pg = pg or {} pg.weapon_property_147 = {} function () uv0.weapon_property_147[67590] = { id = 67590, name = "蜜月爆炸Lv10", damage = 176, base = 67581 } uv0.weapon_property_147[67601] = { action_index = "attack", range = 100, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "久远技能Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 265, min_range = 0, id = 67601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19959 }, barrage_ID = { 80521 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67602] = { id = 67602, name = "久远技能Lv2", base = 67601 } uv0.weapon_property_147[67603] = { id = 67603, name = "久远技能Lv3", base = 67601 } uv0.weapon_property_147[67604] = { id = 67604, name = "久远技能Lv4", damage = 3, base = 67601 } uv0.weapon_property_147[67605] = { id = 67605, name = "久远技能Lv5", damage = 3, base = 67601 } uv0.weapon_property_147[67606] = { id = 67606, name = "久远技能Lv6", damage = 4, base = 67601 } uv0.weapon_property_147[67607] = { id = 67607, name = "久远技能Lv7", damage = 4, base = 67601 } uv0.weapon_property_147[67608] = { id = 67608, name = "久远技能Lv8", damage = 5, base = 67601 } uv0.weapon_property_147[67609] = { id = 67609, name = "久远技能Lv9", damage = 6, base = 67601 } uv0.weapon_property_147[67610] = { id = 67610, name = "久远技能Lv10", damage = 7, base = 67601 } uv0.weapon_property_147[67611] = { action_index = "attack", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "猫音技能Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 11, corrected = 118, min_range = 0, id = 67611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19960 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67612] = { id = 67612, name = "猫音技能Lv2", damage = 13, base = 67611 } uv0.weapon_property_147[67613] = { id = 67613, name = "猫音技能Lv3", damage = 16, base = 67611 } uv0.weapon_property_147[67614] = { id = 67614, name = "猫音技能Lv4", damage = 20, base = 67611 } uv0.weapon_property_147[67615] = { id = 67615, name = "猫音技能Lv5", damage = 25, base = 67611 } uv0.weapon_property_147[67616] = { id = 67616, name = "猫音技能Lv6", damage = 30, base = 67611 } uv0.weapon_property_147[67617] = { id = 67617, name = "猫音技能Lv7", damage = 36, base = 67611 } uv0.weapon_property_147[67618] = { id = 67618, name = "猫音技能Lv8", damage = 42, base = 67611 } uv0.weapon_property_147[67619] = { id = 67619, name = "猫音技能Lv9", damage = 49, base = 67611 } uv0.weapon_property_147[67620] = { id = 67620, name = "猫音技能Lv10", damage = 56, base = 67611 } uv0.weapon_property_147[67621] = { action_index = "attack", range = 100, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "露露缇耶技能4段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 300, min_range = 0, id = 67621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19961 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67622] = { id = 67622, name = "露露缇耶技能4段Lv2", damage = 56, base = 67621 } uv0.weapon_property_147[67623] = { id = 67623, name = "露露缇耶技能4段Lv3", damage = 62, base = 67621 } uv0.weapon_property_147[67624] = { id = 67624, name = "露露缇耶技能4段Lv4", damage = 70, base = 67621 } uv0.weapon_property_147[67625] = { id = 67625, name = "露露缇耶技能4段Lv5", damage = 78, base = 67621 } uv0.weapon_property_147[67626] = { id = 67626, name = "露露缇耶技能4段Lv6", damage = 90, base = 67621 } uv0.weapon_property_147[67627] = { id = 67627, name = "露露缇耶技能4段Lv7", damage = 100, base = 67621 } uv0.weapon_property_147[67628] = { id = 67628, name = "露露缇耶技能4段Lv8", damage = 110, base = 67621 } uv0.weapon_property_147[67629] = { id = 67629, name = "露露缇耶技能4段Lv9", damage = 125, base = 67621 } uv0.weapon_property_147[67630] = { id = 67630, name = "露露缇耶技能4段Lv10", damage = 140, base = 67621 } uv0.weapon_property_147[67631] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷1段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 115, min_range = 0, id = 67631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19962 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67632] = { id = 67632, name = "露露缇耶技能鱼雷1段Lv2", damage = 16, base = 67631 } uv0.weapon_property_147[67633] = { id = 67633, name = "露露缇耶技能鱼雷1段Lv3", damage = 20, base = 67631 } uv0.weapon_property_147[67634] = { id = 67634, name = "露露缇耶技能鱼雷1段Lv4", damage = 24, base = 67631 } uv0.weapon_property_147[67635] = { id = 67635, name = "露露缇耶技能鱼雷1段Lv5", damage = 27, base = 67631 } uv0.weapon_property_147[67636] = { id = 67636, name = "露露缇耶技能鱼雷1段Lv6", damage = 30, base = 67631 } uv0.weapon_property_147[67637] = { id = 67637, name = "露露缇耶技能鱼雷1段Lv7", damage = 33, base = 67631 } uv0.weapon_property_147[67638] = { id = 67638, name = "露露缇耶技能鱼雷1段Lv8", damage = 36, base = 67631 } uv0.weapon_property_147[67639] = { id = 67639, name = "露露缇耶技能鱼雷1段Lv9", damage = 38, base = 67631 } uv0.weapon_property_147[67640] = { id = 67640, name = "露露缇耶技能鱼雷1段Lv10", damage = 40, base = 67631 } uv0.weapon_property_147[67641] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷2段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 145, min_range = 0, id = 67641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19962, 19962 }, barrage_ID = { 80522, 80523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67642] = { id = 67642, name = "露露缇耶技能鱼雷2段Lv2", damage = 16, base = 67641 } uv0.weapon_property_147[67643] = { id = 67643, name = "露露缇耶技能鱼雷2段Lv3", damage = 20, base = 67641 } uv0.weapon_property_147[67644] = { id = 67644, name = "露露缇耶技能鱼雷2段Lv4", damage = 24, base = 67641 } uv0.weapon_property_147[67645] = { id = 67645, name = "露露缇耶技能鱼雷2段Lv5", damage = 27, base = 67641 } uv0.weapon_property_147[67646] = { id = 67646, name = "露露缇耶技能鱼雷2段Lv6", damage = 30, base = 67641 } uv0.weapon_property_147[67647] = { id = 67647, name = "露露缇耶技能鱼雷2段Lv7", damage = 33, base = 67641 } uv0.weapon_property_147[67648] = { id = 67648, name = "露露缇耶技能鱼雷2段Lv8", damage = 36, base = 67641 } uv0.weapon_property_147[67649] = { id = 67649, name = "露露缇耶技能鱼雷2段Lv9", damage = 38, base = 67641 } uv0.weapon_property_147[67650] = { id = 67650, name = "露露缇耶技能鱼雷2段Lv10", damage = 40, base = 67641 } uv0.weapon_property_147[67651] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷3段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 165, min_range = 0, id = 67651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19963, 19963 }, barrage_ID = { 80522, 80523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67652] = { id = 67652, name = "露露缇耶技能鱼雷3段Lv2", damage = 16, base = 67651 } uv0.weapon_property_147[67653] = { id = 67653, name = "露露缇耶技能鱼雷3段Lv3", damage = 20, base = 67651 } uv0.weapon_property_147[67654] = { id = 67654, name = "露露缇耶技能鱼雷3段Lv4", damage = 24, base = 67651 } uv0.weapon_property_147[67655] = { id = 67655, name = "露露缇耶技能鱼雷3段Lv5", damage = 27, base = 67651 } uv0.weapon_property_147[67656] = { id = 67656, name = "露露缇耶技能鱼雷3段Lv6", damage = 30, base = 67651 } uv0.weapon_property_147[67657] = { id = 67657, name = "露露缇耶技能鱼雷3段Lv7", damage = 33, base = 67651 } uv0.weapon_property_147[67658] = { id = 67658, name = "露露缇耶技能鱼雷3段Lv8", damage = 36, base = 67651 } uv0.weapon_property_147[67659] = { id = 67659, name = "露露缇耶技能鱼雷3段Lv9", damage = 38, base = 67651 } uv0.weapon_property_147[67660] = { id = 67660, name = "露露缇耶技能鱼雷3段Lv10", damage = 40, base = 67651 } uv0.weapon_property_147[67661] = { action_index = "attack", range = 200, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双影无双爆炸BLv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 86, corrected = 200, min_range = 0, id = 67661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19966 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67662] = { id = 67662, name = "双影无双爆炸BLv2", damage = 101, base = 67661 } uv0.weapon_property_147[67663] = { id = 67663, name = "双影无双爆炸BLv3", damage = 116, base = 67661 } end()