pg = pg or {} pg.weapon_property_166 = {} function () uv0.weapon_property_166[68863] = { name = "大神澪技能鱼雷机Lv3", damage = 106, base = 68861, id = 68863, bullet_ID = { 68863 } } uv0.weapon_property_166[68864] = { name = "大神澪技能鱼雷机Lv4", damage = 124, base = 68861, id = 68864, bullet_ID = { 68864 }, barrage_ID = { 12009 } } uv0.weapon_property_166[68865] = { name = "大神澪技能鱼雷机Lv5", damage = 144, base = 68861, id = 68865, bullet_ID = { 68865 }, barrage_ID = { 12009 } } uv0.weapon_property_166[68866] = { name = "大神澪技能鱼雷机Lv6", damage = 164, base = 68861, id = 68866, bullet_ID = { 68866 }, barrage_ID = { 12009 } } uv0.weapon_property_166[68867] = { name = "大神澪技能鱼雷机Lv7", damage = 182, base = 68861, id = 68867, bullet_ID = { 68867 }, barrage_ID = { 12010 } } uv0.weapon_property_166[68868] = { name = "大神澪技能鱼雷机Lv8", damage = 202, base = 68861, id = 68868, bullet_ID = { 68868 }, barrage_ID = { 12010 } } uv0.weapon_property_166[68869] = { name = "大神澪技能鱼雷机Lv9", damage = 220, base = 68861, id = 68869, bullet_ID = { 68869 }, barrage_ID = { 12010 } } uv0.weapon_property_166[68870] = { name = "大神澪技能鱼雷机Lv10", damage = 240, base = 68861, id = 68870, bullet_ID = { 68870 }, barrage_ID = { 12010 } } uv0.weapon_property_166[68871] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-集束", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68871, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19082 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_166[68872] = { id = 68872, damage = 86, base = 68871 } uv0.weapon_property_166[68873] = { id = 68873, damage = 106, base = 68871 } uv0.weapon_property_166[68874] = { id = 68874, damage = 124, base = 68871 } uv0.weapon_property_166[68875] = { id = 68875, damage = 144, base = 68871 } uv0.weapon_property_166[68876] = { id = 68876, damage = 164, base = 68871 } uv0.weapon_property_166[68877] = { id = 68877, damage = 182, base = 68871 } uv0.weapon_property_166[68878] = { id = 68878, damage = 202, base = 68871 } uv0.weapon_property_166[68879] = { id = 68879, damage = 220, base = 68871 } uv0.weapon_property_166[68880] = { id = 68880, damage = 240, base = 68871 } uv0.weapon_property_166[68881] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大神澪技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 152, corrected = 100, min_range = 0, id = 68881, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68881 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_166[68882] = { name = "大神澪技能轰炸机Lv2", damage = 171, base = 68881, id = 68882, bullet_ID = { 68882 } } uv0.weapon_property_166[68883] = { name = "大神澪技能轰炸机Lv3", damage = 191, base = 68881, id = 68883, bullet_ID = { 68883 } } uv0.weapon_property_166[68884] = { name = "大神澪技能轰炸机Lv4", damage = 210, base = 68881, id = 68884, bullet_ID = { 68884 }, barrage_ID = { 12009 } } uv0.weapon_property_166[68885] = { name = "大神澪技能轰炸机Lv5", damage = 230, base = 68881, id = 68885, bullet_ID = { 68885 }, barrage_ID = { 12009 } } uv0.weapon_property_166[68886] = { name = "大神澪技能轰炸机Lv6", damage = 249, base = 68881, id = 68886, bullet_ID = { 68886 }, barrage_ID = { 12009 } } uv0.weapon_property_166[68887] = { name = "大神澪技能轰炸机Lv7", damage = 269, base = 68881, id = 68887, bullet_ID = { 68887 }, barrage_ID = { 12010 } } uv0.weapon_property_166[68888] = { name = "大神澪技能轰炸机Lv8", damage = 288, base = 68881, id = 68888, bullet_ID = { 68888 }, barrage_ID = { 12010 } } uv0.weapon_property_166[68889] = { name = "大神澪技能轰炸机Lv9", damage = 309, base = 68881, id = 68889, bullet_ID = { 68889 }, barrage_ID = { 12010 } } uv0.weapon_property_166[68890] = { name = "大神澪技能轰炸机Lv10", damage = 330, base = 68881, id = 68890, bullet_ID = { 68890 }, barrage_ID = { 12010 } } uv0.weapon_property_166[68891] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 68891, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19083 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_166[68892] = { id = 68892, damage = 156, base = 68891 } uv0.weapon_property_166[68893] = { id = 68893, damage = 174, base = 68891 } uv0.weapon_property_166[68894] = { id = 68894, damage = 192, base = 68891 } uv0.weapon_property_166[68895] = { id = 68895, damage = 210, base = 68891 } uv0.weapon_property_166[68896] = { id = 68896, damage = 228, base = 68891 } uv0.weapon_property_166[68897] = { id = 68897, damage = 246, base = 68891 } uv0.weapon_property_166[68898] = { id = 68898, damage = 264, base = 68891 } uv0.weapon_property_166[68899] = { id = 68899, damage = 282, base = 68891 } uv0.weapon_property_166[68900] = { id = 68900, damage = 300, base = 68891 } uv0.weapon_property_166[68901] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "幼比叡鱼雷-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 68901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1808, 1808 }, barrage_ID = { 80700, 80701 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_166[68902] = { id = 68902, name = "幼比叡鱼雷-LV2", damage = 36, base = 68901 } uv0.weapon_property_166[68903] = { id = 68903, name = "幼比叡鱼雷-LV3", damage = 40, base = 68901 } uv0.weapon_property_166[68904] = { id = 68904, name = "幼比叡鱼雷-LV4", damage = 45, base = 68901 } uv0.weapon_property_166[68905] = { id = 68905, name = "幼比叡鱼雷-LV5", damage = 49, base = 68901 } uv0.weapon_property_166[68906] = { id = 68906, name = "幼比叡鱼雷-LV6", damage = 54, base = 68901 } uv0.weapon_property_166[68907] = { id = 68907, name = "幼比叡鱼雷-LV7", damage = 58, base = 68901 } uv0.weapon_property_166[68908] = { id = 68908, name = "幼比叡鱼雷-LV8", damage = 63, base = 68901 } uv0.weapon_property_166[68909] = { id = 68909, name = "幼比叡鱼雷-LV9", damage = 67, base = 68901 } uv0.weapon_property_166[68910] = { id = 68910, name = "幼比叡鱼雷-LV10", damage = 72, base = 68901 } uv0.weapon_property_166[68911] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "齐柏林技能·穿甲LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 68911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19877, 19877 }, barrage_ID = { 80702, 80703 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_166[68912] = { id = 68912, name = "齐柏林技能·穿甲LV2", damage = 19, base = 68911 } uv0.weapon_property_166[68913] = { id = 68913, name = "齐柏林技能·穿甲LV3", damage = 20, base = 68911 } uv0.weapon_property_166[68914] = { id = 68914, name = "齐柏林技能·穿甲LV4", damage = 21, base = 68911 } uv0.weapon_property_166[68915] = { id = 68915, name = "齐柏林技能·穿甲LV5", damage = 22, base = 68911 } uv0.weapon_property_166[68916] = { id = 68916, name = "齐柏林技能·穿甲LV6", damage = 23, base = 68911 } uv0.weapon_property_166[68917] = { id = 68917, name = "齐柏林技能·穿甲LV7", damage = 24, base = 68911 } uv0.weapon_property_166[68918] = { id = 68918, name = "齐柏林技能·穿甲LV8", damage = 25, base = 68911 } uv0.weapon_property_166[68919] = { id = 68919, name = "齐柏林技能·穿甲LV9", damage = 26, base = 68911 } uv0.weapon_property_166[68920] = { id = 68920, name = "齐柏林技能·穿甲LV10", damage = 28, base = 68911 } uv0.weapon_property_166[68921] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "齐柏林技能·高爆LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 68921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19878, 19878 }, barrage_ID = { 80704, 80705 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_166[68922] = { id = 68922, name = "齐柏林技能·高爆LV2", damage = 12, base = 68921 } uv0.weapon_property_166[68923] = { id = 68923, name = "齐柏林技能·高爆LV3", damage = 13, base = 68921 } uv0.weapon_property_166[68924] = { id = 68924, name = "齐柏林技能·高爆LV4", damage = 14, base = 68921 } uv0.weapon_property_166[68925] = { id = 68925, name = "齐柏林技能·高爆LV5", damage = 15, base = 68921 } uv0.weapon_property_166[68926] = { id = 68926, name = "齐柏林技能·高爆LV6", damage = 16, base = 68921 } end()