pg = pg or {} pg.weapon_property_200 = {} function () uv0.weapon_property_200[85406] = { id = 85406, reload_max = 176, damage = 71, base = 85400 } uv0.weapon_property_200[85407] = { id = 85407, reload_max = 172, damage = 77, base = 85400 } uv0.weapon_property_200[85408] = { id = 85408, reload_max = 168, damage = 83, base = 85400 } uv0.weapon_property_200[85409] = { id = 85409, reload_max = 165, damage = 89, base = 85400 } uv0.weapon_property_200[85410] = { id = 85410, reload_max = 160, damage = 96, base = 85400 } uv0.weapon_property_200[85411] = { reload_max = 160, damage = 96, base = 85400, id = 85411, corrected = 104 } uv0.weapon_property_200[85420] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装305mm主炮Model1907", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 54, corrected = 125, min_range = 50, id = 85420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_200[85421] = { id = 85421, reload_max = 4520, damage = 59, base = 85420 } uv0.weapon_property_200[85422] = { id = 85422, reload_max = 4440, damage = 64, base = 85420 } uv0.weapon_property_200[85423] = { id = 85423, reload_max = 4360, damage = 70, base = 85420 } uv0.weapon_property_200[85424] = { id = 85424, reload_max = 4280, damage = 76, base = 85420 } uv0.weapon_property_200[85425] = { id = 85425, reload_max = 4200, damage = 84, base = 85420 } uv0.weapon_property_200[85426] = { id = 85426, reload_max = 4120, damage = 92, base = 85420 } uv0.weapon_property_200[85427] = { reload_max = 4120, damage = 92, base = 85420, id = 85427, corrected = 130 } uv0.weapon_property_200[85440] = { action_index = "attack", range = 58, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮Model1892", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 85440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 486, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85441] = { id = 85441, reload_max = 476, damage = 9, base = 85440 } uv0.weapon_property_200[85442] = { id = 85442, reload_max = 466, damage = 10, base = 85440 } uv0.weapon_property_200[85443] = { id = 85443, reload_max = 456, damage = 11, base = 85440 } uv0.weapon_property_200[85444] = { id = 85444, reload_max = 446, damage = 12, base = 85440 } uv0.weapon_property_200[85445] = { id = 85445, reload_max = 436, damage = 13, base = 85440 } uv0.weapon_property_200[85446] = { id = 85446, reload_max = 426, damage = 14, base = 85440 } uv0.weapon_property_200[85447] = { reload_max = 426, damage = 14, base = 85440, id = 85447, corrected = 114 } uv0.weapon_property_200[85460] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-1-P 三联装180mm主炮Model1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 85460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 629, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1712 }, barrage_ID = { 1108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85461] = { id = 85461, reload_max = 623, base = 85460 } uv0.weapon_property_200[85462] = { id = 85462, reload_max = 617, damage = 17, base = 85460 } uv0.weapon_property_200[85463] = { id = 85463, reload_max = 611, damage = 18, base = 85460 } uv0.weapon_property_200[85464] = { id = 85464, reload_max = 605, damage = 19, base = 85460 } uv0.weapon_property_200[85465] = { id = 85465, reload_max = 599, damage = 20, base = 85460 } uv0.weapon_property_200[85466] = { id = 85466, reload_max = 593, damage = 21, base = 85460 } uv0.weapon_property_200[85480] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-1-P 三联装180mm主炮Model1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 17, corrected = 105, min_range = 0, id = 85480, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 617, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1712 }, barrage_ID = { 1108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85481] = { id = 85481, reload_max = 601, base = 85480 } uv0.weapon_property_200[85482] = { id = 85482, reload_max = 595, damage = 19, base = 85480 } uv0.weapon_property_200[85483] = { id = 85483, reload_max = 579, damage = 20, base = 85480 } uv0.weapon_property_200[85484] = { id = 85484, reload_max = 573, damage = 21, base = 85480 } uv0.weapon_property_200[85485] = { id = 85485, reload_max = 557, damage = 22, base = 85480 } uv0.weapon_property_200[85486] = { id = 85486, reload_max = 551, damage = 23, base = 85480 } uv0.weapon_property_200[85487] = { id = 85487, reload_max = 545, damage = 24, base = 85480 } uv0.weapon_property_200[85488] = { id = 85488, reload_max = 539, damage = 25, base = 85480 } uv0.weapon_property_200[85489] = { id = 85489, reload_max = 533, damage = 26, base = 85480 } uv0.weapon_property_200[85490] = { id = 85490, reload_max = 527, damage = 27, base = 85480 } uv0.weapon_property_200[85500] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-1-P 三联装180mm主炮Model1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 85500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 607, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1712 }, barrage_ID = { 1108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85501] = { id = 85501, reload_max = 591, base = 85500 } uv0.weapon_property_200[85502] = { id = 85502, reload_max = 585, damage = 20, base = 85500 } uv0.weapon_property_200[85503] = { id = 85503, reload_max = 579, damage = 21, base = 85500 } uv0.weapon_property_200[85504] = { id = 85504, reload_max = 573, damage = 22, base = 85500 } uv0.weapon_property_200[85505] = { id = 85505, reload_max = 567, damage = 23, base = 85500 } uv0.weapon_property_200[85506] = { id = 85506, reload_max = 561, damage = 24, base = 85500 } uv0.weapon_property_200[85507] = { id = 85507, reload_max = 555, damage = 25, base = 85500 } uv0.weapon_property_200[85508] = { id = 85508, reload_max = 542, damage = 26, base = 85500 } uv0.weapon_property_200[85509] = { id = 85509, reload_max = 529, damage = 27, base = 85500 } uv0.weapon_property_200[85510] = { id = 85510, reload_max = 512, damage = 28, base = 85500 } uv0.weapon_property_200[85511] = { reload_max = 512, damage = 28, base = 85500, id = 85511, corrected = 109 } uv0.weapon_property_200[85512] = { reload_max = 512, damage = 28, base = 85500, id = 85512, corrected = 116 } uv0.weapon_property_200[85513] = { reload_max = 512, damage = 28, base = 85500, id = 85513, corrected = 124 } uv0.weapon_property_200[86000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 86000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1764, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95720 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86001] = { reload_max = 1742, damage = 21, base = 86000, id = 86001, bullet_ID = { 95721 } } uv0.weapon_property_200[86002] = { reload_max = 1719, damage = 24, base = 86000, id = 86002, bullet_ID = { 95722 } } uv0.weapon_property_200[86003] = { reload_max = 1697, damage = 27, base = 86000, id = 86003, bullet_ID = { 95723 } } uv0.weapon_property_200[86020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 86020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1728, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95740 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86021] = { reload_max = 1706, damage = 23, base = 86020, id = 86021, bullet_ID = { 95741 } } uv0.weapon_property_200[86022] = { reload_max = 1683, damage = 26, base = 86020, id = 86022, bullet_ID = { 95742 } } uv0.weapon_property_200[86023] = { reload_max = 1661, damage = 30, base = 86020, id = 86023, bullet_ID = { 95743 } } uv0.weapon_property_200[86024] = { reload_max = 1638, damage = 33, base = 86020, id = 86024, bullet_ID = { 95744 } } uv0.weapon_property_200[86025] = { reload_max = 1616, damage = 36, base = 86020, id = 86025, bullet_ID = { 95745 } } end()