pg = pg or {} pg.weapon_property_216 = {} function () uv0.weapon_property_216[300013] = { action_index = "attack", range = 20, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "水雷死亡后使用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 300013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300014] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "水雷碰撞后自爆武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 300014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80005 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300015] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "Z舰队轰炸机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 300015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300016] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z舰队鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 300016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300100] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】深水Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 300100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】护卫舰单装炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 300101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300102] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】护卫舰单装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 300102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300103] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 300103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300104] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 300104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300120] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】深水Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 300120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300121] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】护卫舰单装炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 300121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300122] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】护卫舰单装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 300122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300123] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】巡逻舰双联装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 300123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80012 }, barrage_ID = { 6005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300124] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】巡逻舰单发鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 300124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300125] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 300125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300126] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 300126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300140] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】深水Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 300140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300141] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】护卫舰单装炮x2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 300141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300142] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】护卫舰双联装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 300142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300143] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】巡逻舰双联装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 300143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80012 }, barrage_ID = { 6005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300144] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】巡逻舰二连发鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 300144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300145] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 300145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300146] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 300146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300147] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】探索者双联装炮-轮射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 300147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300148] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】探索者特殊鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 300148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80010 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300160] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】深水Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 170, corrected = 100, min_range = 0, id = 300160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300161] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】护卫舰单装炮x2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 300161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300162] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】护卫舰双联装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 300162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300163] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】巡逻舰双联装炮x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 300163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 680, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80012 }, barrage_ID = { 6006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300164] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】巡逻舰二连发鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 300164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300165] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 170, corrected = 100, min_range = 0, id = 300165, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300166] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 170, corrected = 100, min_range = 0, id = 300166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300167] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】探索者双联装炮-轮射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 300167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300168] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】探索者特殊鱼雷弹幕上", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 300168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 6010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300169] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】探索者特殊鱼雷弹幕下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 300169, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 6011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300180] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】深水Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 230, corrected = 100, min_range = 0, id = 300180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300181] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】护卫舰单装炮x3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 300181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300182] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】护卫舰三联装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 300182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300183] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】巡逻舰双联装炮x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 300183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 680, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80012 }, barrage_ID = { 6007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300184] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】巡逻舰三连发鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 300184, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1406 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300185] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 230, corrected = 100, min_range = 0, id = 300185, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300186] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 230, corrected = 100, min_range = 0, id = 300186, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300187] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II双联装炮-轮射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 300187, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300188] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II特殊鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 300188, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 6012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300189] = { action_index = "attack", range = 32, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II特殊深水Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 300189, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80013 }, barrage_ID = { 6013 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_216[300190] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 300190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80014, 80014, 80014, 80014, 80014, 80014 }, barrage_ID = { 6014, 6015, 6016, 6017, 6018, 6019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300191] = { action_index = "attack", range = 25, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 300191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80015 }, barrage_ID = { 6020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300501] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【战术研修】Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 300501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300502] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【战术研修】Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 300502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300503] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【战术研修】Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 300503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[300504] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【战术研修】【BOSS】沙恩霍斯特-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 300504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_216[300505] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【战术研修】舰船重炮平射2次——重巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 300505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350104 }, barrage_ID = { 350104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[310000] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章Z驱量产型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 310000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[310001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章Z驱量产型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 310001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[310002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 310002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30003, 30033, 30003, 30033 }, barrage_ID = { 21062, 21063, 21064, 21065 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_216[310003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 310003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30062, 30062 }, barrage_ID = { 21014, 21015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_216[310004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 310004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30060, 30060, 30060, 30060, 30051, 30051, 30051, 30051 }, barrage_ID = { 21016, 21017, 21018, 21019, 20007, 20008, 20009, 20010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_216[310005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦万剑归宗", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 310005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990101, 990102 }, barrage_ID = { 990101, 990102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property_216[310006] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦秒杀武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5000, corrected = 100, min_range = 0, id = 310006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1900 }, barrage_ID = { 20000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property_216[310007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 310007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990103 }, barrage_ID = { 990103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[310008] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 310008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property_216[310009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦快速武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 310009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[310010] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章Z驱量产型旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 310010, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_216[310011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 310011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200134, 200135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()