pg = pg or {} pg.weapon_property_160 = {} function () uv0.weapon_property_160[68469] = { id = 68469, name = "KGV技能弹幕PVP-LV9", damage = 112, base = 68461 } uv0.weapon_property_160[68470] = { id = 68470, name = "KGV技能弹幕PVP-LV10", damage = 121, base = 68461 } uv0.weapon_property_160[68471] = { action_index = "attack", range = 115, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "KGV技能增强弹幕PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 70, corrected = 100, min_range = 25, id = 68471, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19881, 19882 }, barrage_ID = { 80708, 80707 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_160[68472] = { id = 68472, name = "KGV技能增强弹幕PVP-LV2", damage = 78, base = 68471 } uv0.weapon_property_160[68473] = { id = 68473, name = "KGV技能增强弹幕PVP-LV3", damage = 85, base = 68471 } uv0.weapon_property_160[68474] = { id = 68474, name = "KGV技能增强弹幕PVP-LV4", damage = 93, base = 68471 } uv0.weapon_property_160[68475] = { id = 68475, name = "KGV技能增强弹幕PVP-LV5", damage = 100, base = 68471 } uv0.weapon_property_160[68476] = { id = 68476, name = "KGV技能增强弹幕PVP-LV6", damage = 108, base = 68471 } uv0.weapon_property_160[68477] = { id = 68477, name = "KGV技能增强弹幕PVP-LV7", damage = 115, base = 68471 } uv0.weapon_property_160[68478] = { id = 68478, name = "KGV技能增强弹幕PVP-LV8", damage = 123, base = 68471 } uv0.weapon_property_160[68479] = { id = 68479, name = "KGV技能增强弹幕PVP-LV9", damage = 130, base = 68471 } uv0.weapon_property_160[68480] = { id = 68480, name = "KGV技能增强弹幕PVP-LV10", damage = 138, base = 68471 } uv0.weapon_property_160[68481] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "KGV小子弹LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 25, id = 68481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19883, 19883 }, barrage_ID = { 80709, 80712 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_160[68482] = { id = 68482, name = "KGV小子弹LV2", damage = 12, base = 68481 } uv0.weapon_property_160[68483] = { id = 68483, name = "KGV小子弹LV3", damage = 13, base = 68481 } uv0.weapon_property_160[68484] = { id = 68484, name = "KGV小子弹LV4", damage = 14, base = 68481 } uv0.weapon_property_160[68485] = { id = 68485, name = "KGV小子弹LV5", damage = 15, base = 68481 } uv0.weapon_property_160[68486] = { id = 68486, name = "KGV小子弹LV6", damage = 16, base = 68481 } uv0.weapon_property_160[68487] = { id = 68487, name = "KGV小子弹LV7", damage = 17, base = 68481 } uv0.weapon_property_160[68488] = { id = 68488, name = "KGV小子弹LV8", damage = 18, base = 68481 } uv0.weapon_property_160[68489] = { id = 68489, name = "KGV小子弹LV9", damage = 19, base = 68481 } uv0.weapon_property_160[68490] = { id = 68490, name = "KGV小子弹LV10", damage = 20, base = 68481 } uv0.weapon_property_160[68491] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "俾斯麦·小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 68491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19886, 19886 }, barrage_ID = { 80231, 80232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_160[68492] = { id = 68492, name = "俾斯麦·小子弹LV2", damage = 12, base = 68491 } uv0.weapon_property_160[68493] = { id = 68493, name = "俾斯麦·小子弹LV3", damage = 13, base = 68491 } uv0.weapon_property_160[68494] = { id = 68494, name = "俾斯麦·小子弹LV4", damage = 14, base = 68491 } uv0.weapon_property_160[68495] = { id = 68495, name = "俾斯麦·小子弹LV5", damage = 15, base = 68491 } uv0.weapon_property_160[68496] = { id = 68496, name = "俾斯麦·小子弹LV6", damage = 16, base = 68491 } uv0.weapon_property_160[68497] = { id = 68497, name = "俾斯麦·小子弹LV7", damage = 17, base = 68491 } uv0.weapon_property_160[68498] = { id = 68498, name = "俾斯麦·小子弹LV8", damage = 18, base = 68491 } uv0.weapon_property_160[68499] = { id = 68499, name = "俾斯麦·小子弹LV9", damage = 19, base = 68491 } uv0.weapon_property_160[68500] = { id = 68500, name = "俾斯麦·小子弹LV10", damage = 20, base = 68491 } uv0.weapon_property_160[68501] = { action_index = "attack", range = 75, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小圣地亚哥LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, damage = 30, corrected = 100, min_range = 0, id = 68501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19887 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_160[68502] = { id = 68502, name = "小圣地亚哥LV2", damage = 33, base = 68501 } uv0.weapon_property_160[68503] = { id = 68503, name = "小圣地亚哥LV3", damage = 36, base = 68501 } uv0.weapon_property_160[68504] = { name = "小圣地亚哥LV4", damage = 39, base = 68501, id = 68504, barrage_ID = { 5 } } uv0.weapon_property_160[68505] = { name = "小圣地亚哥LV5", damage = 42, base = 68501, id = 68505, barrage_ID = { 5 } } uv0.weapon_property_160[68506] = { name = "小圣地亚哥LV6", damage = 46, base = 68501, id = 68506, barrage_ID = { 5 } } uv0.weapon_property_160[68507] = { name = "小圣地亚哥LV7", damage = 50, base = 68501, id = 68507, barrage_ID = { 5 } } uv0.weapon_property_160[68508] = { name = "小圣地亚哥LV8", damage = 54, base = 68501, id = 68508, barrage_ID = { 6 } } uv0.weapon_property_160[68509] = { name = "小圣地亚哥LV9", damage = 58, base = 68501, id = 68509, barrage_ID = { 6 } } uv0.weapon_property_160[68510] = { name = "小圣地亚哥LV10", damage = 62, base = 68501, id = 68510, barrage_ID = { 6 } } uv0.weapon_property_160[68511] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z23技能弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 68511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19888, 19888, 19888 }, barrage_ID = { 80721, 80725, 80728 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_160[68512] = { id = 68512, name = "Z23技能弹幕LV2", damage = 22, base = 68511 } uv0.weapon_property_160[68513] = { id = 68513, name = "Z23技能弹幕LV3", damage = 24, base = 68511 } uv0.weapon_property_160[68514] = { name = "Z23技能弹幕LV4", damage = 28, base = 68511, id = 68514, barrage_ID = { 80722, 80725, 80728 } } uv0.weapon_property_160[68515] = { name = "Z23技能弹幕LV5", damage = 26, base = 68511, id = 68515, barrage_ID = { 80722, 80725, 80728 } } uv0.weapon_property_160[68516] = { name = "Z23技能弹幕LV6", damage = 28, base = 68511, id = 68516, barrage_ID = { 80722, 80725, 80728 } } uv0.weapon_property_160[68517] = { name = "Z23技能弹幕LV7", damage = 30, base = 68511, id = 68517, barrage_ID = { 80722, 80726, 80729 } } uv0.weapon_property_160[68518] = { name = "Z23技能弹幕LV8", damage = 32, base = 68511, id = 68518, barrage_ID = { 80723, 80726, 80729 } } uv0.weapon_property_160[68519] = { name = "Z23技能弹幕LV9", damage = 34, base = 68511, id = 68519, barrage_ID = { 80723, 80726, 80729 } } uv0.weapon_property_160[68520] = { name = "Z23技能弹幕LV10", damage = 36, base = 68511, id = 68520, barrage_ID = { 80723, 80727, 80730 } } uv0.weapon_property_160[68521] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "埃米尔·贝尔汀改技能弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 68521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 78111, 78111 }, barrage_ID = { 80731, 80732 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_160[68522] = { id = 68522, name = "埃米尔·贝尔汀改技能弹幕LV2", damage = 33, base = 68521 } uv0.weapon_property_160[68523] = { id = 68523, name = "埃米尔·贝尔汀改技能弹幕LV3", damage = 36, base = 68521 } uv0.weapon_property_160[68524] = { id = 68524, name = "埃米尔·贝尔汀改技能弹幕LV4", damage = 39, base = 68521 } uv0.weapon_property_160[68525] = { id = 68525, name = "埃米尔·贝尔汀改技能弹幕LV5", damage = 42, base = 68521 } uv0.weapon_property_160[68526] = { id = 68526, name = "埃米尔·贝尔汀改技能弹幕LV6", damage = 46, base = 68521 } uv0.weapon_property_160[68527] = { id = 68527, name = "埃米尔·贝尔汀改技能弹幕LV7", damage = 50, base = 68521 } uv0.weapon_property_160[68528] = { id = 68528, name = "埃米尔·贝尔汀改技能弹幕LV8", damage = 54, base = 68521 } uv0.weapon_property_160[68529] = { id = 68529, name = "埃米尔·贝尔汀改技能弹幕LV9", damage = 58, base = 68521 } uv0.weapon_property_160[68530] = { id = 68530, name = "埃米尔·贝尔汀改技能弹幕LV10", damage = 62, base = 68521 } uv0.weapon_property_160[68531] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "埃米尔·贝尔汀改技能鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 68531, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19889, 19889 }, barrage_ID = { 80733, 80734 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_160[68532] = { id = 68532, name = "埃米尔·贝尔汀改技能鱼雷LV2", damage = 36, base = 68531 } end()