pg = pg or {} pg.weapon_property_143 = {} function () uv0.weapon_property_143[67127] = { id = 67127, name = "敦刻尔克技能小子弹LV7", damage = 24, base = 67120 } uv0.weapon_property_143[67128] = { name = "敦刻尔克技能小子弹LV8", damage = 26, base = 67120, id = 67128, barrage_ID = { 80454, 80456 } } uv0.weapon_property_143[67129] = { name = "敦刻尔克技能小子弹LV9", damage = 28, base = 67120, id = 67129, barrage_ID = { 80454, 80456 } } uv0.weapon_property_143[67130] = { name = "敦刻尔克技能小子弹LV10", damage = 30, base = 67120, id = 67130, barrage_ID = { 80454, 80456 } } uv0.weapon_property_143[67140] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷机1Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67140 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67141] = { name = "半人马技能鱼雷机1Lv1", damage = 76, base = 67140, id = 67141, bullet_ID = { 67141 } } uv0.weapon_property_143[67142] = { name = "半人马技能鱼雷机1Lv2", damage = 90, base = 67140, id = 67142, bullet_ID = { 67142 } } uv0.weapon_property_143[67143] = { name = "半人马技能鱼雷机1Lv3", damage = 104, base = 67140, id = 67143, bullet_ID = { 67143 } } uv0.weapon_property_143[67144] = { name = "半人马技能鱼雷机1Lv4", damage = 118, base = 67140, id = 67144, bullet_ID = { 67144 } } uv0.weapon_property_143[67145] = { name = "半人马技能鱼雷机1Lv5", damage = 132, base = 67140, id = 67145, bullet_ID = { 67145 } } uv0.weapon_property_143[67146] = { name = "半人马技能鱼雷机1Lv6", damage = 146, base = 67140, id = 67146, bullet_ID = { 67146 } } uv0.weapon_property_143[67147] = { name = "半人马技能鱼雷机1Lv7", damage = 160, base = 67140, id = 67147, bullet_ID = { 67147 } } uv0.weapon_property_143[67148] = { name = "半人马技能鱼雷机1Lv8", damage = 174, base = 67140, id = 67148, bullet_ID = { 67148 } } uv0.weapon_property_143[67149] = { name = "半人马技能鱼雷机1Lv9", damage = 188, base = 67140, id = 67149, bullet_ID = { 67149 } } uv0.weapon_property_143[67150] = { name = "半人马技能鱼雷机1Lv10", damage = 202, base = 67140, id = 67150, bullet_ID = { 67150 } } uv0.weapon_property_143[67160] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷机2Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67160 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67161] = { name = "半人马技能鱼雷机2Lv1", damage = 76, base = 67160, id = 67161, bullet_ID = { 67161 } } uv0.weapon_property_143[67162] = { name = "半人马技能鱼雷机2Lv2", damage = 90, base = 67160, id = 67162, bullet_ID = { 67162 } } uv0.weapon_property_143[67163] = { name = "半人马技能鱼雷机2Lv3", damage = 104, base = 67160, id = 67163, bullet_ID = { 67163 } } uv0.weapon_property_143[67164] = { name = "半人马技能鱼雷机2Lv4", damage = 118, base = 67160, id = 67164, bullet_ID = { 67164 } } uv0.weapon_property_143[67165] = { name = "半人马技能鱼雷机2Lv5", damage = 132, base = 67160, id = 67165, bullet_ID = { 67165 } } uv0.weapon_property_143[67166] = { name = "半人马技能鱼雷机2Lv6", damage = 146, base = 67160, id = 67166, bullet_ID = { 67166 } } uv0.weapon_property_143[67167] = { name = "半人马技能鱼雷机2Lv7", damage = 160, base = 67160, id = 67167, bullet_ID = { 67167 } } uv0.weapon_property_143[67168] = { name = "半人马技能鱼雷机2Lv8", damage = 174, base = 67160, id = 67168, bullet_ID = { 67168 } } uv0.weapon_property_143[67169] = { name = "半人马技能鱼雷机2Lv9", damage = 188, base = 67160, id = 67169, bullet_ID = { 67169 } } uv0.weapon_property_143[67170] = { name = "半人马技能鱼雷机2Lv10", damage = 202, base = 67160, id = 67170, bullet_ID = { 67170 } } uv0.weapon_property_143[67180] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114 }, barrage_ID = { 80480 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67181] = { id = 67181, name = "半人马技能鱼雷Lv1", damage = 76, base = 67180 } uv0.weapon_property_143[67182] = { id = 67182, name = "半人马技能鱼雷Lv2", damage = 90, base = 67180 } uv0.weapon_property_143[67183] = { id = 67183, name = "半人马技能鱼雷Lv3", damage = 104, base = 67180 } uv0.weapon_property_143[67184] = { name = "半人马技能鱼雷Lv4", damage = 118, base = 67180, id = 67184, barrage_ID = { 80482 } } uv0.weapon_property_143[67185] = { name = "半人马技能鱼雷Lv5", damage = 132, base = 67180, id = 67185, barrage_ID = { 80482 } } uv0.weapon_property_143[67186] = { name = "半人马技能鱼雷Lv6", damage = 146, base = 67180, id = 67186, barrage_ID = { 80482 } } uv0.weapon_property_143[67187] = { name = "半人马技能鱼雷Lv7", damage = 160, base = 67180, id = 67187, barrage_ID = { 80484 } } uv0.weapon_property_143[67188] = { name = "半人马技能鱼雷Lv8", damage = 174, base = 67180, id = 67188, barrage_ID = { 80484 } } uv0.weapon_property_143[67189] = { name = "半人马技能鱼雷Lv9", damage = 188, base = 67180, id = 67189, barrage_ID = { 80484 } } uv0.weapon_property_143[67190] = { name = "半人马技能鱼雷Lv10", damage = 202, base = 67180, id = 67190, barrage_ID = { 80484 } } uv0.weapon_property_143[67200] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114 }, barrage_ID = { 80481 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67201] = { id = 67201, name = "半人马技能鱼雷Lv1", damage = 76, base = 67200 } uv0.weapon_property_143[67202] = { id = 67202, name = "半人马技能鱼雷Lv2", damage = 90, base = 67200 } uv0.weapon_property_143[67203] = { id = 67203, name = "半人马技能鱼雷Lv3", damage = 104, base = 67200 } uv0.weapon_property_143[67204] = { name = "半人马技能鱼雷Lv4", damage = 118, base = 67200, id = 67204, barrage_ID = { 80483 } } uv0.weapon_property_143[67205] = { name = "半人马技能鱼雷Lv5", damage = 132, base = 67200, id = 67205, barrage_ID = { 80483 } } uv0.weapon_property_143[67206] = { name = "半人马技能鱼雷Lv6", damage = 146, base = 67200, id = 67206, barrage_ID = { 80483 } } uv0.weapon_property_143[67207] = { name = "半人马技能鱼雷Lv7", damage = 160, base = 67200, id = 67207, barrage_ID = { 80485 } } uv0.weapon_property_143[67208] = { name = "半人马技能鱼雷Lv8", damage = 174, base = 67200, id = 67208, barrage_ID = { 80485 } } uv0.weapon_property_143[67209] = { name = "半人马技能鱼雷Lv9", damage = 188, base = 67200, id = 67209, barrage_ID = { 80485 } } uv0.weapon_property_143[67210] = { name = "半人马技能鱼雷Lv10", damage = 202, base = 67200, id = 67210, barrage_ID = { 80485 } } uv0.weapon_property_143[67220] = { action_index = "attack", range = 200, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "日向改技能LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 67220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19944 }, barrage_ID = { 80490 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67221] = { id = 67221, name = "日向改技能LV1", damage = 38, base = 67220 } uv0.weapon_property_143[67222] = { id = 67222, name = "日向改技能LV2", damage = 44, base = 67220 } uv0.weapon_property_143[67223] = { id = 67223, name = "日向改技能LV3", damage = 51, base = 67220 } uv0.weapon_property_143[67224] = { id = 67224, name = "日向改技能LV4", damage = 58, base = 67220 } uv0.weapon_property_143[67225] = { id = 67225, name = "日向改技能LV5", damage = 65, base = 67220 } uv0.weapon_property_143[67226] = { id = 67226, name = "日向改技能LV6", damage = 72, base = 67220 } uv0.weapon_property_143[67227] = { id = 67227, name = "日向改技能LV7", damage = 79, base = 67220 } uv0.weapon_property_143[67228] = { id = 67228, name = "日向改技能LV8", damage = 86, base = 67220 } uv0.weapon_property_143[67229] = { id = 67229, name = "日向改技能LV9", damage = 93, base = 67220 } uv0.weapon_property_143[67230] = { id = 67230, name = "日向改技能LV10", damage = 100, base = 67220 } uv0.weapon_property_143[67240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊势技能轰炸机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 67240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67240 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67241] = { name = "伊势技能轰炸机Lv1", damage = 166, base = 67240, id = 67241, bullet_ID = { 67241 } } uv0.weapon_property_143[67242] = { name = "伊势技能轰炸机Lv2", damage = 188, base = 67240, id = 67242, bullet_ID = { 67242 } } uv0.weapon_property_143[67243] = { name = "伊势技能轰炸机Lv3", damage = 208, base = 67240, id = 67243, bullet_ID = { 67243 } } uv0.weapon_property_143[67244] = { name = "伊势技能轰炸机Lv4", damage = 230, base = 67240, id = 67244, bullet_ID = { 67244 } } end()