pg = pg or {} pg.weapon_property_197 = {} function () uv0.weapon_property_197[84049] = { reload_max = 1613, damage = 52, base = 84040, id = 84049, bullet_ID = { 47049 } } uv0.weapon_property_197[84050] = { reload_max = 1590, damage = 56, base = 84040, id = 84050, bullet_ID = { 47050 } } uv0.weapon_property_197[84051] = { reload_max = 1590, damage = 56, base = 84040, id = 84051, bullet_ID = { 47050 } } uv0.weapon_property_197[84060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ar-197舰载战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 84060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2208, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_197[84061] = { id = 84061, reload_max = 2142, base = 84060 } uv0.weapon_property_197[84062] = { id = 84062, reload_max = 2076, base = 84060 } uv0.weapon_property_197[84063] = { id = 84063, reload_max = 2010, base = 84060 } uv0.weapon_property_197[84064] = { id = 84064, reload_max = 1944, base = 84060 } uv0.weapon_property_197[84065] = { id = 84065, reload_max = 1878, base = 84060 } uv0.weapon_property_197[84066] = { id = 84066, reload_max = 1812, base = 84060 } uv0.weapon_property_197[84067] = { id = 84067, reload_max = 1812, base = 84060 } uv0.weapon_property_197[84080] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型舰载FW-190 A-5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 84080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2020, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_197[84081] = { id = 84081, reload_max = 1989, base = 84080 } uv0.weapon_property_197[84082] = { id = 84082, reload_max = 1958, base = 84080 } uv0.weapon_property_197[84083] = { id = 84083, reload_max = 1927, base = 84080 } uv0.weapon_property_197[84084] = { id = 84084, reload_max = 1896, base = 84080 } uv0.weapon_property_197[84085] = { id = 84085, reload_max = 1865, base = 84080 } uv0.weapon_property_197[84086] = { id = 84086, reload_max = 1834, base = 84080 } uv0.weapon_property_197[84087] = { id = 84087, reload_max = 1803, base = 84080 } uv0.weapon_property_197[84088] = { id = 84088, reload_max = 1772, base = 84080 } uv0.weapon_property_197[84089] = { id = 84089, reload_max = 1741, base = 84080 } uv0.weapon_property_197[84090] = { id = 84090, reload_max = 1710, base = 84080 } uv0.weapon_property_197[84091] = { id = 84091, reload_max = 1710, base = 84080 } uv0.weapon_property_197[84100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 84100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_197[84101] = { reload_max = 1795, damage = 36, base = 84100, id = 84101, bullet_ID = { 47101 } } uv0.weapon_property_197[84102] = { reload_max = 1770, damage = 40, base = 84100, id = 84102, bullet_ID = { 47102 } } uv0.weapon_property_197[84103] = { reload_max = 1745, damage = 45, base = 84100, id = 84103, bullet_ID = { 47103 } } uv0.weapon_property_197[84104] = { reload_max = 1720, damage = 49, base = 84100, id = 84104, bullet_ID = { 47104 } } uv0.weapon_property_197[84105] = { reload_max = 1695, damage = 53, base = 84100, id = 84105, bullet_ID = { 47105 } } uv0.weapon_property_197[84106] = { reload_max = 1670, damage = 58, base = 84100, id = 84106, bullet_ID = { 47106 } } uv0.weapon_property_197[84120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 84120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1780, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47120 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_197[84121] = { reload_max = 1755, damage = 41, base = 84120, id = 84121, bullet_ID = { 47121 } } uv0.weapon_property_197[84122] = { reload_max = 1730, damage = 45, base = 84120, id = 84122, bullet_ID = { 47122 } } uv0.weapon_property_197[84123] = { reload_max = 1705, damage = 50, base = 84120, id = 84123, bullet_ID = { 47123 } } uv0.weapon_property_197[84124] = { reload_max = 1680, damage = 54, base = 84120, id = 84124, bullet_ID = { 47124 } } uv0.weapon_property_197[84125] = { reload_max = 1655, damage = 58, base = 84120, id = 84125, bullet_ID = { 47125 } } uv0.weapon_property_197[84126] = { reload_max = 1630, damage = 63, base = 84120, id = 84126, bullet_ID = { 47126 } } uv0.weapon_property_197[84127] = { reload_max = 1605, damage = 68, base = 84120, id = 84127, bullet_ID = { 47127 } } uv0.weapon_property_197[84128] = { reload_max = 1580, damage = 73, base = 84120, id = 84128, bullet_ID = { 47128 } } uv0.weapon_property_197[84129] = { reload_max = 1555, damage = 78, base = 84120, id = 84129, bullet_ID = { 47129 } } uv0.weapon_property_197[84130] = { reload_max = 1530, damage = 83, base = 84120, id = 84130, bullet_ID = { 47130 } } uv0.weapon_property_197[84140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 84140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1740, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47140 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_197[84141] = { reload_max = 1715, damage = 48, base = 84140, id = 84141, bullet_ID = { 47141 } } uv0.weapon_property_197[84142] = { reload_max = 1690, damage = 53, base = 84140, id = 84142, bullet_ID = { 47142 } } uv0.weapon_property_197[84143] = { reload_max = 1665, damage = 58, base = 84140, id = 84143, bullet_ID = { 47143 } } uv0.weapon_property_197[84144] = { reload_max = 1640, damage = 62, base = 84140, id = 84144, bullet_ID = { 47144 } } uv0.weapon_property_197[84145] = { reload_max = 1615, damage = 67, base = 84140, id = 84145, bullet_ID = { 47145 } } uv0.weapon_property_197[84146] = { reload_max = 1590, damage = 72, base = 84140, id = 84146, bullet_ID = { 47146 } } uv0.weapon_property_197[84147] = { reload_max = 1565, damage = 77, base = 84140, id = 84147, bullet_ID = { 47147 } } uv0.weapon_property_197[84148] = { reload_max = 1540, damage = 82, base = 84140, id = 84148, bullet_ID = { 47148 } } uv0.weapon_property_197[84149] = { reload_max = 1515, damage = 87, base = 84140, id = 84149, bullet_ID = { 47149 } } uv0.weapon_property_197[84150] = { reload_max = 1490, damage = 92, base = 84140, id = 84150, bullet_ID = { 47150 } } uv0.weapon_property_197[84151] = { reload_max = 1490, damage = 92, base = 84140, id = 84151, bullet_ID = { 47150 } } uv0.weapon_property_197[84152] = { reload_max = 1490, damage = 92, base = 84140, id = 84152, bullet_ID = { 47150 } } uv0.weapon_property_197[84153] = { reload_max = 1490, damage = 92, base = 84140, id = 84153, bullet_ID = { 47150 } } uv0.weapon_property_197[85000] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-13 双联装130mm主炮B-2LM", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 200, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 85000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 358, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1700 }, barrage_ID = { 1024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_197[85001] = { id = 85001, reload_max = 352, base = 85000 } uv0.weapon_property_197[85002] = { id = 85002, reload_max = 345, damage = 4, base = 85000 } uv0.weapon_property_197[85003] = { id = 85003, reload_max = 339, damage = 4, base = 85000 } uv0.weapon_property_197[85004] = { id = 85004, reload_max = 332, damage = 5, base = 85000 } uv0.weapon_property_197[85005] = { id = 85005, reload_max = 326, damage = 6, base = 85000 } uv0.weapon_property_197[85006] = { id = 85006, reload_max = 319, damage = 7, base = 85000 } uv0.weapon_property_197[85040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-13 双联装130mm主炮B-2LM", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 200, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 85040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 322, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1710 }, barrage_ID = { 1024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_197[85041] = { id = 85041, reload_max = 316, base = 85040 } end()