pg = pg or {} pg.weapon_property_106 = {} function () uv0.weapon_property_106[60022] = { id = 60022, name = "航空攻击展示-兰利II", base = 60021, barrage_ID = { 1512, 1512, 1510 } } uv0.weapon_property_106[60023] = { id = 60023, name = "航空攻击展示-兰利III", base = 60021, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60031] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-列克星敦I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60032] = { id = 60032, name = "航空攻击展示-列克星敦II", base = 60031, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60033] = { id = 60033, name = "航空攻击展示-列克星敦III", base = 60031, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60041] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-萨拉托加I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60042] = { id = 60042, name = "航空攻击展示-萨拉托加II", base = 60041, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60043] = { id = 60043, name = "航空攻击展示-萨拉托加III", base = 60041, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60051] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-突击者I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18120, 19200, 19000 }, barrage_ID = { 1510, 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60052] = { id = 60052, name = "航空攻击展示-突击者II", base = 60051, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60053] = { id = 60053, name = "航空攻击展示-突击者III", base = 60051, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60061] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-约克城I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60062] = { id = 60062, name = "航空攻击展示-约克城II", base = 60061, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_106[60063] = { id = 60063, name = "航空攻击展示-约克城III", base = 60061, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60071] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-企业I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60072] = { id = 60072, name = "航空攻击展示-企业II", base = 60071, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_106[60073] = { id = 60073, name = "航空攻击展示-企业III", base = 60071, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60081] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-大黄蜂I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60082] = { id = 60082, name = "航空攻击展示-大黄蜂II", base = 60081, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_106[60083] = { id = 60083, name = "航空攻击展示-大黄蜂III", base = 60081, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60091] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-竞技神I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000, 28000 }, barrage_ID = { 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60092] = { id = 60092, name = "航空攻击展示-竞技神II", base = 60091, barrage_ID = { 1512, 1512 } } uv0.weapon_property_106[60101] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-皇家方舟I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000, 28000, 29000 }, barrage_ID = { 1511, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60102] = { id = 60102, name = "航空攻击展示-皇家方舟II", base = 60101, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60103] = { id = 60103, name = "航空攻击展示-皇家方舟III", base = 60101, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60111] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-光辉I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 27000, 28000 }, barrage_ID = { 1511, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60112] = { id = 60112, name = "航空攻击展示-光辉II", base = 60111, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60113] = { id = 60113, name = "航空攻击展示-光辉III", base = 60111, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60121] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-祥凤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000, 38000 }, barrage_ID = { 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60122] = { id = 60122, name = "航空攻击展示-祥凤II", base = 60121, barrage_ID = { 1511, 1511 } } uv0.weapon_property_106[60123] = { id = 60123, name = "航空攻击展示-祥凤III", base = 60121, barrage_ID = { 1512, 1512 } } uv0.weapon_property_106[60131] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-赤城I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60132] = { id = 60132, name = "航空攻击展示-赤城II", base = 60131, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property_106[60133] = { id = 60133, name = "航空攻击展示-赤城III", base = 60131, barrage_ID = { 1512, 1511, 1512 } } uv0.weapon_property_106[60141] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-加贺I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60142] = { id = 60142, name = "航空攻击展示-加贺II", base = 60141, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property_106[60143] = { id = 60143, name = "航空攻击展示-加贺III", base = 60141, barrage_ID = { 1512, 1511, 1512 } } uv0.weapon_property_106[60151] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-苍龙I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60152] = { id = 60152, name = "航空攻击展示-苍龙II", base = 60151, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_106[60153] = { id = 60153, name = "航空攻击展示-苍龙III", base = 60151, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60161] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-飞龙I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60162] = { id = 60162, name = "航空攻击展示-飞龙II", base = 60161, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property_106[60163] = { id = 60163, name = "航空攻击展示-飞龙III", base = 60161, barrage_ID = { 1512, 1511, 1512 } } uv0.weapon_property_106[60171] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-独角兽I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 28000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60172] = { id = 60172, name = "航空攻击展示-独角兽II", base = 60171, barrage_ID = { 1511, 1511 } } uv0.weapon_property_106[60173] = { id = 60173, name = "航空攻击展示-独角兽III", base = 60171, barrage_ID = { 1512, 1512 } } uv0.weapon_property_106[60181] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-凤翔I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60182] = { id = 60182, name = "航空攻击展示-凤翔II", base = 60181, barrage_ID = { 1511, 1511 } } uv0.weapon_property_106[60183] = { id = 60183, name = "航空攻击展示-凤翔III", base = 60181, barrage_ID = { 1512, 1512 } } uv0.weapon_property_106[60191] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-齐柏林伯爵I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000, 49000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60192] = { id = 60192, name = "航空攻击展示-齐柏林伯爵II", base = 60191, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60193] = { id = 60193, name = "航空攻击展示-齐柏林伯爵III", base = 60191, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60201] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-翔鹤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60202] = { id = 60202, name = "航空攻击展示-翔鹤II", base = 60201, barrage_ID = { 1510, 1510, 1512 } } uv0.weapon_property_106[60203] = { id = 60203, name = "航空攻击展示-翔鹤III", base = 60201, barrage_ID = { 1511, 1511, 1513 } } uv0.weapon_property_106[60211] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-瑞鹤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60212] = { id = 60212, name = "航空攻击展示-瑞鹤II", base = 60211, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property_106[60213] = { id = 60213, name = "航空攻击展示-瑞鹤III", base = 60211, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60221] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-光荣I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200, 28000, 28000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60222] = { id = 60222, name = "航空攻击展示-光荣II", base = 60221, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60223] = { id = 60223, name = "航空攻击展示-光荣III", base = 60221, barrage_ID = { 1512, 1511, 1511 } } uv0.weapon_property_106[60231] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈焰崩袭展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 60231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19909 }, barrage_ID = { 80311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60232] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蕾丝狂舞展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 60232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80341, 80345, 80349 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60233] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "众神之怒·雪崩雷震展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 60233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19913, 19914 }, barrage_ID = { 80371, 80361 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()