pg = pg or {} pg.weapon_property_146 = {} function () uv0.weapon_property_146[67481] = { id = 67481, damage = 83, base = 67480 } uv0.weapon_property_146[67482] = { id = 67482, damage = 98, base = 67480 } uv0.weapon_property_146[67483] = { id = 67483, damage = 113, base = 67480 } uv0.weapon_property_146[67484] = { id = 67484, damage = 128, base = 67480 } uv0.weapon_property_146[67485] = { id = 67485, damage = 143, base = 67480 } uv0.weapon_property_146[67486] = { id = 67486, damage = 158, base = 67480 } uv0.weapon_property_146[67487] = { id = 67487, damage = 174, base = 67480 } uv0.weapon_property_146[67488] = { id = 67488, damage = 190, base = 67480 } uv0.weapon_property_146[67489] = { id = 67489, damage = 206, base = 67480 } uv0.weapon_property_146[67490] = { id = 67490, damage = 222, base = 67480 } uv0.weapon_property_146[67500] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "约克城SBD", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 67500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2060, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67500 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_146[67501] = { id = 67501, damage = 77, base = 67500, bullet_ID = { 67501 } } uv0.weapon_property_146[67502] = { id = 67502, damage = 87, base = 67500, bullet_ID = { 67502 } } uv0.weapon_property_146[67503] = { id = 67503, damage = 97, base = 67500, bullet_ID = { 67503 } } uv0.weapon_property_146[67504] = { id = 67504, damage = 107, base = 67500, bullet_ID = { 67504 } } uv0.weapon_property_146[67505] = { id = 67505, damage = 117, base = 67500, bullet_ID = { 67505 } } uv0.weapon_property_146[67506] = { id = 67506, damage = 127, base = 67500, bullet_ID = { 67506 } } uv0.weapon_property_146[67507] = { id = 67507, damage = 138, base = 67500, bullet_ID = { 67507 } } uv0.weapon_property_146[67508] = { id = 67508, damage = 149, base = 67500, bullet_ID = { 67508 } } uv0.weapon_property_146[67509] = { id = 67509, damage = 160, base = 67500, bullet_ID = { 67509 } } uv0.weapon_property_146[67510] = { id = 67510, damage = 171, base = 67500, bullet_ID = { 67510 } } uv0.weapon_property_146[67520] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 67520, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_146[67521] = { id = 67521, damage = 133, base = 67520 } uv0.weapon_property_146[67522] = { id = 67522, damage = 150, base = 67520 } uv0.weapon_property_146[67523] = { id = 67523, damage = 167, base = 67520 } uv0.weapon_property_146[67524] = { id = 67524, damage = 184, base = 67520 } uv0.weapon_property_146[67525] = { id = 67525, damage = 203, base = 67520 } uv0.weapon_property_146[67526] = { id = 67526, damage = 220, base = 67520 } uv0.weapon_property_146[67527] = { id = 67527, damage = 238, base = 67520 } uv0.weapon_property_146[67528] = { id = 67528, damage = 256, base = 67520 } uv0.weapon_property_146[67529] = { id = 67529, damage = 274, base = 67520 } uv0.weapon_property_146[67530] = { id = 67530, damage = 291, base = 67520 } uv0.weapon_property_146[67540] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 67540, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_146[67541] = { id = 67541, damage = 50, base = 67540 } uv0.weapon_property_146[67542] = { id = 67542, damage = 56, base = 67540 } uv0.weapon_property_146[67543] = { id = 67543, damage = 63, base = 67540 } uv0.weapon_property_146[67544] = { id = 67544, damage = 69, base = 67540 } uv0.weapon_property_146[67545] = { id = 67545, damage = 75, base = 67540 } uv0.weapon_property_146[67546] = { id = 67546, damage = 81, base = 67540 } uv0.weapon_property_146[67547] = { id = 67547, damage = 89, base = 67540 } uv0.weapon_property_146[67548] = { id = 67548, damage = 96, base = 67540 } uv0.weapon_property_146[67549] = { id = 67549, damage = 104, base = 67540 } uv0.weapon_property_146[67550] = { id = 67550, damage = 111, base = 67540 } uv0.weapon_property_146[67560] = { action_index = "", range = 60, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "圣地亚哥星之歌弹幕Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 67560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19956, 19956 }, barrage_ID = { 80519, 80518 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_146[67561] = { id = 67561, name = "圣地亚哥星之歌弹幕Lv1", damage = 6, base = 67560 } uv0.weapon_property_146[67562] = { id = 67562, name = "圣地亚哥星之歌弹幕Lv2", damage = 7, base = 67560 } uv0.weapon_property_146[67563] = { id = 67563, name = "圣地亚哥星之歌弹幕Lv3", damage = 8, base = 67560 } uv0.weapon_property_146[67564] = { id = 67564, name = "圣地亚哥星之歌弹幕Lv4", damage = 9, base = 67560 } uv0.weapon_property_146[67565] = { id = 67565, name = "圣地亚哥星之歌弹幕Lv5", damage = 10, base = 67560 } uv0.weapon_property_146[67566] = { id = 67566, name = "圣地亚哥星之歌弹幕Lv6", damage = 12, base = 67560 } uv0.weapon_property_146[67567] = { id = 67567, name = "圣地亚哥星之歌弹幕Lv7", damage = 14, base = 67560 } uv0.weapon_property_146[67568] = { id = 67568, name = "圣地亚哥星之歌弹幕Lv8", damage = 17, base = 67560 } uv0.weapon_property_146[67569] = { id = 67569, name = "圣地亚哥星之歌弹幕Lv9", damage = 20, base = 67560 } uv0.weapon_property_146[67570] = { id = 67570, name = "圣地亚哥星之歌弹幕Lv10", damage = 24, base = 67560 } uv0.weapon_property_146[67580] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蜜月激光", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 67580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/raser", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19958, 19970 }, barrage_ID = { 1, 20 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_146[67581] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蜜月爆炸Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 68, corrected = 245, min_range = 0, id = 67581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19957 }, barrage_ID = { 80520 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_146[67582] = { id = 67582, name = "蜜月爆炸Lv2", damage = 80, base = 67581 } uv0.weapon_property_146[67583] = { id = 67583, name = "蜜月爆炸Lv3", damage = 92, base = 67581 } uv0.weapon_property_146[67584] = { id = 67584, name = "蜜月爆炸Lv4", damage = 104, base = 67581 } uv0.weapon_property_146[67585] = { id = 67585, name = "蜜月爆炸Lv5", damage = 116, base = 67581 } uv0.weapon_property_146[67586] = { id = 67586, name = "蜜月爆炸Lv6", damage = 128, base = 67581 } uv0.weapon_property_146[67587] = { id = 67587, name = "蜜月爆炸Lv7", damage = 140, base = 67581 } uv0.weapon_property_146[67588] = { id = 67588, name = "蜜月爆炸Lv8", damage = 152, base = 67581 } uv0.weapon_property_146[67589] = { id = 67589, name = "蜜月爆炸Lv9", damage = 164, base = 67581 } end()