pg = pg or {} pg.weapon_property_118 = {} function () uv0.weapon_property_118[64591] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家方舟改造紫色枪弹 LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 64591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19344 }, barrage_ID = { 81173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64592] = { id = 64592, name = "皇家方舟改造紫色枪弹 LV2", damage = 43, base = 64591 } uv0.weapon_property_118[64593] = { id = 64593, name = "皇家方舟改造紫色枪弹 LV3", damage = 53, base = 64591 } uv0.weapon_property_118[64594] = { id = 64594, name = "皇家方舟改造紫色枪弹 LV4", damage = 62, base = 64591 } uv0.weapon_property_118[64595] = { id = 64595, name = "皇家方舟改造紫色枪弹 LV5", damage = 72, base = 64591 } uv0.weapon_property_118[64596] = { id = 64596, name = "皇家方舟改造紫色枪弹 LV6", damage = 82, base = 64591 } uv0.weapon_property_118[64597] = { id = 64597, name = "皇家方舟改造紫色枪弹 LV7", damage = 91, base = 64591 } uv0.weapon_property_118[64598] = { id = 64598, name = "皇家方舟改造紫色枪弹 LV8", damage = 101, base = 64591 } uv0.weapon_property_118[64599] = { id = 64599, name = "皇家方舟改造紫色枪弹 LV9", damage = 110, base = 64591 } uv0.weapon_property_118[64600] = { id = 64600, name = "皇家方舟改造紫色枪弹 LV10", damage = 120, base = 64591 } uv0.weapon_property_118[64601] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家方舟改造技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 64601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 64601 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64602] = { name = "皇家方舟改造技能鱼雷机Lv2", damage = 90, base = 64601, id = 64602, bullet_ID = { 64602 } } uv0.weapon_property_118[64603] = { name = "皇家方舟改造技能鱼雷机Lv3", damage = 100, base = 64601, id = 64603, bullet_ID = { 64603 } } uv0.weapon_property_118[64604] = { name = "皇家方舟改造技能鱼雷机Lv4", damage = 120, base = 64601, id = 64604, bullet_ID = { 64604 } } uv0.weapon_property_118[64605] = { name = "皇家方舟改造技能鱼雷机Lv5", damage = 140, base = 64601, id = 64605, bullet_ID = { 64605 } } uv0.weapon_property_118[64606] = { name = "皇家方舟改造技能鱼雷机Lv6", damage = 160, base = 64601, id = 64606, bullet_ID = { 64606 } } uv0.weapon_property_118[64607] = { name = "皇家方舟改造技能鱼雷机Lv7", damage = 180, base = 64601, id = 64607, bullet_ID = { 64607 }, barrage_ID = { 12010 } } uv0.weapon_property_118[64608] = { name = "皇家方舟改造技能鱼雷机Lv8", damage = 200, base = 64601, id = 64608, bullet_ID = { 64608 }, barrage_ID = { 12010 } } uv0.weapon_property_118[64609] = { name = "皇家方舟改造技能鱼雷机Lv9", damage = 220, base = 64601, id = 64609, bullet_ID = { 64609 }, barrage_ID = { 12010 } } uv0.weapon_property_118[64610] = { name = "皇家方舟改造技能鱼雷机Lv10", damage = 240, base = 64601, id = 64610, bullet_ID = { 64610 }, barrage_ID = { 12010 } } uv0.weapon_property_118[64611] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-剑鱼", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 64611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19343 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64612] = { id = 64612, damage = 90, base = 64611 } uv0.weapon_property_118[64613] = { id = 64613, damage = 100, base = 64611 } uv0.weapon_property_118[64614] = { id = 64614, damage = 120, base = 64611 } uv0.weapon_property_118[64615] = { id = 64615, damage = 140, base = 64611 } uv0.weapon_property_118[64616] = { id = 64616, damage = 160, base = 64611 } uv0.weapon_property_118[64617] = { id = 64617, damage = 180, base = 64611 } uv0.weapon_property_118[64618] = { id = 64618, damage = 200, base = 64611 } uv0.weapon_property_118[64619] = { id = 64619, damage = 220, base = 64611 } uv0.weapon_property_118[64620] = { id = 64620, damage = 240, base = 64611 } uv0.weapon_property_118[64621] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英格拉罕技能弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 64621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19346 }, barrage_ID = { 81175 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64622] = { id = 64622, name = "英格拉罕技能弹幕Lv2", damage = 14, base = 64621 } uv0.weapon_property_118[64623] = { id = 64623, name = "英格拉罕技能弹幕Lv3", damage = 15, base = 64621 } uv0.weapon_property_118[64624] = { id = 64624, name = "英格拉罕技能弹幕Lv4", damage = 16, base = 64621 } uv0.weapon_property_118[64625] = { id = 64625, name = "英格拉罕技能弹幕Lv5", damage = 17, base = 64621 } uv0.weapon_property_118[64626] = { id = 64626, name = "英格拉罕技能弹幕Lv6", damage = 18, base = 64621 } uv0.weapon_property_118[64627] = { id = 64627, name = "英格拉罕技能弹幕Lv7", damage = 19, base = 64621 } uv0.weapon_property_118[64628] = { id = 64628, name = "英格拉罕技能弹幕Lv8", damage = 21, base = 64621 } uv0.weapon_property_118[64629] = { id = 64629, name = "英格拉罕技能弹幕Lv9", damage = 23, base = 64621 } uv0.weapon_property_118[64630] = { id = 64630, name = "英格拉罕技能弹幕Lv10", damage = 25, base = 64621 } uv0.weapon_property_118[64631] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鹦鹉螺技能弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 64631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19348 }, barrage_ID = { 81177 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64632] = { id = 64632, name = "鹦鹉螺技能弹幕Lv2", damage = 30, base = 64631 } uv0.weapon_property_118[64633] = { id = 64633, name = "鹦鹉螺技能弹幕Lv3", damage = 33, base = 64631 } uv0.weapon_property_118[64634] = { id = 64634, name = "鹦鹉螺技能弹幕Lv4", damage = 36, base = 64631 } uv0.weapon_property_118[64635] = { id = 64635, name = "鹦鹉螺技能弹幕Lv5", damage = 40, base = 64631 } uv0.weapon_property_118[64636] = { id = 64636, name = "鹦鹉螺技能弹幕Lv6", damage = 44, base = 64631 } uv0.weapon_property_118[64637] = { id = 64637, name = "鹦鹉螺技能弹幕Lv7", damage = 48, base = 64631 } uv0.weapon_property_118[64638] = { id = 64638, name = "鹦鹉螺技能弹幕Lv8", damage = 52, base = 64631 } uv0.weapon_property_118[64639] = { id = 64639, name = "鹦鹉螺技能弹幕Lv9", damage = 56, base = 64631 } uv0.weapon_property_118[64640] = { id = 64640, name = "鹦鹉螺技能弹幕Lv10", damage = 60, base = 64631 } uv0.weapon_property_118[64641] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鹦鹉螺技能弹幕回退Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 64641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19348 }, barrage_ID = { 81178 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64642] = { id = 64642, name = "鹦鹉螺技能弹幕回退Lv1", damage = 30, base = 64641 } uv0.weapon_property_118[64643] = { id = 64643, name = "鹦鹉螺技能弹幕回退Lv1", damage = 33, base = 64641 } uv0.weapon_property_118[64644] = { id = 64644, name = "鹦鹉螺技能弹幕回退Lv1", damage = 36, base = 64641 } uv0.weapon_property_118[64645] = { id = 64645, name = "鹦鹉螺技能弹幕回退Lv1", damage = 40, base = 64641 } uv0.weapon_property_118[64646] = { id = 64646, name = "鹦鹉螺技能弹幕回退Lv1", damage = 44, base = 64641 } uv0.weapon_property_118[64647] = { id = 64647, name = "鹦鹉螺技能弹幕回退Lv1", damage = 48, base = 64641 } uv0.weapon_property_118[64648] = { id = 64648, name = "鹦鹉螺技能弹幕回退Lv1", damage = 52, base = 64641 } uv0.weapon_property_118[64649] = { id = 64649, name = "鹦鹉螺技能弹幕回退Lv1", damage = 56, base = 64641 } uv0.weapon_property_118[64650] = { id = 64650, name = "鹦鹉螺技能弹幕回退Lv1", damage = 60, base = 64641 } uv0.weapon_property_118[65000] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "汉克喵技能弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 65000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1006, 1006 }, barrage_ID = { 65000, 65001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[65001] = { name = "汉克喵技能弹幕2", damage = 28, base = 65000, id = 65001, barrage_ID = { 65002, 65003 } } uv0.weapon_property_118[65010] = { action_index = "", range = 60, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伯克喵大世界地图打击替换战斗内技能弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 65010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 65010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[65011] = { name = "伯克喵大世界地图打击替换战斗内技能弹幕2", damage = 28, base = 65010, id = 65011, barrage_ID = { 65011 } } end()