pg = pg or {} pg.weapon_property_190 = {} function () uv0.weapon_property_190[81084] = { id = 81084, reload_max = 1910, base = 81080 } uv0.weapon_property_190[81085] = { id = 81085, reload_max = 1886, base = 81080 } uv0.weapon_property_190[81086] = { id = 81086, reload_max = 1863, base = 81080 } uv0.weapon_property_190[81087] = { id = 81087, reload_max = 1839, base = 81080 } uv0.weapon_property_190[81088] = { id = 81088, reload_max = 1815, base = 81080 } uv0.weapon_property_190[81089] = { id = 81089, reload_max = 1791, base = 81080 } uv0.weapon_property_190[81090] = { id = 81090, reload_max = 1768, base = 81080 } uv0.weapon_property_190[81091] = { id = 81091, reload_max = 1768, base = 81080 } uv0.weapon_property_190[81100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81101] = { reload_max = 1876, damage = 26, base = 81100, id = 81101, bullet_ID = { 17101 } } uv0.weapon_property_190[81102] = { reload_max = 1853, damage = 28, base = 81100, id = 81102, bullet_ID = { 17102 } } uv0.weapon_property_190[81103] = { reload_max = 1829, damage = 31, base = 81100, id = 81103, bullet_ID = { 17103 } } uv0.weapon_property_190[81120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 81120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81121] = { reload_max = 1838, damage = 28, base = 81120, id = 81121, bullet_ID = { 17101 } } uv0.weapon_property_190[81122] = { reload_max = 1815, damage = 31, base = 81120, id = 81122, bullet_ID = { 17102 } } uv0.weapon_property_190[81123] = { reload_max = 1791, damage = 34, base = 81120, id = 81123, bullet_ID = { 17103 } } uv0.weapon_property_190[81124] = { reload_max = 1767, damage = 37, base = 81120, id = 81124, bullet_ID = { 17104 } } uv0.weapon_property_190[81125] = { reload_max = 1743, damage = 41, base = 81120, id = 81125, bullet_ID = { 17105 } } uv0.weapon_property_190[81126] = { reload_max = 1720, damage = 44, base = 81120, id = 81126, bullet_ID = { 17106 } } uv0.weapon_property_190[81140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 81140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81141] = { reload_max = 1800, damage = 31, base = 81140, id = 81141, bullet_ID = { 17101 } } uv0.weapon_property_190[81142] = { reload_max = 1777, damage = 34, base = 81140, id = 81142, bullet_ID = { 17102 } } uv0.weapon_property_190[81143] = { reload_max = 1753, damage = 37, base = 81140, id = 81143, bullet_ID = { 17103 } } uv0.weapon_property_190[81144] = { reload_max = 1729, damage = 40, base = 81140, id = 81144, bullet_ID = { 17104 } } uv0.weapon_property_190[81145] = { reload_max = 1705, damage = 45, base = 81140, id = 81145, bullet_ID = { 17105 } } uv0.weapon_property_190[81146] = { reload_max = 1682, damage = 48, base = 81140, id = 81146, bullet_ID = { 17106 } } uv0.weapon_property_190[81147] = { reload_max = 1658, damage = 51, base = 81140, id = 81147, bullet_ID = { 17107 } } uv0.weapon_property_190[81148] = { reload_max = 1634, damage = 56, base = 81140, id = 81148, bullet_ID = { 17108 } } uv0.weapon_property_190[81149] = { reload_max = 1610, damage = 59, base = 81140, id = 81149, bullet_ID = { 17109 } } uv0.weapon_property_190[81150] = { reload_max = 1587, damage = 62, base = 81140, id = 81150, bullet_ID = { 17110 } } uv0.weapon_property_190[81151] = { reload_max = 1587, damage = 62, base = 81140, id = 81151, bullet_ID = { 17110 } } uv0.weapon_property_190[81200] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81201] = { reload_max = 1838, damage = 26, base = 81200, id = 81201, bullet_ID = { 17201 } } uv0.weapon_property_190[81202] = { reload_max = 1815, damage = 28, base = 81200, id = 81202, bullet_ID = { 17202 } } uv0.weapon_property_190[81203] = { reload_max = 1791, damage = 31, base = 81200, id = 81203, bullet_ID = { 17203 } } uv0.weapon_property_190[81220] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 81220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81221] = { reload_max = 1800, damage = 28, base = 81220, id = 81221, bullet_ID = { 17201 } } uv0.weapon_property_190[81222] = { reload_max = 1777, damage = 31, base = 81220, id = 81222, bullet_ID = { 17202 } } uv0.weapon_property_190[81223] = { reload_max = 1753, damage = 34, base = 81220, id = 81223, bullet_ID = { 17203 } } uv0.weapon_property_190[81224] = { reload_max = 1729, damage = 37, base = 81220, id = 81224, bullet_ID = { 17204 } } uv0.weapon_property_190[81225] = { reload_max = 1705, damage = 41, base = 81220, id = 81225, bullet_ID = { 17205 } } uv0.weapon_property_190[81226] = { reload_max = 1682, damage = 44, base = 81220, id = 81226, bullet_ID = { 17206 } } uv0.weapon_property_190[81240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 81240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1796, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81241] = { reload_max = 1772, damage = 31, base = 81240, id = 81241, bullet_ID = { 17201 } } uv0.weapon_property_190[81242] = { reload_max = 1748, damage = 34, base = 81240, id = 81242, bullet_ID = { 17202 } } uv0.weapon_property_190[81243] = { reload_max = 1724, damage = 37, base = 81240, id = 81243, bullet_ID = { 17203 } } uv0.weapon_property_190[81244] = { reload_max = 1701, damage = 40, base = 81240, id = 81244, bullet_ID = { 17204 } } uv0.weapon_property_190[81245] = { reload_max = 1677, damage = 45, base = 81240, id = 81245, bullet_ID = { 17205 } } uv0.weapon_property_190[81246] = { reload_max = 1653, damage = 48, base = 81240, id = 81246, bullet_ID = { 17206 } } uv0.weapon_property_190[81247] = { reload_max = 1629, damage = 51, base = 81240, id = 81247, bullet_ID = { 17207 } } uv0.weapon_property_190[81248] = { reload_max = 1606, damage = 56, base = 81240, id = 81248, bullet_ID = { 17208 } } uv0.weapon_property_190[81249] = { reload_max = 1582, damage = 59, base = 81240, id = 81249, bullet_ID = { 17209 } } uv0.weapon_property_190[81250] = { reload_max = 1558, damage = 62, base = 81240, id = 81250, bullet_ID = { 17210 } } uv0.weapon_property_190[81251] = { reload_max = 1558, damage = 62, base = 81240, id = 81251, bullet_ID = { 17210 } } uv0.weapon_property_190[81260] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U(VF-17“海盗”中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17260 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81261] = { reload_max = 1795, damage = 35, base = 81260, id = 81261, bullet_ID = { 17261 } } uv0.weapon_property_190[81262] = { reload_max = 1766, damage = 39, base = 81260, id = 81262, bullet_ID = { 17262 } } uv0.weapon_property_190[81263] = { reload_max = 1737, damage = 43, base = 81260, id = 81263, bullet_ID = { 17263 } } uv0.weapon_property_190[81264] = { reload_max = 1708, damage = 48, base = 81260, id = 81264, bullet_ID = { 17264 } } uv0.weapon_property_190[81265] = { reload_max = 1679, damage = 53, base = 81260, id = 81265, bullet_ID = { 17265 } } uv0.weapon_property_190[81266] = { reload_max = 1650, damage = 58, base = 81260, id = 81266, bullet_ID = { 17266 } } uv0.weapon_property_190[81267] = { reload_max = 1621, damage = 63, base = 81260, id = 81267, bullet_ID = { 17267 } } uv0.weapon_property_190[81268] = { reload_max = 1592, damage = 68, base = 81260, id = 81268, bullet_ID = { 17268 } } uv0.weapon_property_190[81269] = { reload_max = 1563, damage = 73, base = 81260, id = 81269, bullet_ID = { 17269 } } end()