pg = pg or {} pg.weapon_property_192 = {} function () uv0.weapon_property_192[81400] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "XF5F天箭T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 81400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17400 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_192[81401] = { reload_max = 1665, damage = 33, base = 81400, id = 81401, bullet_ID = { 17401 } } uv0.weapon_property_192[81402] = { reload_max = 1630, damage = 38, base = 81400, id = 81402, bullet_ID = { 17402 } } uv0.weapon_property_192[81403] = { reload_max = 1595, damage = 42, base = 81400, id = 81403, bullet_ID = { 17403 } } uv0.weapon_property_192[81404] = { reload_max = 1560, damage = 45, base = 81400, id = 81404, bullet_ID = { 17404 } } uv0.weapon_property_192[81405] = { reload_max = 1525, damage = 49, base = 81400, id = 81405, bullet_ID = { 17405 } } uv0.weapon_property_192[81406] = { reload_max = 1490, damage = 54, base = 81400, id = 81406, bullet_ID = { 17406 } } uv0.weapon_property_192[81407] = { reload_max = 1455, damage = 59, base = 81400, id = 81407, bullet_ID = { 17407 } } uv0.weapon_property_192[81408] = { reload_max = 1420, damage = 63, base = 81400, id = 81408, bullet_ID = { 17408 } } uv0.weapon_property_192[81409] = { reload_max = 1385, damage = 67, base = 81400, id = 81409, bullet_ID = { 17409 } } uv0.weapon_property_192[81410] = { reload_max = 1350, damage = 72, base = 81400, id = 81410, bullet_ID = { 17410 } } uv0.weapon_property_192[81411] = { reload_max = 1350, damage = 72, base = 81400, id = 81411, bullet_ID = { 17410 } } uv0.weapon_property_192[82000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 82000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1934, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_192[82001] = { reload_max = 1911, damage = 20, base = 82000, id = 82001, bullet_ID = { 27001 } } uv0.weapon_property_192[82002] = { reload_max = 1888, damage = 22, base = 82000, id = 82002, bullet_ID = { 27002 } } uv0.weapon_property_192[82003] = { reload_max = 1865, damage = 24, base = 82000, id = 82003, bullet_ID = { 27003 } } uv0.weapon_property_192[82020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 82020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1902, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_192[82021] = { reload_max = 1879, damage = 22, base = 82020, id = 82021, bullet_ID = { 27001 } } uv0.weapon_property_192[82022] = { reload_max = 1855, damage = 24, base = 82020, id = 82022, bullet_ID = { 27002 } } uv0.weapon_property_192[82023] = { reload_max = 1832, damage = 26, base = 82020, id = 82023, bullet_ID = { 27003 } } uv0.weapon_property_192[82024] = { reload_max = 1809, damage = 29, base = 82020, id = 82024, bullet_ID = { 27004 } } uv0.weapon_property_192[82025] = { reload_max = 1786, damage = 31, base = 82020, id = 82025, bullet_ID = { 27005 } } uv0.weapon_property_192[82026] = { reload_max = 1762, damage = 33, base = 82020, id = 82026, bullet_ID = { 27006 } } uv0.weapon_property_192[82040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 82040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_192[82041] = { reload_max = 1837, damage = 24, base = 82040, id = 82041, bullet_ID = { 27001 } } uv0.weapon_property_192[82042] = { reload_max = 1814, damage = 26, base = 82040, id = 82042, bullet_ID = { 27002 } } uv0.weapon_property_192[82043] = { reload_max = 1790, damage = 28, base = 82040, id = 82043, bullet_ID = { 27003 } } uv0.weapon_property_192[82044] = { reload_max = 1767, damage = 32, base = 82040, id = 82044, bullet_ID = { 27004 } } uv0.weapon_property_192[82045] = { reload_max = 1744, damage = 34, base = 82040, id = 82045, bullet_ID = { 27005 } } uv0.weapon_property_192[82046] = { reload_max = 1721, damage = 36, base = 82040, id = 82046, bullet_ID = { 27006 } } uv0.weapon_property_192[82047] = { reload_max = 1697, damage = 38, base = 82040, id = 82047, bullet_ID = { 27007 } } uv0.weapon_property_192[82048] = { reload_max = 1674, damage = 40, base = 82040, id = 82048, bullet_ID = { 27008 } } uv0.weapon_property_192[82049] = { reload_max = 1651, damage = 44, base = 82040, id = 82049, bullet_ID = { 27009 } } uv0.weapon_property_192[82050] = { reload_max = 1628, damage = 46, base = 82040, id = 82050, bullet_ID = { 27010 } } uv0.weapon_property_192[82051] = { reload_max = 1628, damage = 46, base = 82040, id = 82051, bullet_ID = { 27010 } } uv0.weapon_property_192[82060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火FR.47T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1804, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_192[82061] = { id = 82061, reload_max = 1776, base = 82060 } uv0.weapon_property_192[82062] = { id = 82062, reload_max = 1748, base = 82060 } uv0.weapon_property_192[82063] = { id = 82063, reload_max = 1721, base = 82060 } uv0.weapon_property_192[82064] = { id = 82064, reload_max = 1693, base = 82060 } uv0.weapon_property_192[82065] = { id = 82065, reload_max = 1665, base = 82060 } uv0.weapon_property_192[82066] = { id = 82066, reload_max = 1637, base = 82060 } uv0.weapon_property_192[82067] = { id = 82067, reload_max = 1609, base = 82060 } uv0.weapon_property_192[82068] = { id = 82068, reload_max = 1581, base = 82060 } uv0.weapon_property_192[82069] = { id = 82069, reload_max = 1553, base = 82060 } uv0.weapon_property_192[82070] = { id = 82070, reload_max = 1525, base = 82060 } uv0.weapon_property_192[82071] = { id = 82071, reload_max = 1525, base = 82060 } uv0.weapon_property_192[82072] = { id = 82072, reload_max = 1525, base = 82060 } uv0.weapon_property_192[82073] = { id = 82073, reload_max = 1525, precast_param = " ", base = 82060 } uv0.weapon_property_192[82100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 82100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1879, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_192[82101] = { reload_max = 1851, damage = 31, base = 82100, id = 82101, bullet_ID = { 27101 } } uv0.weapon_property_192[82102] = { reload_max = 1823, damage = 36, base = 82100, id = 82102, bullet_ID = { 27102 } } uv0.weapon_property_192[82103] = { reload_max = 1795, damage = 39, base = 82100, id = 82103, bullet_ID = { 27103 } } uv0.weapon_property_192[82104] = { reload_max = 1767, damage = 43, base = 82100, id = 82104, bullet_ID = { 27104 } } uv0.weapon_property_192[82105] = { reload_max = 1739, damage = 47, base = 82100, id = 82105, bullet_ID = { 27105 } } uv0.weapon_property_192[82106] = { reload_max = 1711, damage = 51, base = 82100, id = 82106, bullet_ID = { 27106 } } uv0.weapon_property_192[82120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 82120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1841, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_192[82121] = { reload_max = 1814, damage = 34, base = 82120, id = 82121, bullet_ID = { 27101 } } uv0.weapon_property_192[82122] = { reload_max = 1786, damage = 39, base = 82120, id = 82122, bullet_ID = { 27102 } } uv0.weapon_property_192[82123] = { reload_max = 1758, damage = 43, base = 82120, id = 82123, bullet_ID = { 27103 } } uv0.weapon_property_192[82124] = { reload_max = 1730, damage = 47, base = 82120, id = 82124, bullet_ID = { 27104 } } uv0.weapon_property_192[82125] = { reload_max = 1702, damage = 52, base = 82120, id = 82125, bullet_ID = { 27105 } } uv0.weapon_property_192[82126] = { reload_max = 1674, damage = 56, base = 82120, id = 82126, bullet_ID = { 27106 } } uv0.weapon_property_192[82127] = { reload_max = 1646, damage = 61, base = 82120, id = 82127, bullet_ID = { 27107 } } end()