pg = pg or {} pg.weapon_property_105 = {} function () uv0.weapon_property_105[59773] = { id = 59773, reload_max = 45, damage = 26, base = 59760 } uv0.weapon_property_105[59780] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2x 20mm Type 99 Cannon", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 59780, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 169, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_105[59781] = { id = 59781, reload_max = 166, damage = 25, base = 59780 } uv0.weapon_property_105[59782] = { id = 59782, reload_max = 163, damage = 27, base = 59780 } uv0.weapon_property_105[59783] = { id = 59783, reload_max = 158, damage = 29, base = 59780 } uv0.weapon_property_105[59784] = { id = 59784, reload_max = 156, damage = 31, base = 59780 } uv0.weapon_property_105[59785] = { id = 59785, reload_max = 152, damage = 33, base = 59780 } uv0.weapon_property_105[59786] = { id = 59786, reload_max = 149, damage = 35, base = 59780 } uv0.weapon_property_105[59787] = { id = 59787, reload_max = 146, damage = 37, base = 59780 } uv0.weapon_property_105[59788] = { id = 59788, reload_max = 141, damage = 39, base = 59780 } uv0.weapon_property_105[59789] = { id = 59789, reload_max = 138, damage = 41, base = 59780 } uv0.weapon_property_105[59790] = { id = 59790, reload_max = 135, damage = 43, base = 59780 } uv0.weapon_property_105[59791] = { id = 59791, reload_max = 135, damage = 45, base = 59780 } uv0.weapon_property_105[59792] = { id = 59792, reload_max = 135, damage = 47, base = 59780 } uv0.weapon_property_105[59793] = { id = 59793, reload_max = 135, damage = 51, base = 59780 } uv0.weapon_property_105[59800] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2x 30mm Cannon", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 59800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 179, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_105[59801] = { id = 59801, reload_max = 176, damage = 41, base = 59800 } uv0.weapon_property_105[59802] = { id = 59802, reload_max = 173, damage = 44, base = 59800 } uv0.weapon_property_105[59803] = { id = 59803, reload_max = 168, damage = 47, base = 59800 } uv0.weapon_property_105[59804] = { id = 59804, reload_max = 166, damage = 51, base = 59800 } uv0.weapon_property_105[59805] = { id = 59805, reload_max = 162, damage = 54, base = 59800 } uv0.weapon_property_105[59806] = { id = 59806, reload_max = 159, damage = 57, base = 59800 } uv0.weapon_property_105[59807] = { id = 59807, reload_max = 156, damage = 60, base = 59800 } uv0.weapon_property_105[59808] = { id = 59808, reload_max = 151, damage = 64, base = 59800 } uv0.weapon_property_105[59809] = { id = 59809, reload_max = 148, damage = 67, base = 59800 } uv0.weapon_property_105[59810] = { id = 59810, reload_max = 145, damage = 70, base = 59800 } uv0.weapon_property_105[59811] = { id = 59811, reload_max = 145, damage = 73, base = 59800 } uv0.weapon_property_105[59812] = { id = 59812, reload_max = 145, damage = 77, base = 59800 } uv0.weapon_property_105[59813] = { id = 59813, reload_max = 145, damage = 83, base = 59800 } uv0.weapon_property_105[59820] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1x MG151 20mm Cannon", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 59820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 146, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_105[59821] = { id = 59821, reload_max = 144, damage = 11, base = 59820 } uv0.weapon_property_105[59822] = { id = 59822, reload_max = 142, damage = 12, base = 59820 } uv0.weapon_property_105[59823] = { id = 59823, reload_max = 139, damage = 13, base = 59820 } uv0.weapon_property_105[59824] = { id = 59824, reload_max = 137, damage = 14, base = 59820 } uv0.weapon_property_105[59825] = { id = 59825, reload_max = 135, damage = 15, base = 59820 } uv0.weapon_property_105[59826] = { id = 59826, reload_max = 133, damage = 16, base = 59820 } uv0.weapon_property_105[59827] = { id = 59827, reload_max = 129, damage = 17, base = 59820 } uv0.weapon_property_105[59828] = { id = 59828, reload_max = 127, damage = 18, base = 59820 } uv0.weapon_property_105[59829] = { id = 59829, reload_max = 125, damage = 19, base = 59820 } uv0.weapon_property_105[59830] = { id = 59830, reload_max = 123, damage = 20, base = 59820 } uv0.weapon_property_105[59831] = { id = 59831, reload_max = 123, damage = 21, base = 59820 } uv0.weapon_property_105[59832] = { id = 59832, reload_max = 123, damage = 22, base = 59820 } uv0.weapon_property_105[59833] = { id = 59833, reload_max = 123, damage = 24, base = 59820 } uv0.weapon_property_105[59840] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "4x AP Rocket", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 59840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2131 }, barrage_ID = { 2221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_105[59841] = { id = 59841, damage = 115, base = 59840 } uv0.weapon_property_105[59842] = { id = 59842, damage = 120, base = 59840 } uv0.weapon_property_105[59843] = { id = 59843, damage = 125, base = 59840 } uv0.weapon_property_105[59844] = { id = 59844, damage = 130, base = 59840 } uv0.weapon_property_105[59845] = { id = 59845, damage = 135, base = 59840 } uv0.weapon_property_105[59846] = { id = 59846, damage = 140, base = 59840 } uv0.weapon_property_105[59847] = { id = 59847, damage = 145, base = 59840 } uv0.weapon_property_105[59848] = { id = 59848, damage = 150, base = 59840 } uv0.weapon_property_105[59849] = { id = 59849, damage = 155, base = 59840 } uv0.weapon_property_105[59850] = { id = 59850, damage = 160, base = 59840 } uv0.weapon_property_105[59851] = { id = 59851, damage = 166, base = 59840 } uv0.weapon_property_105[59852] = { id = 59852, damage = 176, base = 59840 } uv0.weapon_property_105[59853] = { id = 59853, damage = 189, base = 59840 } uv0.weapon_property_105[60001] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-长岛I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_105[60002] = { id = 60002, name = "航空攻击展示-长岛II", base = 60001, barrage_ID = { 1511, 1511 } } uv0.weapon_property_105[60003] = { id = 60003, name = "航空攻击展示-长岛III", base = 60001, barrage_ID = { 1512, 1512 } } uv0.weapon_property_105[60011] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-博格I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_105[60012] = { id = 60012, name = "航空攻击展示-博格II", base = 60011, barrage_ID = { 1511, 1511 } } uv0.weapon_property_105[60013] = { id = 60013, name = "航空攻击展示-博格III", base = 60011, barrage_ID = { 1512, 1512 } } uv0.weapon_property_105[60021] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-兰利I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 17000, 19000 }, barrage_ID = { 1511, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()