pg = pg or {} pg.weapon_property_135 = {} function () uv0.weapon_property_135[66201] = { id = 66201, name = "提尔比茨技能磁性鱼雷Lv1", damage = 63, base = 66200 } uv0.weapon_property_135[66202] = { id = 66202, name = "提尔比茨技能磁性鱼雷Lv2", damage = 71, base = 66200 } uv0.weapon_property_135[66203] = { id = 66203, name = "提尔比茨技能磁性鱼雷Lv3", damage = 79, base = 66200 } uv0.weapon_property_135[66204] = { id = 66204, name = "提尔比茨技能磁性鱼雷Lv4", damage = 87, base = 66200 } uv0.weapon_property_135[66205] = { id = 66205, name = "提尔比茨技能磁性鱼雷Lv5", damage = 95, base = 66200 } uv0.weapon_property_135[66206] = { id = 66206, name = "提尔比茨技能磁性鱼雷Lv6", damage = 103, base = 66200 } uv0.weapon_property_135[66207] = { id = 66207, name = "提尔比茨技能磁性鱼雷Lv7", damage = 111, base = 66200 } uv0.weapon_property_135[66208] = { id = 66208, name = "提尔比茨技能磁性鱼雷Lv8", damage = 119, base = 66200 } uv0.weapon_property_135[66209] = { id = 66209, name = "提尔比茨技能磁性鱼雷Lv9", damage = 128, base = 66200 } uv0.weapon_property_135[66210] = { id = 66210, name = "提尔比茨技能磁性鱼雷Lv10", damage = 137, base = 66200 } uv0.weapon_property_135[66220] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特级技能鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 66220, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1805 }, barrage_ID = { 1408 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_135[66221] = { id = 66221, name = "沙恩霍斯特级技能鱼雷Lv1", damage = 63, base = 66220 } uv0.weapon_property_135[66222] = { id = 66222, name = "沙恩霍斯特级技能鱼雷Lv2", damage = 71, base = 66220 } uv0.weapon_property_135[66223] = { id = 66223, name = "沙恩霍斯特级技能鱼雷Lv3", damage = 79, base = 66220 } uv0.weapon_property_135[66224] = { id = 66224, name = "沙恩霍斯特级技能鱼雷Lv4", damage = 87, base = 66220 } uv0.weapon_property_135[66225] = { id = 66225, name = "沙恩霍斯特级技能鱼雷Lv5", damage = 95, base = 66220 } uv0.weapon_property_135[66226] = { id = 66226, name = "沙恩霍斯特级技能鱼雷Lv6", damage = 103, base = 66220 } uv0.weapon_property_135[66227] = { id = 66227, name = "沙恩霍斯特级技能鱼雷Lv7", damage = 111, base = 66220 } uv0.weapon_property_135[66228] = { id = 66228, name = "沙恩霍斯特级技能鱼雷Lv8", damage = 119, base = 66220 } uv0.weapon_property_135[66229] = { id = 66229, name = "沙恩霍斯特级技能鱼雷Lv9", damage = 128, base = 66220 } uv0.weapon_property_135[66230] = { id = 66230, name = "沙恩霍斯特级技能鱼雷Lv10", damage = 137, base = 66220 } uv0.weapon_property_135[66240] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "山城改技能Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 66240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66240 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property_135[66241] = { name = "山城改技能Lv1", damage = 144, base = 66240, id = 66241, bullet_ID = { 66241 } } uv0.weapon_property_135[66242] = { name = "山城改技能Lv2", damage = 168, base = 66240, id = 66242, bullet_ID = { 66242 } } uv0.weapon_property_135[66243] = { name = "山城改技能Lv3", damage = 192, base = 66240, id = 66243, bullet_ID = { 66243 } } uv0.weapon_property_135[66244] = { name = "山城改技能Lv4", damage = 216, base = 66240, id = 66244, bullet_ID = { 66244 } } uv0.weapon_property_135[66245] = { name = "山城改技能Lv5", damage = 240, base = 66240, id = 66245, bullet_ID = { 66245 } } uv0.weapon_property_135[66246] = { name = "山城改技能Lv6", damage = 264, base = 66240, id = 66246, bullet_ID = { 66246 } } uv0.weapon_property_135[66247] = { name = "山城改技能Lv7", damage = 288, base = 66240, id = 66247, bullet_ID = { 66247 } } uv0.weapon_property_135[66248] = { name = "山城改技能Lv8", damage = 312, base = 66240, id = 66248, bullet_ID = { 66248 } } uv0.weapon_property_135[66249] = { name = "山城改技能Lv9", damage = 336, base = 66240, id = 66249, bullet_ID = { 66249 } } uv0.weapon_property_135[66250] = { name = "山城改技能Lv10", damage = 360, base = 66240, id = 66250, bullet_ID = { 66250 } } uv0.weapon_property_135[66260] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "5 x 100lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 66260, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2124 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_135[66261] = { id = 66261, damage = 68, base = 66260 } uv0.weapon_property_135[66262] = { id = 66262, damage = 79, base = 66260 } uv0.weapon_property_135[66263] = { id = 66263, damage = 90, base = 66260 } uv0.weapon_property_135[66264] = { id = 66264, damage = 101, base = 66260 } uv0.weapon_property_135[66265] = { id = 66265, damage = 113, base = 66260 } uv0.weapon_property_135[66266] = { id = 66266, damage = 125, base = 66260 } uv0.weapon_property_135[66267] = { id = 66267, damage = 137, base = 66260 } uv0.weapon_property_135[66268] = { id = 66268, damage = 149, base = 66260 } uv0.weapon_property_135[66269] = { id = 66269, damage = 161, base = 66260 } uv0.weapon_property_135[66270] = { id = 66270, damage = 173, base = 66260 } uv0.weapon_property_135[66280] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强袭模式·EX弹幕LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 66280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19900, 19900, 19900 }, barrage_ID = { 80001, 80003, 80005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_135[66281] = { id = 66281, name = "强袭模式·EX弹幕LV1", damage = 13, base = 66280 } uv0.weapon_property_135[66282] = { name = "强袭模式·EX弹幕LV2", damage = 14, base = 66280, id = 66282, barrage_ID = { 80002, 80003, 80005 } } uv0.weapon_property_135[66283] = { name = "强袭模式·EX弹幕LV3", damage = 15, base = 66280, id = 66283, barrage_ID = { 80002, 80003, 80005 } } uv0.weapon_property_135[66284] = { name = "强袭模式·EX弹幕LV4", damage = 16, base = 66280, id = 66284, barrage_ID = { 80002, 80004, 80006 } } uv0.weapon_property_135[66285] = { name = "强袭模式·EX弹幕LV5", damage = 17, base = 66280, id = 66285, barrage_ID = { 80002, 80004, 80006 } } uv0.weapon_property_135[66286] = { name = "强袭模式·EX弹幕LV6", damage = 18, base = 66280, id = 66286, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80007, 80010 } } uv0.weapon_property_135[66287] = { name = "强袭模式·EX弹幕LV7", damage = 20, base = 66280, id = 66287, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80007, 80010 } } uv0.weapon_property_135[66288] = { name = "强袭模式·EX弹幕LV8", damage = 22, base = 66280, id = 66288, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80008, 80011 } } uv0.weapon_property_135[66289] = { name = "强袭模式·EX弹幕LV9", damage = 24, base = 66280, id = 66289, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80008, 80011 } } uv0.weapon_property_135[66290] = { name = "强袭模式·EX弹幕LV10", damage = 26, base = 66280, id = 66290, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80009, 80012 } } uv0.weapon_property_135[66300] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "强袭模式·EX鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 66300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19901, 19901 }, barrage_ID = { 80013, 80014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_135[66301] = { id = 66301, name = "强袭模式·EX鱼雷LV1", damage = 57, base = 66300 } uv0.weapon_property_135[66302] = { id = 66302, name = "强袭模式·EX鱼雷LV2", damage = 68, base = 66300 } uv0.weapon_property_135[66303] = { id = 66303, name = "强袭模式·EX鱼雷LV3", damage = 79, base = 66300 } uv0.weapon_property_135[66304] = { id = 66304, name = "强袭模式·EX鱼雷LV4", damage = 90, base = 66300 } uv0.weapon_property_135[66305] = { id = 66305, name = "强袭模式·EX鱼雷LV5", damage = 101, base = 66300 } uv0.weapon_property_135[66306] = { id = 66306, name = "强袭模式·EX鱼雷LV6", damage = 112, base = 66300 } uv0.weapon_property_135[66307] = { id = 66307, name = "强袭模式·EX鱼雷LV7", damage = 123, base = 66300 } uv0.weapon_property_135[66308] = { id = 66308, name = "强袭模式·EX鱼雷LV8", damage = 134, base = 66300 } uv0.weapon_property_135[66309] = { id = 66309, name = "强袭模式·EX鱼雷LV9", damage = 145, base = 66300 } end()