pg = pg or {} pg.weapon_property_196 = {} function () uv0.weapon_property_196[83348] = { reload_max = 1628, damage = 75, base = 83340, id = 83348, bullet_ID = { 37308 } } uv0.weapon_property_196[83349] = { reload_max = 1599, damage = 80, base = 83340, id = 83349, bullet_ID = { 37309 } } uv0.weapon_property_196[83350] = { reload_max = 1570, damage = 85, base = 83340, id = 83350, bullet_ID = { 37310 } } uv0.weapon_property_196[83351] = { reload_max = 1570, damage = 85, base = 83340, id = 83351, bullet_ID = { 37310 } } uv0.weapon_property_196[83352] = { reload_max = 1570, damage = 85, base = 83340, id = 83352, bullet_ID = { 37310 } } uv0.weapon_property_196[83353] = { reload_max = 1570, damage = 85, base = 83340, id = 83353, bullet_ID = { 37310 } } uv0.weapon_property_196[83400] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫电改二T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 83400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83401] = { id = 83401, reload_max = 1861, damage = 40, base = 83400 } uv0.weapon_property_196[83402] = { id = 83402, reload_max = 1832, damage = 45, base = 83400 } uv0.weapon_property_196[83403] = { id = 83403, reload_max = 1803, damage = 50, base = 83400 } uv0.weapon_property_196[83404] = { id = 83404, reload_max = 1774, damage = 55, base = 83400 } uv0.weapon_property_196[83405] = { id = 83405, reload_max = 1745, damage = 60, base = 83400 } uv0.weapon_property_196[83406] = { id = 83406, reload_max = 1716, damage = 65, base = 83400 } uv0.weapon_property_196[83407] = { id = 83407, reload_max = 1687, damage = 70, base = 83400 } uv0.weapon_property_196[83408] = { id = 83408, reload_max = 1658, damage = 75, base = 83400 } uv0.weapon_property_196[83409] = { id = 83409, reload_max = 1629, damage = 80, base = 83400 } uv0.weapon_property_196[83410] = { id = 83410, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_196[83411] = { id = 83411, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_196[83412] = { id = 83412, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_196[83413] = { id = 83413, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_196[83420] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "二式水上战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2510, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83421] = { id = 83421, reload_max = 2473, base = 83420 } uv0.weapon_property_196[83422] = { id = 83422, reload_max = 2436, base = 83420 } uv0.weapon_property_196[83423] = { id = 83423, reload_max = 2399, base = 83420 } uv0.weapon_property_196[83424] = { id = 83424, reload_max = 2362, base = 83420 } uv0.weapon_property_196[83425] = { id = 83425, reload_max = 2325, base = 83420 } uv0.weapon_property_196[83426] = { id = 83426, reload_max = 2288, base = 83420 } uv0.weapon_property_196[83427] = { id = 83427, reload_max = 2251, base = 83420 } uv0.weapon_property_196[83428] = { id = 83428, reload_max = 2214, base = 83420 } uv0.weapon_property_196[83429] = { id = 83429, reload_max = 2177, base = 83420 } uv0.weapon_property_196[83430] = { id = 83430, reload_max = 2140, base = 83420 } uv0.weapon_property_196[83431] = { id = 83431, reload_max = 2140, base = 83420 } uv0.weapon_property_196[83440] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强风", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83441] = { id = 83441, reload_max = 2127, base = 83440 } uv0.weapon_property_196[83442] = { id = 83442, reload_max = 2092, base = 83440 } uv0.weapon_property_196[83443] = { id = 83443, reload_max = 2057, base = 83440 } uv0.weapon_property_196[83444] = { id = 83444, reload_max = 2022, base = 83440 } uv0.weapon_property_196[83445] = { id = 83445, reload_max = 1987, base = 83440 } uv0.weapon_property_196[83446] = { id = 83446, reload_max = 1952, base = 83440 } uv0.weapon_property_196[83447] = { id = 83447, reload_max = 1917, base = 83440 } uv0.weapon_property_196[83448] = { id = 83448, reload_max = 1882, base = 83440 } uv0.weapon_property_196[83449] = { id = 83449, reload_max = 1847, base = 83440 } uv0.weapon_property_196[83450] = { id = 83450, reload_max = 1812, base = 83440 } uv0.weapon_property_196[83451] = { id = 83451, reload_max = 1812, base = 83440 } uv0.weapon_property_196[84000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 84000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84001] = { reload_max = 1877, damage = 23, base = 84000, id = 84001, bullet_ID = { 47001 } } uv0.weapon_property_196[84002] = { reload_max = 1854, damage = 25, base = 84000, id = 84002, bullet_ID = { 47002 } } uv0.weapon_property_196[84003] = { reload_max = 1831, damage = 28, base = 84000, id = 84003, bullet_ID = { 47003 } } uv0.weapon_property_196[84020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 84020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47020 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84021] = { reload_max = 1837, damage = 25, base = 84020, id = 84021, bullet_ID = { 47021 } } uv0.weapon_property_196[84022] = { reload_max = 1814, damage = 27, base = 84020, id = 84022, bullet_ID = { 47022 } } uv0.weapon_property_196[84023] = { reload_max = 1791, damage = 30, base = 84020, id = 84023, bullet_ID = { 47023 } } uv0.weapon_property_196[84024] = { reload_max = 1768, damage = 32, base = 84020, id = 84024, bullet_ID = { 47024 } } uv0.weapon_property_196[84025] = { reload_max = 1745, damage = 34, base = 84020, id = 84025, bullet_ID = { 47025 } } uv0.weapon_property_196[84026] = { reload_max = 1722, damage = 37, base = 84020, id = 84026, bullet_ID = { 47026 } } uv0.weapon_property_196[84040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 84040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47040 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84041] = { reload_max = 1797, damage = 29, base = 84040, id = 84041, bullet_ID = { 47041 } } uv0.weapon_property_196[84042] = { reload_max = 1774, damage = 32, base = 84040, id = 84042, bullet_ID = { 47042 } } uv0.weapon_property_196[84043] = { reload_max = 1751, damage = 35, base = 84040, id = 84043, bullet_ID = { 47043 } } uv0.weapon_property_196[84044] = { reload_max = 1728, damage = 37, base = 84040, id = 84044, bullet_ID = { 47044 } } uv0.weapon_property_196[84045] = { reload_max = 1705, damage = 40, base = 84040, id = 84045, bullet_ID = { 47045 } } uv0.weapon_property_196[84046] = { reload_max = 1682, damage = 43, base = 84040, id = 84046, bullet_ID = { 47046 } } uv0.weapon_property_196[84047] = { reload_max = 1659, damage = 46, base = 84040, id = 84047, bullet_ID = { 47047 } } uv0.weapon_property_196[84048] = { reload_max = 1636, damage = 49, base = 84040, id = 84048, bullet_ID = { 47048 } } end()