pg = pg or {} pg.equip_data_statistics_39 = { [1846] = { id = 1846, value_2 = 6, value_1 = "186", base = 1840 }, [1847] = { id = 1847, value_2 = 6, value_1 = "200", base = 1840 }, [1848] = { id = 1848, value_2 = 7, value_1 = "215", base = 1840 }, [1849] = { id = 1849, value_2 = 7, value_1 = "230", base = 1840 }, [1850] = { id = 1850, value_2 = 8, value_1 = "245", base = 1840 }, [1851] = { id = 1851, anti_siren = 100, base = 1840, value_2 = 8, value_1 = "260" }, [1900] = { name = "Naval Camouflage", tech = 1, type = 10, speciality = "N/A", id = 1900, value_2 = 14, icon = "1900", value_1 = "2", attribute_2 = "durability", rarity = 1, descrip = "What classifies as a good paint job is arbitrary, but why hinder performance when you can improve it?", nationality = 0, ammo = 10, value_3 = 0, attribute_1 = "dodge", torpedo_ammo = 0, property_rate = {}, ammo_icon = {}, ammo_info = {}, equip_info = { 6 }, weapon_id = {}, skill_id = {}, part_main = {}, part_sub = {}, equip_parameters = {}, label = { "DEV" } }, [1901] = { id = 1901, value_2 = 16, base = 1900 }, [1902] = { id = 1902, value_2 = 18, value_1 = "3", base = 1900 }, [1903] = { id = 1903, value_2 = 20, value_1 = "3", base = 1900 }, [1920] = { name = "Naval Camouflage", tech = 2, type = 10, speciality = "N/A", id = 1920, value_2 = 16, icon = "1900", value_1 = "5", attribute_2 = "durability", rarity = 2, descrip = "What classifies as a good paint job is arbitrary, but why hinder performance when you can improve it?", nationality = 0, ammo = 10, value_3 = 0, attribute_1 = "dodge", torpedo_ammo = 0, property_rate = {}, ammo_icon = {}, ammo_info = {}, equip_info = { 6 }, weapon_id = {}, skill_id = {}, part_main = {}, part_sub = {}, equip_parameters = {}, label = { "DEV" } }, [1921] = { id = 1921, value_2 = 19, base = 1920 }, [1922] = { id = 1922, value_2 = 22, value_1 = "6", base = 1920 }, [1923] = { id = 1923, value_2 = 25, value_1 = "7", base = 1920 }, [1940] = { name = "Naval Camouflage", tech = 3, type = 10, speciality = "N/A", id = 1940, value_2 = 20, icon = "1900", value_1 = "9", attribute_2 = "durability", rarity = 3, descrip = "What classifies as a good paint job is arbitrary, but why hinder performance when you can improve it?", nationality = 0, ammo = 10, value_3 = 0, attribute_1 = "dodge", torpedo_ammo = 0, property_rate = {}, ammo_icon = {}, ammo_info = {}, equip_info = { 6 }, weapon_id = {}, skill_id = {}, part_main = {}, part_sub = {}, equip_parameters = {}, label = { "DEV" } }, [1941] = { id = 1941, value_2 = 24, value_1 = "10", base = 1940 }, [1942] = { id = 1942, value_2 = 28, value_1 = "11", base = 1940 } }