pg = pg or {} pg.enemy_data_statistics_12 = { [276] = { cannon = 0, name = "Peace BreakerII", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 99, icon_type = 5, type = 5, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "sairenzhanlie_i", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 20, armor = 0, id = 276, wave_fx = "movewave", scale = 120, prefab = "sairenzhanlie_i", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.088, 0.917, 0 } }, cannon2 = { { 2.18, 4.62, 0 } }, cannon3 = { { -1.29, 5.19, 0 } }, vicegun = { { 0.694, 0.853, 0 } }, torpedo = { { 0.088, 0.917, 0 } }, antiaircraft = { { 0.096, 3.156, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.22, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [277] = { cannon = 0, name = "StrategistII", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 99, icon_type = 7, type = 7, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "sairenhangmu_i", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 20, armor = 0, id = 277, wave_fx = "movewave", scale = 120, prefab = "sairenhangmu_i", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.31, 1.38, 0 } }, torpedo = { { 0.07, 0.1, 0 } }, antiaircraft = { { 1.31, 1.38, 0 } }, plane = { { 2.08, 3.91, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.67, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [278] = { cannon = 0, name = "Dunkerque", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 9, icon_type = 0, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "dunkeerke", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 1, speed = 15, armor = 0, id = 278, wave_fx = "movewave", scale = 150, prefab = "dunkeerke", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.31, 1.12, 0 } }, vicegun = { { 1.22, 1.03, 0 } }, torpedo = { { 0.06, 0.05, 0 } }, antiaircraft = { { 1.24, 1.07, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.26, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [279] = { cannon = 0, name = "Le Mars", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 9, icon_type = 0, type = 1, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "lemaer", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 1, speed = 15, armor = 0, id = 279, wave_fx = "movewave", scale = 150, prefab = "lemaer", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.08, 0.96, 0 } }, vicegun = { { 1.09, 0.98, 0 } }, torpedo = { { 0.16, 0.09, 0 } }, antiaircraft = { { 1.08, 1, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.26, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [280] = { cannon = 0, name = "Jean Bart", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 9, icon_type = 0, type = 5, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "rangbaer", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 1, speed = 15, armor = 0, id = 280, wave_fx = "movewave", scale = 150, prefab = "rangbaer", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.49, 0.92, 0 } }, vicegun = { { -0.42, 0.85, 0 } }, torpedo = { { -0.09, 0.11, 0 } }, antiaircraft = { { -0.44, 0.85, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.26, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [281] = { cannon = 0, name = "Edinburgh", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 2, type = 2, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "aidingbao", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 281, wave_fx = "movewave", scale = 150, prefab = "aidingbao", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.401, 1.006, 0 } }, vicegun = { { 0.817, 0.552, 0 } }, torpedo = { { 0.325, 0.196, 0 } }, antiaircraft = { { 0.817, 0.552, 0 } } }, smoke = { { 70, { { "smoke", { -0.521, 0.29, 0 } } } }, { 30, { { "smoke", { 0.431, 0.392, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [282] = { cannon = 0, name = "Belfast", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 2, type = 2, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "beierfasite", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 282, wave_fx = "movewave", scale = 150, prefab = "beierfasite", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.04, 1.02, 0 } }, vicegun = { { 1.04, 1.02, 0 } }, torpedo = { { -0.02, 0.12, 0 } }, antiaircraft = { { 1.04, 1.02, 0 } } }, smoke = { { 70, { { "smoke", { -0.521, 0.29, 0 } } } }, { 30, { { "smoke", { 0.431, 0.392, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [283] = { cannon = 0, name = "Newcastle", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 2, type = 2, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "niukasier", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 283, wave_fx = "movewave", scale = 150, prefab = "niukasier", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.04, 1.02, 0 } }, vicegun = { { 1.04, 1.02, 0 } }, torpedo = { { -0.02, 0.12, 0 } }, antiaircraft = { { 1.04, 1.02, 0 } } }, smoke = { { 50, { { "smoke", { -0.39, 2.2, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [284] = { cannon = 0, name = "Leander-class Production Model", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 0, type = 2, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "liandedanchuan", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 1, speed = 15, armor = 0, id = 284, wave_fx = "danchuanlanghuazhong2", scale = 200, prefab = "liandedanchuan", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 13, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 2.33, 1.163, 0 } }, torpedo = { { 1.17, 0.35, 0 } }, antiaircraft = { { 1.77, 1.29, 0 } } }, smoke = { { 70, { { "smoke", { 1.035, 0.869, 0.099 } } } }, { 40, { { "smoke", { -0.964, 1.16, -0.022 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 0.2, -0.3464 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 200, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [285] = { cannon = 0, name = "Norfolk-class Production Model", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 0, type = 3, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "nuofukedanchuan", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 1, speed = 15, armor = 0, id = 285, wave_fx = "danchuanlanghuazhong3", scale = 150, prefab = "nuofukedanchuan", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 18, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 2.72, 1.595, 0 } }, torpedo = { { 1.68, 0.29, 0 } } }, smoke = { { 70, { { "smokebig", { 1.66, 0.75, -0.13 } } } }, { 50, { { "smokebig", { -1.603, 1.545, -0.595 } } } }, { 40, { { "smokebig", { 0.281, 1.383, -0.282 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 1.25, 0, 1.353 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 200, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [286] = { cannon = 0, name = "Sheffield", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 2, type = 2, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "xiefeierde", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 286, wave_fx = "movewave", scale = 150, prefab = "xiefeierde", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.03, 0.94, 0 } }, vicegun = { { 0.03, 0.88, 0 } }, torpedo = { { 0.21, 0.11, 0 } }, antiaircraft = { { 0.01, 0.96, 0 } } }, smoke = { { 50, { { "smoke", { -0.39, 2.2, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [287] = { cannon = 0, name = "Kuon", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 103, icon_type = 3, type = 3, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "jiuyuan", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 287, wave_fx = "movewave", scale = 150, prefab = "jiuyuan", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.01, 1.21, 0 } }, torpedo = { { 0.21, 0.09, 0 } }, antiaircraft = { { 1.01, 1.17, 0 } } }, smoke = { { 50, { { "smoke", { -0.57, 2.46, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [288] = { cannon = 0, name = "Nekone", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 103, icon_type = 1, type = 1, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "maoyin", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 288, wave_fx = "movewave", scale = 150, prefab = "maoyin", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.96, 0.81, 0 } }, torpedo = { { 0.16, 0.12, 0 } }, antiaircraft = { { 0.73, 0.81, 0 } } }, smoke = { { 50, { { "smoke", { -0.57, 2.46, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [289] = { cannon = 0, name = "Rurutie", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 103, icon_type = 2, type = 2, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "lulutiye", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 25, armor = 0, id = 289, wave_fx = "movewave", scale = 150, prefab = "lulutiye", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.09, 1.15, 0 } }, torpedo = { { 0.15, 0.07, 0 } }, antiaircraft = { { 1.05, 1.13, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.65, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [290] = { cannon = 0, name = "Uruuru", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 103, icon_type = 6, type = 6, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "wululu", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 22, armor = 0, id = 290, wave_fx = "movewave", scale = 150, prefab = "wululu", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.92, 1.08, 0 } }, torpedo = { { 0.13, 0.08, 0 } }, antiaircraft = { { 0.98, 0.93, 0 } } }, smoke = { { 50, { { "smoke", { -0.57, 2.46, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [291] = { cannon = 0, name = "Saraana", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 103, icon_type = 6, type = 6, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "salana", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 22, armor = 0, id = 291, wave_fx = "movewave", scale = 150, prefab = "salana", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.11, 0.82, 0 } }, torpedo = { { 0.13, 0.08, 0 } }, antiaircraft = { { 1.04, 0.81, 0 } } }, smoke = { { 50, { { "smoke", { -0.57, 2.46, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} } }