pg = pg or {} pg.ship_skin_template_13 = { [307100] = { name = "Akagi μ", ship_group = 30710, group_index = 0, illustrator2 = -1, desc = "With the magicks of the Sakura Empire, changing my form like this is a trifle... Hehehe, Commander? Does this Akagi please you?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "chicheng_idol", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 2, bgm = "", bg = "121", spine_offset = "", special_effects = "", skin_type = -1, id = 307100, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "chicheng_idol", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 44, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { antiaircraft = { { 1.381, 1.021, 0 } }, plane = { { 1.362, 1.012, 0 } } }, smoke = { { 50, { { "smoke", { -0.342, 2.332, 0 } } } } } }, [307110] = { name = "Taihou μ", ship_group = 30711, group_index = 0, illustrator2 = -1, desc = "With these clothes, and upon this stage... Ahaha... Ahahaha... Fate has ordained that my Commander shall fall for me here... Commander, please listen to the song of my love until the very end~♡", bullet_skin_secondary = "", bullet_skin_main = "", painting = "dafeng_idol", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 2, bgm = "", bg = "139", spine_offset = "", special_effects = "", skin_type = -1, id = 307110, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "dafeng_idol", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 145, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { antiaircraft = { { 1.481, 1.049, 0 } }, plane = { { 1.48, 1.081, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [307120] = { name = "Katsuragi", ship_group = 30712, group_index = 0, illustrator2 = -1, desc = "Unryuu-class aircraft carrier – Katsuragi.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "gecheng", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 307120, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "gecheng", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 286, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { antiaircraft = { { 1.481, 1.049, 0 } }, plane = { { 1.48, 1.081, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [307121] = { name = "Night-Illuminating Festival", ship_group = 30712, group_index = 1, illustrator2 = -1, desc = "It's– summer– festival– time–!! Uhh, well, maybe it's a bit too late for a \"summer\" festival, so maybe a regular festival is fine? Well, the important thing is that you have lots of fun, Commander! Because I sure as heck will!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "gecheng_2", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 16, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "145", spine_offset = "", special_effects = "", skin_type = 0, id = 307121, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "gecheng_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70591, voice_actor = 286, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { antiaircraft = { { 1.481, 1.049, 0 } }, plane = { { 1.48, 1.081, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [308010] = { name = "I-19", ship_group = 30801, group_index = 0, illustrator2 = -1, desc = "Type B1 cruiser submarine – I-19.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I19", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 308010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I19", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 83, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.06, 0.11, 0 } }, torpedo = { { 1.1, 0.07, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [308011] = { name = "Departure's Gentle Breeze", ship_group = 30801, group_index = 1, illustrator2 = -1, desc = "Aww, do I have to go to school? ... Oh, Commander! Are you here to see me off?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I19_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 4, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "103", spine_offset = "", special_effects = "", skin_type = 0, id = 308011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I19_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70074, voice_actor = 83, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.06, 0.11, 0 } }, torpedo = { { 1.1, 0.07, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [308012] = { name = "Pillowy Paradise", ship_group = 30801, group_index = 2, illustrator2 = -1, desc = "So sleepy... Hey, Commandeeer? Do you wanna nap with me and my torpedo?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I19_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "109", spine_offset = "", special_effects = "", skin_type = 0, id = 308012, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I19_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70391, voice_actor = 83, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.563, 0.382, 0 } }, torpedo = { { 0.011, -0.417, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [308013] = { name = "Blossoming Bunny", ship_group = 30801, group_index = 3, illustrator2 = -1, desc = "I thought I'd try on this bunny costume! Hehehe, do you like it? If you think it's cute, I wanna hear you say it~", bullet_skin_secondary = "", bullet_skin_main = "", painting = "i19_4", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 16, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "145", spine_offset = "", special_effects = "", skin_type = 0, id = 308013, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "i19_4", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70547, voice_actor = 83, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.268, 0.442, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [308020] = { name = "I-26", ship_group = 30802, group_index = 0, illustrator2 = -1, desc = "Type B1 cruiser submarine – I-26.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I26", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 17, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 308020, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I26", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 121, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.97, 0.24, 0 } }, torpedo = { { 0.97, 0.3, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [308021] = { name = "Deep-Sea Rabbit", ship_group = 30802, group_index = 1, illustrator2 = -1, desc = "Many secrets lie at the bottom of the ocean! Commander, let's go looking for them next time! It'll be like a field trip~ Heheh!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I26_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 4, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "103", spine_offset = "", special_effects = "", skin_type = 0, id = 308021, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I26_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70075, voice_actor = 121, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.6, 0.19, 0 } }, torpedo = { { 0.65, 0.03, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [308022] = { name = "Shortly Before the Fireworks", ship_group = 30802, group_index = 2, illustrator2 = -1, desc = "Commander, are you also waiting for the fireworks to start? There's still some time, so let's have a little chat!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I26_3", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 10, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 17, bgm = "", bg = "114", spine_offset = "", special_effects = "", skin_type = 0, id = 308022, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I26_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70223, voice_actor = 121, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.181, 0.291, 0 } }, torpedo = { { 0.288, 0.03, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.45, 0 } } } } } }, [308030] = { name = "I-58", ship_group = 30803, group_index = 0, illustrator2 = -1, desc = "Type-B Mod 2 cruiser submarine – I-58.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I58", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 308030, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I58", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 129, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.7, 0.21, 0 } }, torpedo = { { 0.7, 0.25, 0 } } }, smoke = { { 50, { { "smoke", { -0.55, 2.21, 0 } } } } } }, [308040] = { name = "I-25", ship_group = 30804, group_index = 0, illustrator2 = -1, desc = "Type B1 cruiser submarine – I-25.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I25", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 308040, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I25", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 121, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.9, 0.15, 0 } }, torpedo = { { 1.209, 0.03, 0 } } }, smoke = { { 50, { { "smoke", { -0.42, 2.388, 0 } } } } } }, [308041] = { name = "Coral Reef Bunny", ship_group = 30804, group_index = 1, illustrator2 = -1, desc = "Hi there, Commander. Oh, this outfit? I'll be wearing it to school today. By the way, did you want to come sit in on my class?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I25_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 4, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "103", spine_offset = "", special_effects = "", skin_type = 0, id = 308041, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I25_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70205, voice_actor = 121, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.02, 0.44, 0 } }, torpedo = { { 1.04, 0.666, 0 } } }, smoke = { { 50, { { "smoke", { -0.55, 2.21, 0 } } } } } }, [308042] = { name = "Sweet Wine of Celebration", ship_group = 30804, group_index = 2, illustrator2 = -1, desc = "Commander, Happy Lunar New Year. Would you like some sweet wine to celebrate? Oh, be careful not to drink too much~", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I25_3", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 3, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "144", spine_offset = "", special_effects = "", skin_type = 0, id = 308042, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I25_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70498, voice_actor = 121, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 4 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.266, 0.999, 0 } }, torpedo = { { 0, -0.154, 0 } } }, smoke = { { 50, { { "smoke", { -0.55, 2.403, 0 } } } } } }, [308050] = { name = "I-56", ship_group = 30805, group_index = 0, illustrator2 = -1, desc = "Type B3 Mod. 2 cruiser submarine – I-56.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I56", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 308050, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I56", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 16, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.87, 0.319, 0 } }, torpedo = { { 1.088, 0.236, 0 } } }, smoke = { { 50, { { "smoke", { -0.329, 2.323, 0 } } } } } }, [308051] = { name = "Wallflower in the Corner", ship_group = 30805, group_index = 1, illustrator2 = -1, desc = "School... is pretty nice. I can quietly stay in this corner and mind my own business...", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I56_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 4, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "103", spine_offset = "", special_effects = "", skin_type = 0, id = 308051, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I56_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 16, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.108, 0.082, 0 } }, torpedo = { { 1.236, -0.27, 0 } } }, smoke = { { 50, { { "smoke", { -0.55, 2.21, 0 } } } } } }, [308060] = { name = "I-168", ship_group = 30806, group_index = 0, illustrator2 = -1, desc = "Kaidai Type VIa submarine – I-168.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I168", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 308060, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I168", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 33, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.268, 0.246, 0 } }, torpedo = { { 1.002, 0.241, 0 } } }, smoke = { { 50, { { "smoke", { -0.465, 2.445, 0 } } } } } }, [308061] = { name = "Festive Mood!", ship_group = 30806, group_index = 1, illustrator2 = -1, desc = "I look different from usual? That's obvious, isn't it... All right, all right, I was just giving you a hard time. We're at a festival, so we might as well enjoy ourselves!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I168_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 10, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "114", spine_offset = "", special_effects = "", skin_type = 0, id = 308061, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I168_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70203, voice_actor = 33, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.098, 0.383, 0 } }, torpedo = { { 1.052, 0.111, 0 } } }, smoke = { { 50, { { "smoke", { -0.532, 2.13, 0 } } } } } }, [312010] = { name = "Akashi", ship_group = 31201, group_index = 0, illustrator2 = -1, desc = "Repair ship {namecode:98}\nCan be built after unlocking", bullet_skin_secondary = "", bullet_skin_main = "", painting = "mingshi", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 312010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "mingshi", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 28, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.66, 1.24, 0 } }, vicegun = { { 1.66, 1.24, 0 } }, torpedo = { { 0.01, 0.12, 0 } }, antiaircraft = { { 1.66, 1.24, 0 } } }, smoke = { { 70, { { "smoke", { -0.531, 0.427, 0 } } } }, { 30, { { "smoke", { 0.711, 0.361, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { propose = 2.5 } }, [312011] = { name = "Akashi's in the Red, Nya!", ship_group = 31201, group_index = 1, illustrator2 = -1, desc = "Commander, how does Akashi's new outfit look, nya? Isn't it cute? If you like it, then put a ring on it. I mean, everyone's gone out to play... if you don't help empty my inventory, I'll go broke, nya!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Mingshi_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 2, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "101", spine_offset = "", special_effects = "", skin_type = 0, id = 312011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Mingshi_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70035, voice_actor = 28, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.62, 0.93, 0 } }, vicegun = { { 0.62, 0.93, 0 } }, torpedo = { { 0, 0.17, 0 } }, antiaircraft = { { 0.62, 0.93, 0 } } }, smoke = { { 50, { { "smoke", { -0.47, 2.26, 0 } } } } } }, [312012] = { name = "The Black Cat Cometh!", ship_group = 31201, group_index = 2, illustrator2 = -1, desc = "Heheh, this is what I've been saving up for, nya~♪ A special dress that combines Gothic fashion with Sakura charm! Commander, how about those gems, nya?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "mingshi_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 7, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "107", spine_offset = "", special_effects = "", skin_type = 0, id = 312012, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "mingshi_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70100, voice_actor = 28, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.84, 1.25, 0 } }, vicegun = { { 0.77, 1.22, 0 } }, torpedo = { { 0.19, 0.11, 0 } }, antiaircraft = { { 0.66, 1.26, 0 } } }, smoke = { { 50, { { "smoke", { -0.47, 2.26, 0 } } } } } }, [312013] = { name = "Welcome to AzurCon!", ship_group = 31201, group_index = 3, illustrator2 = -1, desc = "Ohh, it's Commander, nya. Have you come to buy Akashi's new work, nya? Today's a holiday, so go ahead and enjoy yourself, nya~", bullet_skin_secondary = "", bullet_skin_main = "", painting = "mingshi_4", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 312013, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "mingshi_4", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 28, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.007, 1.008, 0 } }, vicegun = { { 1.007, 1.008, 0 } }, torpedo = { { 0.037, 0.059, 0 } }, antiaircraft = { { 1.007, 1.008, 0 } } }, smoke = { { 50, { { "smoke", { -0.47, 2.26, 0 } } } } } }, [312014] = { name = "Welcome to Sofmap!", ship_group = 31201, group_index = 4, illustrator2 = -1, desc = "Hehehe, come on in, nya! Can I help you find something, nya? Your genial and knowledgeable staff, Akashi, will gladly provide her detailed recommendations, nya!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "mingshi_5", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9999, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 312014, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "mingshi_5", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 28, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.036, 1.416, 0 } }, vicegun = { { 1.039, 1.394, 0 } }, torpedo = { { 0.001, 0.001, 0 } }, antiaircraft = { { 1.074, 1.26, 0 } } }, smoke = { { 50, { { "smoke", { -0.47, 2.26, 0 } } } } } }, [312018] = { name = "White Cat's Repayment ", ship_group = 31201, group_index = 8, illustrator2 = -1, desc = "Commander, because of your continued patronage of my shop, I have no choice but to return the favor with my body, nya~! ...Just kidding, nya. Having that said, I really do love you, Commander. Even more than I love gems, nya~ ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "mingshi_h", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 1, id = 312018, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "mingshi_h", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 28, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.441, 1.165, 0 } }, vicegun = { { 1.47, 1.208, 0 } }, torpedo = { { 0.001, 0.001, 0 } }, antiaircraft = { { 1.498, 1.221, 0 } } }, smoke = { { 50, { { "smoke", { -0.47, 2.26, 0 } } } } } }, [317010] = { name = "I-13", ship_group = 31701, group_index = 0, illustrator2 = -1, desc = "Type A Mod. 2 cruiser submarine – I-13.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "I13", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 6, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 317010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "I13", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 186, air_bomb_skin = "", illustrator = 14, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.1, 0.41, 0 } }, torpedo = { { 0.77, -0.18, 0 } } }, smoke = { { 50, { { "smoke", { -0.55, 2.21, 0 } } } } } }, [319010] = { name = "Kashino", ship_group = 31901, group_index = 0, illustrator2 = -1, desc = "Munition ship – Kashino. ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "jianye", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 2, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 319010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "jianye", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 243, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.323, 1.205, 0 } }, vicegun = { { 1.366, 1.162, 0 } }, torpedo = { { 0.01, -0.01, 0 } }, antiaircraft = { { 1.323, 1.274, 0 } } }, smoke = { { 50, { { "smoke", { -0.367, 2.434, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_head" } }, [319011] = { name = "Hot Springs Relaxation", ship_group = 31901, group_index = 1, illustrator2 = -1, desc = "Ack... Owww... My apologies, Commander, I seem to have slipped on something... At times, it's hard to notice things I'm about to step on... Ugh... ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "jianye_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 2, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 319011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "jianye_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70406, voice_actor = 243, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 2 }, live2d_offset = { 30, 110, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.409, 1.214, 0 } }, vicegun = { { 1.409, 1.197, 0 } }, torpedo = { { 0.01, -0.018, 0 } }, antiaircraft = { { 1.383, 1.24, 0 } } }, smoke = { { 50, { { "smoke", { -0.323, 2.322, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_head" }, l2d_voice_calibrate = { home = 0.35, login = 1 } }, [331050] = { name = "Pulse of the New Year", ship_group = 30105, group_index = 10, illustrator2 = -1, desc = "Commander, Happy New Year's. In this coming year, please continue to look after me...", bullet_skin_secondary = "", bullet_skin_main = "", painting = "lingbo_8", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 2, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "126", spine_offset = "", special_effects = "", skin_type = 0, id = 331050, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "lingbo_8", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70294, voice_actor = 32, air_bomb_skin = "", illustrator = 2, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.364, 1.163, 0 } }, vicegun = { { 1.338, 1.253, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.304, 1.224, 0 } } }, smoke = { { 50, { { "smoke", { -0.63, 2.53, 0 } } } } } }, [331051] = { name = "Nightfall Raiment", ship_group = 30105, group_index = 11, illustrator2 = -1, desc = "Commander, thank you for coming to the party. Ayanami... has been waiting for you. ...I look a bit scary? I'm not sure I get it... I guess.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "lingbo_10", no_showing = "0", air_bullet_skin = "", bg_sp = "1102", shop_type_id = 7, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 14, bgm = "", bg = "135", spine_offset = "", special_effects = "", skin_type = 0, id = 331051, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "lingbo_10", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70420, voice_actor = 32, air_bomb_skin = "", illustrator = 2, rarity_bg = "", time = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 1, 4 }, live2d_offset = { 0, -70, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.279, 1.071, 0 } }, vicegun = { { 1.274, 1.175, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.304, 1.139, 0 } } }, smoke = { { 50, { { "smoke", { -0.63, 2.53, 0 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_head" }, l2d_para_range = { ParamAngleY = { 0, 0 }, ParamEyeBallX = { -0.2, 0.2 }, ParamEyeBallY = { -10, 10 }, ParamBodyAngleY = { 0, 0 } } }, [331052] = { name = "Off-Duty Battle Station Gear", ship_group = 30105, group_index = 12, illustrator2 = -1, desc = "No, Ryuujou! Samurai builds should stay back during the boss! ...Oh, welcome, Commander. I'm busy with this game right now, so just make yourself at home or something.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "lingbo_11", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 14, bgm = "", bg = "109", spine_offset = "", special_effects = "", skin_type = 4, id = 331052, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "lingbo_11", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 32, air_bomb_skin = "", illustrator = 2, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.18, 1.16, 0 } }, vicegun = { { 1.23, 1.175, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.22, 1.07, 0 } } }, smoke = { { 50, { { "smoke", { -0.63, 2.53, 0 } } } } } }, [401010] = { name = "Leberecht Maass (Z1)", ship_group = 40101, group_index = 0, illustrator2 = -1, desc = "Type 1934-class destroyer, Z1 Leberecht Maass.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z1", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z1", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 17, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.787, 0.431, 0 } }, torpedo = { { -0.439, 0.673, 0 } }, antiaircraft = { { 0.787, 0.431, 0 }, { 0.802, 0.802, 0 } } }, smoke = { { 70, { { "smoke", { -0.484, 0.465, 0 } } } }, { 30, { { "smoke", { 0.476, 0.527, 0 } } } } } }, [401011] = { name = "\"Rebellious\" Top Student", ship_group = 40101, group_index = 1, illustrator2 = -1, desc = "Because she’s the Z1, her results will of course be NO.1! Hehe, no matter where she goes, Z1-sama will always be the best!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z1_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 4, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "103", spine_offset = "", special_effects = "", skin_type = 0, id = 401011, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z1_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70056, voice_actor = 17, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.22, 1.11, 0 } }, torpedo = { { 0.18, 0.1, 0 } }, antiaircraft = { { 1.22, 1.11, 0 } } }, smoke = { { 40, { { "smoke", { -0.5, 2.24, 0 } } } } } }, [401019] = { name = "Z1 (Retrofit)", ship_group = 40101, group_index = 9, illustrator2 = -1, desc = "Hmm... So this is a retrofit, huh? Not bad! Rejoice once more, Commander, for no task or enemy is too daunting for the new and improved Z1!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z1_g", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 2, id = 401019, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z1_g", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 17, air_bomb_skin = "", illustrator = 10, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.68, 0.96, 0 } }, torpedo = { { 0.011, 0, 0 } }, antiaircraft = { { 0.61, 0.87, 0 } } }, smoke = { { 50, { { "smoke", { -0.5, 2.24, 0 } } } } } }, [401020] = { name = "Z2", ship_group = 40102, group_index = 0, illustrator2 = -1, desc = "Type 1934-class destroyer – Z2 Georg Thiele. ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401020, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 172, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.25, 1.47, 0 } }, torpedo = { { 0.18, 0.1, 0 } }, antiaircraft = { { 1.14, 1.23, 0 } } }, smoke = { { 50, { { "smoke", { -0.5, 2.24, 0 } } } } } }, [401021] = { name = "High-Rise, High-Style", ship_group = 40102, group_index = 1, illustrator2 = -1, desc = "Commander, I do wonder if your order to \"come dressed in new clothes\" was simply your way of saying \"I want to see you in a casual outfit.\" No matter the case, I'm happy to oblige.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z2_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 401021, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z2_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70444, voice_actor = 172, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.039, 1.037, 0 } }, torpedo = { { 0.005, 0.008, 0 } }, antiaircraft = { { 1.04, 1.039, 0 } } }, smoke = { { 50, { { "smoke", { -0.5, 2.579, 0 } } } } } }, [401022] = { name = "Of Koi and Evening Hues", ship_group = 40102, group_index = 2, illustrator2 = -1, desc = "Being able to see you all flabbergasted makes changing into this outfit worth it. Are you going to keep standing there like a scarecrow? Come over here~ Who knows, we might even be able to see the fireworks from this spot.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z2_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 10, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "114", spine_offset = "", special_effects = "", skin_type = 0, id = 401022, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z2_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70579, voice_actor = 172, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.061, 1.028, 0 } }, torpedo = { { 0.005, 0.008, 0 } }, antiaircraft = { { 1.071, 1.039, 0 } } }, smoke = { { 50, { { "smoke", { -0.356, 2.649, 0 } } } } } }, [401180] = { name = "Z18", ship_group = 40118, group_index = 0, illustrator2 = -1, desc = "Type 1936 destroyer – Z18, Hans Lüdemann.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z18", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401180, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z18", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 18, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.5, 1.25, 0 } }, torpedo = { { 0.16, 0.09, 0 } }, antiaircraft = { { 0.23, 0.65, 0 } } }, smoke = { { 50, { { "smoke", { -0.43, 2.31, -0.03 } } } } } }, [401190] = { name = "Hermann Künne (Z19)", ship_group = 40119, group_index = 0, illustrator2 = -1, desc = "Type 1936-class destroyer, Z19 Hermann Künne.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z19", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401190, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z19", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 59, air_bomb_skin = "", illustrator = 28, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.38, 0.5, 0 } }, torpedo = { { 0.43, 0.26, 0 } }, antiaircraft = { { -0.38, 0.5, 0 } } }, smoke = { { 70, { { "smoke", { -0.67, 0.36, -0.06 } } } }, { 30, { { "smoke", { 0.72, 0.31, -0.03 } } } } } }, [401200] = { name = "Karl Galster (Z20)", ship_group = 40120, group_index = 0, illustrator2 = -1, desc = "Type 1936-class destroyer, Z20 Karl Galster.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z20", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401200, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z20", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 59, air_bomb_skin = "", illustrator = 28, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.23, 1, 0 } }, vicegun = { { 1.23, 1, 0 } }, torpedo = { { 0.29, 0.15, 0 } }, antiaircraft = { { 1.23, 1, 0 } } }, smoke = { { 70, { { "smoke", { -0.37, 0.44, -0.16 } } } }, { 40, { { "smoke", { -0.46, 1.64, -0.86 } } } } } }, [401210] = { name = "Wilhelm Heidkamp (Z21)", ship_group = 40121, group_index = 0, illustrator2 = -1, desc = "Type 1936-class destroyer, Z21 Wilheim Heidkamp.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z21", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401210, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z21", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 59, air_bomb_skin = "", illustrator = 28, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.1, 0.45, 0 } }, vicegun = { { 1.1, 0.45, 0 } }, torpedo = { { 0.21, 0.12, 0 } }, antiaircraft = { { 1.1, 0.45, 0 } } }, smoke = { { 70, { { "smoke", { -0.17, 0.42, -0.17 } } } }, { 40, { { "smoke", { -0.37, 1.73, -0.93 } } } } } }, [401230] = { name = "Z23", ship_group = 40123, group_index = 0, illustrator2 = -1, desc = "Type 1936A destroyer, Z23.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401230, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.16, 0.59, 0 } }, vicegun = { { -0.16, 0.59, 0 } }, torpedo = { { 0.33, 0.35, 0 } }, antiaircraft = { { -0.16, 0.59, 0 } } }, smoke = { { 70, { { "smoke", { -0.531, 0.89, -0.27 } } } }, { 30, { { "smoke", { -0.53, 2.92, -0.38 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { propose = 2.5 } }, [401231] = { name = "Philosophy Sensei", ship_group = 40123, group_index = 1, illustrator2 = -1, desc = "This is going to be on the exam! If you don't take thorough notes, I am going to punish you!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 401231, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.005, 0.804, 0 } }, vicegun = { { 1.005, 0.804, 0 } }, torpedo = { { 0.247, 0.073, 0 } }, antiaircraft = { { 1.005, 0.804, 0 } } }, smoke = { { 70, { { "smoke", { -0.531, 0.89, -0.27 } } } }, { 30, { { "smoke", { -0.53, 2.92, -0.38 } } } } } }, [401232] = { name = "Breezy Doubles", ship_group = 40123, group_index = 2, illustrator2 = -1, desc = "Haiyaaah! It's up to you, Ayanami! Oh, Commander! Are you actually keeping score? We might not be having a serious match, but that's no excuse for you to stand around and do nothing.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_7", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 401232, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_7", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70368, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.896, 0.804, 0 } }, vicegun = { { 1.005, 0.804, 0 } }, torpedo = { { -0.006, 0.005, 0 } }, antiaircraft = { { 0.841, 0.859, 0 } } }, smoke = { { 50, { { "smoke", { -0.53, 2.231, -0.38 } } } } } }, [401233] = { name = "Perfect Smile?", ship_group = 40123, group_index = 3, illustrator2 = -1, desc = "Welcome! A table for one today? Um... Commander, my smile doesn’t look stiff... right?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_4", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 401233, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_4", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70178, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.92, 0.87, 0 } }, vicegun = { { 1.005, 0.804, 0 } }, torpedo = { { 0.03, 0.06, 0 } }, antiaircraft = { { 1.005, 0.804, 0 } } }, smoke = { { 50, { { "smoke", { -0.62, 2.74, -0.38 } } } } } }, [401234] = { name = "The Banquet's Honor Student", ship_group = 40123, group_index = 4, illustrator2 = -1, desc = "Oh, good evening, Commander. I was just looking for Javelin and the others... Say, would you like to keep me company for a bit?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 7, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "115", spine_offset = "", special_effects = "", skin_type = 0, id = 401234, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70187, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.982, 0.878, 0 } }, vicegun = { { 1.005, 0.804, 0 } }, torpedo = { { 0.03, 0.06, 0 } }, antiaircraft = { { 1.005, 0.804, 0 } } }, smoke = { { 50, { { "smoke", { -0.473, 2.485, -0.38 } } } } } }, [401235] = { name = "Café Trainee @New Base", ship_group = 40123, group_index = 5, illustrator2 = -1, desc = "Hi, welcome! How may I serve y– It's you, Commander?! Err, well, I'm working as a trainee at this Sakura Empire-style café, you see... What do you think of this outfit?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_8", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 4, id = 401235, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_8", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.14, 1.176, 0 } }, vicegun = { { 1.163, 1.133, 0 } }, torpedo = { { -0.008, 0.016, 0 } }, antiaircraft = { { 1.189, 1.146, 0 } } }, smoke = { { 50, { { "smoke", { -0.473, 2.485, -0.38 } } } } } }, [401236] = { name = "Serious Idol @Acting Manager?!", ship_group = 40123, group_index = 6, illustrator2 = -1, desc = "Jeez... Javelin's got what it takes, but I'm really concerned about Laffey and Ayanami. Oh well, I guess it's up to me to manage them... Commander, please don't forget to support me too.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_5", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 11, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "120", spine_offset = "", special_effects = "", skin_type = 0, id = 401236, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_5", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70265, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 4 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.982, 0.878, 0 } }, vicegun = { { 0.955, 0.804, 0 } }, torpedo = { { -0.012, 0.001, 0 } }, antiaircraft = { { 0.955, 0.921, 0 } } }, smoke = { { 50, { { "smoke", { -0.473, 2.485, -0.38 } } } } } }, [401237] = { name = "The Eyecatch in the Rye?", ship_group = 40123, group_index = 7, illustrator2 = -1, desc = "Commander, please help hold onto the ladder. I've almost got the book... Just a little more... All right... C-Commander?! Please don't look up!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_6", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9999, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 0, id = 401237, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_6", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.07, 1.07, 0 } }, vicegun = { { 1.11, 1.02, 0 } }, torpedo = { { 0.01, 0, 0 } }, antiaircraft = { { 1.07, 1.01, 0 } } }, smoke = { { 50, { { "smoke", { -0.473, 2.15, -0.38 } } } } } }, [401238] = { name = "Schwarze Hochzeit", ship_group = 40123, group_index = 8, illustrator2 = -1, desc = "Whew... Sorry to keep you waiting. I was having a hard time deciding which outfit to wear... Ah, um... how do I look? ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_h", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 1, id = 401238, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_h", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.435, 1.07, 0 } }, vicegun = { { 1.411, 1.106, 0 } }, torpedo = { { 0.01, 0, 0 } }, antiaircraft = { { 1.335, 1.146, 0 } } }, smoke = { { 50, { { "smoke", { -0.473, 2.372, -0.38 } } } } } }, [401239] = { name = "Z23 (Retrofit)", ship_group = 40123, group_index = 9, illustrator2 = -1, desc = "My efficiency should be upgraded along with my performance. Paperwork, battle plans... I can handle them all! Commander, be prepared, we’ll be very busy~", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z23_g", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 2, id = 401239, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z23_g", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 3, air_bomb_skin = "", illustrator = 1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.96, 0.83, 0 } }, vicegun = { { 1.93, 0.83, 0 } }, torpedo = { { 0.18, 0.08, 0 } }, antiaircraft = { { 1.55, 1.16, 0 } } }, smoke = { { 40, { { "smoke", { -0.37, 2.6, -0.27 } } } } } }, [401240] = { name = "Z24", ship_group = 40124, group_index = 0, illustrator2 = -1, desc = "Type 1936A \"Narvik class\" destroyer – Z24. ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z24", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401240, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z24", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 227, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.467, 0.978, 0 } }, vicegun = { { 1.461, 1.003, 0 } }, torpedo = { { -0.004, -0.016, 0 } }, antiaircraft = { { 1.488, 1.012, 0 } } }, smoke = { { 50, { { "smoke", { -0.58, 2.417, -1.05 } } } } } }, [401241] = { name = "Festival-going Fiend", ship_group = 40124, group_index = 1, illustrator2 = -1, desc = "Come, human! The rite of festivities is upon us! Come hither, and let us revel in this foreign holiday together!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z24_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 2, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "143", spine_offset = "", special_effects = "", skin_type = 0, id = 401241, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z24_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70472, voice_actor = 227, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 4 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.123, 1.067, 0 } }, vicegun = { { 1.122, 1.097, 0 } }, torpedo = { { 0.004, 0.014, 0 } }, antiaircraft = { { 1.102, 1.096, 0 } } }, smoke = { { 50, { { "smoke", { -0.504, 2.673, -1.05 } } } } } }, [401250] = { name = "Z25", ship_group = 40125, group_index = 0, illustrator2 = -1, desc = "1936A \"Narvik\" Class Destroyer - Z25", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z25", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401250, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z25", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 3, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.13, 0.97, 0 } }, vicegun = { { -0.12, 0.91, 0 } }, torpedo = { { 0.1, 0.07, 0 } }, antiaircraft = { { -0.17, 0.91, 0 } } }, smoke = { { 50, { { "smoke", { -0.58, 2.14, -1.05 } } } } } }, [401251] = { name = "Hot Summer's Cool Breeze", ship_group = 40125, group_index = 1, illustrator2 = -1, desc = "Even at the beach, we cannot afford to be careless! Commander, have you adequately prepared for today's activities?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z25_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 401251, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z25_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70081, voice_actor = 3, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.22, 0.87, 0 } }, vicegun = { { -0.25, 0.83, 0 } }, torpedo = { { 0.12, 0.1, 0 } }, antiaircraft = { { -0.31, 0.87, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.28, -1.05 } } } } } }, [401260] = { name = "Z26", ship_group = 40126, group_index = 0, illustrator2 = -1, desc = "Type 1936A \"Narvik class\" destroyer – Z26. ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z26", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401260, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z26", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 247, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.402, 1.267, 0 } }, vicegun = { { 1.31, 1.274, 0 } }, torpedo = { { -0.007, -0.008, 0 } }, antiaircraft = { { 1.331, 1.168, 0 } } }, smoke = { { 50, { { "smoke", { -0.58, 2.14, -1.05 } } } } } }, [401261] = { name = "Sharing is Caring ", ship_group = 40126, group_index = 1, illustrator2 = -1, desc = "Commander, welcome to my pad! Ah, give me a sec, let me go grab all the snacks and drinks and games! ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z26_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 9999, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "109", spine_offset = "", special_effects = "", skin_type = 0, id = 401261, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z26_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70405, voice_actor = 247, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.644, 1.267, 0 } }, vicegun = { { 1.674, 1.274, 0 } }, torpedo = { { 0, 0, 0 } }, antiaircraft = { { 1.672, 1.342, 0 } } }, smoke = { { 50, { { "smoke", { -0.58, 2.14, -1.05 } } } } } }, [401280] = { name = "Z28", ship_group = 40128, group_index = 0, illustrator2 = -1, desc = "Type 1936A \"Narvik class\" destroyer – Z28. ", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z28", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401280, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z28", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 257, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.35, 1.064, 0 } }, vicegun = { { 1.366, 1.055, 0 } }, torpedo = { { 0.005, 0.001, 0 } }, antiaircraft = { { 1.366, 1.072, 0 } } }, smoke = { { 50, { { "smoke", { -0.528, 2.495, -1.05 } } } } } }, [401281] = { name = "New Year Smorgasbord!", ship_group = 40128, group_index = 1, illustrator2 = -1, desc = "Commander, Happy New Year! Is there anything you'd like to do on New Year's Day? Say, why don't we try doing all of that stuff, all at once~?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z28_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 2, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "126", spine_offset = "", special_effects = "", skin_type = 0, id = 401281, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z28_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70476, voice_actor = 257, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.401, 1.029, 0 } }, vicegun = { { 1.384, 1.029, 0 } }, torpedo = { { 0.005, -0.008, 0 } }, antiaircraft = { { 1.384, 1.012, 0 } } }, smoke = { { 50, { { "smoke", { -0.433, 2.512, -1.05 } } } } } }, [401350] = { name = "Z35", ship_group = 40135, group_index = 0, illustrator2 = -1, desc = "1936B-class destroyer - Z35", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z35", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401350, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z35", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 123, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.18, 0.9, 0 } }, vicegun = { { -0.19, 0.88, 0 } }, torpedo = { { 0.08, 0.11, 0 } }, antiaircraft = { { -0.17, 0.88, 0 } } }, smoke = { { 50, { { "smoke", { -0.62, 2.24, -1.05 } } } } } }, [401351] = { name = "Projekt Kirschblüte", ship_group = 40135, group_index = 1, illustrator2 = -1, desc = "Commander, and all my fellow friends of the fleet, Happy New Year's! This time, your favorite idol Z35 will be presenting a brand new Sakura-themed collaboration, \"Projekt Kirschblüte!\" Everyone, thank you for your continued support!", bullet_skin_secondary = "", bullet_skin_main = "", painting = "z35_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 2, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "126", spine_offset = "", special_effects = "", skin_type = 0, id = 401351, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "z35_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70292, voice_actor = 123, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.18, 0.9, 0 } }, vicegun = { { -0.19, 0.88, 0 } }, torpedo = { { 0.08, 0.11, 0 } }, antiaircraft = { { -0.17, 0.88, 0 } } }, smoke = { { 50, { { "smoke", { -0.62, 2.24, -1.05 } } } } } }, [401360] = { name = "Z36", ship_group = 40136, group_index = 0, illustrator2 = -1, desc = "Type 1936B destroyer - Z36", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z36", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401360, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z36", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 185, air_bomb_skin = "", illustrator = -1, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.2, 0.55, 0 } }, vicegun = { { 0.22, 0.5, 0 } }, torpedo = { { 0.023, 0.028, 0 } }, antiaircraft = { { 0.35, 0.6, 0 } } }, smoke = { { 50, { { "smoke", { -0.62, 2.24, -1.05 } } } } } }, [401460] = { name = "Z46", ship_group = 40146, group_index = 0, illustrator2 = -1, desc = "Type 1936C destroyer, Z46", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z46", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 401460, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z46", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 60, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.82, 0.4, 0 } }, vicegun = { { 0.82, 0.4, 0 } }, torpedo = { { 0.22, 0.13, 0 } }, antiaircraft = { { 0.82, 0.4, 0 } } }, smoke = { { 70, { { "smoke", { -0.43, 0.37, -0.14 } } } }, { 40, { { "smoke", { -0.19, 1.94, -1.05 } } } } } }, [401461] = { name = "Her First Summer", ship_group = 40146, group_index = 1, illustrator2 = -1, desc = "The bustling beach, clamoring with waves of joyfulness... experiencing this kind of summer is a first for me, but I don't dislike it...", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z46_2", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 6, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 13, bgm = "", bg = "106", spine_offset = "", special_effects = "", skin_type = 0, id = 401461, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z46_2", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70076, voice_actor = 60, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 2 }, live2d_offset = { 45, -21.24, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.7, 0.41, 0 } }, vicegun = { { 0.77, 0.4, 0 } }, torpedo = { { 0.19, 0.1, 0 } }, antiaircraft = { { 0.82, 0.4, 0 } } }, smoke = { { 50, { { "smoke", { -0.61, 2.14, -1.05 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { propose = 2.5 } }, [401462] = { name = "Girls' Relay", ship_group = 40146, group_index = 2, illustrator2 = -1, desc = "Through the sweat and tears, striving for your goals. Rejoice in victory, sink within defeat... How fascinating, this \"sports meet\" may be.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z46_3", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 13, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 13, bgm = "", bg = "112", spine_offset = "", special_effects = "", skin_type = 0, id = 401462, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z46_3", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70328, voice_actor = 60, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", tag = { 1, 2 }, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.309, 1.209, 0 } }, vicegun = { { 1.284, 1.32, 0 } }, torpedo = { { -0.013, 0.011, 0 } }, antiaircraft = { { 1.321, 1.206, 0 } } }, smoke = { { 50, { { "smoke", { -0.61, 2.14, -1.05 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_special", "touch_head" }, l2d_voice_calibrate = { login = 0.67 } }, [401463] = { name = "Star-Lit★Chocolate", ship_group = 40146, group_index = 3, illustrator2 = -1, desc = "Dancing beams of light, shimmering on-stage; uplifted voices, joined as one by song... Upon this unknown stage, my heart doth flutter... Yet this sensation, is quite refreshing.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z46_4", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 11, l2d_ignore_drag = 0, lip_smoothing = 0, hand_id = 13, bgm = "", bg = "120", spine_offset = "", special_effects = "", skin_type = 0, id = 401463, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z46_4", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70436, voice_actor = 60, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 1, 4 }, live2d_offset = { 0, -65, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.633, 1.34, 0 } }, vicegun = { { 1.596, 1.389, 0 } }, torpedo = { { 0, 0.225, 0 } }, antiaircraft = { { 1.596, 1.399, 0 } } }, smoke = { { 50, { { "smoke", { -0.523, 2.645, -1.05 } } } } }, l2d_animations = { "idle", "main_1", "main_2", "main_3", "mission", "mission_complete", "complete", "login", "home", "mail", "touch_body", "touch_head" } }, [401464] = { name = "Jianzhi Fantasia", ship_group = 40146, group_index = 4, illustrator2 = -1, desc = "\"Jianzhi,\" the art of breathing life into works of cut paper... is a world beyond my imagination. If these decorations are said to usher in blessings... are they akin to a coat-of-arms or a holy seal?", bullet_skin_secondary = "", bullet_skin_main = "", painting = "Z46_5", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 3, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 13, bgm = "", bg = "144", spine_offset = "", special_effects = "", skin_type = 0, id = 401464, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "Z46_5", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 70483, voice_actor = 60, air_bomb_skin = "", illustrator = 5, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = { 4 }, live2d_offset = { 0, -65, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.393, 1.009, 0 } }, vicegun = { { 1.41, 1, 0 } }, torpedo = { { 0, 0.005, 0 } }, antiaircraft = { { 1.422, 1.004, 0 } } }, smoke = { { 50, { { "smoke", { -0.432, 2.471, -1.05 } } } } } }, [402010] = { name = "Königsberg", ship_group = 40201, group_index = 0, illustrator2 = -1, desc = "Königsberg class light cruiser, Königsberg.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "kenisibao", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 402010, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "kenisibao", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 78, air_bomb_skin = "", illustrator = 8, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { -0.425, 0.786, 0 } }, vicegun = { { 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8, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.16, 0.97, 0 } }, vicegun = { { 1.16, 0.97, 0 } }, torpedo = { { 0.1, 0.19, 0 } }, antiaircraft = { { 1.16, 0.97, 0 } } }, smoke = { { 50, { { "smoke", { -0.43, 2.52, 0 } } } } } }, [402030] = { name = "Köln", ship_group = 40203, group_index = 0, illustrator2 = -1, desc = "Königsberg-class light cruiser, Köln.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "kelong", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = -1, id = 402030, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "kelong", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 78, air_bomb_skin = "", illustrator = 8, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 0.92, 0.75, 0 } }, vicegun = { { 0.92, 0.75, 0 } }, torpedo = { { 0.23, 0.23, 0 } }, antiaircraft = { { -0.44, 0.94, 0 } } }, smoke = { { 70, { { "smoke", { 0.57, 0.81, -0.568 } } } }, { 30, { { "smoke", { -0.64, 2.606, -0.472 } } } } } }, [402039] = { name = "Köln (Retrofit)", ship_group = 40203, group_index = 9, illustrator2 = -1, desc = "Hmm... I feel like I can work even more efficiently than before. Commander, please rest assured, I will never betray your expectations.", bullet_skin_secondary = "", bullet_skin_main = "", painting = "kelong_g", no_showing = "0", air_bullet_skin = "", bg_sp = "", shop_type_id = 0, l2d_ignore_drag = 0, lip_smoothing = 0, l2d_animations = "", hand_id = 1, bgm = "", bg = "", spine_offset = "", special_effects = "", skin_type = 2, id = 402039, voice_actor_2 = -1, air_torpedo_skin = "", prefab = "kelong_g", l2d_se = "", aircraft_skin = "", main_UI_FX = "", shop_id = 0, voice_actor = 78, air_bomb_skin = "", illustrator = 8, rarity_bg = "", time = "", l2d_para_range = "", lip_sync_gain = 0, show_skin = "stand", l2d_voice_calibrate = "", tag = {}, live2d_offset = { 0, 0, 0 }, fx_container = { { 0, 1.99185, 1.15 }, { 0, 0, 0 }, { 0, 0.75, -1.299 }, { 0, 0, 0 } }, bound_bone = { cannon = { { 1.24, 0.389, 0 } }, vicegun = { { 1.216, 0.372, 0 } }, torpedo = { { 0.008, 0.041, 0 } }, antiaircraft = { { 1.25, 0.4, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.401, -0.472 } } } } } } }