pg = pg or {} pg.weapon_property_15 = {} function () uv0.weapon_property_15[14444] = { id = 14444, reload_max = 4154, damage = 110, base = 14440 } uv0.weapon_property_15[14445] = { id = 14445, reload_max = 4062, damage = 122, base = 14440 } uv0.weapon_property_15[14446] = { id = 14446, reload_max = 3972, damage = 134, base = 14440 } uv0.weapon_property_15[14447] = { id = 14447, reload_max = 3883, damage = 146, base = 14440 } uv0.weapon_property_15[14448] = { id = 14448, reload_max = 3791, damage = 158, base = 14440 } uv0.weapon_property_15[14449] = { id = 14449, reload_max = 3702, damage = 170, base = 14440 } uv0.weapon_property_15[14450] = { id = 14450, reload_max = 3611, damage = 182, base = 14440 } uv0.weapon_property_15[14451] = { reload_max = 3611, damage = 182, base = 14440, id = 14451, corrected = 109 } uv0.weapon_property_15[14452] = { reload_max = 3611, damage = 182, base = 14440, id = 14452, corrected = 116 } uv0.weapon_property_15[14453] = { reload_max = 3611, damage = 182, base = 14440, id = 14453, corrected = 124 } uv0.weapon_property_15[14460] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮MK7T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 71, corrected = 105, min_range = 50, id = 14460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4544, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_15[14461] = { id = 14461, reload_max = 4454, damage = 81, base = 14460 } uv0.weapon_property_15[14462] = { id = 14462, reload_max = 4363, damage = 91, base = 14460 } uv0.weapon_property_15[14463] = { id = 14463, reload_max = 4273, damage = 99, base = 14460 } uv0.weapon_property_15[14464] = { id = 14464, reload_max = 4184, damage = 109, base = 14460 } uv0.weapon_property_15[14465] = { id = 14465, reload_max = 4092, damage = 119, base = 14460 } uv0.weapon_property_15[14466] = { id = 14466, reload_max = 4002, damage = 129, base = 14460 } uv0.weapon_property_15[14467] = { id = 14467, reload_max = 3913, damage = 139, base = 14460 } uv0.weapon_property_15[14468] = { id = 14468, reload_max = 3821, damage = 147, base = 14460 } uv0.weapon_property_15[14469] = { id = 14469, reload_max = 3732, damage = 157, base = 14460 } uv0.weapon_property_15[14470] = { id = 14470, reload_max = 3641, damage = 167, base = 14460 } uv0.weapon_property_15[14471] = { reload_max = 3641, damage = 167, base = 14460, id = 14471, corrected = 109 } uv0.weapon_property_15[14472] = { reload_max = 3641, damage = 167, base = 14460, id = 14472, corrected = 116 } uv0.weapon_property_15[14473] = { reload_max = 3641, damage = 167, base = 14460, id = 14473, corrected = 124 } uv0.weapon_property_15[14500] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.7, axis_angle = 0, shakescreen = 302, name = "试作型双联装457mm主炮MKAT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 78, corrected = 105, min_range = 50, id = 14500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3857, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1503 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_15[14501] = { id = 14501, reload_max = 3781, damage = 91, base = 14500 } uv0.weapon_property_15[14502] = { id = 14502, reload_max = 3706, damage = 102, base = 14500 } uv0.weapon_property_15[14503] = { id = 14503, reload_max = 3632, damage = 116, base = 14500 } uv0.weapon_property_15[14504] = { id = 14504, reload_max = 3557, damage = 129, base = 14500 } uv0.weapon_property_15[14505] = { id = 14505, reload_max = 3481, damage = 143, base = 14500 } uv0.weapon_property_15[14506] = { id = 14506, reload_max = 3405, damage = 156, base = 14500 } uv0.weapon_property_15[14507] = { id = 14507, reload_max = 3330, damage = 167, base = 14500 } uv0.weapon_property_15[14508] = { id = 14508, reload_max = 3255, damage = 180, base = 14500 } uv0.weapon_property_15[14509] = { id = 14509, reload_max = 3181, damage = 194, base = 14500 } uv0.weapon_property_15[14510] = { id = 14510, reload_max = 3105, damage = 207, base = 14500 } uv0.weapon_property_15[14511] = { reload_max = 3105, damage = 207, base = 14500, id = 14511, corrected = 109 } uv0.weapon_property_15[14512] = { reload_max = 3105, damage = 207, base = 14500, id = 14512, corrected = 116 } uv0.weapon_property_15[14513] = { reload_max = 3105, damage = 207, base = 14500, id = 14513, corrected = 124 } uv0.weapon_property_15[15000] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 15000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15001] = { id = 15001, reload_max = 5020, damage = 48, base = 15000 } uv0.weapon_property_15[15002] = { id = 15002, reload_max = 4940, damage = 54, base = 15000 } uv0.weapon_property_15[15003] = { id = 15003, reload_max = 4860, damage = 60, base = 15000 } uv0.weapon_property_15[15020] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 15020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15021] = { id = 15021, reload_max = 4875, damage = 53, base = 15020 } uv0.weapon_property_15[15022] = { id = 15022, reload_max = 4800, damage = 60, base = 15020 } uv0.weapon_property_15[15023] = { id = 15023, reload_max = 4725, damage = 67, base = 15020 } uv0.weapon_property_15[15024] = { id = 15024, reload_max = 4650, damage = 74, base = 15020 } uv0.weapon_property_15[15025] = { id = 15025, reload_max = 4575, damage = 81, base = 15020 } uv0.weapon_property_15[15026] = { id = 15026, reload_max = 4500, damage = 88, base = 15020 } uv0.weapon_property_15[15040] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 15040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15041] = { id = 15041, reload_max = 4710, damage = 59, base = 15040 } uv0.weapon_property_15[15042] = { id = 15042, reload_max = 4620, damage = 67, base = 15040 } uv0.weapon_property_15[15043] = { id = 15043, reload_max = 4530, damage = 75, base = 15040 } uv0.weapon_property_15[15044] = { id = 15044, reload_max = 4440, damage = 83, base = 15040 } uv0.weapon_property_15[15045] = { id = 15045, reload_max = 4350, damage = 91, base = 15040 } uv0.weapon_property_15[15046] = { id = 15046, reload_max = 4260, damage = 99, base = 15040 } uv0.weapon_property_15[15047] = { id = 15047, reload_max = 4170, damage = 107, base = 15040 } uv0.weapon_property_15[15048] = { id = 15048, reload_max = 4080, damage = 115, base = 15040 } uv0.weapon_property_15[15049] = { id = 15049, reload_max = 3990, damage = 123, base = 15040 } uv0.weapon_property_15[15050] = { id = 15050, reload_max = 3900, damage = 131, base = 15040 } uv0.weapon_property_15[15051] = { reload_max = 3900, damage = 131, base = 15040, id = 15051, corrected = 104 } uv0.weapon_property_15[15060] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark18鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 41, corrected = 100, min_range = 0, id = 15060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2791, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1832 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15061] = { id = 15061, reload_max = 2716, damage = 48, base = 15060 } uv0.weapon_property_15[15062] = { id = 15062, reload_max = 2641, damage = 56, base = 15060 } end()