pg = pg or {} pg.weapon_property_114 = {} function () uv0.weapon_property_114[64335] = { id = 64335, damage = 134, base = 64331 } uv0.weapon_property_114[64336] = { id = 64336, damage = 155, base = 64331 } uv0.weapon_property_114[64337] = { id = 64337, damage = 176, base = 64331 } uv0.weapon_property_114[64338] = { id = 64338, damage = 197, base = 64331 } uv0.weapon_property_114[64339] = { id = 64339, damage = 218, base = 64331 } uv0.weapon_property_114[64340] = { id = 64340, damage = 239, base = 64331 } uv0.weapon_property_114[64341] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥古斯特AP火箭机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 64341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 64341 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_114[64342] = { reload_max = 2035, damage = 1, base = 64341, id = 64342, name = "奥古斯特AP火箭机Lv2", bullet_ID = { 64342 } } uv0.weapon_property_114[64343] = { reload_max = 2000, damage = 1, base = 64341, id = 64343, name = "奥古斯特AP火箭机Lv3", bullet_ID = { 64343 } } uv0.weapon_property_114[64344] = { reload_max = 1965, damage = 1, base = 64341, id = 64344, name = "奥古斯特AP火箭机Lv4", bullet_ID = { 64344 } } uv0.weapon_property_114[64345] = { reload_max = 1930, damage = 1, base = 64341, id = 64345, name = "奥古斯特AP火箭机Lv5", expose = 5, bullet_ID = { 64345 } } uv0.weapon_property_114[64346] = { reload_max = 1895, damage = 1, base = 64341, id = 64346, name = "奥古斯特AP火箭机Lv6", expose = 5, bullet_ID = { 64346 } } uv0.weapon_property_114[64347] = { reload_max = 1860, damage = 1, base = 64341, id = 64347, name = "奥古斯特AP火箭机Lv7", expose = 5, bullet_ID = { 64347 } } uv0.weapon_property_114[64348] = { reload_max = 1825, damage = 1, base = 64341, id = 64348, name = "奥古斯特AP火箭机Lv8", expose = 5, bullet_ID = { 64348 } } uv0.weapon_property_114[64349] = { reload_max = 1790, damage = 1, base = 64341, id = 64349, name = "奥古斯特AP火箭机Lv9", expose = 5, bullet_ID = { 64349 } } uv0.weapon_property_114[64350] = { reload_max = 1755, damage = 1, base = 64341, id = 64350, name = "奥古斯特AP火箭机Lv10", expose = 5, bullet_ID = { 64350 } } uv0.weapon_property_114[64351] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -15, shakescreen = 0, name = "奥古斯特AP火箭弹 x 4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 64351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19316 }, barrage_ID = { 81123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_114[64352] = { id = 64352, damage = 46, base = 64351 } uv0.weapon_property_114[64353] = { id = 64353, damage = 58, base = 64351 } uv0.weapon_property_114[64354] = { id = 64354, damage = 70, base = 64351 } uv0.weapon_property_114[64355] = { id = 64355, damage = 82, base = 64351 } uv0.weapon_property_114[64356] = { id = 64356, damage = 94, base = 64351 } uv0.weapon_property_114[64357] = { id = 64357, damage = 106, base = 64351 } uv0.weapon_property_114[64358] = { id = 64358, damage = 118, base = 64351 } uv0.weapon_property_114[64359] = { id = 64359, damage = 130, base = 64351 } uv0.weapon_property_114[64360] = { id = 64360, damage = 142, base = 64351 } uv0.weapon_property_114[64361] = { action_index = "attack", range = 200, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白龙斩击技能Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 64361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19317, 19318 }, barrage_ID = { 81138, 81139 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_114[64362] = { id = 64362, name = "白龙斩击技能Lv2", damage = 24, base = 64361 } uv0.weapon_property_114[64363] = { id = 64363, name = "白龙斩击技能Lv3", damage = 36, base = 64361 } uv0.weapon_property_114[64364] = { id = 64364, name = "白龙斩击技能Lv4", damage = 43, base = 64361 } uv0.weapon_property_114[64365] = { id = 64365, name = "白龙斩击技能Lv5", damage = 50, base = 64361 } uv0.weapon_property_114[64366] = { id = 64366, name = "白龙斩击技能Lv6", damage = 57, base = 64361 } uv0.weapon_property_114[64367] = { id = 64367, name = "白龙斩击技能Lv7", damage = 64, base = 64361 } uv0.weapon_property_114[64368] = { id = 64368, name = "白龙斩击技能Lv8", damage = 71, base = 64361 } uv0.weapon_property_114[64369] = { id = 64369, name = "白龙斩击技能Lv9", damage = 78, base = 64361 } uv0.weapon_property_114[64370] = { id = 64370, name = "白龙斩击技能Lv10", damage = 85, base = 64361 } uv0.weapon_property_114[64371] = { action_index = "attack_main", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白龙缠绕光弹+火焰式神技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 360, damage = 12, corrected = 100, min_range = 35, id = 64371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19319, 19320 }, barrage_ID = { 81136, 81137 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_114[64372] = { id = 64372, name = "白龙缠绕光弹+火焰式神技能LV2", damage = 24, base = 64371 } uv0.weapon_property_114[64373] = { id = 64373, name = "白龙缠绕光弹+火焰式神技能LV3", damage = 36, base = 64371 } uv0.weapon_property_114[64374] = { id = 64374, name = "白龙缠绕光弹+火焰式神技能LV4", damage = 43, base = 64371 } uv0.weapon_property_114[64375] = { id = 64375, name = "白龙缠绕光弹+火焰式神技能LV5", damage = 50, base = 64371 } uv0.weapon_property_114[64376] = { id = 64376, name = "白龙缠绕光弹+火焰式神技能LV6", damage = 57, base = 64371 } uv0.weapon_property_114[64377] = { id = 64377, name = "白龙缠绕光弹+火焰式神技能LV7", damage = 64, base = 64371 } uv0.weapon_property_114[64378] = { id = 64378, name = "白龙缠绕光弹+火焰式神技能LV8", damage = 71, base = 64371 } uv0.weapon_property_114[64379] = { id = 64379, name = "白龙缠绕光弹+火焰式神技能LV9", damage = 78, base = 64371 } uv0.weapon_property_114[64380] = { id = 64380, name = "白龙缠绕光弹+火焰式神技能LV10", damage = 85, base = 64371 } uv0.weapon_property_114[64381] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "埃吉尔技能弹幕平射穿甲LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 64381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19321, 19321 }, barrage_ID = { 81124, 81125 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_114[64382] = { id = 64382, name = "埃吉尔技能弹幕平射穿甲LV2", damage = 24, base = 64381 } uv0.weapon_property_114[64383] = { id = 64383, name = "埃吉尔技能弹幕平射穿甲LV3", damage = 26, base = 64381 } uv0.weapon_property_114[64384] = { id = 64384, name = "埃吉尔技能弹幕平射穿甲LV4", damage = 28, base = 64381 } uv0.weapon_property_114[64385] = { id = 64385, name = "埃吉尔技能弹幕平射穿甲LV5", damage = 30, base = 64381 } uv0.weapon_property_114[64386] = { id = 64386, name = "埃吉尔技能弹幕平射穿甲LV6", damage = 32, base = 64381 } uv0.weapon_property_114[64387] = { id = 64387, name = "埃吉尔技能弹幕平射穿甲LV7", damage = 34, base = 64381 } uv0.weapon_property_114[64388] = { id = 64388, name = "埃吉尔技能弹幕平射穿甲LV8", damage = 36, base = 64381 } uv0.weapon_property_114[64389] = { id = 64389, name = "埃吉尔技能弹幕平射穿甲LV9", damage = 38, base = 64381 } uv0.weapon_property_114[64390] = { id = 64390, name = "埃吉尔技能弹幕平射穿甲LV10", damage = 40, base = 64381 } uv0.weapon_property_114[64391] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "埃吉尔技能跨射子弹Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 64391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19322 }, barrage_ID = { 81126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_114[64392] = { id = 64392, name = "埃吉尔技能跨射子弹Lv2", damage = 38, base = 64391 } uv0.weapon_property_114[64393] = { id = 64393, name = "埃吉尔技能跨射子弹Lv3", damage = 40, base = 64391 } uv0.weapon_property_114[64394] = { id = 64394, name = "埃吉尔技能跨射子弹Lv4", damage = 42, base = 64391 } uv0.weapon_property_114[64395] = { id = 64395, name = "埃吉尔技能跨射子弹Lv5", damage = 46, base = 64391 } uv0.weapon_property_114[64396] = { id = 64396, name = "埃吉尔技能跨射子弹Lv6", damage = 48, base = 64391 } uv0.weapon_property_114[64397] = { name = "埃吉尔技能跨射子弹Lv7", damage = 50, base = 64391, id = 64397, barrage_ID = { 81127 } } uv0.weapon_property_114[64398] = { name = "埃吉尔技能跨射子弹Lv8", damage = 52, base = 64391, id = 64398, barrage_ID = { 81127 } } end()