pg = pg or {} pg.weapon_property_189 = {} function () uv0.weapon_property_189[79652] = { name = "专属弹幕-大青花鱼μII", damage = 35, base = 79651, id = 79652, bullet_ID = { 79651, 79651 }, barrage_ID = { 79651, 79652 } } uv0.weapon_property_189[79661] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-巴尔的摩μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 79661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79661, 79661 }, barrage_ID = { 79661, 79662 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79662] = { name = "专属弹幕-巴尔的摩μII", damage = 35, base = 79661, id = 79662, barrage_ID = { 79663, 79664 } } uv0.weapon_property_189[79671] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-U37I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79671, 79671 }, barrage_ID = { 79671, 79672 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79672] = { name = "专属弹幕-U37II", damage = 60, base = 79671, id = 79672, bullet_ID = { 79671, 79671, 79671 }, barrage_ID = { 79671, 79672, 79673 } } uv0.weapon_property_189[79681] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-基洛夫I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 79681, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79681, 79681, 79681, 79681, 79681 }, barrage_ID = { 79681, 79682, 79683, 79684, 79685 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79682] = { name = "专属弹幕-基洛夫II", damage = 25, base = 79681, id = 79682, bullet_ID = { 79681, 79681, 79681, 79681, 79681 }, barrage_ID = { 79681, 79687, 79688, 79689, 79690 } } uv0.weapon_property_189[79683] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-基洛夫鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79683, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79682 }, barrage_ID = { 79686 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79691] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-艾伦·萨姆那I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79691, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79691, 79691 }, barrage_ID = { 79691, 79692 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79692] = { name = "专属弹幕-艾伦·萨姆那II", damage = 12, base = 79691, id = 79692, bullet_ID = { 79692, 79692 }, barrage_ID = { 79693, 79694 } } uv0.weapon_property_189[79693] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-艾伦萨姆纳鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 79693, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79693 }, barrage_ID = { 79695 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79701] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-阿布鲁齐公爵I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 79701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 79701 }, barrage_ID = { 79701 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79702] = { id = 79702, name = "专属弹幕-阿布鲁齐公爵II", damage = 18, base = 79701 } uv0.weapon_property_189[79703] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-阿布鲁齐公爵鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 79703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79703 }, barrage_ID = { 79703 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79711] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-旧金山I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 79711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79711, 79711 }, barrage_ID = { 79711, 79712 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79712] = { name = "专属弹幕-旧金山II", damage = 35, base = 79711, id = 79712, bullet_ID = { 79711, 79711, 79711, 79711 }, barrage_ID = { 79711, 79712, 79713, 79714 } } uv0.weapon_property_189[79721] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-射水鱼I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 79721, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79721 }, barrage_ID = { 79721 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79722] = { name = "专属弹幕-射水鱼II", damage = 45, base = 79721, id = 79722, bullet_ID = { 79721, 79722 }, barrage_ID = { 79721, 79722 } } uv0.weapon_property_189[79731] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-海伦娜.METAI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 79731, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19308 }, barrage_ID = { 81113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79732] = { name = "专属弹幕-海伦娜.METAII", damage = 20, base = 79731, id = 79732, bullet_ID = { 19308, 19307 }, barrage_ID = { 81113, 81112 } } uv0.weapon_property_189[79741] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-风云I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 79741, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79741 }, barrage_ID = { 79741 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79742] = { id = 79742, name = "专属弹幕-风云II", damage = 18, base = 79741 } uv0.weapon_property_189[79743] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-风云鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 79743, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79742 }, barrage_ID = { 79742 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79744] = { name = "专属弹幕-风云鱼雷II", damage = 40, base = 79743, id = 79744, bullet_ID = { 79742, 79742 }, barrage_ID = { 79742, 79743 } } uv0.weapon_property_189[79751] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-安克雷奇I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 79751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79751, 79751 }, barrage_ID = { 79751, 79752 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79752] = { name = "专属弹幕-安克雷奇II", damage = 30, base = 79751, id = 79752, bullet_ID = { 79751, 79751 }, barrage_ID = { 79753, 79754 } } uv0.weapon_property_189[79753] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-安克雷奇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79753, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79752 }, barrage_ID = { 79755 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79761] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-英格拉罕I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79761, 79761 }, barrage_ID = { 79761, 79762 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79762] = { name = "专属弹幕-英格拉罕II", damage = 12, base = 79761, id = 79762, bullet_ID = { 79762, 79762 }, barrage_ID = { 79763, 79764 } } uv0.weapon_property_189[79763] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-英格拉罕鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 79763, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79763 }, barrage_ID = { 79765 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 81000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1995, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81001] = { reload_max = 1971, damage = 20, base = 81000, id = 81001, bullet_ID = { 17001 } } uv0.weapon_property_189[81002] = { reload_max = 1948, damage = 22, base = 81000, id = 81002, bullet_ID = { 17002 } } uv0.weapon_property_189[81003] = { reload_max = 1924, damage = 24, base = 81000, id = 81003, bullet_ID = { 17003 } } uv0.weapon_property_189[81020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 81020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1948, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81021] = { reload_max = 1924, damage = 22, base = 81020, id = 81021, bullet_ID = { 17001 } } uv0.weapon_property_189[81022] = { reload_max = 1900, damage = 24, base = 81020, id = 81022, bullet_ID = { 17002 } } uv0.weapon_property_189[81023] = { reload_max = 1876, damage = 26, base = 81020, id = 81023, bullet_ID = { 17003 } } uv0.weapon_property_189[81040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81041] = { reload_max = 1876, damage = 24, base = 81040, id = 81041, bullet_ID = { 17001 } } uv0.weapon_property_189[81042] = { reload_max = 1853, damage = 26, base = 81040, id = 81042, bullet_ID = { 17002 } } uv0.weapon_property_189[81043] = { reload_max = 1829, damage = 28, base = 81040, id = 81043, bullet_ID = { 17003 } } uv0.weapon_property_189[81044] = { reload_max = 1805, damage = 32, base = 81040, id = 81044, bullet_ID = { 17004 } } uv0.weapon_property_189[81045] = { reload_max = 1781, damage = 34, base = 81040, id = 81045, bullet_ID = { 17005 } } uv0.weapon_property_189[81046] = { reload_max = 1758, damage = 36, base = 81040, id = 81046, bullet_ID = { 17006 } } uv0.weapon_property_189[81047] = { reload_max = 1758, damage = 36, base = 81040, id = 81047, bullet_ID = { 17006 } } uv0.weapon_property_189[81060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛(萨奇队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1670, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81061] = { reload_max = 1645, damage = 35, base = 81060, id = 81061, bullet_ID = { 17061 } } uv0.weapon_property_189[81062] = { reload_max = 1620, damage = 37, base = 81060, id = 81062, bullet_ID = { 17062 } } uv0.weapon_property_189[81063] = { reload_max = 1595, damage = 41, base = 81060, id = 81063, bullet_ID = { 17063 } } uv0.weapon_property_189[81064] = { reload_max = 1570, damage = 45, base = 81060, id = 81064, bullet_ID = { 17064 } } uv0.weapon_property_189[81065] = { reload_max = 1545, damage = 49, base = 81060, id = 81065, bullet_ID = { 17065 } } uv0.weapon_property_189[81066] = { reload_max = 1520, damage = 53, base = 81060, id = 81066, bullet_ID = { 17066 } } uv0.weapon_property_189[81067] = { reload_max = 1495, damage = 57, base = 81060, id = 81067, bullet_ID = { 17067 } } uv0.weapon_property_189[81068] = { reload_max = 1470, damage = 61, base = 81060, id = 81068, bullet_ID = { 17068 } } uv0.weapon_property_189[81069] = { reload_max = 1445, damage = 65, base = 81060, id = 81069, bullet_ID = { 17069 } } uv0.weapon_property_189[81070] = { reload_max = 1420, damage = 69, base = 81060, id = 81070, bullet_ID = { 17070 } } uv0.weapon_property_189[81071] = { reload_max = 1420, damage = 69, base = 81060, id = 81071, bullet_ID = { 17070 } } uv0.weapon_property_189[81072] = { reload_max = 1420, damage = 69, base = 81060, id = 81072, bullet_ID = { 17070 } } uv0.weapon_property_189[81073] = { reload_max = 1420, damage = 69, base = 81060, id = 81073, bullet_ID = { 17070 } } uv0.weapon_property_189[81080] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型XF2A-4水牛", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2005, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81081] = { id = 81081, reload_max = 1981, base = 81080 } uv0.weapon_property_189[81082] = { id = 81082, reload_max = 1958, base = 81080 } uv0.weapon_property_189[81083] = { id = 81083, reload_max = 1934, base = 81080 } end()