pg = pg or {} pg.weapon_property_153 = {} function () uv0.weapon_property_153[68021] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "邦克山技能战斗机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 68021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68021 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68022] = { name = "邦克山技能战斗机Lv2", damage = 45, base = 68021, id = 68022, bullet_ID = { 68022 } } uv0.weapon_property_153[68023] = { name = "邦克山技能战斗机Lv3", damage = 49, base = 68021, id = 68023, bullet_ID = { 68023 } } uv0.weapon_property_153[68024] = { name = "邦克山技能战斗机Lv4", damage = 56, base = 68021, id = 68024, bullet_ID = { 68024 } } uv0.weapon_property_153[68025] = { name = "邦克山技能战斗机Lv5", damage = 60, base = 68021, id = 68025, bullet_ID = { 68025 } } uv0.weapon_property_153[68026] = { name = "邦克山技能战斗机Lv6", damage = 64, base = 68021, id = 68026, bullet_ID = { 68026 } } uv0.weapon_property_153[68027] = { name = "邦克山技能战斗机Lv7", damage = 71, base = 68021, id = 68027, bullet_ID = { 68027 } } uv0.weapon_property_153[68028] = { name = "邦克山技能战斗机Lv8", damage = 75, base = 68021, id = 68028, bullet_ID = { 68028 } } uv0.weapon_property_153[68029] = { name = "邦克山技能战斗机Lv9", damage = 81, base = 68021, id = 68029, bullet_ID = { 68029 } } uv0.weapon_property_153[68030] = { name = "邦克山技能战斗机Lv10", damage = 86, base = 68021, id = 68030, bullet_ID = { 68030 } } uv0.weapon_property_153[68031] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "邦克山技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 68031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68031 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68032] = { name = "邦克山技能轰炸机Lv2", damage = 78, base = 68031, id = 68032, bullet_ID = { 68032 } } uv0.weapon_property_153[68033] = { name = "邦克山技能轰炸机Lv3", damage = 91, base = 68031, id = 68033, bullet_ID = { 68033 } } uv0.weapon_property_153[68034] = { name = "邦克山技能轰炸机Lv4", damage = 103, base = 68031, id = 68034, bullet_ID = { 68034 } } uv0.weapon_property_153[68035] = { name = "邦克山技能轰炸机Lv5", damage = 116, base = 68031, id = 68035, bullet_ID = { 68035 } } uv0.weapon_property_153[68036] = { name = "邦克山技能轰炸机Lv6", damage = 129, base = 68031, id = 68036, bullet_ID = { 68036 } } uv0.weapon_property_153[68037] = { name = "邦克山技能轰炸机Lv7", damage = 141, base = 68031, id = 68037, bullet_ID = { 68037 } } uv0.weapon_property_153[68038] = { name = "邦克山技能轰炸机Lv8", damage = 154, base = 68031, id = 68038, bullet_ID = { 68038 } } uv0.weapon_property_153[68039] = { name = "邦克山技能轰炸机Lv9", damage = 167, base = 68031, id = 68039, bullet_ID = { 68039 } } uv0.weapon_property_153[68040] = { name = "邦克山技能轰炸机Lv10", damage = 179, base = 68031, id = 68040, bullet_ID = { 68040 } } uv0.weapon_property_153[68041] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 2000lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 209, corrected = 100, min_range = 0, id = 68041, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19992 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68042] = { id = 68042, damage = 236, base = 68041 } uv0.weapon_property_153[68043] = { id = 68043, damage = 263, base = 68041 } uv0.weapon_property_153[68044] = { id = 68044, damage = 290, base = 68041 } uv0.weapon_property_153[68045] = { id = 68045, damage = 317, base = 68041 } uv0.weapon_property_153[68046] = { id = 68046, damage = 344, base = 68041 } uv0.weapon_property_153[68047] = { id = 68047, damage = 371, base = 68041 } uv0.weapon_property_153[68048] = { id = 68048, damage = 399, base = 68041 } uv0.weapon_property_153[68049] = { id = 68049, damage = 428, base = 68041 } uv0.weapon_property_153[68050] = { id = 68050, damage = 456, base = 68041 } uv0.weapon_property_153[68051] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 68051, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19993 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68052] = { id = 68052, damage = 56, base = 68051 } uv0.weapon_property_153[68053] = { id = 68053, damage = 64, base = 68051 } uv0.weapon_property_153[68054] = { id = 68054, damage = 72, base = 68051 } uv0.weapon_property_153[68055] = { id = 68055, damage = 80, base = 68051 } uv0.weapon_property_153[68056] = { id = 68056, damage = 88, base = 68051 } uv0.weapon_property_153[68057] = { id = 68057, damage = 96, base = 68051 } uv0.weapon_property_153[68058] = { id = 68058, damage = 104, base = 68051 } uv0.weapon_property_153[68059] = { id = 68059, damage = 112, base = 68051 } uv0.weapon_property_153[68060] = { id = 68060, damage = 121, base = 68051 } uv0.weapon_property_153[68061] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型主炮Type0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 14, corrected = 120, min_range = 0, id = 68061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19844 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68062] = { id = 68062, damage = 18, base = 68061 } uv0.weapon_property_153[68063] = { id = 68063, damage = 22, base = 68061 } uv0.weapon_property_153[68064] = { id = 68064, damage = 26, base = 68061 } uv0.weapon_property_153[68065] = { id = 68065, damage = 30, base = 68061 } uv0.weapon_property_153[68066] = { id = 68066, damage = 35, base = 68061 } uv0.weapon_property_153[68067] = { id = 68067, damage = 41, base = 68061 } uv0.weapon_property_153[68068] = { id = 68068, damage = 46, base = 68061 } uv0.weapon_property_153[68069] = { id = 68069, damage = 51, base = 68061 } uv0.weapon_property_153[68070] = { id = 68070, damage = 56, base = 68061 } uv0.weapon_property_153[68071] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "试作连射鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 68071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 80540 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68072] = { id = 68072, damage = 16, base = 68071 } uv0.weapon_property_153[68073] = { id = 68073, damage = 18, base = 68071 } uv0.weapon_property_153[68074] = { id = 68074, damage = 20, base = 68071 } uv0.weapon_property_153[68075] = { id = 68075, damage = 22, base = 68071 } uv0.weapon_property_153[68076] = { id = 68076, damage = 24, base = 68071 } uv0.weapon_property_153[68077] = { id = 68077, damage = 26, base = 68071 } uv0.weapon_property_153[68078] = { id = 68078, damage = 28, base = 68071 } uv0.weapon_property_153[68079] = { id = 68079, damage = 30, base = 68071 } uv0.weapon_property_153[68080] = { id = 68080, damage = 32, base = 68071 } uv0.weapon_property_153[68081] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张烟花弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 68081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19845 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68082] = { id = 68082, damage = 2, base = 68081 } uv0.weapon_property_153[68083] = { id = 68083, damage = 3, base = 68081 } uv0.weapon_property_153[68084] = { id = 68084, damage = 4, base = 68081 } end()