120 } uv0.weapon_property_23[18126] = { id = 18126, reload_max = 2340, damage = 129, base = 18120 } uv0.weapon_property_23[18140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 18140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_23[18141] = { id = 18141, reload_max = 2460, damage = 58, base = 18140 } uv0.weapon_property_23[18142] = { id = 18142, reload_max = 2430, damage = 74, base = 18140 } uv0.weapon_property_23[18143] = { id = 18143, reload_max = 2400, damage = 92, base = 18140 } uv0.weapon_property_23[18144] = { id = 18144, reload_max = 2370, damage = 107, base = 18140 } uv0.weapon_property_23[18145] = { id = 18145, reload_max = 2340, damage = 123, base = 18140 } uv0.weapon_property_23[18146] = { id = 18146, reload_max = 2310, damage = 141, base = 18140 } uv0.weapon_property_23[18147] = { id = 18147, reload_max = 2280, damage = 157, base = 18140 } uv0.weapon_property_23[18148] = { id = 18148, reload_max = 2250, damage = 175, base = 18140 } uv0.weapon_property_23[18149] = { id = 18149, reload_max = 2220, damage = 191, base = 18140 } uv0.weapon_property_23[18150] = { id = 18150, reload_max = 2190, damage = 207, base = 18140 } uv0.weapon_property_23[18151] = { id = 18151, reload_max = 2190, damage = 207, base = 18140 } uv0.weapon_property_23[18160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者(VT-8中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 18160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18160 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_23[18161] = { reload_max = 2080, damage = 153, base = 18160, id = 18161, bullet_ID = { 18161 } } uv0.weapon_property_23[18162] = { reload_max = 2050, damage = 174, base = 18160, id = 18162, bullet_ID = { 18162 } } uv0.weapon_property_23[18163] = { reload_max = 2020, damage = 195, base = 18160, id = 18163, bullet_ID = { 18163 } } uv0.weapon_property_23[18164] = { reload_max = 1990, damage = 216, base = 18160, id = 18164, bullet_ID = { 18164 } } uv0.weapon_property_23[18165] = { reload_max = 1960, damage = 237, base = 18160, id = 18165, bullet_ID = { 18165 } } uv0.weapon_property_23[18166] = { reload_max = 1930, damage = 258, base = 18160, id = 18166, bullet_ID = { 18166 } } uv0.weapon_property_23[18167] = { reload_max = 1900, damage = 279, base = 18160, id = 18167, bullet_ID = { 18167 } } uv0.weapon_property_23[18168] = { reload_max = 1870, damage = 300, base = 18160, id = 18168, bullet_ID = { 18168 } } uv0.weapon_property_23[18169] = { reload_max = 1840, damage = 321, base = 18160, id = 18169, bullet_ID = { 18169 } } uv0.weapon_property_23[18170] = { reload_max = 1810, damage = 342, base = 18160, id = 18170, bullet_ID = { 18170 } } uv0.weapon_property_23[18171] = { reload_max = 1810, damage = 342, base = 18160, id = 18171, bullet_ID = { 18170 } } uv0.weapon_property_23[18172] = { reload_max = 1810, damage = 342, base = 18160, id = 18172, bullet_ID = { 18170 } } uv0.weapon_property_23[18173] = { reload_max = 1810, damage = 342, base = 18160, id = 18173, bullet_ID = { 18170 } } uv0.weapon_property_23[18180] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM复仇者(VT-18中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 18180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18180 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_23[18181] = { reload_max = 2080, damage = 148, base = 18180, id = 18181, bullet_ID = { 18181 } } uv0.weapon_property_23[18182] = { reload_max = 2050, damage = 169, base = 18180, id = 18182, bullet_ID = { 18182 } } uv0.weapon_property_23[18183] = { reload_max = 2020, damage = 190, base = 18180, id = 18183, bullet_ID = { 18183 } } uv0.weapon_property_23[18184] = { reload_max = 1990, damage = 211, base = 18180, id = 18184, bullet_ID = { 18184 } } uv0.weapon_property_23[18185] = { reload_max = 1960, damage = 232, base = 18180, id = 18185, bullet_ID = { 18185 } } uv0.weapon_property_23[18186] = { reload_max = 1930, damage = 253, base = 18180, id = 18186, bullet_ID = { 18186 } } uv0.weapon_property_23[18187] = { reload_max = 1900, damage = 274, base = 18180, id = 18187, bullet_ID = { 18187 } } uv0.weapon_property_23[18188] = { reload_max = 1870, damage = 295, base = 18180, id = 18188, bullet_ID = { 18188 } } uv0.weapon_property_23[18189] = { reload_max = 1840, damage = 316, base = 18180, id = 18189, bullet_ID = { 18189 } } uv0.weapon_property_23[18190] = { reload_max = 1810, damage = 337, base = 18180, id = 18190, bullet_ID = { 18190 } } uv0.weapon_property_23[18191] = { reload_max = 1810, damage = 337, base = 18180, id = 18191, bullet_ID = { 18190 } } uv0.weapon_property_23[18192] = { reload_max = 1810, damage = 337, base = 18180, id = 18192, bullet_ID = { 18190 } } uv0.weapon_property_23[18193] = { reload_max = 1810, damage = 337, base = 18180, id = 18193, bullet_ID = { 18190 } } uv0.weapon_property_23[18200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM复仇者(VT-18中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 18200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18180 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_23[18201] = { reload_max = 2080, damage = 148, base = 18200, id = 18201, bullet_ID = { 18181 } } uv0.weapon_property_23[18202] = { reload_max = 2050, damage = 169, base = 18200, id = 18202, bullet_ID = { 18182 } } uv0.weapon_property_23[18203] = { reload_max = 2020, damage = 190, base = 18200, id = 18203, bullet_ID = { 18183 } } uv0.weapon_property_23[18204] = { reload_max = 1990, damage = 211, base = 18200, id = 18204, bullet_ID = { 18184 } } uv0.weapon_property_23[18205] = { reload_max = 1960, damage = 232, base = 18200, id = 18205, bullet_ID = { 18185 } } uv0.weapon_property_23[18206] = { reload_max = 1930, damage = 253, base = 18200, id = 18206, bullet_ID = { 18186 } } uv0.weapon_property_23[18207] = { reload_max = 1900, damage = 274, base = 18200, id = 18207, bullet_ID = { 18187 } } uv0.weapon_property_23[18208] = { reload_max = 1870, damage = 295, base = 18200, id = 18208, bullet_ID = { 18188 } } uv0.weapon_property_23[18209] = { reload_max = 1840, damage = 316, base = 18200, id = 18209, bullet_ID = { 18189 } } uv0.weapon_property_23[18210] = { reload_max = 1810, damage = 337, base = 18200, id = 18210, bullet_ID = { 18190 } } uv0.weapon_property_23[18211] = { reload_max = 1810, damage = 337, base = 18200, id = 18211, bullet_ID = { 18190 } } uv0.weapon_property_23[18212] = { reload_max = 1810, damage = 337, base = 18200, id = 18212, bullet_ID = { 18190 } } end()