pg = pg or {} pg.character_voice = { unlock = { voice_name = "Receive", key = "unlock", resource_key = "get", spine_action = "stand", profile_index = 1, l2d_action = "", unlock_condition = { 0, 0 } }, login = { voice_name = "Log in", key = "login", resource_key = "login", spine_action = "stand2", profile_index = 2, l2d_action = "login", unlock_condition = { 0, 0 } }, detail = { voice_name = "View details", key = "detail", resource_key = "detail", spine_action = "normal", profile_index = 3, l2d_action = "", unlock_condition = { 0, 0 } }, main1 = { voice_name = "Main screen 1", key = "main1", resource_key = "main_1", spine_action = "normal", profile_index = 4, l2d_action = "main_1", unlock_condition = { 0, 0 } }, main2 = { voice_name = "Main screen 2", key = "main2", resource_key = "main_2", spine_action = "normal", profile_index = 5, l2d_action = "main_2", unlock_condition = { 0, 0 } }, main3 = { voice_name = "Main screen 3", key = "main3", resource_key = "main_3", spine_action = "normal", profile_index = 6, l2d_action = "main_3", unlock_condition = { 0, 0 } }, main4 = { voice_name = "Main screen 4", key = "main4", resource_key = "main_4", spine_action = "normal", profile_index = 7, l2d_action = "main_3", unlock_condition = { 0, 0 } }, main5 = { voice_name = "Main screen 5", key = "main5", resource_key = "main_5", spine_action = "normal", profile_index = 8, l2d_action = "main_3", unlock_condition = { 0, 0 } }, main6 = { voice_name = "Main screen 6", key = "main6", resource_key = "main_6", spine_action = "normal", profile_index = 9, l2d_action = "main_3", unlock_condition = { 0, 0 } }, touch = { voice_name = "Normal touch", key = "touch", resource_key = "touch_1", spine_action = "touch", profile_index = 10, l2d_action = "touch_body", unlock_condition = { 0, 0 } }, touch2 = { voice_name = "Special touch", key = "touch2", resource_key = "touch_2", spine_action = "tuozhuai", profile_index = 11, l2d_action = "touch_special", unlock_condition = { 0, 0 } }, headtouch = { voice_name = "Rub", key = "headtouch", resource_key = "touch_head", spine_action = "tuozhuai2", profile_index = 12, l2d_action = "touch_head", unlock_condition = { 0, 0 } }, mission = { voice_name = "Mission reminder", key = "mission", resource_key = "task", spine_action = "move", profile_index = 13, l2d_action = "mission", unlock_condition = { 0, 0 } }, mission_complete = { voice_name = "Mission complete", key = "mission_complete", resource_key = "mission_complete", spine_action = "victory", profile_index = 14, l2d_action = "mission_complete", unlock_condition = { 0, 0 } }, mail = { voice_name = "Mail reminder", key = "mail", resource_key = "mail", spine_action = "victory", profile_index = 15, l2d_action = "mail", unlock_condition = { 0, 0 } }, home = { voice_name = "Return to port", key = "home", resource_key = "home", spine_action = "walk", profile_index = 16, l2d_action = "home", unlock_condition = { 0, 0 } }, feeling1 = { voice_name = "Upset", key = "feeling1", resource_key = "feeling1", spine_action = "normal", profile_index = 17, l2d_action = "", unlock_condition = { 1, 0 } }, feeling2 = { voice_name = "Stranger", key = "feeling2", resource_key = "feeling2", spine_action = "normal", profile_index = 18, l2d_action = "", unlock_condition = { 1, 3100 } }, feeling3 = { voice_name = "Friendly", key = "feeling3", resource_key = "feeling3", spine_action = "normal", profile_index = 19, l2d_action = "", unlock_condition = { 1, 6100 } }, feeling4 = { voice_name = "Crush", key = "feeling4", resource_key = "feeling4", spine_action = "normal", profile_index = 20, l2d_action = "", unlock_condition = { 1, 8100 } }, feeling5 = { voice_name = "Love", key = "feeling5", resource_key = "feeling5", spine_action = "normal", profile_index = 21, l2d_action = "", unlock_condition = { 1, 10000 } }, propose = { voice_name = "Promise", key = "propose", resource_key = "propose", spine_action = "normal", profile_index = 22, l2d_action = "wedding", unlock_condition = { 2, 0 } }, expedition = { voice_name = "Commission complete", key = "expedition", resource_key = "expedition", spine_action = "victory", profile_index = 23, l2d_action = "complete", unlock_condition = { 0, 0 } }, upgrade = { voice_name = "Enhancing complete", key = "upgrade", resource_key = "upgrade", spine_action = "victory", profile_index = 24, l2d_action = "", unlock_condition = { 0, 0 } }, battle = { voice_name = "Flagship fight", key = "battle", resource_key = "warcry", spine_action = "attack", profile_index = 25, l2d_action = "", unlock_condition = { 0, 0 } }, win_mvp = { voice_name = "Victory", key = "win_mvp", resource_key = "mvp", spine_action = "victory", profile_index = 26, l2d_action = "", unlock_condition = { 0, 0 } }, lose = { voice_name = "Defeat", key = "lose", resource_key = "lose", spine_action = "dead", profile_index = 27, l2d_action = "", unlock_condition = { 0, 0 } }, skill = { voice_name = "Skills", key = "skill", resource_key = "skill", spine_action = "skill", profile_index = 28, l2d_action = "", unlock_condition = { 0, 0 } }, hp_warning = { voice_name = "Low HP", key = "hp_warning", resource_key = "hp", spine_action = "dead", profile_index = 29, l2d_action = "", unlock_condition = { 0, 0 } }, link1 = { voice_name = "Battle 1", key = "link1", resource_key = "link1", spine_action = "attcak", profile_index = 30, l2d_action = "", unlock_condition = { -1, 0 } }, link2 = { voice_name = "Battle 2", key = "link2", resource_key = "link2", spine_action = "attcak", profile_index = 31, l2d_action = "", unlock_condition = { -1, 0 } }, link3 = { voice_name = "Battle 3", key = "link3", resource_key = "link3", spine_action = "attcak", profile_index = 32, l2d_action = "", unlock_condition = { -1, 0 } }, link4 = { voice_name = "Battle 4", key = "link4", resource_key = "link4", spine_action = "attcak", profile_index = 33, l2d_action = "", unlock_condition = { -1, 0 } }, link5 = { voice_name = "Battle 5", key = "link5", resource_key = "link5", spine_action = "attcak", profile_index = 34, l2d_action = "", unlock_condition = { -1, 0 } }, link6 = { voice_name = "Battle 6", key = "link6", resource_key = "link6", spine_action = "attcak", profile_index = 35, l2d_action = "", unlock_condition = { -1, 0 } }, profile = { voice_name = "Details", key = "profile", resource_key = "profile", spine_action = "stand2", profile_index = 36, l2d_action = "", unlock_condition = { -1, 0 } }, link7 = { voice_name = "战场互动7", key = "link7", resource_key = "link7", spine_action = "attcak", profile_index = 37, l2d_action = "", unlock_condition = { -1, 0 } } }