pg = pg or {} pg.weapon_property_207 = {} function () uv0.weapon_property_207[95246] = { id = 95246, reload_max = 1430, damage = 39, base = 95240 } uv0.weapon_property_207[95247] = { id = 95247, reload_max = 1395, damage = 40, base = 95240 } uv0.weapon_property_207[95248] = { id = 95248, reload_max = 1360, damage = 41, base = 95240 } uv0.weapon_property_207[95249] = { id = 95249, reload_max = 1325, damage = 42, base = 95240 } uv0.weapon_property_207[95250] = { id = 95250, reload_max = 1290, damage = 43, base = 95240 } uv0.weapon_property_207[95251] = { reload_max = 1290, damage = 43, base = 95240, id = 95251, corrected = 114 } uv0.weapon_property_207[95252] = { reload_max = 1290, damage = 43, base = 95240, id = 95252, corrected = 121 } uv0.weapon_property_207[95253] = { reload_max = 1290, damage = 43, base = 95240, id = 95253, corrected = 130 } uv0.weapon_property_207[95300] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 95300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1590, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95301] = { id = 95301, reload_max = 1555, damage = 24, base = 95300 } uv0.weapon_property_207[95302] = { id = 95302, reload_max = 1520, damage = 26, base = 95300 } uv0.weapon_property_207[95303] = { id = 95303, reload_max = 1485, damage = 28, base = 95300 } uv0.weapon_property_207[95320] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 95320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95321] = { id = 95321, reload_max = 1515, damage = 26, base = 95320 } uv0.weapon_property_207[95322] = { id = 95322, reload_max = 1480, damage = 28, base = 95320 } uv0.weapon_property_207[95323] = { id = 95323, reload_max = 1445, damage = 30, base = 95320 } uv0.weapon_property_207[95324] = { id = 95324, reload_max = 1410, damage = 32, base = 95320 } uv0.weapon_property_207[95325] = { id = 95325, reload_max = 1375, damage = 34, base = 95320 } uv0.weapon_property_207[95326] = { id = 95326, reload_max = 1340, damage = 36, base = 95320 } uv0.weapon_property_207[95340] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 95340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95341] = { id = 95341, reload_max = 1485, damage = 28, base = 95340 } uv0.weapon_property_207[95342] = { id = 95342, reload_max = 1450, damage = 30, base = 95340 } uv0.weapon_property_207[95343] = { id = 95343, reload_max = 1415, damage = 32, base = 95340 } uv0.weapon_property_207[95344] = { id = 95344, reload_max = 1380, damage = 34, base = 95340 } uv0.weapon_property_207[95345] = { id = 95345, reload_max = 1345, damage = 36, base = 95340 } uv0.weapon_property_207[95346] = { id = 95346, reload_max = 1310, damage = 38, base = 95340 } uv0.weapon_property_207[95347] = { id = 95347, reload_max = 1275, damage = 40, base = 95340 } uv0.weapon_property_207[95348] = { id = 95348, reload_max = 1240, damage = 42, base = 95340 } uv0.weapon_property_207[95349] = { id = 95349, reload_max = 1205, damage = 44, base = 95340 } uv0.weapon_property_207[95350] = { id = 95350, reload_max = 1170, damage = 46, base = 95340 } uv0.weapon_property_207[95351] = { reload_max = 1170, damage = 46, base = 95340, id = 95351, corrected = 114 } uv0.weapon_property_207[95400] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1936", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 95400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 368, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95401] = { id = 95401, reload_max = 361, base = 95400 } uv0.weapon_property_207[95402] = { id = 95402, reload_max = 353, damage = 7, base = 95400 } uv0.weapon_property_207[95403] = { id = 95403, reload_max = 345, damage = 8, base = 95400 } uv0.weapon_property_207[95420] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1936", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 95420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 341, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95421] = { id = 95421, reload_max = 334, base = 95420 } uv0.weapon_property_207[95422] = { id = 95422, reload_max = 327, damage = 7, base = 95420 } uv0.weapon_property_207[95423] = { id = 95423, reload_max = 319, damage = 8, base = 95420 } uv0.weapon_property_207[95424] = { id = 95424, reload_max = 311, damage = 9, base = 95420 } uv0.weapon_property_207[95425] = { id = 95425, reload_max = 303, damage = 10, base = 95420 } uv0.weapon_property_207[95426] = { id = 95426, reload_max = 295, damage = 11, base = 95420 } uv0.weapon_property_207[95440] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1936", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 95440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 316, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95441] = { id = 95441, reload_max = 309, damage = 7, base = 95440 } uv0.weapon_property_207[95442] = { id = 95442, reload_max = 302, damage = 8, base = 95440 } uv0.weapon_property_207[95443] = { id = 95443, reload_max = 295, damage = 9, base = 95440 } uv0.weapon_property_207[95444] = { id = 95444, reload_max = 287, damage = 10, base = 95440 } uv0.weapon_property_207[95445] = { id = 95445, reload_max = 279, damage = 11, base = 95440 } uv0.weapon_property_207[95446] = { id = 95446, reload_max = 271, damage = 12, base = 95440 } uv0.weapon_property_207[95447] = { id = 95447, reload_max = 263, damage = 13, base = 95440 } uv0.weapon_property_207[95448] = { id = 95448, reload_max = 255, damage = 14, base = 95440 } uv0.weapon_property_207[95449] = { id = 95449, reload_max = 247, damage = 15, base = 95440 } uv0.weapon_property_207[95450] = { id = 95450, reload_max = 239, damage = 17, base = 95440 } uv0.weapon_property_207[95451] = { reload_max = 239, damage = 17, base = 95440, id = 95451, corrected = 130 } uv0.weapon_property_207[95460] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1933", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 95460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 266, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2306 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95461] = { id = 95461, reload_max = 262, base = 95460 } uv0.weapon_property_207[95462] = { id = 95462, reload_max = 258, damage = 5, base = 95460 } uv0.weapon_property_207[95463] = { id = 95463, reload_max = 254, damage = 6, base = 95460 } uv0.weapon_property_207[95464] = { id = 95464, reload_max = 250, damage = 7, base = 95460 } uv0.weapon_property_207[95465] = { id = 95465, reload_max = 246, damage = 8, base = 95460 } uv0.weapon_property_207[95466] = { id = 95466, reload_max = 242, damage = 9, base = 95460 } uv0.weapon_property_207[95467] = { reload_max = 242, damage = 9, base = 95460, id = 95467, corrected = 114 } uv0.weapon_property_207[95480] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装320mm主炮Model 1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 34, corrected = 105, min_range = 50, id = 95480, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_207[95481] = { id = 95481, reload_max = 4020, damage = 39, base = 95480 } end()