pg = pg or {} pg.weapon_property_186 = {} function () uv0.weapon_property_186[74012] = { name = "全弹发射-鞍山级II", damage = 12, base = 74011, id = 74012, barrage_ID = { 74013, 74014 } } uv0.weapon_property_186[74021] = { name = "全弹发射-青龙I", damage = 10, base = 74011, id = 74021, bullet_ID = { 74021, 74021 } } uv0.weapon_property_186[74022] = { name = "全弹发射-青龙II", damage = 18, base = 74011, id = 74022, bullet_ID = { 74021, 74021 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property_186[74031] = { name = "全弹发射-朱雀I", damage = 10, base = 74011, id = 74031, bullet_ID = { 74031, 74031 } } uv0.weapon_property_186[74032] = { name = "全弹发射-朱雀II", damage = 18, base = 74011, id = 74032, bullet_ID = { 74031, 74031 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property_186[74041] = { name = "全弹发射-白虎I", damage = 10, base = 74011, id = 74041, bullet_ID = { 74041, 74041 } } uv0.weapon_property_186[74042] = { name = "全弹发射-白虎II", damage = 18, base = 74011, id = 74042, bullet_ID = { 74041, 74041 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property_186[74051] = { name = "全弹发射-玄武I", damage = 10, base = 74011, id = 74051, bullet_ID = { 74051, 74051 } } uv0.weapon_property_186[74052] = { name = "全弹发射-玄武II", damage = 18, base = 74011, id = 74052, bullet_ID = { 74051, 74051 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property_186[74111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-宁海级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 74111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74111 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[74112] = { name = "全弹发射-宁海级II", damage = 18, base = 74111, id = 74112, barrage_ID = { 19002 } } uv0.weapon_property_186[74121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-逸仙I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 74121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74121, 74121 }, barrage_ID = { 74121, 74122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[74122] = { name = "全弹发射-逸仙II", damage = 18, base = 74121, id = 74122, barrage_ID = { 74123, 74124 } } uv0.weapon_property_186[74131] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-肇和级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 74131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74131, 74131, 74132, 74132 }, barrage_ID = { 74131, 74132, 74135, 74136 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[74132] = { name = "全弹发射-肇和级II", damage = 15, base = 74131, id = 74132, barrage_ID = { 74133, 74134, 74137, 74138 } } uv0.weapon_property_186[75011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-索尔达蒂级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 75011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75011 }, barrage_ID = { 75011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[75012] = { name = "全弹发射-索尔达蒂级II", damage = 12, base = 75011, id = 75012, barrage_ID = { 75012 } } uv0.weapon_property_186[75021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-诗人级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 75021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75021 }, barrage_ID = { 75021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[75022] = { name = "全弹发射-诗人级II", damage = 12, base = 75021, id = 75022, barrage_ID = { 75022 } } uv0.weapon_property_186[75031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-西北风级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 75031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75031, 75031 }, barrage_ID = { 75031, 75032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[75032] = { name = "全弹发射-西北风级II", damage = 12, base = 75031, id = 75032, barrage_ID = { 75033, 75034 } } uv0.weapon_property_186[75041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-航海家级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 75041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75041, 75041 }, barrage_ID = { 75041, 75042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[75042] = { name = "全弹发射-航海家级II", damage = 12, base = 75041, id = 75042, barrage_ID = { 75043, 75044 } } uv0.weapon_property_186[75211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-特伦托级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 75211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75211, 75211 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[75212] = { name = "全弹发射-特伦托级II", damage = 38, base = 75211, id = 75212, barrage_ID = { 199992, 199982 } } uv0.weapon_property_186[75221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-扎拉级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 75221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75221, 75221 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[75222] = { name = "全弹发射-扎拉级II", damage = 40, base = 75221, id = 75222, barrage_ID = { 199992, 199982 } } uv0.weapon_property_186[75511] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-布林级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 75511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75511 }, barrage_ID = { 75511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[75512] = { name = "全弹发射-布林级II", damage = 60, base = 73511, id = 75512, barrage_ID = { 75512 } } uv0.weapon_property_186[76011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-愤怒级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 76011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 76011, 76011 }, barrage_ID = { 76011, 76012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[76012] = { name = "全弹发射-愤怒级II", damage = 10, base = 76011, id = 76012, barrage_ID = { 76013, 76014 } } uv0.weapon_property_186[76021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-明斯克级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 76021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 76021, 76021 }, barrage_ID = { 76021, 76022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[76022] = { name = "全弹发射-明斯克级II", damage = 12, base = 76021, id = 76022, barrage_ID = { 76023, 76024 } } uv0.weapon_property_186[76111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-博加特里级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 76111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 76111 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[76112] = { name = "全弹发射-博加特里级II", damage = 25, base = 76111, id = 76112, barrage_ID = { 19002 } } uv0.weapon_property_186[78011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-机敏级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 78011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 78011, 78011 }, barrage_ID = { 78011, 78012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[78012] = { name = "全弹发射-机敏级II", damage = 12, base = 78011, id = 78012, barrage_ID = { 78013, 78014 } } uv0.weapon_property_186[78021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-大胆级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 78021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102, 1202 }, barrage_ID = { 78021, 78022, 78023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[78022] = { name = "全弹发射-大胆级II", damage = 12, base = 78021, id = 78022, barrage_ID = { 78024, 78025, 78026 } } uv0.weapon_property_186[78031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-沃克兰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 78031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102 }, barrage_ID = { 78031, 78032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[78032] = { name = "全弹发射-沃克兰级II", damage = 12, base = 78031, id = 78032, barrage_ID = { 78033, 78034 } } uv0.weapon_property_186[78111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-埃米尔·贝尔汀I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 78111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 78111, 78111 }, barrage_ID = { 78111, 78112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[78112] = { name = "全弹发射-埃米尔·贝尔汀II", damage = 18, base = 78111, id = 78112, barrage_ID = { 78113, 78114 } } uv0.weapon_property_186[78121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-拉·加利索尼埃I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 78121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 78121, 78121 }, barrage_ID = { 78111, 78112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[78122] = { name = "全弹发射-拉·加利索尼埃II", damage = 18, base = 78121, id = 78122, barrage_ID = { 78113, 78114 } } uv0.weapon_property_186[78211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-阿尔及利亚I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 78211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 78211, 78211 }, barrage_ID = { 78211, 78212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[78212] = { name = "全弹发射-阿尔及利亚II", damage = 40, base = 78211, id = 78212, barrage_ID = { 78213, 78214 } } uv0.weapon_property_186[79011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-英格兰I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 79011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[79012] = { name = "专属弹幕-英格兰II", damage = 10, base = 79011, id = 79012, barrage_ID = { 19002 } } uv0.weapon_property_186[79021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-埃尔德里奇I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 79021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79021 }, barrage_ID = { 70025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[79022] = { name = "专属弹幕-埃尔德里奇II", damage = 12, base = 79021, id = 79022, barrage_ID = { 70026 } } uv0.weapon_property_186[79031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-威廉·D·波特I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[79032] = { name = "专属弹幕-威廉·D·波特II", damage = 12, base = 79031, id = 79032, barrage_ID = { 19002 } } uv0.weapon_property_186[79041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-约翰斯顿I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 79041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[79042] = { name = "专属弹幕-约翰斯顿II", damage = 15, base = 79041, id = 79042, barrage_ID = { 19002 } } uv0.weapon_property_186[79051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-拉菲I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79051, 79051 }, barrage_ID = { 70039, 70040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[79052] = { name = "专属弹幕-拉菲II", damage = 12, base = 79051, id = 79052, bullet_ID = { 79051, 79051, 79051, 79051 }, barrage_ID = { 70039, 70040, 70041, 70042 } } uv0.weapon_property_186[79061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-萤火虫I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79061, 79061, 79061, 79061 }, barrage_ID = { 70047, 70048, 70049, 70050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[79062] = { name = "专属弹幕-萤火虫II", damage = 12, base = 79061, id = 79062, bullet_ID = { 79062, 79062, 79062, 79063, 79063, 79063 }, barrage_ID = { 70051, 70052, 70053, 70054, 70055, 70056 } } uv0.weapon_property_186[79071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-勇敢I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[79072] = { name = "专属弹幕-勇敢II", damage = 12, base = 79071, id = 79072, barrage_ID = { 19002 } } uv0.weapon_property_186[79081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-标枪I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 79081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79081, 79081 }, barrage_ID = { 70019, 70020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_186[79082] = { name = "专属弹幕-标枪II", damage = 15, base = 79081, id = 79082, barrage_ID = { 70021, 70022 } } uv0.weapon_property_186[79091] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-吸血鬼I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79091, 79092 }, barrage_ID = { 19970, 19971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()