pg = pg or {}
pg.skill_data_template = {
{
desc_get = "",
name = "战列底座用",
type = 0,
max_level = 0,
desc = "",
id = 1,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
{
desc_get = "",
name = "战列底座用",
type = 0,
max_level = 0,
desc = "",
id = 2,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[10] = {
desc_get = "",
name = "Repair Ⅰ",
type = 0,
max_level = 0,
desc = "Recovers 6 HP every 5s. Effect does not stack.",
id = 10,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[11] = {
desc_get = "",
name = "Repair Ⅱ",
type = 0,
max_level = 0,
desc = "Recovers 10 HP every 5s. Effect does not stack.",
id = 11,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[12] = {
desc_get = "",
name = "Repair Ⅲ",
type = 0,
max_level = 0,
desc = "Recovers 15 HP every 5s. Effect does not stack.",
id = 12,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[13] = {
desc_get = "",
name = "Repair Ⅲ",
type = 0,
max_level = 0,
desc = "Recovers 20 HP every 5s. Effect does not stack.",
id = 13,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[14] = {
desc_get = "",
name = "Universal Bulin",
type = 3,
max_level = 1,
desc = "Can be used as material to Limit Break Elite (or below) ships.",
id = 14,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[15] = {
desc_get = "",
name = "Prototype Bulin MKII",
type = 3,
max_level = 1,
desc = "Can be used as material to Limit Break Super Rare ships.",
id = 15,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[16] = {
desc_get = "",
name = "Specialized Bulin Custom MKIII ",
type = 3,
max_level = 1,
desc = "Can be used as material to Limit Break all Ultra Rare (UR) ships. ",
id = 16,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[340] = {
desc_get = "",
name = "航母空袭降低隐蔽恢复速率",
type = 0,
max_level = 0,
desc = "空袭后12秒内,隐蔽速率恢复速度降低3点/秒",
id = 340,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[374] = {
desc_get = "",
name = "雷驱增益降低鱼雷散布界",
type = 0,
max_level = 0,
desc = "雷击型驱逐舰满破额外增益,降低鱼雷散布界范围,大世界战损状态不移除",
id = 374,
system_transform = {},
world_death_mark = {
0
},
desc_get_add = {},
desc_add = {}
},
[1001] = {
desc_get = "",
name = "Artillery Command: Destroyers",
type = 3,
max_level = 10,
desc = "Increases the FP of all DDs in your fleet by $1. Does not stack with the same skill.",
id = 1001,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1002] = {
desc_get = "",
name = "Artillery Command: Cruisers",
type = 3,
max_level = 10,
desc = "Increases the FP of all Cruisers in your fleet by $1. Does not stack with the same skill.",
id = 1002,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1003] = {
desc_get = "",
name = "Artillery Command: Battleships",
type = 3,
max_level = 10,
desc = "Increases the FP of all BBs in your fleet by $1. Does not stack with the same skill.",
id = 1003,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1004] = {
desc_get = "",
name = "Artillery Command: Vanguard",
type = 3,
max_level = 10,
desc = "Increases the FP of your Vanguard by $1. Does not stack with the same skill.",
id = 1004,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1005] = {
desc_get = "",
name = "Artillery Command: Main Fleet",
type = 3,
max_level = 10,
desc = "Increases the FP of your Main Fleet by $1. Does not stack with the same skill.",
id = 1005,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1006] = {
desc_get = "",
name = "Artillery Command: All",
type = 3,
max_level = 10,
desc = "Increases the FP of your entire fleet by $1. Does not stack with the same skill.",
id = 1006,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1011] = {
desc_get = "",
name = "Torpedo Command: Destroyers",
type = 3,
max_level = 10,
desc = "Increases the TRP of all DDs in your fleet by $1. Does not stack with the same skill.",
id = 1011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1012] = {
desc_get = "",
name = "Torpedo Command: Cruisers",
type = 3,
max_level = 10,
desc = "Increases the TRP of all Cruisers in your fleet by $1. Does not stack with the same skill.",
id = 1012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1013] = {
desc_get = "",
name = "Torpedo Command: Vanguard",
type = 3,
max_level = 10,
desc = "Increases the TRP of your Vanguard by $1. Does not stack with the same skill.",
id = 1013,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1021] = {
desc_get = "",
name = "Aviation Command: All",
type = 3,
max_level = 10,
desc = "Increases the AVI of your entire fleet by $1. Does not stack with the same skill.",
id = 1021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1031] = {
desc_get = "",
name = "Reload Command: Destroyers",
type = 3,
max_level = 10,
desc = "Increases the RLD of all DDs in your fleet by $1. Does not stack with the same skill.",
id = 1031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1032] = {
desc_get = "",
name = "Reload Command: Cruisers",
type = 3,
max_level = 10,
desc = "Increases the RLD of all Cruisers in your fleet by $1. Does not stack with the same skill.",
id = 1032,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1033] = {
desc_get = "",
name = "Reload Command: Battleships",
type = 3,
max_level = 10,
desc = "Increases the RLD of all BBs in your fleet by $1. Does not stack with the same skill.",
id = 1033,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1034] = {
desc_get = "",
name = "Reload Command: Vanguard",
type = 3,
max_level = 10,
desc = "Increases the RLD of your Vanguard by $1. Does not stack with the same skill.",
id = 1034,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1035] = {
desc_get = "",
name = "Reload Command: Main Fleet",
type = 3,
max_level = 10,
desc = "Increases the RLD of your Main Fleet by $1. Does not stack with the same skill.",
id = 1035,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1036] = {
desc_get = "",
name = "Reload Command: All",
type = 3,
max_level = 10,
desc = "Increases the RLD of your entire fleet by $1. Does not stack with the same skill.",
id = 1036,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1037] = {
desc_get = "",
name = "Reload Command: Light Carriers",
type = 3,
max_level = 10,
desc = "Increases the RLD of all CVLs in your fleet by $1. Does not stack with the same skill.",
id = 1037,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1041] = {
desc_get = "",
name = "Anti-Air Command: Destroyers",
type = 3,
max_level = 10,
desc = "Increases the AA of all DDs in your fleet by $1. Does not stack with the same skill.",
id = 1041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1042] = {
desc_get = "",
name = "Anti-Air Command: Cruisers",
type = 3,
max_level = 10,
desc = "Increases the AA of all Cruisers in your fleet by $1. Does not stack with the same skill.",
id = 1042,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1043] = {
desc_get = "",
name = "Anti-Air Command: Battleships",
type = 3,
max_level = 10,
desc = "Increases the AA of all BBs in your fleet by $1. Does not stack with the same skill.",
id = 1043,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1044] = {
desc_get = "",
name = "Anti-Air Command: Vanguard",
type = 3,
max_level = 10,
desc = "Increases the AA of your Vanguard by $1. Does not stack with the same skill.",
id = 1044,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1045] = {
desc_get = "",
name = "Anti-Air Command: Main Fleet",
type = 3,
max_level = 10,
desc = "Increases the AA of your Main Fleet by $1. Does not stack with the same skill.",
id = 1045,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1046] = {
desc_get = "",
name = "Anti-Air Command: All",
type = 3,
max_level = 10,
desc = "Increases the AA of your entire fleet by $1. Does not stack with the same skill.",
id = 1046,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1051] = {
desc_get = "",
name = "Tactical Command: Destroyers",
type = 3,
max_level = 10,
desc = "Increases the FP, TRP, and RLD of all DDs in your fleet by $1. Does not stack with the same skill.",
id = 1051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1052] = {
desc_get = "",
name = "Tactical Command: Cruisers",
type = 3,
max_level = 10,
desc = "Increases the FP, TRP, and RLD of all Cruisers in your fleet by $1. Does not stack with the same skill.",
id = 1052,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1053] = {
desc_get = "",
name = "Tactical Command: Battleships",
type = 3,
max_level = 10,
desc = "Increases the FP, TRP, and RLD of all BBs in your fleet by $1. Does not stack with the same skill.",
id = 1053,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1054] = {
desc_get = "",
name = "Tactical Command: Vanguard",
type = 3,
max_level = 10,
desc = "Increases the FP, TRP, and RLD of your Vanguard by $1. Does not stack with the same skill.",
id = 1054,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1055] = {
desc_get = "",
name = "Tactical Command: Main Fleet",
type = 3,
max_level = 10,
desc = "Increases the FP, TRP, and RLD of your Main Fleet by $1. Does not stack with the same skill.",
id = 1055,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1056] = {
desc_get = "",
name = "Tactical Command: All",
type = 3,
max_level = 10,
desc = "Increases the FP, TRP, and RLD of your entire fleet by $1. Does not stack with the same skill.",
id = 1056,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1061] = {
desc_get = "",
name = "Flank Defense",
type = 2,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG your Main Fleet takes by $1. Does not stack with the same skill.",
id = 1061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1071] = {
desc_get = "",
name = "Frontline Recon",
type = 3,
max_level = 10,
desc = "While this ship is afloat: increases the DMG of all BBs, BCs, and BMs in your fleet by $1. Does not stack with the same skill.",
id = 1071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1081] = {
desc_get = "",
name = "Air Raid Assistance",
type = 3,
max_level = 10,
desc = "While this ship is afloat: increases the DMG of all Carriers in your fleet by $1. Does not stack with the same skill.",
id = 1081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1091] = {
desc_get = "",
name = "Torpedo Squadron",
type = 3,
max_level = 10,
desc = "While this ship is afloat: increases the TRP and RLD of all DDs and CLs in your fleet by $1.",
id = 1091,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.0%",
"15.0%"
}
},
desc_add = {
{
{
"3.0%",
"+0.8%"
},
{
"3.8%",
"+0.8%"
},
{
"4.6%",
"+1.0%"
},
{
"5.6%",
"+1.2%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+1.5%"
},
{
"9.5%",
"+1.5%"
},
{
"11.0%",
"+2.0%"
},
{
"13.0%",
"+2.0%"
},
{
"15.0%"
}
}
}
},
[2001] = {
desc_get = "",
name = "Quick Reload",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to increase this ship's RLD by $2 for 10s.",
id = 2001,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[2011] = {
desc_get = "",
name = "Full Firepower",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to increase this ship's FP by $2 for 10s.",
id = 2011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[2021] = {
desc_get = "",
name = "Reload Order",
type = 3,
max_level = 10,
desc = "Every 20s: 25.0% chance to increase the RLD of your entire fleet by $1 for 8s. Does not stack with the same skill.",
id = 2021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[2031] = {
desc_get = "",
name = "Assault Order",
type = 3,
max_level = 10,
desc = "Every 20s: 25.0% chance to increase the DMG of your entire fleet by $1 for 8s. Does not stack with the same skill.",
id = 2031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[2041] = {
desc_get = "",
name = "Focused Assault",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to deal double DMG with its Main Guns.",
id = 2041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[2051] = {
desc_get = "",
name = "Double Torpedo",
type = 1,
max_level = 10,
desc = "When this ship fires its Torpedoes: $1 chance to launch a second wave of Torpedoes.",
id = 2051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[2061] = {
desc_get = "",
name = "Double Gun",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to fire its Main Guns twice.",
id = 2061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[2071] = {
desc_get = "",
name = "Cover Fire",
type = 1,
max_level = 10,
desc = "Increases this ship's FP by $1.",
id = 2071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[2081] = {
desc_get = "",
name = "Piercing Shells",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG with AP by $1.",
id = 2081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[2091] = {
desc_get = "Every 35s (15s when fully upgraded): fires 4 magnetic torpedoes that track the enemy. Torpedo DMG is based on the skill's level.",
name = "Magnetic Torpedoes",
type = 1,
max_level = 10,
desc = "Every $1s: fires 4 magnetic torpedoes that track the enemy. Torpedo DMG is based on the skill's level.",
id = 2091,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-3"
},
{
"22",
"-2"
},
{
"20",
"-2"
},
{
"18",
"-3"
},
{
"15"
}
}
}
},
[2101] = {
desc_get = "Every 35s (20s when fully upgraded): fires 3 torpedoes towards the enemy. Torpedo DMG is based on the skill's level.",
name = "Torpedo Launch",
type = 1,
max_level = 10,
desc = "Every $1s: fires 3 torpedoes towards the enemy. Torpedo DMG is based on the skill's level.",
id = 2101,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"35",
"-1"
},
{
"34",
"-1"
},
{
"33",
"-2"
},
{
"31",
"-1"
},
{
"30",
"-1"
},
{
"29",
"-3"
},
{
"26",
"-1"
},
{
"25",
"-2"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[2111] = {
desc_get = "Increases this ship's DMG to Bombing Ships, Torpedo Ships, and Cargo Ships by 10.0% (25.0% when fully upgraded.)",
name = "Disturbance Strategy",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to Bombing Ships, Torpedo Ships, and Cargo Ships by $1.",
id = 2111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"25%"
}
},
desc_add = {
{
{
"10.0%",
"+1.5%"
},
{
"11.5%",
"+1.5%"
},
{
"13%",
"+1.5%"
},
{
"14.5%",
"+1.6%"
},
{
"16.1%",
"+1.6%"
},
{
"17.7%",
"+1.7%"
},
{
"19.4%",
"+1.8%"
},
{
"21.2%",
"+1.8%"
},
{
"23%",
"+2%"
},
{
"25.0%"
}
}
}
},
[2121] = {
desc_get = "",
name = "Target Designator: Torpedo",
type = 1,
max_level = 10,
desc = "When this ship's Torpedoes hit an enemy: $1 chance to increase the DMG the enemy takes from Torpedoes by $2 for 8s. Effect does not stack.",
id = 2121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"7.0%",
"17.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"7.0%",
"+1.1%"
},
{
"8.1%",
"+1.1%"
},
{
"9.2%",
"+1.1%"
},
{
"10.3%",
"+1.1%"
},
{
"11.4%",
"+1.1%"
},
{
"12.5%",
"+1.1%"
},
{
"13.6%",
"+1.1%"
},
{
"14.7%",
"+1.1%"
},
{
"15.8%",
"+1.2%"
},
{
"17.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[2131] = {
desc_get = "",
name = "Aerial Support",
type = 1,
max_level = 10,
desc = "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by $1 for 8s. Effect does not stack, but shooting down additional aircraft will refresh its duration.",
id = 2131,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[2141] = {
desc_get = "",
name = "Anti-Destroyer Tactics",
type = 2,
max_level = 10,
desc = "Increases this ship's Hit Rate against enemy DDs by $1 and decreases the DMG it takes from enemy DD Torpedoes by $1.",
id = 2141,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[2151] = {
desc_get = "",
name = "Impartial Destruction",
type = 3,
max_level = 10,
desc = "This ship's Torpedo DMG is unaffected by the enemy's Armor Type. Changes this ship's Torpedo DMG modifier to $1.",
id = 2151,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"100.0%",
"115.0%"
}
},
desc_add = {
{
{
"100.0%",
"+1.6%"
},
{
"101.6%",
"+1.6%"
},
{
"103.2%",
"+1.6%"
},
{
"104.8%",
"+1.6%"
},
{
"106.4%",
"+1.6%"
},
{
"108.0%",
"+1.6%"
},
{
"109.6%",
"+1.8%"
},
{
"111.4%",
"+1.8%"
},
{
"113.2%",
"+1.8%"
},
{
"115.0%"
}
}
}
},
[2161] = {
desc_get = "",
name = "Lightning Strikes Twice",
type = 1,
max_level = 10,
desc = "10s after the battle starts and with a $1 chance every 20s after that: fires a wave of torpedoes. (Which torpedoes are fired are based on this ship's equipped Torpedoes.)",
id = 2161,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[2171] = {
desc_get = "",
name = "Anti-Air Vigilance",
type = 2,
max_level = 10,
desc = "Increases this ship's AA by $1.",
id = 2171,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[2181] = {
desc_get = "",
name = "Comprehensive Defense",
type = 2,
max_level = 10,
desc = "At the start of the battle and every 30s after that: increases this ship's AA and ASW by $1 for 20s.",
id = 2181,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[2191] = {
desc_get = "",
name = "Ammunition Command",
type = 3,
max_level = 10,
desc = "When the fleet this ship is in is Out of Ammo: decreases the effect of the DMG debuff by $1.",
id = 2191,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[2201] = {
desc_get = "",
name = "Air-Surface Switch",
type = 2,
max_level = 10,
desc = "While this ship is equipping the Twin 127mm MK12 Dual Gun: increases this ship's AA by $1 but decreases its FP by $2; while not equipping this gun: increases this ship's FP by $1 but decreases its AA by $2.",
id = 2201,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"15%",
"5%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"-1.2%"
},
{
"13.8%",
"-1.1%"
},
{
"12.7%",
"-1.1%"
},
{
"11.6%",
"-1.1%"
},
{
"10.5%",
"-1.1%"
},
{
"9.4%",
"-1.1%"
},
{
"8.3%",
"-1.1%"
},
{
"7.2%",
"-1.1%"
},
{
"6.1%",
"-1.1%"
},
{
"5.0%"
}
}
}
},
[3001] = {
desc_get = "",
name = "Quick Takeoff",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to make the next Airstrike available immediately.",
id = 3001,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3011] = {
desc_get = "",
name = "Assault Carrier",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance for the Airstrike to deal double DMG.",
id = 3011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[3021] = {
desc_get = "",
name = "Fleet Carrier",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: increases the DMG of your Vanguard by $1 for 8s. Does not stack with the same skill.",
id = 3021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3031] = {
desc_get = "",
name = "Support Carrier",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: heals your entire Vanguard for $1 of its max HP.",
id = 3031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[3041] = {
desc_get = "",
name = "Air Support",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: increases the AVI of all Carriers in your fleet, excluding this ship, by $1 for 8s.",
id = 3041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3051] = {
desc_get = "",
name = "Air Cover",
type = 2,
max_level = 10,
desc = "When this ship launches an Airstrike: decreases the DMG your Vanguard takes by $1 for 8s.",
id = 3051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3511] = {
desc_get = "",
name = "Extra Oxygen",
type = 3,
max_level = 10,
desc = "Increases this ship's OXY by $1.",
id = 3511,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"4",
"40"
}
},
desc_add = {
{
{
"4",
"+4"
},
{
"8",
"+4"
},
{
"12",
"+4"
},
{
"16",
"+4"
},
{
"20",
"+4"
},
{
"24",
"+4"
},
{
"28",
"+4"
},
{
"32",
"+4"
},
{
"36",
"+4"
},
{
"40"
}
}
}
},
[3521] = {
desc_get = "",
name = "Surface Combat",
type = 2,
max_level = 10,
desc = "Increases the time this ship can stay in combat after resurfacing by $1s.",
id = 3521,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5",
"12.0"
}
},
desc_add = {
{
{
"4.5",
"+0.7"
},
{
"5.2",
"+0.8"
},
{
"6.0",
"+1.0"
},
{
"7.0",
"+0.7"
},
{
"7.7",
"+0.8"
},
{
"8.5",
"+1.0"
},
{
"9.5",
"+0.7"
},
{
"10.2",
"+0.8"
},
{
"11.0",
"+1.0"
},
{
"12.0"
}
}
}
},
[3531] = {
desc_get = "",
name = "Slow Torpedoes",
type = 1,
max_level = 10,
desc = "Increases the DMG of this ship's Torpedoes by $1 but decreases their Speed by 1.",
id = 3531,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[3571] = {
desc_get = "",
name = "Light Cruiser Hunter",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to CLs by $1.",
id = 3571,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3581] = {
desc_get = "",
name = "Heavy Cruiser Hunter",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to CAs by $1.",
id = 3581,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3591] = {
desc_get = "",
name = "Carrier Hunter",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to CVs by $1.",
id = 3591,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3611] = {
desc_get = "",
name = "Wolf Pack Tactics",
type = 1,
max_level = 10,
desc = "For each Iron Blood SS in your fleet: increases this boat's TRP, RLD, and Accuracy by $1.",
id = 3611,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[3621] = {
desc_get = "",
name = "Airspace Affirmation",
type = 3,
max_level = 10,
desc = "When your Aerial Superiority status is higher than \"AD\": increases this boat's FP, TRP, and RLD by $1.",
id = 3621,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3631] = {
desc_get = "",
name = "Open Ocean Support",
type = 3,
max_level = 10,
desc = "Increases this boat's OXY by $1. Once per sortie, while this boat is afloat: you can call in Submarine Support even if your fleet is outside the Submarine Fleet's ASR.",
id = 3631,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"2",
"20"
}
},
desc_add = {
{
{
"2",
"+2"
},
{
"4",
"+2"
},
{
"6",
"+2"
},
{
"8",
"+2"
},
{
"10",
"+2"
},
{
"12",
"+2"
},
{
"14",
"+2"
},
{
"16",
"+2"
},
{
"18",
"+2"
},
{
"20"
}
}
}
},
[4001] = {
desc_get = "",
name = "Defensive Stance",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance to decrease the DMG this ship takes by $2 for 8s.",
id = 4001,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30%",
"60%"
},
{
"10%",
"30%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[4011] = {
desc_get = "",
name = "Defense Order",
type = 3,
max_level = 10,
desc = "Every 20s: 25.0% chance to decrease the DMG your entire fleet takes by $1 for 8s. Does not stack with the same skill.",
id = 4011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[4021] = {
desc_get = "",
name = "Vice Defense",
type = 2,
max_level = 10,
desc = "When this ship is attacked: $1 chance to decrease the DMG of the incoming attack by 50.0%.",
id = 4021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[4031] = {
desc_get = "",
name = "Damage Control",
type = 2,
max_level = 10,
desc = "Every 25s: this ship heals itself for $1 HP.",
id = 4031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[4041] = {
desc_get = "",
name = "Draw Fire",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance for this ship to absorb 50.0% of the DMG your Vanguard takes for 8s. Does not stack with the same skill.",
id = 4041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"40%"
}
},
desc_add = {
{
{
"10.0%",
"+3.0%"
},
{
"13.0%",
"+3.0%"
},
{
"16.0%",
"+4.0%"
},
{
"20.0%",
"+3.0%"
},
{
"23.0%",
"+3.0%"
},
{
"26.0%",
"+4.0%"
},
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+4.0%"
},
{
"40.0%"
}
}
}
},
[4051] = {
desc_get = "When this ship is attacked: 15.0% chance to deploy a stationary, forward-facing shield that can block up to 12 shells. Shield lasts for 5s (15s when fully upgraded.)",
name = "Forward Armor",
type = 2,
max_level = 10,
desc = "When this ship is attacked: 15.0% chance to deploy a stationary, forward-facing shield that can block up to 12 shells. Shield lasts for $1s.",
id = 4051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[4061] = {
desc_get = "When this ship is attacked: 15.0% chance to deploy 2 stationary shields, one on each side, that can each block up to 6 shells. Shields last for 5s (15s when fully upgraded.)",
name = "Side Armor",
type = 2,
max_level = 10,
desc = "When this ship is attacked: 15.0% chance to deploy 2 stationary shields, one on each side, that can each block up to 6 shells. Shields last for $1s.",
id = 4061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[4071] = {
desc_get = "",
name = "Emergency Maneuvers",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance for this ship to evade all enemy attacks for 6s.",
id = 4071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[4081] = {
desc_get = "",
name = "Smokescreen",
type = 2,
max_level = 10,
desc = "After the battle begins and $1 chance every 15s after that: deploys a smokescreen that increases Evasion Rate by $2 for all your ships in it. Does not stack with other smokescreen skills. Smokescreen lasts 5s.",
id = 4081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[4091] = {
desc_get = "",
name = "Anti-Air Mode",
type = 2,
max_level = 10,
desc = "When this ship fires its Anti-Air Guns: 25.0% chance to increase this ship's AA by $1 but decrease its FP by $2 for 3s.",
id = 4091,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"40.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"40.0%",
"-2.2%"
},
{
"37.8%",
"-2.2%"
},
{
"35.6%",
"-2.2%"
},
{
"33.4%",
"-2.2%"
},
{
"31.2%",
"-2.2%"
},
{
"29.0%",
"-2.2%"
},
{
"26.8%",
"-2.2%"
},
{
"24.6%",
"-2.2%"
},
{
"22.4%",
"-2.4%"
},
{
"20.0%"
}
}
}
},
[4101] = {
desc_get = "",
name = "Smokescreen: Light Cruisers",
type = 2,
max_level = 10,
desc = "10s after the battle begins and 20.0% chance every 20s after that: deploys a smokescreen that increases Evasion Rate by $1 and decreases DMG taken from enemy aircraft by $2 for all your ships inside it. Smokescreen lasts for 10s, and does not stack with other smokescreens.",
id = 4101,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"35%"
},
{
"15%",
"35%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
},
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[4111] = {
desc_get = "",
name = "AP Protection",
type = 2,
max_level = 10,
desc = "Decreases the DMG this ship takes from AP by $1.",
id = 4111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[4121] = {
desc_get = "",
name = "Protective Armor",
type = 2,
max_level = 10,
desc = "Decreases the Main Gun DMG taken from enemy DDs and CLs by $1.",
id = 4121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[4131] = {
desc_get = "",
name = "Ramming Prohibited",
type = 2,
max_level = 10,
desc = "Decreases the Ramming DMG your Vanguard takes by $1.",
id = 4131,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.8%"
},
{
"25.0%",
"+1.6%"
},
{
"26.6%",
"+1.6%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[4141] = {
desc_get = "",
name = "Swift Defender",
type = 2,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG your Main Fleet takes by $1 and decreases the Torpedo and Main Gun DMG this ship takes from enemy DDs and CLs by $2.",
id = 4141,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"1%",
"10%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[4151] = {
desc_get = "",
name = "Mobility Mastery",
type = 2,
max_level = 10,
desc = "Decreases this ship's DMG taken from enemy DD guns and torpedoes by $1. Every 20s: increases this ship's Speed by 5 and FP by $2 for 10s.",
id = 4151,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"10.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[4161] = {
desc_get = "",
name = "Supporting Wings",
type = 3,
max_level = 10,
desc = "The following buffs are active as long as this ship is afloat: 1) At the start of the battle, increases AVI by $1 and RLD by $2 for all CVs and CVLs in the same fleet this ship is in, and decreases the load time of this ship's first Airstrike by $3. 2) At the start of the battle, increases RLD and AVI by $4 for all CVs and CVLs in the fleet this ship is NOT in. Effect does not stack with the same skill.",
id = 4161,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"10.0%"
},
{
"10.0%",
"25.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.8%"
},
{
"5.3%",
"+0.8%"
},
{
"6.1%",
"+0.9%"
},
{
"7.0%",
"+0.8%"
},
{
"7.8%",
"+0.8%"
},
{
"8.6%",
"+0.9%"
},
{
"9.5%",
"+0.8%"
},
{
"10.3%",
"+0.8%"
},
{
"11.1%",
"+0.9%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"10.0%",
"+1.5%"
},
{
"11.5%",
"+1.5%"
},
{
"13%",
"+1.5%"
},
{
"14.5%",
"+1.6%"
},
{
"16.1%",
"+1.6%"
},
{
"17.7%",
"+1.7%"
},
{
"19.4%",
"+1.8%"
},
{
"21.2%",
"+1.8%"
},
{
"23%",
"+2%"
},
{
"25.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[4171] = {
desc_get = "",
name = "空域辅助-共通效果占用id",
type = 3,
max_level = 10,
desc = "",
id = 4171,
system_transform = {
[51.0] = 4176
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[5001] = {
desc_get = "Every 20s: 25.0% chance to pick one enemy at random (prioritizes humanoid enemies) and decrease their Fire Rate and DMG for 5s (10s when fully upgraded.) Does not stack with the same skill.",
name = "Interference",
type = 3,
max_level = 10,
desc = "Every 20s: 25.0% chance to pick one enemy at random (prioritizes humanoid enemies) and decrease their Fire Rate and DMG for $1s. Does not stack with the same skill.",
id = 5001,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5.0",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6.0",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7.0",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8.0",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9.0",
"+1"
},
{
"10.0"
}
}
}
},
[5011] = {
desc_get = "Every 20s: 25.0% chance to pick one enemy at random (prioritizes humanoid enemies) and increase the DMG they take by 20.0% for 5s (15s when fully upgraded.) Does not stack with the same skill.",
name = "Vulnerability Detection",
type = 3,
max_level = 10,
desc = "Every 20s: 25.0% chance to pick one enemy at random (prioritizes humanoid enemies) and increase the DMG they take by 20.0% for $1s. Does not stack with the same skill.",
id = 5011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[5021] = {
desc_get = "",
name = "Carrier Escort",
type = 2,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG all Carriers in your fleet take by $1. Does not stack with the same skill.",
id = 5021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[5031] = {
desc_get = "",
name = "Battleship Escort",
type = 2,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG all BCs and BBs in your fleet take by $1. Does not stack with the same skill.",
id = 5031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[5041] = {
desc_get = "",
name = "Flares",
type = 3,
max_level = 10,
desc = "10s after the battle begins and $1 chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25.0%. Flare lasts 10s. Prioritizes throwing flare at the enemy closest to this ship.",
id = 5041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[5051] = {
desc_get = "",
name = "Flagship Cover",
type = 3,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG your Flagship takes by $1.",
id = 5051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[5061] = {
desc_get = "",
name = "Destroyer Squadron",
type = 3,
max_level = 10,
desc = "If your Vanguard consists of only this ship and DDs: increases this ship's Speed by 4 and increases the DMG it deals to enemy DDs and CLs by $1.",
id = 5061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[5071] = {
desc_get = "",
name = "Chevalier's Bouclier",
type = 2,
max_level = 10,
desc = "Every 20s, if your Vanguard consists of only Iris Libre and/or Vichya Dominion ships: 50.0% chance to decrease the DMG your fleet takes by $1 for 8s. Does not stack with the same skill.",
id = 5071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[5081] = {
desc_get = "",
name = "Chevalier's Sabre",
type = 1,
max_level = 10,
desc = "Every 20s, if your Vanguard consists of only Iris Libre and/or Vichya Dominion ships: 50.0% chance to increase the DMG your fleet deals by $1 for 8s. Does not stack with the same skill.",
id = 5081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[5101] = {
desc_get = "",
name = "Rapid Response",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases this ship's FP and TRP by $1; FP and TRP decreases by $2 every 12s afterwards, stopping after 3 decreases.",
id = 5101,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"9%",
"24.0%"
},
{
"3.0%",
"8.0%"
}
},
desc_add = {
{
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+1.5%"
},
{
"13.5%",
"+1.5%"
},
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+1.5%"
},
{
"21.0%",
"+3.0%"
},
{
"24.0%"
}
},
{
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%"
}
}
}
},
[5111] = {
desc_get = "",
name = "One For All",
type = 3,
max_level = 10,
desc = "While this ship is in the first or last position in the Main Fleet: increases RLD by $1 for all CVs and CVLs in your fleet (excluding this ship) and increases AA by $2 for your Main Fleet.",
id = 5111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"20",
"50"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"20.0",
"+3"
},
{
"23",
"+3"
},
{
"26",
"+4"
},
{
"30",
"+3"
},
{
"33",
"+3"
},
{
"36",
"+4"
},
{
"40",
"+3"
},
{
"43",
"+3"
},
{
"46",
"+4"
},
{
"50.0"
}
}
}
},
[6000] = {
desc_get = "",
name = "Beaver Squad",
type = 0,
max_level = 0,
desc = "Increases your entire fleet's Speed by 20.0%.",
id = 6000,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6010] = {
desc_get = "",
name = "Anti-Torpedo Bulge Ⅰ",
type = 0,
max_level = 0,
desc = "Decreases DMG taken from Torpedoes by 10.0%. Effect does not stack.",
id = 6010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6020] = {
desc_get = "",
name = "Anti-Torpedo Bulge Ⅱ",
type = 0,
max_level = 0,
desc = "Decreases DMG taken from Torpedoes by 20.0%. Effect does not stack.",
id = 6020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6030] = {
desc_get = "",
name = "Anti-Torpedo Bulge Ⅲ",
type = 0,
max_level = 0,
desc = "Decreases DMG taken from Torpedoes by 30.0%. Effect does not stack.",
id = 6030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6040] = {
desc_get = "",
name = "SG Radar Ⅰ",
type = 0,
max_level = 0,
desc = "Decreases Ambush chance by 5.0% and increases Ambush evasion chance by 5.0%. Effect does not stack.",
id = 6040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6050] = {
desc_get = "",
name = "SG Radar Ⅱ",
type = 0,
max_level = 0,
desc = "Decreases Ambush chance by 8.0% and increases Ambush evasion chance by 8.0%. Effect does not stack.",
id = 6050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6060] = {
desc_get = "",
name = "SG Radar Ⅲ",
type = 0,
max_level = 0,
desc = "Decreases Ambush chance by 12.0% and increases Ambush evasion chance by 12.0%. Effect does not stack.",
id = 6060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6070] = {
desc_get = "",
name = "Aviation Oil Tank Ⅰ",
type = 0,
max_level = 0,
desc = "Increases the HP of equipped aircraft by 50. Effect does not stack.",
id = 6070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6080] = {
desc_get = "",
name = "Aviation Oil Tank Ⅱ",
type = 0,
max_level = 0,
desc = "Increases the HP of equipped aircraft by 80. Effect does not stack.",
id = 6080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6090] = {
desc_get = "",
name = "Aviation Oil Tank Ⅲ",
type = 0,
max_level = 0,
desc = "Increases the HP of equipped aircraft by 120. Effect does not stack.",
id = 6090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6100] = {
desc_get = "",
name = "Repair Tools Ⅰ",
type = 0,
max_level = 0,
desc = "Recovers 0.3% of max HP every 15s. Effect does not stack.",
id = 6100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6110] = {
desc_get = "",
name = "Repair Tools Ⅱ",
type = 0,
max_level = 0,
desc = "Recovers 0.6% of max HP every 15s. Effect does not stack.",
id = 6110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6120] = {
desc_get = "",
name = "Repair Tools Ⅲ",
type = 0,
max_level = 0,
desc = "Recovers 1.0% of max HP every 15s. Effect does not stack.",
id = 6120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6130] = {
desc_get = "",
name = "Pearl Tears",
type = 0,
max_level = 0,
desc = "Heals all friendlies for 10.0% of their max HP when the ship with this item sinks.",
id = 6130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6140] = {
desc_get = "",
name = "Fire Suppressor Ⅰ",
type = 0,
max_level = 0,
desc = "Decreases Burn DMG taken by 10.0% and chance of catching fire by 10.0%. Effect does not stack.",
id = 6140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6150] = {
desc_get = "",
name = "Fire Suppressor Ⅱ",
type = 0,
max_level = 0,
desc = "Decreases Burn DMG taken by 15.0%, chance of catching fire by 20.0%, and Burn Duration by 3s. Effect does not stack.",
id = 6150,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6160] = {
desc_get = "",
name = "Fire Suppressor Ⅲ",
type = 0,
max_level = 0,
desc = "Decreases Burn DMG taken by 20.0%, chance of catching fire by 30.0%, and Burn Duration by 6s. Effect does not stack.",
id = 6160,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6170] = {
desc_get = "",
name = "Cat Potency",
type = 0,
max_level = 0,
desc = "When equipped by Akashi: increases the potency of all her healing by 20.0%.",
id = 6170,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6180] = {
desc_get = "",
name = "Aerial Recon",
type = 0,
max_level = 0,
desc = "Provides recon from the Ning Hai, decreasing chance of being ambushed by 8% and increases chance to avoid ambushes by 8%. Effect does not stack.",
id = 6180,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6190] = {
desc_get = "",
name = "Type 91 Piercing Shell",
type = 0,
max_level = 0,
desc = "Increases Main Gun Crit DMG by 15.0%.",
id = 6190,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6200] = {
desc_get = "",
name = "Type 1 Piercing Shell",
type = 0,
max_level = 0,
desc = "Increases Main Gun Crit DMG by 25.0%.",
id = 6200,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6210] = {
desc_get = "",
name = "Super Heavy Shell",
type = 0,
max_level = 0,
desc = "Increases Main Gun Crit Rate by 8.0%.",
id = 6210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6220] = {
desc_get = "",
name = "Swordfish (818 Squadron)",
type = 0,
max_level = 0,
desc = "Decreases the Speed of enemies hit by this aircraft's torpedoes by 60.0% for 8s.",
id = 6220,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6230] = {
desc_get = "",
name = "Z Flag",
type = 0,
max_level = 0,
desc = "Increases Crit Rate by 5.0%. Grants other bonuses when equipped by a certain ship.",
id = 6230,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6240] = {
desc_get = "",
name = "Focused Bombing",
type = 0,
max_level = 0,
desc = "Increases the DMG the Carrier using this aircraft deals to enemy CVs and CVLs by 5.0%.",
id = 6240,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6250] = {
desc_get = "",
name = "Jolly Rogers",
type = 0,
max_level = 0,
desc = "Increases your entire fleet's AA by 5.0% for 8s when the Carrier using this aircraft launches an Airstrike.",
id = 6250,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6260] = {
desc_get = "",
name = "Precision Lock-On",
type = 0,
max_level = 0,
desc = "Decreases the loading time of the first Main Gun Volley by 15.0%.",
id = 6260,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6270] = {
desc_get = "",
name = "Powered Evasion",
type = 0,
max_level = 0,
desc = "Every 20s: 30.0% chance for the ship using this gear to evade all enemy attacks for 2s.",
id = 6270,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6280] = {
desc_get = "",
name = "Aircraft Detection",
type = 0,
max_level = 0,
desc = "Decreases Ambush chance by 12.0%. Effect does not stack.",
id = 6280,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6290] = {
desc_get = "",
name = "Auxiliary Power Source Ⅰ",
type = 0,
max_level = 0,
desc = "Increases ASR by 1 (2, when fully enhanced) for the submarine using this gear.",
id = 6290,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6291] = {
desc_get = "",
name = "Auxiliary Power Source Ⅱ",
type = 0,
max_level = 0,
desc = "Increases ASR by 2 for the submarine using this gear.",
id = 6291,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6300] = {
desc_get = "",
name = "High-Octane Fuel",
type = 0,
max_level = 0,
desc = "Increases the Speed of equipped aircraft, and increases their HP by 140. Effect does not stack.",
id = 6300,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6310] = {
desc_get = "",
name = "Landing Guidance",
type = 0,
max_level = 0,
desc = "Decreases Airstrike loading time by 4.0%.",
id = 6310,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6320] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6320,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6321] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6321,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6322] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6322,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6323] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6323,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6324] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6324,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6325] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6325,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6326] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6326,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6327] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6327,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6328] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6328,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6329] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6329,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6330] = {
desc_get = "",
name = "Turning Point ",
type = 0,
max_level = 0,
desc = "Starting with the second Airstrike from the ship using this aircraft: this aircraft gets replaced by the Grumman TBF Avenger (VT-8 Squadron). ",
id = 6330,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6331] = {
desc_get = "",
name = "Turning Point Offensive",
type = 0,
max_level = 0,
desc = "Starting with this aircraft's 2nd launch: this aircraft will be replaced by a TBF Avenger (VT-8 Squadron).",
id = 6331,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6332] = {
desc_get = "",
name = "Turning Point Offensive",
type = 0,
max_level = 0,
desc = "Starting with this aircraft's 2nd launch: this aircraft will be replaced by a TBF Avenger (VT-8 Squadron).",
id = 6332,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6333] = {
desc_get = "",
name = "Turning Point Offensive",
type = 0,
max_level = 0,
desc = "Starting with this aircraft's 2nd launch: this aircraft will be replaced by a TBF Avenger (VT-8 Squadron).",
id = 6333,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6360] = {
desc_get = "",
name = "Delayed Firing",
type = 0,
max_level = 0,
desc = "Decreases Main Gun Spread Range by 2 for the ship equipping this gear.",
id = 6360,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6370] = {
desc_get = "",
name = "Aviation Submarine Specialization",
type = 0,
max_level = 0,
desc = "When equipped by an SSV: increases this aircraft's DMG dealt by 60.0%.",
id = 6370,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6380] = {
desc_get = "",
name = "Random Word Generator",
type = 0,
max_level = 0,
desc = "A helpful tool for planning. Rumor has it, when the the moon is full, the seas are clear, and the time is right, it will speak to you...?",
id = 6380,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6390] = {
desc_get = "",
name = "Pyoko-Pyoko",
type = 0,
max_level = 0,
desc = "Kizuna AI's headband. It's a flippy-floppy wing-dang-doodle of a honkin' good time that goes on your head.",
id = 6390,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6400] = {
desc_get = "",
name = "Intelligence Chip",
type = 0,
max_level = 0,
desc = "A plugin chip that Kizuna AI uses to...? --No talking shit!",
id = 6400,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6410] = {
desc_get = "",
name = "The Unfulfilled Promise",
type = 0,
max_level = 1,
desc = "When equipped by U-556: increases the time she can stay in combat after resurfacing by 4s and increases her ASR by 1. When equipped by Bismarck: decreases the effect the Out of Ammo DMG debuff has on the Main Fleet.",
id = 6410,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6411] = {
desc_get = "",
name = "The Unfulfilled Promise",
type = 0,
max_level = 1,
desc = "When equipped by U-556: increases the time she can stay in combat after resurfacing by 4s and increases her ASR by 1. When equipped by Bismarck: decreases the effect the Out of Ammo DMG debuff has on the Main Fleet.",
id = 6411,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6415] = {
desc_get = "",
name = "The Unfulfilled Promise",
type = 0,
max_level = 1,
desc = "When equipped by U-556: increases the time she can stay in combat after resurfacing by 4s and increases her ASR by 1. When equipped by Bismarck: decreases the effect the Out of Ammo DMG debuff has on the Main Fleet.",
id = 6415,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6420] = {
desc_get = "",
name = "Armor-Piercing Bombs",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor Break to the target. Armor Break debuff does not stack.",
id = 6420,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6430] = {
desc_get = "",
name = "Thach Weave",
type = 0,
max_level = 0,
desc = "Increases the efficiency of all your Fighters by 4.0%. This buff cannot be stacked; only the strongest buff will take effect.",
id = 6430,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6440] = {
desc_get = "",
name = "Anti-Siren Tactics Ⅰ",
type = 0,
max_level = 0,
desc = "The ship equipping this gear takes 6.0% less DMG from Sirens. Does not stack with skills that have similar effect; only the highest source of DMG reduction applies.",
id = 6440,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6450] = {
desc_get = "",
name = "Overheating",
type = 0,
max_level = 0,
desc = "Increases the Volley DMG of the ship this gun is equipped to by 10.0%; after firing 2 Volleys, the next Volley will have its reload time increased by 30.0%. This effect will then reset.",
id = 6450,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6460] = {
desc_get = "",
name = "VH Armor Plating",
type = 0,
max_level = 0,
desc = "When equipped by a ship with Heavy armor: decreases its DMG taken from AP ammo by 6.0% and decreases its DMG taken from HE and Normal ammo by 3.0%. When equipped by a ship with an Armor Type other than Heavy: changes its Armor Type to Heavy.",
id = 6460,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6470] = {
desc_get = "",
name = "VC Armor Plating",
type = 0,
max_level = 0,
desc = "When equipped by a ship with Heavy armor: decreases its DMG taken from AP ammo by 4.0% and decreases its DMG taken from HE and Normal ammo by 2.0%.",
id = 6470,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6480] = {
desc_get = "",
name = "Crest of the Four Gods",
type = 0,
max_level = 0,
desc = "When equipped by an An Shan-class ship: increases their Main Gun DMG by 16.0% and improves their All Out Assault.",
id = 6480,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6490] = {
desc_get = "",
name = "Team Emblem",
type = 0,
max_level = 0,
desc = "When equipped by a Hololive ship: increases their DMG dealt by 3.0%.",
id = 6490,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6500] = {
desc_get = "",
name = "Gamers Mark",
type = 0,
max_level = 0,
desc = "Any ship equipping this gear will be treated as part of the Hololive faction.",
id = 6500,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6510] = {
desc_get = "",
name = "Corn Lantern",
type = 0,
max_level = 0,
desc = "When equipped by a Hololive ship: decreases their DMG taken by 4.0%.",
id = 6510,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6520] = {
desc_get = "",
name = "Ankimo",
type = 0,
max_level = 0,
desc = "When sortieing with a ship equipping this gear: changes the battle background music.",
id = 6520,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6530] = {
desc_get = "",
name = "PBY Aerial Recon",
type = 0,
max_level = 0,
desc = "Provides aerial reconnaissance, decreasing Ambush chance by 10.0% and increasing Ambush evasion chance by 10.0%. Effect does not stack.",
id = 6530,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6540] = {
desc_get = "",
name = "Battleship Strikeforce",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft.",
id = 6540,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6550] = {
desc_get = "",
name = "!?",
type = 0,
max_level = 1,
desc = "",
id = 6550,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6560] = {
desc_get = "",
name = "Improved Hull Design",
type = 0,
max_level = 0,
desc = "Increases a submarine's Speed by 20.0% and moves it forward another 8 units after it enters battle.",
id = 6560,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6570] = {
desc_get = "",
name = "Acoustic Preload",
type = 0,
max_level = 0,
desc = "When equipped, turns the first wave of torpedoes fired into acoustic torpedoes that deal 5.0% more damage.",
id = 6570,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6580] = {
desc_get = "",
name = "I've Brought Your Cannons! ",
type = 0,
max_level = 1,
desc = "",
id = 6580,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6590] = {
desc_get = "",
name = "Gun Components ",
type = 0,
max_level = 0,
desc = "When equipped by Kashino: increases the FP of your Main Fleet and your CBs by 10%.",
id = 6590,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6620] = {
desc_get = "",
name = "Basic Sonar T3",
type = 0,
max_level = 0,
desc = "Decreases the Accuracy of detected enemy submarines by 3.0%. Effect does not stack.",
id = 6620,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6650] = {
desc_get = "",
name = "Improved Sonar T3",
type = 0,
max_level = 0,
desc = "Decreases the TRP of detected enemy submarines by 5.0%. Effect does not stack.",
id = 6650,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6660] = {
desc_get = "",
name = "Aviation Materials ",
type = 0,
max_level = 0,
desc = "When equipped by an AE: increases the AVI of your fleet by 8.0%.",
id = 6660,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6670] = {
desc_get = "",
name = "Small-Caliber Gun Parts",
type = 0,
max_level = 0,
desc = "When equipped by an AE: increases the FP of your Vanguard by 8.0%.",
id = 6670,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6680] = {
desc_get = "",
name = "Torpedo Materials ",
type = 0,
max_level = 0,
desc = "When equipped by an AE: increases the TRP of your fleet by 8.0%.",
id = 6680,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6690] = {
desc_get = "",
name = "Cosmic Kicks",
type = 0,
max_level = 0,
desc = "Ships equipped with this are classified as \"µ\" ships.",
id = 6690,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6700] = {
desc_get = "",
name = "Celestial Body",
type = 0,
max_level = 0,
desc = "Ships equipped with this are classified as \"µ\" ships.",
id = 6700,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6710] = {
desc_get = "",
name = "White-Hot Verheerender",
type = 0,
max_level = 0,
desc = "When sortieing with a ship equipped with this gear: changes the battle music to Seafarer's Loyalty. The song will be chosen randomly if several types of music-changing gear is used at once.",
id = 6710,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6711] = {
desc_get = "",
name = "Sacred Lumière",
type = 0,
max_level = 0,
desc = "When sortieing with a ship equipped with this gear: changes the battle music to A Song of Prayer. The song will be chosen randomly if several types of music-changing gear is used at once.",
id = 6711,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6712] = {
desc_get = "",
name = "Resplendent Astrum",
type = 0,
max_level = 0,
desc = "When sortieing with a ship equipped with this gear: changes the battle music to Blue Spirit. The song will be chosen randomly if several types of music-changing gear is used at once.",
id = 6712,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6720] = {
desc_get = "",
name = "Venus Awakening Gem",
type = 0,
max_level = 0,
desc = "When equipped by a Venus Vacation collab character: increases that ship's DMG dealt by 3.0%.",
id = 6720,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6730] = {
desc_get = "",
name = "Heart Key",
type = 0,
max_level = 0,
desc = "When sortieing with a character equipped with this gear: changes the battle music.",
id = 6730,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6740] = {
desc_get = "",
name = "Frontier Medal",
type = 0,
max_level = 0,
desc = "[Naval Exercise Gear; only 1 gear of this type will work if multiple are equipped] When equipped by your Flagship: increases the DMG dealt by both sides' CVs and CVLs by 10.0%, and decreases the DMG dealt by both sides' BBs and BCs by 10.0%.",
id = 6740,
system_transform = {
[3.0] = 6741
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6750] = {
desc_get = "",
name = "Dmg Control (Union)",
type = 0,
max_level = 0,
desc = "When the ship with this gear equipped is hit by an attack that would otherwise sink it: the ship survives, becomes invulnerable for 8s, and then sinks. Effect only applies to Eagle Union ships.",
id = 6750,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6760] = {
desc_get = "",
name = "Naval Treaty",
type = 0,
max_level = 0,
desc = "[Naval Exercise Gear; only 1 gear of this type will work if multiple are equipped] When equipped by your Flagship: decreases the DMG dealt by both sides' ships by 15.0%.",
id = 6760,
system_transform = {
[3.0] = 6761
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6770] = {
desc_get = "",
name = "Pennant of Victory",
type = 0,
max_level = 0,
desc = "After the battle starts: for 6s, the ship with this gear equipped absorbs 24.0% of the DMG taken by the ship in the frontmost position of your Vanguard.",
id = 6770,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6790] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6790,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6791] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6791,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6792] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6792,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6793] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6793,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6794] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6794,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6795] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6795,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6796] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6796,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6797] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6797,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6798] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6798,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6799] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6799,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6800] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6800,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6801] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6801,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6802] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6802,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6803] = {
desc_get = "",
name = "Battleship Strikeforce ",
type = 0,
max_level = 0,
desc = "Increases DMG against enemy BBs and BCs by 3.0% for the ship equipping this aircraft. When this aircraft hits an enemy BB, BC, or BBV: 60.0% chance to inflict the Flood debuff to them for 9s. Flood DMG is based on the AVI stat of the ship equipping this aircraft. ",
id = 6803,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6810] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6810,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6811] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6811,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6812] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6812,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6813] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6813,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6814] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6814,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6815] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6815,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6816] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6816,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6817] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6817,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6818] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6818,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6819] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6819,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6820] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6820,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6821] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6821,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6822] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6822,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6823] = {
desc_get = "",
name = "Swordfish (818 Squadron) ",
type = 0,
max_level = 0,
desc = "Decreases the Speed of all enemies hit by this aircraft by 60.0% for 8s. ",
id = 6823,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6830] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6830,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6831] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6831,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6832] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6832,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6833] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6833,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6834] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6834,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6835] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6835,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6836] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6836,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6837] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6837,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6838] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6838,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6839] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6839,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6840] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6840,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6841] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6841,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6842] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6842,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6843] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6843,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6850] = {
desc_get = "",
name = "Specialized Tactics - Sakura Empire I",
type = 0,
max_level = 0,
desc = "The ship equipping this item deals 6% more DMG to Sakura Empire enemies (This effect does not stack, only the highest value applies).",
id = 6850,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6860] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6860,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6861] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6861,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6862] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6862,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6863] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6863,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6864] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6864,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6865] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6865,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6866] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6866,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6867] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6867,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6868] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6868,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6869] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6869,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6870] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6870,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6871] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6871,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6872] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6872,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6873] = {
desc_get = "",
name = "Armor-piercing Bomb ",
type = 0,
max_level = 0,
desc = "When this aircraft hits an enemy: 24.0% chance to inflict Armor break. Does not stack; only the strongest Armor Break effect applies. ",
id = 6873,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[6880] = {
desc_get = "",
name = "Shining Bracelet",
type = 0,
max_level = 0,
desc = "When equipped by a The Idolmaster collab ship: at the start of the battle, for 76s, decreases said ship's DMG taken by 5%. ",
id = 6880,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[7000] = {
desc_get = "",
name = "Rhine Drill",
type = 0,
max_level = 0,
desc = "0",
id = 7000,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[9010] = {
desc_get = "",
name = "Eastern Bonds",
type = 0,
max_level = 0,
desc = "0",
id = 9010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[9020] = {
desc_get = "",
name = "Sakura Resistance",
type = 0,
max_level = 0,
desc = "0",
id = 9020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[9030] = {
desc_get = "",
name = "BULIN used SKILL!",
type = 0,
max_level = 0,
desc = "",
id = 9030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[9031] = {
desc_get = "",
name = "But nothing happened!",
type = 0,
max_level = 0,
desc = "",
id = 9031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[9033] = {
desc_get = "",
name = "BULIN used SKILL!",
type = 0,
max_level = 0,
desc = "",
id = 9033,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[9034] = {
desc_get = "",
name = "But nothing happened!",
type = 0,
max_level = 0,
desc = "",
id = 9034,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[9050] = {
desc_get = "",
name = "Lucky E",
type = 1,
max_level = 9,
desc = "When this ship launches an Airstrike: $1 chance for the Airstrike to deal double DMG and for this ship to evade all enemy attacks for 8s.",
id = 9050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[9061] = {
desc_get = "",
name = "Full Firepower",
type = 1,
max_level = 8,
desc = "Every 20s: $1 chance to increase this ship's FP by $2 for 10s.",
id = 9061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[9071] = {
desc_get = "",
name = "Anti-Air Mode",
type = 2,
max_level = 8,
desc = "When this ship fires its Anti-Air Guns: 25.0% chance to increase this ship's AA by $1 but decrease its FP by $2 for 3s.",
id = 9071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"40.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"40.0%",
"-2.2%"
},
{
"37.8%",
"-2.2%"
},
{
"35.6%",
"-2.2%"
},
{
"33.4%",
"-2.2%"
},
{
"31.2%",
"-2.2%"
},
{
"29.0%",
"-2.2%"
},
{
"26.8%",
"-2.2%"
},
{
"24.6%",
"-2.2%"
},
{
"22.4%",
"-2.4%"
},
{
"20.0%"
}
}
}
},
[9081] = {
desc_get = "",
name = "Flagship Cover",
type = 3,
max_level = 8,
desc = "While this ship is afloat: decreases the DMG your Flagship takes by $1.",
id = 9081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[9090] = {
desc_get = "",
name = "Legend of the Solomons",
type = 3,
max_level = 8,
desc = "Every 20s: $1 chance to increase your Cruisers' FP and Accuracy by $2 and decrease the DMG they take by $3 for 8s.",
id = 9090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"10.0%",
"25.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[9101] = {
desc_get = "",
name = "Assault Order",
type = 3,
max_level = 9,
desc = "Every 20s: 25.0% chance to increase the DMG of your entire fleet by $1 for 8s. Does not stack with the same skill.",
id = 9101,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[9110] = {
desc_get = "",
name = "Anti-Air Mode",
type = 2,
max_level = 9,
desc = "When this ship fires its Anti-Air Guns: 25.0% chance to increase this ship's AA by $1 but decrease its FP by $2 for 3s.",
id = 9110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"40.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"40.0%",
"-2.2%"
},
{
"37.8%",
"-2.2%"
},
{
"35.6%",
"-2.2%"
},
{
"33.4%",
"-2.2%"
},
{
"31.2%",
"-2.2%"
},
{
"29.0%",
"-2.2%"
},
{
"26.8%",
"-2.2%"
},
{
"24.6%",
"-2.2%"
},
{
"22.4%",
"-2.4%"
},
{
"20.0%"
}
}
}
},
[9120] = {
desc_get = "",
name = "模拟埃吉尔占坑",
type = 1,
max_level = 10,
desc = "",
id = 9120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[10010] = {
desc_get = "",
name = "Baptismal Flames",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 20.0%: restores $1 of its max HP.",
id = 10010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10020] = {
desc_get = "",
name = "Aquatic Vortex",
type = 2,
max_level = 10,
desc = "Every 10s: $1 chance to increase this ship's EVA by $2 for 8s.",
id = 10020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[10030] = {
desc_get = "",
name = "Sister's Temperament",
type = 3,
max_level = 10,
desc = "Increases the FP and EVA of all Fletcher-class DDs in your fleet by $1.",
id = 10030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"30%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[10040] = {
desc_get = "",
name = "31-Knot Burke",
type = 3,
max_level = 10,
desc = "When this ship fires its Main Guns: 4.0% chance to increase the Speed of your entire fleet and increase the EVA of your Vanguard by $1 for 8s.",
id = 10040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10050] = {
desc_get = "When this ship takes DMG: 15.0% chance to grant 100% Evasion Rate to your entire Vanguard for 5s (10s when fully upgraded.) Has a 20s cooldown when activated. Starts the battle on cooldown.",
name = "Operation Rainbow",
type = 2,
max_level = 10,
desc = "When this ship takes DMG: 15.0% chance to grant 100% Evasion Rate to your entire Vanguard for $1s. Has a 20s cooldown when activated. Starts the battle on cooldown.",
id = 10050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5.0",
"+0.5"
},
{
"5.5",
"+0.5%"
},
{
"6.0",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7.0",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8.0",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9.0",
"+1"
},
{
"10.0"
}
}
}
},
[10060] = {
desc_get = "",
name = "Red Phoenix",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 20.0%: restores $1 of its max HP and increases its FP by 30.0% for 15s.",
id = 10060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10070] = {
desc_get = "",
name = "Radar Scan",
type = 3,
max_level = 10,
desc = "Every 20s: $1 chance to apply a debuff to all onscreen enemies, increasing the DMG they take by $2 for 10s.",
id = 10070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10080] = {
desc_get = "",
name = "Martyr",
type = 2,
max_level = 10,
desc = "When this ship sinks: heals all ships in your fleet for $1 of their max HP.",
id = 10080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10090] = {
desc_get = "",
name = "I Am No. 1!",
type = 3,
max_level = 10,
desc = "When this ship fires its Anti-Air Guns: 15.0% chance to increase the AA of your entire fleet by $1 for 8s.",
id = 10090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30%",
"50%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[10100] = {
desc_get = "",
name = "Ghost of Java Coast",
type = 2,
max_level = 10,
desc = "When this ship fires its Main Guns: 20.0% chance to increase this ship's EVA by $1 for 15s.",
id = 10100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"60%",
"100%"
}
},
desc_add = {
{
{
"60.0%",
"+4.4%"
},
{
"64.4%",
"+4.4%"
},
{
"68.8%",
"+4.4%"
},
{
"73.2%",
"+4.4%"
},
{
"77.6%",
"+4.4%"
},
{
"81.0%",
"+4.4%"
},
{
"85.4%",
"+4.4%"
},
{
"89.8%",
"+4.4%"
},
{
"94.2%",
"+4.8%"
},
{
"100.0%"
}
}
}
},
[10110] = {
desc_get = "",
name = "Best Sister",
type = 1,
max_level = 10,
desc = "When sortied with Indianapolis: increases this ship's FP, AA, and RLD by $1.",
id = 10110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10120] = {
desc_get = "Every 30s: deploys 2 rotating shields that can each block up to 8 shells. Shields last for 5s (15s when fully upgraded.) If destroyed, shields deal a small amount of DMG to nearby enemies.",
name = "Pandora's Box",
type = 2,
max_level = 10,
desc = "Every 30s: deploys 2 rotating shields that can each block up to 8 shells. Shields last for $1s. If destroyed, shields deal a small amount of DMG to nearby enemies.",
id = 10120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[10130] = {
desc_get = "",
name = "Sister Penn",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 10130,
system_transform = {
[3.0] = 10131
},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10140] = {
desc_get = "",
name = "Eagle's Tears",
type = 3,
max_level = 10,
desc = "When this ship fires a Salvo: 50.0% chance to heal your entire Vanguard for $1 of its max HP.",
id = 10140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4%",
"10%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[10150] = {
desc_get = "",
name = "Coercion",
type = 3,
max_level = 10,
desc = "Every 30s: decreases the DMG all enemies deal by $1 for 8s.",
id = 10150,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10160] = {
desc_get = "",
name = "The Strongest Shield",
type = 2,
max_level = 10,
desc = "15s after the beginning of battle and every 25s afterwards: this ship absorbs 50.0% of the DMG your Main Fleet takes for 10s, then heals HP equal to $1 of the DMG taken. Additionally increases FP by $2 until the end of battle, stacking up to 3 times. ",
id = 10160,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[10170] = {
desc_get = "",
name = "First-Generation Carrier",
type = 3,
max_level = 10,
desc = "Increases the EXP that your Carriers earn by $1.",
id = 10170,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10180] = {
desc_get = "Every 20s (10s when fully upgraded): provides covering fire with CA-caliber Main Guns. Covering fire DMG is based on the skill's level.",
name = "Artillery Cover",
type = 1,
max_level = 10,
desc = "Every $1s: provides covering fire with CA-caliber Main Guns. Covering fire DMG is based on the skill's level.",
id = 10180,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"20",
"-1"
},
{
"19",
"-1"
},
{
"18",
"-1"
},
{
"17",
"-1"
},
{
"16",
"-1"
},
{
"15",
"-1"
},
{
"14",
"-1"
},
{
"13",
"-1"
},
{
"12",
"-2"
},
{
"10"
}
}
}
},
[10190] = {
desc_get = "",
name = "Vengeance",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 20.0%: recovers $1 of its max HP. Additionally, each time this ship takes DMG: launches a special airstrike. Special airstrike has a 20s cooldown and its DMG is based on the skill's level.",
id = 10190,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
},
{
"",
"Power++"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
""
},
{
""
},
{
""
},
{
"(Power+)"
},
{
"(Power+)"
},
{
"(Power+)"
},
{
"(Power++)"
},
{
"(Power++)"
},
{
"(Power++)"
},
{
"(Power++)"
}
}
}
},
[10200] = {
desc_get = "",
name = "Lucky E",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance for the Airstrike to deal double DMG and for this ship to evade all enemy attacks for 8s.",
id = 10200,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[10210] = {
desc_get = "",
name = "Doolittle Airstrike",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch an additional B-25 airstrike.",
id = 10210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10220] = {
desc_get = "",
name = "Damage Control",
type = 2,
max_level = 10,
desc = "Once per battle, when one of your ships' HP falls below 20.0%: heals them for $1 of their max HP. If the recipient is Enterprise, the healing's potency is increased by 50.0%.",
id = 10220,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[10230] = {
desc_get = "",
name = "Prototype Destroyer",
type = 3,
max_level = 10,
desc = "Increases the EXP that your DDs earn by $1.",
id = 10230,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"6%",
"18%"
}
},
desc_add = {
{
{
"6.0%",
"+1.3%"
},
{
"7.3%",
"+1.3%"
},
{
"8.6%",
"+1.3%"
},
{
"9.9%",
"+1.3%"
},
{
"11.2%",
"+1.3%"
},
{
"12.5%",
"+1.3%"
},
{
"13.8%",
"+1.3%"
},
{
"15.2%",
"+1.4%"
},
{
"16.6%",
"+1.4%"
},
{
"18.0%"
}
}
}
},
[10240] = {
desc_get = "",
name = "Meteor Slam",
type = 1,
max_level = 10,
desc = "Increases your Vanguard's Ramming DMG by $1 and decreases the Ramming DMG it takes by $2.",
id = 10240,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50%",
"100%"
},
{
"20%",
"30%"
}
},
desc_add = {
{
{
"50.0%",
"+5.5%"
},
{
"55.5%",
"+5.5%"
},
{
"61%",
"+5.5%"
},
{
"66.5%",
"+5.5%"
},
{
"72.0%",
"+5.5%"
},
{
"77.5%",
"+5.5%"
},
{
"83.0%",
"+5.5%"
},
{
"88.5%",
"+5.5%"
},
{
"94.0%",
"+6.0%"
},
{
"100.0%"
}
},
{
{
"20.0%",
"+1.1%"
},
{
"21.1%",
"+1.1%"
},
{
"22.2%",
"+1.1%"
},
{
"23.3%",
"+1.1%"
},
{
"24.4%",
"+1.1%"
},
{
"25.5%",
"+1.1%"
},
{
"26.6%",
"+1.1%"
},
{
"27.7%",
"+1.1%"
},
{
"28.8%",
"+1.2%"
},
{
"30.0%"
}
}
}
},
[10250] = {
desc_get = "",
name = "Javelin Raid",
type = 2,
max_level = 10,
desc = "When this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by $1 for 8s.",
id = 10250,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10260] = {
desc_get = "",
name = "Armageddon Cannon",
type = 1,
max_level = 10,
desc = "When this ship fires its Main or Secondary Guns: 20.0% chance to increase this ship's FP by $1 for 8s.",
id = 10260,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10270] = {
desc_get = "",
name = "Final Glory",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: increases the DMG of the next Salvo by $1.",
id = 10270,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"15.0%"
}
},
desc_add = {
{
{
"10.0%",
"+0.5%"
},
{
"10.5%",
"+0.5%"
},
{
"11.0%",
"+0.5%"
},
{
"11.5%",
"+0.5%"
},
{
"12.0%",
"+0.5%"
},
{
"12.5%",
"+0.5%"
},
{
"13.0%",
"+0.5%"
},
{
"13.5%",
"+0.5%"
},
{
"14.0%",
"+1%"
},
{
"15.0%"
}
}
}
},
[10280] = {
desc_get = "",
name = "Z's Counterattack",
type = 3,
max_level = 10,
desc = "When this ship is attacked: increases this ship's RLD by $1 for 8s. Effect does not stack.",
id = 10280,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30%",
"50%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[10290] = {
desc_get = "",
name = "Royal Navy's Glory",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage and increase the RLD of your Main Fleet by $2 for 8s. Barrage DMG is based on the skill's level.",
id = 10290,
system_transform = {
[3.0] = 10291
},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10300] = {
desc_get = "",
name = "Queen's Orders",
type = 3,
max_level = 10,
desc = "Increases the FP, TRP, AVI, AA, RLD, and EVA of all your Royal Navy ships by $1.",
id = 10300,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10310] = {
desc_get = "Every 35s (15s when fully upgraded): fires a special guaranteed Critical Hit barrage towards the enemy farthest away from this ship. Barrage DMG is based on the skill's level.",
name = "Divine Marksman",
type = 1,
max_level = 10,
desc = "Every $1s: fires a special guaranteed Critical Hit barrage towards the enemy farthest away from this ship. Barrage DMG is based on the skill's level.",
id = 10310,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-2"
},
{
"21",
"-3"
},
{
"18",
"-3"
},
{
"15"
}
},
{
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"AP"
},
{
"AP"
},
{
"AP"
},
{
"AP"
},
{
"AP"
}
}
}
},
[10320] = {
desc_get = "",
name = "Big Seven",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 10320,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10330] = {
desc_get = "",
name = "Swordfishes, Strike!",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional special Swordfish $1 airstrike and decreases the Speed of all onscreen enemies by $2 for 8s. Special airstrike DMG is based on the skill's level.",
id = 10330,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"",
"Power++"
},
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
""
},
{
""
},
{
""
},
{
"(Power+)"
},
{
"(Power+)"
},
{
"(Power+)"
},
{
"(Power++)"
},
{
"(Power++)"
},
{
"(Power++)"
},
{
"(Power++)"
}
},
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10340] = {
desc_get = "",
name = "Armored Carrier",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: deploys protective barriers around all ships in your Vanguard. Barriers last for 8s and can each absorb the equivalent of $1 of this ship's max HP.",
id = 10340,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[10350] = {
desc_get = "",
name = "Infinite Darkness",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 10350,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30%",
"60%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[10360] = {
desc_get = "",
name = "Nightmare of Solomon",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: 6.0% chance to increase this ship's FP, TRP, RLD, and EVA by $1 for 8s.",
id = 10360,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10370] = {
desc_get = "",
name = "Shigure of Sasebo",
type = 2,
max_level = 10,
desc = "When this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by $1 for 8s.",
id = 10370,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10380] = {
desc_get = "",
name = "Z Vanguard",
type = 3,
max_level = 10,
desc = "Increases the FP and EVA of all Z-class DDs in your Vanguard by $1.",
id = 10380,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10390] = {
desc_get = "",
name = "Unbreakable Shield",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance to deploy 3 rotating shields that can each block up to 10 shells. Shields last for 10s.",
id = 10390,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[10400] = {
desc_get = "",
name = "Flagship Cover",
type = 3,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG your Flagship takes by $1.",
id = 10400,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10410] = {
desc_get = "",
name = "Wargod of Solomon",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: 5.0% chance to increase this ship's FP, RLD, and EVA by $1 for 8s.",
id = 10410,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10420] = {
desc_get = "",
name = "Preemptive Strike",
type = 1,
max_level = 10,
desc = "Decreases the loading time of this ship's first Airstrike by $1.",
id = 10420,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[10430] = {
desc_get = "",
name = "First Carrier Division",
type = 3,
max_level = 10,
desc = "When sortied with Kaga: increases this ship's AVI by $1.",
id = 10430,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10440] = {
desc_get = "",
name = "First Carrier Division",
type = 3,
max_level = 10,
desc = "When sortied with Akagi: increases this ship's AVI by $1.",
id = 10440,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10450] = {
desc_get = "Once per battle, when this ship is hit by an attack that would otherwise sink it: this ship survives, becomes invulnerable for 5s (15s when fully upgraded,) and launches an Airstrike.",
name = "Final Counter",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship is hit by an attack that would otherwise sink it: this ship survives, becomes invulnerable for $1s, and launches an Airstrike.",
id = 10450,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[10460] = {
desc_get = "",
name = "Second Carrier Division",
type = 3,
max_level = 10,
desc = "When sortied with Hiryuu: increases this ship's AVI by $1.",
id = 10460,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10470] = {
desc_get = "",
name = "Second Carrier Division",
type = 3,
max_level = 10,
desc = "When sortied with Souryuu: increases this ship's AVI by $1.",
id = 10470,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10480] = {
desc_get = "",
name = "Sisterly Bond",
type = 3,
max_level = 10,
desc = "When sortied with Ping Hai: increases this ship's FP by $1.",
id = 10480,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10490] = {
desc_get = "",
name = "Sisterly Bond",
type = 3,
max_level = 10,
desc = "When sortied with Ning Hai: increases this ship's FP by $1.",
id = 10490,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10500] = {
desc_get = "",
name = "For The Dragon Empery",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to enemy Sakura Empire ships by $1.",
id = 10500,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[10510] = {
desc_get = "",
name = "Revolyutsiya",
type = 3,
max_level = 10,
desc = "Increases your Vanguard's DMG by $1.",
id = 10510,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10520] = {
desc_get = "",
name = "Regular Maintenance",
type = 2,
max_level = 1,
desc = "When sortieing with this ship: receive 1 Emergency Repair. You cannot level this skill.",
id = 10520,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[10521] = {
desc_get = "",
name = "Regular Maintenance",
type = 2,
max_level = 1,
desc = "When sortieing with this ship: receive 2 Emergency Repairs. You cannot level this skill.",
id = 10521,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[10522] = {
desc_get = "",
name = "Regular Maintenance",
type = 2,
max_level = 1,
desc = "When sortieing with this ship: receive 3 Emergency Repairs. You cannot level this skill.",
id = 10522,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[10530] = {
desc_get = "",
name = "Iron Blood Vanguard",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: 5.0% chance to increase this ship's FP by $1 for 8s.",
id = 10530,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10540] = {
desc_get = "",
name = "Royal Alliance",
type = 1,
max_level = 10,
desc = "For each Eagle Union ship in the same fleet as this ship: increases this ship's FP, AA, RLD, and EVA by $1, up to a maximum of 3 stacks. When there are 3 or more Eagle Union ships in the same fleet as this ship: reduces the loading time of this ship's first salvo by 85.0%, increases the FP and AA of Eagle Union ships in your Vanguard Fleet by $2, and increases the AVI and AA of Eagle Union ships in your Main Fleet by $3. ",
id = 10540,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"2.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"2.0%",
"+0.8%"
},
{
"2.8%",
"+0.8%"
},
{
"3.6%",
"+0.8%"
},
{
"4.4%",
"+0.8%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10550] = {
desc_get = "",
name = "Logistics Repair",
type = 2,
max_level = 10,
desc = "Every 35s: heals all your ships for $1 of Akashi's max HP.",
id = 10550,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1%",
"3%"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[10560] = {
desc_get = "",
name = "Journey's End",
type = 1,
max_level = 10,
desc = "Increases this ship's Torpedo Crit Rate by $1 and increases this ship's Crit DMG by 50.0%.",
id = 10560,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10570] = {
desc_get = "",
name = "Arsonist",
type = 1,
max_level = 10,
desc = "Increases the DMG this ship deals with HE by $3, its chance to ignite enemies by $1, and the Burn DMG it deals to enemies by $2.",
id = 10570,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"20.0%",
"50.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.8%"
},
{
"5.3%",
"+0.8%"
},
{
"6.1%",
"+0.9%"
},
{
"7.0%",
"+0.8%"
},
{
"7.8%",
"+0.8%"
},
{
"8.6%",
"+0.9%"
},
{
"9.5%",
"+0.8%"
},
{
"10.3%",
"+0.8%"
},
{
"11.1%",
"+0.9%"
},
{
"12.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.3%"
},
{
"50.0%"
}
},
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
}
}
},
[10580] = {
desc_get = "Every 35s (25s when fully upgraded): fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt.",
name = "Vampire's Kiss",
type = 2,
max_level = 10,
desc = "Every $1s: fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt.",
id = 10580,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"35",
"-1"
},
{
"34",
"-1"
},
{
"33",
"-1"
},
{
"32",
"-1"
},
{
"31",
"-1"
},
{
"30",
"-1"
},
{
"29",
"-1"
},
{
"28",
"-1"
},
{
"27",
"-2"
},
{
"25"
}
}
}
},
[10590] = {
desc_get = "",
name = "Prototype Cruiser",
type = 3,
max_level = 10,
desc = "Increases the EXP that your Cruisers earn by $1.",
id = 10590,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10600] = {
desc_get = "",
name = "Myriad Nights: Heaven",
type = 1,
max_level = 10,
desc = "Increases this ship's RLD by $1. When this ship fires its Torpedoes: $2 chance to launch a second wave of Torpedoes.",
id = 10600,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[10610] = {
desc_get = "",
name = "Burn Order",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG with HE by $1 and chance to ignite enemies by $2.",
id = 10610,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
},
{
"1.2%",
"3.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.2%"
},
{
"2.6%",
"+0.2%"
},
{
"2.8%",
"+0.2%"
},
{
"3.0%"
}
}
}
},
[10620] = {
desc_get = "",
name = "Destroyer Division 6: {namecode:13}",
type = 1,
max_level = 10,
desc = "When sortied with Akatsuki, Hibiki, or Inazuma: increases this ship's FP, TRP, and RLD by $1. Effect does not stack.",
id = 10620,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10630] = {
desc_get = "",
name = "Destroyer Division 6: {namecode:14}",
type = 1,
max_level = 10,
desc = "When sortied with Akatsuki, Hibiki, or Ikazuchi: increases this ship's FP, TRP, and RLD by $1. Effect does not stack.",
id = 10630,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10640] = {
desc_get = "",
name = "Iron Wing Annihilation",
type = 1,
max_level = 10,
desc = "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP by $1 of its total AA stat (base stats plus gear stats) for 8s. Effect does not stack, but shooting down additional aircraft will refresh its duration.",
id = 10640,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10650] = {
desc_get = "",
name = "Pocket Battleship",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to enemy DDs and CLs by $1.",
id = 10650,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10660] = {
desc_get = "Every 35s (15s when fully upgraded): fires a special barrage (ammo type depends on the skill's level) guaranteed Critical Hit barrage towards a random enemy. Barrage DMG is based on the skill's level.",
name = "Sniper",
type = 1,
max_level = 10,
desc = "Every $1s: fires a special $2 guaranteed Critical Hit barrage towards a random enemy. Barrage DMG is based on the skill's level.",
id = 10660,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-2"
},
{
"21",
"-3"
},
{
"18",
"-3"
},
{
"15"
}
},
{
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"AP"
},
{
"AP"
},
{
"AP"
},
{
"AP"
},
{
"AP"
}
}
}
},
[10670] = {
desc_get = "",
name = "Lone Queen of the North",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG by $1 when there are no other BBs or BCs in your Main Fleet.",
id = 10670,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"30%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[10680] = {
desc_get = "",
name = "Iron Blood Wings",
type = 2,
max_level = 10,
desc = "Decreases the DMG all Iron Blood ships in your fleet take by $1; For every Iron Blood ship in the same fleet as this ship: increases this ship's AVI by $2, up to a maximum of 3 stacks. ",
id = 10680,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[10690] = {
desc_get = "",
name = "Iron Blood Hawk",
type = 1,
max_level = 10,
desc = "When this ship is equipped with at least one Iron Blood aircraft: increases the efficiency of this ship's aircraft slots by $1. ",
id = 10690,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.0%"
},
{
"16.0%",
"+1.0%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.0%"
},
{
"20.0%",
"+1.0%"
},
{
"21.0%",
"+2.0%"
},
{
"23.0%",
"+2.0%"
},
{
"25.0%",
"+2.0%"
},
{
"27.0%",
"+3.0%"
},
{
"30.0%"
}
}
}
},
[10700] = {
desc_get = "",
name = "Battle Buster",
type = 1,
max_level = 10,
desc = "Increases this ship's FP by $1.",
id = 10700,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10710] = {
desc_get = "",
name = "Giant Hunter",
type = 1,
max_level = 10,
desc = "At the start of battle: increases this ship's EVA by $2, torpedo DMG by $2, and damage dealt to Medium-Armored enemies by $1; After hitting an enemy CA with 4 Main Gun attacks, slows that ship by $3 for 5s (this effect cannot be stacked again until the slowing effect has worn off). ",
id = 10710,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
},
{
"5%",
"15%"
},
{
"15.0%",
"30.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[10720] = {
desc_get = "Every 30s: deploys 2 rotating shields that can block up to 10 shells each. Shields last for 5s (15s when fully upgraded.)",
name = "Guarding Shield",
type = 2,
max_level = 10,
desc = "Every 30s: deploys 2 rotating shields that can block up to 10 shells each. Shields last for $1s.",
id = 10720,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[10730] = {
desc_get = "",
name = "The Demon",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: 5.0% chance to increase this ship's TRP by $1 for 12s.",
id = 10730,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10740] = {
desc_get = "",
name = "Veteran Techniques",
type = 2,
max_level = 10,
desc = "When this ship fires its Main Guns: 4.0% chance to increase its EVA by $1 for 8s.",
id = 10740,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[10750] = {
desc_get = "",
name = "The Nick",
type = 2,
max_level = 10,
desc = "When this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by $1 and decrease the DMG it takes from enemy aircraft by $2 for 8s.",
id = 10750,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"16.0%",
"40.0%"
},
{
"16.0%",
"40.0%"
}
},
desc_add = {
{
{
"16.0%",
"+2.4%"
},
{
"18.4%",
"+2.4%"
},
{
"20.8%",
"+3.2%"
},
{
"24.0%",
"+2.4%"
},
{
"26.4%",
"+2.4%"
},
{
"28.8%",
"+3.2%"
},
{
"32.0%",
"+2.4%"
},
{
"34.4%",
"+2.4%"
},
{
"36.8%",
"+3.2%"
},
{
"40.0%"
}
},
{
{
"16.0%",
"+2.4%"
},
{
"18.4%",
"+2.4%"
},
{
"20.8%",
"+3.2%"
},
{
"24.0%",
"+2.4%"
},
{
"26.4%",
"+2.4%"
},
{
"28.8%",
"+3.2%"
},
{
"32.0%",
"+2.4%"
},
{
"34.4%",
"+2.4%"
},
{
"36.8%",
"+3.2%"
},
{
"40.0%"
}
}
}
},
[10760] = {
desc_get = "",
name = "Dragon Empery Bond",
type = 3,
max_level = 10,
desc = "When sortied with Ning Hai, Ping Hai, or both, Yat Sen and the aforementioned ship(s) receive the following buffs: decreases DMG taken by $1 and increases Evasion Rate by $2.",
id = 10760,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"8.0%",
"20.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.8%"
},
{
"25.0%",
"+1.6%"
},
{
"26.6%",
"+1.6%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[10770] = {
desc_get = "",
name = "Destroyer Division 6: {namecode:11}",
type = 1,
max_level = 10,
desc = "When sortied with Hibiki, Ikazuchi, or Inazuma: increases this ship's FP, TRP, and RLD by $1. Effect does not stack.",
id = 10770,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10780] = {
desc_get = "Every 20s: this ship receives 1 of 3 effects chosen at random for 5s (10s when fully upgraded.) Effect may be helpful or harmful.",
name = "Lucky(?) Ship",
type = 2,
max_level = 10,
desc = "Every 20s: this ship receives 1 of 3 effects chosen at random for $1s. Effect may be helpful or harmful.",
id = 10780,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5.0",
"+0.5"
},
{
"5.5",
"+0.5%"
},
{
"6.0",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7.0",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8.0",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9.0",
"+1"
},
{
"10.0"
}
}
}
},
[10790] = {
desc_get = "",
name = "Fifth Carrier Division",
type = 3,
max_level = 10,
desc = "When sortied with Zuikaku: increases this ship's AVI by $1 but increases the DMG it takes by 5.0%.",
id = 10790,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"12.0%",
"30.0%"
}
},
desc_add = {
{
{
"12.0%",
"+1.8%"
},
{
"13.8%",
"+1.8%"
},
{
"15.6%",
"+2.4%"
},
{
"18.0%",
"+1.8%"
},
{
"19.8%",
"+1.8%"
},
{
"21.6%",
"+2.4%"
},
{
"24.0%",
"+1.8%"
},
{
"25.8%",
"+1.8%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[10800] = {
desc_get = "",
name = "Fifth Carrier Division",
type = 3,
max_level = 10,
desc = "When sortied with Shoukaku: increases this ship's AVI by $1 and decreases the DMG it takes by $2.",
id = 10800,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"8.0%",
"20.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10810] = {
desc_get = "",
name = "Crane's Protection",
type = 2,
max_level = 10,
desc = "As this ship launches an Airstrike: increases your entire fleet's DMG by $1 and decreases the DMG it takes by $2 for 12s. ",
id = 10810,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[10820] = {
desc_get = "",
name = "Crane's Endeavor",
type = 1,
max_level = 10,
desc = "When there are 3 or more Sakura Empire ships in this ship's fleet: increases the DMG of this ship's Airstrikes by $1. When this ship launches an Airstrike: increases the DMG of all subsequent Airstrikes by $1 for the rest of the battle, stacking up to 3 times. ",
id = 10820,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10830] = {
desc_get = "Once per battle, when this ship launches its first Airstrike: launches an additional special airstrike. Airstrike DMG is based on the skill's level.",
name = "Aviation Preparations",
type = 1,
max_level = 10,
desc = "Once per battle, when this ship launches its first Airstrike: launches an additional $1 special airstrike.",
id = 10830,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[10840] = {
desc_get = "",
name = "Death Raid",
type = 1,
max_level = 10,
desc = "While this ship is the last one afloat in your Vanguard: increases its DMG by $1 but increases the DMG it takes by $2.",
id = 10840,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.0%"
},
{
"23.0%",
"+3.0%"
},
{
"26.0%",
"+4.0%"
},
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+4.0%"
},
{
"40.0%",
"+3.0%"
},
{
"43.0%",
"+3.0%"
},
{
"46.0%",
"+4.0%"
},
{
"50.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10850] = {
desc_get = "",
name = "Dark Side of Fate",
type = 3,
max_level = 10,
desc = "Decreases the DMG other J-class DDs in your fleet take by $1 but increases the DMG this ship takes by $2. Can only activate if there are other J-class DDs in your fleet.",
id = 10850,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"8.0%",
"20.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10860] = {
desc_get = "Every 20s: 40.0% (70.0% when fully upgraded) chance for this ship to enter Assault Mode, firing a powerful barrage and increasing this ship's TRP by 30.0% for 8s. Barrage DMG is based on the skill's level.",
name = "Assault Mode",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance for this ship to enter Assault Mode, firing a powerful barrage and increasing this ship's TRP by 30.0% for 8s. ",
id = 10860,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[10870] = {
desc_get = "",
name = "2nd Torpedo Squadron",
type = 3,
max_level = 10,
desc = "While this ship is afloat: increases the TRP and RLD of all CLs and DDs in your fleet by $1.",
id = 10870,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[10880] = {
desc_get = "",
name = "Lucky Lou",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to increase this ship's FP, RLD, and EVA by $2 for 8s.",
id = 10880,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[10890] = {
desc_get = "Decreases the DMG this ship takes by 20.0%. While this ship is afloat: increases all your DDs' and CLs' Torpedo Crit Rate by 4.0% (10.0% when fully upgraded). Also increases their Torpedo Crit DMG by 30.0% when fully upgraded.",
name = "The Unyielding Jintsuu",
type = 3,
max_level = 10,
desc = "Decreases the DMG this ship takes by 20.0%. While this ship is afloat: increases all your DDs' and CLs' Torpedo Crit Rate by $1 $2",
id = 10890,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%. ",
"+0.6%"
},
{
"7.2%. ",
"+0.8%"
},
{
"8.0%. ",
"+0.6%"
},
{
"8.6%. ",
"+0.6%"
},
{
"9.2%. ",
"+0.8%"
},
{
"10.0%. "
}
},
{
{
""
},
{
""
},
{
""
},
{
""
},
{
"Also increases their Torpedo Crit DMG by 5.0%."
},
{
"Also increases their Torpedo Crit DMG by 5.0%",
"+5.0%."
},
{
"Also increases their Torpedo Crit DMG by 10.0%",
"+5.0%."
},
{
"Also increases their Torpedo Crit DMG by 15.0%",
"+5.0%."
},
{
"Also increases their Torpedo Crit DMG by 20.0%",
"+10.0%."
},
{
"Also increases their Torpedo Crit DMG by 30.0%."
}
}
}
},
[10900] = {
desc_get = "",
name = "Rescue Operations",
type = 2,
max_level = 10,
desc = "When one of your ships sink: $1 chance to restore $2 of this ship's max HP and restore $3 of all your other ships' max HP.",
id = 10900,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"3.5%",
"8.0%"
},
{
"1.2%",
"3.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.2%"
},
{
"2.6%",
"+0.2%"
},
{
"2.8%",
"+0.2%"
},
{
"3.0%"
}
}
}
},
[10910] = {
desc_get = "",
name = "Reborn Combined Fleet Flagship",
type = 3,
max_level = 10,
desc = "When this ship is attacked: $1 chance to decrease the DMG of the incoming attack by 50.0%. When sortied as the Flagship: increases the FP and RLD of all Sakura Empire ships in your fleet by $2.",
id = 10910,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[10920] = {
desc_get = "When this ship fires a Salvo: 30.0% (60.0% when fully upgraded) chance to increase the DMG of all BCs and BBs in your fleet by 5.0% (20.0% when fully upgraded) for 8s.",
name = "T-Cross Formation",
type = 3,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to increase the DMG of all BCs and BBs in your fleet by $2 for 8s.",
id = 10920,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[10930] = {
desc_get = "",
name = "Prestige",
type = 3,
max_level = 10,
desc = "10s after the battle begins and 20.0% chance every 20s after that: for 8s, absorbs $1 of the DMG your Main Fleet takes and increases the DMG one random enemy takes by $2.",
id = 10930,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.0%"
},
{
"23.0%",
"+3.0%"
},
{
"26.0%",
"+4.0%"
},
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+4.0%"
},
{
"40.0%",
"+3.0%"
},
{
"43.0%",
"+3.0%"
},
{
"46.0%",
"+4.0%"
},
{
"50.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10940] = {
desc_get = "Every 20s: 40.0% (70.0% when fully upgraded) chance for this ship to begin its Demon Dance, firing a powerful barrage and increasing its EVA by 30.0% for 5s. Barrage DMG is based on the skill's level.",
name = "Demon Dance",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance for this ship to begin its Demon Dance, firing a powerful barrage and increasing its EVA by 30.0% for 5s.",
id = 10940,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[10950] = {
desc_get = "Increases this ship's Speed by 3 (8 when fully upgraded) and FP by 15.0%.",
name = "Warrior Soul",
type = 1,
max_level = 10,
desc = "Increases this ship's Speed by $1 and FP by $2.",
id = 10950,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+1"
},
{
"8"
}
},
{
{
"3.0%",
"+0.8%"
},
{
"3.8%",
"+0.8%"
},
{
"4.6%",
"+1.0%"
},
{
"5.6%",
"+1.2%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+1.5%"
},
{
"9.5%",
"+1.5%"
},
{
"11.0%",
"+2.0%"
},
{
"13.0%",
"+2.0%"
},
{
"15.0%"
}
}
}
},
[10960] = {
desc_get = "Grants the following buffs to Ayanami, Akatsuki, Ikazuchi, Inazuma, Fubuki and Hibiki: increases FP and EVA by 15.0% (30.0% when fully upgraded) and TRP by 4.0% (10.0% when fully upgraded.)",
name = "Special Lead Ship",
type = 3,
max_level = 10,
desc = "Grants the following buffs to Ayanami, Akatsuki, Ikazuchi, Inazuma, Fubuki and Hibiki: increases FP and EVA by $1 and TRP by $2.",
id = 10960,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.0%"
},
{
"16.0%",
"+1.0%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.0%"
},
{
"20.0%",
"+1.0%"
},
{
"21.0%",
"+2.0%"
},
{
"23.0%",
"+2.0%"
},
{
"25.0%",
"+2.0%"
},
{
"27.0%",
"+3.0%"
},
{
"30.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[10970] = {
desc_get = "",
name = "Fighting Mary",
type = 1,
max_level = 10,
desc = "When this ship's HP falls below $1: increases its DMG based on how low its HP, is up to $2.",
id = 10970,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"70.0%"
},
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+3.0%"
},
{
"39.0%",
"+4.0%"
},
{
"43.0%",
"+4.0%"
},
{
"47.0%",
"+5.0%"
},
{
"52.0%",
"+5.0%"
},
{
"57.0%",
"+6.0%"
},
{
"63.0%",
"+7.0%"
},
{
"70.0%"
}
},
{
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+2.0%"
},
{
"21.5%",
"+2.0%"
},
{
"23.5%",
"+2.5%"
},
{
"26.0%",
"+2.5%"
},
{
"28.5%",
"+3.0%"
},
{
"31.5%",
"+3.5%"
},
{
"35.0%"
}
}
}
},
[10980] = {
desc_get = "",
name = "AA Protection",
type = 3,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by $1.",
id = 10980,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10990] = {
desc_get = "",
name = "AA Firepower",
type = 1,
max_level = 10,
desc = "Increases this ship's FP by $1 of its total AA stat (base stats plus extra stats gained from gear).",
id = 10990,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[11000] = {
desc_get = "Every 20s: 40.0% (70.0% when fully upgraded) chance to fire a special barrage. Barrage DMG is based on the skill's level.",
name = "Courageous Shelling",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 11000,
system_transform = {
[3.0] = 11001
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[11010] = {
desc_get = "",
name = "Night of the Iron Bottom Sound",
type = 2,
max_level = 10,
desc = "Activates when your South Dakota's HP falls below 30.0%: increases this ship's DMG by $1, absorbs 30.0% of the DMG South Dakota takes (ignores South Dakota's \"The Strongest Shield\" skill) and makes South Dakota invulnerable for 5s. Can only activate once per battle",
id = 11010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11020] = {
desc_get = "",
name = "Double Sting",
type = 1,
max_level = 10,
desc = "If there are any Royal Navy ships in your Main Fleet when this ship launches an Airstrike: $1 chance to launch an additional Seafire airstrike.",
id = 11020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"50.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[11030] = {
desc_get = "",
name = "Miracle Wind",
type = 2,
max_level = 10,
desc = "While this ship is the last afloat in your Vanguard: increases its EVA by $1 and decreases its DMG taken from enemy aircraft by $2.",
id = 11030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"30.0%",
"50.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[11040] = {
desc_get = "",
name = "An Shan Name Ship",
type = 3,
max_level = 10,
desc = "Increases the Accuracy and FP by $1 and EVA by $2 of all An Shan-class DDs in your fleet.",
id = 11040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"25.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4%"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
"+0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11050] = {
desc_get = "",
name = "Rezkiy Assault",
type = 1,
max_level = 10,
desc = "Increases this ship's Main Gun Crit Rate by $1.",
id = 11050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[11060] = {
desc_get = "",
name = "Mutual Assistance",
type = 3,
max_level = 10,
desc = "Increases the FP, RLD, and Accuracy of all Northern Parliament and Dragon Empery ships in your Vanguard by $1.",
id = 11060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11070] = {
desc_get = "",
name = "United As One",
type = 3,
max_level = 10,
desc = "When sortied in a full fleet of 6 ships: increases this ship's FP and RLD by $1 and EVA by $2.",
id = 11070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"25.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4%"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
"+0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11080] = {
desc_get = "",
name = "Silver Phantom",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to DDs, Cargo Ships, Torpedo Ships, and Bombing Ships by $1.",
id = 11080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[11090] = {
desc_get = "",
name = "The Light of Dawn",
type = 3,
max_level = 10,
desc = "While this ship is afloat: decreases the Evasion Rate of all enemy DDs and CLs by $1.",
id = 11090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[11100] = {
desc_get = "Every 40s (20s when fully upgraded): launches a special barrage towards the enemy farthest away from this ship. Decreases the Speed of enemies hit by the barrage by 40.0% for 6s.",
name = "Concerto of Blood",
type = 1,
max_level = 10,
desc = "Every $1s: launches a special barrage towards the enemy farthest away from this ship. Decreases the Speed of enemies hit by the barrage by 40.0% for 6s.",
id = 11100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"40",
"-2"
},
{
"38",
"-2"
},
{
"36",
"-2"
},
{
"34",
"-2"
},
{
"32",
"-2"
},
{
"30",
"-2"
},
{
"28",
"-2"
},
{
"26",
"-3"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[11110] = {
desc_get = "",
name = "Trepidation of Destruction",
type = 3,
max_level = 10,
desc = "Increases the DMG of this ship's first Salvo by $1. When this ship hits an enemy with a Salvo: increases the DMG the enemy takes by $2 for 8s.",
id = 11110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"3.0%",
"12.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.0%"
},
{
"23.0%",
"+3.0%"
},
{
"26.0%",
"+4.0%"
},
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+4.0%"
},
{
"40.0%",
"+3.0%"
},
{
"43.0%",
"+3.0%"
},
{
"46.0%",
"+4.0%"
},
{
"50.0%"
}
},
{
{
"3.0%",
"+0.8%"
},
{
"3.8%",
"+0.8%"
},
{
"4.6%",
"+0.9%"
},
{
"5.5%",
"+0.9%"
},
{
"6.4%",
"+1.0%"
},
{
"7.4%",
"+1.1%"
},
{
"8.5%",
"+1.1%"
},
{
"9.6%",
"+1.2%"
},
{
"10.8%",
"+1.2%"
},
{
"12.0%"
}
}
}
},
[11120] = {
desc_get = "",
name = "Victorious Song ",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to enemy BBs by $1 and decreases the DMG it takes from Salvos by $1; Increases the DMG dealt to enemy BBs by other CVs and CVLs in this fleet by $2. ",
id = 11120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[11130] = {
desc_get = "",
name = "First Destroyer",
type = 1,
max_level = 10,
desc = "When this ship is hit by a torpedo: $1 chance to decrease the DMG of the incoming attack by $2 and increase this ship's TRP by $2 for 4s.",
id = 11130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
}
}
},
[11140] = {
desc_get = "",
name = "Shiny Sheff",
type = 2,
max_level = 10,
desc = "At the start of battle, if your ships' HP is less than Sheffield's: $1 chance for those ships to take $2 less DMG when attacked. Ships that have less HP than Sheffield after the battle starts will not gain the buff.",
id = 11140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"20%",
"50%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"20.0%",
"+2.4%"
},
{
"22.4%",
"+2.4%"
},
{
"24.8%",
"+3.2%"
},
{
"28.0%",
"+3.0%"
},
{
"31.0%",
"+3.0%"
},
{
"34.0%",
"+4.0%"
},
{
"38.0%",
"+3.6%"
},
{
"41.6%",
"+3.6%"
},
{
"45.2%",
"+4.8%"
},
{
"50.0%"
}
}
}
},
[11150] = {
desc_get = "",
name = "Counterattack of the Barents Sea",
type = 1,
max_level = 10,
desc = "Increases this ship's Main Gun Crit Rate by $1 and increases its Crit DMG by 30.0%.",
id = 11150,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11160] = {
desc_get = "",
name = "Crete's Black Cloud",
type = 2,
max_level = 10,
desc = "Every 20s: increases this ship's AA by $2 and decreases the DMG all your ships take by $1 for 6s.",
id = 11160,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11170] = {
desc_get = "",
name = "Allies of Justice",
type = 1,
max_level = 10,
desc = "When sortied with Sheffield: increases this ship's FP and TRP by $1.",
id = 11170,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11180] = {
desc_get = "",
name = "Calibrated Firing",
type = 1,
max_level = 10,
desc = "Every 20s: increases this ship's Torpedo DMG by $1. Can be stacked up to 8 times.",
id = 11180,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11190] = {
desc_get = "",
name = "Accompanying Wind",
type = 3,
max_level = 10,
desc = "When sortied with Hamakaze: increases this ship's FP, TRP, RLD, and AA by $1.",
id = 11190,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[11200] = {
desc_get = "",
name = "Legend of the Solomons",
type = 3,
max_level = 10,
desc = "Every 20s: $1 chance to increase your Cruisers' FP and Accuracy by $2 and decrease the DMG they take by $3 for 8s.",
id = 11200,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"10.0%",
"25.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11210] = {
desc_get = "",
name = "Annihilation Mode",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance for this ship to enter Annihilation Mode, firing a powerful barrage and increasing this ship's RLD by 200.0% for 10s.",
id = 11210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[11220] = {
desc_get = "",
name = "Suppression Fire",
type = 1,
max_level = 10,
desc = "Every time this ship lands 5 hits with its Torpedoes: increases its FP by $1. Can be stacked up to 3 times.",
id = 11220,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[11230] = {
desc_get = "",
name = "Yukikaze of Kure",
type = 3,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG your Main Fleet takes by $1. Once per battle, when the HP of a ship in your Main Fleet falls below 20.0%: heals them for $2 of their max HP.",
id = 11230,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"4%",
"10%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[11240] = {
desc_get = "",
name = "The Unsinkable Lucky Ship",
type = 2,
max_level = 10,
desc = "When this ship takes DMG: $1 chance to reduce that instance of DMG to 1.",
id = 11240,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[11250] = {
desc_get = "",
name = "Leyte Gulf's Blitz",
type = 3,
max_level = 10,
desc = "Increases this ship's FP by $3. Every 20s: $1 chance to increase the FP and TRP of all Cruisers in your fleet by $2 for 10s.",
id = 11250,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"5.0%",
"20.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[11260] = {
desc_get = "When this ship launches its first and second Airstrike: launches an additional special airstrike Airstrike DMG is based on the skill's level.",
name = "Eagle's Defiance",
type = 1,
max_level = 10,
desc = "When this ship launches its first and second Airstrike: launches an additional $1 special airstrike.",
id = 11260,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11270] = {
desc_get = "",
name = "Blaze of Glory",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG to enemy BBs by $1. When this ship fires a Salvo: $2 chance to fire a special barrage (uses Type 3 Ammo.) Barrage DMG is based on the skill's level.",
id = 11270,
system_transform = {
[3.0] = 11271
},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[11280] = {
desc_get = "Increases this ship's Speed by 3 (8 when fully upgraded) and EVA by 13.0% (25.0% when fully upgraded.)",
name = "The Perfect Mini-Maid",
type = 2,
max_level = 10,
desc = "Increases this ship's Speed by $1 and EVA by $2.",
id = 11280,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+1"
},
{
"8"
}
},
{
{
"13.0%",
"+0.8%"
},
{
"13.8%",
"+0.8%"
},
{
"14.6%",
"+1.0%"
},
{
"15.6%",
"+1.2%"
},
{
"16.8%",
"+1.2%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+1.5%"
},
{
"21.0%",
"+2.0%"
},
{
"23.0%",
"+2.0%"
},
{
"25.0%"
}
}
}
},
[11290] = {
desc_get = "",
name = "Ladies' Tea Time",
type = 2,
max_level = 10,
desc = "At the start of the battle: heals all your ships for $1 of this ship's max HP.",
id = 11290,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"3.5%"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.3%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.4%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%"
}
}
}
},
[11300] = {
desc_get = "",
name = "Artillery Volley",
type = 1,
max_level = 10,
desc = "15s after the battle begins and every 20s after that: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 11300,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30%",
"60%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[11310] = {
desc_get = "",
name = "4th Combined Fleet Flagship",
type = 3,
max_level = 10,
desc = "When sortied as the Flagship: increases all your Sakura Empire ships' FP by $2 and RLD and Accuracy by $1. Also increases the DMG of all your Sakura Empire Carriers by $1.",
id = 11310,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4%"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
"+0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11320] = {
desc_get = "",
name = "Destruction Mode",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance for this ship to enter Destruction Mode, firing a powerful barrage, deploying 2 rotating shields that can each block up to 5 shells (shields last for 10s,) and increasing this ship's Main Gun Crit Rate to 100% for 10s.",
id = 11320,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[11330] = {
desc_get = "",
name = "Roaring Glory",
type = 3,
max_level = 10,
desc = "While this ship is afloat: increases the FP and Accuracy by $1 and EVA by $2 of all Kongou-class ships in your fleet.",
id = 11330,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[11340] = {
desc_get = "",
name = "Dazzling Dawn",
type = 1,
max_level = 10,
desc = "Every time this ship fires its Main Guns: increases this ship's FP and AA by $1. Can be stacked up to 4 times.",
id = 11340,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[11350] = {
desc_get = "",
name = "8th Destroyer Division",
type = 3,
max_level = 10,
desc = "Increases FP and RLD by $1 and TRP by $2 for 8th Destroyer Division DDs (Asashio, Ooshio, Michishio, and Arashio.)",
id = 11350,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4%"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
"+0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11360] = {
desc_get = "",
name = "Lunga Point's Strike",
type = 3,
max_level = 10,
desc = "Increases the DMG all your Sakura Empire DDs deal to enemy Cruisers by $1.",
id = 11360,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11370] = {
desc_get = "8s after this boat enters the battle: fires a $1 torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. Barrage DMG is based on the skill's level.",
name = "Fatal Perforation",
type = 1,
max_level = 10,
desc = "8s after this boat enters the battle: fires a $1 torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. Barrage DMG is based on the skill's level.",
id = 11370,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[11380] = {
desc_get = "",
name = "Departing Strike",
type = 1,
max_level = 10,
desc = "Increases this boat's DMG to CAs by $1. When this boat retreats from battle (when it's done attacking): fires a special torpedo barrage. Barrage damage is based on the skill's level.",
id = 11380,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11390] = {
desc_get = "",
name = "Silent Hunter",
type = 1,
max_level = 10,
desc = "Increases this boat's DMG to CVs by $2. When this boat hits an enemy with its Torpedoes: $1 chance to inflicts Flooding that lasts 24s, inflicting DMG every 3s (DMG is based on this ship's TRP stat.) Effect does not stack, but the Flooding duration can be refreshed.",
id = 11390,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[11400] = {
desc_get = "",
name = "Witch's Prank",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch an additional special airstrike. Airstrike inflicts Flooding and Burn DOTs to enemies hit. Flooding and Burn damage are based on this ship's AVI stat.",
id = 11400,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[11410] = {
desc_get = "",
name = "Wolf Pack Formation - U81",
type = 1,
max_level = 10,
desc = "Increases this boat's EVA by $2. For each Iron Blood SS in your fleet: increases this boat's TRP, RLD, and Accuracy by $1.",
id = 11410,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"2.5%",
"7.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11420] = {
desc_get = "",
name = "Big Seven: Sakura",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to fire a special barrage. Barrage damage is based on the skill's level.",
id = 11420,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11430] = {
desc_get = "",
name = "Big Seven: Sakura",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to fire a special barrage. Barrage damage is based on the skill's level.",
id = 11430,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11440] = {
desc_get = "",
name = "The Bull of Scapa Flow",
type = 1,
max_level = 10,
desc = "When this boat hits an enemy with its Torpedoes: for 5s, the enemy hit will take $1 more DMG from this boat's Torpedoes.",
id = 11440,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11450] = {
desc_get = "",
name = "Firepower Overload",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to increase this ship's FP by $2 and RLD by $3 for 10s. Once the effect ends: decreases this ship's RLD by 100% for 3s.",
id = 11450,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"30.0%",
"50.0%"
},
{
"100.0%",
"200.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
},
{
{
"100.0%",
"+11.0%"
},
{
"111.0%",
"+11.0%"
},
{
"122.0%",
"+11.0%"
},
{
"133.0%",
"+11.0%"
},
{
"144.0%",
"+11.0%"
},
{
"155.0%",
"+11.0%"
},
{
"166.0%",
"+11.0%"
},
{
"177.0%",
"+11.0%"
},
{
"188.0%",
"+12.0%"
},
{
"200.0%"
}
}
}
},
[11460] = {
desc_get = "",
name = "Lone Wolf",
type = 3,
max_level = 10,
desc = "When the Submarine Fleet consists of this boat only: increases this boat's DMG to BBs (does not affect BCs or BBVs) by $1, increases ASR by 1, and increases AMO by 2.",
id = 11460,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11461] = {
desc_get = "",
name = "Lone Wolf",
type = 3,
max_level = 10,
desc = "When the Submarine Fleet consists of this boat only: increases this boat's DMG to BBs (does not affect BCs or BBVs) by $1, increases ASR by 1, and increases AMO by 2.",
id = 11461,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11470] = {
desc_get = "",
name = "Nasty Asty",
type = 3,
max_level = 10,
desc = "When sortied with other New Orleans-class ships: increases your fleet's New Orleans-class ships' FP by $1 and their AA and ACC by $2.",
id = 11470,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11480] = {
desc_get = "",
name = "Battle of Kula Gulf",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance to increase this ship's FP, TRP, and RLD by $2 for 10s. Once per battle, when the HP of a ship in your Vanguard falls below 20.0%: decreases the DMG they take by $3 for the rest of the battle. If the recipient is Helena: also restores her HP by 8.0%.",
id = 11480,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40%",
"70%"
},
{
"20%",
"40%"
},
{
"5%",
"15%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11490] = {
desc_get = "",
name = "Frontal Fire",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage. Barrage DMG and shell pattern is based on the skill's level.",
id = 11490,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[11500] = {
desc_get = "",
name = "Radiant Iris",
type = 1,
max_level = 10,
desc = "When this ship's Main Guns hit the same enemy consecutively (if one shot hits several enemies then they are both tracked): increases this ship's RLD by $1. This effect can be stacked up to 4 times and can only activate once a second. Hitting a different enemy resets the buff.",
id = 11500,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11510] = {
desc_get = "",
name = "Sword or Shield",
type = 3,
max_level = 10,
desc = "While this ship is in the frontmost position in your Vanguard: increases its Main Gun efficiency by $1, but decreases its Anti-Air Gun efficiency by 30.0%.",
id = 11510,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11520] = {
desc_get = "",
name = "Heart of Iris",
type = 3,
max_level = 10,
desc = "Increases FP, TRP, and Accuracy by $1 for all Iris Libre and Vichya Dominion DDs in your fleet.",
id = 11520,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11530] = {
desc_get = "",
name = "Pirate's Soul",
type = 1,
max_level = 10,
desc = "Increases the DMG of the first Volley of every Salvo this ship fires by $1.This ship's manual aiming DMG bonus is increased to $1.",
id = 11530,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"60.0%"
}
},
desc_add = {
{
{
"40.0%",
"+2.2%"
},
{
"42.2%",
"+2.2%"
},
{
"44.4%",
"+2.2%"
},
{
"46.6%",
"+2.2%"
},
{
"48.8%",
"+2.2%"
},
{
"51.0%",
"+2.2%"
},
{
"53.2%",
"+2.2%"
},
{
"55.4%",
"+2.2%"
},
{
"57.6%",
"+2.4%"
},
{
"60.0%"
}
}
}
},
[11540] = {
desc_get = "",
name = "Final Shot",
type = 1,
max_level = 10,
desc = "While this ship is equipping the Quadruple 380mm Main Gun (Mle 1935): increases this ship's Main Gun Crit Rate by $2 and Main Gun Crit DMG by $1.",
id = 11540,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[11550] = {
desc_get = "",
name = "Big Mamie",
type = 1,
max_level = 10,
desc = "For each Eagle Union CA and/or BB in your fleet: increases this ship's FP, AA, and EVA by $1. Can be stacked up to 3 times. ",
id = 11550,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[11560] = {
desc_get = "",
name = "2,700 Pounds of Justice ",
type = 1,
max_level = 10,
desc = "When this ship deals DMG to an enemy with its Main Guns: DMG increases based on distance traveled, up to a maximum of $1; When this ship's Secondary Gun slot is equipped with Eagle Union gear, ammunition type is changed to Super-Heavy AP, and the DMG done based upon distance traveled is increased to a maximum of $2. ",
id = 11560,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[11570] = {
desc_get = "",
name = "Recon Support",
type = 3,
max_level = 10,
desc = "When this boat is called into battle: increases the Accuracy of your Vanguard by $1 for 20s.",
id = 11570,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11580] = {
desc_get = "When this ship launches an Airstrike: launches an additional special Swordfish airstrike (Power+) and decreases Speed by 40.0% for 6s for all enemies hit by it. Increases this ship's DMG to BBs (BCs and BBVs are unaffected) by 4.0% (10.0% when fully upgraded.)",
name = "Swordfishes, Attack!",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional special Swordfish airstrike (DMG is based on the skill's level) and decreases Speed by 40.0% for 6s for all enemies hit by it. Increases this ship's DMG to BBs (BCs and BBVs are unaffected) by $1.",
id = 11580,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4%",
"10%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11590] = {
desc_get = "",
name = "Airspace Dominance",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: increases your Main Fleet's AVI by $1 and FP by $2 for 8s.",
id = 11590,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4%"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
"+0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11600] = {
desc_get = "Fires a special barrage at enemies that come within close range of this ship. Has a 10s cooldown between activations. Starts the battle on cooldown. Barrage DMG is based on the skill's level.",
name = "Melee Artillery",
type = 1,
max_level = 10,
desc = "Fires a $1 special barrage at enemies that come within close range of this ship. Has a 10s cooldown between activations. Starts the battle on cooldown.",
id = 11600,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[11610] = {
desc_get = "For the first 2 Airstrikes this ship launches: Airstrike reload time is decreased by 5.0% (25.0% when fully upgraded,) and launches extra Suiseis (DMG is based on the skill's level) with each Airstrike. If there are 1 or more CVs or CVLs in your fleet: th",
name = "Aviation Battleship Fleet",
type = 1,
max_level = 10,
desc = "For the first 2 Airstrikes this ship launches: Airstrike reload time is decreased by $1, and launches extra $2 Suiseis with each Airstrike. If there are 1 or more CVs or CVLs in your fleet: the aforementioned effects apply to all of this ship's Airstrikes",
id = 11610,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11620] = {
desc_get = "",
name = "Predestined Launch ",
type = 1,
max_level = 10,
desc = "When this ship's Airstrike has finished loading: randomly launches an additional Ryuusei, Suisei, or Saiun airstrike. The other two airstrikes each have a $1 chance to proc (Saiuns will not attack, but will increase your Main Fleet's DMG by 10.0% for 8s when launched). ",
id = 11620,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.8%"
},
{
"25.0%"
}
}
}
},
[11630] = {
desc_get = "",
name = "Heavily Armored",
type = 2,
max_level = 10,
desc = "Decreases the DMG this ship takes from enemy Airstrikes and HE ammo by $1.",
id = 11630,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[11640] = {
desc_get = "",
name = "Valorous Avengers",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional $2 TBF Avenger airstrike that causes Flooding DoT to enemies hit by their torpedoes (Flooding DMG is based on this ship's AVI stat and the skill's level.) Also increases this ship's DMG to enemy BBs (but not BCs or BBVs) by $1.",
id = 11640,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4%",
"10%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11650] = {
desc_get = "",
name = "Covering Formation",
type = 3,
max_level = 10,
desc = "For each Eagle Union CV or CVL in the same fleet as this ship: increases this ship's AVI and AA by $1. Each time this ship's planes shoot down an enemy plane: increases this ship's AVI by $2. Can be stacked up to 5 times.",
id = 11650,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"5.0%"
},
{
"1%",
"3%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
"+0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[11660] = {
desc_get = "",
name = "Absolute Evasion",
type = 2,
max_level = 10,
desc = "When there are 4 or more Eagle Union ships in the same fleet as this ship: $1 chance to reduce DMG taken to 1 when a ship in your fleet is attacked by enemy Torpedo Bombers or Dive Bombers.",
id = 11660,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11670] = {
desc_get = "When this boat resurfaces and when it retreats: fires a torpedo barrage (DMG is based on the skill's level) with a 70.0% chance to ignite enemies, causing Burn DMG. Burn DMG is based on this boat's TRP stat.",
name = "Surpriiiiiiiise!",
type = 1,
max_level = 10,
desc = "When this boat resurfaces and when it retreats: fires a $1 torpedo barrage (DMG is based on the skill's level) with a 70.0% chance to ignite enemies, causing Burn DMG. Burn DMG is based on this boat's TRP stat.",
id = 11670,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11680] = {
desc_get = "",
name = "Experienced Hunter",
type = 1,
max_level = 10,
desc = "Increases this boat's DMG to enemy DDs, CLs, and CVs by $1.",
id = 11680,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[11690] = {
desc_get = "",
name = "Thrill of the Hunt",
type = 1,
max_level = 10,
desc = "When this ship sinks an enemy: increases this ship's FP by $1 and RLD by $2 for 12s. This effect can not activate more than once a second and does not stack, but sinking additional enemies will refresh its duration.",
id = 11690,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[11700] = {
desc_get = "",
name = "Bold But Reckless",
type = 3,
max_level = 10,
desc = "While this ship is in the firstmost position in the Vanguard: increases this ship's Speed by 3, EVA by $2, and FP by $3, but decreases its AA by 40.0% and Accuracy by $1.",
id = 11700,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20%",
"5%"
},
{
"6%",
"12%"
},
{
"13.0%",
"25.0%"
}
},
desc_add = {
{
{
"20.0%",
"-1.6%"
},
{
"18.4%",
"-1.6%"
},
{
"16.8%",
"-1.8%"
},
{
"15.0%",
"-1.6%"
},
{
"13.4%",
"-1.6%"
},
{
"11.8%",
"-1.8%"
},
{
"10.0%",
"-1.6%"
},
{
"8.4%",
"-1.6%"
},
{
"6.8%",
"-1.8%"
},
{
"5.0%"
}
},
{
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%",
"+0.6%"
},
{
"10.6%",
"+0.6%"
},
{
"11.2%",
"+0.8%"
},
{
"12.0%"
}
},
{
{
"13.0%",
"+1.3%"
},
{
"14.3%",
"+1.3%"
},
{
"15.6%",
"+1.4%"
},
{
"17.0%",
"+1.3%"
},
{
"18.3%",
"+1.3%"
},
{
"19.6%",
"+1.4%"
},
{
"21.0%",
"+1.3%"
},
{
"22.3%",
"+1.3%"
},
{
"23.6%",
"+1.4%"
},
{
"25.0%"
}
}
}
},
[11710] = {
desc_get = "",
name = "Dullahan",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 30.0%: decreases the DMG it takes by $2 for the rest of the battle, and for 16s: decreases its Speed by 2 and recovers $1 of its max HP every 3s.",
id = 11710,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"4.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.3%"
},
{
"1.3%",
"+0.3%"
},
{
"1.6%",
"+0.4%"
},
{
"2.0%",
"+0.3%"
},
{
"2.3%",
"+0.3%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.3%"
},
{
"3.3%",
"+0.3%"
},
{
"3.6%",
"+0.4%"
},
{
"4.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[11720] = {
desc_get = "",
name = "Sparkling Battle Star!",
type = 1,
max_level = 10,
desc = "Increases this ship's AA by $2. Every 20s: $1 chance to fire a special barrage.",
id = 11720,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50%",
"100%"
},
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.8%"
},
{
"25.0%"
}
}
}
},
[11730] = {
desc_get = "",
name = "Little Star",
type = 3,
max_level = 10,
desc = "15s after the battle begins: increases the FP, RLD, and EVA of your entire fleet by $1 for 20s.",
id = 11730,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[11740] = {
desc_get = "",
name = "Wind Rider",
type = 2,
max_level = 10,
desc = "When this ship fires its Torpedoes: $1 chance for this ship to evade all enemy attacks for 5s.",
id = 11740,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11750] = {
desc_get = "",
name = "Light Carrier Unit",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to increase this ship's AVI and your CVLs' RLD by $2 and decrease the DMG your Carriers take by $2 for 8s.",
id = 11750,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11760] = {
desc_get = "",
name = "Raid Signal",
type = 1,
max_level = 10,
desc = "Twice per battle, 5s after this ship has finished loading its Airstrike: launches an additional Dive Bomber airstrike ($1.)",
id = 11760,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[11770] = {
desc_get = "",
name = "Darkness Field",
type = 3,
max_level = 10,
desc = "Decreases this ship's DMG taken from Burning and from Bombing Ships by $2 and decreases its DMG taken from HE ammo by $3. Also increases this ship's Secondary Gun Crit Rate by $1 and makes it ignore enemy armor type (DMG modifier is based on the skill's level.)",
id = 11770,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40%",
"70%"
},
{
"20%",
"40%"
},
{
"5%",
"15%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11780] = {
desc_get = "",
name = "Ageless Phoenix",
type = 3,
max_level = 10,
desc = "While this ship is afloat: decreases the FP, TRP, and AVI of all enemy ships by $1.",
id = 11780,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.0%",
"9.0%"
}
},
desc_add = {
{
{
"3.0%",
"+0.6%"
},
{
"3.6%",
"+0.6%"
},
{
"4.2%",
"+0.8%"
},
{
"5.0%",
"+0.6%"
},
{
"5.6%",
"+0.6%"
},
{
"6.2%",
"+0.8%"
},
{
"7.0%",
"+0.6%"
},
{
"7.6%",
"+0.6%"
},
{
"8.2%",
"+0.8%"
},
{
"9.0%"
}
}
}
},
[11790] = {
desc_get = "",
name = "Efficacious Planning",
type = 2,
max_level = 10,
desc = "While this ship is afloat: decreases the Burn DMG your Main Fleet takes by $1 and increases their Evasion Rate by $2.",
id = 11790,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4%"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
"+0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11800] = {
desc_get = "",
name = "Crippling Strike",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level. If your fleet contains 4 or more Sakura Empire ships: the loading time of this ship's first Salvo is decreased by $2.",
id = 11800,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"25.0%",
"45.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"25.0%",
"+2.2%"
},
{
"27.2%",
"+2.2%"
},
{
"29.4%",
"+2.2%"
},
{
"31.6%",
"+2.2%"
},
{
"33.8%",
"+2.2%"
},
{
"36.0%",
"+2.2%"
},
{
"38.2%",
"+2.2%"
},
{
"40.4%",
"+2.2%"
},
{
"42.6%",
"+2.4%"
},
{
"45.0%"
}
}
}
},
[11810] = {
desc_get = "",
name = "Fight to Win!",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 11810,
system_transform = {
[3.0] = 11811
},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"50.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[11820] = {
desc_get = "10s after the battle starts and every 40s (20s when fully upgraded) after that: fires a torpedo barrage. Barrage DMG is based on the skill's level.",
name = "Conquer to Loot!",
type = 1,
max_level = 10,
desc = "10s after the battle starts and every $1s after that: fires a torpedo barrage. Barrage DMG is based on the skill's level.",
id = 11820,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"40",
"-2"
},
{
"38",
"-2"
},
{
"36",
"-2"
},
{
"34",
"-2"
},
{
"32",
"-2"
},
{
"30",
"-3"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[11830] = {
desc_get = "15s after the battle starts and every 20s after that: launches a randomly selected special airstrike (DMG is based on the skill level and the card combination.)",
name = "Flowers of Fate",
type = 1,
max_level = 10,
desc = "15s after the battle starts and every 20s after that: launches a randomly selected special airstrike $1 (DMG is based on the skill level and the card combination.)",
id = 11830,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
}
}
}
},
[11840] = {
desc_get = "10s after the battle starts and every 20s after that: launches a randomly selected special airstrike (DMG is based on the skill level and the card combination.)",
name = "Flowers of Fate",
type = 1,
max_level = 10,
desc = "10s after the battle starts and every 20s after that: launches a randomly selected special airstrike $1 (DMG is based on the skill level and the card combination.)",
id = 11840,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
},
{
"",
"Power+"
}
}
}
},
[11850] = {
desc_get = "",
name = "Flashing Blade of Surabaya",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to fire a special barrage and increase this ship's FP and DMG dealt to enemy CLs and CAs by $2 for 10s.",
id = 11850,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"70.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+3.0%"
},
{
"39.0%",
"+4.0%"
},
{
"43.0%",
"+4.0%"
},
{
"47.0%",
"+5.0%"
},
{
"52.0%",
"+5.0%"
},
{
"57.0%",
"+6.0%"
},
{
"63.0%",
"+7.0%"
},
{
"70.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[11860] = {
desc_get = "",
name = "Mark of Sirius",
type = 3,
max_level = 10,
desc = "Increases the AVI of all your CVs and CVLs by $1 and increases their Hit Rate against DDs, CLs, and CAs by $1. Additionally, for each CV or CVL in your fleet: increases this ship's FP, TRP, and RLD by $2.",
id = 11860,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"1.5%",
"7.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"1.5%",
"+0.6%"
},
{
"2.1%",
"+0.6%"
},
{
"2.7%",
"+0.6%"
},
{
"3.3%",
"+0.6%"
},
{
"3.9%",
"+0.6%"
},
{
"4.5%",
"+0.6%"
},
{
"5.1%",
"+0.6%"
},
{
"5.7%",
"+0.6%"
},
{
"6.3%",
"+0.7%"
},
{
"7.0%"
}
}
}
},
[11870] = {
desc_get = "10s after the battle begins and every 35s (15s when fully upgraded) after that: fires a special guaranteed Critical Hit barrage towards the enemy farthest away from this ship. When your Royal Navy ships automatically fire their Main Guns, they have a higher chance of targetting the enemy hit by this barrage. The first time each battle the barrage is fired, its damage is increased by 80.0% (130.0% when fully upgraded.)",
name = "Divine Marksman+",
type = 1,
max_level = 10,
desc = "10s after the battle begins and every $1s after that: fires a special guaranteed Critical Hit barrage ($2 ammo; barrage DMG is based on the skill's level) towards the enemy farthest away from this ship. When your Royal Navy ships automatically fire their Main Guns, they have a higher chance of targetting the enemy hit by this barrage. The first time each battle the barrage is fired, its damage is increased by $3.",
id = 11870,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-2"
},
{
"21",
"-3"
},
{
"18",
"-3"
},
{
"15"
}
},
{
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"Common"
},
{
"AP"
},
{
"AP"
},
{
"AP"
},
{
"AP"
},
{
"AP"
}
},
{
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+5.0%"
},
{
"95.0%",
"+5.0%"
},
{
"100.0%",
"+5.0%"
},
{
"105.0%",
"+5.0%"
},
{
"110.0%",
"+5.0%"
},
{
"115.0%",
"+5.0%"
},
{
"120.0%",
"+10.0%"
},
{
"130%"
}
}
}
},
[11880] = {
desc_get = "Decreases the Spread Range of this ship's equipped Main Guns by 0.5 (5 when fully upgraded.) Increases this ship's FP by 3.0% (15.0% when fully upgraded) and its Hit Rate against DDs by 3.0% (15.0% when fully upgraded.)",
name = "The Royal Navy Legend",
type = 3,
max_level = 10,
desc = "Decreases the Spread Range of this ship's equipped Main Guns by $1. Increases this ship's FP by $2 and its Hit Rate against DDs by $2.",
id = 11880,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"0.5",
"+0.5"
},
{
"1",
"+0.5"
},
{
"1.5",
"+0.5"
},
{
"2",
"+0.5"
},
{
"2.5",
"+0.5"
},
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5"
}
},
{
{
"3.0%",
"+0.8%"
},
{
"3.8%",
"+0.8%"
},
{
"4.6%",
"+1.0%"
},
{
"5.6%",
"+1.2%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+1.5%"
},
{
"9.5%",
"+1.5%"
},
{
"11.0%",
"+2.0%"
},
{
"13.0%",
"+2.0%"
},
{
"15.0%"
}
}
}
},
[11890] = {
desc_get = "Decreases the Burn DMG this ship takes by 5.0% (15.0% when fully upgraded) and decreases its Burn Duration by 3s. Once per battle, if this ship's HP falls below 25.0%: increases its Evasion Rate by 10.0% (30.0% when fully upgraded) for 10s.",
name = "Miracle Within The Flames",
type = 2,
max_level = 10,
desc = "Decreases the Burn DMG this ship takes by $1 and decreases its Burn Duration by 3s. Once per battle, if this ship's HP falls below 25.0%: increases its Evasion Rate by $2 for 10s.",
id = 11890,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5%",
"15%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[11900] = {
desc_get = "",
name = "Protector of the North Passage",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: commences a Scan that reveals the location of all enemy Submarines for $1s. Additionally, launches a special airstrike with Anti-Sub Swordfishes; For $1 seconds, all enemy Submarines are slowed for 40% (DMG is based on the skill's level). ",
id = 11900,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5",
"10"
}
},
desc_add = {
{
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9",
"+1"
},
{
"10"
}
}
}
},
[11910] = {
desc_get = "",
name = "Patriotic Spirit",
type = 1,
max_level = 10,
desc = "When this ship uses Eagle Union aircraft: increases respective gear efficiency by $1.",
id = 11910,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11920] = {
desc_get = "",
name = "Knights of the Sky",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional $1 TBF Avenger airstrike (DMG is based on the skill's level.) When this ship is sortied with 1 or more Cleveland-class CLs: increases your Cleveland-class CLs's FP by $3, increases this ship's AVI and Accuracy by $2, and improves the TBF Avenger airstrike.",
id = 11920,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[11930] = {
desc_get = "",
name = "Fantastical Takeoff",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch an additional airstrike using B25 bombers.",
id = 11930,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"80.0%"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3%"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
"+3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80%"
}
}
}
},
[11940] = {
desc_get = "",
name = "Observer of the Sky and Sea",
type = 3,
max_level = 10,
desc = "10s after the battle starts: launches an F6F recon plane and increases this ship's Accuracy by $2 and DMG dealt by $1 every 8s (this buff can stack up to 5 times.) If the recon plane is shot down: launches a special airstrike (DMG is based on the skill's level.)",
id = 11940,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"2.5%",
"7.0%"
},
{
"1.0%",
"3.0%"
}
},
desc_add = {
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[11950] = {
desc_get = "",
name = "Concerto of the Unfreezing Port",
type = 1,
max_level = 10,
desc = "Increases this ship's Crit Rate by $1, DMG dealt against DDs by $2, and the TRP of all your Royal Navy DDs by $3.",
id = 11950,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11960] = {
desc_get = "",
name = "Star of the Shimmering Fjord",
type = 1,
max_level = 10,
desc = "When this ship fires its first wave of Torpedoes in battle: fires a $1 special barrage (DMG is based on the skill's level.)",
id = 11960,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[11970] = {
desc_get = "",
name = "Morale Boost",
type = 1,
max_level = 10,
desc = "Every 10 times this ship fires its Main Guns: increases this ship's RLD by $1 and increases the DMG of its All-Out Assault by $2 (can be stacked up to 4 times.)",
id = 11970,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"5.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
"+0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11980] = {
desc_get = "",
name = "Task Force Leader",
type = 3,
max_level = 10,
desc = "Increases this ship's AVI by $1. When sortied as the Flagship: increases the FP of your Eagle Union BBs by $1. When sortied in any other position: increases the FP and AA of your Eagle Union DDs by $1.",
id = 11980,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11990] = {
desc_get = "",
name = "Unwavering Resolution",
type = 1,
max_level = 10,
desc = "While there are no other CVs or CVLs in the same fleet as this ship: increases your Main Fleet's AA by $2. When this ship launches an Airstrike: launches an additional special $1 airstrike (DMG is based on the skill's level; which squadrons gets launched is based on the number of CVs and CVLs in your fleet.)",
id = 11990,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12000] = {
desc_get = "",
name = "Here to Help",
type = 3,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG your CVs and CVLs take by $1. When sortied with Gridley: increases this ship's FP by $2 and increases Gridley's FP and RLD by $2.",
id = 12000,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12010] = {
desc_get = "",
name = "From the Seas to the Skies",
type = 3,
max_level = 10,
desc = "When this boat enters the battle: launches a Saiun seaplane and increases DMG dealt by your Main Fleet by $1 for 10s.",
id = 12010,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[12020] = {
desc_get = "",
name = "潜母飞机用",
type = 0,
max_level = 0,
desc = "",
id = 12020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[12030] = {
desc_get = "",
name = "The Dark-Dispelling Flame",
type = 1,
max_level = 10,
desc = "Every 8 times this ship hits a target with its Main Guns: increases this ship's FP by $1 and RLD by $2 (can be stacked up to 3 times.) When fully stacked: improves this ship's All Out Assault barrage.",
id = 12030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"5%"
},
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
"+0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[12040] = {
desc_get = "",
name = "Whimsical Inventor",
type = 3,
max_level = 10,
desc = "Every 12s: Activates special prototype equipment $1 one time (Effectiveness is based on the skill's level).",
id = 12040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12050] = {
desc_get = "Every $1s: fires a torpedo barrage. Barrage damage is based on the skill's level.",
name = "Torpedoes: Ready!",
type = 1,
max_level = 10,
desc = "Every 35s (20s at max level): fires a torpedo barrage. Barrage damage is based on the skill's level.",
id = 12050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"35.0",
"20.0"
}
},
desc_add = {
{
{
"35",
"-1"
},
{
"34",
"-1"
},
{
"33",
"-2"
},
{
"31",
"-1"
},
{
"30",
"-1"
},
{
"29",
"-3"
},
{
"26",
"-1"
},
{
"25",
"-2"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[12060] = {
desc_get = "",
name = "Priestess of the Sacred Mountain",
type = 2,
max_level = 10,
desc = "Every 20s: decreases the Burn DMG your Main Fleet takes by $1 for 8s.",
id = 12060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30%",
"60%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[12070] = {
desc_get = "",
name = "Take the Initiative!",
type = 1,
max_level = 10,
desc = "If there are 3 or more Sakura Empire ships in your fleet: launches a $1 special airstrike 12s after the battle starts.",
id = 12070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12080] = {
desc_get = "",
name = "Crimson God's Protection",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: grants 100% Evasion Rate for $1s to the ship in your Vanguard which has the lowest percentage of their HP remaining.",
id = 12080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"2.0",
"5.0"
}
},
desc_add = {
{
{
"2.0",
"+0.3"
},
{
"2.3",
"+0.3"
},
{
"2.6",
"+0.4"
},
{
"3.0",
"+0.3"
},
{
"3.3",
"+0.3"
},
{
"3.6",
"+0.4"
},
{
"4.0",
"+0.3"
},
{
"4.3",
"+0.3"
},
{
"4.6",
"+0.4"
},
{
"5.0"
}
}
}
},
[12090] = {
desc_get = "",
name = "Taste My Wrath!",
type = 1,
max_level = 10,
desc = "Every 8s: increases this ship's FP by $1. When this buff has stacked 3 times: launches a special barrage, removes the FP buffs, and resets the stack to 0. When this ship is equipped with an Secondary Gun: improves the special barrage.",
id = 12090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20",
"80"
}
},
desc_add = {
{
{
"20",
"+6"
},
{
"26",
"+6"
},
{
"32",
"+8"
},
{
"40",
"+6"
},
{
"46",
"+6"
},
{
"52",
"+8"
},
{
"60",
"+6"
},
{
"66",
"+6"
},
{
"72",
"+8"
},
{
"80"
}
}
}
},
[12100] = {
desc_get = "",
name = "Iron Blood Hatchling",
type = 3,
max_level = 10,
desc = "Increases the AVI, AA, and RLD of this ship by $1 for each Iron Blood ship in your fleet at the start of the battle.",
id = 12100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[12110] = {
desc_get = "",
name = "Destiny Draw!",
type = 1,
max_level = 10,
desc = "Every 20s: launches a random $1 special airstrike (DMG is based on the skill's level.) When this ship's HP falls below 30.0%: increases this ship's LCK by 7.",
id = 12110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12120] = {
desc_get = "",
name = "Wahrheit",
type = 1,
max_level = 10,
desc = "This ship's first Volley will always Critically Hit. While equipping a CL Gun in the Auxiliary Weapon slot: sets the Range of the CL Gun to $1 and decreases their DMG by 35%.",
id = 12120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"65",
"90"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"65",
"+2"
},
{
"67",
"+3"
},
{
"70",
"+2"
},
{
"72",
"+3"
},
{
"75",
"+2"
},
{
"77",
"+3"
},
{
"80",
"+2"
},
{
"82",
"+3"
},
{
"85",
"+5"
},
{
"90"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12130] = {
desc_get = "",
name = "Unwavering Strength",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo while sortied as the Flagship: $1 chance to fire a special barrage. Also increases the DMG of all your Iron Blood Carriers by $2.",
id = 12130,
system_transform = {
[3.0] = 12135
},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"10%",
"20%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[12140] = {
desc_get = "",
name = "Will of the Iron Blood",
type = 3,
max_level = 10,
desc = "Increases the Main Gun, Torpedo, and Airstrike Crit Rate of all your Iron Blood ships by $2, increases their RLD by $1, and increases Tirpitz's DMG by $3.",
id = 12140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"4.0%",
"20.0%"
},
{
"20%",
"40%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"4.0%",
"+1.6%"
},
{
"5.6%",
"+1.6%"
},
{
"7.2%",
"+1.6%"
},
{
"8.8%",
"+1.6%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+2.0%"
},
{
"16.0%",
"+2.0%"
},
{
"18.0%",
"+2.0%"
},
{
"20.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[12150] = {
desc_get = "",
name = "Armament Optimization",
type = 1,
max_level = 10,
desc = "Every 24s: $3 chance to fire a special barrage. While equipping the Quadruple 356 mm Main Gun: decreases this ship's first Salvo load time by $1, increases its Main Gun Crit Rate by $2, decreases its Spread Range by 2, and improves the barrage.",
id = 12150,
system_transform = {
[3.0] = 12170
},
world_death_mark = {
1
},
desc_get_add = {
{
"55.0%",
"75.0%"
},
{
"10.0%",
"20.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"55.0%",
"+2.2%"
},
{
"57.2%",
"+2.2%"
},
{
"59.4%",
"+2.2%"
},
{
"61.6%",
"+2.2%"
},
{
"63.8%",
"+2.2%"
},
{
"66.0%",
"+2.2%"
},
{
"68.2%",
"+2.2%"
},
{
"70.4%",
"+2.2%"
},
{
"72.6%",
"+2.4%"
},
{
"75.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[12160] = {
desc_get = "",
name = "The Glory of the Never-Setting Sun",
type = 3,
max_level = 10,
desc = "Increases this ship's DMG against Sakura Empire, Iron Blood, Sardegna Empire, and Siren ships by $1. When your fleet contains 3 or more Royal Navy ships (excluding this ship): increases this ship's FP, RLD, EVA, and AA by $2.",
id = 12160,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"4.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"4.0%",
"+1.6%"
},
{
"5.6%",
"+1.6%"
},
{
"7.2%",
"+1.6%"
},
{
"8.8%",
"+1.6%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+2.0%"
},
{
"16.0%",
"+2.0%"
},
{
"18.0%",
"+2.0%"
},
{
"20.0%"
}
}
}
},
[12180] = {
desc_get = "",
name = "The Light of an Oath",
type = 1,
max_level = 10,
desc = "Once per battle, when this boat is called into battle and until it retreats: if the HP of one of your ships falls below 20%: launches a torpedo barrage. If Bismarck is in your fleet: improves the barrage.",
id = 12180,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[12190] = {
desc_get = "",
name = "Devilish Strike",
type = 1,
max_level = 10,
desc = "After the battle begins and every 20s after that: fires a special barrage and increases this ship's FP and TRP by $1. These buffs will weaken over 20s until they completely disappear and the skill reactivates.",
id = 12190,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"9.0%",
"24.0%"
}
},
desc_add = {
{
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+1.5%"
},
{
"13.5%",
"+1.5%"
},
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+1.5%"
},
{
"21.0%",
"+3.0%"
},
{
"24.0%"
}
}
}
},
[12210] = {
desc_get = "",
name = "Kolibri Assault",
type = 1,
max_level = 10,
desc = "10s after the battle begins and every 30s after that while equipping the FI 282: launches 1 FI 282, revealing the location of enemy SS, reducing their EVA by $1, and increasing their damage taken by $1 for 10s. ",
id = 12210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
}
}
},
[12220] = {
desc_get = "",
name = "Youthful Light",
type = 3,
max_level = 10,
desc = "Every 20s: $1 chance to decrease the FP, TRP, and AVI of all enemies by $2 for 10s.",
id = 12220,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12230] = {
desc_get = "",
name = "Girls' Support",
type = 2,
max_level = 10,
desc = "30.0% chance when an Anti-Air Gun in your fleet fires: increases this ship's AA by $1. Additionally, once per battle, if Li'l Sandy's or Clevelad's HP falls below 40.0%: increases this ship's FP and Accuracy by $1 for 15s.",
id = 12230,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[12240] = {
desc_get = "",
name = "Calibur's Heart",
type = 3,
max_level = 10,
desc = "When sortied with any Cleveland-class ship: increases this ship's AA by $1 and Accuracy by $2.",
id = 12240,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[12250] = {
desc_get = "",
name = "Calibur's Carrier",
type = 2,
max_level = 10,
desc = "Decreases this ship's DMG taken by $1 when sortied in the frontmost position in the Vanguard. When sortied with Li'l Sandy or Lena: decreases the Main Gun DMG they take by 8.0%.",
id = 12250,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12260] = {
desc_get = "",
name = "Starlit Debut",
type = 3,
max_level = 10,
desc = "1s after the battle begins: for 30s, increases this ship's FP, TRP, and ASW by $1 and decreases the DMG your fleet takes from enemy aircraft by $2.",
id = 12260,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[12270] = {
desc_get = "",
name = "Sparkling Star",
type = 1,
max_level = 10,
desc = "Every 14s: fire a $1 special barrage. Barrage DMG is based on the skill's level.",
id = 12270,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12280] = {
desc_get = "",
name = "Destruction Mode - Prototype",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance for this ship to enter Destruction Mode, firing a powerful barrage, increasing this ship's Crit Damage by $2 for 10s, and decreasing your Vanguard's DMG taken from aircraft by $3.",
id = 12280,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"80.0%"
},
{
"30.0%",
"50.0%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3%"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
"+3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80.0%"
}
},
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[12290] = {
desc_get = "",
name = "Safety First!",
type = 2,
max_level = 10,
desc = "While this ship is afloat: increases your Vanguard's Speed by 3 and decreases its Ramming DMG taken by $1. Once per battle, when this ship's HP falls below 30.0%: this ship evades all enemy attacks for $3s and its DMG dealt is increased by $2 until the battle ends.",
id = 12290,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
},
{
"5.0%",
"15.0%"
},
{
"2.0",
"5.0"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"2.0",
"+0.3"
},
{
"2.3",
"+0.3"
},
{
"2.6",
"+0.4"
},
{
"3.0",
"+0.3"
},
{
"3.3",
"+0.3"
},
{
"3.6",
"+0.4"
},
{
"4.0",
"+0.3"
},
{
"4.3",
"+0.3"
},
{
"4.6",
"+0.4"
},
{
"5.0"
}
}
}
},
[12300] = {
desc_get = "",
name = "Swift Shooting",
type = 2,
max_level = 10,
desc = "When this ship fires its Anti-Air Guns: $1 chance to increase your Vanguard's AA by $1 for 10s. For every 5 enemy aircraft shot down in your fleet's Anti-Air Gun range: increases this ship's FP by 1.0% and decreases the DMG your Main Fleet takes from enemy aircraft by 1.0%. Can be stacked up to $2 times.",
id = 12300,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"5",
"10"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"5"
},
{
"5",
"+1"
},
{
"6"
},
{
"6",
"+1"
},
{
"7"
},
{
"7",
"+1"
},
{
"8"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10"
}
}
}
},
[12310] = {
desc_get = "",
name = "Swift Analysis",
type = 1,
max_level = 10,
desc = "Increases this ship's Crit Rate by $1 and its Hit Rate against enemy DDs and CLs by $2. When this ship hits an enemy with its Main Guns: 10.0% chance to decrease that enemy's Evasion Rate by $2 for 6s.",
id = 12310,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[12320] = {
desc_get = "",
name = "Poisonous Sting",
type = 1,
max_level = 10,
desc = "When this ship hits an enemy with 10 consecutive shots: increases that enemy's DMG taken from DD guns and torpedoes by $1 for 5s. When this ship sinks an enemy: increases this ship's FP by $2 until the end of the battle. Can be stacked up to 10 times.",
id = 12320,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"0.5%",
"2.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"0.5%",
"+0.1%"
},
{
"0.6%",
"+0.1%"
},
{
"0.7%",
"+0.1%"
},
{
"0.8%",
"+0.15%"
},
{
"0.95%",
"+0.15%"
},
{
"1.1%",
"+0.15%"
},
{
"1.25%",
"+0.2%"
},
{
"1.45%",
"+0.25%"
},
{
"1.7%",
"+0.3%"
},
{
"2.0%"
}
}
}
},
[12330] = {
desc_get = "",
name = "Vichya's Vindictive Blade",
type = 2,
max_level = 10,
desc = "At the start of the battle: increases this ship's EVA and TRP by $1 for 30s, after which point this buff will decrease in effectiveness over 20s until it is gone.",
id = 12330,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[12350] = {
desc_get = "",
name = "Unyielding Magician",
type = 1,
max_level = 10,
desc = "Starting at 80.0% of this ship's max HP: increases this ship's FP and TRP (up to a maximum of $2) based on its HP lost. Additionally, once per battle, when this ship's HP falls below 30.0%: increases this ship's AA by $1 until the end of the battle.",
id = 12350,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"6%",
"12.0%"
},
{
"20",
"40"
}
},
desc_add = {
{
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%",
"+0.6%"
},
{
"10.6%",
"+0.6%"
},
{
"11.2%",
"+0.8%"
},
{
"12.0%"
}
},
{
{
"20.0",
"+2"
},
{
"22",
"+2"
},
{
"24",
"+2"
},
{
"26",
"+2"
},
{
"28",
"+2"
},
{
"30",
"+2"
},
{
"32",
"+2"
},
{
"34",
"+2"
},
{
"36",
"+4"
},
{
"40"
}
}
}
},
[12360] = {
desc_get = "",
name = "Messenger of Love",
type = 1,
max_level = 10,
desc = "When sortied with other DDs: increases this ship's AA, FP, and Accuracy by $1. Once per battle, if one of your DDs' HP falls below 50.0%: fires a special barrage.",
id = 12360,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12370] = {
desc_get = "",
name = "Glen Assault",
type = 1,
max_level = 10,
desc = "When this boat enters the battle: launches a special Type 0 Small Recon Seaplane airstrike (DMG is based on this boat's TRP stat.) Increases Accuracy by $1 for all SSs and SSVs in your fleet.",
id = 12370,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[12380] = {
desc_get = "",
name = "Destructive Departure",
type = 1,
max_level = 10,
desc = "When this boat resurfaces: fires a special barrage (DMG is based on the skill's level.) When this boat hits an enemy with this barrage and its Main Guns: $1 chance to decrease the enemy's Accuracy and RLD by $2 for 15s.",
id = 12380,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[12390] = {
desc_get = "",
name = "Turning The Tables!",
type = 1,
max_level = 10,
desc = "Increases this boat's DMG to Carriers by $1. When this boat resurfaces: fires a special guaranteed Critical Hit torpedo barrage. Barrage DMG is based on the skill's level.",
id = 12390,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[12400] = {
desc_get = "",
name = "Great Shark's Bite",
type = 3,
max_level = 10,
desc = "Increases this boat's Accuracy by $1. When called into battle when placed in the first or last position in the Submarine Fleet: continues advancing beyond its starting position then returns to it after 18s.",
id = 12400,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12410] = {
desc_get = "",
name = "Wolf Pack Formation - U-101",
type = 2,
max_level = 10,
desc = "Increases Evasion Rate by $1 and DMG to DDs and CLs by $1 for all your Iron Blood SSs. For each Iron Blood SS in your fleet: increases this boat's TRP and RLD by $2.",
id = 12410,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"2.5%",
"7.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[12420] = {
desc_get = "",
name = "Sharpshooter of Londinium",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to deal double DMG with them. When this ship sinks an enemy: increases its Accuracy by $2 (can be stacked up to 8 times.)",
id = 12420,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"0.5%",
"1.5%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"0.5%",
"+0.1%"
},
{
"0.6%",
"+0.1%"
},
{
"0.7%",
"+0.1%"
},
{
"0.8%",
"+0.1%"
},
{
"0.9%",
"+0.1%"
},
{
"1.0%",
"+0.1%"
},
{
"1.1%",
"+0.1%"
},
{
"1.2%",
"+0.1%"
},
{
"1.3%",
"+0.1%"
},
{
"1.5%",
"+0.1%"
}
}
}
},
[12430] = {
desc_get = "",
name = "Lucky A",
type = 1,
max_level = 10,
desc = "While this ship is afloat: increases this ship's EVA by $1 and decreases DMG taken from enemy torpedoes by $2 for your Main Fleet. Every 20s: $3 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 12430,
system_transform = {
[3.0] = 12435
},
world_death_mark = {
1
},
desc_get_add = {
{
"3",
"12"
},
{
"5.0%",
"20.0%"
},
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"3",
"+1"
},
{
"4",
"+1"
},
{
"5",
"+1%"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12"
}
},
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[12440] = {
desc_get = "",
name = "Just Gettin' Fired Up",
type = 1,
max_level = 10,
desc = "Every time the fleet this ship is in defeats an enemy fleet during a sortie: increases own FP by $1. After 5 enemy fleets have been defeated: reduces DMG taken by the Main Fleet by $2. During combat, for every enemy this ship sinks: increases own FP by $1 (stacks up to 7 times).",
id = 12440,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"2.5%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.1%"
},
{
"1.1%",
"+0.1%"
},
{
"1.2%",
"+0.1%"
},
{
"1.3%",
"+0.15%"
},
{
"1.45%",
"+0.15%"
},
{
"1.6%",
"+0.15%"
},
{
"1.75%",
"+0.2%"
},
{
"1.95%",
"+0.25%"
},
{
"2.2%",
"+0.3%"
},
{
"2.5%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12460] = {
desc_get = "",
name = "Guardian Piscis",
type = 2,
max_level = 10,
desc = "Allied SS and SSV take $1 reduced damage and heal for $2 of their max HP when retreating from battle.",
id = 12460,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"15.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"10.0%",
"+0.4%"
},
{
"10.4%",
"+0.4%"
},
{
"10.8%",
"+0.7%"
},
{
"11.5%",
"+0.4%"
},
{
"11.9%",
"+0.4%"
},
{
"12.3%",
"+0.7%"
},
{
"13.0%",
"+0.6%"
},
{
"13.6%",
"+0.6%"
},
{
"14.2%",
"+0.8%"
},
{
"15.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12470] = {
desc_get = "",
name = "Double The Gato",
type = 1,
max_level = 10,
desc = "Increases this boat's DMG to enemy CVs by $1. When this boat resurfaces and when it retreats: fires a special torpedo barrage $2 (DMG is based on the skill's level.) When sortied with Albacore: increases the DMG of this barrage's torpedoes by $3.",
id = 12470,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12480] = {
desc_get = "",
name = "APsolute Ammunition",
type = 1,
max_level = 10,
desc = "Changes the ammo type of this ship's Main Guns to Special AP $1. The DMG bonus of this ammo is based on the skill's level.",
id = 12480,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12490] = {
desc_get = "",
name = "Adaptive Tactics",
type = 3,
max_level = 10,
desc = "When sortied with Eagle Union CVs or CVLs: increases your fleet's AA by $1 and increases Eagle Union CVs and CVLs' AVI by $2. If sortied without Eagle Union CVs or CVLs: increases this ship's FP by $3 and EVA by $2.",
id = 12490,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"2.5%",
"7.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12500] = {
desc_get = "",
name = "Hellcat's Roar",
type = 1,
max_level = 10,
desc = "While this ship has an F6F Hellcat equipped: increases the gear efficiency of this ship's Fighters by $1 and, when this ship launches an Airstrike, this ship has a $2 chance to launch an additional F6F Hellcat airstrike.",
id = 12500,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12520] = {
desc_get = "",
name = "Tenacious Knight of the Sea",
type = 1,
max_level = 10,
desc = "While this ship is afloat: decreases Burn Duration by 3s for this ship and your Flagship. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by $1 for 8s. Effect does not stack.",
id = 12520,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12530] = {
desc_get = "",
name = "Resolute Knight of the Sea",
type = 2,
max_level = 10,
desc = "When this ship takes DMG: $1 chance to increase this ship's EVA by $2 for 5s. Has an 8s cooldown between activations. Once per battle, when this ship's HP has fallen below 30.0%: this ship evades all enemy attacks for 5s.",
id = 12530,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[12540] = {
desc_get = "",
name = "I'll Handle This!",
type = 3,
max_level = 10,
desc = "When this ship fires its Anti-Air Guns: 25.0% to increase AA by $1 for 5s for all Eagle Union ships in your fleet. Every 13 times this ship's Main Guns hit an enemy: increases this ship's FP by $2. Can be stacked up to 3 times.",
id = 12540,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12550] = {
desc_get = "",
name = "Longbow of Woodstock",
type = 1,
max_level = 10,
desc = "When sortied with an Eagle Union ship: increases this ship's Main Gun Crit Rate by $1 and its FP and TRP by $2.",
id = 12550,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[12560] = {
desc_get = "",
name = "Bache In The Sky",
type = 2,
max_level = 10,
desc = "Decreases this ship's DMG taken from enemy aircraft by $1. When any ship in the fleet fires their Anti-Air Guns: 25.0% chance to increase this ship's AA by $2 for 8s.",
id = 12560,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[12570] = {
desc_get = "",
name = "Supporting Wings",
type = 1,
max_level = 10,
desc = "Increases this ship's AVI by $2. While this ship has a Albacore equipped: increases the gear efficiency of the slot it's equipped in by $1 and, when this ship launches an Airstrike: $3 chance to launch a Fairey Albacore airstrike with an 80.0% chance to cause Flooding DMG for 9s to enemies hit (DMG is based on the skill's level and this ship's AVI stat.)",
id = 12570,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
},
{
"70.0%",
"100.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"70.0%",
"+3.3%"
},
{
"73.3%",
"+3.3%"
},
{
"76.6%",
"+3.3%"
},
{
"79.9%",
"+3.3%"
},
{
"83.2%",
"+3.3%"
},
{
"86.5%",
"+3.3%"
},
{
"89.8%",
"+3.3%"
},
{
"93.1%",
"+3.3%"
},
{
"96.4%",
"+3.6%"
},
{
"100%"
}
}
}
},
[12580] = {
desc_get = "",
name = "Don't Move An Inch!",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to set the Speed of all enemies to 0 for $2s. After that, this effect will fade for 2.5s before completely ending. This skill will always activate on the ship's first Airstrike launch of each battle.",
id = 12580,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"80.0%"
},
{
"0.5",
"1.5"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3%"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
"+3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80%"
}
},
{
{
"0.5",
"+0.1"
},
{
"0.6",
"+0.1"
},
{
"0.7",
"+0.1"
},
{
"0.8",
"+0.1"
},
{
"0.9",
"+0.1"
},
{
"1.0",
"+0.1"
},
{
"1.1",
"+0.1"
},
{
"1.2",
"+0.1"
},
{
"1.3",
"+0.2"
},
{
"1.5"
}
}
}
},
[12590] = {
desc_get = "",
name = "Armoured Hangar",
type = 2,
max_level = 10,
desc = "Decreases this ship's DMG taken by $1. When this ship launches an Airstrike: decreases your Main Fleet's DMG taken (excluding this ship) by $2 for 10s.",
id = 12590,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12600] = {
desc_get = "",
name = "Rosa Bombardamento",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage (DMG is based on the skill's level.) While this ship has the Triple 381mm Main Gun (M1934) equipped: improves the barrage and increases its proc chance by 10.0%.",
id = 12600,
system_transform = {
[3.0] = 12605
},
world_death_mark = {
1
},
desc_get_add = {
{
"35.0%",
"65.0%"
}
},
desc_add = {
{
{
"35.0%",
"+3.3%"
},
{
"38.3%",
"+3.3%"
},
{
"41.6%",
"+3.3%"
},
{
"44.9%",
"+3.3%"
},
{
"48.2%",
"+3.3%"
},
{
"51.5%",
"+3.3%"
},
{
"54.8%",
"+3.3%"
},
{
"58.1%",
"+3.3%"
},
{
"61.4%",
"+3.6%"
},
{
"65.0%"
}
}
}
},
[12610] = {
desc_get = "",
name = "Sardegnian Discipline",
type = 3,
max_level = 10,
desc = "At the start of the battle, deploys 2 shields that can each block up to $1 enemy torpedoes around this ship and the ship in the frontmost position in your Vanguard. Additionally, increases this ship's FP by $2 for its first 3 battles of each sortie.",
id = 12610,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1",
"2"
},
{
"4.0%",
"20.0%"
}
},
desc_add = {
{
{
"1"
},
{
"1"
},
{
"1"
},
{
"1"
},
{
"1"
},
{
"1"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
}
},
{
{
"4.0%",
"+1.6%"
},
{
"5.6%",
"+1.6%"
},
{
"7.2%",
"+1.6%"
},
{
"8.8%",
"+1.6%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+2.0%"
},
{
"16.0%",
"+2.0%"
},
{
"18.0%",
"+2.0%"
},
{
"20.0%"
}
}
}
},
[12620] = {
desc_get = "",
name = "Terni Shields",
type = 2,
max_level = 10,
desc = "When this ship takes DMG: $1 chance to deploy 2 shields that can each block up to 10 shells (shields last for 12s.)",
id = 12620,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"8.0%",
"18.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.1%"
},
{
"9.1%",
"+1.1%"
},
{
"10.2%",
"+1.1%"
},
{
"11.3%",
"+1.1%"
},
{
"12.4%",
"+1.1%"
},
{
"13.5%",
"+1.1%"
},
{
"14.6%",
"+1.1%"
},
{
"15.7%",
"+1.1%"
},
{
"16.8%",
"+1.2%"
},
{
"18.0%"
}
}
}
},
[12630] = {
desc_get = "",
name = "Semi-Armor Piercing High-Explosive",
type = 1,
max_level = 10,
desc = "While this ship has an HE or SAP Main Gun equipped: increases its Main Gun DMG dealt by $1 but loses the ability to ignite enemies. While this ship has an AP Main Gun equipped: $2 chance to cause enemies hit with the gun to take $3 more DMG from this ship for 10s.",
id = 12630,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"3.5%",
"8.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12640] = {
desc_get = "",
name = "Sardegnian Coercion",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 12640,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[12650] = {
desc_get = "",
name = "Fading Memories of Glory",
type = 1,
max_level = 10,
desc = "10s after the battle starts: fires a $3 torpedo barrage (DMG is based on the skill's level and this ship's TRP stat.) 5s after this ship fires its first Volley: for the rest of the battle, increases this ship's FP by $1, DMG dealt to enemy CLs by $2, and sets this ship's TRP stat to 0.",
id = 12650,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"10.0%",
"20.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12660] = {
desc_get = "",
name = "Ricarica!",
type = 1,
max_level = 10,
desc = "Increases this ship's Torpedo DMG by $1 for its first 3 Torpedo launches.",
id = 12660,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"50.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[12670] = {
desc_get = "",
name = "Fuoco di Copertura!",
type = 3,
max_level = 10,
desc = "Every 20s, if this ship is in the backmost position of your Vanguard (there must be 2 or more ships alive in your Vanguard): $1 chance to increase this ship's DMG dealt by $2 and increase the DMG dealt by the ship in the frontmost position of your Vanguard by $3 for 10s.",
id = 12670,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12680] = {
desc_get = "",
name = "Rain and Snow",
type = 3,
max_level = 10,
desc = "If Yukikaze is afloat in your fleet at the start of the battle, activates the following buffs: increases this ship's TRP by $1 and has a $2 chance to fire a powerful barrage every 20s; if Yukikaze is not in your fleet: as long as Shigure is afloat, decreases the DMG your ships (excluding this one) take by $3 and, once per battle when the HP of another ship in your fleet falls below 20.0%, restores $4 of said ship's max HP.",
id = 12680,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"40.0%",
"70.0%"
},
{
"1.0%",
"5.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[12690] = {
desc_get = "",
name = "Codebreaking Game",
type = 3,
max_level = 10,
desc = "After entering the battle, applies a random $1 buff to all your Iron Blood ships which lasts until the end of the battle.",
id = 12690,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12700] = {
desc_get = "",
name = "Spirited Guidance",
type = 1,
max_level = 10,
desc = "Every 15s: changes this ship's Main Gun ammo type to μ Purple for 8s.",
id = 12700,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12710] = {
desc_get = "",
name = "Passionate Tempo",
type = 2,
max_level = 10,
desc = "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by $1 for 8s (can be stacked up to 4 times.)",
id = 12710,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12720] = {
desc_get = "",
name = "Armor-Penetrating Arrow",
type = 1,
max_level = 10,
desc = "Once every third time this ship fires its Main Guns: the next shot fired will use μ Blue ammo.",
id = 12720,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12730] = {
desc_get = "",
name = "Shining Steps",
type = 2,
max_level = 10,
desc = "At the start of the battle, if this ship is in the backmost position in your Vanguard and there are at least 2 ships in your Vanguard: $2 chance to decrease any instance of DMG taken by $1 for all ships in your Vanguard.",
id = 12730,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"9.0%",
"24.0%"
},
{
"12.0%",
"32.0%"
}
},
desc_add = {
{
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+1.5%"
},
{
"13.5%",
"+1.5%"
},
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+1.5%"
},
{
"21.0%",
"+3.0%"
},
{
"24.0%"
}
},
{
{
"12.0%",
"+2.2%"
},
{
"14.2%",
"+2.2%"
},
{
"16.4%",
"+2.2%"
},
{
"18.6%",
"+2.2%"
},
{
"20.8%",
"+2.2%"
},
{
"23.0%",
"+2.2%"
},
{
"25.2%",
"+2.2%"
},
{
"27.4%",
"+2.2%"
},
{
"29.6%",
"+2.4%"
},
{
"32.0%"
}
}
}
},
[12740] = {
desc_get = "",
name = "Airborne Dualism",
type = 1,
max_level = 10,
desc = "At the start of the battle, if there are an odd number of μ ships in your fleet: launches a $1 Dive Bomber airstrike 10s after this ship launches its first Airstrike. If the number of μ ships is even: launches a $1 Torpedo Bomber airstrike 10s after this ship launches its first Airstrike.",
id = 12740,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12750] = {
desc_get = "",
name = "Crimson Overture",
type = 3,
max_level = 10,
desc = "Decreases the loading time of this ship's first Airstrike by $1. Increases this ship's AVI by $2 for each additional μ ship in the same fleet as this ship (can be stacked up to 4 times.)",
id = 12750,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[12760] = {
desc_get = "",
name = "High-Explosive Volley Fever",
type = 1,
max_level = 10,
desc = "At the start of the battle and $1 chance every 20s after that: for 12s, changes this ship's Main Gun ammo type to μ Red.",
id = 12760,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12770] = {
desc_get = "Every 30s: deploys 2 rotating shields that can each block up to 10 shells. Shields last for 5s (15s when fully upgraded.) At the start of the battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields.",
name = "Soothing Shield",
type = 2,
max_level = 10,
desc = "Every 30s: deploys 2 rotating shields that can each block up to 10 shells. Shields last for $1s. At the start of the battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields.",
id = 12770,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0",
"15.0"
}
},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[12780] = {
desc_get = "",
name = "Cœur Battant",
type = 1,
max_level = 10,
desc = "Each Main Gun reload gives this ship 2 Salvoes that can be fired independently. This ship's Main Gun ammo type is changed to $1 μ shells (shell DMG is based on the skill's level,) switching between μ Red and μ Blue when it fires a Salvo. Additionally, decreases the reload time of this ship's first Salvo by $2.",
id = 12780,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[12790] = {
desc_get = "",
name = "Polaris Protocol",
type = 3,
max_level = 10,
desc = "At the start of the battle, if there are an odd number of μ ships in your fleet: increases this ship's DMG by $1. If their number is even: decreases the DMG this ship takes by $2. For 10s after this ship fires a Salvo: increases the FP, TRP, and AVI of your μ ships by $3 (can be stacked 2 times.)",
id = 12790,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[12810] = {
desc_get = "",
name = "Unleashed Tactics",
type = 1,
max_level = 10,
desc = "Every 20s: $1 chance to fire a special barrage (DMG is based on the skill's level). While in an Exercise: improves the firing pattern of the barrage.",
id = 12810,
system_transform = {
[3.0] = 12800
},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[12820] = {
desc_get = "",
name = "Unyielding Shield",
type = 2,
max_level = 10,
desc = "While this ship is afloat, when one of your Main Fleet ship takes DMG: $1 chance to decrease the DMG your Main Fleet takes for 15s. Has a 20s cooldown between activations. Once per battle, when this ship's HP drops below 20.0%: restores 10.0% of this ship's max HP.",
id = 12820,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12830] = {
desc_get = "",
name = "Noshiro's Hoarfrost",
type = 2,
max_level = 10,
desc = "While this ship is afloat: increases this ship's Evasion Rate by $1 and decreases the torpedo DMG your Vanguard takes by $2.",
id = 12830,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[12840] = {
desc_get = "Increases the DMG this ship deals to enemy CVs and CVLs by 5.0% (20.0% when fully upgraded). While this ship is afloat: increases the TRP of your Vanguard by 5.0% (20.0% when fully upgraded. Also increases their Torpedo Crit Rate by 5.0%).",
name = "Skyslayer's Edge",
type = 3,
max_level = 10,
desc = "Increases the DMG this ship deals to enemy CVs and CVLs by $1. While this ship is afloat: increases the TRP of your Vanguard by $2$3.",
id = 12840,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
""
},
{
""
},
{
""
},
{
""
},
{
""
},
{
"",
"improve Crit Rate by 3.0%"
},
{
", improve Crit Rate by 3.0%",
"+3.0%"
},
{
", improve Crit Rate by 6.0%",
"+3.0%"
},
{
", improve Crit Rate by 9.0%",
"+3.0%"
},
{
", improve Crit Rate by 12.0%"
}
}
}
},
[12850] = {
desc_get = "",
name = "Demonblade",
type = 2,
max_level = 10,
desc = "At the start of the battle: increases this ship's FP, AA, and ASW by $1. While this ship is afloat: decreases the DMG your SSs and SSVs take by $2.",
id = 12850,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12860] = {
desc_get = "",
name = "Swirling Cherry Blossoms",
type = 3,
max_level = 10,
desc = "The first 3 Airstrikes launched by this ship will heal 3 times over 3 seconds, each heal targeting the allied surface ship with lowest percentage of remaining HP. Each heal restores HP equal to $1 of Ryuuhou's maximum HP. If the fleet this ship is in enters battle with 3 ships afloat in the Main Fleet, the healing from this skill is increased by 100.0%.",
id = 12860,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.2%",
"3.0%"
}
},
desc_add = {
{
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.2%"
},
{
"2.6%",
"+0.2%"
},
{
"2.8%",
"+0.2%"
},
{
"3.0%"
}
}
}
},
[12870] = {
desc_get = "",
name = "Dancing Waves",
type = 2,
max_level = 10,
desc = "While this ship is afloat: decreases the DMG your Vanguard takes from enemy SS torpedoes by $2. When your Submarine Fleet enters combat: heals $1 HP to each boat in your Submarine Fleet. Whenever your SSs or SSVs sink an enemy ship: increases Ryuuhou's DMG by $3. Can be stacked up to 6 times.",
id = 12870,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"4.5%",
"12.0%"
},
{
"1.0%",
"3.5%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.3%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.4%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%"
}
}
}
},
[12880] = {
desc_get = "",
name = "Demon's Wish",
type = 1,
max_level = 10,
desc = "Increases the torpedo DMG this ship deals by $1. When this ship fires its torpedoes: $2 chance to launch a second wave of torpedoes.",
id = 12880,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[12890] = {
desc_get = "",
name = "Foo and Friends",
type = 1,
max_level = 10,
desc = "At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by $1.",
id = 12890,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12900] = {
desc_get = "",
name = "Phoenix's Plumage",
type = 1,
max_level = 10,
desc = "When this ship fires its torpedoes: $1 chance to launch a second wave of torpedoes. Once per battle, when this ship's HP drops below 20.0%: restores $2 of this ship's max HP.",
id = 12900,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[12910] = {
desc_get = "",
name = "Destroyer Division 6: Hibiki",
type = 1,
max_level = 10,
desc = "When sortied with Akatsuki, Ikazuchi, or Inazuma: increases this ship's FP, TRP, and RLD by $1. Effect does not stack.",
id = 12910,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12930] = {
desc_get = "",
name = "Dido's Aria",
type = 3,
max_level = 10,
desc = "Increases the FP, TRP, and AA of all your Dido-class CLs by $1. At the start of the battle: increases this ship's AA and EVA by $1 for 30s.",
id = 12930,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12940] = {
desc_get = "",
name = "For the Queen",
type = 3,
max_level = 10,
desc = "Increases this ship's FP, AA, and RLD by $1 for every other Royal Navy ship in your fleet at the start of the battle (can be stacked up to 4 times.) When sortied with Queen Elizabeth: increases Queen Elizabeth's FP, RLD, EVA, and Accuracy by $2 and Main Gun Crit Rate by $3.",
id = 12940,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"6.0%"
},
{
"2.5%",
"7.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
},
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[12950] = {
desc_get = "",
name = "The Fighting G",
type = 1,
max_level = 10,
desc = "Increases this ship's FP and Accuracy by 5.0%. Every time this ship sinks an enemy: increases this ship's FP and Accuracy by $1 for the rest of the battle (can be stacked up to 5 times.)",
id = 12950,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"2.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.09%"
},
{
"1.09%",
"+0.09%"
},
{
"1.18%",
"+0.12%"
},
{
"1.3%",
"+0.09%"
},
{
"1.39%",
"+0.09%"
},
{
"1.48%",
"+0.12%"
},
{
"1.6%",
"+0.12%"
},
{
"1.72%",
"+0.12%"
},
{
"1.84%",
"+0.16%"
},
{
"2.0%"
}
}
}
},
[12960] = {
desc_get = "",
name = "Protective Blaze",
type = 2,
max_level = 10,
desc = "Once per battle, when the HP of any ship in your fleet falls below 50.0%: for 12s, increases this ship's AA by $1 and decreases the DMG taken by the ship whose HP fell below the threshold by $1.",
id = 12960,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12970] = {
desc_get = "",
name = "Practical Instruction",
type = 2,
max_level = 10,
desc = "At the start of the battle: for 80s, decreases this ship's DMG taken by $1, increases its DMG dealt by $2, and decreases the DMG taken by all DDs (excluding this ship) in your fleet by $3.",
id = 12970,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12980] = {
desc_get = "",
name = "The Blue Cruiser",
type = 1,
max_level = 10,
desc = "At the start of the battle: increases this ship's FP by $1 and spawns Snezhinka, a summon which fights for $2s and lowers the Speed of enemies hit by it (its DMG dealt and active duration is based on the skill's level.) Additionally, when this ship sinks an enemy: increases this ship's FP by $3 (can be stacked up to 5 times.)",
id = 12980,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"20",
"50"
},
{
"0.5%",
"2.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"20",
"+2"
},
{
"22",
"+2"
},
{
"24",
"+2"
},
{
"26",
"+4"
},
{
"30",
"+4"
},
{
"34",
"+4"
},
{
"38",
"+4"
},
{
"42",
"+4"
},
{
"46",
"+4"
},
{
"50"
}
},
{
{
"0.5%",
"+0.1%"
},
{
"0.6%",
"+0.1%"
},
{
"0.7%",
"+0.1%"
},
{
"0.8%",
"+0.15%"
},
{
"0.95%",
"+0.15%"
},
{
"1.1%",
"+0.15%"
},
{
"1.25%",
"+0.2%"
},
{
"1.45%",
"+0.25%"
},
{
"1.7%",
"+0.3%"
},
{
"2.0%"
}
}
}
},
[12990] = {
desc_get = "",
name = "Trajectory Marking",
type = 3,
max_level = 10,
desc = "At the start of the battle, increases Main Gun Efficiency by $1 and Accuracy by $2 for all your Northern Parliament DDs that have a Northern Parliament Main Gun equipped.",
id = 12990,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13000] = {
desc_get = "",
name = "Cavalier of the Ether",
type = 1,
max_level = 10,
desc = "Every 15s: $1 chance to fire a special barrage and inflict Burn for 6s to all enemies hit by it (barrage DMG is based on the skill's level.)",
id = 13000,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[13010] = {
desc_get = "",
name = "Cavalier's Acumen",
type = 3,
max_level = 10,
desc = "Increases this ship's Crit Rate by $1, DMG dealt to enemy DDs by $2, and Main Gun shell velocity by 15.0%. Additionally, decreases the Evasion Rate of enemy DDs by $3.",
id = 13010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"20.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[13020] = {
desc_get = "",
name = "Lod Obstrel",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 13020,
system_transform = {
[3.0] = 13025
},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[13030] = {
desc_get = "",
name = "Warcry of Unity",
type = 1,
max_level = 10,
desc = "For each Northern Parliament and/or Dragon Empery ship in the same fleet as this ship: increases this ship's FP and Accuracy by $1 (can be stacked up to 4 times.) This skill only works for the first 2 battles of each sortie this ship takes part in.",
id = 13030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[13040] = {
desc_get = "",
name = "Mercurial Memories",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG dealt to BBs and CAs by $1. When this ship takes DMG: 15.0% chance for it to evade all enemy attacks for $2s (has a 20s cooldown when activated.)",
id = 13040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"5.0",
"10.0"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5.0",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6.0",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7.0",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8.0",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9.0",
"+1"
},
{
"10.0"
}
}
}
},
[13050] = {
desc_get = "",
name = "Long Live the Revolution!",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: increases the FP, TRP, AA, and RLD of all your Northern Parliament ships by $1 for 10s. While this ship has the Triple 305mm Main Gun (M1907) equipped: increases this ship's Main Gun Efficiency by $2 and decreases its reload time by $3 for the first 4 reloads.",
id = 13050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"8.0%",
"18.0%"
},
{
"50.0%",
"80.0%"
},
{
"20.0%",
"35.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.1%"
},
{
"9.1%",
"+1.1%"
},
{
"10.2%",
"+1.1%"
},
{
"11.3%",
"+1.1%"
},
{
"12.4%",
"+1.1%"
},
{
"13.5%",
"+1.1%"
},
{
"14.6%",
"+1.1%"
},
{
"15.7%",
"+1.1%"
},
{
"16.8%",
"+1.2%"
},
{
"18.0%"
}
},
{
{
"50.0%",
"+3.0%"
},
{
"53.0%",
"+3.0%"
},
{
"56.0%",
"+4.0%"
},
{
"60.0%",
"+3.0%"
},
{
"63.0%",
"+3.0%"
},
{
"66.0%",
"+4.0%"
},
{
"70.0%",
"+3.0%"
},
{
"73.0%",
"+3.0%"
},
{
"76.0%",
"+4.0%"
},
{
"80.0%"
}
},
{
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.6%"
},
{
"24.8%",
"+1.6%"
},
{
"26.4%",
"+1.6%"
},
{
"28.0%",
"+1.6%"
},
{
"29.6%",
"+1.8%"
},
{
"31.4%",
"+1.8%"
},
{
"33.2%",
"+1.8%"
},
{
"35.0%"
}
}
}
},
[13060] = {
desc_get = "",
name = "Icebreaker",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 30.0%: decreases this ship's DMG taken by $1 and decreases your DDs' DMG taken by $2 until the end of the battle.",
id = 13060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[13070] = {
desc_get = "",
name = "Soaring Silver Wings",
type = 1,
max_level = 10,
desc = "After this ship finishes loading an Airstrike: launches an additional $1 SB2C Helldiver airstrike (DMG is based on the skill's level.) This airstrike inflicts Armor Break to all BBs, BCs, and BBVs hit by it. Armor Break debuff does not stack.",
id = 13070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13080] = {
desc_get = "",
name = "Formation Shift",
type = 3,
max_level = 10,
desc = "On the 1st, 3rd, and 5th battles of each sortie that this ship takes part in: increases this ship's AVI by $1. On the 2nd, 4th, and 6th battles: decreases this ship's DMG taken by $2.",
id = 13080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13090] = {
desc_get = "",
name = "The Fearless Fighting I",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 20.0%, activates the following buffs: 1) Decreases this ship's DMG taken by $1 for 20s. 2) This ship takes 0 Burn DMG for 30s.",
id = 13090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[13100] = {
desc_get = "",
name = "Blazing Burst Wings",
type = 1,
max_level = 10,
desc = "1) When this ship fires its Main Guns: $1 chance to increase this ship's Main Gun DMG to 130.0% for 3s (this buff has a 5s cooldown between activations.) 2) When this ship fires its Main Guns: $2 chance to fire a special HE barrage (this barrage has a 10s cooldown between activations.) Barrage DMG is based on the skill's level.",
id = 13100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[13110] = {
desc_get = "",
name = "One for the Team",
type = 2,
max_level = 10,
desc = "At the start of the battle, if this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by $1 for 30s; If not in this position, increases this ship's AA by $2 until the end of the battle.",
id = 13110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[13120] = {
desc_get = "",
name = "Vigilant Supporter ",
type = 1,
max_level = 10,
desc = "At the start of the battle, if there is a CV or CVL afloat in the same fleet as this ship: increases this ship's Crit Rate by $1. For each CV or CVL in the same fleet: increases this ship's DMG to enemy DDs and CLs by $2, up to a maximum of 3 stacks. For the first four battles of each sortie that this ship takes part in: decreases DMG taken by $3 for all CVs and CVLs in the same fleet. ",
id = 13120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"35.0%"
},
{
"4.0%",
"10.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.6%"
},
{
"24.8%",
"+1.6%"
},
{
"26.4%",
"+1.6%"
},
{
"28.0%",
"+1.6%"
},
{
"29.6%",
"+1.8%"
},
{
"31.4%",
"+1.8%"
},
{
"33.2%",
"+1.8%"
},
{
"35.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[13130] = {
desc_get = "",
name = "Black Cat Cyclone",
type = 1,
max_level = 10,
desc = "Every 20s: launches a $1 seaplane airstrike, increasing this ship's FP by $2, revealing the location of all enemy SSs for 10s, and increasing the damage they take by $3 for 10s. Once per battle, if this ship has the PBY-5A Catalina equipped when its HP falls below 40.0%: launches a special seaplane airstrike. Airstrike DMG is based on the skill's level. ",
id = 13130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[13140] = {
desc_get = "",
name = "Reno Reactor",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases this ship's AA by $1 and FP by $2. Every second time another ship in your Main Fleet takes DMG: increases this ship's AA and FP by $3 (can be stacked up to 2 times) until the end of the battle. ",
id = 13140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[13150] = {
desc_get = "",
name = "Blue Hunter",
type = 3,
max_level = 10,
desc = "Increases this boat's DMG against enemy DDs and CLs by $1.",
id = 13150,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13160] = {
desc_get = "",
name = "Accomplish Any Feat!",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage; the barrage is unaffected by this ship's position in your Main Fleet. Barrage DMG is based on the skill's level.",
id = 13160,
system_transform = {
[3.0] = 13165
},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13170] = {
desc_get = "",
name = "Crush Any Contender!",
type = 3,
max_level = 10,
desc = "1) When: a) this ship is afloat, b) the fleet this ship is NOT in has a BB as its Flagship, and c) said fleet is engaging in its 3rd, 4th, or 5th battle: launches a special barrage 20s after the other fleet's battle begins. 2) When this ship is in combat and takes DMG or when an enemy comes within close range of this ship: fires a special $1 barrage. Barrage DMG is based on the skill's level and has a cooldown of 15s between activations.",
id = 13170,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13180] = {
desc_get = "",
name = "Legacy of Lunga Point",
type = 3,
max_level = 10,
desc = "At the start of the battle, if there are 3 ships afloat in your Vanguard and this ship is in the center of it: increases TRP by $1 and Torpedo Crit Rate by $2 for your DDs and CLs, and also increases the EVA of your DDs by $3.",
id = 13180,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13190] = {
desc_get = "",
name = "I'm Not Afraid Anymore!",
type = 1,
max_level = 10,
desc = "While this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by $1; while equipping a Main Gun from any other faction: decreases this ship's AA Gun efficiency by 50.0%, but increases its Main Gun efficiency by $2 and Torpedo efficiency by $3, and also fires a special $4 torpedo barrage at the same time as this ship's All Out Assault activates. Torpedo barrage DMG is based on the skill's level.",
id = 13190,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"20.0%"
},
{
"20.0%",
"50.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13200] = {
desc_get = "",
name = "Knight's Shooting Training",
type = 1,
max_level = 10,
desc = "Decreases the loading time of this ship's first 3 Salvos by 40.0%, but DMG dealt will be changed to 40.0%, $1, and $2 each. From the 4th Salvo onwards: this ship deals $2 DMG with its Salvoes.",
id = 13200,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"60.0%",
"80.0%"
},
{
"100.0%",
"120.0%"
}
},
desc_add = {
{
{
"60.0%",
"+2.2%"
},
{
"62.2%",
"+2.2%"
},
{
"64.4%",
"+2.2%"
},
{
"66.6%",
"+2.2%"
},
{
"68.8%",
"+2.2%"
},
{
"71.0%",
"+2.2%"
},
{
"73.2%",
"+2.2%"
},
{
"75.4%",
"+2.2%"
},
{
"77.6%",
"+2.4%"
},
{
"80.0%"
}
},
{
{
"100.0%",
"+2.2%"
},
{
"102.2%",
"+2.2%"
},
{
"104.4%",
"+2.2%"
},
{
"106.6%",
"+2.2%"
},
{
"108.8%",
"+2.2%"
},
{
"111.0%",
"+2.2%"
},
{
"113.2%",
"+2.2%"
},
{
"115.4%",
"+2.2%"
},
{
"117.6%",
"+2.4%"
},
{
"120.0%"
}
}
}
},
[13210] = {
desc_get = "",
name = "Knight's Formation Drill",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases this ship's FP, RLD, and Accuracy by $1 for every Royal Navy ship in the same fleet. Can be stacked up to 4 times.",
id = 13210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[13220] = {
desc_get = "",
name = "Crush Any Contender!",
type = 1,
max_level = 10,
desc = "关卡出击中,其他编队为战列旗舰时,进入战斗后20秒时发动一轮支援炮击",
id = 13220,
system_transform = {
[51.0] = 13225
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[13230] = {
desc_get = "",
name = "Arbiter of Z",
type = 3,
max_level = 10,
desc = "At the start of the battle, if there is an Iris Libre or Vichya Dominion CL or CA in your fleet: increases this ship's FP and EVA by $1 and increases FP and AA by $2 for all your Iris Libre and Vichya Dominion CLs and CAs.",
id = 13230,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[13240] = {
desc_get = "",
name = "The Iris's Flagbearer",
type = 3,
max_level = 10,
desc = "When sortied as the Flagship: increases FP, TRP, Accuracy, and RLD by $1 for your Iris Libre and Vichya Dominion ships, and also increases DMG dealt by your Iris Libre ships by $2 and decreases DMG taken by your Vichya Dominion ships by $2.",
id = 13240,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[13250] = {
desc_get = "",
name = "The Iris's Holy Flame",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to fire a $2 special barrage (DMG is based on the skill's level.) This barrage has a 70.0% chance to inflict a special Burn to enemies, dealing 119 DMG per tick and decreasing their FP, TRP, and AVI by 5.0% for 30s.",
id = 13250,
system_transform = {
[3.0] = 13255
},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13260] = {
desc_get = "",
name = "The Iris's Vindication",
type = 1,
max_level = 10,
desc = "While this ship has an HE Main Gun equipped: increases its Main Gun DMG by $1. This ship's first Salvo of each battle will always be a Critical Hit if aimed manually.",
id = 13260,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13270] = {
desc_get = "",
name = "Bellowing Gusts of Fire",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG against Burning enemies by $1. 20s after the battle begins, and with a $3 chance whenever this ship fires its Main Guns: fires a $2 barrage that has a chance to Burn enemies (DMG is based on the skill's level.) Has a 10s cooldown if activated by the Main Guns firing.",
id = 13270,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[13280] = {
desc_get = "",
name = "Divine Aegis",
type = 2,
max_level = 10,
desc = "At the start of the battle, and once every 30s after that: deploys a shield that lasts 20s and can block up to 5 enemy torpedoes. While this shield is up: increases this ship's FP by $1 and its DMG against DDs and BBs by $2. 5s after entering Manual Mode: increases this ship's EVA by $3 and Speed by 8. Switching to Auto Mode removes this buff.",
id = 13280,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13290] = {
desc_get = "",
name = "La Pucelle",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG against Royal Navy ships by $1. When this ship is Burned: increases its FP, TRP, AA, and EVA by $2 for as long as it is Burning. This ship will catch fire at the start of the battle, taking 8 DMG every 3s for 30s; all non-Burn DMG has a 10.0% chance to refresh this Burn duration.",
id = 13290,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[13300] = {
desc_get = "",
name = "Holy Prayer",
type = 2,
max_level = 10,
desc = "10s after the battle starts and every 20s after that: deploys shields around your Vanguard that last for 8s and can absorb up to $1 of your Jeanne d'Arc's max HP. If these shields take too much DMG and break: the ship(s) whose shield broke gets 100% Evasion Rate for 2s; if the shield's duration simply runs out: restores 70 HP to the ship(s) with intact shields.",
id = 13300,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[13310] = {
desc_get = "",
name = "Critical Component Protection",
type = 3,
max_level = 10,
desc = "Decreases this ship's DMG taken from enemy DD and CL gunfire by $1. At the start of the battle, if your Vanguard consists of only CLs and CAs: increases this ship's Speed by 4 and EVA by $1.",
id = 13310,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13320] = {
desc_get = "",
name = "Shells of Judgment",
type = 1,
max_level = 10,
desc = "Increases this ship's FP and TRP by $1. Every $2 times this ship fires its Main Guns: fires a special barrage at the nearest enemy to this ship.",
id = 13320,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"15",
"5"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"15",
"-1"
},
{
"14",
-1
},
{
"13",
-1
},
{
"12",
-1
},
{
"11",
-1
},
{
"10",
-1
},
{
"9",
-1
},
{
"8",
-1
},
{
"7",
"-2"
},
{
"5"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13330] = {
desc_get = "",
name = "Sonnez la Charge!",
type = 3,
max_level = 10,
desc = "Increases the TRP and EVA of your Vauquelin-class DDs by $1 and increases this ship's FP, AA, and Accuracy by $2 for 30s after the battle starts.",
id = 13330,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13340] = {
desc_get = "",
name = "Sacrament: Holy Bombardment",
type = 1,
max_level = 10,
desc = "When equipping a CL Gun in this ship's Auxiliary Weapon slot: increases that slot's efficiency by $1, sets the gun's Range and Detection Range to 80, and fires a special barrage every 24s; if instead equipping a Dive Bomber: shortens the loading time of this ship's first Airstrike by $2.",
id = 13340,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"25.0%",
"45.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"25.0%",
"+2.2%"
},
{
"27.2%",
"+2.2%"
},
{
"29.4%",
"+2.2%"
},
{
"31.6%",
"+2.2%"
},
{
"33.8%",
"+2.2%"
},
{
"36.0%",
"+2.2%"
},
{
"38.2%",
"+2.2%"
},
{
"40.4%",
"+2.2%"
},
{
"42.6%",
"+2.4%"
},
{
"45.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[13350] = {
desc_get = "",
name = "Sacrament: Sacred Second Wing",
type = 1,
max_level = 10,
desc = "5s after this ship finishes loading its Airstrike: launches a torpedo barrage and a $1 special airstrike (DMG is based on the skill's level.) This skill can only activate up to 3 times per battle.",
id = 13350,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13360] = {
desc_get = "",
name = "Take Off!",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch a special $2 Swordfish airstrike. Special airstrike DMG is based on the skill's level.",
id = 13360,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13370] = {
desc_get = "",
name = "Prayer for Love and Peace",
type = 3,
max_level = 10,
desc = "12s after the battle begins and $2 chance every 20s after that: summons an air wing that carries out a special $1 airstrike which decreases Hit Rate against your ships by 30.0% for all enemies hit by it (this debuff will weaken over 4s until it is gone.) Special airstrike DMG is based on the skill's level.",
id = 13370,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[13380] = {
desc_get = "",
name = "The Wonder of Kula Gulf",
type = 3,
max_level = 10,
desc = "Decreases this ship's torpedo DMG taken by $1. At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by $2.",
id = 13380,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13390] = {
desc_get = "",
name = "Lemme At 'Em!",
type = 1,
max_level = 10,
desc = "Every 30s: $1 chance to fire a special barrage (DMG is based on the skill's level.) Once per battle, when this ship's HP falls below 30.0%: heals this ship for 10.0% HP and fires this barrage.",
id = 13390,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"100.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
}
}
},
[13400] = {
desc_get = "",
name = "Radar Scan Plus",
type = 3,
max_level = 10,
desc = "Every 20s: $1 chance to apply a debuff to all onscreen enemies, increasing the DMG they take by $2 for 10s. When this ship has an SG Radar equipped: increases this ship's EVA by $3, and this skill attempts to activate 16s after the beginning of combat (instead of 20s).",
id = 13400,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[13410] = {
desc_get = "",
name = "Mercury's Talaria",
type = 2,
max_level = 10,
desc = "This ship starts the battle with $1 Airstrike(s) preloaded, but the loading time of its Airstrikes is increased by 90.0%. Additionally, when this ship launches an Airstrike: heals all ships in your Vanguard for $2 and your Main Fleet for $3 of their respective max HP.",
id = 13410,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1",
"2"
},
{
"1.5%",
"7.0%"
},
{
"1.0%",
"3.5%"
}
},
desc_add = {
{
{
"1"
},
{
"1"
},
{
"1"
},
{
"1"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
}
},
{
{
"1.5%",
"+0.6%"
},
{
"2.1%",
"+0.6%"
},
{
"2.7%",
"+0.6%"
},
{
"3.3%",
"+0.6%"
},
{
"3.9%",
"+0.6%"
},
{
"4.5%",
"+0.6%"
},
{
"5.1%",
"+0.6%"
},
{
"5.7%",
"+0.6%"
},
{
"6.3%",
"+0.7%"
},
{
"7.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.3%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.4%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%"
}
}
}
},
[13420] = {
desc_get = "",
name = "Athena's Catapult",
type = 1,
max_level = 10,
desc = "Every 12s after the start of the battle: launches a randomly chosen $1 special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies.",
id = 13420,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13430] = {
desc_get = "",
name = "Waters of Styx",
type = 3,
max_level = 10,
desc = "Increases this ship's max Airstrike capacity to 3 and restores 1.0% HP to all ships in the same fleet as this ship once every $2s. 20s after the fleet this ship is NOT in starts a battle: heals that fleet's Vanguard for $1 HP.",
id = 13430,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"3.0%"
},
{
"40",
"20"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
},
{
{
"40",
"-2"
},
{
"38",
"-2"
},
{
"36",
"-2"
},
{
"34",
"-2"
},
{
"32",
"-2"
},
{
"30",
"-2"
},
{
"28",
"-2"
},
{
"26",
"-3"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[13440] = {
desc_get = "",
name = "Synchronized Strike",
type = 1,
max_level = 10,
desc = "Every $1s after the start of the battle: fires a $2 special barrage at a randomly chosen enemy (DMG is based on the skill's level) and increases Accuracy and RLD by $3 for 8s for all your BBs, BCs, and BBVs.",
id = 13440,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"35",
"15"
},
{
"Lv.1",
"Lv.10"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-2"
},
{
"21",
"-3"
},
{
"18",
"-3"
},
{
"15"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[13450] = {
desc_get = "",
name = "Covenant of the Immortal Knights",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases this ship's FP and RLD by $1. When sortied together with any of the following: any King George V-class BB, Monarch, or any 3 (or more) Royal Navy ships: increases this ship's FP and AA by $1.",
id = 13450,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13460] = {
desc_get = "",
name = "Bombarda Geminio",
type = 1,
max_level = 10,
desc = "Every 15s after the start of the battle: fires a $1 special barrage; if there are no enemies within 30 units of this ship when this barrage procs: fires a separate $1 special barrage.",
id = 13460,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13470] = {
desc_get = "",
name = "Supporting Role",
type = 3,
max_level = 10,
desc = "At the start of the battle, if this ship is NOT in the frontmost position of the Vanguard: increases this ship's FP, TRP, AA, and RLD by $1. Furthermore, if there are other Royal Navy ships in the same fleet: also increases this ship's DMG dealt by $2.",
id = 13470,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[13480] = {
desc_get = "",
name = "All Out Assault, Open Fire!",
type = 1,
max_level = 10,
desc = "5s after the start of the battle, and with a $2 chance every 30s: launches a $1 special barrage (DMG is based on the skill's level.)",
id = 13480,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[13490] = {
desc_get = "",
name = "Torpedo Mode? ...Sure!",
type = 2,
max_level = 10,
desc = "At the start of the battle and every 20s after that: for 10s, decreases the DMG this ship takes from torpedoes by $1 and changes this ship's torpedo barrage.",
id = 13490,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"6.0%",
"20.0%"
}
},
desc_add = {
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[13500] = {
desc_get = "",
name = "Leading the Way",
type = 3,
max_level = 10,
desc = "10s after this ship fires its Main Guns: fires a $1 special barrage that inflicts Armor Break to all enemies hit by it (barrage DMG is based on the skill's level.)",
id = 13500,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13510] = {
desc_get = "",
name = "Forward!",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to fire a frontal special barrage (DMG is based on the skill's level.)",
id = 13510,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[13520] = {
desc_get = "",
name = "Royal Arts: Knight's Arsenal",
type = 1,
max_level = 10,
desc = "When equipping a CL Gun in this ship's Secondary Weapon slot: increases that slot's efficiency by $1, sets the gun's Range and Detection Range to 80, and fires a special barrage every 24s; if instead equipping a Dive Bomber: shortens the loading time of this ship's first Airstrike by $2.",
id = 13520,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"25.0%",
"45.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"25.0%",
"+2.2%"
},
{
"27.2%",
"+2.2%"
},
{
"29.4%",
"+2.2%"
},
{
"31.6%",
"+2.2%"
},
{
"33.8%",
"+2.2%"
},
{
"36.0%",
"+2.2%"
},
{
"38.2%",
"+2.2%"
},
{
"40.4%",
"+2.2%"
},
{
"42.6%",
"+2.4%"
},
{
"45.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[13530] = {
desc_get = "",
name = "Royal Arts: Swordbearing Eagle",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional $1 Swordfish torpedo bomber airstrike.",
id = 13530,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13540] = {
desc_get = "",
name = "Waters of Styx ",
type = 2,
max_level = 10,
desc = "支援效果ID占位",
id = 13540,
system_transform = {
[51.0] = 13545
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[13550] = {
desc_get = "",
name = "The Smiling Sawfish ",
type = 1,
max_level = 10,
desc = "Increases this boat's Torpedo Crit Rate by $1. At the start of the battle: fires a $2 torpedo barrage (DMG is based on the skill's level.) ",
id = 13550,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13560] = {
desc_get = "",
name = "Wolf Pack Formation - U-96",
type = 1,
max_level = 10,
desc = "Increases Accuracy by $1 and Crit DMG by $2 for all your Iron Blood SSs. Additionally, for each Iron Blood SS in your fleet: increases this boat's Accuracy, RLD, and EVA by $3.",
id = 13560,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[13570] = {
desc_get = "",
name = "Torpedo-Deflecting Field",
type = 2,
max_level = 10,
desc = "10s after the start of the battle: deploys a shield that lasts 20s and can block up to 3 enemy torpedoes. If this shield is destroyed: fires a retaliatory $1 special torpedo barrage and redeploys this shield 30s later.",
id = 13570,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13580] = {
desc_get = "",
name = "Hope's Tempest",
type = 1,
max_level = 10,
desc = "3s after the battle starts: launches a Saiun recon flight. When this ship launches an Airstrike: launches an additional $1 Shiden Kai 2, Ryuusei, or Saiun airstrike. Saiuns do not attack, but decrease the FP, TRP, and AA of one random enemy (humanoids prioritized) by 3.0% and increase the DMG they take by 3.0% until the battle ends. This debuff can stack up to 3 times.",
id = 13580,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13590] = {
desc_get = "",
name = "Dreamwaker's Bow",
type = 3,
max_level = 10,
desc = "Every 15s: fires a $2 special barrage. During the 1st and 2nd battles this ship fights in during a sortie: increases this ship's AVI by $1. When the fleet this ship is NOT in starts its 3rd, 4th, and 5th battles of a sortie: launches a $2 airstrike (DMG is based on the skill's level) 15s after the battle starts.",
id = 13590,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13600] = {
desc_get = "",
name = "Protector of the New Moon",
type = 2,
max_level = 10,
desc = "While this ship is afloat: increases the FP, EVA, and ASW of your DDs by $1. If the fleet this ship is in contains 3 (or more) Sakura Empire ships: decreases the DMG this ship takes from Main Guns and Aircraft by $2 and increases AVI and Accuracy by $1 for all your Sakura Empire CVs.",
id = 13600,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[13610] = {
desc_get = "",
name = "Kii Fleet Strategy",
type = 1,
max_level = 10,
desc = "Every 20s after the battle starts: $1 chance to fire a $2 special barrage (DMG is based on the skill's level.)",
id = 13610,
system_transform = {
[3.0] = 13615
},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13620] = {
desc_get = "",
name = "Stalwart Advance",
type = 3,
max_level = 10,
desc = "While this ship is afloat: increases AA by $1 for your Sakura Empire Main Fleet ships. If the fleet this ship is in contains 3 (or more) Sakura Empire ships: increases this ship's FP by $2 and increases your Vanguard's TRP by $2.",
id = 13620,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[13630] = {
desc_get = "",
name = "Suzutsuki, Breaking Through!",
type = 1,
max_level = 10,
desc = "Increases this ship's FP and AA by $1 for each Sakura Empire ship in the same fleet as this ship; when an enemy aircraft is shot down within your fleet's Anti-Air Gun range: adds 1 stack of this buff. Can stack up to 6 times.",
id = 13630,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[13640] = {
desc_get = "",
name = "Suzutsuki, Causing Confusion!",
type = 2,
max_level = 10,
desc = "3s after the battle starts and every 15s after that: fires a special barrage and has a $2 chance to deploy a smokescreen for 5s that increases EVA rate by $1 for all your ships in it (barrage DMG is based on the skill's level and the first smokescreen is guaranteed to deploy.) Once per battle, when this ship's HP falls below 20.0%: heals this ship for $3 HP.",
id = 13640,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"15.0%",
"30.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13650] = {
desc_get = "",
name = "Robust Ballasts",
type = 2,
max_level = 10,
desc = "For the first 3 battles of a sortie this ship fights in: decreases the Main Gun DMG this ship takes by $1. If there are 2 (or more) Sakura Empire ships in the same fleet as this ship: increases this ship's Speed by 10.",
id = 13650,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[13660] = {
desc_get = "",
name = "Cargo Fire Precautions",
type = 2,
max_level = 10,
desc = "While this ship has Cargo equipped: decreases the Burn DMG it takes by $1 and shortens the duration of Burn effects by $2s.",
id = 13660,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"3",
"6"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"6"
},
{
"6"
},
{
"6"
},
{
"6"
}
}
}
},
[13670] = {
desc_get = "",
name = "Veil of Night",
type = 2,
max_level = 10,
desc = "After this ship takes DMG 3 times in battle: decreases this ship's DMG taken by $1 until the battle ends. During the 2nd, 4th, and 6th battles of a sortie this ship fights in: heals this ship for $2 HP 60s after the battle starts. If there are 2 (or more) Sakura Empire ships in the same fleet as this ship: improves this ship's All Out Assault.",
id = 13670,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[13680] = {
desc_get = "",
name = "Strike Team, Attack!",
type = 1,
max_level = 10,
desc = "Every battle, when this ship launches its first Airstrike: launches an additional $1 seaplane airstrike; when it launches its second Airstrike and onwards: $2 chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level.) If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes.",
id = 13680,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[13690] = {
desc_get = "",
name = "Chiyoda's Domain?",
type = 1,
max_level = 10,
desc = "Every battle, when this ship launches its first Airstrike: launches an additional $1 seaplane airstrike; when it launches its second Airstrike and onwards: $2 chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level.) If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes.",
id = 13690,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[13700] = {
desc_get = "",
name = "Dreamwaker's Bow",
type = 2,
max_level = 10,
desc = "Support effect",
id = 13700,
system_transform = {
[51.0] = 13705
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[13710] = {
desc_get = "",
name = "Evasive Scramble",
type = 2,
max_level = 10,
desc = "When this ship launches an Airstrike (airstrikes launched via skills do not count): decreases this ship's aviation DMG taken by $1 for 8s. When this buff wears off: $1 chance to launch an additional $2 TBF Avenger airstrike (DMG is based on the skill's level.)",
id = 13710,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13720] = {
desc_get = "",
name = "Extinguishing Gale",
type = 3,
max_level = 10,
desc = "When sortied with Birmingham or when there are at least 3 Eagle Union ships in the fleet: decreases your Vanguard's Burn DMG taken by $1 and Burn duration by $2s; if this ship is your Flagship: further decreases your Vanguard's Burn duration by $2s.",
id = 13720,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1",
"3"
}
},
desc_add = {
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
},
{
{
"1"
},
{
"1"
},
{
"1"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
}
}
}
},
[13730] = {
desc_get = "",
name = "Encore Flare",
type = 1,
max_level = 10,
desc = "Every 15s after the start of the battle: fires a $1 Muse barrage that increases DMG taken by 10.0% for 6s to all enemies hit; if only 1 enemy is hit then their Speed is also set to 0 for 3s and this ship fires an additional torpedo barrage (DMG is based on the skill's level).",
id = 13730,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13740] = {
desc_get = "",
name = "Bilateral Accompaniment",
type = 1,
max_level = 10,
desc = "At the start of the battle and every 30s after that: deploys 2 shields that last for $1s; the blue shield can block up to 8 enemy shells, the red shield causes DMG upon contact with an enemy up to 8 times.",
id = 13740,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5",
"15"
}
},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[13750] = {
desc_get = "",
name = "Scarlet Waltz",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional $1 airstrike (DMG is based on the skill's level). If this ship's HP is above 45.0% when launching this airstrike: the airstrike becomes more powerful, but this ship takes 200 DMG.",
id = 13750,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13760] = {
desc_get = "",
name = "Soaring Opening",
type = 1,
max_level = 10,
desc = "At the start of the battle: increases this ship's AVI by $1 for each additional Muse ship in the same fleet (can be stacked up to 4 times.) Once per battle, when this ship's HP falls below 35.0% from being attacked: fires a $2 barrage that heals this ship for 8.0% of the DMG dealt (which is based on the skill's level). After this barrage is fired: decreases the load time of this ship's next Airstrike by $3.",
id = 13760,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"6.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[13770] = {
desc_get = "",
name = "Heavenly Hymn",
type = 1,
max_level = 10,
desc = "Every 20s after the start of the battle: this ship stops moving for 3s and summons a $1 Iris Angels Airwing to attack (DMG is based on this ship's TRP stat and the skill's level). Additionally, this skill has a 50.0% chance to heal this ship for 3.0% HP when activated.",
id = 13770,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13780] = {
desc_get = "",
name = "Moment of Slackery",
type = 2,
max_level = 10,
desc = "At the start of the battle: increases this ship's FP by $1, and by another 3.0% whenever this ship sinks an enemy (can be stacked up to 3 times; resets between battles). Decreases this ship's DMG taken by 5.0% and, every 25s: heals all DDs in the same fleet for $2 of their max HP.",
id = 13780,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"1.0%",
"3.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[13790] = {
desc_get = "",
name = "Auspice of the Stars",
type = 3,
max_level = 10,
desc = "When this ship finishes loading its Airstrike: decreases the Speed of all enemies by $1 for 4s and randomly activates one of the following effects: a) Decreases all enemies' EVA by $2 for 10s, b) For 10s, increases your Vanguard's DMG dealt by $4 and decreases your Main Fleet's DMG taken by $3, c) For 10s, increases your Main Fleet's DMG dealt by $3 and decreases your Vanguard's DMG taken by $3.",
id = 13790,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13800] = {
desc_get = "",
name = "Blue Spirit",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch an additional airstrike (DMG is based on the skill's level).",
id = 13800,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"100.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
}
}
},
[13810] = {
desc_get = "",
name = "Lyrical Dedication",
type = 2,
max_level = 10,
desc = "At the start of the battle, if your Vanguard is comprised of only this ship: fires a $2 special barrage every 20s and increases the AA of your Flagship by $1; if there are other ships present: fires a $2 powerful barrage every 20s and increases your Vanguard's Speed by 3 and AA and Accuracy by $3. Barrage DMG is based on the skill's level.",
id = 13810,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13820] = {
desc_get = "",
name = "An Opener to Our Friends",
type = 3,
max_level = 10,
desc = "For every 2 enemies this ship sinks: increases this ship's AA by $2 for the duration of the battle (can be stacked up to 3 times). Additionally, increases this ship's EVA by $1 for 60s after the start of the battle.",
id = 13820,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[13830] = {
desc_get = "",
name = "Beckoning of Ice",
type = 1,
max_level = 10,
desc = "At the start of the battle: fires a special barrage and spawns Snezhinka, a summon which fights for $1s and inflicts a 5.0% aircraft DMG taken debuff to all enemies it hits 10 times (its DMG dealt and active duration is based on the skill's level).",
id = 13830,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20",
"50"
}
},
desc_add = {
{
{
"20",
"+2"
},
{
"22",
"+2"
},
{
"24",
"+2"
},
{
"26",
"+4"
},
{
"30",
"+4"
},
{
"34",
"+4"
},
{
"38",
"+4"
},
{
"42",
"+4"
},
{
"46",
"+4"
},
{
"50"
}
}
}
},
[13840] = {
desc_get = "",
name = "Blue-Purple Tenacity",
type = 3,
max_level = 10,
desc = "For the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by $1; from the 4th battle onwards: instead increases this ship's AA by $1.",
id = 13840,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13850] = {
desc_get = "",
name = "Universal Surprise!",
type = 1,
max_level = 10,
desc = "Increases this boat's OXY by $1. When this boat resurfaces: fires a $2 torpedo barrage with a 70.0% chance to inflict Armor Break. When this boat retreats from the battle: fires a $2 torpedo barrage with a 70.0% chance to Burn enemies. Barrage DMG is based on the skill's level.",
id = 13850,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"2",
"20"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"2",
"+2"
},
{
"4",
"+2"
},
{
"6",
"+2"
},
{
"8",
"+2"
},
{
"10",
"+2"
},
{
"12",
"+2"
},
{
"14",
"+2"
},
{
"16",
"+2"
},
{
"18",
"+2"
},
{
"20"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13860] = {
desc_get = "",
name = "Armor-Piercing Hypercharge",
type = 1,
max_level = 10,
desc = "At the start of the battle, and with a $1 chance every 20s after that: changes this ship's ammo type to $2 special AP for 10s.",
id = 13860,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13870] = {
desc_get = "",
name = "Blazing Choreography",
type = 3,
max_level = 10,
desc = "At the start of the battle: if there is a CV, CVL, or Muse ship in the same fleet: increases this ship's EVA by $1 and increases your Vanguard's AA by $2.",
id = 13870,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13880] = {
desc_get = "",
name = "Iron Blood Falcon",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level).",
id = 13880,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"100.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
}
}
},
[13890] = {
desc_get = "",
name = "Paralyzing Advance",
type = 1,
max_level = 10,
desc = "Decreases the Speed of all enemies by 8.0%. Once every second: $1 chance to set the Speed of all enemies to 0 for 3s (7s cooldown between activations).",
id = 13890,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[13900] = {
desc_get = "",
name = "Iron Wings, Blood Pinions",
type = 3,
max_level = 10,
desc = "For each Iron Blood ship in the same fleet: increases this ship's AVI by $1 (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by $2.",
id = 13900,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[13910] = {
desc_get = "",
name = "Sic 'em, Eisen!",
type = 1,
max_level = 10,
desc = "If there is at least 1 other Iron Blood ship in the same fleet: increases this ship's RLD and EVA by $2. When this ship fires its Main Guns: $1 chance to increase this ship's Main Gun DMG by 25.0% for 3s (7s cooldown between activations).",
id = 13910,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.3%"
},
{
"50.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13920] = {
desc_get = "",
name = "Heinrich's Hunch Punch",
type = 2,
max_level = 10,
desc = "Every 20s after the battle starts: fires a $1 special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for $2s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells.",
id = 13920,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5",
"10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9",
"+1"
},
{
"10"
}
}
}
},
[13930] = {
desc_get = "",
name = "Westward Trident",
type = 1,
max_level = 10,
desc = "Increases this boat's OXY by $1 and DMG against Light Armor enemies by $2. When this boat resurfaces: fires a special torpedo barrage (DMG is based on the skill's level).",
id = 13930,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"2",
"20"
},
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"2",
"+2"
},
{
"4",
"+2"
},
{
"6",
"+2"
},
{
"8",
"+2"
},
{
"10",
"+2"
},
{
"12",
"+2"
},
{
"14",
"+2"
},
{
"16",
"+2"
},
{
"18",
"+2"
},
{
"20"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13940] = {
desc_get = "",
name = "Wolf Pack Formation - U-37",
type = 1,
max_level = 10,
desc = "Increases this boat's Speed by 3 and RLD by $1. For each Iron Blood SS in the same fleet: increases this boat's TRP, EVA, and Accuracy by $2.",
id = 13940,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"8.0%",
"18.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.1%"
},
{
"9.1%",
"+1.1%"
},
{
"10.2%",
"+1.1%"
},
{
"11.3%",
"+1.1%"
},
{
"12.4%",
"+1.1%"
},
{
"13.5%",
"+1.1%"
},
{
"14.6%",
"+1.1%"
},
{
"15.7%",
"+1.1%"
},
{
"16.8%",
"+1.2%"
},
{
"18.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[13950] = {
desc_get = "",
name = "The Lonesome Lookout",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch an additional special airstrike (DMG is based on the skill's level). At the start of the battle, if there are 3 or more Iron Blood ships in the same fleet: increases this ship's Crit DMG by $2; if there are no other Iron Blood ships: instead increases this ship's RLD by $3 and AA by $4 and further increases the proc chance of this ship's special airstrike by 30.0%.",
id = 13950,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"5.0%",
"20.0%"
},
{
"1.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13960] = {
desc_get = "",
name = "Galvanizing Shield",
type = 2,
max_level = 10,
desc = "Every 20s after the battle starts: deploys a shield that lasts for $1s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by $2 for 8s and heals Weser for $3 HP.",
id = 13960,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"6",
"8"
},
{
"5.0%",
"15.0%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"6"
},
{
"6"
},
{
"6"
},
{
"7"
},
{
"7"
},
{
"7"
},
{
"8"
},
{
"8"
},
{
"8"
},
{
"8"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[13970] = {
desc_get = "",
name = "Follow My Lead... Please!",
type = 3,
max_level = 10,
desc = "Every 15s after the battle starts: fires a $1 special barrage (DMG is based on the skill's level). Increases the EXP earned by SSs and SSVs that participated in the battle by $2.",
id = 13970,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[13980] = {
desc_get = "",
name = "No Strange Ideas, Please!",
type = 1,
max_level = 10,
desc = "Increases this ship's TRP by $1 and the AA of your Iron Blood ships by $2. Whenever 3 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's AA by $3 until the end of the battle (can be stacked up to 3 times).",
id = 13980,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[13990] = {
desc_get = "",
name = "Boon of Crimson Darkness",
type = 2,
max_level = 10,
desc = "Increases this ship's DMG against DDs and CLs by $1. Once per battle, when the HP of one of your Z-class DDs (excluding this ship) falls below 30.0%: decreases that ship's DMG taken by 30.0% and increases this ship's FP, TRP, and RLD by $2 until the end of the battle.",
id = 13990,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14000] = {
desc_get = "",
name = "Fiendish Rampage",
type = 1,
max_level = 10,
desc = "At the start of the battle and every 20s after that: fires a special barrage (DMG is based on the skill's level). Whenever this ship sinks an enemy: increases this ship's FP and TRP by $2 until the end of the battle (can be stacked up to 5 times).",
id = 14000,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"1.0%",
"4.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"1.0%",
"+0.3%"
},
{
"1.3%",
"+0.3%"
},
{
"1.6%",
"+0.4%"
},
{
"2.0%",
"+0.3%"
},
{
"2.3%",
"+0.3%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.3%"
},
{
"3.3%",
"+0.3%"
},
{
"3.6%",
"+0.4%"
},
{
"4.0%"
}
}
}
},
[14010] = {
desc_get = "",
name = "I Love My Sisters!",
type = 3,
max_level = 10,
desc = "Increases FP and Accuracy by $1 and AA by $2 for your Z-class DDs; if there is another Z-class DD in the same fleet as this ship: increases this ship's FP and TRP by $1 and ASW by $2.",
id = 14010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14020] = {
desc_get = "",
name = "I'll Protect the Vanguard!",
type = 2,
max_level = 10,
desc = "At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a $1 chance to proc again every 15s after. When your Flagship takes DMG: $3 chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). Smokescreen lasts 5s and increases Evasion Rate by $2 for all your ships in it. Does not stack with other smokescreen skills.",
id = 14020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"20.0%",
"40.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[14030] = {
desc_get = "",
name = "Ontological Rudder",
type = 1,
max_level = 10,
desc = "When this ship takes DMG: increases this ship's FP and EVA by $1 (can be stacked up to 5 times). After reaching 5 stacks, this ship gains 5 Speed and fires a special barrage (30s cooldown when activated and DMG is based on the skill's level).",
id = 14030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"3.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[14040] = {
desc_get = "",
name = "Protologia of Illumination",
type = 3,
max_level = 10,
desc = "Every 15s: $1 chance to increase the Accuracy of your Vanguard by $2 for 10s.",
id = 14040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[14050] = {
desc_get = "",
name = "Viola Spear",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to fire a special barrage (10s cooldown when activated and DMG is based on the skill's level). When there are 2 or more Sardegnian ships in your fleet: increases this barrage's proc chance by 20.0%.",
id = 14050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
}
}
},
[14060] = {
desc_get = "",
name = "Audacious Challenger",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases this ship's EVA by $2 for 45s. While this ship is afloat: increases FP by $1 and AA by $2 for your Sardegnian Vanguard ships and also decreases DMG taken by your Zara-class ships by 6.0%. ",
id = 14060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14070] = {
desc_get = "",
name = "Purge Evil",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases this ship's FP and AA by $1. Every 20s: fires a $2 special barrage (DMG is based on the skill's level.)",
id = 14070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[14080] = {
desc_get = "",
name = "Unfading Dyes",
type = 2,
max_level = 10,
desc = "At the start of the battle: increases this ship's EVA by $1 and decreases its DMG taken by $1 until the end of the battle. When sortied with 1 or more other Dragon Empery ships: heals this ship for 8.0% HP at the start of the battle, increases its Speed by 5, and increases your fleet's AA by $1 for 50s.",
id = 14080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"6.0%",
"20.0%"
}
},
desc_add = {
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[14090] = {
desc_get = "",
name = "Cleanse Impurity",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases this ship's FP and AA by $1. Every 20s: fires a $2 special barrage (DMG is based on the skill's level.)",
id = 14090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[14100] = {
desc_get = "",
name = "Enrapturing Dance",
type = 2,
max_level = 10,
desc = "At the start of the battle: increases this ship's EVA by $1 and decreases its DMG taken by $1 until the end of the battle. When sortied with 1 or more other Dragon Empery ships: heals this ship for 5.0% HP at the start of the battle, increases its Speed by 8, and increases your fleet's ASW by $1 for 50s. ",
id = 14100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"6.0%",
"20.0%"
}
},
desc_add = {
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[14110] = {
desc_get = "",
name = "Heroes of Malta",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG dealt to DDs and CLs by $1. When this ship sinks an enemy: increases this ship's EVA and AA by $2 until the end of the battle (can be stacked up to 3 times.)",
id = 14110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"0.5%",
"5.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"0.5%",
"+0.5%"
},
{
"1.0%",
"+0.5%"
},
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[14120] = {
desc_get = "",
name = "Pepperpot",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 30.0%: decreases its DMG taken by 50.0% for 5s, then restores $1 of its max HP.",
id = 14120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14130] = {
desc_get = "",
name = "Mysterious Huntress",
type = 1,
max_level = 10,
desc = "Increases this boat's DMG dealt to CLs by $1. When this boat resurfaces: fires a special $2 torpedo barrage (DMG is based on the skill's level).",
id = 14130,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14140] = {
desc_get = "",
name = "Scalawaggish Little Snowball",
type = 1,
max_level = 10,
desc = "$1 chance to activate upon being attacked: fires a special $2 barrage that slows enemies hit (DMG and barrage pattern are based on skill level, 10s CD between activations).",
id = 14140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14150] = {
desc_get = "",
name = "Curtain of Rime",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a $2 special barrage (Barrage DMG is based on this skill's level). If this barrage fails to activate, increases this ship's AA by 50.0% until the next Salvo is fired.",
id = 14150,
system_transform = {
[3.0] = 14155
},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14160] = {
desc_get = "",
name = "Ingenious Tactician",
type = 2,
max_level = 10,
desc = "In battle, when this ship's HP is greater than 60.0%: increases FP by $1 and reduces Burn duration by 3s. Twice per battle, when this ship's HP falls below 50.0% as a result of taking DMG: restores 9.0% of its max HP over 8s. From the third battle of each sortie that this ship participates in: reduces the DMG your vanguard fleet takes by 8.0%.",
id = 14160,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[14170] = {
desc_get = "",
name = "Kirov, Reporting!",
type = 1,
max_level = 10,
desc = "Bombing bays ready! Every 15s, $1 chance to trigger a $2 special barrage (Barrage DMG is based on this skill's level).",
id = 14170,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"100.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14180] = {
desc_get = "",
name = "Revolutionary Strike",
type = 3,
max_level = 10,
desc = "Increases the Eff. Range and Shell Range of this ship's main gun to 75, and increases the damage this ship deals to Light-Armored enemies by $1. During battle, if there are other Northern Parliament ships in the same fleet as this ship, increases the shelling DMG that all enemy light cruisers take from Northern Parliament ships by $2.",
id = 14180,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[14190] = {
desc_get = "",
name = "Bulwark of Rime",
type = 2,
max_level = 10,
desc = "Every 18s: deploys a shield directly in front of this ship that can block up to 8 shells, lasting for up to 8s. If this shield is broken during its duration: immediately triggers a $1 special barrage (Barrage DMG is based on this skill's level), and deploys another shield that can absorb up to 5.0% of this ship's max HP, lasting for up to 4s.",
id = 14190,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14200] = {
desc_get = "",
name = "Memorial of Ice and Iron",
type = 3,
max_level = 10,
desc = "When this ship is equipped with a Northern Parliament or Iron Blood main gun: increases the DMG this ship deals by $1; When equipped with an AP main gun: increases the travel speed of this ship's main gun shells by 10.0%. After this ship sinks 2 enemies in battle: additionally increases this ship's FP and AA by $2 (this effect can activate only once per battle and lasts until the end of that battle).",
id = 14200,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[14210] = {
desc_get = "",
name = "Thunderous Guardian",
type = 1,
max_level = 10,
desc = "For the first 30s of battle: increases this ship's Speed by 5 and FP by $1; after that, instead increases this ship's EVA by $2.",
id = 14210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14220] = {
desc_get = "",
name = "Silent Advance",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance to launch a wave of torpedoes (these torpedoes are identical to manually fired torpedoes) and dodge all incoming attacks for 3s.",
id = 14220,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[14230] = {
desc_get = "",
name = "Capricious Firing",
type = 1,
max_level = 10,
desc = "For the first 45s of battle: increases this ship's FP and TRP by $1; When this ship is equipped with an HE main gun, increases the DMG this ship deals to BBs and BCs by $2.",
id = 14230,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[14240] = {
desc_get = "",
name = "Laid-Back Defending",
type = 2,
max_level = 10,
desc = "Reduces the AP DMG this ship takes by $1; Every 20s, $2 chance to fire a $3 special barrage (Barrage DMG is based on this skill's level).",
id = 14240,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"30.0%",
"60.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14250] = {
desc_get = "",
name = "Selfless Aid",
type = 2,
max_level = 10,
desc = "At the beginning of battle, if there are other ships afloat in the vanguard fleet, increases this ship's Crit Rate by $1. Once per battle, if another ship's HP falls below 20.0% as a result of damage: sacrifices 5.0% of this ship's HP to restore $2 HP to that ship; 5s afterward, this ship restores 8.0% Max HP.",
id = 14250,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[14260] = {
desc_get = "",
name = "From Merkuria With Love! ",
type = 1,
max_level = 10,
desc = "At the beginning of battle, increases this ship's AA and ACC by $1. Every 15s: $2 chance to fire a $3 special barrage that slows the movement speed of enemies hit by 20.0% (Barrage DMG is based on this skill's level).",
id = 14260,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14270] = {
desc_get = "",
name = "Shooting Gun-Star",
type = 1,
max_level = 10,
desc = "Decreases the Burn duration inflicted on this ship by 3s and increases DMG dealt to Light Armor enemies by $1. Every 20s: 70.0% chance to fire a $3 special barrage (DMG is based on the skill's level) and increase your fleet's AA by $2 for 8s.",
id = 14270,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"10.0%",
"20.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14280] = {
desc_get = "",
name = "Bang for Your Buck",
type = 3,
max_level = 10,
desc = "When there is at least 1 more Eagle Union ship in the same fleet as this ship or when this ship has sunk 2 or more enemies: increases this ship's TRP and AA by $1 until the end of the battle. When this ship equips Eagle Union gear: in battle, this ship additionally equips a special $2 AA gun (Special AA gun DMG is based on the skill's level).",
id = 14280,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14290] = {
desc_get = "",
name = "Whimsical Protector",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases this ship's AA and EVA by $1 for 60s. While there are 3 ships in your Vanguard and this ship is in the middle position: decreases DMG taken by your Vanguard's frontmost ship by $2 for 50s, and increases DMG dealt by your Vanguard's backmost ship by $3 for 50s.",
id = 14290,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.0%",
"10.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[14300] = {
desc_get = "",
name = "Dutiful Support",
type = 2,
max_level = 10,
desc = "While this ship is afloat: reduces the torpedo DMG taken by the Vanguard fleet by $1 and the airstrike DMG taken by the Main fleet by $2; During battle: increases this ship's TRP by $3, and then by an additional $4 if Agano is in the same fleet.",
id = 14300,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"10.0%"
},
{
"5.0%",
"10.0%"
},
{
"5.0%",
"10.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[14310] = {
desc_get = "",
name = "The Eternal Flagship",
type = 1,
max_level = 10,
desc = "Every 15s: $1 chance to fire a $2 special barrage (DMG is based on the skill's level). If this barrage fails to activate, instead targets 1 random enemy and increases its DMG taken by $3 for 8s.",
id = 14310,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[14320] = {
desc_get = "",
name = "Eternal Light of Sardegna",
type = 3,
max_level = 10,
desc = "At the start of the battle: increases FP, TRP, and EVA by $1 for all Sardegna ships in your Vanguard, and increases FP, AVI, and Accuracy by $2 for all Sardegna ships in your Main Fleet. For each additional Sardegna ship in the same fleet (up to 2 at most): decreases the loading time of this ship's first salvo by 40.0%.",
id = 14320,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[14330] = {
desc_get = "",
name = "Banner of Splendor",
type = 1,
max_level = 10,
desc = "At the start of the battle, if your fleet contains at least one other Sardegna ship, or if this ship has an AP Main Gun equipped: increases this ship's FP by $1. Additionally, for the first 3 battles of a sortie: the fleet this ship is in takes $2 less DMG from torpedoes.",
id = 14330,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[14340] = {
desc_get = "",
name = "Halo of Flames",
type = 1,
max_level = 10,
desc = "At the start of the battle: increases this ship's AA, EVA, and Accuracy by $1 for 60s. When this ship fires her Torpedoes: $2 chance to fire a special barrage (DMG is based on this skill's level).",
id = 14340,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[14350] = {
desc_get = "",
name = "Solemn Zealotry",
type = 3,
max_level = 10,
desc = "Reduces the speed of torpedoes fired by this ship by 1, increases Torpedo Crit Rate by $1, Torpedo Crit DMG by $2, and decreases the loading time of the first Torpedo salvo by 50.0%.",
id = 14350,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[14360] = {
desc_get = "",
name = "Just a Scratch",
type = 2,
max_level = 10,
desc = "Reduces the AP DMG this ship takes by $1 and the Torp DMG taken by the frontmost ship in your Vanguard by $2. Once per battle, when this ship falls under 30.0% HP as a result of DMG taken: creates a shield, and restores $3 max HP every 3s for the next 10s. The shield blocks up to 5 torpedoes and lasts for up to 10s.",
id = 14360,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"3.5%",
"8.0%"
},
{
"1.0%",
"3.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[14370] = {
desc_get = "",
name = "Freccia dell'Aquila",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch an additional airstrike (DMG and Airstrike pattern are based on this skill's level).",
id = 14370,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[14380] = {
desc_get = "",
name = "Rain of Starlight",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike while having a Fighter equipped in her second gear slot: restores $1 HP for the lowest HP percentage ship in your Vanguard and Main Fleet, and generates a shield around those 2 ships that negates DMG equal to $2 of their max HP, lasting up to 5s; When this ship instead has a Dive Bomber equipped in her second gear slot: gains 1 preloaded Airstrike, decreases her Airstrike loading time by 10.0%, and increases her DMG dealt by $3.",
id = 14380,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"1.5%",
"6.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[14390] = {
desc_get = "",
name = "Disarming but Deadly",
type = 2,
max_level = 10,
desc = "Reduces the DMG this ship takes by $1; For every 3 enemy aircraft shot down by this ship's aircraft, increases your fleet's AA by $2 (can be stacked up to 3 times).",
id = 14390,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[14400] = {
desc_get = "",
name = "The Northwesterly Wind",
type = 2,
max_level = 10,
desc = "When any ship in your fleet (other than this one) takes DMG: 30.0% chance to increase EVA by $1 for 5s for your Sardegna ships and deploy a smokescreen that increases Evasion Rate by $2 for 5s for ships inside it. Smokescreen has a 15s cooldown and does not stack with other smokescreen skills.",
id = 14400,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[14410] = {
desc_get = "",
name = "Northwesterly Ace Student",
type = 1,
max_level = 10,
desc = "Increases this ship's Speed by 5 and also increases her FP and TRP by $1 if there are any other Sardegna ships in the same fleet.",
id = 14410,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14420] = {
desc_get = "",
name = "The Southwesterly Wind",
type = 1,
max_level = 10,
desc = "When any ship in your fleet (other than this one) takes DMG: 30.0% chance to deploy a $1 smokescreen (15s cooldown). Smokescreen strength is based on the skill's level.",
id = 14420,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[14430] = {
desc_get = "",
name = "Southwesterly Sailor",
type = 2,
max_level = 10,
desc = "Increases this ship's Speed by 5 and also increases her AA and EVA by $1 if there are any other Sardegna ships in the same fleet.",
id = 14430,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14440] = {
desc_get = "",
name = "The Exploration Sensation",
type = 2,
max_level = 10,
desc = "For the first 3 battles of a sortie: increases this ship's AA and EVA by $1 and Speed by 5. When the fleet this ship is in defeats an enemy fleet: increases this ship's FP, TRP, and RLD by $2 (can be stacked up to 3 times).",
id = 14440,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"0.5%",
"5.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"0.5%",
"+0.5%"
},
{
"1.0%",
"+0.5%"
},
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[14450] = {
desc_get = "",
name = "Navigator's Intrepidity",
type = 3,
max_level = 10,
desc = "Increases DMG taken by enemy CLs by $1 while this ship is afloat, but also increases this ship's DMG taken by 1.0%.",
id = 14450,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[14460] = {
desc_get = "",
name = "Turn the Tide",
type = 1,
max_level = 10,
desc = "Increases this boat's DMG dealt to enemy DDs by $1. When this boat resurfaces: decreases her DMG taken by $2 and fires a $3 special barrage (DMG is based on the skill's level).",
id = 14460,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"15.0%",
"30.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14470] = {
desc_get = "",
name = "Absolute Adaptability",
type = 1,
max_level = 10,
desc = "When this ship fires her Main Guns and your remaining Vanguard ships have 50.0% of their max HP left or more: fires a $1 special barrage (DMG is based on the skill's level). If even 1 ship is below this threshold: instead grants a shield that lasts for 6s and blocks up to 6 shells to the ship in the frontpost position of your Vanguard.",
id = 14470,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[14480] = {
desc_get = "",
name = "Prescient Planning",
type = 3,
max_level = 10,
desc = "When this ship has an HE Main Gun equipped: increases her Burn DMG dealt by $1. If she has an AP Main Gun equipped instead: fires a $2 Torpedo barrage every 20s after the battle starts (DMG is based on the skill's level).",
id = 14480,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[14490] = {
desc_get = "",
name = "Emergency Beardrop",
type = 2,
max_level = 10,
desc = "Decreases the duration of Burns inflicted on this ship by 3s. When this ship sinks an enemy: until the end of the battle, increases this ship's AA by $1 and FP by $2, and also increases the ASW of your fleet by $3. This buff can be stacked up to 5 times.",
id = 14490,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"6.0%"
},
{
"1.0%",
"5.0%"
},
{
"1.0%",
"4.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"1.0%",
"+0.3%"
},
{
"1.3%",
"+0.3%"
},
{
"1.6%",
"+0.4%"
},
{
"2.0%",
"+0.3%"
},
{
"2.3%",
"+0.3%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.3%"
},
{
"3.3%",
"+0.3%"
},
{
"3.6%",
"+0.4%"
},
{
"4.0%"
}
}
}
},
[14500] = {
desc_get = "",
name = "Lucky Little E",
type = 1,
max_level = 10,
desc = [[
$1 chance to activate one of the following effects (chosen at random) when this ship launches an Airstrike:
1) Doubles this ship's DMG dealt to all enemies for 6s.
2)Grants this ship 100% Evasion Rate for 5s.
3)Decreases the Speed of all enemies by $2 for 4s.]],
id = 14500,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"70.0%",
"100.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"70.0%",
"+3.3%"
},
{
"73.3%",
"+3.3%"
},
{
"76.6%",
"+3.3%"
},
{
"79.9%",
"+3.3%"
},
{
"83.2%",
"+3.3%"
},
{
"86.5%",
"+3.3%"
},
{
"89.8%",
"+3.3%"
},
{
"93.1%",
"+3.3%"
},
{
"96.4%",
"+3.6%"
},
{
"100%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[14510] = {
desc_get = "",
name = "Dragon's Breath",
type = 1,
max_level = 10,
desc = "When this ship fires her Main Guns: $1 chance to fire a $2 special barrage that always deals Critical Hits (DMG is based on the skill's level). Additionally, 10s after the battle starts: fires this barrage.",
id = 14510,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"100.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14520] = {
desc_get = "",
name = "Freedom Through Firepower",
type = 3,
max_level = 10,
desc = "Decreases the Spread Range of this ship's equipped Main Gun by $1. When a fleet this ship is NOT in starts a battle, and while this ship is still afloat: fires a $2 supporting barrage 20s after the battle starts (DMG is based on the skill's level); if the Flagship of said fleet is an Eagle Union ship: also increases AVI by $3 for your Eagle Union CVs and CVLs.",
id = 14520,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"0.5",
"5"
},
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"0.5",
"+0.5"
},
{
"1",
"+0.5"
},
{
"1.5",
"+0.5"
},
{
"2",
"+0.5"
},
{
"2.5",
"+0.5"
},
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14530] = {
desc_get = "",
name = "Don'tcha Just Love It?",
type = 3,
max_level = 10,
desc = "Increases this ship's FP by $1 and RLD by $2. When sortied in a fleet with other Eagle Union ships: increases AA by $3 and decreases DMG taken by 5.0% for all your Eagle Union ships, and also increases FP by $4 for your Eagle Union BBs and BCs.",
id = 14530,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[14540] = {
desc_get = "",
name = "Wings of Soaring Flames",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional $1 special airstrike that has a chance to Burn enemies hit by it (Airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat).",
id = 14540,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[14550] = {
desc_get = "",
name = "Shielded Advance",
type = 2,
max_level = 10,
desc = "Decreases this ship's first $1 instances of DMG taken by $2 every battle. At the start of the battle and every 20s after that: targets the ship in the frontmost position of your Vanguard and gives that ship a shield that blocks up to 6 shots, lasting for up to 8 seconds.",
id = 14550,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"2",
"4"
},
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"2"
},
{
"2"
},
{
"2"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"4"
},
{
"4"
}
},
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[14560] = {
desc_get = "",
name = "Advanced Support Formation",
type = 3,
max_level = 10,
desc = "Increases this ship's AVI by $1. When sortied in a fleet with at least 2 CVs/CVLs: decreases your Flagship's DMG taken by $2.",
id = 14560,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14570] = {
desc_get = "",
name = "Get Starstruck!",
type = 1,
max_level = 10,
desc = "Every 10s after the start of the battle: $1 chance to fire a $2 special barrage (DMG is based on the skill's level). If this barrage fails to activate, instead increases this ship's AA and Accuracy by $3 for 5s.",
id = 14570,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[14580] = {
desc_get = "",
name = "Right Place at the Right Time",
type = 3,
max_level = 10,
desc = [[
Increases this ship's EVA and AA by $1. Activates one of the following effects based on this ship's position in your Vanguard during battle:
1) Front (and also when this ship is your last afloat Vanguard ship): increases this ship's EVA and AA by $2, and decreases her DMG taken by $3.
2) Middle: heals all ships in your Vanguard for $4 of their max HP 20s after the battle starts.
3) Rear: increases this ship's FP by $3 and AA by $1, and also increases your whole Vanguard's DMG dealt to enemies by 5.0%.]],
id = 14580,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"1.0%",
"5.0%"
},
{
"5.0%",
"15.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[14590] = {
desc_get = "",
name = "Hottie Hunters",
type = 3,
max_level = 10,
desc = "Increases this boat's DMG to Heavy Armor enemies by $1. When sortied with at least 1 other Eagle Union submarine: increases Crit DMG by $2 and increases TRP and Accuracy by $3 for all your Eagle Union submarines.",
id = 14590,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[14600] = {
desc_get = "",
name = "Parting Gift",
type = 1,
max_level = 10,
desc = "Increases this boat's OXY by $1. When this boat resurfaces, and again when she leaves the battle: fires a $2 torpedo barrage (DMG is based on the skill's level).",
id = 14600,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"2",
"20"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"2",
"+2"
},
{
"4",
"+2"
},
{
"6",
"+2"
},
{
"8",
"+2"
},
{
"10",
"+2"
},
{
"12",
"+2"
},
{
"14",
"+2"
},
{
"16",
"+2"
},
{
"18",
"+2"
},
{
"20"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14610] = {
desc_get = "",
name = "The Bigger They Are...",
type = 1,
max_level = 10,
desc = "Every 15s during battle: fires a $1 special barrage (DMG is based on the skill's level). Additionally, increases this ship's Crit Rate by $2, and increases her DMG to Heavy Armor enemies by $3.",
id = 14610,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"1.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14620] = {
desc_get = "",
name = "Breathe In, Breathe Out",
type = 3,
max_level = 10,
desc = "While this ship has 45.0% or more HP remaining: increases this ship's FP and AA by $1. When this ship's HP falls below 45.0% as a result of DMG taken: decreases this ship's Burn DMG taken by $2 while below this threshold. Once per battle, when this ship's HP falls below 30.0%: heals this ship for $3 of her max HP.",
id = 14620,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[14630] = {
desc_get = "",
name = "Supporting Wings - Independence",
type = 3,
max_level = 10,
desc = "Improves the \"Knight of the Sky\" TBF Avenger airstrike. Additionally, the following buffs are active as long as this ship is afloat (does not stack with the \"Supporting Wings\" skill):\n1) At the start of the battle, increases AVI by $1 and RLD by $2 for all CVs and CVLs in the same fleet this ship is in, and decreases the load time of this ship's first Airstrike by $3.\n2) At the start of the battle, increases RLD and AVI by $4 for all CVs and CVLs in the fleet this ship is NOT in.",
id = 14630,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"10.0%"
},
{
"10.0%",
"25.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.8%"
},
{
"5.3%",
"+0.8%"
},
{
"6.1%",
"+0.9%"
},
{
"7.0%",
"+0.8%"
},
{
"7.8%",
"+0.8%"
},
{
"8.6%",
"+0.9%"
},
{
"9.5%",
"+0.8%"
},
{
"10.3%",
"+0.8%"
},
{
"11.1%",
"+0.9%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"10.0%",
"+1.5%"
},
{
"11.5%",
"+1.5%"
},
{
"13%",
"+1.5%"
},
{
"14.5%",
"+1.6%"
},
{
"16.1%",
"+1.6%"
},
{
"17.7%",
"+1.7%"
},
{
"19.4%",
"+1.8%"
},
{
"21.2%",
"+1.8%"
},
{
"23%",
"+2%"
},
{
"25.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[14640] = {
desc_get = "",
name = "新泽西跨队BUFFID占用",
type = 3,
max_level = 10,
desc = "新泽西跨队BUFFID占用-14520-14640",
id = 14640,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[14650] = {
desc_get = "",
name = "Strike Orders Received!",
type = 3,
max_level = 10,
desc = "Increases this ship's TRP by $1. While there are other ships afloat in your Vanguard: increases your Vanguard's FP and Accuracy by $2.",
id = 14650,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[14660] = {
desc_get = "",
name = "Torpedo Orders Received! ",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG dealt to DDs by $1. When this ship fires her Torpedoes: $2 chance to launch a second wave of torpedoes.",
id = 14660,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[14670] = {
desc_get = "",
name = "Gales and Thunder",
type = 1,
max_level = 10,
desc = "Increases this ship's TRP by $1 and RLD by $2. Whenever this ship's All-Out Assault skill activates: decreases the loading time of this ship's next Torpedo wave by $3s.",
id = 14670,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
},
{
"5.0%",
"15.0%"
},
{
"1.0",
"3.0"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0",
"+0.2"
},
{
"1.2",
"+0.2"
},
{
"1.4",
"+0.2"
},
{
"1.6",
"+0.2"
},
{
"1.8",
"+0.2"
},
{
"2.0",
"+0.2"
},
{
"2.2",
"+0.2"
},
{
"2.4",
"+0.3"
},
{
"2.7",
"+0.3"
},
{
"3.0"
}
}
}
},
[14680] = {
desc_get = "",
name = "Kazagumo's Air Raid Assistance",
type = 3,
max_level = 10,
desc = "While this ship is afloat: increases DMG dealt by your CVs and CVLs by $1 (does not stack with \"Air Raid Assistance\"). When this ship fires her 4th wave of Torpedoes: restores $2 HP for the lowest HP percentage CV/CVL currently afloat in your fleet; if your Flagship is a CV: additionally restores $3 HP for that ship.",
id = 14680,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1.0%",
"10.0%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[14700] = {
desc_get = "",
name = "Foo and Friends and Kasumi Too",
type = 1,
max_level = 10,
desc = "At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by $1. Additionally, decreases this ship's DMG taken by 5.0% and, every 20s after the start of the battle: $2 chance to fire a $3 special barrage (DMG is based on the skill's level).",
id = 14700,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14710] = {
desc_get = "",
name = "Destruction Bolt ",
type = 3,
max_level = 10,
desc = "Every 20s after the start of battle: launches a $1 special barrage with a special Swordfish airstrike (DMG is based on the skill's level) that reduces the AA of enemies hit by 8.0% for 5s, and increases the DMG dealt by destroyers and Royal Navy Vanguard ships by $2 for 8s. ",
id = 14710,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[14720] = {
desc_get = "",
name = "Support Robot Mk IV",
type = 1,
max_level = 10,
desc = "3s after the battle starts and every 20s: summons a support robot for 10s. When summoned, the robot: 1) fires a $1 special barrage (DMG is based on the skill's level) and spawns 2 shields (last 5s) that can each block up to 10 enemy shells; 2) targets your Vanguard ship with the lowest % of HP left and heals her for 0.5% max HP 3 times over 10s; 3) increases your fleet's AA by $2 while it is deployed. ",
id = 14720,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14730] = {
desc_get = "",
name = "Combat Mechanic",
type = 2,
max_level = 10,
desc = "Increases this ship's AA by $1 of her total TRP stat (base stats plus gear) and decreases the Burn DMG she takes by $2. This ship heals herself for 1.0% of her max HP every 15s in combat.",
id = 14730,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14740] = {
desc_get = "",
name = "The Intrepid Nautilus",
type = 2,
max_level = 10,
desc = "At the start of the battle: this boat moves forward a set distance, then fires a $1 torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. Afterwards, she submerges and moves back into attack position, then fires a stronger $1 torpedo barrage. This boat takes $2 less DMG while resurfaced as part of this skill's effect.",
id = 14740,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"20%",
"60%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"20.0%",
"+4.4%"
},
{
"24.4%",
"+4.4%"
},
{
"28.8%",
"+4.4%"
},
{
"33.2%",
"+4.4%"
},
{
"37.6%",
"+4.4%"
},
{
"42.0%",
"+4.4%"
},
{
"46.4%",
"+4.4%"
},
{
"50.8%",
"+4.4%"
},
{
"55.2%",
"+4.8%"
},
{
"60.0%"
}
}
}
},
[14750] = {
desc_get = "",
name = "Lure",
type = 3,
max_level = 10,
desc = "When this boat is hit by an enemy: increases that enemy's DMG taken by $1 for 3s. If the enemy is a DD: also decreases that enemy's Speed by $2 for 5s.",
id = 14750,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[14760] = {
desc_get = "",
name = "Sunglint Phantasm",
type = 1,
max_level = 10,
desc = "Increases this ship's FP, AA, and ASW by $1. At the start of the battle, if there is a Sakura Empire DD afloat in your Vanguard: every 18s, targets your Vanguard ship with the lowest % of HP left and heals her for $2 HP (can activate up to 4 times per battle); if no Sakura Empire DD is present, instead increases this ship's TRP by $1 and, with a 70.0% chance every 18s: fires a $3 special barrage (DMG is based on the skill's level).",
id = 14760,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1.0%",
"3.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14770] = {
desc_get = "",
name = "Blessed Self",
type = 3,
max_level = 10,
desc = "Increases your Sakura Empire DDs' TRP and RLD by $1 and AA by $2.",
id = 14770,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"6.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[14780] = {
desc_get = "",
name = "All-Seeing Eye",
type = 1,
max_level = 10,
desc = "At the start of the battle and every 20s: decreases this ship's Speed by 5.0% for 3s and fires a $4 special barrage (DMG is based on the skill's level and this ship's FP stat). Enemies hit by seaplanes launched from this barrage have their Speed decreased by $1 for 5s, and both the following effects activate: 1) if there is a Sakura Empire CV afloat in your Main Fleet when this barrage fires: 50.0% chance to inflict a $3 aircraft DMG taken debuff for 8s to enemies hit by the barrage; 2) $2 chance to inflict 1 of the following randomly chosen debuffs for 10s: a) decreases EVA by 10.0%; b) decreases Accuracy by 10.0%; c) decreases the enemy's DMG dealt by 10.0%.",
id = 14780,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"70.0%",
"100.0%"
},
{
"1.5%",
"6.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"70.0%",
"+3.3%"
},
{
"73.3%",
"+3.3%"
},
{
"76.6%",
"+3.3%"
},
{
"79.9%",
"+3.3%"
},
{
"83.2%",
"+3.3%"
},
{
"86.5%",
"+3.3%"
},
{
"89.8%",
"+3.3%"
},
{
"93.1%",
"+3.3%"
},
{
"96.4%",
"+3.6%"
},
{
"100%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[14790] = {
desc_get = "",
name = "All-Obscuring Eye",
type = 2,
max_level = 10,
desc = "When this ship's Speed decreases as a result of her skills activating: increases her Evasion Rate by $2 for the duration of the decrease. Decreases this ship's DMG taken by $1. When this ship takes DMG: 70.0% chance to decrease her Speed by 10.0% and increase her RLD, FP, and EVA by $1 for 7s (10s cooldown between activations).",
id = 14790,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[14800] = {
desc_get = "",
name = "Reverent and Graceful",
type = 1,
max_level = 10,
desc = "While this ship is afloat: increases your DDs' and CLs' Accuracy and Torpedo Crit Rate by $1.",
id = 14800,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[14810] = {
desc_get = "",
name = "Delicate but Devoted",
type = 2,
max_level = 10,
desc = "When this ship launches her Torpedoes: increases this ship's EVA by $1 and decreases this ship's torpedo DMG taken by $2 for 10s.",
id = 14810,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14820] = {
desc_get = "",
name = "Motivating Roooaaar",
type = 1,
max_level = 10,
desc = "Increases this ship's FP and ASW by $1. Increases this ship's DMG dealt to Submarines by $2, but increases her DMG taken from Submarines by 5.0%. If there are 3 ships in your Vanguard when the battle starts: increases this ship's TRP by $3.",
id = 14820,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"20.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[14830] = {
desc_get = "",
name = "Late-Blooming Airstrike",
type = 1,
max_level = 10,
desc = "Increases this ship's Accuracy by $1. When this ship launches an Airstrike: launches an additional $2 airstrike (DMG is based on the skill's level) and, for 8s, decreases all enemies' Accuracy and RLD by $3.",
id = 14830,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[14840] = {
desc_get = "",
name = "Veil of Azaleas",
type = 2,
max_level = 10,
desc = "Increases this ship's max Detection Gauge value by 15 and decreases her DMG taken from aircraft by $1. At the start of the battle, if there are 3 Sakura Empire ships in your Vanguard: decreases all your Sakura Empire ships' DMG taken from aircraft by $2.",
id = 14840,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[14850] = {
desc_get = "",
name = "Upon the Wind's Edge ",
type = 1,
max_level = 10,
desc = "When this ship fires her Torpedoes: fires a $1 special barrage and executes a slashing attack. Enemies hit by this slashing attack take $2 increased DMG from this ship for 3s, and inflicts a unique Flooding ailment (lasts 6s) to enemies hit by her torpedoes (Flooding deals 179 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level). ",
id = 14850,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[14860] = {
desc_get = "",
name = "Before the Lightning's Flash",
type = 1,
max_level = 10,
desc = "At the start of the battle, and when this ship's Torpedoes finish reloading: for 10s, decreases this ship's DMG taken by $1, increases her DMG dealt with Torpedoes by $2, and increases your Vanguard's Speed by 3 (these effects cannot be stacked; overlapping activations will simply refresh the effect timers if possible).",
id = 14860,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[14870] = {
desc_get = "",
name = "Within the Thunder's Roar",
type = 3,
max_level = 10,
desc = "Increases this ship's Accuracy by $1 and decreases her torpedo DMG taken by 10.0%. While this ship is afloat, when a fleet this ship is NOT in starts a battle, that fleet gains the following buffs: 1) 30s after the battle starts: fires a $2 supporting torpedo barrage (DMG is based on the skill's level); 2) If the fleet Shimakaze is NOT in has 1 or more DDs: increases your DDs' TRP by $3 until the battle ends.",
id = 14870,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[14880] = {
desc_get = "",
name = "Within the Thunder's Roar",
type = 3,
max_level = 10,
desc = "Within the Thunder's Roar",
id = 14880,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[14890] = {
desc_get = "",
name = "Nightmare of Solomon+",
type = 1,
max_level = 10,
desc = "Increases this ship's FP, TRP, RLD, and EVA by $1, and increases her DMG dealt to Burning enemies by $2. After the battle starts: for 30s, increases your Vanguard's Torpedo Crit Rate by 10.0% and Torpedo Crit DMG by $3.",
id = 14890,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"5.0%",
"15.0%"
},
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.5%"
},
{
"11.5%",
"+1.5%"
},
{
"13%",
"+1.5%"
},
{
"14.5%",
"+1.6%"
},
{
"16.1%",
"+1.6%"
},
{
"17.7%",
"+1.7%"
},
{
"19.4%",
"+1.8%"
},
{
"21.2%",
"+1.8%"
},
{
"23%",
"+2%"
},
{
"25.0%"
}
}
}
},
[14900] = {
desc_get = "",
name = "Feral Claws",
type = 1,
max_level = 10,
desc = "Increases this ship's Evasion Rate by 5.0% and decreases her cannon DMG taken by $2. Every 20s after the battle starts: fires a $1 special barrage (DMG is based on this skill's level; inflicts a unique Burn ailment on hit).",
id = 14900,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[18010] = {
desc_get = "",
name = "MKV-Class AP Shells 194/160+",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG with AP by $1.",
id = 18010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[18040] = {
desc_get = "",
name = "Against the Current+",
type = 2,
max_level = 10,
desc = "When this ship's HP falls below 20.0%: restores 15.0% of its max HP over 10s. This effect can only activate once per battle. Additionally, for every 1.0% of max HP lost since the start of the battle: increases this ship's RLD by $1.",
id = 18040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"0.6",
"1"
}
},
desc_add = {
{
{
"0.6",
"+0.04"
},
{
"0.64",
"+0.04"
},
{
"0.68",
"+0.05"
},
{
"0.73",
"+0.04"
},
{
"0.77",
"+0.04"
},
{
"0.81",
"+0.05"
},
{
"0.86",
"+0.04"
},
{
"0.9",
"+0.04"
},
{
"0.94",
"+0.06"
},
{
"1"
}
}
}
},
[18050] = {
desc_get = "",
name = "Body and Soul+",
type = 1,
max_level = 10,
desc = "Increases this ship's Torpedo Crit Rate by $1 and Torpedo Crit DMG by 65.0%. Additionally, when this ship fires its Torpedoes: increases this ship's EVA by $2 for 6s.",
id = 18050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[18070] = {
desc_get = "",
name = "A Legend's Inheritance+",
type = 1,
max_level = 10,
desc = "When this ship fires its Main Guns: $1 chance to fire an improved special barrage. Barrage damage is based on the skill's level.",
id = 18070,
system_transform = {
[3.0] = 18071
},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[18100] = {
desc_get = "After the battle begins and every 30s after that: deploys 4 rotating shields that can each block up to 8 hits. Shields last for 5s (15s when fully upgraded.)",
name = "Well-Rounded Armor+",
type = 2,
max_level = 10,
desc = "After the battle begins and every 30s after that: deploys 4 rotating shields that can each block up to 8 hits. Shields last for $1s.",
id = 18100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[18120] = {
desc_get = "Increases this ship's Speed by 3 (8 when fully upgraded.) At the start of the battle: increases this ship's EVA by 15.0% (35.0% when fully upgraded) for 50s.",
name = "Engine Boost+",
type = 2,
max_level = 10,
desc = "Increases this ship's Speed by $1. At the start of the battle: increases this ship's EVA by $2 for 50s.",
id = 18120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+1"
},
{
"8"
}
},
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[18130] = {
desc_get = "",
name = "No-Fly Zone!+",
type = 2,
max_level = 10,
desc = "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by $1 for 8s; if your Airspace Control of the map is at Parity or higher: this buff's duration extends until the end of the battle, but does not stack. Additionally, when your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP and RLD by $2 until the end of the battle.",
id = 18130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[18150] = {
desc_get = "",
name = "Iron Sight Caliber+",
type = 3,
max_level = 10,
desc = "Decreases this ship's Main Gun Spread Range by 3 and increases its DMG dealt to CAs, CBs, BCs, BBs, and BBVs by $1, and also increases its DMG dealt to CVs and CVLs by $2.",
id = 18150,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[18180] = {
desc_get = "",
name = "Kitakaze Style - Lotus Torpedoes+",
type = 1,
max_level = 10,
desc = "10s after the start of the battle: fires a special torpedo barrage ($1) and decreases this ship's DMG taken by $2 for 50s. After every 8 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage.",
id = 18180,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[18200] = {
desc_get = "",
name = "Mizuho's Intuition+",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance to increase this ship's EVA by $2, Accuracy by $3, and decrease this ship's torpedo DMG taken by $4 for 12s.",
id = 18200,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"100.0%"
},
{
"15.0%",
"25.0%"
},
{
"20.0%",
"50.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.3%"
},
{
"50.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[18210] = {
desc_get = "",
name = "Special Gunnery Training+",
type = 1,
max_level = 10,
desc = "Fires a special barrage that Burns enemies once every 8 times this ship fires her Main Guns. While equipping a Large-Caliber Main Gun: increases this ship's Main Gun efficiency by $1, lowers the number of shots needed to fire the barrage to 4, and improves the barrage.",
id = 18210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[18250] = {
desc_get = "",
name = "Emotion Inhibition Module+",
type = 2,
max_level = 10,
desc = "At the start of battle, if this ship's HP is greater than 50.0%: increases this ship's AA by $2 and improves this ship's Precision Salvo Protocol barrage. Additionally, when this ship's HP falls below 50.0%: for 8s, increases this ship's EVA by $1 and restores a total of 8.0% of its max HP (this effect can only be triggered twice per battle). ",
id = 18250,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[18270] = {
desc_get = "",
name = "Bounce Right Back+",
type = 3,
max_level = 10,
desc = "Decreases the loading time of this ship's first 2 waves of torpedoes by $1. When this ship takes DMG: 15.0% chance to increase this ship's FP, EVA, and AA by $2 until the end of the battle. Can be stacked up to 3 times. While this ship's HP is at 80.0% or higher: increases this ship's DMG dealt with torpedoes by $3.",
id = 18270,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"1.0%",
"5.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.4%"
},
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.4%"
},
{
"60.0%",
"+3.3%"
},
{
"63.3%",
"+3.3%"
},
{
"66.6%",
"+3.4%"
},
{
"70.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[18320] = {
desc_get = "",
name = "Ausgewogen+",
type = 1,
max_level = 10,
desc = "At the start of the battle: increases this ship's Speed by 5 and EVA by $1 and decreases her DMG taken by $2 for 60s; increases this ship's Crit DMG by $3 and, every 15s: $4 chance to fire a special barrage (DMG is based on the skill's level).",
id = 18320,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
},
{
"15.0%",
"25.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.4%"
},
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.4%"
},
{
"60.0%",
"+3.3%"
},
{
"63.3%",
"+3.3%"
},
{
"66.6%",
"+3.4%"
},
{
"70.0%"
}
}
}
},
[18340] = {
desc_get = "",
name = "Herteitr's Rolling Thunder+",
type = 1,
max_level = 10,
desc = "Every 18s: $1 chance to fire a special barrage that ignores enemy shields (improved pattern; DMG is based on the skill's level.) Changes the Spread Angle of this ship's torpedoes.",
id = 18340,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[18350] = {
desc_get = "",
name = "Augmenting Mechanism: Setzer Principle+",
type = 1,
max_level = 10,
desc = "Decreases the loading time of this ship's Main Guns by $1 and fires an additional $2 barrage along with this ship's primary Salvoes (improved pattern; barrage is unaffected by this ship's position). Every 20s: fires a $2 special barrage (DMG is based on the skill's level).",
id = 18350,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19000] = {
desc_get = "",
name = "Siren Killer Ⅰ",
type = 1,
max_level = 1,
desc = "Increases this ship's DMG to Sirens by 5.0%.",
id = 19000,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[19001] = {
desc_get = "",
name = "Siren Killer Ⅱ",
type = 1,
max_level = 1,
desc = "Increases this ship's DMG to Sirens by 10.0%.",
id = 19001,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[19002] = {
desc_get = "",
name = "Siren Killer Ⅲ",
type = 1,
max_level = 1,
desc = "Increases this ship's DMG to Sirens by 15.0%.",
id = 19002,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[19010] = {
desc_get = "",
name = "MKV-Class AP Shells",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG with AP by $1.",
id = 19010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[19020] = {
desc_get = "",
name = "Goddess of the Sea",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 20.0%: restores $1 of its max HP and increases this ship's RLD by 30.0% for the rest of the battle.",
id = 19020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[19030] = {
desc_get = "",
name = "Monarch's Coercion",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage. Decreases the Speed of enemies hit by the barrage by $2 for 6s. Barrage DMG is based on the skill's level.",
id = 19030,
system_transform = {
[3.0] = 19031
},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[19040] = {
desc_get = "",
name = "Against the Current",
type = 2,
max_level = 10,
desc = "Once per battle, when this ship's HP falls below 20.0%: restores 12.0% of its max HP over 8s. Additionally, for every 1.0% of max HP lost since the start of the battle: increases this ship's RLD by $1.",
id = 19040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"0.6",
"1"
}
},
desc_add = {
{
{
"0.6",
"+0.04"
},
{
"0.64",
"+0.04"
},
{
"0.68",
"+0.05"
},
{
"0.73",
"+0.04"
},
{
"0.77",
"+0.04"
},
{
"0.81",
"+0.05"
},
{
"0.86",
"+0.04"
},
{
"0.9",
"+0.04"
},
{
"0.94",
"+0.06"
},
{
"1"
}
}
}
},
[19050] = {
desc_get = "",
name = "Body and Soul",
type = 1,
max_level = 10,
desc = "Increases this ship's Torpedo Crit Rate by $1 and Torpedo Crit DMG by 65.0%.",
id = 19050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[19060] = {
desc_get = "",
name = "Flash of Lightning",
type = 1,
max_level = 10,
desc = "When this ship fires its Torpedoes: $1 chance to launch a special torpedo barrage. Barrage DMG is based on the skill's level.",
id = 19060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[19070] = {
desc_get = "",
name = "A Legend's Inheritance",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.",
id = 19070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[19080] = {
desc_get = "",
name = "Specialized Armor",
type = 2,
max_level = 10,
desc = "Decreases the AP DMG this ship takes by $1 but slightly increases this ship's chance of catching fire (depends on the enemy's weapon caliber; maximum of 6.0%) and increases its Burn Duration by 3s.",
id = 19080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15%",
"30%"
}
},
desc_add = {
{
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+2.0%"
},
{
"20.0%",
"+1.5%"
},
{
"21.5%",
"+1.5%"
},
{
"23.0%",
"+2.0%"
},
{
"25.0%",
"+1.5%"
},
{
"26.5%",
"+1.5%"
},
{
"28.0%",
"+2.0%"
},
{
"30.0%"
}
}
}
},
[19090] = {
desc_get = "",
name = "Expert Loader",
type = 1,
max_level = 10,
desc = "Changes the ammo type of this ship's Main Guns to HE. Every time this ship fires its Main Guns: increases this ship's RLD by $1 (can be stacked up to 12 times.) The ammo type of this ship's Main Guns will alternate between HE and AP every 2 shots.",
id = 19090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"3.5%"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.3%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.4%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%"
}
}
}
},
[19100] = {
desc_get = "Every 30s: deploys 4 rotating shields that can each block up to 8 hits. Shields last for 5s (15s when fully upgraded.)",
name = "Well-Rounded Armor",
type = 2,
max_level = 10,
desc = "Every 30s: deploys 4 rotating shields that can each block up to 8 hits. Shields last for $1s.",
id = 19100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[19110] = {
desc_get = "",
name = "Augmented HE Ammo",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG with HE by $1 but decreases its chance to ignite enemies by 3.0%.",
id = 19110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[19120] = {
desc_get = "Increases this ship's Speed by 3 (8 when fully upgraded.) At the start of the battle: increases this ship's EVA by 15.0% (35.0% when fully upgraded) for 40s.",
name = "Engine Boost",
type = 2,
max_level = 10,
desc = "Increases this ship's Speed by $1. At the start of the battle: increases this ship's EVA by $2 for 40s.",
id = 19120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+1"
},
{
"8"
}
},
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[19130] = {
desc_get = "",
name = "No-Fly Zone!",
type = 2,
max_level = 10,
desc = "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by $1 for 8s. When your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP by $1 and RLD by $2 until the end of the battle.",
id = 19130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[19140] = {
desc_get = "",
name = "Dual Nock",
type = 3,
max_level = 10,
desc = "While equipping a Main Gun in this ship's Secondary Weapon slot: increases this ship's Anti-Air Gun efficiency by $1. If instead equipping an Anti-Air Gun in this slot: increases this ship's Main Gun efficiency by $2. While placed in the rearmost position of your Vanguard: decreases this ship's DMG taken by $3.",
id = 19140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19150] = {
desc_get = "",
name = "Iron Sight Caliber",
type = 3,
max_level = 10,
desc = "Decreases this ship's Main Gun Spread Range by 3 and increases its DMG dealt to CAs, CBs, BCs, BBs, and BBVs by $1.",
id = 19150,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[19160] = {
desc_get = "",
name = "Heavy Barrel Blaster",
type = 1,
max_level = 10,
desc = "When this ship fires a Salvo: $1 chance to fire a special barrage.",
id = 19160,
system_transform = {
[3.0] = 19161
},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"80.0%"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3%"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
"+3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80.0%"
}
}
}
},
[19170] = {
desc_get = "",
name = "Kitakaze Style - Horizon Splitter",
type = 3,
max_level = 10,
desc = "This ship's Main Guns ignore the enemy's Armor Type and its Main Gun DMG increases based on the skill's level ($1.) While equipping a Sakura Empire Main Gun: increases this ship's Main Gun efficiency by $2.",
id = 19170,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19180] = {
desc_get = "",
name = "Kitakaze Style - Lotus Torpedoes",
type = 1,
max_level = 10,
desc = "10s after the start of battle, if this ship is in the frontmost position of your Vanguard: fires a special torpedo barrage ($1.) After every 10 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage.",
id = 19180,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19190] = {
desc_get = "",
name = "Blazing Peaks",
type = 1,
max_level = 10,
desc = "When this ship equips a Main Gun with a caliber of 280mm or higher: increases its Main Gun DMG based on the distance its shells travel to reach the enemy, up to a maximum of $1. Increases this ship's Burn DMG dealt by $2.",
id = 19190,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.3%"
},
{
"50.0%"
}
}
}
},
[19200] = {
desc_get = "",
name = "Mizuho's Intuition",
type = 2,
max_level = 10,
desc = "Every 20s: $1 chance to increase this ship's EVA by $2 and Accuracy by $3 for 12s.",
id = 19200,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"70.0%"
},
{
"10.0%",
"20.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+3.0%"
},
{
"39.0%",
"+4.0%"
},
{
"43.0%",
"+4.0%"
},
{
"47.0%",
"+5.0%"
},
{
"52.0%",
"+5.0%"
},
{
"57.0%",
"+6.0%"
},
{
"63.0%",
"+7.0%"
},
{
"70.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.3%"
},
{
"50.0%"
}
}
}
},
[19210] = {
desc_get = "",
name = "Special Gunnery Training",
type = 1,
max_level = 10,
desc = "Fires a special barrage once every 8 times this ship fires her Main Guns. While equipping the Prototype Triple 310mm Main Gun (Type 0): increases this ship's Main Gun efficiency by $1, lowers the number of shots needed to fire the barrage to 4, and improves the barrage.",
id = 19210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[19220] = {
desc_get = "",
name = "Symphony of Destruction",
type = 1,
max_level = 10,
desc = "When this ship takes DMG or when an enemy comes within close range of this ship: fires a $1 special barrage that ignores the enemy's Armor Type (barrage DMG is based on the skill's level.) Has a 15s cooldown between activations.",
id = 19220,
system_transform = {
[3.0] = 19221
},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19230] = {
desc_get = "",
name = "Sonata of Chaos",
type = 1,
max_level = 10,
desc = "When this ship fires an odd-numbered Salvo: increases its RLD by $1 and DMG dealt by $2 until its next reloaded Salvo. When this ship fires an even-numbered Salvo: increases its Crit Rate by $2 and Crit DMG by $1 until its next reloaded Salvo.",
id = 19230,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"50.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[19240] = {
desc_get = "",
name = "Rhapsody of Darkness",
type = 3,
max_level = 10,
desc = "Applies a buff to this ship based on its HP remaining. When between 100% and 70%: increases FP by $1; when between 70% and 30%: increases FP by $2 and decreases DMG taken by $2; when less than 30%: decreases DMG taken by $3.",
id = 19240,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"4.0%",
"10.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[19250] = {
desc_get = "",
name = "Emotion Inhibition Module",
type = 2,
max_level = 10,
desc = "Up to twice per battle, when this ship's HP falls below 50.0%: for 8s, increases this ship's EVA by $1 and restores a total of 8.0% of its max HP.",
id = 19250,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[19260] = {
desc_get = "",
name = "Precision Salvo Protocol",
type = 1,
max_level = 10,
desc = "Each Main Gun reload gives this ship 2 Salvoes that can be fired independently. This ship's DMG bonus with manually aimed Salvoes becomes $2. Every 20s: $1 chance to fire a special barrage (barrage DMG is based on the skill's level.)",
id = 19260,
system_transform = {
[3.0] = 19261
},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"100.0%"
},
{
"25.0%",
"40.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"25.0%",
"+1.6%"
},
{
"26.6%",
"+1.6%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%",
"+1.6%"
},
{
"31.6%",
"+1.6%"
},
{
"33.2%",
"+1.8%"
},
{
"35.0%",
"+1.6%"
},
{
"36.6%",
"+1.6%"
},
{
"38.2%",
"+1.8%"
},
{
"40.0%"
}
}
}
},
[19270] = {
desc_get = "",
name = "Bounce Right Back",
type = 3,
max_level = 10,
desc = "Decreases the loading time of this ship's first wave of torpedoes by $1. When this ship takes DMG: 15.0% chance to increase this ship's FP, EVA, and AA by $2 until the end of the battle. Can be stacked up to 3 times.",
id = 19270,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.4%"
},
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.4%"
},
{
"60.0%",
"+3.3%"
},
{
"63.3%",
"+3.3%"
},
{
"66.6%",
"+3.4%"
},
{
"70.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[19280] = {
desc_get = "",
name = "Grin and Fire!",
type = 1,
max_level = 10,
desc = "Decreases this ship's DMG taken by $1. Every 12s after the start of the battle: $2 chance to fire a special barrage (DMG is based on the skill's level.)",
id = 19280,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"50.0%",
"100.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
}
}
},
[19290] = {
desc_get = "",
name = "The Fearless Privateer",
type = 1,
max_level = 10,
desc = "Increases this ship's built-in Secondary Gun Crit Rate by $2 and improves its ammo. When this ship uses a Main Gun that fires Normal or HE ammo: this ship's Main Gun ammo type changes to $1 special HE with a chance to cause a special Burn to enemies (special HE DMG increase is based on the skill's level.)",
id = 19290,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
}
}
},
[19300] = {
desc_get = "",
name = "Flintlock Burst",
type = 3,
max_level = 10,
desc = "Every $1s: fires a special barrage that ignores enemy shields and heals this ship for 15.0% of the DMG dealt (barrage DMG is based on the skill's level.) When this ship sinks an enemy: increases this ship's FP and EVA by $2 and RLD by $3 until the end of the battle. Can be stacked up to 3 times; if this ship is in the frontmost position of your Vanguard at the start of the battle: immediately gives all 3 stacks of this buff.",
id = 19300,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30",
"20"
},
{
"1.0%",
"5.0%"
},
{
"1.5%",
"7.0%"
}
},
desc_add = {
{
{
"30",
"-1"
},
{
"29",
"-1"
},
{
"28",
"-1"
},
{
"27",
"-1"
},
{
"26",
"-1"
},
{
"25",
"-1"
},
{
"24",
"-1"
},
{
"23",
"-1"
},
{
"22",
"-2"
},
{
"20"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"1.5%",
"+0.6%"
},
{
"2.1%",
"+0.6%"
},
{
"2.7%",
"+0.6%"
},
{
"3.3%",
"+0.6%"
},
{
"3.9%",
"+0.6%"
},
{
"4.5%",
"+0.6%"
},
{
"5.1%",
"+0.6%"
},
{
"5.7%",
"+0.6%"
},
{
"6.3%",
"+0.7%"
},
{
"7.0%"
}
}
}
},
[19310] = {
desc_get = "",
name = "Retaliatory Shield",
type = 2,
max_level = 10,
desc = "Every 15s: deploys a shield in front of this ship that lasts 8s and can block up to 6 enemy shells; if this shield is destroyed within the allotted time: fires a barrage and increases this ship's FP and Accuracy by $1 until the end of the battle. This buff can be stacked twice.",
id = 19310,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[19320] = {
desc_get = "",
name = "Ausgewogen",
type = 1,
max_level = 10,
desc = "At the start of the battle, if this ship is in the frontmost position of your Vanguard: increases this ship's Speed by 5 and EVA by $1 until the end of the battle, and decreases its DMG taken by $2 for 30s; if NOT in the frontmost position: increases this ship's Crit DMG by $3 and, every 15s: has a $4 chance to fire a special barrage (DMG is based on the skill's level.)",
id = 19320,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
},
{
"15.0%",
"25.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.4%"
},
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.4%"
},
{
"60.0%",
"+3.3%"
},
{
"63.3%",
"+3.3%"
},
{
"66.6%",
"+3.4%"
},
{
"70.0%"
}
}
}
},
[19330] = {
desc_get = "",
name = "Mímir's Keen Eyes",
type = 3,
max_level = 10,
desc = "Changes this ship's position and decreases its DMG taken by $1. Every 15s: commences a sonar scan, revealing the location of all enemy SSs for $2s, reducing their accuracy by $4, and decreasing your Vanguard's DMG taken from torpedoes by $3 for $2s. ",
id = 19330,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"5",
"10"
},
{
"5.0%",
"15.0%"
},
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9",
"+1"
},
{
"10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[19340] = {
desc_get = "",
name = "Herteitr's Rolling Thunder",
type = 1,
max_level = 10,
desc = "Every 18s: $1 chance to fire a special barrage with thunderbolts that ignore enemy shields (DMG is based on the skill's level.) Changes the Spread Angle of this ship's torpedoes.",
id = 19340,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[19350] = {
desc_get = "",
name = "Augmenting Mechanism: Setzer Principle",
type = 1,
max_level = 10,
desc = "Decreases the loading time of this ship's Main Guns by $1 and fires an additional $2 barrage along with its primary Salvoes. Every 20s: fires a $2 special barrage (DMG is based on the skill's level.)",
id = 19350,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19360] = {
desc_get = "",
name = "Substitute Mechanism: Holy Thurible",
type = 3,
max_level = 10,
desc = "When this ship uses a Main Gun that fires HE ammo: increases its FP by $4, AA by $1, and increases its HE DMG modifier against enemies with Heavy armor by $1; when using one that fires AP: increases this ship's FP by $4, RLD by $1, and increases its Crit Rate by $2. While this ship is above 75.0% HP: absorbs 50.0% of the DMG your Flagship takes (does nothing if this ship is the Flagship); when this ship's HP falls below 75.0%: increases this ship's EVA and Accuracy by $3.",
id = 19360,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"20.0%"
},
{
"5.0%",
"15.0%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[19370] = {
desc_get = "",
name = "奥丁更换鱼雷弹幕形态效果ID占位",
type = 1,
max_level = 1,
desc = "奥丁更换鱼雷弹幕形态用占位",
id = 19370,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[19380] = {
desc_get = "",
name = "Sky-Rending Retribution",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to launch an additional special airstrike (DMG is based on the skill's level).",
id = 19380,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"100.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19390] = {
desc_get = "",
name = "Flame-Anointed Conquest",
type = 1,
max_level = 10,
desc = "When this ship is equipped with a Fighter: fires a $1 special barrage every 12s; when this ship has no Fighters equipped: instead follows up her every Airstrike with a $2 slashing attack (barrage and slash attack DMG are based on the skill's level).",
id = 19390,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19400] = {
desc_get = "",
name = "The Great One's Shadow ",
type = 3,
max_level = 10,
desc = "When this ship is equipped with Sakura Empire aircraft: increases this ship's AVI and Accuracy by $1; when none are equipped: instead increases this ship's AA and Accuracy by $1. ",
id = 19400,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19410] = {
desc_get = "",
name = "Engulfer of the Golden Vortex",
type = 3,
max_level = 10,
desc = "When this ship's Torpedoes hit an enemy: decreases the target's Speed by $1 for 5s. As long as this ship is not Out of Ammo, increases this ship's EVA by $2.",
id = 19410,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19420] = {
desc_get = "",
name = "Abyssal Banquet",
type = 2,
max_level = 10,
desc = "When this ship is equipped with a Main Gun that fires Normal or AP ammo: decreases this ship's DMG taken by $1 and increases Crit Rate by $2; when equipping one that fires HE ammo: increases this ship's DMG dealt by $3, but makes her unable to Burn enemies. If the equipped Main Gun is high-caliber: also increases this ship's Main Gun Efficiency by $4.",
id = 19420,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
},
{
"4.5%",
"12.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[19430] = {
desc_get = "",
name = "Jöttun's Jaws",
type = 1,
max_level = 10,
desc = "If there are no enemies near this ship when she fires her Main Guns: inflicts Armor Break to all enemies hit; once every 8 times her Main Guns are fired: fires a $2 special barrage (DMG is based on the skill's level). If this ship's Main Gun is high-caliber: decreases the number of shots required to 4.",
id = 19430,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19440] = {
desc_get = "",
name = "Riddle Me This",
type = 1,
max_level = 10,
desc = "Increases this ship's EVA by $1; when this ship fires her Torpedoes: $2 chance to fire a special barrage $3 (DMG is based on the skill's level). If this barrage fails to activate: instead decreases the loading time of this ship's next wave of Torpedoes by 3s.",
id = 19440,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19450] = {
desc_get = "",
name = "Hide and Seek",
type = 2,
max_level = 10,
desc = "When this ship fires her Torpedoes: deploys a smokescreen and a barrier. Smokescreen lasts 5s and increases Evasion Rate by $1 for all your ships in it (does not stack with other smokescreen skills). The barrier lasts 5s and can absorb DMG up to $2 of this ship's max HP. If this barrier is destroyed before it expires: this ship gains 100% Evasion Rate for 2s.",
id = 19450,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[19460] = {
desc_get = "",
name = "Hex-Principle of Insight ",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to inflict 234 DMG to all enemies and reduce their Speed to 0 for 2.5s, restored to normal over 1s.",
id = 19460,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[19470] = {
desc_get = "",
name = "Hex-Principle of Shattering",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional $1 airstrike (DMG is based on the skill's level). Inflicts Armor Break to all Light and Medium armor enemies hit by this airstrike.",
id = 19470,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19480] = {
desc_get = "",
name = "Hex-Principle of Dominance",
type = 3,
max_level = 10,
desc = "Increases this ship's DMG dealt to CLs and CAs by $1. When this ship is equipped with Iron Blood aircraft: increases this ship's AVI and RLD by $2 and Fighter efficiency by $3.",
id = 19480,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"4.5%",
"12.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[19490] = {
desc_get = "",
name = "Legendary Voyage",
type = 1,
max_level = 10,
desc = "When this ship has the Out of Ammo debuff: decreases the DMG penalty's effect by $1. When this ship fires her Main Guns: $2 chance to fire a frontal barrage (DMG is based on the skill's level). If this barrage fails to activate: heals this ship for 5.0% of her max HP.",
id = 19490,
system_transform = {
[3.0] = 19495
},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[19500] = {
desc_get = "",
name = "Il Milione",
type = 2,
max_level = 10,
desc = "If there is at least 1 other Sardegnian ship in your fleet: decreases this ship's DMG taken by $1. At the start of the battle, if the frontmost ship in your Vanguard is a Sardegnian ship: increases this ship's Main Gun efficiency by $2 and her AA Gun efficiency by 50.0%; if said ship is not Sardegnian, instead spawns 2 shields around that ship that can block 3 enemy torpedoes.",
id = 19500,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"6.0%",
"20.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[19510] = {
desc_get = "",
name = "Untold Tales",
type = 3,
max_level = 10,
desc = "During a sortie, whenever the fleet this ship is in sinks an enemy fleet: increases this ship's AA and EVA by $1 (can be stacked up to 3 times). While this ship is afloat: launches a $2 supporting barrage (DMG is based on the skill's level) 20s after a fleet this ship is NOT in starts its 1st and 2nd battles that sortie; for said fleet's 3rd and 4th battles: decreases DMG taken by $3 for your Sardegnian ships.",
id = 19510,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"0.5%",
"5.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"0.5%",
"+0.5%"
},
{
"1.0%",
"+0.5%"
},
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[19520] = {
desc_get = "",
name = "开拓与探险之途-跨队效果ID占位",
type = 3,
max_level = 10,
desc = "开拓与探险之途-跨队效果ID占位",
id = 19520,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Farragut Class once every 15 times the Main Guns are fired.",
id = 20011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Farragut Class once every 10 times the Main Guns are fired.",
id = 20012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20021] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Mahan Class once every 15 times the Main Guns are fired.",
id = 20021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20022] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Mahan Class once every 10 times the Main Guns are fired.",
id = 20022,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20031] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Gridley Class once every 15 times the Main Guns are fired.",
id = 20031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20032] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Gridley Class once every 10 times the Main Guns are fired.",
id = 20032,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20041] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Fletcher Class once every 15 times the Main Guns are fired.",
id = 20041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20042] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Fletcher Class once every 10 times the Main Guns are fired.",
id = 20042,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20051] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Sims Class once every 15 times the Main Guns are fired.",
id = 20051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20052] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Sims Class once every 10 times the Main Guns are fired.",
id = 20052,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20061] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Benson Class once every 15 times the Main Guns are fired.",
id = 20061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20062] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Benson Class once every 10 times the Main Guns are fired.",
id = 20062,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20071] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Gearing Class once every 15 times the Main Guns are fired.",
id = 20071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20072] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Gearing Class once every 10 times the Main Guns are fired.",
id = 20072,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20081] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Allen M. Sumner-class once every 15 times the Main Guns are fired.",
id = 20081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20082] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Allen M. Sumner-class once every 10 times the Main Guns are fired.",
id = 20082,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20111] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Omaha Class once every 12 times the Main Guns are fired.",
id = 20111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20112] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Omaha Class once every 8 times the Main Guns are fired.",
id = 20112,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20121] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Brooklyn Class once every 15 times the Main Guns are fired.",
id = 20121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20122] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Brooklyn Class once every 10 times the Main Guns are fired.",
id = 20122,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20131] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Atlanta Class once every 12 times the Main Guns are fired.",
id = 20131,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20132] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Atlanta Class once every 8 times the Main Guns are fired.",
id = 20132,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20141] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Cleveland Class once every 15 times the Main Guns are fired.",
id = 20141,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20142] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Cleveland Class once every 10 times the Main Guns are fired.",
id = 20142,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20211] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Pensacola Class once every 12 times the Main Guns are fired.",
id = 20211,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20212] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Pensacola Class once every 8 times the Main Guns are fired.",
id = 20212,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20221] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Northampton Class once every 12 times the Main Guns are fired.",
id = 20221,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20222] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Northampton Class once every 8 times the Main Guns are fired.",
id = 20222,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20231] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Portland Class once every 12 times the Main Guns are fired.",
id = 20231,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20232] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Portland Class once every 8 times the Main Guns are fired.",
id = 20232,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20241] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: New Orleans Class once every 12 times the Main Guns are fired.",
id = 20241,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20242] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: New Orleans Class once every 8 times the Main Guns are fired.",
id = 20242,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20251] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Wichita once every 12 times the Main Guns are fired.",
id = 20251,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20252] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Wichita once every 8 times the Main Guns are fired.",
id = 20252,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20261] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Baltimore Class once every 12 times the Main Guns are fired.",
id = 20261,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20262] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Baltimore Class once every 8 times the Main Guns are fired.",
id = 20262,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20271] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Des Moines Class once every 12 times the Main Guns are fired.",
id = 20271,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20272] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Des Moines Class once every 8 times the Main Guns are fired.",
id = 20272,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20311] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Immediately Activates All Out Assault Ⅰ: Gato Class when entering battle.",
id = 20311,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20312] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Immediately Activates All Out Assault Ⅱ: Gato Class when entering battle.",
id = 20312,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20321] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Narwhal-class immediately after leaving the battle. ",
id = 20321,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[20322] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Narwhal-class immediately after leaving the battle. ",
id = 20322,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: A Class once every 15 times the Main Guns are fired.",
id = 21011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: A Class once every 10 times the Main Guns are fired.",
id = 21012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21016] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Tribal-class once every 24 times the Main Guns are fired.",
id = 21016,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21017] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Tribal-class once every 16 times the Main Guns are fired.",
id = 21017,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21021] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: B Class once every 15 times the Main Guns are fired.",
id = 21021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21022] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: B Class once every 10 times the Main Guns are fired.",
id = 21022,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21026] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: I-class once every 15 times the Main Guns are fired.",
id = 21026,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21027] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: I-class once every 10 times the Main Guns are fired.",
id = 21027,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21031] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: C Class once every 15 times the Main Guns are fired.",
id = 21031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21032] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: C Class once every 10 times the Main Guns are fired.",
id = 21032,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21041] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: F Class once every 15 times the Main Guns are fired.",
id = 21041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21042] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: F Class once every 10 times the Main Guns are fired.",
id = 21042,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21051] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: G Class once every 15 times the Main Guns are fired.",
id = 21051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21052] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: G Class once every 10 times the Main Guns are fired.",
id = 21052,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21061] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: H Class once every 15 times the Main Guns are fired.",
id = 21061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21062] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: H Class once every 10 times the Main Guns are fired.",
id = 21062,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21071] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: J Class once every 15 times the Main Guns are fired.",
id = 21071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21072] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: J Class once every 10 times the Main Guns are fired.",
id = 21072,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21081] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: M Class once every 15 times the Main Guns are fired.",
id = 21081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21082] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: M Class once every 10 times the Main Guns are fired.",
id = 21082,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21091] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: E Class once every 15 times the Main Guns are fired.",
id = 21091,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21092] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: E Class once every 10 times the Main Guns are fired.",
id = 21092,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21111] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Leander Class once every 12 times the Main Guns are fired.",
id = 21111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21112] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Leander Class once every 8 times the Main Guns are fired.",
id = 21112,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21121] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Dido Class once every 15 times the Main Guns are fired.",
id = 21121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21122] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Dido Class once every 10 times the Main Guns are fired.",
id = 21122,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21131] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Arethusa Class once every 12 times the Main Guns are fired.",
id = 21131,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21132] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Arethusa Class once every 8 times the Main Guns are fired.",
id = 21132,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21141] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Edinburgh Class once every 12 times the Main Guns are fired.",
id = 21141,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21142] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Edinburgh Class once every 8 times the Main Guns are fired.",
id = 21142,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21151] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Southampton Class once every 12 times the Main Guns are fired.",
id = 21151,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21152] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Southampton Class once every 8 times the Main Guns are fired.",
id = 21152,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21161] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Fiji once every 12 times the Main Guns are fired.",
id = 21161,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21162] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Fiji once every 8 times the Main Guns are fired.",
id = 21162,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21171] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Ceres Class once every 24 times the Main Guns are fired.",
id = 21171,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21172] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Ceres Class once every 16 times the Main Guns are fired.",
id = 21172,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21181] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Gloucester Class once every 12 times the Main Guns are fired.",
id = 21181,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21182] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Gloucester Class once every 8 times the Main Guns are fired.",
id = 21182,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21211] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: London Class once every 9 times the Main Guns are fired.",
id = 21211,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21212] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: London Class once every 6 times the Main Guns are fired.",
id = 21212,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21221] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kent Class once every 9 times the Main Guns are fired.",
id = 21221,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21222] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kent Class once every 6 times the Main Guns are fired.",
id = 21222,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21231] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Norfolk Class once every 9 times the Main Guns are fired.",
id = 21231,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21232] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Norfolk Class once every 6 times the Main Guns are fired.",
id = 21232,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21241] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: York Class once every 9 times the Main Guns are fired.",
id = 21241,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[21242] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: York Class once every 6 times the Main Guns are fired.",
id = 21242,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Mutsuki Class once every 15 times the Main Guns are fired.",
id = 22011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Mutsuki Class once every 10 times the Main Guns are fired.",
id = 22012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22021] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Fubuki Class once every 15 times the Main Guns are fired.",
id = 22021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22022] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Fubuki Class once every 10 times the Main Guns are fired.",
id = 22022,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22031] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Shiratsuyu Class once every 15 times the Main Guns are fired.",
id = 22031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22032] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Shiratsuyu Class once every 10 times the Main Guns are fired.",
id = 22032,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22041] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Hatsuharu Class once every 15 times the Main Guns are fired.",
id = 22041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22042] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Hatsuharu Class once every 10 times the Main Guns are fired.",
id = 22042,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22051] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kagerou Class once every 15 times the Main Guns are fired.",
id = 22051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22052] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kagerou Class once every 10 times the Main Guns are fired.",
id = 22052,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22056] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Yuugumo Class once every 15 times the Main Guns are fired.",
id = 22056,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22057] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Yuugumo Class once every 10 times the Main Guns are fired.",
id = 22057,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22061] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Akizuki Class once every 24 times the Main Guns are fired.",
id = 22061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22062] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Akizuki Class once every 16 times the Main Guns are fired.",
id = 22062,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22071] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Akatsuki Class once every 15 times the Main Guns are fired.",
id = 22071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22072] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Akatsuki Class once every 10 times the Main Guns are fired.",
id = 22072,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22081] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kamikaze Class once every 15 times the Main Guns are fired.",
id = 22081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22082] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kamikaze Class once every 10 times the Main Guns are fired.",
id = 22082,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22091] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Asashio Class once every 15 times the Main Guns are fired.",
id = 22091,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22092] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Asashio Class once every 10 times the Main Guns are fired.",
id = 22092,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22111] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Tenryuu Class once every 12 times the Main Guns are fired.",
id = 22111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22112] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Tenryuu Class once every 8 times the Main Guns are fired.",
id = 22112,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22121] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kuma Class once every 12 times the Main Guns are fired.",
id = 22121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22122] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kuma Class once every 8 times the Main Guns are fired.",
id = 22122,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22131] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Sendai Class once every 12 times the Main Guns are fired.",
id = 22131,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22132] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Sendai Class once every 8 times the Main Guns are fired.",
id = 22132,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22141] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Nagara Class once every 12 times the Main Guns are fired.",
id = 22141,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22142] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Nagara Class once every 8 times the Main Guns are fired.",
id = 22142,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22151] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Agano Class once every 12 times the Main Guns are fired.",
id = 22151,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22152] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Agano Class once every 8 times the Main Guns are fired.",
id = 22152,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22161] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Yuubari once every 12 times the Main Guns are fired.",
id = 22161,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22162] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Yuubari Class once every 8 times the Main Guns are fired.",
id = 22162,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22211] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Furutaka Class once every 9 times the Main Guns are fired.",
id = 22211,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22212] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Furutaka Class once every 6 times the Main Guns are fired.",
id = 22212,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22221] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Aoba Class once every 9 times the Main Guns are fired.",
id = 22221,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22222] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Aoba Class once every 6 times the Main Guns are fired.",
id = 22222,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22231] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Myoukou Class once every 9 times the Main Guns are fired.",
id = 22231,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22232] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Myoukou Class once every 6 times the Main Guns are fired.",
id = 22232,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22241] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Tone Class once every 9 times the Main Guns are fired.",
id = 22241,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22242] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Tone Class once every 6 times the Main Guns are fired.",
id = 22242,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22251] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Mogami Class once every 12 times the Main Guns are fired.",
id = 22251,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22252] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Mogami Class once every 8 times the Main Guns are fired.",
id = 22252,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22253] = {
desc_get = "",
name = "All Out Assault - Retrofit",
type = 1,
max_level = 1,
desc = "Activates All Out Assault - Retrofit once every 8 times the Main Guns are fired.",
id = 22253,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22254] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Suzuya-class once every 9 times the Main Guns are fired.",
id = 22254,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22255] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Suzuya-class once every 6 times the Main Guns are fired.",
id = 22255,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22261] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Takao Class once every 6 times the Main Guns are fired. The first time this ship fires its All Out Assault, increases this ship's evasion chance by 10%, activating only once. ",
id = 22261,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22262] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Takao Class once every 4 times the Main Guns are fired. The first time this ship fires its All Out Assault, increases this ship's evasion chance by 10%, activating only once. ",
id = 22262,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22311] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: I-Type Submarine immediately after entering the battle.",
id = 22311,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22312] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: I-Type Submarine immediately after entering the battle.",
id = 22312,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22411] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kashino once every 15 times the Main Guns are fired.",
id = 22411,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[22412] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kashino once every 10 times the Main Guns are fired.",
id = 22412,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: 1934 Type once every 15 times the Main Guns are fired.",
id = 23011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: 1934 Type once every 10 times the Main Guns are fired.",
id = 23012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23031] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: 1936 Type once every 15 times the Main Guns are fired.",
id = 23031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23032] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: 1936 Type once every 10 times the Main Guns are fired.",
id = 23032,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23041] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: 1936A Type once every 15 times the Main Guns are fired.",
id = 23041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23042] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: 1936a Type once every 10 times the Main Guns are fired.",
id = 23042,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23051] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: 1936B Type once every 15 times the Main Guns are fired.",
id = 23051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23052] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: 1936B Type once every 10 times the Main Guns are fired.",
id = 23052,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23111] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Königsberg Class once every 12 times the Main Guns are fired.",
id = 23111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23112] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Königsberg Class once every 8 times the Main Guns are fired.",
id = 23112,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23121] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Leipzig Class once every 12 times the Main Guns are fired.",
id = 23121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23122] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Leipzig Class once every 8 times the Main Guns are fired.",
id = 23122,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23211] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Admiral Hipper Class once every 9 times the Main Guns are fired.",
id = 23211,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23212] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Admiral Hipper Class once every 6 times the Main Guns are fired.",
id = 23212,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23221] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Deutschland Class once every 9 times the Main Guns are fired.",
id = 23221,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23222] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Deutschland Class once every 6 times the Main Guns are fired.",
id = 23222,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23231] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: P-Class once every 12 times the Main Guns are fired.",
id = 23231,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23232] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: P-Class once every 8 times the Main Guns are fired.",
id = 23232,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23311] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: VIIC-Type Submarine immediately after entering the battle.",
id = 23311,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23312] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: VIIC-Type Submarine immediately after entering the battle.",
id = 23312,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23321] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Type IXB immediately after entering the battle.",
id = 23321,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23322] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Type IXB immediately after entering the battle.",
id = 23322,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23411] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: VIIB-Type Submarine immediately after entering the battle.",
id = 23411,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23412] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: VIIB-Type Submarine immediately after entering the battle.",
id = 23412,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23511] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Type IXC immediately after entering the battle.",
id = 23511,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[23512] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Type IXC immediately after entering the battle.",
id = 23512,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[24011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: An Shan Class once every 15 times the Main Guns are fired.",
id = 24011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[24012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: An Shan Class once every 10 times the Main Guns are fired.",
id = 24012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[24111] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Ning Hai Class once every 12 times the Main Guns are fired.",
id = 24111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[24112] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Ning Hai Class once every 8 times the Main Guns are fired.",
id = 24112,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[24121] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ once every 18 times the Main Guns are fired.",
id = 24121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[24122] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ once every 12 times the Main Guns are fired.",
id = 24122,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[24131] = {
desc_get = "",
name = "All Out Assault I",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Chao Ho Class every 18 times the Main Guns are fired.",
id = 24131,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[24132] = {
desc_get = "",
name = "All Out Assault II",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Chao Ho Class every 12 times the Main Guns are fired.",
id = 24132,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Soldati Class once every 15 times the Main Guns are fired.",
id = 25011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Soldati Class once every 10 times the Main Guns are fired.",
id = 25012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25021] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All-Out Assault I: Alfredo Oriana-class every 15 times the Main Guns are fired.",
id = 25021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25022] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All-Out Assault Ⅱ: Alfredo Oriana-class every 10 times the Main Guns are fired.",
id = 25022,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25031] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Maestrale Class once every 15 times the Main Guns are fired.",
id = 25031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25032] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Maestrale Class once every 10 times the Main Guns are fired.",
id = 25032,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25041] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Navigatori Class once every 15 times the Main Guns are fired.",
id = 25041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25042] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Navigatori Class once every 10 times the Main Guns are fired.",
id = 25042,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25211] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Trento Class once every 9 times the Main Guns are fired.",
id = 25211,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25212] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Trento Class once every 6 times the Main Guns are fired.",
id = 25212,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25221] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Zara Class once every 12 times the Main Guns are fired.",
id = 25221,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25222] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Zara Class once every 8 times the Main Guns are fired.",
id = 25222,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25511] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Brin Class immediately after entering the battle.",
id = 25511,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[25512] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Brin Class immediately after entering the battle.",
id = 25512,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[26011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Gnevny once every 15 times the Main Guns are fired.",
id = 26011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[26012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Gnevny once every 10 times the Main Guns are fired.",
id = 26012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[26021] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Minsk once every 15 times the Main Guns are fired.",
id = 26021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[26022] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Minsk once every 10 times the Main Guns are fired.",
id = 26022,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[26111] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kagul Class once every 12 times the Main Guns are fired.",
id = 26111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[26112] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kagul Class once every 8 times the Main Guns are fired.",
id = 26112,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[26211] = {
desc_get = "",
name = "All Out Assault - Tallinn I",
type = 1,
max_level = 1,
desc = "Activates All Out Assault: Tallinn I every 9 times the Main Guns are fired.",
id = 26211,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[26212] = {
desc_get = "",
name = "All Out Assault - Tallinn II",
type = 1,
max_level = 1,
desc = "Activates All Out Assault: Tallinn II every 6 times the Main Guns are fired.",
id = 26212,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: L'Adroit Class once every 15 times the Main Guns are fired.",
id = 28011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: L'Adroit Class once every 10 times the Main Guns are fired.",
id = 28012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28021] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Le Hardi Class once every 15 times the Main Guns are fired.",
id = 28021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28022] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Le Hardi Class once every 10 times the Main Guns are fired.",
id = 28022,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28031] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Vauquelin-class once every 15 times the Main Guns are fired.",
id = 28031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28032] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Vauquelin-class once every 10 times the Main Guns are fired.",
id = 28032,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28111] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Émile Bertin once every 12 times the Main Guns are fired.",
id = 28111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28112] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Émile Bertin once every 8 times the Main Guns are fired.",
id = 28112,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28121] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: La Galissonnière-class once every 12 times the Main Guns are fired.",
id = 28121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28122] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: La Galissonnière-class once every 8 times the Main Guns are fired.",
id = 28122,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28211] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Algérie once every 9 times the Main Guns are fired.",
id = 28211,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[28212] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Algérie once every 6 times the Main Guns are fired.",
id = 28212,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29011] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: England Class once every 15 times the Main Guns are fired.",
id = 29011,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29012] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: England Class once every 10 times the Main Guns are fired.",
id = 29012,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29021] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Eldridge once every 15 times the Main Guns are fired.",
id = 29021,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29022] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Eldridge once every 10 times the Main Guns are fired.",
id = 29022,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29031] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: William D. Porter once every 15 times the Main Guns are fired.",
id = 29031,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29032] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: William D. Porter once every 10 times the Main Guns are fired.",
id = 29032,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29041] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Johnston once every 15 times the Main Guns are fired.",
id = 29041,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29042] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Johnston once every 10 times the Main Guns are fired.",
id = 29042,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29051] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Laffey once every 15 times the Main Guns are fired.",
id = 29051,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29052] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Laffey once every 10 times the Main Guns are fired.",
id = 29052,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29061] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Glowworm once every 15 times the Main Guns are fired.",
id = 29061,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29062] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Glowworm once every 10 times the Main Guns are fired.",
id = 29062,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29071] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Acasta once every 15 times the Main Guns are fired.",
id = 29071,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29072] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Acasta once every 10 times the Main Guns are fired.",
id = 29072,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29081] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Javelin once every 15 times the Main Guns are fired.",
id = 29081,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29082] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Javelin once every 10 times the Main Guns are fired.",
id = 29082,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29091] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Vampire once every 15 times the Main Guns are fired.",
id = 29091,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29092] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Vampire once every 10 times the Main Guns are fired.",
id = 29092,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29101] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Belfast once every 12 times the Main Guns are fired.",
id = 29101,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29102] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Belfast once every 8 times the Main Guns are fired.",
id = 29102,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29111] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Ayanami once every 15 times the Main Guns are fired.",
id = 29111,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29112] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Ayanami once every 10 times the Main Guns are fired.",
id = 29112,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29121] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Yuudachi once every 15 times the Main Guns are fired.",
id = 29121,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29122] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Yuudachi once every 10 times the Main Guns are fired.",
id = 29122,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29123] = {
desc_get = "",
name = "All Out Assault III",
type = 1,
max_level = 1,
desc = "Activates All Out Assault III: Yuudachi once every 16 times the Main Guns are fired.",
id = 29123,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29131] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Yukikaze once every 15 times the Main Guns are fired.",
id = 29131,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29132] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Yukikaze once every 10 times the Main Guns are fired.",
id = 29132,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29141] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Shimakaze once every 15 times the Main Guns are fired.",
id = 29141,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29142] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Shimakaze once every 10 times the Main Guns are fired.",
id = 29142,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29151] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kitakami once every 12 times the Main Guns are fired.",
id = 29151,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29152] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kitakami once every 8 times the Main Guns are fired.",
id = 29152,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29161] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Ooi Ⅰ once every 12 times the Main Guns are fired.",
id = 29161,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29162] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Ooi once every 8 times the Main Guns are fired.",
id = 29162,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29171] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Z1 once every 15 times the Main Guns are fired.",
id = 29171,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29172] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Z1 once every 10 times the Main Guns are fired.",
id = 29172,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29181] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: An Shan once every 15 times the Main Guns are fired.",
id = 29181,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29182] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: An Shan once every 10 times the Main Guns are fired.",
id = 29182,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29191] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Avrora once every 12 times the Main Guns are fired.",
id = 29191,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29192] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Avrora once every 8 times the Main Guns are fired.",
id = 29192,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29201] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Z23 once every 15 times the Main Guns are fired.",
id = 29201,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29202] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Z23 once every 10 times the Main Guns are fired.",
id = 29202,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29211] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Z46 once every 15 times the Main Guns are fired.",
id = 29211,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29212] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Z46 once every 10 times the Main Guns are fired.",
id = 29212,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29221] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Ibuki once every 9 times the Main Guns are fired.",
id = 29221,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29222] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Ibuki once every 6 times the Main Guns are fired.",
id = 29222,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29231] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Neptune once every 12 times the Main Guns are fired.",
id = 29231,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29232] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Neptune once every 8 times the Main Guns are fired.",
id = 29232,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29241] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Roon once every 12 times the Main Guns are fired.",
id = 29241,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29242] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Roon once every 8 times the Main Guns are fired.",
id = 29242,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29251] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Saint Louis once every 12 times the Main Guns are fired.",
id = 29251,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29252] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Saint Louis once every 8 times the Main Guns are fired.",
id = 29252,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29261] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: I-19 immediately after entering the battle.",
id = 29261,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29262] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: I-19 immediately after entering the battle.",
id = 29262,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29271] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: U-81 immediately after entering the battle.",
id = 29271,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29272] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: U-81 immediately after entering the battle.",
id = 29272,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29281] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kawakaze once every 15 times the Main Guns are fired.",
id = 29281,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29282] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kawakaze once every 10 times the Main Guns are fired.",
id = 29282,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29291] = {
desc_get = "",
name = "专属弹幕-22I",
type = 1,
max_level = 1,
desc = "主炮每进行15次攻击,触发专属弹幕-22I",
id = 29291,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29292] = {
desc_get = "",
name = "专属弹幕-22II",
type = 1,
max_level = 1,
desc = "主炮每进行10次攻击,触发专属弹幕-22II",
id = 29292,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29301] = {
desc_get = "",
name = "专属弹幕-33I",
type = 1,
max_level = 1,
desc = "主炮每进行15次攻击,触发专属弹幕-33I",
id = 29301,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29302] = {
desc_get = "",
name = "专属弹幕-33II",
type = 1,
max_level = 1,
desc = "主炮每进行10次攻击,触发专属弹幕-33II",
id = 29302,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29311] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: U-47 immediately after entering the battle.",
id = 29311,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29312] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: U-47 immediately after entering the battle.",
id = 29312,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29321] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Surcouf when this boat resurfaces.",
id = 29321,
system_transform = {
[11.0] = 29323
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29322] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Surcouf when this boat resurfaces.",
id = 29322,
system_transform = {
[11.0] = 29324
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29331] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Le Triomphant once every 15 times the Main Guns are fired.",
id = 29331,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29332] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Le Triomphant once every 10 times the Main Guns are fired.",
id = 29332,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29341] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Albacore immediately after entering the battle.",
id = 29341,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29342] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Albacore immediately after entering the battle.",
id = 29342,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29351] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: San Diego once every 16 times the Main Guns are fired.",
id = 29351,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29361] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Sirius once every 15 times the Main Guns are fired.",
id = 29361,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29362] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Sirius once every 10 times the Main Guns are fired.",
id = 29362,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29371] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: I-13 immediately after entering the battle.",
id = 29371,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29372] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: I-13 immediately after entering the battle.",
id = 29372,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29381] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Kitakaze once every 24 times the Main Guns are fired.",
id = 29381,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29382] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Kitakaze once every 16 times the Main Guns are fired.",
id = 29382,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29391] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Seattle once every 15 times the Main Guns are fired.",
id = 29391,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29392] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Seattle once every 10 times the Main Guns are fired.",
id = 29392,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29401] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Swiftsure once every 12 times the Main Guns are fired.",
id = 29401,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29402] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Swiftsure once every 8 times the Main Guns are fired.",
id = 29402,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29411] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Le Malin once every 15 times the Main Guns are fired.",
id = 29411,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29412] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Le Malin once every 10 times the Main Guns are fired.",
id = 29412,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29421] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: I-168 immediately after entering the battle.",
id = 29421,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29422] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: I-168 immediately after entering the battle.",
id = 29422,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29431] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: U-101 immediately after entering the battle.",
id = 29431,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29432] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: U-101 immediately after entering the battle.",
id = 29432,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29441] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Cavalla immediately after entering the battle.",
id = 29441,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29442] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Cavalla immediately after entering the battle.",
id = 29442,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29451] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Cleveland once every 15 times the Main Guns are fired.",
id = 29451,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29452] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Cleveland once every 10 times the Main Guns are fired.",
id = 29452,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29461] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Sheffield once every 12 times the Main Guns are fired.",
id = 29461,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29462] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Sheffield once every 8 times the Main Guns are fired.",
id = 29462,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29471] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Admiral Hipper once every 12 times the Main Guns are fired.",
id = 29471,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29472] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Admiral Hipper once every 8 times the Main Guns are fired.",
id = 29472,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29481] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Noshiro once every 12 times the Main Guns are fired.",
id = 29481,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29482] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Noshiro once every 8 times the Main Guns are fired.",
id = 29482,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29491] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Dido once every 15 times the Main Guns are fired.",
id = 29491,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29492] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Dido once every 10 times the Main Guns are fired.",
id = 29492,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29501] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Tashkent once every 15 times the Main Guns are fired.",
id = 29501,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29502] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Tashkent once every 10 times the Main Guns are fired.",
id = 29502,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29511] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Chapayev once every 15 times the Main Guns are fired.",
id = 29511,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29512] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Chapayev once every 10 times the Main Guns are fired.",
id = 29512,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29521] = {
desc_get = "",
name = "Reno Barrage Ⅰ",
type = 1,
max_level = 1,
desc = "While equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10.0%. Activates Reno Barrage Ⅰ once every 15 times (12 if equipping a CL Main Gun) the Main Guns are fired.",
id = 29521,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29531] = {
desc_get = "",
name = "Reno Barrage Ⅱ",
type = 1,
max_level = 1,
desc = "While equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10.0%. Activates Reno Barrage Ⅱ once every 10 times (8 if equipping a CL Main Gun) the Main Guns are fired.",
id = 29531,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29541] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Jeanne d'Arc once every 12 times the Main Guns are fired.",
id = 29541,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29542] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Jeanne d'Arc once every 8 times the Main Guns are fired.",
id = 29542,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29551] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Cheshire once every 9 times the Main Guns are fired.",
id = 29551,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29552] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Cheshire once every 6 times the Main Guns are fired.",
id = 29552,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29561] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Drake once every 12 times the Main Guns are fired.",
id = 29561,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29562] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Drake once every 8 times the Main Guns are fired.",
id = 29562,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29571] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Mainz once every 15 times the Main Guns are fired.",
id = 29571,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29572] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Mainz once every 10 times the Main Guns are fired.",
id = 29572,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29581] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Hermione once every 15 times the Main Guns are fired.",
id = 29581,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29582] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Hermione once every 10 times the Main Guns are fired.",
id = 29582,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29591] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: U-96 when surfacing",
id = 29591,
system_transform = {
[11.0] = 29593
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29592] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: U-96 when surfacing",
id = 29592,
system_transform = {
[11.0] = 29594
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29601] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Suzutsuki once every 24 times the Main Guns are fired.",
id = 29601,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29602] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Suzutsuki once every 16 times the Main Guns are fired.",
id = 29602,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29611] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Roon μ once every 12 times the Main Guns are fired.",
id = 29611,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29612] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Roon μ once every 8 times the Main Guns are fired.",
id = 29612,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29621] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Le Malin μ once every 15 times the Main Guns are fired.",
id = 29621,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29622] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Le Malin μ once every 10 times the Main Guns are fired.",
id = 29622,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29631] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Dido μ once every 15 times the Main Guns are fired.",
id = 29631,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29632] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Dido μ once every 10 times the Main Guns are fired.",
id = 29632,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29641] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Tashkent μ once every 15 times the Main Guns are fired.",
id = 29641,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29642] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Tashkent μ once every 10 times the Main Guns are fired.",
id = 29642,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29651] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Albacore μ when surfacing",
id = 29651,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29652] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Albacore μ when surfacing",
id = 29652,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29661] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: Baltimore μ once every 12 times the Main Guns are fired.",
id = 29661,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29662] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: Baltimore μ once every 8 times the Main Guns are fired.",
id = 29662,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29671] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅰ: U-37 immediately after entering the battle.",
id = 29671,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29672] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault Ⅱ: U-37 immediately after entering the battle.",
id = 29672,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29681] = {
desc_get = "",
name = "EX Barrage - Kirov I",
type = 1,
max_level = 1,
desc = "Activates EX Barrage - Kirov I every 12 times the Main /Guns are fired.",
id = 29681,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29682] = {
desc_get = "",
name = "EX Barrage - Kirov II",
type = 1,
max_level = 1,
desc = "Activates EX Barrage - Kirov II every 8 times the Main /Guns are fired.",
id = 29682,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29691] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All-Out Assault I: Allen M. Sumner-class every 15 times the Main Guns are fired.",
id = 29691,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29692] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All-Out Assault II: Allen M. Sumner-class every 10 times the Main Guns are fired.",
id = 29692,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29701] = {
desc_get = "",
name = "All-Out Assault: I",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Duca degli Abruzzi once every 12 times the Main Guns are fired. ",
id = 29701,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29702] = {
desc_get = "",
name = "All-Out Assault: II",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Duca degli Abruzzi once every 8 times the Main Guns are fired. ",
id = 29702,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29711] = {
desc_get = "",
name = "All Out Assault Ⅰ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: San Francisco once every 12 times the Main Guns are fired.",
id = 29711,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29712] = {
desc_get = "",
name = "All Out Assault Ⅱ",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: San Francisco once every 8 times the Main Guns are fired.",
id = 29712,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29721] = {
desc_get = "",
name = "All-Out Assault: I",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Archerfish immediately after entering the battle.",
id = 29721,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29722] = {
desc_get = "",
name = "All-Out Assault: II",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Archerfish immediately after entering the battle.",
id = 29722,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29731] = {
desc_get = "",
name = "All-Out Assault: I",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Kazagumo once every 15 times the Main Guns are fired.",
id = 29731,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29732] = {
desc_get = "",
name = "All-Out Assault: II",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Kazagumo once every 10 times the Main Guns are fired. ",
id = 29732,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29741] = {
desc_get = "",
name = "All-Out Assault: I",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Anchorage once every 12 times the Main Guns are fired.",
id = 29741,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29742] = {
desc_get = "",
name = "All-Out Assault: II",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Anchorage once every 8 times the Main Guns are fired.",
id = 29742,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29751] = {
desc_get = "",
name = "All-Out Assault: I",
type = 1,
max_level = 1,
desc = "Activates All Out Assault I: Ingraham once every 15 times the Main Guns are fired.",
id = 29751,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[29752] = {
desc_get = "",
name = "All-Out Assault: II",
type = 1,
max_level = 1,
desc = "Activates All Out Assault II: Ingraham once every 10 times the Main Guns are fired.",
id = 29752,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[101010] = {
desc_get = "",
name = "Protagonist Aura",
type = 3,
max_level = 10,
desc = "If deployed with any other Neptunia ship, increases own damage by $1 and decreases own damage taken by 6.0%. For every other Neptunia ship deployed, further increases own damage by $2,and decreases own damage taken by 1.0%",
id = 101010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.0%",
"10.0%"
},
{
"1.0%",
"2.0%"
}
},
desc_add = {
{
{
"3.0%",
"+0.6%"
},
{
"3.6%",
"+0.6%"
},
{
"4.2%",
"+0.8%"
},
{
"5.0%",
"+0.6%"
},
{
"5.6%",
"+0.6%"
},
{
"6.2%",
"+0.8%"
},
{
"7.0%",
"+0.9%"
},
{
"7.9%",
"+0.9%"
},
{
"8.8%",
"+1.2%"
},
{
"10.0%"
}
},
{
{
"1.0%",
"+0.09%"
},
{
"1.09%",
"+0.09%"
},
{
"1.18%",
"+0.12%"
},
{
"1.3%",
"+0.09%"
},
{
"1.39%",
"+0.09%"
},
{
"1.48%",
"+0.12%"
},
{
"1.6%",
"+0.12%"
},
{
"1.72%",
"+0.12%"
},
{
"1.84%",
"+0.16%"
},
{
"2.0%"
}
}
}
},
[101020] = {
desc_get = "",
name = "Medistation S",
type = 1,
max_level = 10,
desc = "Upon taking damage, $1 chance to increase own damage dealt by $2 for 8 seconds.",
id = 101020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+2.1%"
},
{
"14.5%",
"+1.2%"
},
{
"15.7%",
"+1.2%"
},
{
"16.9%",
"+2.1%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[101030] = {
desc_get = "",
name = "Power Break",
type = 3,
max_level = 10,
desc = "If in the same fleet as Vert or Green Heart, increases own damage dealt by $1 and damage taken by $2. Otherwise, decreases own damage taken by $3 and damage dealt by $4.",
id = 101030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"25.0%"
},
{
"10.0%",
"15.0%"
},
{
"10.0%",
"25.0%"
},
{
"10.0%",
"15.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+2.1%"
},
{
"14.5%",
"+1.2%"
},
{
"15.7%",
"+1.2%"
},
{
"16.9%",
"+2.1%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"10.0%",
"+0.4%"
},
{
"10.4%",
"+0.4%"
},
{
"10.8%",
"+0.7%"
},
{
"11.5%",
"+0.4%"
},
{
"11.9%",
"+0.4%"
},
{
"12.3%",
"+0.7%"
},
{
"13.0%",
"+0.6%"
},
{
"13.6%",
"+0.6%"
},
{
"14.2%",
"+0.8%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+2.1%"
},
{
"14.5%",
"+1.2%"
},
{
"15.7%",
"+1.2%"
},
{
"16.9%",
"+2.1%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"10.0%",
"+0.4%"
},
{
"10.4%",
"+0.4%"
},
{
"10.8%",
"+0.7%"
},
{
"11.5%",
"+0.4%"
},
{
"11.9%",
"+0.4%"
},
{
"12.3%",
"+0.7%"
},
{
"13.0%",
"+0.6%"
},
{
"13.6%",
"+0.6%"
},
{
"14.2%",
"+0.8%"
},
{
"15.0%"
}
}
}
},
[101040] = {
desc_get = "",
name = "Assam Link",
type = 2,
max_level = 10,
desc = "For each Destroyer in the fleet, increases own reload by $2 and reduces damage taken from shelling by $1.",
id = 101040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"5.0%"
},
{
"1.5%",
"5.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
"+0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
},
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
"+0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
}
}
},
[101050] = {
desc_get = "",
name = "Cross Combination",
type = 1,
max_level = 10,
desc = "Every $1 times the main gun is fired, the next main gun salvo will critically strike.",
id = 101050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15",
"6"
}
},
desc_add = {
{
{
"15",
"-1"
},
{
"14",
"-1"
},
{
"13",
"-1"
},
{
"12",
"-1"
},
{
"11",
"-1"
},
{
"10",
"-1"
},
{
"9",
"-1"
},
{
"8",
"-1"
},
{
"7",
"-1"
},
{
"6"
}
}
}
},
[101060] = {
desc_get = "Unleash an extremely powerful barrage 115 seconds after the start of battle. Power based on skill level. May only use once per battle.",
name = "Victory Slash",
type = 1,
max_level = 10,
desc = "After 115 seconds in combat, unleashes a devastating barrage ($1). Can only activate once per combat.",
id = 101060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[101070] = {
desc_get = "Every 20 seconds, 20.0% chance (40.0% when fully upgraded) to launch a powerful barrage which may ignite hit enemy ships for 12 seconds. Power based on skill level.",
name = "Blaze Break",
type = 1,
max_level = 10,
desc = "$1 chance to activate every 20 seconds, fires a strong barrage ($2) that has a chance to set enemies on fire for 12 seconds.",
id = 101070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[101080] = {
desc_get = "",
name = "Tricolor Order",
type = 3,
max_level = 10,
desc = "Main gun shots will ignore enemies' armor type. Further increases main gun damage based upon skill level.",
id = 101080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[101090] = {
desc_get = "Every 20 seconds, 20.0% chance (40.0% when fully upgraded) to launch a powerful barrage. Power based on skill level.",
name = "Lacy Dance",
type = 1,
max_level = 10,
desc = "$1 chance to activate every 20 seconds, fires a strong barrage ($2).",
id = 101090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[101100] = {
desc_get = "",
name = "Tänzerin Trombe",
type = 1,
max_level = 10,
desc = "Each main gun hit increases own torpedo critical chance by $1, stacking up to 20 times. All stacks are consumed after firing torpedoes.",
id = 101100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"0.6%",
"1.5%"
}
},
desc_add = {
{
{
"0.6%",
"+0.1%"
},
{
"0.7%",
"+0.1%"
},
{
"0.8%",
"+0.1%"
},
{
"0.9%",
"+0.1%"
},
{
"1.0%",
"+0.1%"
},
{
"1.1%",
"+0.1%"
},
{
"1.2%",
"+0.1%"
},
{
"1.3%",
"+0.1%"
},
{
"1.4%",
"+0.1%"
},
{
"1.5%"
}
}
}
},
[101110] = {
desc_get = "Every 20 seconds, 20.0% chance (40.0% when fully upgraded) to launch a powerful barrage. Reduce Speed of each enemy hit for 8 seconds.",
name = "Getter Ravine",
type = 1,
max_level = 10,
desc = "$1 chance to activate every 20 seconds, fires a strong barrage ($2) that has a chance to slow enemies for 8 seconds.",
id = 101110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[101120] = {
desc_get = "",
name = "Darjeeling Rotation",
type = 3,
max_level = 10,
desc = "Every 15 seconds, switches between the following effects: 1) Reduces damage taken by $1, 2) Increases damage dealt by $2, 3) Restores $3 HP every 3 seconds.",
id = 101120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"6.0%",
"20.0%"
},
{
"6.0%",
"20.0%"
},
{
"6",
"15"
}
},
desc_add = {
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+1"
},
{
"14",
"+1"
},
{
"15"
}
}
}
},
[101130] = {
desc_get = "Every 20 seconds, 20.0% chance (40.0% when fully upgraded) to unleash an airstrike with special aviation. Power based on level.",
name = "Rainy Ratnapura",
type = 1,
max_level = 10,
desc = "$1 chance to activate every 20 seconds, launch a special airstrike ($2).",
id = 101130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[102010] = {
desc_get = "",
name = "bili看板娘",
type = 3,
max_level = 10,
desc = "作为先锋领队,与22在同一个队伍中出击时,队伍中22与33的雷击提高$1",
id = 102010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[102020] = {
desc_get = "",
name = "bili看板娘",
type = 3,
max_level = 10,
desc = "作为先锋领队,与33在同一个队伍中出击时,队伍中22与33的炮击、装填提高$1,机动提高$2",
id = 102020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[104010] = {
desc_get = "",
name = "Kizuna Beam",
type = 3,
max_level = 10,
desc = "Every 20s: this ship performs super A.I. hacking to decrease the FP, TRP, and AVI of all enemies by a large amount (up to $1) for 8s... Also has a small chance to accidentally increase the stats of all enemies instead.",
id = 104010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"8.0%"
}
},
desc_add = {
{
{
"4.0%"
},
{
"6.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
}
}
}
},
[104020] = {
desc_get = "",
name = "Crisis Prevention!",
type = 2,
max_level = 10,
desc = "When this ship takes DMG: $1 chance to fire a special torpedo barrage and avoid all enemy attacks for 3s. Once the effect ends: increases this ship's EVA by $2 for 3s.",
id = 104020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[104030] = {
desc_get = "",
name = "Connected",
type = 3,
max_level = 10,
desc = "For each Kizuna AI in your fleet (excluding this ship) at the start of the battle: increases this ship's FP by $1 (can be stacked up to 4 times.) If there are no other Kizuna AIs in your fleet: decreases the DMG this ship takes by $2 for 30s after the battle starts.",
id = 104030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"6.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[104040] = {
desc_get = "",
name = "Everything Is In Order",
type = 2,
max_level = 10,
desc = "Decreases the duration this ship Burns by 3s and decreases the HE DMG it takes by $1.",
id = 104040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[104050] = {
desc_get = "",
name = "Future Base",
type = 1,
max_level = 10,
desc = "30s, 45s, and 60s after the start of the battle: launches a $1 special airstrike. Airstrike damage is based on the skill's level.",
id = 104050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[104060] = {
desc_get = "",
name = "Melty World",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike while sortied with Kizuna AI: $1 chance for the Airstrike to deal double DMG.",
id = 104060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[104070] = {
desc_get = "",
name = "Super AIming Adjustments",
type = 1,
max_level = 10,
desc = "Increases this ship's Main Gun Crit Rate by $1 but increases its Spread Range by 1. Every 16s after the start of the battle: $2 chance to fire a special barrage. Barrage damage is based on the skill's level.",
id = 104070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[104080] = {
desc_get = "",
name = "Coercion Assistance Mode",
type = 2,
max_level = 10,
desc = "Increases this ship's Accuracy and EVA by $1 through the use of advanced super A.I. tracking.",
id = 104080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[105010] = {
desc_get = "",
name = "Mach 2.42 Blossom",
type = 1,
max_level = 10,
desc = "Dive Bombers can be equipped in this ship's third gear slot, and will use the \"Mach 2.42 Bermbew Sprawt\" gear skin, but Airstrike load time increases by 100.0%. Every 20s: launches a $1 special airstrike (DMG is based on the skill's level and this ship's TRP stat.)",
id = 105010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[105020] = {
desc_get = "",
name = "Two-Faced Fox",
type = 3,
max_level = 10,
desc = "Increases this ship's FP by $1 at the start of the battle. If the fleet this ship is in has sunk 3 enemy fleets on the map: also increases this ship's TRP by $2.",
id = 105020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[105030] = {
desc_get = "",
name = "Dream☆Story",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to fire a $2 special barrage that Burns enemies. DMG is based on the skill's level.",
id = 105030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"70.0%",
"100.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"70.0%",
"+3.3%"
},
{
"73.3%",
"+3.3%"
},
{
"76.6%",
"+3.3%"
},
{
"79.9%",
"+3.3%"
},
{
"83.2%",
"+3.3%"
},
{
"86.5%",
"+3.3%"
},
{
"89.8%",
"+3.3%"
},
{
"93.1%",
"+3.3%"
},
{
"96.4%",
"+3.6%"
},
{
"100%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[105040] = {
desc_get = "",
name = "Beneath the Deep Blue Sky",
type = 2,
max_level = 10,
desc = "Decreases DMG taken by Hololive ships by $2. Every 20s: for 8s, decreases the Speed of all onscreen enemies by $1, increases the Accuracy of all your ships by $1, and increases the Speed of all your Hololive ships by $1.",
id = 105040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"10.0%"
},
{
"2.5%",
"7.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
}
}
},
[105050] = {
desc_get = "",
name = "Shut-in Maid",
type = 1,
max_level = 10,
desc = "Decreases this boat's OXY by $1. For 20s after entering battle: increases this boat's DMG by $2. When this boat retreats from battle: increases its Speed by 100.0%.",
id = 105050,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"150",
"60"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"150",
"-10"
},
{
"140",
"-10"
},
{
"130",
"-10"
},
{
"120",
"-10"
},
{
"110",
"-10"
},
{
"100",
"-10"
},
{
"90",
"-10"
},
{
"80",
"-10"
},
{
"70",
"-10"
},
{
"60"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[105060] = {
desc_get = "",
name = "Failen Angel",
type = 3,
max_level = 10,
desc = "When entering battle: applies 1 randomly chosen buff to your fleet. The buff's effect is increased to 150% for Hololive ships.",
id = 105060,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[105070] = {
desc_get = "",
name = "Promise to the Sunflower",
type = 1,
max_level = 10,
desc = "When entering battle: fires a special guaranteed $1 Critical Hit barrage. When there are 3 or more Hololive ships in the same fleet: improves the barrage.",
id = 105070,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[105080] = {
desc_get = "",
name = "The Summer Flower We Watch",
type = 1,
max_level = 10,
desc = "Every 25s: $1 chance to fire a $2 special barrage.",
id = 105080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[105090] = {
desc_get = "",
name = "The Third Day of Flirting",
type = 3,
max_level = 10,
desc = "At the start of the battle: if there are an odd number of Hololive ships in your fleet: increases this ship's Main Gun DMG by $1. If their number is even: decreases the Main Gun DMG this ship takes by $2. 20s after the start of the battle: randomly chooses 1 of your ships and decreases the DMG they take by $2 for 10s.",
id = 105090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[105100] = {
desc_get = "",
name = "Oni Goddess☆Nakiri",
type = 3,
max_level = 10,
desc = "Every 20s: $2 chance for this ship to buff itself using its spirits. When successfully procced: increases this ship's DMG dealt by $1. Can be stacked up to 3 times.",
id = 105100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[105110] = {
desc_get = "",
name = "Demon Cutter Asura-Rakshasa",
type = 1,
max_level = 10,
desc = "Every $1s: activates Demon Cutter Asura-Rakshasa $2 and gives this ship an 50.0% chance to inflict Armor Break (affected targets take more Main Gun DMG) to hit enemies for 6s. Slash DMG is based on the skill's level.",
id = 105110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20",
"15"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"20",
"-0.5"
},
{
"19.5",
"-0.5"
},
{
"19",
"-0.5"
},
{
"18.5",
"-0.5"
},
{
"18",
"-0.5"
},
{
"17.5",
"-0.5"
},
{
"17",
"-0.5"
},
{
"16.5",
"-0.5"
},
{
"16",
"-1"
},
{
"15"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[105120] = {
desc_get = "",
name = "The Wave of a Pleasant Dream",
type = 3,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to create a wave of light for 8s which decreases the DMG enemies deal by $2.",
id = 105120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"70.0%",
"100.0%"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"70.0%",
"+3.3%"
},
{
"73.3%",
"+3.3%"
},
{
"76.6%",
"+3.3%"
},
{
"79.9%",
"+3.3%"
},
{
"83.2%",
"+3.3%"
},
{
"86.5%",
"+3.3%"
},
{
"89.8%",
"+3.3%"
},
{
"93.1%",
"+3.3%"
},
{
"96.4%",
"+3.6%"
},
{
"100%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[105130] = {
desc_get = "",
name = "MP Burst - Explosion",
type = 1,
max_level = 10,
desc = "Every 8s: gain 1 MP. When this ship has accumulated 3 MP: fires a $1 special barrage, and resets MP to 0.",
id = 105130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[105140] = {
desc_get = "",
name = "Wild Dualism",
type = 1,
max_level = 10,
desc = "When this ship launches an odd-numbered Airstrike: launches an additional Torpedo Bomber airstrike $1. When launching an even-numbered Airstrike: launches an additional Dive Bomber airstrike $1. Airstrike DMG is based on the skill's level.",
id = 105140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[105150] = {
desc_get = "",
name = "Tarot Card Divination",
type = 3,
max_level = 10,
desc = "At the start of the battle: makes a divination that applies a randomly chosen $1 buff to this ship.",
id = 105150,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[106010] = {
desc_get = "",
name = "Rose's Thorns",
type = 1,
max_level = 10,
desc = "After the battle starts: for 60s, increases this ship's FP and TRP by $3. When this ship takes DMG: $1 chance to fire a $2 special barrage that always crits (DMG is based on the skill's level; 10s cooldown between activations.)",
id = 106010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[106020] = {
desc_get = "",
name = "Vibrant Minuet",
type = 2,
max_level = 10,
desc = "Increases the DMG of this ship's first 3 torpedo launches of each battle by $1. When this ship fires its Torpedoes: for 8s, increases your Vanguard's Speed by 3 and EVA by $2 for the ship in the frontmost position of your Vanguard.",
id = 106020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"30.0%",
"50.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[106030] = {
desc_get = "",
name = "Rock-Paper-Cannon Salvo",
type = 1,
max_level = 10,
desc = "Increases this ship's FP by $1 and damage against Light Armor enemies by $3. 5s after this ship fires its Main Guns: fires a randomly chosen $2 barrage using special ammo.",
id = 106030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[106040] = {
desc_get = "",
name = "Super Mega Explosion",
type = 2,
max_level = 10,
desc = "When this ship fires its Main Guns: heals 2 random ships in your fleet for 5.0% of their max HP and, with a $1 chance, fires a $2 special barrage (DMG is based on the skill's level.)",
id = 106040,
system_transform = {
[3.0] = 106045
},
world_death_mark = {
1
},
desc_get_add = {
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[106050] = {
desc_get = "",
name = "Sakura Petal Dance",
type = 1,
max_level = 10,
desc = "Every 15s after the start of the battle, and every time this ship lands 6 hits with its Torpedoes: fires a $1 special barrage (DMG is based on the skill's level.)",
id = 106050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[106060] = {
desc_get = "",
name = "Misty Mirror Flower",
type = 3,
max_level = 10,
desc = "When this ship sinks an enemy: increases this ship's FP and RLD by $1 (can be stacked up to 3 times.) Additionally, after this ship sinks 3 enemies: increases this ship's Accuracy by $2 for the rest of the battle.",
id = 106060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[106070] = {
desc_get = "",
name = "Humble Part-Timer",
type = 3,
max_level = 10,
desc = "After the battle starts: for 60s, increases this ship's FP and its DMG against Light Armor enemies by $1. If there are other Venus Vacation characters in the same fleet: increases this ship's AA by $2 and decreases its Main Gun DMG taken by $3.",
id = 106070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[106080] = {
desc_get = "",
name = "Venus Friends",
type = 1,
max_level = 10,
desc = "Every 20s after the start of the battle: fires a $1 special barrage (DMG is based on the skill's level.) Enemies hit by this barrage take $2 more DMG from Venus Vacation characters for 8s.",
id = 106080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[106090] = {
desc_get = "",
name = "Not-So-Gentle Sister",
type = 1,
max_level = 10,
desc = "Every 18s after the start of the battle: $1 chance to fire a $2 special barrage (DMG is based on the skill's level.) Enemies hit by this barrage take $3 more DMG from Misaki and Nagisa for 8s.",
id = 106090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[106100] = {
desc_get = "",
name = "Venus' Unpredictability",
type = 2,
max_level = 10,
desc = "Decreases the DMG this ship takes by $1. When this ship fires its Main Guns: decreases the Speed of a random enemy by $2 for 8s.",
id = 106100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[106110] = {
desc_get = "",
name = "Joker Card",
type = 1,
max_level = 10,
desc = "Every 15s after the start of the battle: fires a $1 barrage using special ammo and poker ammo (DMG is based on the skill's level.) Enemies hit by the special ammo take 10.0% increased DMG for 6s.",
id = 106110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[106120] = {
desc_get = "",
name = "Royal Flush",
type = 3,
max_level = 10,
desc = "Increases the Shell Velocity of this ship's equipped Main Gun by 10.0%. When 5 enemy aircraft are shot down within the fleet's AA range: increases this ship's TRP and AA by $1.",
id = 106120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[106130] = {
desc_get = "",
name = "Dance of the Heavens",
type = 1,
max_level = 10,
desc = "5s after this ship finishes loading its Airstrike: launches a $1 special airstrike (DMG is based on the skill's level.)",
id = 106130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[106140] = {
desc_get = "",
name = "Hanakagura",
type = 3,
max_level = 10,
desc = "Increases this ship's DMG against BBs by $1. When this ship launches an Airstrike: $2 chance to decrease DMG taken for 8s by a random ship in your Vanguard.",
id = 106140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"40.0%",
"70.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[107010] = {
desc_get = "",
name = "Cutesy Clumsy?",
type = 1,
max_level = 10,
desc = "Each second in combat, this ship has a 10.0% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for $1 HP (this effect can only activate 2 times per battle).",
id = 107010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.5%",
"5.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
"+0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
}
}
},
[107020] = {
desc_get = "",
name = "An Idol's Ambitions",
type = 3,
max_level = 10,
desc = "When this ship fires her #$1 wave of Torpedoes in a battle: increases all enemies' DMG taken by $2 for 5s. After this effect activates, when this ship fires her Torpedoes: decreases this ship's DMG taken by $3 until the end of the battle (can be stacked 2 times).",
id = 107020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"3",
"2"
},
{
"5.0%",
"15.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[107030] = {
desc_get = "",
name = "Positivity Burst!",
type = 1,
max_level = 10,
desc = "Every 15s: fires a $1 special barrage (DMG is based on the skill's level).",
id = 107030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[107040] = {
desc_get = "",
name = "Cerulean Song",
type = 1,
max_level = 10,
desc = "When this ship launches her first Airstrike in a battle: $1 chance (100.0% on subsequent Airstrikes) to launch a $2 special airstrike (DMG is based on the skill's level). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: increases the first activation chance to 100.0%.",
id = 107040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"50.0%",
"80.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3%"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
"+3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[107050] = {
desc_get = "",
name = "The Fruits of Labor",
type = 3,
max_level = 10,
desc = "When this ship sinks an enemy: increases this ship's AVI and RLD by $1 until the end of the battle (can be stacked up to 3 times). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: adds 3 stacks of this buff.",
id = 107050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[107060] = {
desc_get = "",
name = "Alongside the Ocean's Wings",
type = 2,
max_level = 10,
desc = "Decreases the loading time of this ship's first Airstrike by $1. Decreases DMG taken by $2 for all The Idolmaster collab ships in your fleet.",
id = 107060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[107070] = {
desc_get = "",
name = "Iori Strike!",
type = 1,
max_level = 10,
desc = "Increases this ship's DMG dealt to Heavy Armor enemies by $1. When this ship fires her Main Guns: $2 chance to fire a $3 special barrage (DMG is based on the skill's level).",
id = 107070,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"50.0%",
"100.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[107080] = {
desc_get = "",
name = "Iori Defense!",
type = 2,
max_level = 10,
desc = "At the start of the battle: randomly chooses 1 other ship in your fleet and decreases her DMG taken by $2 for 30s. Once this effect wears off: heals that ship for $2 HP.",
id = 107080,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[107090] = {
desc_get = "",
name = "Feigned Innocence?",
type = 1,
max_level = 10,
desc = "When this ship fires her Main Guns: $1 chance to increase this ship's Main Gun DMG by 50.0% for 3s and AA by $2 for 5s. This effect may only activate once every 5s.",
id = 107090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[107100] = {
desc_get = "",
name = "Healing Augury",
type = 2,
max_level = 10,
desc = "As long as this ship is afloat: decreases your Main Fleet's DMG taken by $1. At the start of the battle: tells a fortune and receives one of the following effects: 1) Increases this ship's EVA by $2; 2) Increases this ship's Accuracy by $3; 3) Increases this ship's FP by $4; 4) Heals this ship for $5 HP.",
id = 107100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"1.0%",
"5.0%"
},
{
"4.5%",
"12.0%"
},
{
"4.5%",
"12.0%"
},
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[107110] = {
desc_get = "",
name = "Directionally Challenged",
type = 1,
max_level = 10,
desc = "Every 20s after the battle starts: fires a $1 special barrage (DMG is based on the skill's level). If your Vanguard consists of only this ship when this barrage activates: this ship becomes lost and stops in place (Speed drops to 0) for 2s.",
id = 107110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[107120] = {
desc_get = "",
name = "Fleet Course Management",
type = 3,
max_level = 10,
desc = "5s after the battle starts, as well as every 20s: fires a $1 special barrage (DMG is based on the skill's level). Enemies hit by this barrage take $2 more DMG from The Idolmaster collab ships for 5s. At the start of the battle, if there are no more than 3 The Idolmaster collab ships in your fleet: increases this ship's FP by 100.0% and improves this barrage.",
id = 107120,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[107130] = {
desc_get = "",
name = "Logistics Buddy",
type = 2,
max_level = 10,
desc = "When this ship has Cargo equipped: decreases the time this ship Burns by 3s and decreases your Flagship's Burn DMG taken by $1, but also decreases this ship's Speed by 3.",
id = 107130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[107140] = {
desc_get = "",
name = "Prankster's Cheer - Ami",
type = 3,
max_level = 10,
desc = "When this boat enters the battle: decreases the Speed of a random ship in your Vanguard by 1 for 1s, then heals said ship for 100 HP and increases her EVA by $1 for 20s.",
id = 107140,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[107150] = {
desc_get = "",
name = "Double Trouble - Ami",
type = 1,
max_level = 10,
desc = "At the start of the battle: fires a $1 special barrage (DMG is based on the skill's level).",
id = 107150,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[107160] = {
desc_get = "",
name = "Prankster's Cheer - Mami",
type = 3,
max_level = 10,
desc = "When this boat enters the battle: decreases the Speed of a random ship in your Main Fleet by 1 for 1s, then heals said ship for 100 HP and increases her Accuracy by $1 for 20s.",
id = 107160,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[107170] = {
desc_get = "",
name = "Double Trouble - Mami",
type = 1,
max_level = 10,
desc = "At the start of the battle: fires a $1 special barrage (DMG is based on the skill's level).",
id = 107170,
system_transform = {
[11.0] = 3500
},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[800010] = {
desc_get = "",
name = "Shadowflame Torch",
type = 1,
max_level = 10,
desc = "Every 20s: launches a $1 special barrage that decreases the Speed of all enemies hit by 20.0% (DMG is based on the skill's level).",
id = 800010,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[800020] = {
desc_get = "",
name = "Shadow Skirmisher",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: $1 chance to increase this ship's DMG dealt by 50.0% for 8s. If this effect does not activate, instead fires a $2 special barrage (DMG is based on the skill's level).",
id = 800020,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[800030] = {
desc_get = "",
name = "Glorious Onslaught",
type = 3,
max_level = 10,
desc = "Increases this ship's Accuracy by $1. While this ship has a Royal Navy aircraft equipped: when this ship launches an Airstrike, launches an additional $2 special airstrike (DMG is based on the skill's level). If not equipping one: at the start of the battle, increases AA by $1 for this ship and the ship in the frontmost position of your Vanguard for 60s.",
id = 800030,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[800040] = {
desc_get = "",
name = "Scorched Blade",
type = 1,
max_level = 10,
desc = "10s after the battle begins and every 20s after that: executes a $1 slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by $2 for 15s. (Slash attack DMG is based on the skill's level.)",
id = 800040,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[800050] = {
desc_get = "",
name = "Cards of Light and Dark",
type = 3,
max_level = 10,
desc = "Increases this ship's AVI by $2. Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.)",
id = 800050,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[800060] = {
desc_get = "",
name = "The Cherry Petal Memento",
type = 2,
max_level = 10,
desc = "When this ship equips a Sakura Empire aircraft: launches a special $1 airstrike every 15s (DMG is based on the skill's level); if not equipping one, instead receives the following buff: the first $2 times this ship is hit, the hits inflict $3 less DMG. After being hit $2 times: this ship takes $4 less DMG and gains $5 EVA until the end of the battle.",
id = 800060,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"2",
"4"
},
{
"15.0%",
"35.0%"
},
{
"4.5%",
"12.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"2"
},
{
"2"
},
{
"2"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"3"
},
{
"4"
},
{
"4"
}
},
{
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+2.0%"
},
{
"21.5%",
"+2.0%"
},
{
"23.5%",
"+2.5%"
},
{
"26.0%",
"+2.5%"
},
{
"28.5%",
"+3.0%"
},
{
"31.5%",
"+3.5%"
},
{
"35.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[800071] = {
desc_get = "",
name = "Ashen Might·Hiryuu I",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: this ship deals 3% more DMG. ",
id = 800071,
system_transform = {
[51.0] = 800075
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800072] = {
desc_get = "",
name = "Ashen Might·Hiryuu II",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: this ship deals 8% more DMG. ",
id = 800072,
system_transform = {
[51.0] = 800077
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800075] = {
desc_get = "",
name = "Ashen Might·Hiryuu I",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: this ship deals 3% more DMG. ",
id = 800075,
system_transform = {
[51.0] = 800075
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800077] = {
desc_get = "",
name = "Ashen Might·Hiryuu II",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: this ship deals 8% more DMG. ",
id = 800077,
system_transform = {
[51.0] = 800077
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800081] = {
desc_get = "",
name = "Ashen Might·Ark Royal I",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 3.0%.",
id = 800081,
system_transform = {
[51.0] = 800085
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800082] = {
desc_get = "",
name = "Ashen Might·Ark Royal II",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 8.0%.",
id = 800082,
system_transform = {
[51.0] = 800087
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800085] = {
desc_get = "",
name = "Ashen Might·Ark Royal I",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 3.0%.",
id = 800085,
system_transform = {
[51.0] = 800085
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800087] = {
desc_get = "",
name = "Ashen Might·Ark Royal II",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 8.0%.",
id = 800087,
system_transform = {
[51.0] = 800087
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800090] = {
desc_get = "",
name = "Shadow-Wing Torch ",
type = 1,
max_level = 10,
desc = "Every 20s: fires a $1 special barrage with a 30.0% chance to increase the DMG taken by enemies hit by 10% for 5s (DMG is based on the skill's level). When this ship has any piece of Eagle Union gear equipped: fires this barrage every 15s instead. ",
id = 800090,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[800100] = {
desc_get = "",
name = "Scanner Hacking ",
type = 3,
max_level = 10,
desc = "Increases this ship's FP and Accuracy by $1. Every 15s: $2 chance to spawn a zone on the battlefield that sets the Speed of enemies within it to 0 for 3s. ",
id = 800100,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"50.0%",
"100.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"50.0%",
"+5.5%"
},
{
"55.5%",
"+5.5%"
},
{
"61%",
"+5.5%"
},
{
"66.5%",
"+5.5%"
},
{
"72.0%",
"+5.5%"
},
{
"77.5%",
"+5.5%"
},
{
"83.0%",
"+5.5%"
},
{
"88.5%",
"+5.5%"
},
{
"94.0%",
"+6.0%"
},
{
"100.0%"
}
}
}
},
[800110] = {
desc_get = "",
name = "Information Addiction ",
type = 2,
max_level = 10,
desc = "Increases the DMG this ship deals to Light Armor enemies by $1. When this ship is sortied with Helena: decreases this ship's DMG taken by $2; When sortied without Helena: increases this ship's EVA by $3 and decreases DMG taken by the frontmost ship in your Vanguard by 5.0%. ",
id = 800110,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"8.0%",
"18.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"8.0%",
"+1.1%"
},
{
"9.1%",
"+1.1%"
},
{
"10.2%",
"+1.1%"
},
{
"11.3%",
"+1.1%"
},
{
"12.4%",
"+1.1%"
},
{
"13.5%",
"+1.1%"
},
{
"14.6%",
"+1.1%"
},
{
"15.7%",
"+1.1%"
},
{
"16.8%",
"+1.2%"
},
{
"18.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[800121] = {
desc_get = "",
name = "Ashen Might - Helena I ",
type = 3,
max_level = 1,
desc = "Activates Ashen Might - Helena I once every 15 times the Main Guns are fired. ",
id = 800121,
system_transform = {
[51.0] = 800125
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800122] = {
desc_get = "",
name = "Ashen Might - Helena II ",
type = 3,
max_level = 1,
desc = "Activates Ashen Might - Helena II once every 10 times the Main Guns are fired.",
id = 800122,
system_transform = {
[51.0] = 800127
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800125] = {
desc_get = "",
name = "Ashen Might - Helena I ",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nActivates Ashen Might - Helena I once every 15 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: increases your Vanguard's DMG dealt by 3.0%.",
id = 800125,
system_transform = {
[51.0] = 800125
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800127] = {
desc_get = "",
name = "Ashen Might - Helena II ",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nActivates Ashen Might - Helena II once every 10 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: increases your Vanguard's DMG dealt by 5.0%.",
id = 800127,
system_transform = {
[51.0] = 800127
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800130] = {
desc_get = "",
name = "Akatan of Blossoming Flame",
type = 1,
max_level = 10,
desc = "10s after the battle starts, and every 20s after that: fires a $1 special barrage that inflicts a unique Burn ailment (lasts 6s) to enemies (Burn deals 521 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level).",
id = 800130,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[800140] = {
desc_get = "",
name = "Aotan of Shadow-Sealing",
type = 1,
max_level = 10,
desc = "When this ship launches an Airstrike: launches an additional $1 airstrike and executes a $1 slashing attack which inflicts a unique Flooding ailment (Flooding DMG is based on this ship's AVI stat and the skill's level; special airstrike and slashing attack DMG is based on the skill's level).",
id = 800140,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[800150] = {
desc_get = "",
name = "Cards of Beast and Butterfly",
type = 3,
max_level = 10,
desc = "When sortied with any incarnation of Hiryuu, or when this ship has Sakura Empire aircraft equipped: increases this ship's AVI by $1. When a ship in your Vanguard fires her Torpedoes: $2 chance to increase this ship's DMG dealt by 20.0% for 5s.",
id = 800150,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
}
}
},
[800161] = {
desc_get = "",
name = "Flickering Light - Souryuu I",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nIncreases this ship's Accuracy by 3.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 3.0%.",
id = 800161,
system_transform = {
[51.0] = 800165
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800162] = {
desc_get = "",
name = "Flickering Light - Souryuu II",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nIncreases this ship's Accuracy by 5.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 5.0%.",
id = 800162,
system_transform = {
[51.0] = 800167
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800165] = {
desc_get = "",
name = "Flickering Light - Souryuu I",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nIncreases this ship's Accuracy by 3.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 3.0%.",
id = 800165,
system_transform = {
[51.0] = 800165
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800167] = {
desc_get = "",
name = "Flickering Light - Souryuu II",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nIncreases this ship's Accuracy by 5.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 5.0%.",
id = 800167,
system_transform = {
[51.0] = 800167
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800170] = {
desc_get = "",
name = "Cinderflame Curse",
type = 1,
max_level = 10,
desc = "When this ship fires her Main Guns: fires a $1 special barrage (DMG is based on this skill's level). Enemies hit by this barrage are inflicted with \"Cinderflame Curse\" and take 41 damage per second for 10s.",
id = 800170,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[800180] = {
desc_get = "",
name = "The Butterfly's Last Gasp",
type = 3,
max_level = 10,
desc = "For the first 3 battles of each sortie that the fleet this ship is in is deployed: every 20s, fires a $1 special barrage (DMG is based on this skill's level); For the 4th and 5th battles of each sortie that the fleet this ship is NOT in is deployed: every 20s, fires a $1 special barrage as long as this ship is still afloat (DMG is based on this skill's level).",
id = 800180,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[800190] = {
desc_get = "",
name = "Echoes of Annihilation - Fusou",
type = 1,
max_level = 10,
desc = "During battle, increases this ship's AA by $1 and RLD by $2;\nWhen the \"Cinderflame Curse\" status expires, all enemies affected by that status take one additional instance of special Burn DMG (DMG is based on this ship's FP);\nEvery time allies defeat an enemy affected by \"Cinderflame Curse\": increases this ship's FP by 4.0% until the end of battle, stacking up to 3 times; At max stacks, this ship deals 5.0% more DMG to enemies until the end of battle.",
id = 800190,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[800201] = {
desc_get = "",
name = "Ashen Might - Fusou I",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2.0%.",
id = 800201,
system_transform = {
[51.0] = 800205
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800202] = {
desc_get = "",
name = "Ashen Might - Fusou II",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 6.0%.",
id = 800202,
system_transform = {
[51.0] = 800207
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800205] = {
desc_get = "",
name = "Ashen Might - Fusou I",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2.0%.",
id = 800205,
system_transform = {
[51.0] = 800205
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800207] = {
desc_get = "",
name = "Ashen Might - Fusou II",
type = 3,
max_level = 1,
desc = "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 6.0%.",
id = 800207,
system_transform = {
[51.0] = 800207
},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
[800210] = {
desc_get = "",
name = "The Butterfly's Last Gasp",
type = 2,
max_level = 10,
desc = "None",
id = 800210,
system_transform = {},
world_death_mark = {
1
},
desc_get_add = {},
desc_add = {}
},
all = {
1,
2,
10,
11,
12,
13,
14,
15,
16,
340,
374,
1001,
1002,
1003,
1004,
1005,
1006,
1011,
1012,
1013,
1021,
1031,
1032,
1033,
1034,
1035,
1036,
1037,
1041,
1042,
1043,
1044,
1045,
1046,
1051,
1052,
1053,
1054,
1055,
1056,
1061,
1071,
1081,
1091,
2001,
2011,
2021,
2031,
2041,
2051,
2061,
2071,
2081,
2091,
2101,
2111,
2121,
2131,
2141,
2151,
2161,
2171,
2181,
2191,
2201,
3001,
3011,
3021,
3031,
3041,
3051,
3511,
3521,
3531,
3571,
3581,
3591,
3611,
3621,
3631,
4001,
4011,
4021,
4031,
4041,
4051,
4061,
4071,
4081,
4091,
4101,
4111,
4121,
4131,
4141,
4151,
4161,
4171,
5001,
5011,
5021,
5031,
5041,
5051,
5061,
5071,
5081,
5101,
5111,
6000,
6010,
6020,
6030,
6040,
6050,
6060,
6070,
6080,
6090,
6100,
6110,
6120,
6130,
6140,
6150,
6160,
6170,
6180,
6190,
6200,
6210,
6220,
6230,
6240,
6250,
6260,
6270,
6280,
6290,
6291,
6300,
6310,
6320,
6321,
6322,
6323,
6324,
6325,
6326,
6327,
6328,
6329,
6330,
6331,
6332,
6333,
6360,
6370,
6380,
6390,
6400,
6410,
6411,
6415,
6420,
6430,
6440,
6450,
6460,
6470,
6480,
6490,
6500,
6510,
6520,
6530,
6540,
6550,
6560,
6570,
6580,
6590,
6620,
6650,
6660,
6670,
6680,
6690,
6700,
6710,
6711,
6712,
6720,
6730,
6740,
6750,
6760,
6770,
6790,
6791,
6792,
6793,
6794,
6795,
6796,
6797,
6798,
6799,
6800,
6801,
6802,
6803,
6810,
6811,
6812,
6813,
6814,
6815,
6816,
6817,
6818,
6819,
6820,
6821,
6822,
6823,
6830,
6831,
6832,
6833,
6834,
6835,
6836,
6837,
6838,
6839,
6840,
6841,
6842,
6843,
6850,
6860,
6861,
6862,
6863,
6864,
6865,
6866,
6867,
6868,
6869,
6870,
6871,
6872,
6873,
6880,
7000,
9010,
9020,
9030,
9031,
9033,
9034,
9050,
9061,
9071,
9081,
9090,
9101,
9110,
9120,
10010,
10020,
10030,
10040,
10050,
10060,
10070,
10080,
10090,
10100,
10110,
10120,
10130,
10140,
10150,
10160,
10170,
10180,
10190,
10200,
10210,
10220,
10230,
10240,
10250,
10260,
10270,
10280,
10290,
10300,
10310,
10320,
10330,
10340,
10350,
10360,
10370,
10380,
10390,
10400,
10410,
10420,
10430,
10440,
10450,
10460,
10470,
10480,
10490,
10500,
10510,
10520,
10521,
10522,
10530,
10540,
10550,
10560,
10570,
10580,
10590,
10600,
10610,
10620,
10630,
10640,
10650,
10660,
10670,
10680,
10690,
10700,
10710,
10720,
10730,
10740,
10750,
10760,
10770,
10780,
10790,
10800,
10810,
10820,
10830,
10840,
10850,
10860,
10870,
10880,
10890,
10900,
10910,
10920,
10930,
10940,
10950,
10960,
10970,
10980,
10990,
11000,
11010,
11020,
11030,
11040,
11050,
11060,
11070,
11080,
11090,
11100,
11110,
11120,
11130,
11140,
11150,
11160,
11170,
11180,
11190,
11200,
11210,
11220,
11230,
11240,
11250,
11260,
11270,
11280,
11290,
11300,
11310,
11320,
11330,
11340,
11350,
11360,
11370,
11380,
11390,
11400,
11410,
11420,
11430,
11440,
11450,
11460,
11461,
11470,
11480,
11490,
11500,
11510,
11520,
11530,
11540,
11550,
11560,
11570,
11580,
11590,
11600,
11610,
11620,
11630,
11640,
11650,
11660,
11670,
11680,
11690,
11700,
11710,
11720,
11730,
11740,
11750,
11760,
11770,
11780,
11790,
11800,
11810,
11820,
11830,
11840,
11850,
11860,
11870,
11880,
11890,
11900,
11910,
11920,
11930,
11940,
11950,
11960,
11970,
11980,
11990,
12000,
12010,
12020,
12030,
12040,
12050,
12060,
12070,
12080,
12090,
12100,
12110,
12120,
12130,
12140,
12150,
12160,
12180,
12190,
12210,
12220,
12230,
12240,
12250,
12260,
12270,
12280,
12290,
12300,
12310,
12320,
12330,
12350,
12360,
12370,
12380,
12390,
12400,
12410,
12420,
12430,
12440,
12460,
12470,
12480,
12490,
12500,
12520,
12530,
12540,
12550,
12560,
12570,
12580,
12590,
12600,
12610,
12620,
12630,
12640,
12650,
12660,
12670,
12680,
12690,
12700,
12710,
12720,
12730,
12740,
12750,
12760,
12770,
12780,
12790,
12810,
12820,
12830,
12840,
12850,
12860,
12870,
12880,
12890,
12900,
12910,
12930,
12940,
12950,
12960,
12970,
12980,
12990,
13000,
13010,
13020,
13030,
13040,
13050,
13060,
13070,
13080,
13090,
13100,
13110,
13120,
13130,
13140,
13150,
13160,
13170,
13180,
13190,
13200,
13210,
13220,
13230,
13240,
13250,
13260,
13270,
13280,
13290,
13300,
13310,
13320,
13330,
13340,
13350,
13360,
13370,
13380,
13390,
13400,
13410,
13420,
13430,
13440,
13450,
13460,
13470,
13480,
13490,
13500,
13510,
13520,
13530,
13540,
13550,
13560,
13570,
13580,
13590,
13600,
13610,
13620,
13630,
13640,
13650,
13660,
13670,
13680,
13690,
13700,
13710,
13720,
13730,
13740,
13750,
13760,
13770,
13780,
13790,
13800,
13810,
13820,
13830,
13840,
13850,
13860,
13870,
13880,
13890,
13900,
13910,
13920,
13930,
13940,
13950,
13960,
13970,
13980,
13990,
14000,
14010,
14020,
14030,
14040,
14050,
14060,
14070,
14080,
14090,
14100,
14110,
14120,
14130,
14140,
14150,
14160,
14170,
14180,
14190,
14200,
14210,
14220,
14230,
14240,
14250,
14260,
14270,
14280,
14290,
14300,
14310,
14320,
14330,
14340,
14350,
14360,
14370,
14380,
14390,
14400,
14410,
14420,
14430,
14440,
14450,
14460,
14470,
14480,
14490,
14500,
14510,
14520,
14530,
14540,
14550,
14560,
14570,
14580,
14590,
14600,
14610,
14620,
14630,
14640,
14650,
14660,
14670,
14680,
14700,
14710,
14720,
14730,
14740,
14750,
14760,
14770,
14780,
14790,
14800,
14810,
14820,
14830,
14840,
14850,
14860,
14870,
14880,
14890,
14900,
18010,
18040,
18050,
18070,
18100,
18120,
18130,
18150,
18180,
18200,
18210,
18250,
18270,
18320,
18340,
18350,
19000,
19001,
19002,
19010,
19020,
19030,
19040,
19050,
19060,
19070,
19080,
19090,
19100,
19110,
19120,
19130,
19140,
19150,
19160,
19170,
19180,
19190,
19200,
19210,
19220,
19230,
19240,
19250,
19260,
19270,
19280,
19290,
19300,
19310,
19320,
19330,
19340,
19350,
19360,
19370,
19380,
19390,
19400,
19410,
19420,
19430,
19440,
19450,
19460,
19470,
19480,
19490,
19500,
19510,
19520,
20011,
20012,
20021,
20022,
20031,
20032,
20041,
20042,
20051,
20052,
20061,
20062,
20071,
20072,
20081,
20082,
20111,
20112,
20121,
20122,
20131,
20132,
20141,
20142,
20211,
20212,
20221,
20222,
20231,
20232,
20241,
20242,
20251,
20252,
20261,
20262,
20271,
20272,
20311,
20312,
20321,
20322,
21011,
21012,
21016,
21017,
21021,
21022,
21026,
21027,
21031,
21032,
21041,
21042,
21051,
21052,
21061,
21062,
21071,
21072,
21081,
21082,
21091,
21092,
21111,
21112,
21121,
21122,
21131,
21132,
21141,
21142,
21151,
21152,
21161,
21162,
21171,
21172,
21181,
21182,
21211,
21212,
21221,
21222,
21231,
21232,
21241,
21242,
22011,
22012,
22021,
22022,
22031,
22032,
22041,
22042,
22051,
22052,
22056,
22057,
22061,
22062,
22071,
22072,
22081,
22082,
22091,
22092,
22111,
22112,
22121,
22122,
22131,
22132,
22141,
22142,
22151,
22152,
22161,
22162,
22211,
22212,
22221,
22222,
22231,
22232,
22241,
22242,
22251,
22252,
22253,
22254,
22255,
22261,
22262,
22311,
22312,
22411,
22412,
23011,
23012,
23031,
23032,
23041,
23042,
23051,
23052,
23111,
23112,
23121,
23122,
23211,
23212,
23221,
23222,
23231,
23232,
23311,
23312,
23321,
23322,
23411,
23412,
23511,
23512,
24011,
24012,
24111,
24112,
24121,
24122,
24131,
24132,
25011,
25012,
25021,
25022,
25031,
25032,
25041,
25042,
25211,
25212,
25221,
25222,
25511,
25512,
26011,
26012,
26021,
26022,
26111,
26112,
26211,
26212,
28011,
28012,
28021,
28022,
28031,
28032,
28111,
28112,
28121,
28122,
28211,
28212,
29011,
29012,
29021,
29022,
29031,
29032,
29041,
29042,
29051,
29052,
29061,
29062,
29071,
29072,
29081,
29082,
29091,
29092,
29101,
29102,
29111,
29112,
29121,
29122,
29123,
29131,
29132,
29141,
29142,
29151,
29152,
29161,
29162,
29171,
29172,
29181,
29182,
29191,
29192,
29201,
29202,
29211,
29212,
29221,
29222,
29231,
29232,
29241,
29242,
29251,
29252,
29261,
29262,
29271,
29272,
29281,
29282,
29291,
29292,
29301,
29302,
29311,
29312,
29321,
29322,
29331,
29332,
29341,
29342,
29351,
29361,
29362,
29371,
29372,
29381,
29382,
29391,
29392,
29401,
29402,
29411,
29412,
29421,
29422,
29431,
29432,
29441,
29442,
29451,
29452,
29461,
29462,
29471,
29472,
29481,
29482,
29491,
29492,
29501,
29502,
29511,
29512,
29521,
29531,
29541,
29542,
29551,
29552,
29561,
29562,
29571,
29572,
29581,
29582,
29591,
29592,
29601,
29602,
29611,
29612,
29621,
29622,
29631,
29632,
29641,
29642,
29651,
29652,
29661,
29662,
29671,
29672,
29681,
29682,
29691,
29692,
29701,
29702,
29711,
29712,
29721,
29722,
29731,
29732,
29741,
29742,
29751,
29752,
101010,
101020,
101030,
101040,
101050,
101060,
101070,
101080,
101090,
101100,
101110,
101120,
101130,
102010,
102020,
104010,
104020,
104030,
104040,
104050,
104060,
104070,
104080,
105010,
105020,
105030,
105040,
105050,
105060,
105070,
105080,
105090,
105100,
105110,
105120,
105130,
105140,
105150,
106010,
106020,
106030,
106040,
106050,
106060,
106070,
106080,
106090,
106100,
106110,
106120,
106130,
106140,
107010,
107020,
107030,
107040,
107050,
107060,
107070,
107080,
107090,
107100,
107110,
107120,
107130,
107140,
107150,
107160,
107170,
800010,
800020,
800030,
800040,
800050,
800060,
800071,
800072,
800075,
800077,
800081,
800082,
800085,
800087,
800090,
800100,
800110,
800121,
800122,
800125,
800127,
800130,
800140,
800150,
800161,
800162,
800165,
800167,
800170,
800180,
800190,
800201,
800202,
800205,
800207,
800210
}
}