pg = pg or {} pg.weapon_property_133 = {} function () uv0.weapon_property_133[65975] = { id = 65975, name = "新泽西定点生成小弹幕-Lv5", damage = 15, base = 65971 } uv0.weapon_property_133[65976] = { id = 65976, name = "新泽西定点生成小弹幕-Lv6", damage = 16, base = 65971 } uv0.weapon_property_133[65977] = { id = 65977, name = "新泽西定点生成小弹幕-Lv7", damage = 17, base = 65971 } uv0.weapon_property_133[65978] = { id = 65978, name = "新泽西定点生成小弹幕-Lv8", damage = 18, base = 65971 } uv0.weapon_property_133[65979] = { id = 65979, name = "新泽西定点生成小弹幕-Lv9", damage = 19, base = 65971 } uv0.weapon_property_133[65980] = { id = 65980, name = "新泽西定点生成小弹幕-Lv10", damage = 20, base = 65971 } uv0.weapon_property_133[65981] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "新泽西跨队支援弹幕-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 65981, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19294, 19294 }, barrage_ID = { 81100, 81104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_133[65982] = { id = 65982, name = "新泽西跨队支援弹幕-Lv2", damage = 11, base = 65981 } uv0.weapon_property_133[65983] = { id = 65983, name = "新泽西跨队支援弹幕-Lv3", damage = 12, base = 65981 } uv0.weapon_property_133[65984] = { id = 65984, name = "新泽西跨队支援弹幕-Lv4", damage = 13, base = 65981 } uv0.weapon_property_133[65985] = { id = 65985, name = "新泽西跨队支援弹幕-Lv5", damage = 14, base = 65981 } uv0.weapon_property_133[65986] = { id = 65986, name = "新泽西跨队支援弹幕-Lv6", damage = 15, base = 65981 } uv0.weapon_property_133[65987] = { name = "新泽西跨队支援弹幕-Lv7", damage = 16, base = 65981, id = 65987, barrage_ID = { 81105, 81106 } } uv0.weapon_property_133[65988] = { name = "新泽西跨队支援弹幕-Lv8", damage = 17, base = 65981, id = 65988, barrage_ID = { 81105, 81106 } } uv0.weapon_property_133[65989] = { name = "新泽西跨队支援弹幕-Lv9", damage = 18, base = 65981, id = 65989, barrage_ID = { 81105, 81106 } } uv0.weapon_property_133[65990] = { name = "新泽西跨队支援弹幕-Lv10", damage = 20, base = 65981, id = 65990, barrage_ID = { 81105, 81106 } } uv0.weapon_property_133[65991] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "黑海伦娜-区域雷达扫描", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 65991, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19305 }, barrage_ID = { 81107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_133[66000] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "萨拉托加技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 40, charge_param = "", damage = 40, corrected = 105, min_range = 0, id = 66000, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1404 }, barrage_ID = { 1206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_133[66001] = { reload_max = 1270, name = "萨拉托加技能LV1", damage = 48, base = 66000, id = 66001 } uv0.weapon_property_133[66002] = { reload_max = 1244, name = "萨拉托加技能LV2", damage = 56, base = 66000, id = 66002 } uv0.weapon_property_133[66003] = { reload_max = 1218, name = "萨拉托加技能LV3", damage = 64, base = 66000, id = 66003 } uv0.weapon_property_133[66004] = { reload_max = 1192, name = "萨拉托加技能LV4", damage = 72, base = 66000, id = 66004 } uv0.weapon_property_133[66005] = { reload_max = 1166, name = "萨拉托加技能LV5", damage = 80, base = 66000, id = 66005 } uv0.weapon_property_133[66006] = { reload_max = 1140, name = "萨拉托加技能LV6", damage = 88, base = 66000, id = 66006 } uv0.weapon_property_133[66007] = { reload_max = 1114, name = "萨拉托加技能LV7", damage = 96, base = 66000, id = 66007 } uv0.weapon_property_133[66008] = { reload_max = 1088, name = "萨拉托加技能LV8", damage = 104, base = 66000, id = 66008 } uv0.weapon_property_133[66009] = { reload_max = 1062, name = "萨拉托加技能LV9", damage = 112, base = 66000, id = 66009 } uv0.weapon_property_133[66010] = { reload_max = 1036, name = "萨拉托加技能LV10", damage = 120, base = 66000, id = 66010 } uv0.weapon_property_133[66020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "厌战技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 52, corrected = 110, min_range = 35, id = 66020, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3366, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19981 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_133[66021] = { reload_max = 3298, name = "厌战技能LV1", damage = 60, base = 66020, id = 66021 } uv0.weapon_property_133[66022] = { reload_max = 3231, name = "厌战技能LV2", damage = 68, base = 66020, id = 66022 } uv0.weapon_property_133[66023] = { reload_max = 3164, name = "厌战技能LV3", damage = 76, base = 66020, id = 66023 } uv0.weapon_property_133[66024] = { reload_max = 3096, name = "厌战技能LV4", damage = 84, base = 66020, id = 66024 } uv0.weapon_property_133[66025] = { reload_max = 3029, name = "厌战技能LV5", damage = 92, base = 66020, id = 66025 } uv0.weapon_property_133[66026] = { reload_max = 2962, damage = 100, base = 66020, id = 66026, name = "厌战技能LV6", bullet_ID = { 19982 } } uv0.weapon_property_133[66027] = { reload_max = 2894, damage = 112, base = 66020, id = 66027, name = "厌战技能LV7", bullet_ID = { 19982 } } uv0.weapon_property_133[66028] = { reload_max = 2827, damage = 124, base = 66020, id = 66028, name = "厌战技能LV8", bullet_ID = { 19982 } } uv0.weapon_property_133[66029] = { reload_max = 2760, damage = 138, base = 66020, id = 66029, name = "厌战技能LV9", bullet_ID = { 19982 } } uv0.weapon_property_133[66030] = { reload_max = 2692, damage = 154, base = 66020, id = 66030, name = "厌战技能LV10", bullet_ID = { 19982 } } uv0.weapon_property_133[66040] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "胡德技能LV0-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 35, id = 66040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014 }, barrage_ID = { 199437, 199438 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_133[66041] = { id = 66041, name = "胡德技能LV1-PVP", damage = 62, base = 66040 } uv0.weapon_property_133[66042] = { id = 66042, name = "胡德技能LV2-PVP", damage = 74, base = 66040 } uv0.weapon_property_133[66043] = { id = 66043, name = "胡德技能LV3-PVP", damage = 86, base = 66040 } uv0.weapon_property_133[66044] = { name = "胡德技能LV4-PVP", damage = 98, base = 66040, id = 66044, barrage_ID = { 199439, 199440 } } uv0.weapon_property_133[66045] = { name = "胡德技能LV5-PVP", damage = 110, base = 66040, id = 66045, barrage_ID = { 199439, 199440 } } uv0.weapon_property_133[66046] = { name = "胡德技能LV6-PVP", damage = 122, base = 66040, id = 66046, barrage_ID = { 199439, 199440 } } uv0.weapon_property_133[66047] = { name = "胡德技能LV7-PVP", damage = 134, base = 66040, id = 66047, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property_133[66048] = { name = "胡德技能LV8-PVP", damage = 146, base = 66040, id = 66048, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property_133[66049] = { name = "胡德技能LV9-PVP", damage = 158, base = 66040, id = 66049, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property_133[66050] = { name = "胡德技能LV10-PVP", damage = 174, base = 66040, id = 66050, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property_133[66060] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "胡德技能LV0-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 25, id = 66060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014 }, barrage_ID = { 199437, 199438 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_133[66061] = { id = 66061, name = "胡德技能LV1-PVE", damage = 62, base = 66060 } uv0.weapon_property_133[66062] = { id = 66062, name = "胡德技能LV2-PVE", damage = 74, base = 66060 } uv0.weapon_property_133[66063] = { id = 66063, name = "胡德技能LV3-PVE", damage = 86, base = 66060 } uv0.weapon_property_133[66064] = { name = "胡德技能LV4-PVE", damage = 98, base = 66060, id = 66064, barrage_ID = { 199439, 199440 } } uv0.weapon_property_133[66065] = { name = "胡德技能LV5-PVE", damage = 110, base = 66060, id = 66065, barrage_ID = { 199439, 199440 } } uv0.weapon_property_133[66066] = { name = "胡德技能LV6-PVE", damage = 122, base = 66060, id = 66066, barrage_ID = { 199439, 199440 } } uv0.weapon_property_133[66067] = { name = "胡德技能LV7-PVE", damage = 134, base = 66060, id = 66067, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property_133[66068] = { name = "胡德技能LV8-PVE", damage = 146, base = 66060, id = 66068, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property_133[66069] = { name = "胡德技能LV9-PVE", damage = 158, base = 66060, id = 66069, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property_133[66070] = { name = "胡德技能LV10-PVE", damage = 174, base = 66060, id = 66070, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property_133[66080] = { action_index = "attack", range = 115, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "宾夕法尼亚技能LV0-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 35, id = 66080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014 }, barrage_ID = { 199400, 199401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_133[66081] = { id = 66081, name = "宾夕法尼亚技能LV1-PVP", damage = 48, base = 66080 } uv0.weapon_property_133[66082] = { id = 66082, name = "宾夕法尼亚技能LV2-PVP", damage = 56, base = 66080 } end()