pg = pg or {} pg.weapon_property_148 = {} function () uv0.weapon_property_148[67664] = { id = 67664, name = "双影无双爆炸BLv4", damage = 132, base = 67661 } uv0.weapon_property_148[67665] = { id = 67665, name = "双影无双爆炸BLv5", damage = 147, base = 67661 } uv0.weapon_property_148[67666] = { id = 67666, name = "双影无双爆炸BLv6", damage = 162, base = 67661 } uv0.weapon_property_148[67667] = { id = 67667, name = "双影无双爆炸BLv7", damage = 178, base = 67661 } uv0.weapon_property_148[67668] = { id = 67668, name = "双影无双爆炸BLv8", damage = 193, base = 67661 } uv0.weapon_property_148[67669] = { id = 67669, name = "双影无双爆炸BLv9", damage = 208, base = 67661 } uv0.weapon_property_148[67670] = { id = 67670, name = "双影无双爆炸BLv10", damage = 225, base = 67661 } uv0.weapon_property_148[67671] = { action_index = "attack", range = 200, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双影无双爆炸ALv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 86, corrected = 200, min_range = 0, id = 67671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19965 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_148[67672] = { id = 67672, name = "双影无双爆炸ALv2", damage = 101, base = 67671 } uv0.weapon_property_148[67673] = { id = 67673, name = "双影无双爆炸ALv3", damage = 116, base = 67671 } uv0.weapon_property_148[67674] = { id = 67674, name = "双影无双爆炸ALv4", damage = 132, base = 67671 } uv0.weapon_property_148[67675] = { id = 67675, name = "双影无双爆炸ALv5", damage = 147, base = 67671 } uv0.weapon_property_148[67676] = { id = 67676, name = "双影无双爆炸ALv6", damage = 162, base = 67671 } uv0.weapon_property_148[67677] = { id = 67677, name = "双影无双爆炸ALv7", damage = 178, base = 67671 } uv0.weapon_property_148[67678] = { id = 67678, name = "双影无双爆炸ALv8", damage = 193, base = 67671 } uv0.weapon_property_148[67679] = { id = 67679, name = "双影无双爆炸ALv9", damage = 208, base = 67671 } uv0.weapon_property_148[67680] = { id = 67680, name = "双影无双爆炸ALv10", damage = 225, base = 67671 } uv0.weapon_property_148[67681] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 67681, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67681 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_148[67682] = { name = "龙骧技能轰炸机Lv2", damage = 88, base = 67681, id = 67682, bullet_ID = { 67682 } } uv0.weapon_property_148[67683] = { name = "龙骧技能轰炸机Lv3", damage = 108, base = 67681, id = 67683, bullet_ID = { 67683 } } uv0.weapon_property_148[67684] = { name = "龙骧技能轰炸机Lv4", damage = 130, base = 67681, id = 67684, bullet_ID = { 67684 }, barrage_ID = { 12009 } } uv0.weapon_property_148[67685] = { name = "龙骧技能轰炸机Lv5", damage = 152, base = 67681, id = 67685, bullet_ID = { 67685 }, barrage_ID = { 12009 } } uv0.weapon_property_148[67686] = { name = "龙骧技能轰炸机Lv6", damage = 174, base = 67681, id = 67686, bullet_ID = { 67686 }, barrage_ID = { 12009 } } uv0.weapon_property_148[67687] = { name = "龙骧技能轰炸机Lv7", damage = 196, base = 67681, id = 67687, bullet_ID = { 67687 }, barrage_ID = { 12010 } } uv0.weapon_property_148[67688] = { name = "龙骧技能轰炸机Lv8", damage = 216, base = 67681, id = 67688, bullet_ID = { 67688 }, barrage_ID = { 12010 } } uv0.weapon_property_148[67689] = { name = "龙骧技能轰炸机Lv9", damage = 238, base = 67681, id = 67689, bullet_ID = { 67689 }, barrage_ID = { 12010 } } uv0.weapon_property_148[67690] = { name = "龙骧技能轰炸机Lv10", damage = 260, base = 67681, id = 67690, bullet_ID = { 67690 }, barrage_ID = { 12010 } } uv0.weapon_property_148[67691] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 67691, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19967 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_148[67692] = { id = 67692, damage = 169, base = 67691 } uv0.weapon_property_148[67693] = { id = 67693, damage = 188, base = 67691 } uv0.weapon_property_148[67694] = { id = 67694, damage = 207, base = 67691 } uv0.weapon_property_148[67695] = { id = 67695, damage = 226, base = 67691 } uv0.weapon_property_148[67696] = { id = 67696, damage = 245, base = 67691 } uv0.weapon_property_148[67697] = { id = 67697, damage = 264, base = 67691 } uv0.weapon_property_148[67698] = { id = 67698, damage = 283, base = 67691 } uv0.weapon_property_148[67699] = { id = 67699, damage = 302, base = 67691 } uv0.weapon_property_148[67700] = { id = 67700, damage = 322, base = 67691 } uv0.weapon_property_148[67701] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 67701, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19968 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_148[67702] = { id = 67702, damage = 78, base = 67701 } uv0.weapon_property_148[67703] = { id = 67703, damage = 85, base = 67701 } uv0.weapon_property_148[67704] = { id = 67704, damage = 93, base = 67701 } uv0.weapon_property_148[67705] = { id = 67705, damage = 100, base = 67701 } uv0.weapon_property_148[67706] = { id = 67706, damage = 108, base = 67701 } uv0.weapon_property_148[67707] = { id = 67707, damage = 115, base = 67701 } uv0.weapon_property_148[67708] = { id = 67708, damage = 123, base = 67701 } uv0.weapon_property_148[67709] = { id = 67709, damage = 130, base = 67701 } uv0.weapon_property_148[67710] = { id = 67710, damage = 138, base = 67701 } uv0.weapon_property_148[67711] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战列技能PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 96, corrected = 110, min_range = 35, id = 67711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19976, 19976 }, barrage_ID = { 80506, 80507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_148[67712] = { id = 67712, name = "加贺战列技能PVP-LV2", damage = 103, base = 67711 } uv0.weapon_property_148[67713] = { id = 67713, name = "加贺战列技能PVP-LV3", damage = 111, base = 67711 } uv0.weapon_property_148[67714] = { id = 67714, name = "加贺战列技能PVP-LV4", damage = 120, base = 67711 } uv0.weapon_property_148[67715] = { name = "加贺战列技能PVP-LV5", damage = 130, base = 67711, id = 67715, barrage_ID = { 80504, 80505 } } uv0.weapon_property_148[67716] = { name = "加贺战列技能PVP-LV6", damage = 141, base = 67711, id = 67716, barrage_ID = { 80504, 80505 } } uv0.weapon_property_148[67717] = { name = "加贺战列技能PVP-LV7", damage = 153, base = 67711, id = 67717, barrage_ID = { 80504, 80505 } } uv0.weapon_property_148[67718] = { name = "加贺战列技能PVP-LV8", damage = 166, base = 67711, id = 67718, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property_148[67719] = { name = "加贺战列技能PVP-LV9", damage = 180, base = 67711, id = 67719, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property_148[67720] = { name = "加贺战列技能PVP-LV10", damage = 195, base = 67711, id = 67720, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property_148[67721] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战列技能PVE-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 96, corrected = 110, min_range = 25, id = 67721, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19976, 19976 }, barrage_ID = { 80506, 80507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_148[67722] = { id = 67722, name = "加贺战列技能PVE-LV2", damage = 103, base = 67721 } uv0.weapon_property_148[67723] = { id = 67723, name = "加贺战列技能PVE-LV3", damage = 111, base = 67721 } uv0.weapon_property_148[67724] = { id = 67724, name = "加贺战列技能PVE-LV4", damage = 120, base = 67721 } uv0.weapon_property_148[67725] = { name = "加贺战列技能PVE-LV5", damage = 130, base = 67721, id = 67725, barrage_ID = { 80504, 80505 } } uv0.weapon_property_148[67726] = { name = "加贺战列技能PVE-LV6", damage = 141, base = 67721, id = 67726, barrage_ID = { 80504, 80505 } } uv0.weapon_property_148[67727] = { name = "加贺战列技能PVE-LV7", damage = 153, base = 67721, id = 67727, barrage_ID = { 80504, 80505 } } end()