pg = pg or {} pg.weapon_property_141 = {} function () uv0.weapon_property_141[66900] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "I58尾声鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 66900, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19932 }, barrage_ID = { 80121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_141[66901] = { id = 66901, name = "I58尾声鱼雷LV1", damage = 27, base = 66900 } uv0.weapon_property_141[66902] = { id = 66902, name = "I58尾声鱼雷LV2", damage = 30, base = 66900 } uv0.weapon_property_141[66903] = { id = 66903, name = "I58尾声鱼雷LV3", damage = 33, base = 66900 } uv0.weapon_property_141[66904] = { name = "I58尾声鱼雷LV4", damage = 36, base = 66900, id = 66904, barrage_ID = { 80122 } } uv0.weapon_property_141[66905] = { name = "I58尾声鱼雷LV5", damage = 40, base = 66900, id = 66905, barrage_ID = { 80122 } } uv0.weapon_property_141[66906] = { name = "I58尾声鱼雷LV6", damage = 44, base = 66900, id = 66906, barrage_ID = { 80122 } } uv0.weapon_property_141[66907] = { name = "I58尾声鱼雷LV7", damage = 48, base = 66900, id = 66907, barrage_ID = { 80123 } } uv0.weapon_property_141[66908] = { name = "I58尾声鱼雷LV8", damage = 52, base = 66900, id = 66908, barrage_ID = { 80123 } } uv0.weapon_property_141[66909] = { name = "I58尾声鱼雷LV9", damage = 56, base = 66900, id = 66909, barrage_ID = { 80123 } } uv0.weapon_property_141[66910] = { name = "I58尾声鱼雷LV10", damage = 60, base = 66900, id = 66910, barrage_ID = { 80124 } } uv0.weapon_property_141[66920] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "I19穿透鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 66920, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19933 }, barrage_ID = { 80131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_141[66921] = { id = 66921, name = "I19穿透鱼雷LV1", damage = 21, base = 66920 } uv0.weapon_property_141[66922] = { id = 66922, name = "I19穿透鱼雷LV2", damage = 24, base = 66920 } uv0.weapon_property_141[66923] = { id = 66923, name = "I19穿透鱼雷LV3", damage = 27, base = 66920 } uv0.weapon_property_141[66924] = { name = "I19穿透鱼雷LV4", damage = 30, base = 66920, id = 66924, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property_141[66925] = { name = "I19穿透鱼雷LV5", damage = 33, base = 66920, id = 66925, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property_141[66926] = { name = "I19穿透鱼雷LV6", damage = 36, base = 66920, id = 66926, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property_141[66927] = { name = "I19穿透鱼雷LV7", damage = 39, base = 66920, id = 66927, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property_141[66928] = { name = "I19穿透鱼雷LV8", damage = 42, base = 66920, id = 66928, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property_141[66929] = { name = "I19穿透鱼雷LV9", damage = 45, base = 66920, id = 66929, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property_141[66930] = { name = "I19穿透鱼雷LV10", damage = 48, base = 66920, id = 66930, bullet_ID = { 19933, 19933 }, barrage_ID = { 80136, 80137 } } uv0.weapon_property_141[66940] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "萨拉托加技能鱼雷机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 66940, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66940 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property_141[66941] = { name = "萨拉托加技能鱼雷机Lv1", damage = 76, base = 66940, id = 66941, bullet_ID = { 66941 } } uv0.weapon_property_141[66942] = { name = "萨拉托加技能鱼雷机Lv2", damage = 90, base = 66940, id = 66942, bullet_ID = { 66942 } } uv0.weapon_property_141[66943] = { name = "萨拉托加技能鱼雷机Lv3", damage = 104, base = 66940, id = 66943, bullet_ID = { 66943 } } uv0.weapon_property_141[66944] = { name = "萨拉托加技能鱼雷机Lv4", damage = 118, base = 66940, id = 66944, bullet_ID = { 66944 } } uv0.weapon_property_141[66945] = { name = "萨拉托加技能鱼雷机Lv5", damage = 132, base = 66940, id = 66945, bullet_ID = { 66945 } } uv0.weapon_property_141[66946] = { name = "萨拉托加技能鱼雷机Lv6", damage = 146, base = 66940, id = 66946, bullet_ID = { 66946 } } uv0.weapon_property_141[66947] = { name = "萨拉托加技能鱼雷机Lv7", damage = 160, base = 66940, id = 66947, bullet_ID = { 66947 } } uv0.weapon_property_141[66948] = { name = "萨拉托加技能鱼雷机Lv8", damage = 174, base = 66940, id = 66948, bullet_ID = { 66948 } } uv0.weapon_property_141[66949] = { name = "萨拉托加技能鱼雷机Lv9", damage = 188, base = 66940, id = 66949, bullet_ID = { 66949 } } uv0.weapon_property_141[66950] = { name = "萨拉托加技能鱼雷机Lv10", damage = 202, base = 66940, id = 66950, bullet_ID = { 66950 } } uv0.weapon_property_141[66960] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "萨拉托加技能轰炸机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 66960, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66960 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property_141[66961] = { name = "萨拉托加技能轰炸机Lv1", damage = 78, base = 66960, id = 66961, bullet_ID = { 66961 } } uv0.weapon_property_141[66962] = { name = "萨拉托加技能轰炸机Lv2", damage = 91, base = 66960, id = 66962, bullet_ID = { 66962 } } uv0.weapon_property_141[66963] = { name = "萨拉托加技能轰炸机Lv3", damage = 103, base = 66960, id = 66963, bullet_ID = { 66963 } } uv0.weapon_property_141[66964] = { name = "萨拉托加技能轰炸机Lv4", damage = 116, base = 66960, id = 66964, bullet_ID = { 66964 } } uv0.weapon_property_141[66965] = { name = "萨拉托加技能轰炸机Lv5", damage = 129, base = 66960, id = 66965, bullet_ID = { 66965 } } uv0.weapon_property_141[66966] = { name = "萨拉托加技能轰炸机Lv6", damage = 141, base = 66960, id = 66966, bullet_ID = { 66966 } } uv0.weapon_property_141[66967] = { name = "萨拉托加技能轰炸机Lv7", damage = 154, base = 66960, id = 66967, bullet_ID = { 66967 } } uv0.weapon_property_141[66968] = { name = "萨拉托加技能轰炸机Lv8", damage = 167, base = 66960, id = 66968, bullet_ID = { 66968 } } uv0.weapon_property_141[66969] = { name = "萨拉托加技能轰炸机Lv9", damage = 179, base = 66960, id = 66969, bullet_ID = { 66969 } } uv0.weapon_property_141[66970] = { name = "萨拉托加技能轰炸机Lv10", damage = 193, base = 66960, id = 66970, bullet_ID = { 66970 } } uv0.weapon_property_141[66980] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "进水鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 66980, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19934 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_141[66981] = { id = 66981, damage = 76, base = 66980 } uv0.weapon_property_141[66982] = { id = 66982, damage = 90, base = 66980 } uv0.weapon_property_141[66983] = { id = 66983, damage = 104, base = 66980 } uv0.weapon_property_141[66984] = { id = 66984, damage = 118, base = 66980 } uv0.weapon_property_141[66985] = { id = 66985, damage = 132, base = 66980 } uv0.weapon_property_141[66986] = { id = 66986, damage = 146, base = 66980 } uv0.weapon_property_141[66987] = { id = 66987, damage = 160, base = 66980 } uv0.weapon_property_141[66988] = { id = 66988, damage = 174, base = 66980 } uv0.weapon_property_141[66989] = { id = 66989, damage = 188, base = 66980 } uv0.weapon_property_141[66990] = { id = 66990, damage = 202, base = 66980 } uv0.weapon_property_141[67000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 2000lb高爆航弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 117, corrected = 100, min_range = 0, id = 67000, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19935 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_141[67001] = { id = 67001, damage = 138, base = 67000 } uv0.weapon_property_141[67002] = { id = 67002, damage = 160, base = 67000 } uv0.weapon_property_141[67003] = { id = 67003, damage = 182, base = 67000 } uv0.weapon_property_141[67004] = { id = 67004, damage = 204, base = 67000 } uv0.weapon_property_141[67005] = { id = 67005, damage = 226, base = 67000 } uv0.weapon_property_141[67006] = { id = 67006, damage = 248, base = 67000 } uv0.weapon_property_141[67007] = { id = 67007, damage = 270, base = 67000 } uv0.weapon_property_141[67008] = { id = 67008, damage = 292, base = 67000 } end()