pg = pg or {} pg.weapon_property_107 = {} function () uv0.weapon_property_107[60234] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79131, 79132, 79132 }, barrage_ID = { 79131, 79133, 79134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60235] = { name = "雪风弹幕展示II", damage = 12, base = 60234, id = 60235, barrage_ID = { 79132, 79133, 79134 } } uv0.weapon_property_107[60236] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79122, 79121, 79121 }, barrage_ID = { 70023, 79121, 79122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60237] = { name = "夕立弹幕展示II", damage = 12, base = 60236, id = 60237, barrage_ID = { 70024, 79121, 79122 } } uv0.weapon_property_107[60238] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "江风弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60238, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79281, 79281, 79281, 79282 }, barrage_ID = { 79281, 79282, 79283, 79287 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60239] = { name = "江风弹幕展示II", damage = 12, base = 60238, id = 60239, barrage_ID = { 79284, 79285, 79286, 79287 } } uv0.weapon_property_107[60241] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-贝露I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60242] = { id = 60242, name = "航空攻击展示-贝露II", base = 60241, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_107[60243] = { id = 60243, name = "航空攻击展示-贝露III", base = 60241, barrage_ID = { 1512, 1511, 1511 } } uv0.weapon_property_107[60251] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-翡绿之心I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60252] = { id = 60252, name = "航空攻击展示-翡绿之心II", base = 60251, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_107[60253] = { id = 60253, name = "航空攻击展示-翡绿之心III", base = 60251, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_107[60261] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-胡蜂I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60262] = { id = 60262, name = "航空攻击展示-胡蜂II", base = 60261, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_107[60263] = { id = 60263, name = "航空攻击展示-胡蜂III", base = 60261, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_107[60271] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-胜利I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200, 29000, 18100 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60272] = { id = 60272, name = "航空攻击展示-胜利II", base = 60271, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property_107[60273] = { id = 60273, name = "航空攻击展示-胜利III", base = 60271, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_107[60281] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-飞鹰I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60282] = { id = 60282, name = "航空攻击展示-飞鹰II", base = 60281, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property_107[60283] = { id = 60283, name = "航空攻击展示-飞鹰III", base = 60281, barrage_ID = { 1511, 1512, 1511 } } uv0.weapon_property_107[60291] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-隼鹰I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60292] = { id = 60292, name = "航空攻击展示-隼鹰II", base = 60291, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_107[60293] = { id = 60293, name = "航空攻击展示-隼鹰III", base = 60291, barrage_ID = { 1511, 1511, 1512 } } uv0.weapon_property_107[60301] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z46弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79211, 79211, 79211, 79211, 79212, 79212 }, barrage_ID = { 79211, 79212, 79213, 79214, 79219, 79220 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60302] = { name = "Z46弹幕展示II", damage = 12, base = 60301, id = 60302, barrage_ID = { 79215, 79216, 79217, 79218, 79219, 79220 } } uv0.weapon_property_107[60303] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凯旋弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79331, 79331, 79332, 79332, 79333, 79333, 79334 }, barrage_ID = { 80461, 80462, 80463, 80464, 80465, 80466, 80473 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60304] = { name = "凯旋弹幕展示II", damage = 12, base = 60303, id = 60304, barrage_ID = { 80467, 80468, 80469, 80470, 80471, 80472, 80474 } } uv0.weapon_property_107[60311] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-半人马I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27300, 27300, 18100 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60312] = { id = 60312, name = "航空攻击展示-半人马II", base = 60311, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_107[60313] = { id = 60313, name = "航空攻击展示-半人马III", base = 60311, barrage_ID = { 1511, 1511, 1513 } } uv0.weapon_property_107[60321] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-埃塞克斯I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60322] = { id = 60322, name = "航空攻击展示-埃塞克斯II", base = 60321, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_107[60323] = { id = 60323, name = "航空攻击展示-埃塞克斯III", base = 60321, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_107[60331] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-大凤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60332] = { id = 60332, name = "航空攻击展示-大凤II", base = 60331, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property_107[60333] = { id = 60333, name = "航空攻击展示-大凤III", base = 60331, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_107[60341] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-芙米露露I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 19000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60342] = { id = 60342, name = "航空攻击展示-芙米露露II", base = 60341, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_107[60343] = { id = 60343, name = "航空攻击展示-芙米露露III", base = 60341, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_107[60351] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-乌璐露I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 39000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60352] = { id = 60352, name = "航空攻击展示-乌璐露II", base = 60351, barrage_ID = { 1511, 1511 } } uv0.weapon_property_107[60353] = { id = 60353, name = "航空攻击展示-乌璐露III", base = 60351, barrage_ID = { 1512, 1512 } } uv0.weapon_property_107[60361] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-萨拉娜I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60362] = { id = 60362, name = "航空攻击展示-萨拉娜II", base = 60361, barrage_ID = { 1511, 1511 } } uv0.weapon_property_107[60363] = { id = 60363, name = "航空攻击展示-萨拉娜III", base = 60361, barrage_ID = { 1512, 1512 } } uv0.weapon_property_107[60371] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-龙骧I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60372] = { id = 60372, name = "航空攻击展示-龙骧II", base = 60371, barrage_ID = { 1511, 1511 } } uv0.weapon_property_107[60373] = { id = 60373, name = "航空攻击展示-龙骧III", base = 60371, barrage_ID = { 1512, 1512 } } uv0.weapon_property_107[60381] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-追赶者I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 28000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60382] = { id = 60382, name = "航空攻击展示-追赶者II", base = 60381, barrage_ID = { 1511, 1511 } } uv0.weapon_property_107[60383] = { id = 60383, name = "航空攻击展示-追赶者III", base = 60381, barrage_ID = { 1512, 1512 } } uv0.weapon_property_107[60391] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-独立I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300, 18100 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60392] = { id = 60392, name = "航空攻击展示-独立II", base = 60391, barrage_ID = { 1511, 1511 } } uv0.weapon_property_107[60393] = { id = 60393, name = "航空攻击展示-独立III", base = 60391, barrage_ID = { 1512, 1512 } } uv0.weapon_property_107[60401] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-爱酱I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60402] = { id = 60402, name = "航空攻击展示-爱酱II", base = 60401, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property_107[60403] = { id = 60403, name = "航空攻击展示-爱酱III", base = 60401, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_107[60411] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-小齐柏林I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000, 49000 }, barrage_ID = { 1511, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60412] = { id = 60412, name = "航空攻击展示-小齐柏林II", base = 60411, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_107[60413] = { id = 60413, name = "航空攻击展示-小齐柏林III", base = 60411, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_107[60421] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-可畏I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 28300, 28300 }, barrage_ID = { 1510, 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_107[60422] = { id = 60422, name = "航空攻击展示-可畏II", base = 60421, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_107[60423] = { id = 60423, name = "航空攻击展示-可畏III", base = 60421, barrage_ID = { 1511, 1512, 1512 } } end()