pg = pg or {} pg.weapon_property_191 = {} function () uv0.weapon_property_191[81270] = { reload_max = 1534, damage = 78, base = 81260, id = 81270, bullet_ID = { 17270 } } uv0.weapon_property_191[81271] = { reload_max = 1534, damage = 78, base = 81260, id = 81271, bullet_ID = { 17270 } } uv0.weapon_property_191[81272] = { reload_max = 1534, damage = 78, base = 81260, id = 81272, bullet_ID = { 17270 } } uv0.weapon_property_191[81273] = { reload_max = 1534, damage = 78, base = 81260, id = 81273, bullet_ID = { 17270 } } uv0.weapon_property_191[81300] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 81300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1805, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81301] = { reload_max = 1781, damage = 33, base = 81300, id = 81301, bullet_ID = { 17301 } } uv0.weapon_property_191[81302] = { reload_max = 1758, damage = 37, base = 81300, id = 81302, bullet_ID = { 17302 } } uv0.weapon_property_191[81303] = { reload_max = 1734, damage = 41, base = 81300, id = 81303, bullet_ID = { 17303 } } uv0.weapon_property_191[81304] = { reload_max = 1710, damage = 46, base = 81300, id = 81304, bullet_ID = { 17304 } } uv0.weapon_property_191[81305] = { reload_max = 1686, damage = 50, base = 81300, id = 81305, bullet_ID = { 17305 } } uv0.weapon_property_191[81306] = { reload_max = 1663, damage = 54, base = 81300, id = 81306, bullet_ID = { 17306 } } uv0.weapon_property_191[81320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1767, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81321] = { reload_max = 1743, damage = 36, base = 81320, id = 81321, bullet_ID = { 17301 } } uv0.weapon_property_191[81322] = { reload_max = 1720, damage = 41, base = 81320, id = 81322, bullet_ID = { 17302 } } uv0.weapon_property_191[81323] = { reload_max = 1696, damage = 45, base = 81320, id = 81323, bullet_ID = { 17303 } } uv0.weapon_property_191[81324] = { reload_max = 1672, damage = 51, base = 81320, id = 81324, bullet_ID = { 17304 } } uv0.weapon_property_191[81325] = { reload_max = 1648, damage = 55, base = 81320, id = 81325, bullet_ID = { 17305 } } uv0.weapon_property_191[81326] = { reload_max = 1625, damage = 59, base = 81320, id = 81326, bullet_ID = { 17306 } } uv0.weapon_property_191[81327] = { reload_max = 1601, damage = 65, base = 81320, id = 81327, bullet_ID = { 17307 } } uv0.weapon_property_191[81328] = { reload_max = 1577, damage = 69, base = 81320, id = 81328, bullet_ID = { 17308 } } uv0.weapon_property_191[81329] = { reload_max = 1553, damage = 74, base = 81320, id = 81329, bullet_ID = { 17309 } } uv0.weapon_property_191[81330] = { reload_max = 1530, damage = 79, base = 81320, id = 81330, bullet_ID = { 17310 } } uv0.weapon_property_191[81340] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 81340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1729, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81341] = { reload_max = 1705, damage = 39, base = 81340, id = 81341, bullet_ID = { 17301 } } uv0.weapon_property_191[81342] = { reload_max = 1682, damage = 45, base = 81340, id = 81342, bullet_ID = { 17302 } } uv0.weapon_property_191[81343] = { reload_max = 1658, damage = 49, base = 81340, id = 81343, bullet_ID = { 17303 } } uv0.weapon_property_191[81344] = { reload_max = 1634, damage = 56, base = 81340, id = 81344, bullet_ID = { 17304 } } uv0.weapon_property_191[81345] = { reload_max = 1610, damage = 60, base = 81340, id = 81345, bullet_ID = { 17305 } } uv0.weapon_property_191[81346] = { reload_max = 1587, damage = 64, base = 81340, id = 81346, bullet_ID = { 17306 } } uv0.weapon_property_191[81347] = { reload_max = 1563, damage = 71, base = 81340, id = 81347, bullet_ID = { 17307 } } uv0.weapon_property_191[81348] = { reload_max = 1539, damage = 75, base = 81340, id = 81348, bullet_ID = { 17308 } } uv0.weapon_property_191[81349] = { reload_max = 1515, damage = 81, base = 81340, id = 81349, bullet_ID = { 17309 } } uv0.weapon_property_191[81350] = { reload_max = 1492, damage = 86, base = 81340, id = 81350, bullet_ID = { 17310 } } uv0.weapon_property_191[81351] = { reload_max = 1492, damage = 86, base = 81340, id = 81351, bullet_ID = { 17310 } } uv0.weapon_property_191[81352] = { reload_max = 1492, damage = 86, base = 81340, id = 81352, bullet_ID = { 17310 } } uv0.weapon_property_191[81353] = { reload_max = 1492, damage = 86, base = 81340, id = 81353, bullet_ID = { 17310 } } uv0.weapon_property_191[81360] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F7F虎猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1926, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81361] = { id = 81361, reload_max = 1896, base = 81360 } uv0.weapon_property_191[81362] = { id = 81362, reload_max = 1866, base = 81360 } uv0.weapon_property_191[81363] = { id = 81363, reload_max = 1836, base = 81360 } uv0.weapon_property_191[81364] = { id = 81364, reload_max = 1806, base = 81360 } uv0.weapon_property_191[81365] = { id = 81365, reload_max = 1776, base = 81360 } uv0.weapon_property_191[81366] = { id = 81366, reload_max = 1746, base = 81360 } uv0.weapon_property_191[81367] = { id = 81367, reload_max = 1716, base = 81360 } uv0.weapon_property_191[81368] = { id = 81368, reload_max = 1686, base = 81360 } uv0.weapon_property_191[81369] = { id = 81369, reload_max = 1656, base = 81360 } uv0.weapon_property_191[81370] = { id = 81370, reload_max = 1626, base = 81360 } uv0.weapon_property_191[81371] = { id = 81371, reload_max = 1626, base = 81360 } uv0.weapon_property_191[81372] = { id = 81372, reload_max = 1626, base = 81360 } uv0.weapon_property_191[81373] = { id = 81373, reload_max = 1626, base = 81360 } uv0.weapon_property_191[81380] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F8F熊猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81381] = { id = 81381, reload_max = 1765, base = 81380 } uv0.weapon_property_191[81382] = { id = 81382, reload_max = 1730, base = 81380 } uv0.weapon_property_191[81383] = { id = 81383, reload_max = 1695, base = 81380 } uv0.weapon_property_191[81384] = { id = 81384, reload_max = 1660, base = 81380 } uv0.weapon_property_191[81385] = { id = 81385, reload_max = 1625, base = 81380 } uv0.weapon_property_191[81386] = { id = 81386, reload_max = 1590, base = 81380 } uv0.weapon_property_191[81387] = { id = 81387, reload_max = 1555, base = 81380 } uv0.weapon_property_191[81388] = { id = 81388, reload_max = 1520, base = 81380 } uv0.weapon_property_191[81389] = { id = 81389, reload_max = 1485, base = 81380 } uv0.weapon_property_191[81390] = { id = 81390, reload_max = 1450, base = 81380 } uv0.weapon_property_191[81391] = { id = 81391, reload_max = 1450, base = 81380 } uv0.weapon_property_191[81392] = { id = 81392, reload_max = 1450, base = 81380 } uv0.weapon_property_191[81393] = { id = 81393, reload_max = 1450, base = 81380 } end()