pg = pg or {} pg.ship_skin_template_15 = { [501040] = { name = "Tai Yuan", ship_group = 50104, group_index = 0, illustrator2 = -1, desc = "An Shan-class destroyer No. 4 - Tai Yuan (104)", bullet_skin_secondary = "", bullet_skin_main = "", painting = "taiyuan", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 501040, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "taiyuan", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 149, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.98, 0.92, 0 } }, vicegun = { { 0.93, 0.95, 0 } }, torpedo = { { 0.18, 0.08, 0 } }, antiaircraft = { { 0.94, 0.95, 0 } } }, smoke = { { 50, { { "smoke", { -0.38, 2.35, 0 } } } } } }, [501041] = { name = "The Golden Dragon's Festivities", ship_group = 50104, group_index = 1, illustrator2 = -1, desc = "O-on behalf of the An Shan class, we wish a prosperous, happy, and healthy new year to Commander, and to everyone here at port... Umm... even though I made this outfit, I feel a bit embarrassed wearing it... Eh? It looks good on me? Um... th-thank you...", bullet_skin_secondary = "", bullet_skin_main = "", painting = "taiyuan_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 3, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 15, bgm = "", bg = "102", spine_offset = "", special_effects = "", skin_type = 0, id = 501041, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "taiyuan_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70148, voice_actor = 149, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.98, 0.92, 0 } }, vicegun = { { 0.93, 0.95, 0 } }, torpedo = { { 0.18, 0.08, 0 } }, antiaircraft = { { 0.94, 0.95, 0 } } }, smoke = { { 50, { { "smoke", { -0.38, 2.35, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { propose = 2.5 } }, [502010] = { name = "Yat Sen", ship_group = 50201, group_index = 0, illustrator2 = -1, desc = "Cruiser, Yat Sen.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "yixian", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 9, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 502010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "yixian", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 74, air_bomb_skin = "", illustrator = 21, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.92, 0.45, 0 } }, vicegun = { { 0.92, 0.45, 0 } }, torpedo = { { 0.28, 0.04, 0 } }, antiaircraft = { { 0.92, 0.45, 0 } } }, smoke = { { 50, { { "smoke", { -0.35, 2.28, 0 } } } } } }, [502018] = { name = "Coronal Afterglow", ship_group = 50201, group_index = 8, illustrator2 = -1, desc = "Commander, thank you for waiting for me. Though I am unworthy of this honor, thank you so much...", bullet_skin_secondary = "", bullet_skin_main = "", painting = "yixian_h", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 9, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 1, id = 502018, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "yixian_h", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 74, air_bomb_skin = "", illustrator = 21, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.064, 0.83, 0 } }, vicegun = { { 1.07, 0.921, 0 } }, torpedo = { { 0.005, 0.04, 0 } }, antiaircraft = { { 1.097, 0.961, 0 } } }, smoke = { { 50, { { "smoke", { -0.946, 4.368, 0 } } } } } }, [502020] = { name = "Ning Hai", ship_group = 50202, group_index = 0, illustrator2 = -1, desc = "Ning Hai-class Light Cruiser, Ning Hai", bullet_skin_secondary = "", bullet_skin_main = "", painting = "ninghai", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 502020, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "ninghai", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 22, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.48, 0.73, 0 } }, vicegun = { { -0.48, 0.73, 0 } }, torpedo = { { 0.31, 0.34, 0 } }, antiaircraft = { { -0.48, 0.73, 0 } } }, smoke = { { 70, { { "smoke", { -0.6, 0.75, -0.27 } } } }, { 30, { { "smoke", { -0.8, 2.45, -0.05 } } } } } }, [502021] = { name = "Summer Hunger", ship_group = 50202, group_index = 1, illustrator2 = -1, desc = "Summer’s all about the beach! And the beach is all about good food! Commander, let’s find something delicious to eat!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "ninghai_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 502021, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "ninghai_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70016, voice_actor = 22, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.2, 1.22, 0 } }, vicegun = { { 1.2, 1.22, 0 } }, torpedo = { { 0.15, 0.13 } }, antiaircraft = { { 1.2, 1.22, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } } }, [502022] = { name = "Moon Palace Rabbit", ship_group = 50202, group_index = 2, illustrator2 = -1, desc = "Happy Mid-Autumn Festival! I heard that if you pray to the moon today, you’ll become as pretty as the Goddess of the Moon! ...Eh? You’re gonna pray too?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "ninghai_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 502022, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "ninghai_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70013, voice_actor = 22, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.19, 1.04, 0 } }, vicegun = { { 0.19, 1.04, 0 } }, torpedo = { { 0.06, 0.07, 0 } }, antiaircraft = { { 0.19, 1.04, 0 } } }, smoke = { { 50, { { "smoke", { -0.4, 2.54, 0 } } } } } }, [502023] = { name = "Dragon Sisters! -N", ship_group = 50202, group_index = 3, illustrator2 = -1, desc = "We haven't had to worry as much about things like food since we joined the fleet, but that doesn't mean we can just throw money around...! Anyway, I'm the older of the \"Dragon Sisters,\" Ning Hai! Great to be here!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "ninghai_4", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 11, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 15, bgm = "", bg = "120", spine_offset = "", special_effects = "", skin_type = 0, id = 502023, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "ninghai_4", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70262, voice_actor = 43, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 4 }, live2d_offset = { 130, -150, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.125, 1.019, 0 } }, vicegun = { { 1.058, 0.986, 0 } }, torpedo = { { -0.001, -0.012, 0 } }, antiaircraft = { { 1.074, 1.019, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { login = 10.33, home = 4 } }, [502024] = { name = "Springtime Sojourn", ship_group = 50202, group_index = 4, illustrator2 = -1, desc = "Commander, what are you spacing out for? Over here! They say that you'll have good fortune if you give this thing a shake!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "ninghai_5", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 3, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "129", spine_offset = "", special_effects = "", skin_type = 0, id = 502024, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "ninghai_5", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70289, voice_actor = 43, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.2, 1.22, 0 } }, vicegun = { { 1.2, 1.22, 0 } }, torpedo = { { 0.15, 0.13 } }, antiaircraft = { { 1.2, 1.22, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } } }, [502025] = { name = "Gorgeous Violet", ship_group = 50202, group_index = 5, illustrator2 = -1, desc = "Yat Sen said this look would be best for a party, but, is it really okay? I'm not used to having my hair down like this...", bullet_skin_secondary = "", bullet_skin_main = "", painting = "ninghai_6", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 7, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "135", spine_offset = "", special_effects = "", skin_type = 0, id = 502025, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "ninghai_6", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70378, voice_actor = 43, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 4 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.2, 1.22, 0 } }, vicegun = { { 1.2, 1.22, 0 } }, torpedo = { { -0.015, -0.002, 0 } }, antiaircraft = { { 1.2, 1.22, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } } }, [502026] = { name = "Da Bao's Friend!", ship_group = 50202, group_index = 6, illustrator2 = -1, desc = "Good boy. Chew thoroughly before you swallow. I never thought I'd help with a charity event for nature, but Da Bao's made a lot of new friends because of it. Keep up the good work, Commander and Ping!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "ninghai_7", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 502026, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "ninghai_7", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 43, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.165, 1.031, 0 } }, vicegun = { { 1.141, 1.038, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.152, 1.061, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } } }, [502029] = { name = "Ning Hai (Retrofit)", ship_group = 50202, group_index = 9, illustrator2 = -1, desc = "Yes! … this feels good. Thank you, Commander. In order to live up to your expectations, from now on, I will be more serious around you, Commander. Hey, don't run!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "ninghai_g", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 2, id = 502029, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "ninghai_g", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 22, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.84, 0.85, 0 } }, vicegun = { { 0.84, 0.85, 0 } }, torpedo = { { 0.04, 0.1, 0 } }, antiaircraft = { { 0.84, 0.85, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.26, 0 } } } } } }, [502030] = { name = "Ping Hai", ship_group = 50203, group_index = 0, illustrator2 = -1, desc = "Ning Hai-class Light Cruser, Ping Hai", bullet_skin_secondary = "", bullet_skin_main = "", painting = "pinghai", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 502030, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "pinghai", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 11, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.48, 0.76, 0 } }, vicegun = { { -0.48, 0.76, 0 } }, torpedo = { { 0.28, 0.36, 0 } }, antiaircraft = { { -0.48, 0.76, 0 } } }, smoke = { { 70, { { "smoke", { -0.59, 0.84, -0.33 } } } }, { 30, { { "smoke", { 0.66, 2.44, -0.27 } } } } } }, [502031] = { name = "Summer Vacation", ship_group = 50203, group_index = 1, illustrator2 = -1, desc = "Compared to pork buns, shaved ice is tastier. Compared to shaved ice, fireworks are prettier. Compared to fireworks, what I care for the most is...", bullet_skin_secondary = "", bullet_skin_main = "", painting = "pinghai_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 502031, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "pinghai_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70010, voice_actor = 11, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.88, 0.71, 0 } }, vicegun = { { 0.88, 0.71, 0 } }, torpedo = { { 0.13, 0.13, 0 } }, antiaircraft = { { 0.88, 0.71, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } } }, [502032] = { name = "Osmanthus Moon Rabbit", ship_group = 50203, group_index = 2, illustrator2 = -1, desc = "Happy Mid-Autumn Festival, Commander! Mooncakes, pomegranates, and osmanthus cakes... what a wonderful holiday!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "pinghai_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 502032, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "pinghai_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70014, voice_actor = 11, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.994, 0.814, 0 } }, vicegun = { { 0.994, 0.814, 0 } }, torpedo = { { 0.17, 0.113, 0 } }, antiaircraft = { { 0.994, 0.814, 0 } } }, smoke = { { 50, { { "smoke", { -0.455, 2.414, 0 } } } } } }, [502033] = { name = "Dragon Sisters! -P", ship_group = 50203, group_index = 3, illustrator2 = -1, desc = "Big sister says that even though we have some money now, we still have to save as much as we can. Um... Anyway, I'm the younger \"Dragon Sister,\" Ping Hai. Erm... I'm kind of hungry. Do you maybe have something to eat?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "pinghai_4", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 11, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 15, bgm = "", bg = "120", spine_offset = "", special_effects = "", skin_type = 0, id = 502033, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "pinghai_4", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70261, voice_actor = 43, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 4 }, live2d_offset = { -130, -150, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.88, 0.71, 0 } }, vicegun = { { 0.88, 0.71, 0 } }, torpedo = { { 0.13, 0.13, 0 } }, antiaircraft = { { 0.88, 0.71, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { login = 10.33, home = 4 } }, [502034] = { name = "Great Gourmet Expedition", ship_group = 50203, group_index = 4, illustrator2 = -1, desc = "The Sakura Empire has lots of delicious food that I've never tried before! Yeah! It's a great place!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "pinghai_5", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 3, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "129", spine_offset = "", special_effects = "", skin_type = 0, id = 502034, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "pinghai_5", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70288, voice_actor = 43, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { -130, -170, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.88, 0.71, 0 } }, vicegun = { { 0.88, 0.71, 0 } }, torpedo = { { 0.13, 0.13, 0 } }, antiaircraft = { { 0.88, 0.71, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } } }, [502035] = { name = "Delicious Crimson", ship_group = 50203, group_index = 5, illustrator2 = -1, desc = "There's always a lot of delicious food at these parties! But, my sister said I'm not allowed to have any cake until everyone's gotten their slice... Baobao, let's be on our best behavior!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "pinghai_6", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 7, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 15, bgm = "", bg = "135", spine_offset = "", special_effects = "", skin_type = 0, id = 502035, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "pinghai_6", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70370, voice_actor = 43, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 4 }, live2d_offset = { 0, 18, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.229, 1.033, 0 } }, vicegun = { { 1.216, 1.092, 0 } }, torpedo = { { -0.002, -0.002, 0 } }, antiaircraft = { { 1.249, 1.178, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { main_2 = 0, login = 11.27, main_1 = 0, mission_complete = 0.5, expendition = 0.5, propose = 1, home = 5.26, mission = 0.5, touch2 = 0, mail = 0.5, touch = 0, main_3 = 0 } }, [502036] = { name = "Baobao's Buddy!", ship_group = 50203, group_index = 6, illustrator2 = -1, desc = "Cheese! That came out looking good! Hehehe~ I'm really glad to be a part of this charity event for nature, along with you and my sister! Baobao is really glad too!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "pinghai_7", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 502036, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "pinghai_7", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 43, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.159, 1.033, 0 } }, vicegun = { { 1.159, 1.067, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.179, 1.076, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.23, 0 } } } } } }, [502039] = { name = "Ping Hai (Retrofit)", ship_group = 50203, group_index = 9, illustrator2 = -1, desc = "Hi~ya! Hmm... this feels... nothing special. Baobao looks happy though... Never mind, Commander, Ping Hai is hungry!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "pinghai_g", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 2, id = 502039, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "pinghai_g", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 11, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.84, 0.85, 0 } }, vicegun = { { 0.84, 0.85, 0 } }, torpedo = { { 0.04, 0.1, 0 } }, antiaircraft = { { 0.84, 0.85, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.26, 0 } } } } } }, [502040] = { name = "Ying Swei", ship_group = 50204, group_index = 0, illustrator2 = -1, desc = "Chao Ho-class protected cruiser – Ying Swei.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "yingrui", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 502040, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "yingrui", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 260, air_bomb_skin = "", illustrator = 21, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.497, 1.009, 0 } }, vicegun = { { 1.508, 0.997, 0 } }, torpedo = { { 0.007, 0.005, 0 } }, antiaircraft = { { 1.474, 0.997, 0 } } }, smoke = { { 50, { { "smoke", { -0.439, 2.547, 0 } } } } } }, [502041] = { name = "Snowy Pine's Warmth", ship_group = 50204, group_index = 1, illustrator2 = -1, desc = "Happy New Year, Commander. I've come to deliver you blessings for this coming year... Next, you're going to ask for a red envelope, right? Hehe, just teasing~", bullet_skin_secondary = "", bullet_skin_main = "", painting = "yingrui_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 3, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "144", spine_offset = "", special_effects = "", skin_type = 0, id = 502041, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "yingrui_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 260, air_bomb_skin = "", illustrator = 21, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 4 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.558, 1.002, 0 } }, vicegun = { { 1.543, 0.994, 0 } }, torpedo = { { 0.008, -0.039, 0 } }, antiaircraft = { { 1.521, 0.994, 0 } } }, smoke = { { 50, { { "smoke", { -0.35, 2.516, 0 } } } } } }, [502050] = { name = "Chao Ho", ship_group = 50205, group_index = 0, illustrator2 = -1, desc = "Chao Ho-class protected cruiser – Chao Ho.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "zhaohe", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 502050, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "zhaohe", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 260, air_bomb_skin = "", illustrator = 21, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.523, 0.985, 0 } }, vicegun = { { 1.546, 0.996, 0 } }, torpedo = { { -0.004, 0.006, 0 } }, antiaircraft = { { 1.552, 1.002, 0 } } }, smoke = { { 50, { { "smoke", { -0.469, 2.525, 0 } } } } } }, [502051] = { name = "Plum Blossom's Illumination", ship_group = 50205, group_index = 1, illustrator2 = -1, desc = "Happy New Year, Commander! This red envelope is my gift to you... after all, that's my responsibility as a big sister! Anyway, hurry up and take it!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "zhaohe_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 3, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 15, bgm = "", bg = "144", spine_offset = "", special_effects = "", skin_type = 0, id = 502051, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "zhaohe_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70499, voice_actor = 260, air_bomb_skin = "", illustrator = 21, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 4 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.701, 0.987, 0 } }, vicegun = { { 1.672, 1.002, 0 } }, torpedo = { { 0.001, -0.003, 0 } }, antiaircraft = { { 1.68, 1.002, 0 } } }, smoke = { { 50, { { "smoke", { -0.393, 2.452, 0 } } } } } }, [601020] = { name = "Carabiniere", ship_group = 60102, group_index = 0, illustrator2 = -1, desc = "Soldati-class destroyer – Carabiniere.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "longqibing", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 601020, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "longqibing", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 202, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.47, 0.82, 0 } }, vicegun = { { 0, 0.943, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 0.12, 0.86, 0 } } }, smoke = { { 50, { { "smoke", { -0.525, 2.237, 0 } } } } } }, [601021] = { name = "Refreshing Sundress", ship_group = 60102, group_index = 1, illustrator2 = -1, desc = "Lady Veneto advised me to enjoy my time off by changing into something befitting the occasion... Um, Commander, I d-don't look strange, do I?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "longqibing_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "105", spine_offset = "", special_effects = "", skin_type = 0, id = 601021, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "longqibing_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70232, voice_actor = 202, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1, 0.75, 0 } }, vicegun = { { 1.02, 0.74, 0 } }, torpedo = { { 0.05, 0.03, 0 } }, antiaircraft = { { 0.99, 0.76, 0 } } }, smoke = { { 50, { { "smoke", { -0.62, 2.36, 0 } } } } } }, [601030] = { name = "Vincenzo Gioberti ", ship_group = 60103, group_index = 0, illustrator2 = -1, desc = "Alfredo Oriani-class destroyer – Vincenzo Gioberti. ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "wenqinzuojiaobeidi", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 601030, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "wenqinzuojiaobeidi", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 262, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.562, 1.007, 0 } }, vicegun = { { 1.534, 1.024, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.574, 1.018, 0 } } }, smoke = { { 50, { { "smoke", { -0.525, 2.415, 0 } } } } } }, [601032] = { name = "Fair Lady's Invitation", ship_group = 60103, group_index = 2, illustrator2 = -1, desc = "\"To refuse a fair signorina's invitation would be most uncouth\"... Hehe~ Now, Commander, would you like to partake in some refreshments? Rest assured, they're all non-alcoholic♪", bullet_skin_secondary = "", bullet_skin_main = "", painting = "wenqinzuojiaobeidi_3", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 7, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "146", spine_offset = "", special_effects = "", skin_type = 0, id = 601032, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "wenqinzuojiaobeidi_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70602, voice_actor = 262, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.91, 0.92, 0 } }, vicegun = { { 0.92, 1.08, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.23, 1.3, 0 } } }, smoke = { { 50, { { "smoke", { -0.61, 2.496, 0 } } } } } }, [601040] = { name = "Maestrale", ship_group = 60104, group_index = 0, illustrator2 = -1, desc = "Maestrale-class destroyer – Maestrale.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "xibeifeng", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 601040, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "xibeifeng", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 268, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.284, 1.007, 0 } }, vicegun = { { 1.276, 0.99, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.289, 0.991, 0 } } }, smoke = { { 50, { { "smoke", { -0.593, 2.538, 0 } } } } } }, [601041] = { name = "Lonesome Beachfarer", ship_group = 60104, group_index = 1, illustrator2 = -1, desc = "It's way too crowded on the beach... I'd much rather be– Oh, Commander? Are you not good with crowded places either...?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "xibeifeng_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 601041, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "xibeifeng_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70536, voice_actor = 268, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.333, 1.011, 0 } }, vicegun = { { 1.322, 1.008, 0 } }, torpedo = { { 0, -0.001, 0 } }, antiaircraft = { { 1.331, 1.009, 0 } } }, smoke = { { 50, { { "smoke", { -0.546, 2.323, 0 } } } } } }, [601050] = { name = "Libeccio", ship_group = 60105, group_index = 0, illustrator2 = -1, desc = "Maestrale-class destroyer – Libeccio.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "xinanfeng", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 601050, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "xinanfeng", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 268, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.169, 1.007, 0 } }, vicegun = { { 1.153, 0.99, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.201, 0.991, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.503, 0 } } } } } }, [601051] = { name = "Beachbound Southwestern Wind!", ship_group = 60105, group_index = 1, illustrator2 = -1, desc = "Libeccio's heading towards the sea! Commander, let's go to where all the excitement is!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "xinanfeng_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 601051, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "xinanfeng_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70535, voice_actor = 268, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.272, 0.991, 0 } }, vicegun = { { 1.282, 1.002, 0 } }, torpedo = { { 0, 0.019, 0 } }, antiaircraft = { { 1.27, 0.996, 0 } } }, smoke = { { 50, { { "smoke", { -0.498, 2.35, 0 } } } } } }, [601060] = { name = "Nicoloso da Recco", ship_group = 60106, group_index = 0, illustrator2 = -1, desc = "Navigatori-class destroyer – Nicoloso da Recco.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "daleike", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 601060, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "daleike", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 269, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.993, 1.007, 0 } }, vicegun = { { 0.991, 1.024, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 0.999, 1.018, 0 } } }, smoke = { { 50, { { "smoke", { -0.525, 2.415, 0 } } } } } }, [601061] = { name = "To a Smashing Voyage!", ship_group = 60106, group_index = 1, illustrator2 = -1, desc = "I know this one! It's that Sakura Empire watermelon-smashing game! Just put the melon over there, Commander! ...Relax, it'll be fine! Have some faith in my navigator's intuition! Ready? Then let's go!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "daleike_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 601061, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "daleike_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70539, voice_actor = 269, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.007, 1.012, 0 } }, vicegun = { { 1, 1.009, 0 } }, torpedo = { { 0, 0.019, 0 } }, antiaircraft = { { 0.992, 1.02, 0 } } }, smoke = { { 50, { { "smoke", { -0.498, 2.44, 0 } } } } } }, [602010] = { name = "Duca degli Abruzzi", ship_group = 60201, group_index = 0, illustrator2 = -1, desc = "Duca degli Abruzzi-class light cruiser – Luigi di Savoia Duca degli Abruzzi.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "abuluqi", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 602010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "abuluqi", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 270, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.004, 1.007, 0 } }, vicegun = { { 1.016, 1.024, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 0.999, 1.018, 0 } } }, smoke = { { 50, { { "smoke", { -0.525, 2.415, 0 } } } } } }, [602011] = { name = "Lustrous Onyx Sirenetta", ship_group = 60201, group_index = 1, illustrator2 = -1, desc = "Good evening, Commander. Here to unwind after a day's work, I take it? Even dignitaries desire a bit of luxury sometimes. Hahaha.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "abuluqi_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "133", spine_offset = "", special_effects = "", skin_type = 0, id = 602011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "abuluqi_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70530, voice_actor = 270, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.996, 0.992, 0 } }, vicegun = { { 0.989, 1.008, 0 } }, torpedo = { { 0, 0.019, 0 } }, antiaircraft = { { 0.991, 1.013, 0 } } }, smoke = { { 50, { { "smoke", { -0.526, 2.461, 0 } } } } } }, [603010] = { name = "Trento", ship_group = 60301, group_index = 0, illustrator2 = -1, desc = "Trento-class heavy cruiser – Trento.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "teluntuo", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 603010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "teluntuo", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 224, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.15, 0.9, 0 } }, vicegun = { { 1.34, 0.73, 0 } }, torpedo = { { 0.02, 0.04, 0 } }, antiaircraft = { { 1.4, 0.57, 0 } } }, smoke = { { 50, { { "smoke", { -0.57, 2.12, 0 } } } } } }, [603011] = { name = "Summer's Hotness?", ship_group = 60301, group_index = 1, illustrator2 = -1, desc = "The summer's scorching heat is alleviated by the ocean~ Commander, why don't you set aside your worries and... cut loose a bit~?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "teluntuo_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1103", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 603011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "teluntuo_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70231, voice_actor = 224, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.992, 0.767, 0 } }, vicegun = { { 1.974, 0.696, 0 } }, torpedo = { { 0, 0.019, 0 } }, antiaircraft = { { 1.983, 0.826, 0 } } }, smoke = { { 50, { { "smoke", { -0.498, 1.99, 0 } } } } } }, [603020] = { name = "Zara", ship_group = 60302, group_index = 0, illustrator2 = -1, desc = "Zara-class heavy cruiser – Zara.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "zhala", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 603020, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "zhala", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 146, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.08, 0.73, 0 } }, vicegun = { { 1.09, 0.73, 0 } }, torpedo = { { 0.03, 0.03, 0 } }, antiaircraft = { { 1.13, 0.826, 0 } } }, smoke = { { 50, { { "smoke", { -0.67, 2.13, 0 } } } } } }, [603021] = { name = "Poolside Coincidence", ship_group = 60302, group_index = 1, illustrator2 = -1, desc = "Phew... It's a perfect day for swimming. Oh my, Commander, did you come to swim too? Or... perhaps you had something else in mind? Ehehe~♪", bullet_skin_secondary = "", bullet_skin_main = "", painting = "zhala_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 13, bgm = "", bg = "117", spine_offset = "", special_effects = "", skin_type = 0, id = 603021, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "zhala_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70229, voice_actor = 146, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 2 }, live2d_offset = { -22, -79, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.26, 0.72, 0 } }, vicegun = { { 1.29, 0.72, 0 } }, torpedo = { { 0.04, 0.01, 0 } }, antiaircraft = { { 1.26, 0.69, 0 } } }, smoke = { { 50, { { "smoke", { -0.69, 2.12, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { mail = 0.5, propose = 3, main_1 = 0.5, login = 14.17, expedition = 0.5, home = 0.5, mission_complete = 0.5, mission = 0.5, touch2 = 0.5, main_2 = 0.5, touch = 0.5, main_3 = 0.5 } }, [603030] = { name = "Pola ", ship_group = 60303, group_index = 0, illustrator2 = -1, desc = "Zara-class heavy cruiser – Pola. ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "bola", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 603030, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "bola", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 146, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.482, 0.941, 0 } }, vicegun = { { 1.449, 0.947, 0 } }, torpedo = { { -0.002, -0.007, 0 } }, antiaircraft = { { 1.463, 0.927, 0 } } }, smoke = { { 50, { { "smoke", { -0.564, 2.415, 0 } } } } } }, [603031] = { name = "Seaside Coincidence", ship_group = 60303, group_index = 1, illustrator2 = -1, desc = "Zara, how dastardly of you to spike the ball at such a time– Eek?! Commander?! Why are you in a place like that?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "bola_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 13, bgm = "", bg = "117", spine_offset = "", special_effects = "", skin_type = 0, id = 603031, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "bola_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70528, voice_actor = 146, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.26, 1.001, 0 } }, vicegun = { { 1.29, 1.001, 0 } }, torpedo = { { 0.04, 0.01, 0 } }, antiaircraft = { { 1.26, 0.997, 0 } } }, smoke = { { 50, { { "smoke", { -0.507, 2.381, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_head" }, l2d_voice_calibrate = { use_event = true } }, [605010] = { name = "Vittorio Veneto", ship_group = 60501, group_index = 0, illustrator2 = -1, desc = "Vittorio Veneto-class battleship – Vittorio Veneto.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "weineituo", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 605010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "weineituo", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 192, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 2.002, 1.011, 0 } }, vicegun = { { 2.011, 1.019, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 2.006, 0.986, 0 } } }, smoke = { { 50, { { "smoke", { -0.483, 2.531, 0 } } } } } }, [605011] = { name = "The Flower of La Spezia", ship_group = 60501, group_index = 1, illustrator2 = -1, desc = "Nngh, haah... It's awfully sunny today... How long was I asleep, Commander? Oh, it's already lunchtime? In that case, I'll get started on some food. Would you like something as well?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "weineituo_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1101", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 1, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 605011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "weineituo_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70529, voice_actor = 192, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 2 }, live2d_offset = { 70, 20, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.442, 1.012, 0 } }, vicegun = { { 1.465, 0.999, 0 } }, torpedo = { { 0.008, 0.004, 0 } }, antiaircraft = { { 1.468, 1.008, 0 } } }, smoke = { { 50, { { "smoke", { -0.5, 2.63, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_head" }, l2d_voice_calibrate = { use_event = true } }, [605020] = { name = "Littorio", ship_group = 60502, group_index = 0, illustrator2 = -1, desc = "Vittorio Veneto-class battleship – Littorio.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "lituoliao", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 605020, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "lituoliao", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 142, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.32, 1.18, 0 } }, vicegun = { { 1.29, 1.11, 0 } }, torpedo = { { 0, -0.01, 0 } }, antiaircraft = { { 1.33, 1.09, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.33, 0 } } } } } }, [605021] = { name = "The Glory of Naples", ship_group = 60502, group_index = 1, illustrator2 = -1, desc = "A visit to the beach with me? Then you must try your hardest to stand out. Otherwise the eyes of the world will be on me alone.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "lituoliao_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1103", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 605021, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "lituoliao_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70228, voice_actor = 142, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.16, 0.84, 0 } }, vicegun = { { 1.21, 0.77, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.28, 0.82, 0 } } }, smoke = { { 50, { { "smoke", { -0.61, 2.07, 0 } } } } } }, [605022] = { name = "Calabria Aurea", ship_group = 60502, group_index = 2, illustrator2 = -1, desc = "Welcome to Littorio's personal suite. Are you here to issue me a challenge of who can romance the most girls? Hahahah, I'm joking of course! There'd be no fun in a game I would win every single time.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "lituoliao_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 7, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "136", spine_offset = "", special_effects = "", skin_type = 0, id = 605022, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "lituoliao_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70373, voice_actor = 142, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.569, 1.083, 0 } }, vicegun = { { 1.645, 1.067, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.617, 0.892, 0 } } }, smoke = { { 50, { { "smoke", { -0.498, 2.347, 0 } } } } } }, [605050] = { name = "Conte di Cavour", ship_group = 60505, group_index = 0, illustrator2 = -1, desc = "Conte di Cavour-class battleship – Conte di Cavour.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "jiafuerbojue", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 605050, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "jiafuerbojue", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 201, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.01, 1, 0 } }, vicegun = { { 0, 0.845, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { -0.06, 0.99, 0 } } }, smoke = { { 50, { { "smoke", { -0.62, 2.3, 0 } } } } } }, [605051] = { name = "Fierce Beachside Battle", ship_group = 60505, group_index = 1, illustrator2 = -1, desc = "Commander, take this. Good, for the time being, you are a now a disciple under my command. It is time for us to mete out punishment to the unruly.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "jiafuerbojue_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 605051, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "jiafuerbojue_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70538, voice_actor = 201, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.927, 1, 0 } }, vicegun = { { 0.921, 1.009, 0 } }, torpedo = { { 0, 0.019, 0 } }, antiaircraft = { { 0.89, 0.997, 0 } } }, smoke = { { 50, { { "smoke", { -0.498, 2.446, 0 } } } } } }, [605060] = { name = "Giulio Cesare", ship_group = 60506, group_index = 0, illustrator2 = -1, desc = "Conte di Cavour-class battleship – Giulio Cesare.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "kaisa", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 605060, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "kaisa", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 201, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.19, 0.95, 0 } }, vicegun = { { 1.29, 0.92, 0 } }, torpedo = { { 0, 0.01, 0 } }, antiaircraft = { { 1.27, 0.92, 0 } } }, smoke = { { 50, { { "smoke", { -0.72, 2.09, 0 } } } } } }, [605061] = { name = "Fitness Master", ship_group = 60506, group_index = 1, illustrator2 = -1, desc = "Both exercise and war are at their core about willpower! Now, get ready, Commander! We're not finished until you're dripping with sweat!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "kaisa_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 605061, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "kaisa_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70233, voice_actor = 201, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.09, 0.86, 0 } }, vicegun = { { 1.13, 0.89, 0 } }, torpedo = { { 0.02, 0.06, 0 } }, antiaircraft = { { 1.15, 0.87, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 1.97, 0 } } } } } }, [605062] = { name = "High Tide Under the Sunlight", ship_group = 60506, group_index = 2, illustrator2 = -1, desc = "Tired already? For goodness' sake, I thought you'd be more reliable than this. Don't go burning all your energy at once, we still have a whole day of recreation ahead of us.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "kaisa_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "133", spine_offset = "", special_effects = "", skin_type = 0, id = 605062, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "kaisa_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70537, voice_actor = 201, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.44, 1.018, 0 } }, vicegun = { { 1.467, 1.015, 0 } }, torpedo = { { 0, 0.019, 0 } }, antiaircraft = { { 1.465, 1.014, 0 } } }, smoke = { { 50, { { "smoke", { -0.487, 2.423, 0 } } } } } }, [607010] = { name = "Aquila", ship_group = 60701, group_index = 0, illustrator2 = -1, desc = "Aircraft carrier – Aquila.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tianying", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 607010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tianying", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 126, air_bomb_skin = "", illustrator = 21, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 2.093, 1, 0 } }, plane = { { 2.102, 0.995, 0 } } }, smoke = { { 50, { { "smoke", { -0.515, 2.648, -1.89 } } } } } }, [607011] = { name = "Sardegnian Shallows and Sunshine", ship_group = 60701, group_index = 1, illustrator2 = -1, desc = "Good day, my Commander. We have the day off to enjoy the sea breeze and the ocean waves~ Hehe, would you like to help yourself to some fruit?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tianying_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 607011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tianying_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70531, voice_actor = 126, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.024, 1.012, 0 } }, vicegun = { { 1.012, 1.021, 0 } }, torpedo = { { 0.006, -0.004, 0 } }, antiaircraft = { { 0.992, 1.014, 0 } } }, smoke = { { 50, { { "smoke", { -0.583, 2.48, 0 } } } } } }, [607012] = { name = "A Sip of Sardegnian Elegance", ship_group = 60701, group_index = 2, illustrator2 = -1, desc = "Oh, my Commander? I didn't expect to meet you here! Fortune smiles upon me today. Hehe~ If you have a minute to spare, would you care to join me for a cup of tea?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tianying_3", no_showing = "0", air_bullet_skin = "", bg_sp = "1101", shop_type_id = 7, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "146", spine_offset = "", special_effects = "", skin_type = 0, id = 607012, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tianying_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70606, voice_actor = 126, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.1, 1.012, 0 } }, vicegun = { { 1.012, 0.94, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 0.992, 1.26, 0 } } }, smoke = { { 50, { { "smoke", { -0.49, 2.55, 0 } } } } } }, [608010] = { name = "Torricelli", ship_group = 60801, group_index = 0, illustrator2 = -1, desc = "Brin-class submarine – Torricelli.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tuolichaili", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 608010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tuolichaili", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 272, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.393, 1.002, 0 } }, torpedo = { { 0, -0.452, 0 } } }, smoke = { { 50, { { "smoke", { -0.48, 2.43, 0 } } } } } }, [608011] = { name = "Shady Seaside", ship_group = 60801, group_index = 1, illustrator2 = -1, desc = "Hehe, hehehehe... We have this little c-corner of the beach all to ourselves... Now, what should we do first... Hehehehe...", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tuolichaili_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 608011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tuolichaili_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70534, voice_actor = 272, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.531, 1.007, 0 } }, vicegun = { { 1.5, 1.014, 0 } }, torpedo = { { 0, -0.436, 0 } }, antiaircraft = { { 1.483, 1.007, 0 } } }, smoke = { { 50, { { "smoke", { -0.556, 2.471, 0 } } } } } }, [701020] = { name = "Grozny", ship_group = 70102, group_index = 0, illustrator2 = -1, desc = "Gnevny-class destroyer – Grozny.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "weiyan", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 701020, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "weiyan", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 221, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.289, 0.93, 0 } }, vicegun = { { 1.26, 1.01, 0 } }, torpedo = { { 0.009, -0.005, 0 } }, antiaircraft = { { 1.29, 0.88, 0 } } }, smoke = { { 50, { { "smoke", { -0.61, 2.08, 0 } } } } } }, [701021] = { name = "Bad Bunny Behind Bars", ship_group = 70102, group_index = 1, illustrator2 = -1, desc = "Comrade Commander, are you here to see my room? Hm? That Шутки isn't funny? Then how about... did my room come to see you, comrade Commander?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "weiyan_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 12, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 5, bgm = "", bg = "130", spine_offset = "", special_effects = "", skin_type = 0, id = 701021, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "weiyan_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70323, voice_actor = 221, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 2 }, live2d_offset = { 0, -53.3, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.26, 0.675, 0 } }, vicegun = { { 1.216, 0.637, 0 } }, torpedo = { { 0.15, 0.08, 0 } }, antiaircraft = { { 1.21, 0.651, 0 } } }, smoke = { { 50, { { "smoke", { -0.554, 2.1, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { login = 9.83, main_1 = 1.7, home = 5.73 } }, [701022] = { name = "Bunny Remodeling Plan?", ship_group = 70102, group_index = 2, illustrator2 = -1, desc = "Hmm... If I tweak Królik around a bit like this... But, it'll probably be a problem if I don't finish this in one go... Guess I'll think about it while I eat. Mhm.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "weiyan_3", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "109", spine_offset = "", special_effects = "", skin_type = 0, id = 701022, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "weiyan_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70515, voice_actor = 221, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.131, 1.001, 0 } }, vicegun = { { 1.14, 1.002, 0 } }, torpedo = { { -0.003, 0.004, 0 } }, antiaircraft = { { 1.125, 1.008, 0 } } }, smoke = { { 50, { { "smoke", { -0.452, 2.295, 0 } } } } } }, [701030] = { name = "Minsk", ship_group = 70103, group_index = 0, illustrator2 = -1, desc = "Leningrad-class destroyer – Minsk.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "mingsike", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 701030, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "mingsike", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 228, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.03, 0.88, 0 } }, vicegun = { { 1.02, 0.86, 0 } }, torpedo = { { 0.17, 0.04, 0 } }, antiaircraft = { { 1.02, 0.85, 0 } } }, smoke = { { 50, { { "smoke", { -0.45, 2.31, 0 } } } } } }, [701031] = { name = "Thunderous Jailor", ship_group = 70103, group_index = 1, illustrator2 = -1, desc = "You've violated the Minsk Protocol, comrade! Therefore, the sentence appropriate for you is imprisonment! Until when? Obviously, until your jailor is satisfied~♪", bullet_skin_secondary = "", bullet_skin_main = "", painting = "mingsike_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 12, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "130", spine_offset = "", special_effects = "", skin_type = 0, id = 701031, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "mingsike_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70324, voice_actor = 228, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.213, 1.092, 0 } }, vicegun = { { 1.184, 1.062, 0 } }, torpedo = { { -0.013, -0.008, 0 } }, antiaircraft = { { 1.164, 1.081, 0 } } }, smoke = { { 50, { { "smoke", { -0.45, 2.243, 0 } } } } } }, [701040] = { name = "Tashkent", ship_group = 70104, group_index = 0, illustrator2 = -1, desc = "Tashkent-class destroyer – Tashkent.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tashigan", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 701040, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tashigan", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 220, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.73, 1.11, 0 } }, vicegun = { { 1.7, 1.094, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.71, 1.037, 0 } } }, smoke = { { 50, { { "smoke", { -0.515, 2.35, 0 } } } } } }, [701041] = { name = "The Bound Cruiser", ship_group = 70104, group_index = 1, illustrator2 = -1, desc = "...*Sigh*, I never thought I'd get captured by these little guys... Dear comrade, does Tashkent really have to play along with this?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tashigan_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 12, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "130", spine_offset = "", special_effects = "", skin_type = 0, id = 701041, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tashigan_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70327, voice_actor = 220, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.149, 1.11, 0 } }, vicegun = { { 1.146, 1.094, 0 } }, torpedo = { { 0.018, 0, 0 } }, antiaircraft = { { 1.12, 1.037, 0 } } }, smoke = { { 50, { { "smoke", { -0.515, 2.21, 0 } } } } } }, [701042] = { name = "The Blue Snoozer", ship_group = 70104, group_index = 2, illustrator2 = -1, desc = "Urrk... Who dares disturb Tashkent's slumber? ...Oh, it's you, dear comrade? Um, in that case... I can always get more rest later. Is something the matter?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tashigan_3", no_showing = "0", air_bullet_skin = "", bg_sp = "1101", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "109", spine_offset = "", special_effects = "", skin_type = 0, id = 701042, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tashigan_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70517, voice_actor = 220, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.794, 0.991, 0 } }, vicegun = { { 1.791, 1.007, 0 } }, torpedo = { { 0.018, 0, 0 } }, antiaircraft = { { 1.803, 0.99, 0 } } }, smoke = { { 50, { { "smoke", { -0.406, 2.497, 0 } } } } } }, [701050] = { name = "Tashkent μ", ship_group = 70105, group_index = 0, illustrator2 = -1, desc = "How do you like my outfit, dear comrade? ...Is that so? After all of Tashkent's work to become an idol, that's how you react? Hmph. Just you wait. My next concert will rock your socks off.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "tashigan_idol", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "140", spine_offset = "", special_effects = "", skin_type = -1, id = 701050, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "tashigan_idol", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 220, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 2.128, 1.11, 0 } }, vicegun = { { 2.171, 1.094, 0 } }, torpedo = { { 0.018, 0, 0 } }, antiaircraft = { { 2.046, 1.155, 0 } } }, smoke = { { 50, { { "smoke", { -0.443, 2.44, 0 } } } } } }, [701060] = { name = "Stremitelny ", ship_group = 70106, group_index = 0, illustrator2 = -1, desc = "Gnevny-class destroyer - Stremitelny ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "shensu", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 701060, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "shensu", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 263, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.516, 1.002, 0 } }, vicegun = { { 1.535, 1.01, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.487, 0.994, 0 } } }, smoke = { { 50, { { "smoke", { -0.61, 2.08, 0 } } } } } }, [701061] = { name = "No Snow No Life", ship_group = 70106, group_index = 1, illustrator2 = -1, desc = "It sucks not being able to play in the snow... Oh well! I'll play some games instead! Commander, let's play something fun together!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "shensu_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "109", spine_offset = "", special_effects = "", skin_type = 0, id = 701061, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "shensu_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70516, voice_actor = 263, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.439, 1.002, 0 } }, vicegun = { { 1.416, 1.01, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.394, 1.002, 0 } } }, smoke = { { 50, { { "smoke", { -0.436, 2.442, 0 } } } } } }, [701070] = { name = "Gremyashchy", ship_group = 70107, group_index = 0, illustrator2 = -1, desc = "Gnevny-class destroyer - Stremitelny ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "leiming", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 701070, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "leiming", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 264, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.168, 1.002, 0 } }, vicegun = { { 1.169, 1.01, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.177, 1.018, 0 } } }, smoke = { { 50, { { "smoke", { -0.61, 2.251, 0 } } } } } }, [701071] = { name = "A Daytime Delight is in a Book", ship_group = 70107, group_index = 1, illustrator2 = -1, desc = "Wh-who gave you the right to just barge in? ...I did? Huh. Well, seeing as you're here, I guess we could read a book together. Mm, that's all.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "leiming_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1101", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "109", spine_offset = "", special_effects = "", skin_type = 0, id = 701071, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "leiming_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70508, voice_actor = 264, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.008, 1.002, 0 } }, vicegun = { { 1.004, 1.01, 0 } }, torpedo = { { 0.008, 0, 0 } }, antiaircraft = { { 1.003, 0.994, 0 } } }, smoke = { { 50, { { "smoke", { -0.446, 2.291, 0 } } } } } }, [701080] = { name = "Gromky", ship_group = 70108, group_index = 0, illustrator2 = -1, desc = "Gnevny-class destroyer—Gromky.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "hongliang", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 701080, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "hongliang", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 265, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.115, 1.002, 0 } }, vicegun = { { 1.129, 1.01, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.116, 1.02, 0 } } }, smoke = { { 50, { { "smoke", { -0.46, 2.274, 0 } } } } } }, [701081] = { name = "Morning's Beckoning", ship_group = 70108, group_index = 1, illustrator2 = -1, desc = "Comrade! The morning is already here! Look how high the sun is in the sky!! C'mon, a wonderful day is calling to us~!!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "hongliang_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 5, bgm = "", bg = "109", spine_offset = "", special_effects = "", skin_type = 0, id = 701081, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "hongliang_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70510, voice_actor = 265, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.005, 1.002, 0 } }, vicegun = { { 1, 1.01, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.001, 0.994, 0 } } }, smoke = { { 50, { { "smoke", { -0.468, 2.4, 0 } } } } } } }