pg = pg or {} pg.weapon_property_22 = {} function () uv0.weapon_property_22[17366] = { id = 17366, reload_max = 1746, base = 17360 } uv0.weapon_property_22[17367] = { id = 17367, reload_max = 1716, base = 17360 } uv0.weapon_property_22[17368] = { id = 17368, reload_max = 1686, base = 17360 } uv0.weapon_property_22[17369] = { id = 17369, reload_max = 1656, base = 17360 } uv0.weapon_property_22[17370] = { id = 17370, reload_max = 1626, base = 17360 } uv0.weapon_property_22[17371] = { id = 17371, reload_max = 1626, base = 17360 } uv0.weapon_property_22[17372] = { id = 17372, reload_max = 1626, base = 17360 } uv0.weapon_property_22[17373] = { id = 17373, reload_max = 1626, base = 17360 } uv0.weapon_property_22[17380] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F8F熊猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 17380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[17381] = { id = 17381, reload_max = 1765, base = 17380 } uv0.weapon_property_22[17382] = { id = 17382, reload_max = 1730, base = 17380 } uv0.weapon_property_22[17383] = { id = 17383, reload_max = 1695, base = 17380 } uv0.weapon_property_22[17384] = { id = 17384, reload_max = 1660, base = 17380 } uv0.weapon_property_22[17385] = { id = 17385, reload_max = 1625, base = 17380 } uv0.weapon_property_22[17386] = { id = 17386, reload_max = 1590, base = 17380 } uv0.weapon_property_22[17387] = { id = 17387, reload_max = 1555, base = 17380 } uv0.weapon_property_22[17388] = { id = 17388, reload_max = 1520, base = 17380 } uv0.weapon_property_22[17389] = { id = 17389, reload_max = 1485, base = 17380 } uv0.weapon_property_22[17390] = { id = 17390, reload_max = 1450, base = 17380 } uv0.weapon_property_22[17391] = { id = 17391, reload_max = 1450, base = 17380 } uv0.weapon_property_22[17392] = { id = 17392, reload_max = 1450, base = 17380 } uv0.weapon_property_22[17393] = { id = 17393, reload_max = 1450, base = 17380 } uv0.weapon_property_22[17400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "XF5F天箭T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 17400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17400 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[17401] = { reload_max = 1665, damage = 33, base = 17400, id = 17401, bullet_ID = { 17401 } } uv0.weapon_property_22[17402] = { reload_max = 1630, damage = 38, base = 17400, id = 17402, bullet_ID = { 17402 } } uv0.weapon_property_22[17403] = { reload_max = 1595, damage = 42, base = 17400, id = 17403, bullet_ID = { 17403 } } uv0.weapon_property_22[17404] = { reload_max = 1560, damage = 45, base = 17400, id = 17404, bullet_ID = { 17404 } } uv0.weapon_property_22[17405] = { reload_max = 1525, damage = 49, base = 17400, id = 17405, bullet_ID = { 17405 } } uv0.weapon_property_22[17406] = { reload_max = 1490, damage = 54, base = 17400, id = 17406, bullet_ID = { 17406 } } uv0.weapon_property_22[17407] = { reload_max = 1455, damage = 59, base = 17400, id = 17407, bullet_ID = { 17407 } } uv0.weapon_property_22[17408] = { reload_max = 1420, damage = 63, base = 17400, id = 17408, bullet_ID = { 17408 } } uv0.weapon_property_22[17409] = { reload_max = 1385, damage = 67, base = 17400, id = 17409, bullet_ID = { 17409 } } uv0.weapon_property_22[17410] = { reload_max = 1350, damage = 72, base = 17400, id = 17410, bullet_ID = { 17410 } } uv0.weapon_property_22[17411] = { reload_max = 1350, damage = 72, base = 17400, id = 17411, bullet_ID = { 17410 } } uv0.weapon_property_22[18000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 18000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18001] = { reload_max = 2370, damage = 48, base = 18000, id = 18001, bullet_ID = { 18001 } } uv0.weapon_property_22[18002] = { reload_max = 2340, damage = 62, base = 18000, id = 18002, bullet_ID = { 18002 } } uv0.weapon_property_22[18003] = { reload_max = 2310, damage = 76, base = 18000, id = 18003, bullet_ID = { 18003 } } uv0.weapon_property_22[18020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 18020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2350, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18021] = { reload_max = 2320, damage = 53, base = 18020, id = 18021, bullet_ID = { 18001 } } uv0.weapon_property_22[18022] = { reload_max = 2290, damage = 68, base = 18020, id = 18022, bullet_ID = { 18002 } } uv0.weapon_property_22[18023] = { reload_max = 2260, damage = 84, base = 18020, id = 18023, bullet_ID = { 18003 } } uv0.weapon_property_22[18040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 18040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18041] = { reload_max = 2270, damage = 58, base = 18040, id = 18041, bullet_ID = { 18001 } } uv0.weapon_property_22[18042] = { reload_max = 2240, damage = 74, base = 18040, id = 18042, bullet_ID = { 18002 } } uv0.weapon_property_22[18043] = { reload_max = 2210, damage = 92, base = 18040, id = 18043, bullet_ID = { 18003 } } uv0.weapon_property_22[18044] = { reload_max = 2180, damage = 107, base = 18040, id = 18044, bullet_ID = { 18004 } } uv0.weapon_property_22[18045] = { reload_max = 2150, damage = 123, base = 18040, id = 18045, bullet_ID = { 18005 } } uv0.weapon_property_22[18046] = { reload_max = 2120, damage = 141, base = 18040, id = 18046, bullet_ID = { 18006 } } uv0.weapon_property_22[18047] = { reload_max = 2120, damage = 141, base = 18040, id = 18047, bullet_ID = { 18006 } } uv0.weapon_property_22[18060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者(VT-8中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 18060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18061] = { reload_max = 2080, damage = 134, base = 18060, id = 18061, bullet_ID = { 18061 } } uv0.weapon_property_22[18062] = { reload_max = 2050, damage = 152, base = 18060, id = 18062, bullet_ID = { 18062 } } uv0.weapon_property_22[18063] = { reload_max = 2020, damage = 170, base = 18060, id = 18063, bullet_ID = { 18063 } } uv0.weapon_property_22[18064] = { reload_max = 1990, damage = 188, base = 18060, id = 18064, bullet_ID = { 18064 } } uv0.weapon_property_22[18065] = { reload_max = 1960, damage = 206, base = 18060, id = 18065, bullet_ID = { 18065 } } uv0.weapon_property_22[18066] = { reload_max = 1930, damage = 224, base = 18060, id = 18066, bullet_ID = { 18066 } } uv0.weapon_property_22[18067] = { reload_max = 1900, damage = 242, base = 18060, id = 18067, bullet_ID = { 18067 } } uv0.weapon_property_22[18068] = { reload_max = 1870, damage = 260, base = 18060, id = 18068, bullet_ID = { 18068 } } uv0.weapon_property_22[18069] = { reload_max = 1840, damage = 278, base = 18060, id = 18069, bullet_ID = { 18069 } } uv0.weapon_property_22[18070] = { reload_max = 1810, damage = 296, base = 18060, id = 18070, bullet_ID = { 18070 } } uv0.weapon_property_22[18071] = { reload_max = 1810, damage = 296, base = 18060, id = 18071, bullet_ID = { 18070 } } uv0.weapon_property_22[18072] = { reload_max = 1810, damage = 296, base = 18060, id = 18072, bullet_ID = { 18070 } } uv0.weapon_property_22[18073] = { reload_max = 1810, damage = 296, base = 18060, id = 18073, bullet_ID = { 18070 } } end()