pg = pg or {} pg.weapon_property_104 = {} function () uv0.weapon_property_104[59685] = { id = 59685, damage = 139, base = 59680 } uv0.weapon_property_104[59686] = { id = 59686, damage = 159, base = 59680 } uv0.weapon_property_104[59687] = { id = 59687, damage = 177, base = 59680 } uv0.weapon_property_104[59688] = { id = 59688, damage = 197, base = 59680 } uv0.weapon_property_104[59689] = { id = 59689, damage = 215, base = 59680 } uv0.weapon_property_104[59690] = { id = 59690, damage = 235, base = 59680 } uv0.weapon_property_104[59691] = { id = 59691, damage = 244, base = 59680 } uv0.weapon_property_104[59692] = { id = 59692, damage = 259, base = 59680 } uv0.weapon_property_104[59693] = { id = 59693, damage = 277, base = 59680 } uv0.weapon_property_104[59700] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x Torpedo-Iron Blood", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 59700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117, 2117 }, barrage_ID = { 2145, 2146 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_104[59701] = { id = 59701, damage = 66, base = 59700 } uv0.weapon_property_104[59702] = { id = 59702, damage = 86, base = 59700 } uv0.weapon_property_104[59703] = { id = 59703, damage = 107, base = 59700 } uv0.weapon_property_104[59704] = { id = 59704, damage = 128, base = 59700 } uv0.weapon_property_104[59705] = { id = 59705, damage = 149, base = 59700 } uv0.weapon_property_104[59706] = { id = 59706, damage = 170, base = 59700 } uv0.weapon_property_104[59707] = { id = 59707, damage = 191, base = 59700 } uv0.weapon_property_104[59708] = { id = 59708, damage = 212, base = 59700 } uv0.weapon_property_104[59709] = { id = 59709, damage = 233, base = 59700 } uv0.weapon_property_104[59710] = { id = 59710, damage = 254, base = 59700 } uv0.weapon_property_104[59711] = { id = 59711, damage = 264, base = 59700 } uv0.weapon_property_104[59712] = { id = 59712, damage = 279, base = 59700 } uv0.weapon_property_104[59713] = { id = 59713, damage = 300, base = 59700 } uv0.weapon_property_104[59720] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 7.92mm MG Cannon", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 59720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 59, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_104[59721] = { id = 59721, reload_max = 58, damage = 7, base = 59720 } uv0.weapon_property_104[59722] = { id = 59722, reload_max = 57, damage = 8, base = 59720 } uv0.weapon_property_104[59723] = { id = 59723, reload_max = 56, damage = 9, base = 59720 } uv0.weapon_property_104[59724] = { id = 59724, reload_max = 55, damage = 10, base = 59720 } uv0.weapon_property_104[59725] = { id = 59725, reload_max = 54, damage = 11, base = 59720 } uv0.weapon_property_104[59726] = { id = 59726, reload_max = 52, damage = 12, base = 59720 } uv0.weapon_property_104[59727] = { id = 59727, reload_max = 50, damage = 13, base = 59720 } uv0.weapon_property_104[59728] = { id = 59728, reload_max = 48, damage = 14, base = 59720 } uv0.weapon_property_104[59729] = { id = 59729, reload_max = 46, damage = 15, base = 59720 } uv0.weapon_property_104[59730] = { id = 59730, reload_max = 44, damage = 16, base = 59720 } uv0.weapon_property_104[59731] = { id = 59731, reload_max = 44, damage = 17, base = 59720 } uv0.weapon_property_104[59732] = { id = 59732, reload_max = 44, damage = 18, base = 59720 } uv0.weapon_property_104[59733] = { id = 59733, reload_max = 44, damage = 19, base = 59720 } uv0.weapon_property_104[59740] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "7 x 12.7mm Cannon", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 59740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 154, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_104[59741] = { id = 59741, reload_max = 150, damage = 31, base = 59740 } uv0.weapon_property_104[59742] = { id = 59742, reload_max = 148, damage = 36, base = 59740 } uv0.weapon_property_104[59743] = { id = 59743, reload_max = 145, damage = 39, base = 59740 } uv0.weapon_property_104[59744] = { id = 59744, reload_max = 141, damage = 45, base = 59740 } uv0.weapon_property_104[59745] = { id = 59745, reload_max = 138, damage = 48, base = 59740 } uv0.weapon_property_104[59746] = { id = 59746, reload_max = 135, damage = 51, base = 59740 } uv0.weapon_property_104[59747] = { id = 59747, reload_max = 132, damage = 57, base = 59740 } uv0.weapon_property_104[59748] = { id = 59748, reload_max = 129, damage = 60, base = 59740 } uv0.weapon_property_104[59749] = { id = 59749, reload_max = 126, damage = 65, base = 59740 } uv0.weapon_property_104[59750] = { id = 59750, reload_max = 122, damage = 69, base = 59740 } uv0.weapon_property_104[59751] = { id = 59751, reload_max = 122, damage = 72, base = 59740 } uv0.weapon_property_104[59752] = { id = 59752, reload_max = 122, damage = 76, base = 59740 } uv0.weapon_property_104[59753] = { id = 59753, reload_max = 122, damage = 81, base = 59740 } uv0.weapon_property_104[59760] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.92mm MGCannon", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 59760, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_104[59761] = { id = 59761, reload_max = 59, damage = 12, base = 59760 } uv0.weapon_property_104[59762] = { id = 59762, reload_max = 58, damage = 13, base = 59760 } uv0.weapon_property_104[59763] = { id = 59763, reload_max = 57, damage = 14, base = 59760 } uv0.weapon_property_104[59764] = { id = 59764, reload_max = 56, damage = 15, base = 59760 } uv0.weapon_property_104[59765] = { id = 59765, reload_max = 55, damage = 16, base = 59760 } uv0.weapon_property_104[59766] = { id = 59766, reload_max = 53, damage = 17, base = 59760 } uv0.weapon_property_104[59767] = { id = 59767, reload_max = 51, damage = 18, base = 59760 } uv0.weapon_property_104[59768] = { id = 59768, reload_max = 49, damage = 19, base = 59760 } uv0.weapon_property_104[59769] = { id = 59769, reload_max = 47, damage = 20, base = 59760 } uv0.weapon_property_104[59770] = { id = 59770, reload_max = 45, damage = 22, base = 59760 } uv0.weapon_property_104[59771] = { id = 59771, reload_max = 45, damage = 23, base = 59760 } uv0.weapon_property_104[59772] = { id = 59772, reload_max = 45, damage = 24, base = 59760 } end()