pg = pg or {} pg.weapon_property_194 = {} function () uv0.weapon_property_194[82329] = { id = 82329, reload_max = 1639, base = 82320 } uv0.weapon_property_194[82330] = { id = 82330, reload_max = 1596, base = 82320 } uv0.weapon_property_194[82331] = { id = 82331, reload_max = 1596, base = 82320 } uv0.weapon_property_194[82332] = { id = 82332, reload_max = 1596, base = 82320 } uv0.weapon_property_194[82333] = { id = 82333, reload_max = 1596, base = 82320 } uv0.weapon_property_194[82980] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞龙T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82980, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[82981] = { id = 82981, reload_max = 2245, base = 82980 } uv0.weapon_property_194[82982] = { id = 82982, reload_max = 2190, base = 82980 } uv0.weapon_property_194[82983] = { id = 82983, reload_max = 2135, base = 82980 } uv0.weapon_property_194[82984] = { id = 82984, reload_max = 2080, base = 82980 } uv0.weapon_property_194[82985] = { id = 82985, reload_max = 2025, base = 82980 } uv0.weapon_property_194[82986] = { id = 82986, reload_max = 1970, base = 82980 } uv0.weapon_property_194[82987] = { id = 82987, reload_max = 1915, base = 82980 } uv0.weapon_property_194[82988] = { id = 82988, reload_max = 1860, base = 82980 } uv0.weapon_property_194[82989] = { id = 82989, reload_max = 1805, base = 82980 } uv0.weapon_property_194[82990] = { id = 82990, reload_max = 1750, base = 82980 } uv0.weapon_property_194[82991] = { id = 82991, reload_max = 1750, base = 82980 } uv0.weapon_property_194[82992] = { id = 82992, reload_max = 1750, base = 82980 } uv0.weapon_property_194[82993] = { id = 82993, reload_max = 1750, base = 82980 } uv0.weapon_property_194[83000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 83000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1854, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83001] = { reload_max = 1832, damage = 20, base = 83000, id = 83001, bullet_ID = { 37001 } } uv0.weapon_property_194[83002] = { reload_max = 1809, damage = 22, base = 83000, id = 83002, bullet_ID = { 37002 } } uv0.weapon_property_194[83003] = { reload_max = 1787, damage = 24, base = 83000, id = 83003, bullet_ID = { 37003 } } uv0.weapon_property_194[83020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 83020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1827, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83021] = { reload_max = 1805, damage = 22, base = 83020, id = 83021, bullet_ID = { 37001 } } uv0.weapon_property_194[83022] = { reload_max = 1782, damage = 24, base = 83020, id = 83022, bullet_ID = { 37002 } } uv0.weapon_property_194[83023] = { reload_max = 1760, damage = 26, base = 83020, id = 83023, bullet_ID = { 37003 } } uv0.weapon_property_194[83040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 83040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83041] = { reload_max = 1778, damage = 24, base = 83040, id = 83041, bullet_ID = { 37001 } } uv0.weapon_property_194[83042] = { reload_max = 1755, damage = 26, base = 83040, id = 83042, bullet_ID = { 37002 } } uv0.weapon_property_194[83043] = { reload_max = 1733, damage = 28, base = 83040, id = 83043, bullet_ID = { 37003 } } uv0.weapon_property_194[83044] = { reload_max = 1710, damage = 32, base = 83040, id = 83044, bullet_ID = { 37004 } } uv0.weapon_property_194[83045] = { reload_max = 1688, damage = 34, base = 83040, id = 83045, bullet_ID = { 37005 } } uv0.weapon_property_194[83046] = { reload_max = 1665, damage = 36, base = 83040, id = 83046, bullet_ID = { 37006 } } uv0.weapon_property_194[83047] = { reload_max = 1665, damage = 36, base = 83040, id = 83047, bullet_ID = { 37006 } } uv0.weapon_property_194[83100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 83100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1764, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83101] = { reload_max = 1742, damage = 21, base = 83100, id = 83101, bullet_ID = { 37101 } } uv0.weapon_property_194[83102] = { reload_max = 1719, damage = 24, base = 83100, id = 83102, bullet_ID = { 37102 } } uv0.weapon_property_194[83103] = { reload_max = 1697, damage = 27, base = 83100, id = 83103, bullet_ID = { 37103 } } uv0.weapon_property_194[83120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 83120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1728, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83121] = { reload_max = 1706, damage = 23, base = 83120, id = 83121, bullet_ID = { 37101 } } uv0.weapon_property_194[83122] = { reload_max = 1683, damage = 26, base = 83120, id = 83122, bullet_ID = { 37102 } } uv0.weapon_property_194[83123] = { reload_max = 1661, damage = 30, base = 83120, id = 83123, bullet_ID = { 37103 } } uv0.weapon_property_194[83124] = { reload_max = 1638, damage = 33, base = 83120, id = 83124, bullet_ID = { 37104 } } uv0.weapon_property_194[83125] = { reload_max = 1616, damage = 36, base = 83120, id = 83125, bullet_ID = { 37105 } } uv0.weapon_property_194[83126] = { reload_max = 1593, damage = 40, base = 83120, id = 83126, bullet_ID = { 37106 } } uv0.weapon_property_194[83140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 83140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1710, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83141] = { reload_max = 1688, damage = 25, base = 83140, id = 83141, bullet_ID = { 37101 } } uv0.weapon_property_194[83142] = { reload_max = 1665, damage = 28, base = 83140, id = 83142, bullet_ID = { 37102 } } uv0.weapon_property_194[83143] = { reload_max = 1643, damage = 33, base = 83140, id = 83143, bullet_ID = { 37103 } } uv0.weapon_property_194[83144] = { reload_max = 1620, damage = 36, base = 83140, id = 83144, bullet_ID = { 37104 } } uv0.weapon_property_194[83145] = { reload_max = 1598, damage = 39, base = 83140, id = 83145, bullet_ID = { 37105 } } uv0.weapon_property_194[83146] = { reload_max = 1575, damage = 44, base = 83140, id = 83146, bullet_ID = { 37106 } } uv0.weapon_property_194[83147] = { reload_max = 1553, damage = 47, base = 83140, id = 83147, bullet_ID = { 37107 } } uv0.weapon_property_194[83148] = { reload_max = 1530, damage = 50, base = 83140, id = 83148, bullet_ID = { 37108 } } uv0.weapon_property_194[83149] = { reload_max = 1508, damage = 55, base = 83140, id = 83149, bullet_ID = { 37109 } } uv0.weapon_property_194[83150] = { reload_max = 1485, damage = 58, base = 83140, id = 83150, bullet_ID = { 37110 } } uv0.weapon_property_194[83151] = { reload_max = 1485, damage = 58, base = 83140, id = 83151, bullet_ID = { 37110 } } uv0.weapon_property_194[83160] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战三二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83161] = { id = 83161, reload_max = 1702, base = 83160 } uv0.weapon_property_194[83162] = { id = 83162, reload_max = 1680, base = 83160 } uv0.weapon_property_194[83163] = { id = 83163, reload_max = 1658, base = 83160 } uv0.weapon_property_194[83164] = { id = 83164, reload_max = 1636, base = 83160 } uv0.weapon_property_194[83165] = { id = 83165, reload_max = 1614, base = 83160 } end()