pg = pg or {} pg.weapon_property_203 = {} function () uv0.weapon_property_203[90349] = { id = 90349, reload_max = 4059, damage = 95, base = 90340 } uv0.weapon_property_203[90350] = { id = 90350, reload_max = 3960, damage = 102, base = 90340 } uv0.weapon_property_203[90351] = { reload_max = 3960, damage = 102, base = 90340, id = 90351, corrected = 104 } uv0.weapon_property_203[90400] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装380mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 100, min_range = 50, id = 90400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1550 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_203[90401] = { id = 90401, reload_max = 5145, damage = 46, base = 90400 } uv0.weapon_property_203[90402] = { id = 90402, reload_max = 5040, damage = 52, base = 90400 } uv0.weapon_property_203[90403] = { id = 90403, reload_max = 4935, damage = 58, base = 90400 } uv0.weapon_property_203[90404] = { id = 90404, reload_max = 4830, damage = 64, base = 90400 } uv0.weapon_property_203[90405] = { id = 90405, reload_max = 4725, damage = 70, base = 90400 } uv0.weapon_property_203[90406] = { id = 90406, reload_max = 4620, damage = 76, base = 90400 } uv0.weapon_property_203[90420] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装380mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 100, min_range = 50, id = 90420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1552 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_203[90421] = { id = 90421, reload_max = 4949, damage = 50, base = 90420 } uv0.weapon_property_203[90422] = { id = 90422, reload_max = 4848, damage = 56, base = 90420 } uv0.weapon_property_203[90423] = { id = 90423, reload_max = 4747, damage = 62, base = 90420 } uv0.weapon_property_203[90424] = { id = 90424, reload_max = 4646, damage = 68, base = 90420 } uv0.weapon_property_203[90425] = { id = 90425, reload_max = 4545, damage = 75, base = 90420 } uv0.weapon_property_203[90426] = { id = 90426, reload_max = 4444, damage = 82, base = 90420 } uv0.weapon_property_203[90427] = { id = 90427, reload_max = 4343, damage = 89, base = 90420 } uv0.weapon_property_203[90428] = { id = 90428, reload_max = 4242, damage = 96, base = 90420 } uv0.weapon_property_203[90429] = { id = 90429, reload_max = 4141, damage = 103, base = 90420 } uv0.weapon_property_203[90430] = { id = 90430, reload_max = 4040, damage = 110, base = 90420 } uv0.weapon_property_203[90440] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装380mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 100, min_range = 50, id = 90440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1552 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_203[90441] = { id = 90441, reload_max = 4753, damage = 55, base = 90440 } uv0.weapon_property_203[90442] = { id = 90442, reload_max = 4656, damage = 62, base = 90440 } uv0.weapon_property_203[90443] = { id = 90443, reload_max = 4559, damage = 69, base = 90440 } uv0.weapon_property_203[90444] = { id = 90444, reload_max = 4462, damage = 76, base = 90440 } uv0.weapon_property_203[90445] = { id = 90445, reload_max = 4365, damage = 83, base = 90440 } uv0.weapon_property_203[90446] = { id = 90446, reload_max = 4268, damage = 90, base = 90440 } uv0.weapon_property_203[90447] = { id = 90447, reload_max = 4171, damage = 97, base = 90440 } uv0.weapon_property_203[90448] = { id = 90448, reload_max = 4074, damage = 104, base = 90440 } uv0.weapon_property_203[90449] = { id = 90449, reload_max = 3977, damage = 112, base = 90440 } uv0.weapon_property_203[90450] = { id = 90450, reload_max = 3880, damage = 120, base = 90440 } uv0.weapon_property_203[90451] = { reload_max = 3880, damage = 120, base = 90440, id = 90451, corrected = 104 } uv0.weapon_property_203[90452] = { reload_max = 3880, damage = 120, base = 90440, id = 90452, corrected = 110 } uv0.weapon_property_203[90453] = { reload_max = 3880, damage = 120, base = 90440, id = 90453, corrected = 118 } uv0.weapon_property_203[90500] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装130mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 90500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 234, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_203[90501] = { id = 90501, reload_max = 230, base = 90500 } uv0.weapon_property_203[90502] = { id = 90502, reload_max = 225, damage = 10, base = 90500 } uv0.weapon_property_203[90503] = { id = 90503, reload_max = 220, damage = 10, base = 90500 } uv0.weapon_property_203[90600] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm高射炮Mle1936", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 90600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 141, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_203[90601] = { id = 90601, reload_max = 138, damage = 42, base = 90600 } uv0.weapon_property_203[90602] = { id = 90602, reload_max = 136, damage = 46, base = 90600 } uv0.weapon_property_203[90603] = { id = 90603, reload_max = 131, damage = 50, base = 90600 } uv0.weapon_property_203[90604] = { id = 90604, reload_max = 129, damage = 54, base = 90600 } uv0.weapon_property_203[90605] = { id = 90605, reload_max = 125, damage = 58, base = 90600 } uv0.weapon_property_203[90606] = { id = 90606, reload_max = 123, damage = 62, base = 90600 } uv0.weapon_property_203[90607] = { id = 90607, reload_max = 120, damage = 66, base = 90600 } uv0.weapon_property_203[90608] = { id = 90608, reload_max = 117, damage = 70, base = 90600 } uv0.weapon_property_203[90609] = { id = 90609, reload_max = 112, damage = 74, base = 90600 } uv0.weapon_property_203[90610] = { id = 90610, reload_max = 110, damage = 78, base = 90600 } uv0.weapon_property_203[90611] = { reload_max = 110, damage = 78, base = 90600, id = 90611, corrected = 104 } uv0.weapon_property_203[90612] = { reload_max = 110, damage = 78, base = 90600, id = 90612, corrected = 110 } uv0.weapon_property_203[90613] = { reload_max = 110, damage = 78, base = 90600, id = 90613, corrected = 118 } uv0.weapon_property_203[90700] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 90700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_203[90701] = { id = 90701, reload_max = 334, base = 90700 } uv0.weapon_property_203[90702] = { id = 90702, reload_max = 328, damage = 5, base = 90700 } uv0.weapon_property_203[90703] = { id = 90703, reload_max = 322, damage = 6, base = 90700 } uv0.weapon_property_203[90720] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 90720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 311, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_203[90721] = { id = 90721, reload_max = 305, damage = 9, base = 90720 } uv0.weapon_property_203[90722] = { id = 90722, reload_max = 299, damage = 10, base = 90720 } uv0.weapon_property_203[90723] = { id = 90723, reload_max = 293, damage = 11, base = 90720 } uv0.weapon_property_203[90724] = { id = 90724, reload_max = 287, damage = 12, base = 90720 } uv0.weapon_property_203[90725] = { id = 90725, reload_max = 281, damage = 13, base = 90720 } uv0.weapon_property_203[90726] = { id = 90726, reload_max = 275, damage = 14, base = 90720 } end()