pg = pg or {}
pg.ship_skin_template_13 = {
	[307100] = {
		name = "Akagi μ",
		ship_group = 30710,
		group_index = 0,
		illustrator2 = -1,
		desc = "With the magicks of the Sakura Empire, changing my form like this is a trifle... Hehehe, Commander? Does this Akagi please you?",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "chicheng_idol",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "",
		shop_type_id = 0,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 2,
		bgm = "",
		bg = "121",
		spine_offset = "",
		special_effects = "",
		skin_type = -1,
		id = 307100,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "chicheng_idol",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 0,
		voice_actor = 44,
		air_bomb_skin = "",
		illustrator = -1,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {},
		live2d_offset = {
			0,
			0,
			0
		},
		fx_container = {
			{
				0,
				1.99185,
				1.15
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0.75,
				-1.299
			},
			{
				0,
				0,
				0
			}
		},
		bound_bone = {
			antiaircraft = {
				{
					1.381,
					1.021,
					0
				}
			},
			plane = {
				{
					1.362,
					1.012,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
					{
						"smoke",
						{
							-0.342,
							2.332,
							0
						}
					}
				}
			}
		}
	},
	[307110] = {
		name = "Taihou μ",
		ship_group = 30711,
		group_index = 0,
		illustrator2 = -1,
		desc = "With these clothes, and upon this stage... Ahaha... Ahahaha... Fate has ordained that my Commander shall fall for me here... Commander, please listen to the song of my love until the very end~♡",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "dafeng_idol",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "",
		shop_type_id = 0,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 2,
		bgm = "",
		bg = "139",
		spine_offset = "",
		special_effects = "",
		skin_type = -1,
		id = 307110,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "dafeng_idol",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 0,
		voice_actor = 145,
		air_bomb_skin = "",
		illustrator = 14,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {},
		live2d_offset = {
			0,
			0,
			0
		},
		fx_container = {
			{
				0,
				1.99185,
				1.15
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0.75,
				-1.299
			},
			{
				0,
				0,
				0
			}
		},
		bound_bone = {
			antiaircraft = {
				{
					1.481,
					1.049,
					0
				}
			},
			plane = {
				{
					1.48,
					1.081,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
					{
						"smoke",
						{
							-0.64,
							2.45,
							0
						}
					}
				}
			}
		}
	},
	[307120] = {
		name = "Katsuragi",
		ship_group = 30712,
		group_index = 0,
		illustrator2 = -1,
		desc = "Unryuu-class aircraft carrier – Katsuragi.",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "gecheng",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "",
		shop_type_id = 0,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 14,
		bgm = "",
		bg = "",
		spine_offset = "",
		special_effects = "",
		skin_type = -1,
		id = 307120,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "gecheng",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 0,
		voice_actor = 286,
		air_bomb_skin = "",
		illustrator = -1,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {},
		live2d_offset = {
			0,
			0,
			0
		},
		fx_container = {
			{
				0,
				1.99185,
				1.15
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0.75,
				-1.299
			},
			{
				0,
				0,
				0
			}
		},
		bound_bone = {
			antiaircraft = {
				{
					1.481,
					1.049,
					0
				}
			},
			plane = {
				{
					1.48,
					1.081,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
					{
						"smoke",
						{
							-0.64,
							2.45,
							0
						}
					}
				}
			}
		}
	},
	[307121] = {
		name = "Night-Illuminating Festival",
		ship_group = 30712,
		group_index = 1,
		illustrator2 = -1,
		desc = "It's– summer– festival– time–!! Uhh, well, maybe it's a bit too late for a \"summer\" festival, so maybe a regular festival is fine? Well, the important thing is that you have lots of fun, Commander! Because I sure as heck will!",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "gecheng_2",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "1102",
		shop_type_id = 16,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 14,
		bgm = "",
		bg = "145",
		spine_offset = "",
		special_effects = "",
		skin_type = 0,
		id = 307121,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "gecheng_2",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 70591,
		voice_actor = 286,
		air_bomb_skin = "",
		illustrator = -1,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {
			2
		},
		live2d_offset = {
			0,
			0,
			0
		},
		fx_container = {
			{
				0,
				1.99185,
				1.15
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0.75,
				-1.299
			},
			{
				0,
				0,
				0
			}
		},
		bound_bone = {
			antiaircraft = {
				{
					1.481,
					1.049,
					0
				}
			},
			plane = {
				{
					1.48,
					1.081,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
					{
						"smoke",
						{
							-0.64,
							2.45,
							0
						}
					}
				}
			}
		}
	},
	[308010] = {
		name = "I-19",
		ship_group = 30801,
		group_index = 0,
		illustrator2 = -1,
		desc = "Type B1 cruiser submarine – I-19.",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "I19",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "",
		shop_type_id = 0,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 14,
		bgm = "",
		bg = "",
		spine_offset = "",
		special_effects = "",
		skin_type = -1,
		id = 308010,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "I19",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 0,
		voice_actor = 83,
		air_bomb_skin = "",
		illustrator = 14,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {},
		live2d_offset = {
			0,
			0,
			0
		},
		fx_container = {
			{
				0,
				1.99185,
				1.15
			},
			{
				0,
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			},
			{
				0,
				0.75,
				-1.299
			},
			{
				0,
				0,
				0
			}
		},
		bound_bone = {
			cannon = {
				{
					1.06,
					0.11,
					0
				}
			},
			torpedo = {
				{
					1.1,
					0.07,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
					{
						"smoke",
						{
							-0.64,
							2.45,
							0
						}
					}
				}
			}
		}
	},
	[308011] = {
		name = "Departure's Gentle Breeze",
		ship_group = 30801,
		group_index = 1,
		illustrator2 = -1,
		desc = "Aww, do I have to go to school? ... Oh, Commander! Are you here to see me off?",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "I19_2",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "",
		shop_type_id = 4,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 14,
		bgm = "",
		bg = "103",
		spine_offset = "",
		special_effects = "",
		skin_type = 0,
		id = 308011,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "I19_2",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 70074,
		voice_actor = 83,
		air_bomb_skin = "",
		illustrator = 14,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {
			2
		},
		live2d_offset = {
			0,
			0,
			0
		},
		fx_container = {
			{
				0,
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			{
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			{
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			}
		},
		bound_bone = {
			cannon = {
				{
					1.06,
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					0
				}
			},
			torpedo = {
				{
					1.1,
					0.07,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
					{
						"smoke",
						{
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							0
						}
					}
				}
			}
		}
	},
	[308012] = {
		name = "Pillowy Paradise",
		ship_group = 30801,
		group_index = 2,
		illustrator2 = -1,
		desc = "So sleepy... Hey, Commandeeer? Do you wanna nap with me and my torpedo?",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "I19_3",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "",
		shop_type_id = 0,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 14,
		bgm = "",
		bg = "109",
		spine_offset = "",
		special_effects = "",
		skin_type = 0,
		id = 308012,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "I19_3",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 70391,
		voice_actor = 83,
		air_bomb_skin = "",
		illustrator = 14,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {
			2
		},
		live2d_offset = {
			0,
			0,
			0
		},
		fx_container = {
			{
				0,
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			{
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			},
			{
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				-1.299
			},
			{
				0,
				0,
				0
			}
		},
		bound_bone = {
			cannon = {
				{
					1.563,
					0.382,
					0
				}
			},
			torpedo = {
				{
					0.011,
					-0.417,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
					{
						"smoke",
						{
							-0.64,
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							0
						}
					}
				}
			}
		}
	},
	[308013] = {
		name = "Blossoming Bunny",
		ship_group = 30801,
		group_index = 3,
		illustrator2 = -1,
		desc = "I thought I'd try on this bunny costume! Hehehe, do you like it? If you think it's cute, I wanna hear you say it~",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "i19_4",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "1102",
		shop_type_id = 16,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 14,
		bgm = "",
		bg = "145",
		spine_offset = "",
		special_effects = "",
		skin_type = 0,
		id = 308013,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "i19_4",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 70547,
		voice_actor = 83,
		air_bomb_skin = "",
		illustrator = 14,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {
			2
		},
		live2d_offset = {
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			0,
			0
		},
		fx_container = {
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			},
			{
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		},
		bound_bone = {
			cannon = {
				{
					1.268,
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					0
				}
			},
			torpedo = {
				{
					0,
					0,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
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					}
				}
			}
		}
	},
	[308020] = {
		name = "I-26",
		ship_group = 30802,
		group_index = 0,
		illustrator2 = -1,
		desc = "Type B1 cruiser submarine – I-26.",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "I26",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "",
		shop_type_id = 0,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 17,
		bgm = "",
		bg = "",
		spine_offset = "",
		special_effects = "",
		skin_type = -1,
		id = 308020,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "I26",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 0,
		voice_actor = 121,
		air_bomb_skin = "",
		illustrator = 14,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {},
		live2d_offset = {
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			0,
			0
		},
		fx_container = {
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			},
			{
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		},
		bound_bone = {
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				{
					0.97,
					0.24,
					0
				}
			},
			torpedo = {
				{
					0.97,
					0.3,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
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						"smoke",
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					}
				}
			}
		}
	},
	[308021] = {
		name = "Deep-Sea Rabbit",
		ship_group = 30802,
		group_index = 1,
		illustrator2 = -1,
		desc = "Many secrets lie at the bottom of the ocean! Commander, let's go looking for them next time! It'll be like a field trip~ Heheh!",
		bullet_skin_secondary = "",
		bullet_skin_main = "",
		painting = "I26_2",
		no_showing = "0",
		air_bullet_skin = "",
		bg_sp = "",
		shop_type_id = 4,
		l2d_ignore_drag = 0,
		lip_smoothing = 0,
		l2d_animations = "",
		hand_id = 14,
		bgm = "",
		bg = "103",
		spine_offset = "",
		special_effects = "",
		skin_type = 0,
		id = 308021,
		voice_actor_2 = -1,
		air_torpedo_skin = "",
		prefab = "I26_2",
		l2d_se = "",
		aircraft_skin = "",
		main_UI_FX = "",
		shop_id = 70075,
		voice_actor = 121,
		air_bomb_skin = "",
		illustrator = 14,
		rarity_bg = "",
		time = "",
		l2d_para_range = "",
		lip_sync_gain = 0,
		show_skin = "stand",
		l2d_voice_calibrate = "",
		tag = {
			2
		},
		live2d_offset = {
			0,
			0,
			0
		},
		fx_container = {
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			},
			{
				0,
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			}
		},
		bound_bone = {
			cannon = {
				{
					0.6,
					0.19,
					0
				}
			},
			torpedo = {
				{
					0.65,
					0.03,
					0
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		desc = "No, Ryuujou! Samurai builds should stay back during the boss! ...Oh, welcome, Commander. I'm busy with this game right now, so just make yourself at home or something.",
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		illustrator2 = -1,
		desc = "Type 1936-class destroyer, Z21 Wilheim Heidkamp.",
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		desc = "Welcome! A table for one today? Um... Commander, my smile doesn’t look stiff... right?",
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		desc = "Oh, good evening, Commander. I was just looking for Javelin and the others... Say, would you like to keep me company for a bit?",
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		fx_container = {
			{
				0,
				1.99185,
				1.15
			},
			{
				0,
				0,
				0
			},
			{
				0,
				0.75,
				-1.299
			},
			{
				0,
				0,
				0
			}
		},
		bound_bone = {
			cannon = {
				{
					1.24,
					0.389,
					0
				}
			},
			vicegun = {
				{
					1.216,
					0.372,
					0
				}
			},
			torpedo = {
				{
					0.008,
					0.041,
					0
				}
			},
			antiaircraft = {
				{
					1.25,
					0.4,
					0
				}
			}
		},
		smoke = {
			{
				50,
				{
					{
						"smoke",
						{
							-0.64,
							2.401,
							-0.472
						}
					}
				}
			}
		}
	}
}