pg = pg or {} pg.chapter_template_loop = { [101] = { pop_pic = "", boss_refresh = 1, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 101, group_num = 1, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 3, time = 99999999, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 101010, 160, 0 }, { 101011, 160, 0 }, { 101012, 160, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 101100, 101101, 101102 }, elite_expedition_list = { 101210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 101000 }, enemy_refresh = { 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = {}, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [102] = { pop_pic = "", boss_refresh = 2, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 102, group_num = 1, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 3, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 102010, 90, 0 }, { 102011, 90, 0 }, { 102012, 90, 0 }, { 102020, 120, 0 }, { 102021, 120, 0 }, { 102022, 120, 0 }, { 102100, 30, 1 }, { 102101, 30, 1 }, { 102102, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 102100, 102101, 102102 }, elite_expedition_list = { 102210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 102000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 6, false, 0 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 } }, float_items = { { 5, 6, "1x2NormalIsland_1", 0, -40 }, { 5, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [103] = { pop_pic = "", boss_refresh = 2, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 103, group_num = 1, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 3, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 103010, 90, 0 }, { 103011, 90, 0 }, { 103012, 90, 0 }, { 103020, 80, 0 }, { 103021, 80, 0 }, { 103022, 80, 0 }, { 103100, 10, 1 }, { 103101, 10, 1 }, { 103102, 10, 1 }, { 103110, 3, 2 }, { 103111, 3, 2 }, { 103112, 3, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 103100, 103101, 103102, 103110, 103111, 103112 }, elite_expedition_list = { 103210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 103000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 } }, float_items = { { 5, 4, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [104] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 104, group_num = 1, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 4, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 104010, 30, 0 }, { 104011, 30, 0 }, { 104012, 30, 0 }, { 104020, 65, 0 }, { 104021, 65, 0 }, { 104022, 65, 0 }, { 104030, 73, 1 }, { 104031, 73, 1 }, { 104032, 73, 1 }, { 104040, 40, 0 }, { 104041, 40, 0 }, { 104042, 40, 0 }, { 104070, 46, 0 }, { 104071, 46, 0 }, { 104072, 46, 0 }, { 104073, 46, 0 }, { 104100, 10, 1 }, { 104101, 10, 1 }, { 104102, 10, 1 }, { 104110, 3, 2 }, { 104111, 3, 2 }, { 104112, 3, 2 }, { 104120, 1, 3 }, { 104121, 1, 3 }, { 104122, 1, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 104100, 104101, 104102, 104110, 104111, 104112, 104120, 104121, 104122 }, elite_expedition_list = { 104210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 104000 }, enemy_refresh = { 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 3 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 3, "1x1Rock_1", 0, 0 }, { 5, 1, "2x2NormalIsland_1", 55, -40 }, { 4, 6, "2x3NormalIsland_1", 0, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [201] = { pop_pic = "", boss_refresh = 2, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 201, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 4, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.665, 0.335, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 201010, 20, 0 }, { 201011, 20, 0 }, { 201012, 20, 0 }, { 201020, 60, 0 }, { 201021, 60, 0 }, { 201022, 60, 0 }, { 201030, 25, 1 }, { 201031, 25, 1 }, { 201032, 25, 1 }, { 201040, 30, 0 }, { 201041, 30, 0 }, { 201042, 30, 0 }, { 201050, 35, 0 }, { 201051, 35, 0 }, { 201052, 35, 0 }, { 201060, 15, 1 }, { 201061, 15, 1 }, { 201062, 15, 1 }, { 201070, 30, 0 }, { 201071, 30, 0 }, { 201072, 30, 0 }, { 201080, 35, 0 }, { 201081, 35, 0 }, { 201082, 35, 0 }, { 201090, 15, 1 }, { 201091, 15, 1 }, { 201092, 15, 1 }, { 201100, 10, 1 }, { 201101, 10, 1 }, { 201102, 10, 1 }, { 201110, 6, 2 }, { 201111, 6, 2 }, { 201112, 6, 2 }, { 201120, 2, 2 }, { 201121, 2, 2 }, { 201122, 2, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 201100, 201101, 201102, 201110, 201111, 201112, 201120, 201121, 201122 }, elite_expedition_list = { 201210, 201211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 201000 }, enemy_refresh = { 2, 2, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 1 }, { 3, 2, true, 0 } }, float_items = { { 6, 7, "1x1Rock_1", 0, 0 }, { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 5, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 4, "1x1NormalIsland_2", 50, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 4, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [202] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 202, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 4, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.665, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 202010, 20, 0 }, { 202011, 20, 0 }, { 202012, 20, 0 }, { 202020, 45, 0 }, { 202021, 45, 0 }, { 202022, 45, 0 }, { 202030, 25, 1 }, { 202031, 25, 1 }, { 202032, 25, 1 }, { 202040, 30, 0 }, { 202041, 30, 0 }, { 202042, 30, 0 }, { 202050, 30, 0 }, { 202051, 30, 0 }, { 202052, 30, 0 }, { 202060, 20, 2 }, { 202061, 20, 2 }, { 202062, 20, 2 }, { 202070, 30, 0 }, { 202071, 30, 0 }, { 202072, 30, 0 }, { 202080, 35, 0 }, { 202081, 35, 0 }, { 202082, 35, 0 }, { 202090, 20, 2 }, { 202091, 20, 2 }, { 202092, 20, 2 }, { 202100, 10, 1 }, { 202101, 10, 1 }, { 202102, 10, 1 }, { 202110, 6, 2 }, { 202111, 6, 2 }, { 202112, 6, 2 }, { 202120, 3, 3 }, { 202121, 3, 3 }, { 202122, 3, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 202100, 202101, 202102, 202110, 202111, 202112, 202120, 202121, 202122 }, elite_expedition_list = { 202210, 202211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 202000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 3 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 2, 6, "2x3NormalIsland_1", 0, -30 }, { 2, 2, "1x3NormalIsland_2", 0, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [203] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 203, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 5, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 203010, 20, 0 }, { 203011, 20, 0 }, { 203012, 20, 0 }, { 203020, 40, 0 }, { 203021, 40, 0 }, { 203022, 40, 0 }, { 203030, 30, 1 }, { 203031, 30, 1 }, { 203032, 30, 1 }, { 203040, 30, 0 }, { 203041, 30, 0 }, { 203042, 30, 0 }, { 203050, 45, 0 }, { 203051, 45, 0 }, { 203052, 45, 0 }, { 203060, 25, 2 }, { 203061, 25, 2 }, { 203062, 25, 2 }, { 203070, 30, 0 }, { 203071, 30, 0 }, { 203072, 30, 0 }, { 203080, 35, 0 }, { 203081, 35, 0 }, { 203082, 35, 0 }, { 203090, 25, 2 }, { 203091, 25, 2 }, { 203092, 25, 2 }, { 203100, 10, 1 }, { 203101, 10, 1 }, { 203102, 10, 1 }, { 203110, 6, 2 }, { 203111, 6, 2 }, { 203112, 6, 2 }, { 203120, 4, 3 }, { 203121, 4, 3 }, { 203122, 4, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 203100, 203101, 203102, 203110, 203111, 203112, 203120, 203121, 203122 }, elite_expedition_list = { 203210, 203211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 203000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 3, 7, "2x2NormalIsland_1", -40, -40 }, { 2, 7, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [204] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 204, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 5, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.38, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 204010, 20, 0 }, { 204011, 20, 0 }, { 204012, 20, 0 }, { 204020, 25, 0 }, { 204021, 25, 0 }, { 204022, 25, 0 }, { 204030, 35, 1 }, { 204031, 35, 1 }, { 204032, 35, 1 }, { 204040, 30, 0 }, { 204041, 30, 0 }, { 204042, 30, 0 }, { 204050, 45, 0 }, { 204051, 45, 0 }, { 204052, 45, 0 }, { 204060, 35, 2 }, { 204061, 35, 2 }, { 204062, 35, 2 }, { 204070, 30, 0 }, { 204071, 30, 0 }, { 204072, 30, 0 }, { 204080, 45, 0 }, { 204081, 45, 0 }, { 204082, 45, 0 }, { 204090, 35, 2 }, { 204091, 35, 2 }, { 204092, 35, 2 }, { 204100, 10, 1 }, { 204101, 10, 1 }, { 204102, 10, 1 }, { 204110, 6, 2 }, { 204111, 6, 2 }, { 204112, 6, 2 }, { 204120, 4, 3 }, { 204121, 4, 3 }, { 204122, 4, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 204100, 204101, 204102, 204110, 204111, 204112, 204120, 204121, 204122 }, elite_expedition_list = { 204210, 204211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 204000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 3 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 5, 7, "2x3NormalIsland_1", -25, -35 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 40, 20, -250, 160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [301] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 301, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 6, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 301010, 20, 0 }, { 301011, 20, 0 }, { 301012, 20, 0 }, { 301020, 45, 0 }, { 301021, 45, 0 }, { 301022, 45, 0 }, { 301030, 30, 1 }, { 301031, 30, 1 }, { 301032, 30, 1 }, { 301040, 30, 0 }, { 301041, 30, 0 }, { 301042, 30, 0 }, { 301050, 35, 0 }, { 301051, 35, 0 }, { 301052, 35, 0 }, { 301060, 25, 2 }, { 301061, 25, 2 }, { 301062, 25, 2 }, { 301070, 30, 0 }, { 301071, 30, 0 }, { 301072, 30, 0 }, { 301080, 35, 0 }, { 301081, 35, 0 }, { 301082, 35, 0 }, { 301090, 22, 2 }, { 301091, 22, 2 }, { 301092, 22, 2 }, { 301100, 10, 1 }, { 301101, 10, 1 }, { 301102, 10, 1 }, { 301110, 6, 2 }, { 301111, 6, 2 }, { 301112, 6, 2 }, { 301120, 4, 3 }, { 301121, 4, 3 }, { 301122, 4, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 301100, 301101, 301102, 301110, 301111, 301112, 301120, 301121, 301122 }, elite_expedition_list = { 301210, 301211, 301212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 301000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 2 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 7, 7, "1x1Rock_1", 0, 0 }, { 7, 6, "1x1NormalIsland_2", 0, 0 }, { 6, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 90, 100, 100, 4, 4 }, box_list = { { 7, 5, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [302] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 302, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 6, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 302010, 20, 0 }, { 302011, 20, 0 }, { 302012, 20, 0 }, { 302020, 45, 0 }, { 302021, 45, 0 }, { 302022, 45, 0 }, { 302030, 25, 1 }, { 302031, 25, 1 }, { 302032, 25, 1 }, { 302040, 30, 0 }, { 302041, 30, 0 }, { 302042, 30, 0 }, { 302050, 35, 0 }, { 302051, 35, 0 }, { 302052, 35, 0 }, { 302060, 25, 2 }, { 302061, 25, 2 }, { 302062, 25, 2 }, { 302070, 30, 0 }, { 302071, 30, 0 }, { 302072, 30, 0 }, { 302080, 40, 0 }, { 302081, 40, 0 }, { 302082, 40, 0 }, { 302090, 25, 2 }, { 302091, 25, 2 }, { 302092, 25, 2 }, { 302100, 10, 1 }, { 302101, 10, 1 }, { 302102, 10, 1 }, { 302110, 6, 2 }, { 302111, 6, 2 }, { 302112, 6, 2 }, { 302120, 4, 3 }, { 302121, 4, 3 }, { 302122, 4, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 302100, 302101, 302102, 302110, 302111, 302112, 302120, 302121, 302122 }, elite_expedition_list = { 302210, 302211, 302212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 302000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 2 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "1x2NormalIsland_2", 111, -60 }, { 4, 7, "2x3NormalIsland_1", -15, -35 }, { 4, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 6, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [303] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 303, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 7, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.57, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 303010, 20, 0 }, { 303011, 20, 0 }, { 303012, 20, 0 }, { 303020, 30, 0 }, { 303021, 30, 0 }, { 303022, 30, 0 }, { 303030, 30, 1 }, { 303031, 30, 1 }, { 303032, 30, 1 }, { 303040, 40, 0 }, { 303041, 40, 0 }, { 303042, 40, 0 }, { 303050, 35, 0 }, { 303051, 35, 0 }, { 303052, 35, 0 }, { 303060, 25, 2 }, { 303061, 25, 2 }, { 303062, 25, 2 }, { 303070, 40, 0 }, { 303071, 40, 0 }, { 303072, 40, 0 }, { 303080, 35, 0 }, { 303081, 35, 0 }, { 303082, 35, 0 }, { 303090, 25, 2 }, { 303091, 25, 2 }, { 303092, 25, 2 }, { 303100, 10, 1 }, { 303101, 10, 1 }, { 303102, 10, 1 }, { 303110, 6, 2 }, { 303111, 6, 2 }, { 303112, 6, 2 }, { 303120, 4, 3 }, { 303121, 4, 3 }, { 303122, 4, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 303100, 303101, 303102, 303110, 303111, 303112, 303120, 303121, 303122 }, elite_expedition_list = { 303210, 303211, 303212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 303000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 2 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 2, 1, "2x2NormalIsland_1", 50, -40 }, { 1, 6, "1x1Rock_1", 0, 0 }, { 1, 5, "1x1NormalIsland_1", 0, 0 }, { 1, 2, "1x1NormalIsland_2", -50, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -210, -140, 100, 100, 4, 4 }, box_list = { { 1, 4, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [304] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 304, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 7, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.53, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 304010, 16, 0 }, { 304011, 16, 0 }, { 304012, 16, 0 }, { 304020, 25, 0 }, { 304021, 25, 0 }, { 304022, 25, 0 }, { 304030, 35, 1 }, { 304031, 35, 1 }, { 304032, 35, 1 }, { 304040, 20, 0 }, { 304041, 20, 0 }, { 304042, 20, 0 }, { 304050, 45, 0 }, { 304051, 45, 0 }, { 304052, 45, 0 }, { 304060, 35, 2 }, { 304061, 35, 2 }, { 304062, 35, 2 }, { 304070, 20, 0 }, { 304071, 20, 0 }, { 304072, 20, 0 }, { 304080, 45, 0 }, { 304081, 45, 0 }, { 304082, 45, 0 }, { 304090, 42, 2 }, { 304091, 42, 2 }, { 304092, 42, 2 }, { 304100, 10, 1 }, { 304101, 10, 1 }, { 304102, 10, 1 }, { 304110, 6, 2 }, { 304111, 6, 2 }, { 304112, 6, 2 }, { 304120, 4, 3 }, { 304121, 4, 3 }, { 304122, 4, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 304100, 304101, 304102, 304110, 304111, 304112, 304120, 304121, 304122 }, elite_expedition_list = { 304210, 304211, 304212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 304000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 1, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "2x3NormalIsland_1", 5, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [401] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 401, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.61, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 401010, 14, 0 }, { 401020, 28, 0 }, { 401030, 25, 1 }, { 401040, 16, 0 }, { 401050, 26, 0 }, { 401060, 20, 2 }, { 401070, 0, 0 }, { 401080, 0, 0 }, { 401090, 0, 2 }, { 401100, 14, 2 }, { 401110, 3, 3 }, { 401120, 2, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 401100, 401110, 401120 }, elite_expedition_list = { 401210, 401211, 401212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 401000 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 7, 6, "1x3BWIsland_1", 0, 0 }, { 7, 4, "1x1BWIsland_1", 0, 0 }, { 4, 4, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [402] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 402, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.4, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 402010, 14, 0 }, { 402020, 30, 0 }, { 402030, 25, 1 }, { 402040, 12, 0 }, { 402050, 26, 0 }, { 402060, 26, 2 }, { 402070, 0, 0 }, { 402080, 0, 0 }, { 402090, 0, 2 }, { 402100, 16, 2 }, { 402110, 4, 3 }, { 402120, 3, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 402100, 402110, 402120 }, elite_expedition_list = { 402210, 402211, 402212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 402000 }, enemy_refresh = { 3, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 6, 2, "2x2BWIsland_1", 40, -40 }, { 2, 3, "1x3BWIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 7, 7, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [403] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 403, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 403010, 12, 0 }, { 403020, 25, 0 }, { 403030, 32, 1 }, { 403040, 12, 0 }, { 403050, 26, 0 }, { 403060, 28, 2 }, { 403070, 12, 0 }, { 403080, 25, 0 }, { 403090, 28, 2 }, { 403100, 12, 2 }, { 403110, 4, 3 }, { 403120, 4, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 403100, 403110, 403120 }, elite_expedition_list = { 403210, 403211, 403212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 403000 }, enemy_refresh = { 3, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 1 } }, float_items = { { 5, 2, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 20, -320, -20, 100, 100, 4, 4 }, box_list = { { 5, 8, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [404] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 404, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.63, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 404010, 12, 0 }, { 404020, 25, 0 }, { 404030, 34, 1 }, { 404040, 10, 0 }, { 404050, 26, 0 }, { 404060, 28, 2 }, { 404070, 12, 0 }, { 404080, 25, 0 }, { 404090, 26, 2 }, { 404100, 10, 2 }, { 404110, 5, 3 }, { 404120, 5, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 404100, 404110, 404120 }, elite_expedition_list = { 404210, 404211, 404212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 404000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 6 }, { 2, 3, true, 8 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 6, 2, "1x1BWIsland_1", 0, 0 }, { 6, 1, "1x1BWIsland_2", 0, 0 }, { 5, 5, "1x2BWIsland_2", 0, -40 }, { 4, 2, "3x1BWIsland_1", 10, 20 }, { 2, 7, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [501] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 501, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.42, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 501010, 12, 0 }, { 501020, 38, 0 }, { 501030, 25, 1 }, { 501040, 12, 0 }, { 501050, 32, 0 }, { 501060, 24, 2 }, { 501070, 12, 0 }, { 501080, 32, 0 }, { 501090, 22, 2 }, { 501100, 5, 2 }, { 501110, 3, 3 }, { 501120, 2, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 501100, 501110, 501120 }, elite_expedition_list = { 501210, 501211, 501212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 501000 }, enemy_refresh = { 3, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 2 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "2x3NormalIsland_1", 125, -35 }, { 2, 8, "1x1NormalIsland_2", 0, 0 }, { 2, 7, "1x1NormalIsland_1", 0, 0 }, { 2, 5, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 2, 2, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [502] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 502, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 502010, 12, 0 }, { 502020, 38, 0 }, { 502030, 25, 1 }, { 502040, 10, 0 }, { 502050, 32, 0 }, { 502060, 24, 2 }, { 502070, 10, 0 }, { 502080, 32, 0 }, { 502090, 24, 2 }, { 502100, 6, 2 }, { 502110, 4, 3 }, { 502120, 3, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 502100, 502110, 502120 }, elite_expedition_list = { 502210, 502211, 502212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 502000 }, enemy_refresh = { 2, 1, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 2 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 4, 5, "2x2NormalIsland_1", 50, -40 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = { { 7, 8, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [503] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 503, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.54, 0.47, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 503010, 10, 0 }, { 503020, 32, 0 }, { 503030, 42, 1 }, { 503040, 10, 0 }, { 503050, 32, 0 }, { 503060, 26, 2 }, { 503070, 10, 0 }, { 503080, 32, 0 }, { 503090, 26, 2 }, { 503100, 8, 2 }, { 503110, 5, 3 }, { 503120, 4, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 503100, 503110, 503120 }, elite_expedition_list = { 503210, 503211, 503212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 503000 }, enemy_refresh = { 3, 1, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 4, 3, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", 10, 20 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, -20, 100, 100, 4, 4 }, box_list = { { 4, 4, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [504] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 504, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.51, 0.65, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 504010, 8, 0 }, { 504020, 32, 0 }, { 504030, 42, 1 }, { 504040, 10, 0 }, { 504050, 32, 0 }, { 504060, 28, 2 }, { 504070, 10, 0 }, { 504080, 32, 0 }, { 504090, 28, 2 }, { 504100, 8, 2 }, { 504110, 6, 3 }, { 504120, 6, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 504100, 504110, 504120 }, elite_expedition_list = { 504210, 504211, 504212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 504000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 3 }, { 6, 3, true, 6 }, { 6, 2, true, 8 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 16 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 1, "2x1NormalIsland_1", 50, 0 }, { 5, 4, "2x3NormalIsland_1", 80, -30 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [601] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 601, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 601010, 7, 0 }, { 601020, 36, 0 }, { 601030, 35, 1 }, { 601040, 8, 0 }, { 601050, 34, 0 }, { 601060, 24, 1 }, { 601070, 0, 0 }, { 601080, 0, 0 }, { 601090, 0, 2 }, { 601100, 6, 2 }, { 601110, 4, 3 }, { 601120, 3, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 601100, 601110, 601120 }, elite_expedition_list = { 601210, 601211, 601212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 601000 }, enemy_refresh = { 3, 1, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 6 }, { 6, 3, true, 2 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 8 }, { 2, 1, true, 6 } }, float_items = { { 6, 6, "1x1YWIsland_2", 0, 0 }, { 5, 1, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 3, { 6, 103, 1004, 5001 } }, { 4, 7, { 6, 103, 4001, 5001 } }, { 4, 4, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [602] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 602, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 602010, 6, 0 }, { 602020, 38, 0 }, { 602030, 35, 1 }, { 602040, 7, 0 }, { 602050, 34, 0 }, { 602060, 26, 1 }, { 602070, 0, 0 }, { 602080, 0, 0 }, { 602090, 0, 2 }, { 602100, 6, 2 }, { 602110, 5, 3 }, { 602120, 3, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 602100, 602110, 602120 }, elite_expedition_list = { 602210, 602211, 602212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 602000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 8 }, { 7, 1, true, 0 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 2 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 3 }, { 5, 3, true, 6 }, { 5, 2, true, 2 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 5, "1x1YWIsland_2", 0, 0 }, { 7, 4, "1x1YWRock_1", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x1YWIsland_1", -55, 0 }, { 4, 4, "2x3YWIsland_1", 65, -15 }, { 2, 7, "1x3YWIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 6, 103, 4001, 5001 } }, { 5, 2, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [603] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 603, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 603010, 5, 0 }, { 603020, 25, 0 }, { 603030, 40, 1 }, { 603040, 6, 0 }, { 603050, 34, 0 }, { 603060, 28, 1 }, { 603070, 0, 0 }, { 603080, 0, 0 }, { 603090, 0, 2 }, { 603100, 6, 2 }, { 603110, 6, 3 }, { 603120, 4, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 603100, 603110, 603120 }, elite_expedition_list = { 603210, 603211, 603212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 603000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 2 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 1, "1x1YWIsland_1", 0, 0 }, { 3, 4, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 8, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [604] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 604, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 604010, 5, 0 }, { 604020, 25, 0 }, { 604030, 42, 1 }, { 604040, 6, 0 }, { 604050, 34, 0 }, { 604060, 30, 1 }, { 604070, 0, 0 }, { 604080, 0, 0 }, { 604090, 0, 2 }, { 604100, 4, 2 }, { 604110, 6, 3 }, { 604120, 6, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 604100, 604110, 604120 }, elite_expedition_list = { 604210, 604211, 604212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 604000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 3 }, { 2, 6, true, 2 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 1 }, { 2, 1, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 8 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 1, 7, "2x3YWIsland_1", 90, -30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 2, 6, { 6, 103, 4001, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [701] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 701, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 701010, 4, 0 }, { 701020, 40, 0 }, { 701030, 25, 1 }, { 701040, 4, 0 }, { 701050, 26, 0 }, { 701060, 26, 1 }, { 701100, 7, 2 }, { 701110, 4, 3 }, { 701120, 4, 3 } }, ambush_expedition_list = {}, guarder_expedition_list = { 701100, 701110, 701120 }, elite_expedition_list = { 701210, 701211, 701212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 701000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 2 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 0 } }, float_items = { { 5, 3, "1x2YWIsland_2", 45, 33 }, { 3, 7, "2x2YWIsland_1", 45, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [702] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 702, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 702010, 3, 0 }, { 702020, 42, 0 }, { 702030, 25, 1 }, { 702040, 3, 0 }, { 702050, 26, 0 }, { 702060, 28, 1 }, { 702100, 5, 2 }, { 702110, 3, 3 }, { 702120, 3, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 702100, 702110, 702120 }, elite_expedition_list = { 702210, 702211, 702212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 702000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 2 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "2x2YWIsland_1", 40, 40 }, { 3, 3, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x2YWIsland_1", 10, 33 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [703] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 703, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 703010, 2, 0 }, { 703020, 25, 0 }, { 703030, 44, 1 }, { 703040, 2, 0 }, { 703050, 26, 0 }, { 703060, 30, 1 }, { 703100, 4, 2 }, { 703110, 3, 3 }, { 703120, 3, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 703100, 703110, 703120 }, elite_expedition_list = { 703210, 703211, 703212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 703000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 2 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 2 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 4, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x2YWIsland_1", -7, 40 }, { 6, 3, "1x3YWIsland_2", 0, 0 }, { 5, 8, "1x1YWIsland_1", 0, 0 }, { 4, 7, "1x3YWIsland_1", 0, 0 }, { 3, 3, "1x1YWIsland_2", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [704] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 704, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 704010, 4, 0 }, { 704020, 25, 0 }, { 704030, 46, 1 }, { 704040, 2, 0 }, { 704050, 26, 0 }, { 704060, 32, 1 }, { 704100, 3, 2 }, { 704110, 2, 3 }, { 704120, 2, 4 } }, ambush_expedition_list = {}, guarder_expedition_list = { 704100, 704110, 704120 }, elite_expedition_list = { 704210, 704211, 704212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 704000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 2 }, { 7, 2, true, 0 }, { 7, 1, true, 2 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x3YWIsland_1", 51, 50 }, { 5, 2, "1x2YWIsland_1", 8, 40 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [801] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 801, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 801010, 5, 0 }, { 801020, 45, 0 }, { 801030, 25, 0 }, { 801040, 5, 0 }, { 801050, 30, 0 }, { 801060, 26, 0 }, { 801100, 4, 0 }, { 801110, 5, 0 }, { 801120, 5, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 801100, 801110, 801120 }, elite_expedition_list = { 801210, 801211, 801212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 801000 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 6, "1x1IceIsland_2", 2, 10 }, { 3, 9, "2x1ICEIsland_2", 0, 0 }, { 3, 4, "2x3IceIsland_1", -47, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -280, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [802] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 802, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 802010, 4, 0 }, { 802020, 45, 0 }, { 802030, 25, 0 }, { 802040, 4, 0 }, { 802050, 30, 0 }, { 802060, 28, 0 }, { 802100, 4, 0 }, { 802110, 5, 0 }, { 802120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 802100, 802110, 802120 }, elite_expedition_list = { 802210, 802211, 802212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 802000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 3, "2x3IceIsland_1", -46, 53 }, { 5, 6, "2x1ICEIsland_2", 39, 2 }, { 3, 5, "1x1IceIsland_2", 0, 0 }, { 2, 4, "2x1ICEIsland_1", 40, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [803] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 803, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 803010, 3, 0 }, { 803020, 25, 0 }, { 803030, 36, 0 }, { 803040, 3, 0 }, { 803050, 26, 0 }, { 803060, 33, 0 }, { 803100, 4, 0 }, { 803110, 5, 0 }, { 803120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 803100, 803110, 803120 }, elite_expedition_list = { 803210, 803211, 803212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 803000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 2 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 3 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 2 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 5, 5, "2x1ICEIsland_1", 22, 0 }, { 4, 6, "1x1IceIsland_2", 5, -19 }, { 4, 2, "1x1IceIsland_1", 94, 33 }, { 3, 2, "1x1IceIsland_2", -6, 0 }, { 2, 5, "1x1IceIsland_1", -9, 5 }, { 2, 4, "2x1ICEIsland_2", 14, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [804] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 804, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 804010, 3, 0 }, { 804020, 25, 0 }, { 804030, 40, 0 }, { 804040, 4, 0 }, { 804050, 26, 0 }, { 804060, 35, 0 }, { 804100, 4, 0 }, { 804110, 5, 0 }, { 804120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 804100, 804110, 804120 }, elite_expedition_list = { 804210, 804211, 804212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 804000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 2 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 16 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 3 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 2 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 1 }, { 1, 1, false, 0 } }, float_items = { { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 8, "1x1IceIsland_2", 0, 11 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 }, { 2, 7, "2x1ICEIsland_1", -64, 0 }, { 1, 1, "1x1IceIsland_2", -7, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [901] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 901, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.36, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 901010, 5, 0 }, { 901020, 30, 0 }, { 901030, 38, 0 }, { 901040, 6, 0 }, { 901050, 36, 0 }, { 901060, 26, 0 }, { 901100, 4, 0 }, { 901110, 5, 0 }, { 901120, 5, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 901100, 901110, 901120 }, elite_expedition_list = { 901020, 901030, 901050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 901000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 6, "1x1YWIsland_2", 0, 0 }, { 5, 3, "1x2YWIsland_2", 0, -44 }, { 3, 7, "2x2YWIsland_1", 45, -40 }, { 3, 1, "1x1YWIsland_1", 0, 0 }, { 2, 3, "2x3YWIsland_1", 110, -20 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 22, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [902] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 902, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 902010, 4, 0 }, { 902020, 30, 0 }, { 902030, 40, 0 }, { 902040, 5, 0 }, { 902050, 36, 0 }, { 902060, 28, 0 }, { 902100, 4, 0 }, { 902110, 5, 0 }, { 902120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 902100, 902110, 902120 }, elite_expedition_list = { 902020, 902030, 902050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 902000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 5, 5, "1x2YWIsland_2", 3, -35 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 9, "1x1YWIsland_2", 0, 0 }, { 4, 7, "1x2YWIsland_1", 0, 34 }, { 4, 5, "1x3YWIsland_2", 0, 8 }, { 2, 1, "2x2YWIsland_1", 59, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -280, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [903] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 903, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 903010, 3, 0 }, { 903020, 28, 0 }, { 903030, 42, 0 }, { 903040, 5, 0 }, { 903050, 36, 0 }, { 903060, 30, 0 }, { 903100, 4, 0 }, { 903110, 5, 0 }, { 903120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 903100, 903110, 903120 }, elite_expedition_list = { 903020, 903030, 903060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 903000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 2, "1x1YWIsland_2", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 6, 1, "1x2YWIsland_1", -1, -45 }, { 5, 4, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_2", 0, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 18, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [904] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 904, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 19, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 904010, 2, 0 }, { 904020, 26, 0 }, { 904030, 44, 0 }, { 904040, 5, 0 }, { 904050, 36, 0 }, { 904060, 30, 0 }, { 904100, 4, 0 }, { 904110, 5, 0 }, { 904120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 904100, 904110, 904120 }, elite_expedition_list = { 904020, 904030, 904060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 904000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, true, 16 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 8 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 7, "1x2YWIsland_2", 8, -37 }, { 6, 3, "2x3YWIsland_1", 58, 43 }, { 4, 8, "1x1YWIsland_2", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -280, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1001] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 1001, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1001010, 5, 0 }, { 1001020, 30, 0 }, { 1001030, 38, 0 }, { 1001040, 6, 0 }, { 1001050, 36, 0 }, { 1001060, 26, 0 }, { 1001100, 4, 0 }, { 1001110, 5, 0 }, { 1001120, 5, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1001100, 1001110, 1001120 }, elite_expedition_list = { 1001050, 1001080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1001000 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 7, "1x1depot_night", -10, 25 }, { 7, 4, "1x1YWIsland_2", 0, 3 }, { 7, 3, "1x2YWIsland_1", 0, 40 }, { 4, 6, "2x2YWIsland_1", -30, -31 }, { 4, 5, "1x1YWRock_1", -28, -17 }, { 3, 3, "1x2YWIsland_2", 5, 33 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1002] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1002, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 19, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1002010, 4, 0 }, { 1002020, 30, 0 }, { 1002030, 40, 0 }, { 1002040, 5, 0 }, { 1002050, 36, 0 }, { 1002060, 28, 0 }, { 1002100, 4, 0 }, { 1002110, 5, 0 }, { 1002120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1002100, 1002110, 1002120 }, elite_expedition_list = { 1002050, 1002080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1002000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 6, "1x2YWIsland_2", 0, 40 }, { 6, 3, "1x1YWRock_1", 15, 0 }, { 6, 2, "2x1YWIsland_1", 29, 1 }, { 5, 8, "1x1depot_night", -10, 24 }, { 4, 8, "1x1YWIsland_2", 2, 5 }, { 4, 4, "2x3YWIsland_1", -47, -35 }, { 3, 6, "1x2YWIsland_1", 0, 34 }, { 3, 3, "1x1YWIsland_1", -3, 4 }, { 3, 2, "1x1YWIsland_2", -4, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1003] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1003, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 19, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1003010, 3, 0 }, { 1003020, 28, 0 }, { 1003030, 42, 0 }, { 1003040, 5, 0 }, { 1003050, 36, 0 }, { 1003060, 30, 0 }, { 1003100, 4, 0 }, { 1003110, 5, 0 }, { 1003120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1003100, 1003110, 1003120 }, elite_expedition_list = { 1003050, 1003060, 1003080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1003000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 2 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 1, "1x1YWIsland_1", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 5, 9, "1x1YWIsland_2", 0, 4 }, { 5, 3, "2x1YWIsland_1", 46, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -280, 27, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1004] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1004, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 20, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1004010, 2, 0 }, { 1004020, 26, 0 }, { 1004030, 44, 0 }, { 1004040, 5, 0 }, { 1004050, 36, 0 }, { 1004060, 30, 0 }, { 1004100, 4, 0 }, { 1004110, 5, 0 }, { 1004120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1004100, 1004110, 1004120 }, elite_expedition_list = { 1004050, 1004060, 1004080, 1004090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1004000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x2YWIsland_1", 0, 42 }, { 5, 8, "1x1YWIsland_1", 4, 4 }, { 5, 2, "1x3YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_2", 0, 0 }, { 4, 5, "1x1YWRock_1", 46, 44 }, { 3, 5, "1x2YWIsland_2", 1, 34 }, { 3, 3, "1x1depot_night", -12, 21 }, { 2, 9, "2x2YWIsland_1", -21, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -280, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1101] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1101, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 19, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.38, 0.61, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1101010, 5, 0 }, { 1101020, 30, 0 }, { 1101030, 38, 0 }, { 1101040, 6, 0 }, { 1101050, 36, 0 }, { 1101060, 26, 0 }, { 1101100, 4, 0 }, { 1101110, 5, 0 }, { 1101120, 5, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1101100, 1101110, 1101120 }, elite_expedition_list = { 1101050, 1101080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1101000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 16 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 8 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x2YWIsland_1", -7, 41 }, { 7, 5, "1x1YWIsland_2", 1, 3 }, { 7, 1, "1x1YWRock_1", 0, 0 }, { 5, 4, "1x2YWIsland_2", 5, 33 }, { 5, 3, "1x1YWIsland_1", 2, 4 }, { 4, 1, "1x1YWIsland_2", 0, 4 }, { 3, 7, "2x2YWIsland_1", -29, -35 }, { 3, 6, "1x1YWRock_1", -29, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1102] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1102, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 20, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.38, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1102010, 4, 0 }, { 1102020, 30, 0 }, { 1102030, 40, 0 }, { 1102040, 5, 0 }, { 1102050, 36, 0 }, { 1102060, 28, 0 }, { 1102100, 4, 0 }, { 1102110, 5, 0 }, { 1102120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1102100, 1102110, 1102120 }, elite_expedition_list = { 1102050, 1102080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1102000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 8 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x1YWIsland_1", 0, 0 }, { 6, 9, "1x3YWIsland_2", 102, 0 }, { 6, 3, "1x3YWIsland_1", 0, 0 }, { 5, 7, "1x1depot_night", -14, 26 }, { 4, 9, "1x1YWRock_1", -144, 63 }, { 4, 3, "1x2YWIsland_1", 0, -37 }, { 3, 9, "2x2YWIsland_1", -19, -31 }, { 2, 6, "1x1YWIsland_2", 0, 6 }, { 2, 2, "1x3YWIsland_2", -2, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 28, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1103] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1103, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 20, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.58, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1103010, 3, 0 }, { 1103020, 28, 0 }, { 1103030, 42, 0 }, { 1103040, 5, 0 }, { 1103050, 36, 0 }, { 1103060, 30, 0 }, { 1103100, 4, 0 }, { 1103110, 5, 0 }, { 1103120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1103100, 1103110, 1103120 }, elite_expedition_list = { 1103050, 1103060, 1103080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1103000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 16 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 5, "1x1YWIsland_2", 0, 0 }, { 7, 7, "1x1YWIsland_1", 0, 5 }, { 6, 1, "1x1YWIsland_1", 8, 1 }, { 5, 5, "1x3YWIsland_2", 100, 0 }, { 5, 3, "2x3YWIsland_1", -57, -31 }, { 2, 8, "1x3YWIsland_1", 5, 7 }, { 2, 1, "1x1YWIsland_2", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 86, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1104] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1104, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 21, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1104010, 2, 0 }, { 1104020, 26, 0 }, { 1104030, 44, 0 }, { 1104040, 5, 0 }, { 1104050, 36, 0 }, { 1104060, 30, 0 }, { 1104100, 4, 0 }, { 1104110, 5, 0 }, { 1104120, 3, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1104100, 1104110, 1104120 }, elite_expedition_list = { 1104050, 1104060, 1104080, 1104090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1104000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 8 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 16 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 16 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 7, 8, "1x1YWIsland_2", 0, 0 }, { 7, 6, "1x2YWIsland_1", 8, -41 }, { 6, 2, "1x3YWIsland_1", 0, 0 }, { 5, 9, "1x3YWIsland_2", 0, 0 }, { 4, 2, "1x1YWIsland_1", 0, 0 }, { 3, 5, "1x1YWIsland_2", 0, 4 }, { 1, 7, "1x2YWIsland_2", 10, -23 }, { 1, 3, "1x2YWIsland_1", 0, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 39, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1201] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1201, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 20, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1201010, 5, 0 }, { 1201020, 30, 0 }, { 1201030, 38, 0 }, { 1201040, 6, 0 }, { 1201050, 36, 0 }, { 1201060, 26, 0 }, { 1201100, 2, 0 }, { 1201110, 4, 0 }, { 1201120, 2, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1201100, 1201110, 1201120 }, elite_expedition_list = { 1201050, 1201080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1201000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 6, 2, "2x1NormalIsland_1", 43, 0 }, { 4, 4, "2x2NormalIsland_3", 38, 35 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 8, "2x1NormalIsland_1", -55, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1202] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1202, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 21, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1202010, 4, 0 }, { 1202020, 30, 0 }, { 1202030, 40, 0 }, { 1202040, 5, 0 }, { 1202050, 36, 0 }, { 1202060, 28, 0 }, { 1202100, 2, 0 }, { 1202110, 4, 0 }, { 1202120, 2, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1202100, 1202110, 1202120 }, elite_expedition_list = { 1202050, 1202080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1202000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 6, 1, "1x1NormalIsland_2", 0, 0 }, { 5, 6, "2x1NormalIsland_1", 52, 0 }, { 4, 3, "1x1NormalIsland_2", 0, 0 }, { 3, 9, "1x2NormalIsland_2", 4, -35 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1203] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1203, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 21, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1203010, 3, 0 }, { 1203020, 28, 0 }, { 1203030, 42, 0 }, { 1203040, 5, 0 }, { 1203050, 36, 0 }, { 1203060, 30, 0 }, { 1203100, 2, 0 }, { 1203110, 4, 0 }, { 1203120, 2, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1203100, 1203110, 1203120 }, elite_expedition_list = { 1203050, 1203060, 1203080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1203000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x2NormalIsland_1", -1, -33 }, { 4, 9, "2x2NormalIsland_4", -25, 34 }, { 4, 8, "1x1NormalIsland_1", -16, 0 }, { 4, 4, "1x1NormalIsland_2", 0, 0 }, { 2, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1204] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1204, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 22, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1204010, 2, 0 }, { 1204020, 26, 0 }, { 1204030, 44, 0 }, { 1204040, 5, 0 }, { 1204050, 36, 0 }, { 1204060, 30, 0 }, { 1204100, 2, 0 }, { 1204110, 4, 0 }, { 1204120, 2, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1204100, 1204110, 1204120 }, elite_expedition_list = { 1204050, 1204060, 1204080, 1204090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1204000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 16 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 4 }, { 6, 2, true, 16 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 3 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 8, 7, "1x3NormalIsland_1", 96, 0 }, { 6, 8, "1x1NormalIsland_2", 0, 0 }, { 5, 10, "2x2NormalIsland_1", -43, 35 }, { 4, 5, "2x1NormalIsland_1", -53, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 2, 7, "2x3NormalIsland_1", -7, 43 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 1, 11, "1x2NormalIsland_1", 0, -36 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -380, 127, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1301] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1301, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 21, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1301010, 10, 0 }, { 1301020, 90, 0 }, { 1301030, 160, 0 }, { 1301040, 15, 0 }, { 1301050, 110, 0 }, { 1301060, 170, 2 }, { 1301070, 25, 0 }, { 1301080, 150, 0 }, { 1301090, 230, 1 }, { 1301100, 10, 3 }, { 1301110, 20, 3 }, { 1301120, 10, 3 } }, ambush_expedition_list = { 1301210, 1301211, 1301212 }, guarder_expedition_list = { 1301100, 1301110, 1301120 }, elite_expedition_list = { 1301050, 1301080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1301000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 5, 3, "1x1NormalIsland_1", 0, 0 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 5, "2x2NormalIsland_1", 71, -47 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1302] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1302, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 22, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1302010, 8, 0 }, { 1302020, 87, 0 }, { 1302030, 165, 0 }, { 1302040, 13, 0 }, { 1302050, 107, 0 }, { 1302060, 175, 2 }, { 1302070, 23, 0 }, { 1302080, 147, 0 }, { 1302090, 235, 1 }, { 1302100, 10, 3 }, { 1302110, 20, 3 }, { 1302120, 10, 3 } }, ambush_expedition_list = { 1302210, 1302211, 1302212 }, guarder_expedition_list = { 1302100, 1302110, 1302120 }, elite_expedition_list = { 1302050, 1302080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1302000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 4 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 8 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 5, 4, "2x2NormalIsland_1", 77, 29 }, { 3, 8, "1x3NormalIsland_2", 0, 0 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1303] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1303, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 22, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1303010, 6, 0 }, { 1303020, 84, 0 }, { 1303030, 170, 0 }, { 1303040, 11, 0 }, { 1303050, 104, 0 }, { 1303060, 180, 2 }, { 1303070, 21, 0 }, { 1303080, 144, 0 }, { 1303090, 240, 1 }, { 1303100, 10, 3 }, { 1303110, 20, 3 }, { 1303120, 10, 3 } }, ambush_expedition_list = { 1303210, 1303211, 1303212 }, guarder_expedition_list = { 1303100, 1303110, 1303120 }, elite_expedition_list = { 1303050, 1303080, 1303090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1303000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 8 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x1NormalIsland_2", 0, 0 }, { 5, 4, "2x3NormalIsland_1", 54, -38 }, { 4, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 9, "1x2NormalIsland_1", 5, -45 }, { 2, 2, "1x3NormalIsland_1", 1, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1304] = { pop_pic = "", boss_refresh = 7, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1304, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 23, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1304010, 4, 0 }, { 1304020, 81, 0 }, { 1304030, 175, 0 }, { 1304040, 9, 0 }, { 1304050, 101, 0 }, { 1304060, 185, 2 }, { 1304070, 19, 0 }, { 1304080, 141, 0 }, { 1304090, 245, 1 }, { 1304100, 10, 3 }, { 1304110, 20, 3 }, { 1304120, 10, 3 } }, ambush_expedition_list = { 1304210, 1304211, 1304212 }, guarder_expedition_list = { 1304100, 1304110, 1304120 }, elite_expedition_list = { 1304050, 1304060, 1304080, 1304090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1304000 }, enemy_refresh = { 0, 2, 1, 2, 1, 1 }, elite_refresh = { 3, 1, 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 4 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 1 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 3, 11, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 3 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 16 }, { 2, 1, true, 8 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 6 }, { 1, 1, true, 8 } }, float_items = { { 8, 8, "2x1NormalIsland_1", -52, 0 }, { 5, 9, "2x3NormalIsland_1", 53, -42 }, { 4, 5, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 1, 11, "1x2NormalIsland_1", 0, -36 }, { 1, 7, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -380, 87, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10101] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10101, group_num = 1, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 3, time = 99999999, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 15 }, { "cannon", 1, 50 }, { "air", 1, 50 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10101100, 10101101, 10101102 }, elite_expedition_list = { 10101210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10101000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = {}, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10102] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10102, group_num = 1, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 3, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 16 }, { "cannon", 1, 60 }, { "air", 1, 60 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10102100, 10102101, 10102102 }, elite_expedition_list = { 10102210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10102000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 6, false, 0 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 } }, float_items = { { 5, 6, "1x2NormalIsland_1", 0, -40 }, { 5, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10103] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10103, group_num = 1, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 3, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 18 }, { "cannon", 1, 70 }, { "air", 1, 70 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10103100, 10103101, 10103102, 10103110, 10103111, 10103112 }, elite_expedition_list = { 10103210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10103000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 } }, float_items = { { 5, 4, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10104] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10104, group_num = 1, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 4, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.45, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 20 }, { "cannon", 1, 100 }, { "air", 1, 100 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10104100, 10104101, 10104102, 10104110, 10104111, 10104112, 10104120, 10104121, 10104122 }, elite_expedition_list = { 10104210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10104000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 3 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 3, "1x1Rock_1", 0, 0 }, { 5, 1, "2x2NormalIsland_1", 55, -40 }, { 4, 6, "2x3NormalIsland_1", 0, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10201] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10201, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 4, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.665, 0.335, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 24 }, { "dodge", 1, 50 }, { "air", 1, 150 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10201100, 10201101, 10201102, 10201110, 10201111, 10201112, 10201120, 10201121, 10201122 }, elite_expedition_list = { 10201210, 10201211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10201000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 1 }, { 3, 2, true, 0 } }, float_items = { { 6, 7, "1x1Rock_1", 0, 0 }, { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 5, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 4, "1x1NormalIsland_2", 50, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 4, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10202] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10202, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 4, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.665, 0.62, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 26 }, { "dodge", 1, 60 }, { "air", 1, 180 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10202100, 10202101, 10202102, 10202110, 10202111, 10202112, 10202120, 10202121, 10202122 }, elite_expedition_list = { 10202210, 10202211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10202000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 3 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 2, 6, "2x3NormalIsland_1", 0, -30 }, { 2, 2, "1x3NormalIsland_2", 0, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10203] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10203, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 5, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.34, 0.62, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 28 }, { "dodge", 1, 70 }, { "air", 1, 200 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10203100, 10203101, 10203102, 10203110, 10203111, 10203112, 10203120, 10203121, 10203122 }, elite_expedition_list = { 10203210, 10203211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10203000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 3, 7, "2x2NormalIsland_1", -40, -40 }, { 2, 7, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10204] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10204, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 5, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.38, 0.35, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 30 }, { "dodge", 1, 100 }, { "air", 1, 250 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10204100, 10204101, 10204102, 10204110, 10204111, 10204112, 10204120, 10204121, 10204122 }, elite_expedition_list = { 10204210, 10204211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10204000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 3 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 5, 7, "2x3NormalIsland_1", -25, -35 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 40, 20, -250, 160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10301] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10301, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 6, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.34, 0.6, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 34 }, { "antiaircraft", 1, 150 }, { "air", 1, 200 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10301100, 10301101, 10301102, 10301110, 10301111, 10301112, 10301120, 10301121, 10301122 }, elite_expedition_list = { 10301210, 10301211, 10301212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10301000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 2 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 7, 7, "1x1Rock_1", 0, 0 }, { 7, 6, "1x1NormalIsland_2", 0, 0 }, { 6, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 90, 100, 100, 4, 4 }, box_list = { { 7, 5, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10302] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10302, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 6, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.34, 0.37, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 36 }, { "antiaircraft", 1, 180 }, { "air", 1, 220 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10302100, 10302101, 10302102, 10302110, 10302111, 10302112, 10302120, 10302121, 10302122 }, elite_expedition_list = { 10302210, 10302211, 10302212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10302000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 2 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "1x2NormalIsland_2", 111, -60 }, { 4, 7, "2x3NormalIsland_1", -15, -35 }, { 4, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 6, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10303] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10303, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 7, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.64, 0.57, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 38 }, { "antiaircraft", 1, 200 }, { "air", 1, 250 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10303100, 10303101, 10303102, 10303110, 10303111, 10303112, 10303120, 10303121, 10303122 }, elite_expedition_list = { 10303210, 10303211, 10303212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10303000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 2 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 2, 1, "2x2NormalIsland_1", 50, -40 }, { 1, 6, "1x1Rock_1", 0, 0 }, { 1, 5, "1x1NormalIsland_1", 0, 0 }, { 1, 2, "1x1NormalIsland_2", -50, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -210, -140, 100, 100, 4, 4 }, box_list = { { 1, 4, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10304] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10304, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 7, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.53, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 40 }, { "antiaircraft", 1, 250 }, { "air", 1, 300 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10304100, 10304101, 10304102, 10304110, 10304111, 10304112, 10304120, 10304121, 10304122 }, elite_expedition_list = { 10304210, 10304211, 10304212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10304000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 1, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "2x3NormalIsland_1", 5, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10401] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10401, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.34, 0.61, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 44 }, { "torpedo", 1, 250 }, { "dodge", 1, 70 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10401100, 10401110, 10401120 }, elite_expedition_list = { 10401210, 10401211, 10401212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10401000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 7, 6, "1x3BWIsland_1", 0, 0 }, { 7, 4, "1x1BWIsland_1", 0, 0 }, { 4, 4, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10402] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10402, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.4, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 46 }, { "torpedo", 1, 270 }, { "dodge", 1, 100 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10402100, 10402110, 10402120 }, elite_expedition_list = { 10402210, 10402211, 10402212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10402000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 6, 2, "2x2BWIsland_1", 40, -40 }, { 2, 3, "1x3BWIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 7, 7, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10403] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10403, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.35, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 48 }, { "torpedo", 1, 300 }, { "dodge", 1, 150 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10403100, 10403110, 10403120 }, elite_expedition_list = { 10403210, 10403211, 10403212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10403000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 1 } }, float_items = { { 5, 2, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 20, -320, -20, 100, 100, 4, 4 }, box_list = { { 5, 8, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10404] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10404, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.63, 0.6, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 50 }, { "torpedo", 1, 350 }, { "dodge", 1, 250 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10404100, 10404110, 10404120 }, elite_expedition_list = { 10404210, 10404211, 10404212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10404000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 6 }, { 2, 3, true, 8 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 6, 2, "1x1BWIsland_1", 0, 0 }, { 6, 1, "1x1BWIsland_2", 0, 0 }, { 5, 5, "1x2BWIsland_2", 0, -40 }, { 4, 2, "3x1BWIsland_1", 10, 20 }, { 2, 7, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10501] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10501, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.34, 0.42, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 54 }, { "cannon", 1, 320 }, { "antiaircraft", 1, 320 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10501100, 10501110, 10501120 }, elite_expedition_list = { 10501210, 10501211, 10501212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 2 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "2x3NormalIsland_1", 125, -35 }, { 2, 8, "1x1NormalIsland_2", 0, 0 }, { 2, 7, "1x1NormalIsland_1", 0, 0 }, { 2, 5, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 2, 2, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10502] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10502, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 56 }, { "cannon", 1, 360 }, { "antiaircraft", 1, 360 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10502100, 10502110, 10502120 }, elite_expedition_list = { 10502210, 10502211, 10502212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 2 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 4, 5, "2x2NormalIsland_1", 50, -40 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = { { 7, 8, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10503] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10503, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.54, 0.47, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 58 }, { "cannon", 1, 420 }, { "antiaircraft", 1, 420 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10503100, 10503110, 10503120 }, elite_expedition_list = { 10503210, 10503211, 10503212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10503000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 4, 3, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", 10, 20 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, -20, 100, 100, 4, 4 }, box_list = { { 4, 4, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10504] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10504, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.51, 0.65, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "antiaircraft", 1, 500 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10504100, 10504110, 10504120 }, elite_expedition_list = { 10504210, 10504211, 10504212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10504000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 3 }, { 6, 3, true, 6 }, { 6, 2, true, 8 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 1, "2x1NormalIsland_1", 50, 0 }, { 5, 4, "2x3NormalIsland_1", 80, -30 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10601] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10601, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.34, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 64 }, { "torpedo", 1, 500 }, { "dodge", 1, 250 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10601100, 10601110, 10601120 }, elite_expedition_list = { 10601210, 10601211, 10601212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10601000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 6 }, { 6, 3, true, 2 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 8 }, { 2, 1, true, 6 } }, float_items = { { 6, 6, "1x1YWIsland_2", 0, 0 }, { 5, 1, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 3, { 6, 103, 1004, 5001 } }, { 4, 7, { 6, 103, 4001, 5001 } }, { 4, 4, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10602] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10602, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.55, 0.5, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 66 }, { "torpedo", 1, 600 }, { "dodge", 1, 300 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10602100, 10602110, 10602120 }, elite_expedition_list = { 10602210, 10602211, 10602212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10602000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 8 }, { 7, 1, true, 0 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 2 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 3 }, { 5, 3, true, 6 }, { 5, 2, true, 2 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 5, "1x1YWIsland_2", 0, 0 }, { 7, 4, "1x1YWRock_1", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x1YWIsland_1", -55, 0 }, { 4, 4, "2x3YWIsland_1", 65, -15 }, { 2, 7, "1x3YWIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 6, 103, 4001, 5001 } }, { 5, 2, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10603] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10603, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.36, 0.64, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 68 }, { "torpedo", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10603100, 10603110, 10603120 }, elite_expedition_list = { 10603210, 10603211, 10603212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10603000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 2 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 1, "1x1YWIsland_1", 0, 0 }, { 3, 4, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 8, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10604] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10604, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.338, 0.43, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 800 }, { "dodge", 1, 400 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10604100, 10604110, 10604120 }, elite_expedition_list = { 10604210, 10604211, 10604212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10604000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 3 }, { 2, 6, true, 2 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 1 }, { 2, 1, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 8 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 1, 7, "2x3YWIsland_1", 90, -30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 2, 6, { 6, 103, 4001, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10701] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10701, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.34, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 73 }, { "torpedo", 1, 650 }, { "dodge", 1, 300 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10701100, 10701110, 10701120 }, elite_expedition_list = { 10701210, 10701211, 10701212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10701000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 2 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 0 } }, float_items = { { 5, 3, "1x2YWIsland_2", 45, 33 }, { 3, 7, "2x2YWIsland_1", 45, -40 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10702] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10702, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.55, 0.5, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 750 }, { "dodge", 1, 350 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10702100, 10702110, 10702120 }, elite_expedition_list = { 10702210, 10702211, 10702212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10702000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 2 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "2x2YWIsland_1", 40, 40 }, { 3, 3, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x2YWIsland_1", 10, 33 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10703] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10703, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.36, 0.64, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 77 }, { "torpedo", 1, 850 }, { "dodge", 1, 400 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10703100, 10703110, 10703120 }, elite_expedition_list = { 10703210, 10703211, 10703212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10703000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 2 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 2 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 4, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x2YWIsland_1", -7, 40 }, { 6, 3, "1x3YWIsland_2", 0, 0 }, { 5, 8, "1x1YWIsland_1", 0, 0 }, { 4, 7, "1x3YWIsland_1", 0, 0 }, { 3, 3, "1x1YWIsland_2", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10704] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10704, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.338, 0.43, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 1000 }, { "dodge", 1, 500 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10704100, 10704110, 10704120 }, elite_expedition_list = { 10704210, 10704211, 10704212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10704000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 2 }, { 7, 2, true, 0 }, { 7, 1, true, 2 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x3YWIsland_1", 51, 50 }, { 5, 2, "1x2YWIsland_1", 8, 40 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10801] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10801, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 83 }, { "cannon", 1, 700 }, { "torpedo", 1, 700 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10801100, 10801110, 10801120 }, elite_expedition_list = { 10801210, 10801211, 10801212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10801000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 6, "1x1IceIsland_2", 2, 10 }, { 3, 9, "2x1ICEIsland_2", 0, 0 }, { 3, 4, "2x3IceIsland_1", -47, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -280, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10802] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10802, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.55, 0.5, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 850 }, { "torpedo", 1, 850 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10802100, 10802110, 10802120 }, elite_expedition_list = { 10802210, 10802211, 10802212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10802000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 3, "2x3IceIsland_1", -46, 53 }, { 5, 6, "2x1ICEIsland_2", 39, 2 }, { 3, 5, "1x1IceIsland_2", 0, 0 }, { 2, 4, "2x1ICEIsland_1", 40, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10803] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10803, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.36, 0.64, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 87 }, { "cannon", 1, 1000 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10803100, 10803110, 10803120 }, elite_expedition_list = { 10803210, 10803211, 10803212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10803000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 2 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 3 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 2 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 5, 5, "2x1ICEIsland_1", 22, 0 }, { 4, 6, "1x1IceIsland_2", 5, -19 }, { 4, 2, "1x1IceIsland_1", 94, 33 }, { 3, 2, "1x1IceIsland_2", -6, 0 }, { 2, 5, "1x1IceIsland_1", -9, 5 }, { 2, 4, "2x1ICEIsland_2", 14, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10804] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10804, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.338, 0.43, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10804100, 10804110, 10804120 }, elite_expedition_list = { 10804210, 10804211, 10804212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10804000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 2 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 3 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 2 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 1 }, { 1, 1, false, 0 } }, float_items = { { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 8, "1x1IceIsland_2", 0, 11 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 }, { 2, 7, "2x1ICEIsland_1", -64, 0 }, { 1, 1, "1x1IceIsland_2", -7, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10901] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10901, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.36, 0.59, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 83 }, { "cannon", 1, 700 }, { "torpedo", 1, 700 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10901100, 10901110, 10901120 }, elite_expedition_list = { 10901020, 10901030, 10901050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10901000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 6, "1x1YWIsland_2", 0, 0 }, { 5, 3, "1x2YWIsland_2", 0, -44 }, { 3, 7, "2x2YWIsland_1", 45, -40 }, { 3, 1, "1x1YWIsland_1", 0, 0 }, { 2, 3, "2x3YWIsland_1", 110, -20 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 22, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10902] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10902, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.35, 0.35, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 850 }, { "torpedo", 1, 850 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10902100, 10902110, 10902120 }, elite_expedition_list = { 10902020, 10902030, 10902050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10902000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 5, 5, "1x2YWIsland_2", 3, -35 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 9, "1x1YWIsland_2", 0, 0 }, { 4, 7, "1x2YWIsland_1", 0, 34 }, { 4, 5, "1x3YWIsland_2", 0, 8 }, { 2, 1, "2x2YWIsland_1", 59, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -280, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10903] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10903, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 87 }, { "cannon", 1, 1000 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10903100, 10903110, 10903120 }, elite_expedition_list = { 10903020, 10903030, 10903060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10903000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 2, "1x1YWIsland_2", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 6, 1, "1x2YWIsland_1", -1, -45 }, { 5, 4, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_2", 0, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 18, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10904] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 10904, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 19, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.38, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 10904100, 10904110, 10904120 }, elite_expedition_list = { 10904020, 10904030, 10904060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10904000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, true, 16 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 8 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 7, "1x2YWIsland_2", 8, -37 }, { 6, 3, "2x3YWIsland_1", 58, 43 }, { 4, 8, "1x1YWIsland_2", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -280, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11001] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11001, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11001100, 11001110, 11001120 }, elite_expedition_list = { 11001050, 11001080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11001000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 7, "1x1depot_night", -10, 25 }, { 7, 4, "1x1YWIsland_2", 0, 3 }, { 7, 3, "1x2YWIsland_1", 0, 40 }, { 4, 6, "2x2YWIsland_1", -30, -31 }, { 4, 5, "1x1YWRock_1", -28, -17 }, { 3, 3, "1x2YWIsland_2", 5, 33 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11002] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11002, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 19, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.55, 0.5, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11002100, 11002110, 11002120 }, elite_expedition_list = { 11002050, 11002080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11002000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 6, "1x2YWIsland_2", 0, 40 }, { 6, 3, "1x1YWRock_1", 15, 0 }, { 6, 2, "2x1YWIsland_1", 29, 1 }, { 5, 8, "1x1depot_night", -10, 24 }, { 4, 8, "1x1YWIsland_2", 2, 5 }, { 4, 4, "2x3YWIsland_1", -47, -35 }, { 3, 6, "1x2YWIsland_1", 0, 34 }, { 3, 3, "1x1YWIsland_1", -3, 4 }, { 3, 2, "1x1YWIsland_2", -4, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11003] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11003, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 19, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.36, 0.64, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11003100, 11003110, 11003120 }, elite_expedition_list = { 11003050, 11003060, 11003080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11003000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 2 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 1, "1x1YWIsland_1", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 5, 9, "1x1YWIsland_2", 0, 4 }, { 5, 3, "2x1YWIsland_1", 46, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -280, 27, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11004] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11004, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 20, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.338, 0.43, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11004100, 11004110, 11004120 }, elite_expedition_list = { 11004050, 11004060, 11004080, 11004090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11004000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x2YWIsland_1", 0, 42 }, { 5, 8, "1x1YWIsland_1", 4, 4 }, { 5, 2, "1x3YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_2", 0, 0 }, { 4, 5, "1x1YWRock_1", 46, 44 }, { 3, 5, "1x2YWIsland_2", 1, 34 }, { 3, 3, "1x1depot_night", -12, 21 }, { 2, 9, "2x2YWIsland_1", -21, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -280, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11101] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11101, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 19, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.38, 0.61, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 94 }, { "torpedo", 1, 1500 }, { "dodge", 1, 900 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11101100, 11101110, 11101120 }, elite_expedition_list = { 11101050, 11101080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11101000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 16 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 8 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x2YWIsland_1", -7, 41 }, { 7, 5, "1x1YWIsland_2", 1, 3 }, { 7, 1, "1x1YWRock_1", 0, 0 }, { 5, 4, "1x2YWIsland_2", 5, 33 }, { 5, 3, "1x1YWIsland_1", 2, 4 }, { 4, 1, "1x1YWIsland_2", 0, 4 }, { 3, 7, "2x2YWIsland_1", -29, -35 }, { 3, 6, "1x1YWRock_1", -29, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11102] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11102, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 20, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.38, 0.34, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 96 }, { "torpedo", 1, 1600 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11102100, 11102110, 11102120 }, elite_expedition_list = { 11102050, 11102080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11102000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 8 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x1YWIsland_1", 0, 0 }, { 6, 9, "1x3YWIsland_2", 102, 0 }, { 6, 3, "1x3YWIsland_1", 0, 0 }, { 5, 7, "1x1depot_night", -14, 26 }, { 4, 9, "1x1YWRock_1", -144, 63 }, { 4, 3, "1x2YWIsland_1", 0, -37 }, { 3, 9, "2x2YWIsland_1", -19, -31 }, { 2, 6, "1x1YWIsland_2", 0, 6 }, { 2, 2, "1x3YWIsland_2", -2, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 28, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11103] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11103, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 20, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.65, 0.58, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 98 }, { "torpedo", 1, 1700 }, { "dodge", 1, 1100 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11103100, 11103110, 11103120 }, elite_expedition_list = { 11103050, 11103060, 11103080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11103000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 16 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 5, "1x1YWIsland_2", 0, 0 }, { 7, 7, "1x1YWIsland_1", 0, 5 }, { 6, 1, "1x1YWIsland_1", 8, 1 }, { 5, 5, "1x3YWIsland_2", 100, 0 }, { 5, 3, "2x3YWIsland_1", -57, -31 }, { 2, 8, "1x3YWIsland_1", 5, 7 }, { 2, 1, "1x1YWIsland_2", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 86, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11104] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11104, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 21, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.65, 0.37, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 0, 0 } }, { { "zhan", 6, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "torpedo", 1, 1800 }, { "dodge", 1, 1250 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11104100, 11104110, 11104120 }, elite_expedition_list = { 11104050, 11104060, 11104080, 11104090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11104000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 8 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 16 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 16 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 7, 8, "1x1YWIsland_2", 0, 0 }, { 7, 6, "1x2YWIsland_1", 8, -41 }, { 6, 2, "1x3YWIsland_1", 0, 0 }, { 5, 9, "1x3YWIsland_2", 0, 0 }, { 4, 2, "1x1YWIsland_1", 0, 0 }, { 3, 5, "1x1YWIsland_2", 0, 4 }, { 1, 7, "1x2YWIsland_2", 10, -23 }, { 1, 3, "1x2YWIsland_1", 0, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, 39, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11201] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11201, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 20, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.35, 0.35, 1.5 }, limitation = { { { 6, 7, 0 }, { 2, 1, 0 } }, { { "zhan", 0, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 104 }, { "torpedo", 1, 2100 }, { "antiaircraft", 1, 3400 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11201100, 11201110, 11201120 }, elite_expedition_list = { 11201050, 11201080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11201000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 6, 2, "2x1NormalIsland_1", 43, 0 }, { 4, 4, "2x2NormalIsland_3", 38, 35 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 8, "2x1NormalIsland_1", -55, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11202] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11202, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 21, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.62, 1.5 }, limitation = { { { 6, 7, 0 }, { 2, 1, 0 } }, { { "zhan", 0, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 106 }, { "torpedo", 1, 2200 }, { "antiaircraft", 1, 3500 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11202100, 11202110, 11202120 }, elite_expedition_list = { 11202050, 11202080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11202000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 6, 1, "1x1NormalIsland_2", 0, 0 }, { 5, 6, "2x1NormalIsland_1", 52, 0 }, { 4, 3, "1x1NormalIsland_2", 0, 0 }, { 3, 9, "1x2NormalIsland_2", 4, -35 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11203] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11203, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 21, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.38, 1.5 }, limitation = { { { 6, 7, 0 }, { 2, 1, 0 } }, { { "zhan", 0, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 108 }, { "torpedo", 1, 2300 }, { "antiaircraft", 1, 3600 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11203100, 11203110, 11203120 }, elite_expedition_list = { 11203050, 11203060, 11203080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11203000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x2NormalIsland_1", -1, -33 }, { 4, 9, "2x2NormalIsland_4", -25, 34 }, { 4, 8, "1x1NormalIsland_1", -16, 0 }, { 4, 4, "1x1NormalIsland_2", 0, 0 }, { 2, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [11204] = { special_operation_list = "", pop_pic = "", boss_refresh = 0, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 11204, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 22, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "UIhuohua2", scale = { 0.66, 0.34, 1.5 }, limitation = { { { 6, 7, 0 }, { 2, 1, 0 } }, { { "zhan", 0, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 110 }, { "torpedo", 1, 2400 }, { "antiaircraft", 1, 3700 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 11204100, 11204110, 11204120 }, elite_expedition_list = { 11204050, 11204060, 11204080, 11204090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 11204000 }, enemy_refresh = { 0 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 16 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 4 }, { 6, 2, true, 16 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 3 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 8, 7, "1x3NormalIsland_1", 96, 0 }, { 6, 8, "1x1NormalIsland_2", 0, 0 }, { 5, 10, "2x2NormalIsland_1", -43, 35 }, { 4, 5, "2x1NormalIsland_1", -53, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 2, 7, "2x3NormalIsland_1", -7, 43 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 1, 11, "1x2NormalIsland_1", 0, -36 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -380, 127, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000001, 15, 0 }, { 4000002, 20, 0 }, { 4000003, 30, 1 }, { 4000004, 15, 0 }, { 4000005, 20, 0 }, { 4000006, 30, 1 }, { 4000007, 15, 0 }, { 4000008, 20, 0 }, { 4000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000010, 4000011, 4000012 }, elite_expedition_list = { 4000005, 4000008 }, ai_expedition_list = { 4000244 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "1x2_2faxihuodong_easy", -27, -36 }, { 2, 8, "3x2_1faxihuodong_easy", -51, -39 }, { 2, 3, "1x1_2faxihuodong_easy", 2, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000101, 15, 0 }, { 4000102, 20, 0 }, { 4000103, 30, 1 }, { 4000104, 15, 0 }, { 4000105, 20, 0 }, { 4000106, 30, 1 }, { 4000107, 15, 0 }, { 4000108, 20, 0 }, { 4000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000110, 4000111, 4000112 }, elite_expedition_list = { 4000105, 4000108 }, ai_expedition_list = { 4000245, 4000246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_easy", 3, 9 }, { 7, 1, "1x1_1faxihuodong_easy", 3, 21 }, { 4, 10, "1x1_3faxihuodong_easy", 8, 8 }, { 4, 7, "1x2_2faxihuodong_easy", -39, 42 }, { 4, 2, "1x3_2faxihuodong_easy", -3, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000201, 15, 0 }, { 4000202, 20, 0 }, { 4000203, 30, 1 }, { 4000204, 15, 0 }, { 4000205, 20, 0 }, { 4000206, 30, 1 }, { 4000207, 15, 0 }, { 4000208, 20, 0 }, { 4000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000210, 4000211, 4000212 }, elite_expedition_list = { 4000205, 4000208 }, ai_expedition_list = { 4000247, 4000248, 4000249 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 10, "1x3_2faxihuodong_easy", 10, 17 }, { 6, 3, "4x4_2faxihuodong_easy", -34, -12 }, { 4, 6, "1x1_3faxihuodong_easy", 6, 11 }, { 3, 9, "3x2_1faxihuodong_easy", 56, -30 }, { 3, 3, "1x1_1faxihuodong_easy", 0, 15 }, { 1, 3, "1x3_1faxihuodong_easy", -2, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140005] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000301, 15, 0 }, { 4000302, 20, 0 }, { 4000303, 30, 1 }, { 4000304, 15, 0 }, { 4000305, 20, 0 }, { 4000306, 30, 1 }, { 4000307, 15, 0 }, { 4000308, 20, 0 }, { 4000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000310, 4000311, 4000312 }, elite_expedition_list = { 4000305, 4000308 }, ai_expedition_list = { 4000545, 4000546 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000313 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 3, 7, "4x4_2faxihuodong_easy", -133, -7 }, { 1, 4, "1x3_2faxihuodong_easy", -5, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140007] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140007, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000401, 15, 0 }, { 4000402, 20, 0 }, { 4000403, 30, 1 }, { 4000404, 15, 0 }, { 4000405, 20, 0 }, { 4000406, 30, 1 }, { 4000407, 15, 0 }, { 4000408, 20, 0 }, { 4000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000410, 4000411, 4000412 }, elite_expedition_list = { 4000405, 4000408 }, ai_expedition_list = { 4000547, 4000548, 4000549 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000413 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 0, 44 }, { 6, 6, "1x3_1faxihuodong_normao", 5, 24 }, { 4, 6, "1x3_2faxihuodong_normal", -2, 23 }, { 3, 9, "1x2_2faxihuodong_normal", -34, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140008] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140008, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000501, 15, 0 }, { 4000502, 20, 0 }, { 4000503, 30, 1 }, { 4000504, 15, 0 }, { 4000505, 20, 0 }, { 4000506, 30, 1 }, { 4000507, 15, 0 }, { 4000508, 20, 0 }, { 4000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000510, 4000511, 4000512 }, elite_expedition_list = { 4000505, 4000508 }, ai_expedition_list = { 4000550, 4000551, 4000552, 4000553 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000513 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_normal", 7, 45 }, { 6, 8, "1x3_1faxihuodong_normao", 2, 18 }, { 6, 3, "1x2_2faxihuodong_normal", -28, 42 }, { 4, 9, "3x2_1faxihuodong_normal", -44, -38 }, { 4, 7, "1x1_3faxihuodong_normal", 13, 8 }, { 2, 8, "1x1_2faxihuodong_normal", 0, 0 }, { 1, 4, "4x4_2faxihuodong_normal", -57, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140011] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140011, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 4000601, 15, 0 }, { 4000602, 20, 0 }, { 4000603, 30, 1 }, { 4000604, 15, 0 }, { 4000605, 20, 0 }, { 4000606, 30, 1 }, { 4000607, 15, 0 }, { 4000608, 20, 0 }, { 4000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000610, 4000611, 4000612 }, elite_expedition_list = { 4000605, 4000608 }, ai_expedition_list = { 4000844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 5, "1x2_2faxihuodong_normal", -25, 45 }, { 2, 8, "3x2_1faxihuodong_normal", -49, -36 }, { 2, 3, "1x1_2faxihuodong_normal", 1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140013] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140013, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 4000701, 15, 0 }, { 4000702, 20, 0 }, { 4000703, 30, 1 }, { 4000704, 15, 0 }, { 4000705, 20, 0 }, { 4000706, 30, 1 }, { 4000707, 15, 0 }, { 4000708, 20, 0 }, { 4000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000710, 4000711, 4000712 }, elite_expedition_list = { 4000705, 4000708 }, ai_expedition_list = { 4000845, 4000846 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_normal", 0, 0 }, { 7, 1, "1x1_1faxihuodong_normal", 5, 19 }, { 4, 10, "1x1_3faxihuodong_normal", 5, 9 }, { 4, 7, "1x2_2faxihuodong_normal", -37, 47 }, { 4, 2, "1x3_2faxihuodong_normal", -6, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140014, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 72 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 4000801, 15, 0 }, { 4000802, 20, 0 }, { 4000803, 30, 1 }, { 4000804, 15, 0 }, { 4000805, 20, 0 }, { 4000806, 30, 1 }, { 4000807, 15, 0 }, { 4000808, 20, 0 }, { 4000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000810, 4000811, 4000812 }, elite_expedition_list = { 4000805, 4000808 }, ai_expedition_list = { 4000847, 4000848, 4000849 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 4, "4x4_2faxihuodong_normal", -51, 76 }, { 6, 10, "1x3_2faxihuodong_normal", 0, 16 }, { 4, 6, "1x1_3faxihuodong_normal", 5, 11 }, { 3, 10, "3x2_1faxihuodong_normal", -47, -42 }, { 3, 3, "1x1_1faxihuodong_normal", 0, 14 }, { 1, 3, "1x3_1faxihuodong_normao", -4, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140015] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140015, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 4000901, 15, 0 }, { 4000902, 20, 0 }, { 4000903, 30, 1 }, { 4000904, 15, 0 }, { 4000905, 20, 0 }, { 4000906, 30, 1 }, { 4000907, 15, 0 }, { 4000908, 20, 0 }, { 4000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000910, 4000911, 4000912 }, elite_expedition_list = { 4000905, 4000908 }, ai_expedition_list = { 4001145, 4001146 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000913 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 12 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 4, 6, "4x4_2faxihuodong_hard", 54, 77 }, { 1, 4, "1x3_2faxihuodong_hard", 5, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140017] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140017, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 4001001, 15, 0 }, { 4001002, 20, 0 }, { 4001003, 30, 1 }, { 4001004, 15, 0 }, { 4001005, 20, 0 }, { 4001006, 30, 1 }, { 4001007, 15, 0 }, { 4001008, 20, 0 }, { 4001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001010, 4001011, 4001012 }, elite_expedition_list = { 4001005, 4001008 }, ai_expedition_list = { 4001147, 4001148, 4001149 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 6, 49 }, { 6, 5, "1x3_1faxihuodong_hard", 99, 19 }, { 4, 5, "1x3_2faxihuodong_hard", 98, 15 }, { 2, 9, "1x2_2faxihuodong_hard", -28, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1140018] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1140018, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 4001101, 15, 0 }, { 4001102, 20, 0 }, { 4001103, 30, 1 }, { 4001104, 15, 0 }, { 4001105, 20, 0 }, { 4001106, 30, 1 }, { 4001107, 15, 0 }, { 4001108, 20, 0 }, { 4001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 4001150, 4001151, 4001152, 4001153 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_hard", -1, 47 }, { 6, 8, "1x3_1faxihuodong_hard", 3, 21 }, { 6, 3, "1x2_2faxihuodong_hard", -25, 49 }, { 4, 9, "3x2_1faxihuodong_hard", -55, -34 }, { 4, 7, "1x1_3faxihuodong_hard", 8, 14 }, { 1, 3, "4x4_2faxihuodong_hard", 46, -1 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190001, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090001, 18, 0 }, { 1090002, 46, 0 }, { 1090003, 16, 1 }, { 1090004, 18, 0 }, { 1090005, 32, 0 }, { 1090006, 12, 1 }, { 1090007, 0, 0 }, { 1090008, 32, 0 }, { 1090009, 10, 1 }, { 1090010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090002, 1090005, 1090008, 1090011 }, elite_expedition_list = { 1090002, 1090004, 1090005 }, ai_expedition_list = { 1090600 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090016 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, 124, -153, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190002, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090017, 16, 0 }, { 1090018, 42, 0 }, { 1090019, 18, 1 }, { 1090020, 16, 0 }, { 1090021, 34, 0 }, { 1090022, 14, 1 }, { 1090023, 0, 0 }, { 1090024, 36, 0 }, { 1090025, 12, 1 }, { 1090026, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090018, 1090021, 1090024, 1090027 }, elite_expedition_list = { 1090018, 1090021, 1090024 }, ai_expedition_list = { 1090601, 1090602 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090032 }, enemy_refresh = { 0, 0, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, 139, -151, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190003, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090033, 12, 0 }, { 1090034, 38, 0 }, { 1090035, 20, 1 }, { 1090036, 14, 0 }, { 1090037, 36, 0 }, { 1090038, 18, 1 }, { 1090039, 0, 0 }, { 1090040, 38, 0 }, { 1090041, 17, 1 }, { 1090042, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090034, 1090037, 1090040, 1090043 }, elite_expedition_list = { 1090034, 1090036, 1090039 }, ai_expedition_list = { 1090603, 1090604 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090048 }, enemy_refresh = { 0, 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, 111, -98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190004, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090049, 12, 0 }, { 1090050, 34, 0 }, { 1090051, 26, 1 }, { 1090052, 15, 0 }, { 1090053, 34, 0 }, { 1090054, 22, 1 }, { 1090055, 0, 0 }, { 1090056, 34, 0 }, { 1090057, 20, 1 }, { 1090058, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090050, 1090053, 1090056, 1090059 }, elite_expedition_list = { 1090050, 1090052, 1090053 }, ai_expedition_list = { 1090605, 1090606 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, 20, -115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190005, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090065, 10, 0 }, { 1090066, 28, 0 }, { 1090067, 28, 1 }, { 1090068, 14, 0 }, { 1090069, 29, 0 }, { 1090070, 22, 1 }, { 1090071, 0, 0 }, { 1090072, 34, 0 }, { 1090073, 22, 1 }, { 1090074, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090066, 1090069, 1090072, 1090075 }, elite_expedition_list = { 1090066, 1090069, 1090072 }, ai_expedition_list = { 1090607, 1090608, 1090609 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, 37, -55, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190006, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090081, 8, 0 }, { 1090082, 26, 0 }, { 1090083, 30, 1 }, { 1090084, 12, 0 }, { 1090085, 32, 0 }, { 1090086, 26, 1 }, { 1090087, 0, 0 }, { 1090088, 32, 0 }, { 1090089, 26, 1 }, { 1090090, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090082, 1090085, 1090088, 1090091 }, elite_expedition_list = { 1090082, 1090085, 1090088 }, ai_expedition_list = { 1090610, 1090611, 1090612, 1090613 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, 222, 52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190011] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190011, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 680 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1090200, 12, 0 }, { 1090201, 42, 0 }, { 1090202, 20, 0 }, { 1090203, 12, 0 }, { 1090204, 34, 0 }, { 1090205, 22, 1 }, { 1090206, 0, 0 }, { 1090207, 34, 0 }, { 1090208, 22, 1 }, { 1090209, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090201, 1090204, 1090207, 1090210 }, elite_expedition_list = { 1090201, 1090204, 1090207 }, ai_expedition_list = { 1090700 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090215 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, 124, -153, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190012] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190012, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 1090216, 10, 0 }, { 1090217, 38, 0 }, { 1090218, 22, 0 }, { 1090219, 12, 0 }, { 1090220, 35, 0 }, { 1090221, 26, 1 }, { 1090222, 0, 0 }, { 1090223, 35, 0 }, { 1090224, 26, 1 }, { 1090225, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090217, 1090220, 1090223, 1090226 }, elite_expedition_list = { 1090217, 1090220, 1090223 }, ai_expedition_list = { 1090701, 1090702 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090231 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, 77, -151, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190013] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190013, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 950 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 1090232, 8, 0 }, { 1090233, 34, 0 }, { 1090234, 26, 0 }, { 1090235, 10, 0 }, { 1090236, 36, 0 }, { 1090237, 28, 1 }, { 1090238, 0, 0 }, { 1090239, 36, 0 }, { 1090240, 28, 1 }, { 1090241, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090233, 1090236, 1090239, 1090242 }, elite_expedition_list = { 1090234, 1090236, 1090239 }, ai_expedition_list = { 1090703, 1090704 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, 118, -93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190014, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 900 }, { "air", 1, 1050 } }, expedition_id_weight_list = { { 1090248, 4, 0 }, { 1090249, 32, 0 }, { 1090250, 30, 0 }, { 1090251, 6, 0 }, { 1090252, 37, 0 }, { 1090253, 32, 1 }, { 1090254, 0, 0 }, { 1090255, 37, 0 }, { 1090256, 32, 1 }, { 1090257, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090249, 1090252, 1090255, 1090258 }, elite_expedition_list = { 1090249, 1090252, 1090255 }, ai_expedition_list = { 1090705, 1090706 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090263 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, 20, -115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190015] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190015, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 85 }, { "antiaircraft", 1, 1800 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1090264, 4, 0 }, { 1090265, 26, 0 }, { 1090266, 34, 0 }, { 1090267, 5, 0 }, { 1090268, 35, 0 }, { 1090269, 32, 1 }, { 1090270, 0, 0 }, { 1090271, 33, 0 }, { 1090272, 32, 1 }, { 1090273, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090265, 1090268, 1090271, 1090274 }, elite_expedition_list = { 1090265, 1090268, 1090271 }, ai_expedition_list = { 1090707, 1090708, 1090709 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090279 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, 37, -55, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1190016] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1190016, group_num = 2, fightauto = 1, model = 8, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1400 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1090280, 2, 0 }, { 1090281, 22, 0 }, { 1090282, 36, 0 }, { 1090283, 3, 0 }, { 1090284, 34, 0 }, { 1090285, 36, 1 }, { 1090286, 0, 0 }, { 1090287, 34, 0 }, { 1090288, 34, 1 }, { 1090289, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090281, 1090284, 1090287, 1090290 }, elite_expedition_list = { 1090282, 1090285, 1090288 }, ai_expedition_list = { 1090710, 1090711, 1090712, 1090713 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, 159, 58, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1200002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1200002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 15, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210101, 15, 0 }, { 1210102, 20, 0 }, { 1210103, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210101, 1210102, 1210103 }, elite_expedition_list = { 1210102, 1210103 }, ai_expedition_list = { 1210111 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210113 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "3x1_2naerweike", 0, 9 }, { 6, 3, "2x1_2naerweike", 0, 45 }, { 1, 6, "2x1_3naerweike", -45, -23 }, { 0, 9, "2x1_1naerweike", 1, -33 }, { 0, 1, "3x1_1naerweike", 3, -9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, 66, -103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1200003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1200003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 18, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210201, 15, 0 }, { 1210202, 20, 0 }, { 1210203, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210201, 1210202, 1210203 }, elite_expedition_list = { 1210202, 1210203 }, ai_expedition_list = { 1210211 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210213 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "3x1_2naerweike", 0, 12 }, { 6, 1, "2x1_1naerweike", 0, 38 }, { 3, 4, "2x2_1naerweike", 53, -32 }, { 1, 5, "1x1_2naerweike", 0, 23 }, { 0, 9, "2x1_3naerweike", -46, -28 }, { 0, 1, "3x1_1naerweike", 0, -3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, 22, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1200004] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1200004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 21, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210301, 15, 0 }, { 1210302, 20, 0 }, { 1210303, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210301, 1210302, 1210303 }, elite_expedition_list = { 1210302, 1210303 }, ai_expedition_list = { 1210311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210313 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 6 }, { 6, 9, true, 12 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 4 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 6 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 6 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 2, "1x1_1naerweike", 0, 15 }, { 4, 9, "3x1_1naerweike", 0, -7 }, { 3, 2, "2x2_1naerweike", 53, 38 }, { 2, 9, "3x1_2naerweike", 0, 16 }, { 1, 6, "1x1_2naerweike", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_naerweike", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210001, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000001, 15, 0 }, { 3000002, 20, 0 }, { 3000003, 30, 1 }, { 3000004, 15, 0 }, { 3000005, 20, 0 }, { 3000006, 30, 1 }, { 3000007, 15, 0 }, { 3000008, 20, 0 }, { 3000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000010, 3000011, 3000012 }, elite_expedition_list = { 3000005, 3000008 }, ai_expedition_list = { 3000251 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_easy", -50, 45 }, { 7, 3, "1x1_2yinghua_easy", 32, 37 }, { 6, 5, "1x1_1yinghua_easy", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 13, 27, 103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210002, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000101, 15, 0 }, { 3000102, 20, 0 }, { 3000103, 30, 1 }, { 3000104, 15, 0 }, { 3000105, 20, 0 }, { 3000106, 30, 1 }, { 3000107, 15, 0 }, { 3000108, 20, 0 }, { 3000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000110, 3000111, 3000112 }, elite_expedition_list = { 3000105, 3000108 }, ai_expedition_list = { 3000261, 3000262 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_easy", 50, 50 }, { 3, 3, "1x2_2yinghua_easy", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 13, 3, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210003, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000201, 15, 0 }, { 3000202, 20, 0 }, { 3000203, 30, 1 }, { 3000204, 15, 0 }, { 3000205, 20, 0 }, { 3000206, 30, 1 }, { 3000207, 15, 0 }, { 3000208, 20, 0 }, { 3000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000210, 3000211, 3000212 }, elite_expedition_list = { 3000205, 3000208 }, ai_expedition_list = { 3000271, 3000272, 3000273 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_easy", 51, 54 }, { 7, 9, "1x1_2yinghua_easy", -50, 50 }, { 1, 6, "1x3_1yinghua_easy", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 13, -49, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210004, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000301, 15, 0 }, { 3000302, 20, 0 }, { 3000303, 30, 1 }, { 3000304, 15, 0 }, { 3000305, 20, 0 }, { 3000306, 30, 1 }, { 3000307, 15, 0 }, { 3000308, 20, 0 }, { 3000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000310, 3000311, 3000312 }, elite_expedition_list = { 3000305, 3000308 }, ai_expedition_list = { 3000551 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_easy", -46, 17 }, { 8, 1, "1x2_1yinghua_easy", 49, 106 }, { 3, 9, "1x2_2yinghua_easy", -36, 15 }, { 3, 1, "1x3_2yinghua_easy", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210005, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000401, 15, 0 }, { 3000402, 20, 0 }, { 3000403, 30, 1 }, { 3000404, 15, 0 }, { 3000405, 20, 0 }, { 3000406, 30, 1 }, { 3000407, 15, 0 }, { 3000408, 20, 0 }, { 3000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000410, 3000411, 3000412 }, elite_expedition_list = { 3000405, 3000408 }, ai_expedition_list = { 3000561, 3000562 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_easy", 0, 19 }, { 8, 4, "1x1_1yinghua_easy", 58, 19 }, { 5, 9, "1x1_2yinghua_easy", -53, 30 }, { 2, 13, "4x4_1yinghua_easy", -103, -98 }, { 2, 5, "4x4_2yinghua_easy", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 13, -575, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210006, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000501, 15, 0 }, { 3000502, 20, 0 }, { 3000503, 30, 1 }, { 3000504, 15, 0 }, { 3000505, 20, 0 }, { 3000506, 30, 1 }, { 3000507, 15, 0 }, { 3000508, 20, 0 }, { 3000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000510, 3000511, 3000512 }, elite_expedition_list = { 3000505, 3000508 }, ai_expedition_list = { 3000571, 3000572, 3000573 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_easy", -44, 29 }, { 7, 8, "1x1_2yinghua_easy", 0, 12 }, { 4, 2, "1x1_1yinghua_easy", 46, 16 }, { 1, 9, "1x1_3yinghua_easy", 57, -16 }, { 1, 3, "4x4_1yinghua_easy", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 13, -160, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210011] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210011, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 680 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 3000601, 15, 0 }, { 3000602, 20, 0 }, { 3000603, 30, 1 }, { 3000604, 15, 0 }, { 3000605, 20, 0 }, { 3000606, 30, 1 }, { 3000607, 15, 0 }, { 3000608, 20, 0 }, { 3000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000610, 3000611, 3000612 }, elite_expedition_list = { 3000605, 3000608 }, ai_expedition_list = { 3000851, 3000852 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_hard", -50, 45 }, { 7, 3, "1x1_2yinghua_hard", 32, 37 }, { 6, 5, "1x1_1yinghua_hard", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 13, 27, 100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210012] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210012, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 3000701, 15, 0 }, { 3000702, 20, 0 }, { 3000703, 30, 1 }, { 3000704, 15, 0 }, { 3000705, 20, 0 }, { 3000706, 30, 1 }, { 3000707, 15, 0 }, { 3000708, 20, 0 }, { 3000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000710, 3000711, 3000712 }, elite_expedition_list = { 3000705, 3000708 }, ai_expedition_list = { 3000861, 3000862, 3000863 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_hard", 50, 50 }, { 3, 3, "1x2_2yinghua_hard", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 13, 4, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210013] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210013, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 850 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 3000801, 15, 0 }, { 3000802, 20, 0 }, { 3000803, 30, 1 }, { 3000804, 15, 0 }, { 3000805, 20, 0 }, { 3000806, 30, 1 }, { 3000807, 15, 0 }, { 3000808, 20, 0 }, { 3000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000810, 3000811, 3000812 }, elite_expedition_list = { 3000805, 3000808 }, ai_expedition_list = { 3000871, 3000872, 3000873, 3000874 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_hard", 51, 54 }, { 7, 9, "1x1_2yinghua_hard", -50, 50 }, { 1, 6, "1x3_1yinghua_hard", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 13, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210014, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 450 }, { "air", 1, 850 } }, expedition_id_weight_list = { { 3000901, 15, 0 }, { 3000902, 20, 0 }, { 3000903, 30, 1 }, { 3000904, 15, 0 }, { 3000905, 20, 0 }, { 3000906, 30, 1 }, { 3000907, 15, 0 }, { 3000908, 20, 0 }, { 3000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000910, 3000911, 3000912 }, elite_expedition_list = { 3000905, 3000908 }, ai_expedition_list = { 3001151, 3001152 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_hard", -46, 17 }, { 8, 1, "1x2_1yinghua_hard", 49, 106 }, { 3, 9, "1x2_2yinghua_hard", -36, 15 }, { 3, 1, "1x3_2yinghua_hard", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 13, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210015] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210015, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1200 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 3001001, 15, 0 }, { 3001002, 20, 0 }, { 3001003, 30, 1 }, { 3001004, 15, 0 }, { 3001005, 20, 0 }, { 3001006, 30, 1 }, { 3001007, 15, 0 }, { 3001008, 20, 0 }, { 3001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001010, 3001011, 3001012 }, elite_expedition_list = { 3001005, 3001008 }, ai_expedition_list = { 3001161, 3001162, 3001163 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_hard", 0, 19 }, { 8, 4, "1x1_1yinghua_hard", 58, 19 }, { 5, 9, "1x1_2yinghua_hard", -53, 30 }, { 2, 13, "4x4_1yinghua_hard", -103, -98 }, { 2, 5, "4x4_2yinghua_hard", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 13, -575, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210016] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1210016, group_num = 2, fightauto = 1, model = 7, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 3001101, 15, 0 }, { 3001102, 20, 0 }, { 3001103, 30, 1 }, { 3001104, 15, 0 }, { 3001105, 20, 0 }, { 3001106, 30, 1 }, { 3001107, 15, 0 }, { 3001108, 20, 0 }, { 3001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 3001171, 3001172, 3001173, 3001174 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_hard", -44, 29 }, { 7, 8, "1x1_2yinghua_hard", 0, 12 }, { 4, 2, "1x1_1yinghua_hard", 46, 16 }, { 1, 9, "1x1_3yinghua_hard", 57, -16 }, { 1, 3, "4x4_1yinghua_hard", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 13, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1220001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1220001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 7, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1220001, 15, 0 }, { 1220002, 20, 0 }, { 1220003, 30, 1 }, { 1220004, 15, 0 }, { 1220005, 20, 0 }, { 1220006, 30, 1 }, { 1220007, 15, 0 }, { 1220008, 20, 0 }, { 1220009, 30, 1 }, { 1220010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1220002, 1220005, 1220008 }, elite_expedition_list = { 1220005, 1220008 }, ai_expedition_list = { 1220014 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1220101 }, enemy_refresh = { 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 1 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 8, true, 8 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 12 }, { 1, 3, true, 16 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 4 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 6 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 4, 7, "1x2_2banai", 0, 73 }, { 3, 1, "1x3_1banai", 51, 5 }, { 0, 5, "1x1_3banai", 0, 20 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_banai", 45, 20, 71, -159, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1220002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1220002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1220021, 15, 0 }, { 1220022, 20, 0 }, { 1220023, 30, 1 }, { 1220024, 15, 0 }, { 1220025, 20, 0 }, { 1220026, 30, 1 }, { 1220027, 15, 0 }, { 1220028, 20, 0 }, { 1220029, 30, 1 }, { 1220030, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1220022, 1220025, 1220028 }, elite_expedition_list = { 1220025, 1220028 }, ai_expedition_list = { 1220035 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1220102 }, enemy_refresh = { 8, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 4 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 12 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 8 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "1x3_1banai", 6, 14 }, { 5, 1, "1x3_1banai", 0, 7 }, { 4, 6, "1x1_3banai", 6, 14 }, { 4, 4, "1x2_1banai", 59, 0 }, { 2, 8, "1x2_1banai", -53, 0 }, { 2, 1, "1x2_1banai", -48, 0 }, { 1, 1, "1x1_3banai", 0, 19 }, { 0, 4, "3x2_1banai", 0, -30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_banai", 45, 20, 32, -118, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1220003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1220003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1220041, 15, 0 }, { 1220042, 20, 0 }, { 1220043, 30, 1 }, { 1220044, 15, 0 }, { 1220045, 20, 0 }, { 1220046, 30, 1 }, { 1220047, 15, 0 }, { 1220048, 20, 0 }, { 1220049, 30, 1 }, { 1220050, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1220042, 1220045, 1220048 }, elite_expedition_list = { 1220045, 1220048 }, ai_expedition_list = { 1220054 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1220103, 1220113, 1220123 }, enemy_refresh = { 8, 1 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 12 }, { 5, 9, true, 16 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, true, 2 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 12 } }, float_items = { { 6, 4, "1x2_2banai", 0, 53 }, { 6, 2, "1x1_3banai", 0, 20 }, { 5, 7, "1x2_2banai", 0, 35 }, { 4, 9, "1x1_3banai", 0, 21 }, { 4, 2, "1x1_3banai", 0, 21 }, { 3, 6, "1x1_3banai", 0, 17 }, { 3, 2, "1x3_1banai", 41, 2 }, { 2, 9, "1x1_2banai", 0, 28 }, { 2, 2, "1x1_3banai", 0, 17 }, { 1, 7, "1x2_2banai", 0, 71 }, { 0, 4, "1x2_2banai", 0, -25 }, { 0, 2, "1x1_3banai", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_banai", 45, 20, 71, -66, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1220004] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1220004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.62, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1220061, 15, 0 }, { 1220062, 20, 0 }, { 1220063, 30, 1 }, { 1220064, 15, 0 }, { 1220065, 20, 0 }, { 1220066, 30, 1 }, { 1220067, 15, 0 }, { 1220068, 20, 0 }, { 1220069, 30, 1 }, { 1220070, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1220062, 1220065, 1220068 }, elite_expedition_list = { 1220063, 1220066, 1220069 }, ai_expedition_list = { 1220077, 1220078, 1220079, 1220080 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1220104 }, enemy_refresh = { 8, 1 }, elite_refresh = { 4, 0, 0 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 16 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 12 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 12 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "2x3_1banai", 112, 26 }, { 5, 1, "2x2_1banai", 34, -24 }, { 2, 8, "1x3_1banai", 50, 14 }, { 2, 6, "1x1_3banai", 0, 19 }, { 2, 4, "2x3_1banai", 14, 10 }, { 2, 0, "1x3_1banai", 40, 12 }, { 1, 3, "1x2_2banai", 0, 47 }, { 0, 6, "1x1_3banai", 0, 20 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_banai", 45, 20, 14, -64, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230001, 15, 0 }, { 1230002, 20, 0 }, { 1230003, 30, 1 }, { 1230004, 15, 0 }, { 1230005, 20, 0 }, { 1230006, 30, 1 }, { 1230007, 15, 0 }, { 1230008, 20, 0 }, { 1230009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230010, 1230011, 1230012 }, elite_expedition_list = { 1230005, 1230008 }, ai_expedition_list = { 1230222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 8 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230101, 15, 0 }, { 1230102, 20, 0 }, { 1230103, 30, 1 }, { 1230104, 15, 0 }, { 1230105, 20, 0 }, { 1230106, 30, 1 }, { 1230107, 15, 0 }, { 1230108, 20, 0 }, { 1230109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230110, 1230111, 1230112 }, elite_expedition_list = { 1230105, 1230108 }, ai_expedition_list = { 1230233, 1230234 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230201, 15, 0 }, { 1230202, 20, 0 }, { 1230203, 30, 1 }, { 1230204, 15, 0 }, { 1230205, 20, 0 }, { 1230206, 30, 1 }, { 1230207, 15, 0 }, { 1230208, 20, 0 }, { 1230209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230210, 1230211, 1230212 }, elite_expedition_list = { 1230205, 1230208 }, ai_expedition_list = { 1230244, 1230245, 1230246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230301, 15, 0 }, { 1230302, 20, 0 }, { 1230303, 30, 1 }, { 1230304, 15, 0 }, { 1230305, 20, 0 }, { 1230306, 30, 1 }, { 1230307, 15, 0 }, { 1230308, 20, 0 }, { 1230309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230310, 1230311, 1230312 }, elite_expedition_list = { 1230305, 1230308 }, ai_expedition_list = { 1230522 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230401, 15, 0 }, { 1230402, 20, 0 }, { 1230403, 30, 1 }, { 1230404, 15, 0 }, { 1230405, 20, 0 }, { 1230406, 30, 1 }, { 1230407, 15, 0 }, { 1230408, 20, 0 }, { 1230409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230410, 1230411, 1230412 }, elite_expedition_list = { 1230405, 1230408 }, ai_expedition_list = { 1230533, 1230534 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230501, 15, 0 }, { 1230502, 20, 0 }, { 1230503, 30, 1 }, { 1230504, 15, 0 }, { 1230505, 20, 0 }, { 1230506, 30, 1 }, { 1230507, 15, 0 }, { 1230508, 20, 0 }, { 1230509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230510, 1230511, 1230512 }, elite_expedition_list = { 1230505, 1230508 }, ai_expedition_list = { 1230544, 1230545, 1230546 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230011] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230011, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1230601, 5, 0 }, { 1230602, 25, 0 }, { 1230603, 35, 0 }, { 1230604, 5, 0 }, { 1230605, 25, 0 }, { 1230606, 35, 0 }, { 1230607, 5, 0 }, { 1230608, 25, 0 }, { 1230609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230610, 1230611, 1230612 }, elite_expedition_list = { 1230606, 1230608 }, ai_expedition_list = { 1230823, 1230824 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230012] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230012, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1230701, 5, 0 }, { 1230702, 25, 0 }, { 1230703, 35, 0 }, { 1230704, 5, 0 }, { 1230705, 25, 0 }, { 1230706, 35, 0 }, { 1230707, 5, 0 }, { 1230708, 25, 0 }, { 1230709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230710, 1230711, 1230712 }, elite_expedition_list = { 1230706, 1230708 }, ai_expedition_list = { 1230834, 1230835, 1230836 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230013] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230013, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1230801, 5, 0 }, { 1230802, 25, 0 }, { 1230803, 35, 0 }, { 1230804, 5, 0 }, { 1230805, 25, 0 }, { 1230806, 35, 0 }, { 1230807, 5, 0 }, { 1230808, 25, 0 }, { 1230809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230810, 1230811, 1230812 }, elite_expedition_list = { 1230806, 1230808 }, ai_expedition_list = { 1230845, 1230846, 1230847, 1230848 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230014, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1230901, 2, 0 }, { 1230902, 43, 0 }, { 1230903, 55, 0 }, { 1230904, 2, 0 }, { 1230905, 43, 0 }, { 1230906, 55, 0 }, { 1230907, 2, 0 }, { 1230908, 43, 0 }, { 1230909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230910, 1230911, 1230912 }, elite_expedition_list = { 1230906, 1230909 }, ai_expedition_list = { 1231223, 1231224 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230015] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230015, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1300 }, { "antisub", 1, 650 } }, expedition_id_weight_list = { { 1231001, 2, 0 }, { 1231002, 43, 0 }, { 1231003, 55, 0 }, { 1231004, 2, 0 }, { 1231005, 43, 0 }, { 1231006, 55, 0 }, { 1231007, 2, 0 }, { 1231008, 43, 0 }, { 1231009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231010, 1231011, 1231012 }, elite_expedition_list = { 1231006, 1231009 }, ai_expedition_list = { 1231234, 1231235, 1231236 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230016] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1230016, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1231101, 2, 0 }, { 1231102, 43, 0 }, { 1231103, 55, 0 }, { 1231104, 2, 0 }, { 1231105, 43, 0 }, { 1231106, 55, 0 }, { 1231107, 2, 0 }, { 1231108, 43, 0 }, { 1231109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231110, 1231111, 1231112 }, elite_expedition_list = { 1231106, 1231109 }, ai_expedition_list = { 1231245, 1231246, 1231247, 1231248 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000001, 15, 0 }, { 4000002, 20, 0 }, { 4000003, 30, 1 }, { 4000004, 15, 0 }, { 4000005, 20, 0 }, { 4000006, 30, 1 }, { 4000007, 15, 0 }, { 4000008, 20, 0 }, { 4000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000010, 4000011, 4000012 }, elite_expedition_list = { 4000005, 4000008 }, ai_expedition_list = { 4000222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "1x2_2faxihuodong_easy", -27, -36 }, { 2, 8, "3x2_1faxihuodong_easy", -51, -39 }, { 2, 3, "1x1_2faxihuodong_easy", 2, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongeasy", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000101, 15, 0 }, { 4000102, 20, 0 }, { 4000103, 30, 1 }, { 4000104, 15, 0 }, { 4000105, 20, 0 }, { 4000106, 30, 1 }, { 4000107, 15, 0 }, { 4000108, 20, 0 }, { 4000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000110, 4000111, 4000112 }, elite_expedition_list = { 4000105, 4000108 }, ai_expedition_list = { 4000233, 4000234 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_easy", 3, 9 }, { 7, 1, "1x1_1faxihuodong_easy", 3, 21 }, { 4, 10, "1x1_3faxihuodong_easy", 8, 8 }, { 4, 7, "1x2_2faxihuodong_easy", -39, 42 }, { 4, 2, "1x3_2faxihuodong_easy", -3, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongeasy", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1240004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000201, 15, 0 }, { 4000202, 20, 0 }, { 4000203, 30, 1 }, { 4000204, 15, 0 }, { 4000205, 20, 0 }, { 4000206, 30, 1 }, { 4000207, 15, 0 }, { 4000208, 20, 0 }, { 4000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000210, 4000211, 4000212 }, elite_expedition_list = { 4000205, 4000208 }, ai_expedition_list = { 4000244, 4000245, 4000246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 10, "1x3_2faxihuodong_easy", 10, 17 }, { 6, 3, "4x4_2faxihuodong_easy", -34, -12 }, { 4, 6, "1x1_3faxihuodong_easy", 6, 11 }, { 3, 9, "3x2_1faxihuodong_easy", 56, -30 }, { 3, 3, "1x1_1faxihuodong_easy", 0, 15 }, { 1, 3, "1x3_1faxihuodong_easy", -2, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongeasy", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240005] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000301, 15, 0 }, { 4000302, 20, 0 }, { 4000303, 30, 1 }, { 4000304, 15, 0 }, { 4000305, 20, 0 }, { 4000306, 30, 1 }, { 4000307, 15, 0 }, { 4000308, 20, 0 }, { 4000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000310, 4000311, 4000312 }, elite_expedition_list = { 4000305, 4000308 }, ai_expedition_list = { 4000523, 4000524 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000313 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 3, 7, "4x4_2faxihuodong_easy", -133, -7 }, { 1, 4, "1x3_2faxihuodong_easy", -5, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240007] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240007, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000401, 15, 0 }, { 4000402, 20, 0 }, { 4000403, 30, 1 }, { 4000404, 15, 0 }, { 4000405, 20, 0 }, { 4000406, 30, 1 }, { 4000407, 15, 0 }, { 4000408, 20, 0 }, { 4000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000410, 4000411, 4000412 }, elite_expedition_list = { 4000405, 4000408 }, ai_expedition_list = { 4000534, 4000535, 4000536 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000413 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 0, 44 }, { 6, 6, "1x3_1faxihuodong_normao", 5, 24 }, { 4, 6, "1x3_2faxihuodong_normal", -2, 23 }, { 3, 9, "1x2_2faxihuodong_normal", -34, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240008] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240008, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000501, 15, 0 }, { 4000502, 20, 0 }, { 4000503, 30, 1 }, { 4000504, 15, 0 }, { 4000505, 20, 0 }, { 4000506, 30, 1 }, { 4000507, 15, 0 }, { 4000508, 20, 0 }, { 4000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000510, 4000511, 4000512 }, elite_expedition_list = { 4000505, 4000508 }, ai_expedition_list = { 4000545, 4000546, 4000547, 4000548 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000513 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_normal", 7, 45 }, { 6, 8, "1x3_1faxihuodong_normao", 2, 18 }, { 6, 3, "1x2_2faxihuodong_normal", -28, 42 }, { 4, 9, "3x2_1faxihuodong_normal", -44, -38 }, { 4, 7, "1x1_3faxihuodong_normal", 13, 8 }, { 1, 4, "4x4_2faxihuodong_normal", -57, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240011] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240011, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 4000601, 15, 0 }, { 4000602, 20, 0 }, { 4000603, 30, 1 }, { 4000604, 15, 0 }, { 4000605, 20, 0 }, { 4000606, 30, 1 }, { 4000607, 15, 0 }, { 4000608, 20, 0 }, { 4000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000610, 4000611, 4000612 }, elite_expedition_list = { 4000605, 4000608 }, ai_expedition_list = { 4000822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 5, "1x2_2faxihuodong_normal", -25, 45 }, { 2, 8, "3x2_1faxihuodong_normal", -49, -36 }, { 2, 3, "1x1_2faxihuodong_normal", 1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240013] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240013, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 4000701, 15, 0 }, { 4000702, 20, 0 }, { 4000703, 30, 1 }, { 4000704, 15, 0 }, { 4000705, 20, 0 }, { 4000706, 30, 1 }, { 4000707, 15, 0 }, { 4000708, 20, 0 }, { 4000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000710, 4000711, 4000712 }, elite_expedition_list = { 4000705, 4000708 }, ai_expedition_list = { 4000833, 4000834 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_normal", 0, 0 }, { 7, 1, "1x1_1faxihuodong_normal", 5, 19 }, { 4, 10, "1x1_3faxihuodong_normal", 5, 9 }, { 4, 7, "1x2_2faxihuodong_normal", -37, 47 }, { 4, 2, "1x3_2faxihuodong_normal", -6, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 45, 20, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240014, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 72 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 4000801, 15, 0 }, { 4000802, 20, 0 }, { 4000803, 30, 1 }, { 4000804, 15, 0 }, { 4000805, 20, 0 }, { 4000806, 30, 1 }, { 4000807, 15, 0 }, { 4000808, 20, 0 }, { 4000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000810, 4000811, 4000812 }, elite_expedition_list = { 4000805, 4000808 }, ai_expedition_list = { 4000844, 4000845, 4000846 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 4, "4x4_2faxihuodong_normal", -51, 76 }, { 6, 10, "1x3_2faxihuodong_normal", 0, 16 }, { 4, 6, "1x1_3faxihuodong_normal", 5, 11 }, { 3, 10, "3x2_1faxihuodong_normal", -47, -42 }, { 3, 3, "1x1_1faxihuodong_normal", 0, 14 }, { 1, 3, "1x3_1faxihuodong_normao", -4, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240015] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240015, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 4000901, 15, 0 }, { 4000902, 20, 0 }, { 4000903, 30, 1 }, { 4000904, 15, 0 }, { 4000905, 20, 0 }, { 4000906, 30, 1 }, { 4000907, 15, 0 }, { 4000908, 20, 0 }, { 4000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000910, 4000911, 4000912 }, elite_expedition_list = { 4000905, 4000908 }, ai_expedition_list = { 4001123, 4001124 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000913 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 12 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 4, 6, "4x4_2faxihuodong_hard", 54, 77 }, { 1, 4, "1x3_2faxihuodong_hard", 5, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodonghard", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240017] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240017, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 4001001, 15, 0 }, { 4001002, 20, 0 }, { 4001003, 30, 1 }, { 4001004, 15, 0 }, { 4001005, 20, 0 }, { 4001006, 30, 1 }, { 4001007, 15, 0 }, { 4001008, 20, 0 }, { 4001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001010, 4001011, 4001012 }, elite_expedition_list = { 4001005, 4001008 }, ai_expedition_list = { 4001134, 4001135, 4001136 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 6, 49 }, { 6, 5, "1x3_1faxihuodong_hard", 99, 19 }, { 4, 5, "1x3_2faxihuodong_hard", 98, 15 }, { 2, 9, "1x2_2faxihuodong_hard", -28, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodonghard", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1240018] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1240018, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 4001101, 15, 0 }, { 4001102, 20, 0 }, { 4001103, 30, 1 }, { 4001104, 15, 0 }, { 4001105, 20, 0 }, { 4001106, 30, 1 }, { 4001107, 15, 0 }, { 4001108, 20, 0 }, { 4001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 4001145, 4001146, 4001147, 4001148 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_hard", -1, 47 }, { 6, 8, "1x3_1faxihuodong_hard", 3, 21 }, { 6, 3, "1x2_2faxihuodong_hard", -25, 49 }, { 4, 9, "3x2_1faxihuodong_hard", -55, -34 }, { 4, 7, "1x1_3faxihuodong_hard", 8, 14 }, { 1, 3, "4x4_2faxihuodong_hard", 46, -1 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodonghard", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250001, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240021, 15, 0 }, { 1240022, 20, 0 }, { 1240023, 30, 1 }, { 1240024, 15, 0 }, { 1240025, 20, 0 }, { 1240026, 30, 1 }, { 1240027, 15, 0 }, { 1240028, 20, 0 }, { 1240029, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240030, 1240031, 1240032 }, elite_expedition_list = { 1240025, 1240028 }, ai_expedition_list = { 1240222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 100 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 6, 3, "1x3_1newmeixi", -20, 5 }, { 5, 7, "1x2_1newmeixi", 0, 44 }, { 4, 4, "gangkou", 11, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 4, 4, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250002, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240121, 15, 0 }, { 1240122, 20, 0 }, { 1240123, 30, 1 }, { 1240124, 15, 0 }, { 1240125, 20, 0 }, { 1240126, 30, 1 }, { 1240127, 15, 0 }, { 1240128, 20, 0 }, { 1240129, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240130, 1240131, 1240132 }, elite_expedition_list = { 1240125, 1240128 }, ai_expedition_list = { 1240233, 1240234 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240113 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x3_1newmeixi", -15, -25 }, { 3, 8, "gangkou", 20, 39 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250003, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240251, 15, 0 }, { 1240252, 20, 0 }, { 1240253, 30, 1 }, { 1240254, 15, 0 }, { 1240255, 20, 0 }, { 1240256, 30, 1 }, { 1240257, 15, 0 }, { 1240258, 20, 0 }, { 1240259, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240260, 1240261, 1240262 }, elite_expedition_list = { 1240255, 1240258 }, ai_expedition_list = { 1240244, 1240245, 1240246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240213 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 6 }, { 9, 6, true, 6 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 5, 9, false, 0 }, { 5, 8, true, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x3_1newmeixi", 0, 7 }, { 5, 8, "gangkou", 0, 35 }, { 4, 5, "1x1_2newmeixi", 0, 0 }, { 3, 1, "2x2_1newmeixi", 54, 31 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 5, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240301, 10, 0 }, { 1240302, 20, 0 }, { 1240303, 30, 1 }, { 1240304, 10, 0 }, { 1240305, 20, 0 }, { 1240306, 30, 1 }, { 1240307, 10, 0 }, { 1240308, 20, 0 }, { 1240309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240310, 1240311, 1240312 }, elite_expedition_list = { 1240305, 1240308 }, ai_expedition_list = { 1240522, 1240524 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x1_1baimuda", 0, 0 }, { 7, 2, "1x3_1baimuda", 0, 24 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_1baimuda", -32, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240401, 10, 0 }, { 1240402, 20, 0 }, { 1240403, 30, 1 }, { 1240404, 10, 0 }, { 1240405, 20, 0 }, { 1240406, 30, 1 }, { 1240407, 10, 0 }, { 1240408, 20, 0 }, { 1240409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240410, 1240411, 1240412 }, elite_expedition_list = { 1240405, 1240408 }, ai_expedition_list = { 1240533, 1240534, 1240536 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "1x1_1baimuda", 0, 17 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 8, "1x3_1baimuda", 0, 17 }, { 3, 3, "2x1_1baimuda", -14, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240501, 10, 0 }, { 1240502, 20, 0 }, { 1240503, 30, 1 }, { 1240504, 10, 0 }, { 1240505, 20, 0 }, { 1240506, 30, 1 }, { 1240507, 10, 0 }, { 1240508, 20, 0 }, { 1240509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240510, 1240511, 1240512 }, elite_expedition_list = { 1240505, 1240508 }, ai_expedition_list = { 1240544, 1240545, 1240546, 1240548 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x1_1baimuda", 0, 0 }, { 6, 5, "1x1_1baimuda", 0, 0 }, { 6, 2, "1x3_1baimuda", 0, 8 }, { 4, 2, "1x3_1baimuda", 0, 19 }, { 2, 5, "2x2_2baimuda", 52, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250011] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250011, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "air", 1, 700 } }, expedition_id_weight_list = { { 1240621, 5, 0 }, { 1240622, 25, 0 }, { 1240623, 35, 0 }, { 1240624, 5, 0 }, { 1240625, 25, 0 }, { 1240626, 35, 0 }, { 1240627, 5, 0 }, { 1240628, 25, 0 }, { 1240629, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240630, 1240631, 1240632 }, elite_expedition_list = { 1240626, 1240628 }, ai_expedition_list = { 1240823, 1240824 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240613 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 100 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 6, 3, "1x3_1newmeixi", -20, 5 }, { 5, 7, "1x2_1newmeixi", 0, 44 }, { 4, 4, "gangkou", 21, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 4, 4, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250012] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250012, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "air", 1, 900 } }, expedition_id_weight_list = { { 1240721, 5, 0 }, { 1240722, 25, 0 }, { 1240723, 35, 0 }, { 1240724, 5, 0 }, { 1240725, 25, 0 }, { 1240726, 35, 0 }, { 1240727, 5, 0 }, { 1240728, 25, 0 }, { 1240729, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240730, 1240731, 1240732 }, elite_expedition_list = { 1240726, 1240728 }, ai_expedition_list = { 1240834, 1240835, 1240836 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240713 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x3_1newmeixi", -15, -25 }, { 3, 8, "gangkou", 20, 39 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250013] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250013, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "air", 1, 1100 }, { "antisub", 1, 550 } }, expedition_id_weight_list = { { 1240851, 5, 0 }, { 1240852, 25, 0 }, { 1240853, 35, 0 }, { 1240854, 5, 0 }, { 1240855, 25, 0 }, { 1240856, 35, 0 }, { 1240857, 5, 0 }, { 1240858, 25, 0 }, { 1240859, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240860, 1240861, 1240862 }, elite_expedition_list = { 1240850 }, ai_expedition_list = { 1240845, 1240846, 1240847, 1240848 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240813 }, enemy_refresh = { 3, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 6 }, { 9, 6, true, 6 }, { 9, 5, true, 12 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 12 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x3_1newmeixi", 0, 6 }, { 5, 8, "gangkou", 16, 44 }, { 4, 5, "1x1_2newmeixi", 0, 0 }, { 3, 1, "2x2_1newmeixi", 54, 31 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 5, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250014, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1300 } }, expedition_id_weight_list = { { 1240901, 2, 0 }, { 1240902, 43, 0 }, { 1240903, 55, 0 }, { 1240904, 2, 0 }, { 1240905, 43, 0 }, { 1240906, 55, 0 }, { 1240907, 2, 0 }, { 1240908, 43, 0 }, { 1240909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240910, 1240911, 1240912 }, elite_expedition_list = { 1240906, 1240909 }, ai_expedition_list = { 1241223, 1241224, 1241226 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x1_1baimuda", 0, 0 }, { 7, 2, "1x3_1baimuda", 0, 24 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_1baimuda", -32, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250015] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250015, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1241001, 2, 0 }, { 1241002, 43, 0 }, { 1241003, 55, 0 }, { 1241004, 2, 0 }, { 1241005, 43, 0 }, { 1241006, 55, 0 }, { 1241007, 2, 0 }, { 1241008, 43, 0 }, { 1241009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241010, 1241011, 1241012 }, elite_expedition_list = { 1241006, 1241009 }, ai_expedition_list = { 1241234, 1241235, 1241236, 1241238 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "1x1_1baimuda", 0, 17 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 8, "1x3_1baimuda", 0, 17 }, { 3, 3, "2x1_1baimuda", -14, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250016] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1250016, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 850 } }, expedition_id_weight_list = { { 1241101, 2, 0 }, { 1241102, 43, 0 }, { 1241103, 55, 0 }, { 1241104, 2, 0 }, { 1241105, 43, 0 }, { 1241106, 55, 0 }, { 1241107, 2, 0 }, { 1241108, 43, 0 }, { 1241109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241110, 1241111, 1241112 }, elite_expedition_list = { 1241106, 1241109 }, ai_expedition_list = { 1241245, 1241246, 1241247, 1241248, 1241250 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x1_1baimuda", 0, 0 }, { 6, 5, "1x1_1baimuda", 0, 0 }, { 6, 2, "1x3_1baimuda", 0, 8 }, { 4, 2, "1x3_1baimuda", 0, 19 }, { 2, 5, "2x2_2baimuda", 52, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1260001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250001, 15, 0 }, { 1250002, 20, 0 }, { 1250003, 30, 1 }, { 1250004, 15, 0 }, { 1250005, 20, 0 }, { 1250006, 30, 1 }, { 1250007, 15, 0 }, { 1250008, 20, 0 }, { 1250009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250010, 1250011, 1250012 }, elite_expedition_list = { 1250005, 1250008 }, ai_expedition_list = { 1250222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 7, "1x1_2talantuo", 0, 5 }, { 5, 5, "2x2_1talantuo", -45, -39 }, { 4, 2, "2x1_1talantuo", 14, 32 }, { 3, 6, "1x1_1talantuo", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1260002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260002, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250101, 15, 0 }, { 1250102, 20, 0 }, { 1250103, 30, 1 }, { 1250104, 15, 0 }, { 1250105, 20, 0 }, { 1250106, 30, 1 }, { 1250107, 15, 0 }, { 1250108, 20, 0 }, { 1250109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250110, 1250111, 1250112 }, elite_expedition_list = { 1250229 }, ai_expedition_list = { 1250232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250113 }, enemy_refresh = { 2, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 12 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 100 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 12 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, true, 100 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2talantuo", 0, 0 }, { 7, 7, "fangkongpao", -1, 15 }, { 6, 5, "2x1_2talantuo", 0, 57 }, { 4, 7, "2x2_3talantuo", 52, -53 }, { 2, 7, "1x1_1talantuo", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 7, 7, 12 }, { 5, 7, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1260003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260003, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250201, 15, 0 }, { 1250202, 20, 0 }, { 1250203, 30, 1 }, { 1250204, 15, 0 }, { 1250205, 20, 0 }, { 1250206, 30, 1 }, { 1250207, 15, 0 }, { 1250208, 20, 0 }, { 1250209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250210, 1250211, 1250212 }, elite_expedition_list = { 1250205, 1250208 }, ai_expedition_list = { 1250242 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 100 }, { 6, 7, true, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, false, 0 }, { 3, 9, true, 100 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 4, "2x1_1talantuo", 13, 41 }, { 6, 9, "1x1_1talantuo", 0, 0 }, { 6, 8, "fangkongpao", 0, 5 }, { 4, 6, "2x1_2talantuo", 0, 39 }, { 2, 10, "2x2_3talantuo", -53, -58 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 6, 8, 12 }, { 3, 9, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1260006] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250301, 10, 0 }, { 1250302, 20, 0 }, { 1250303, 30, 1 }, { 1250304, 10, 0 }, { 1250305, 20, 0 }, { 1250306, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250310, 1250311, 1250312 }, elite_expedition_list = { 1250302, 1250305 }, ai_expedition_list = { 1250522, 1250524 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1matapanjiao1", 43, 4 }, { 4, 8, "2x1_1matapanjiao1", 0, 40 }, { 4, 1, "1x1_1matapanjiao1", 0, 0 }, { 3, 5, "2x2_2matapanjiao1", -52, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1260007] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260007, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250401, 10, 0 }, { 1250402, 20, 0 }, { 1250403, 30, 1 }, { 1250404, 10, 0 }, { 1250405, 20, 0 }, { 1250406, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250410, 1250411, 1250412 }, elite_expedition_list = { 1250402, 1250405 }, ai_expedition_list = { 1250532, 1250534 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1_1matapanjiao1", 0, 0 }, { 6, 6, "1x1_2matapanjiao1", 8, 12 }, { 5, 8, "2x1_2matapanjiao1", -17, 44 }, { 4, 2, "1x3_1matapanjiao1", 139, 1 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1260008] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260008, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250501, 10, 0 }, { 1250502, 20, 0 }, { 1250503, 30, 1 }, { 1250504, 10, 0 }, { 1250505, 20, 0 }, { 1250506, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250510, 1250511, 1250512 }, elite_expedition_list = { 1250502, 1250505 }, ai_expedition_list = { 1250544, 1250545, 1250546 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x2_2matapanjiao1", 53, 86 }, { 6, 7, "1x3_1matapanjiao1", 35, 6 }, { 4, 7, "1x3_1matapanjiao1", 36, 3 }, { 3, 3, "1x1_1matapanjiao1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1260021] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1250601, 5, 0 }, { 1250602, 25, 0 }, { 1250603, 35, 0 }, { 1250604, 5, 0 }, { 1250605, 25, 0 }, { 1250606, 35, 0 }, { 1250607, 5, 0 }, { 1250608, 25, 0 }, { 1250609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250610, 1250611, 1250612 }, elite_expedition_list = { 1250606, 1250608 }, ai_expedition_list = { 1250823, 1250824 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 7, "1x1_2talantuo2", 0, 5 }, { 5, 5, "2x2_1talantuo2", -15, 58 }, { 4, 2, "2x1_1talantuo2", 14, 32 }, { 3, 6, "1x1_1talantuo2", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1260022] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260022, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 900 }, { "antiaircraft", 1, 1500 } }, expedition_id_weight_list = { { 1250701, 5, 0 }, { 1250702, 25, 0 }, { 1250703, 35, 0 }, { 1250704, 5, 0 }, { 1250705, 25, 0 }, { 1250706, 35, 0 }, { 1250707, 5, 0 }, { 1250708, 25, 0 }, { 1250709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250710, 1250711, 1250712 }, elite_expedition_list = { 1250829 }, ai_expedition_list = { 1250832 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250713 }, enemy_refresh = { 2, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 12 }, { 8, 3, true, 12 }, { 8, 2, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 100 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, true, 100 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2talantuo2", 0, 0 }, { 7, 7, "fangkongpao", 0, 7 }, { 6, 5, "2x1_2talantuo2", 0, 57 }, { 4, 7, "2x2_3talantuo", 51, -40 }, { 2, 7, "1x1_1talantuo2", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 7, 7, 12 }, { 5, 7, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1260023] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260023, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1250801, 5, 0 }, { 1250802, 25, 0 }, { 1250803, 35, 0 }, { 1250804, 5, 0 }, { 1250805, 25, 0 }, { 1250806, 35, 0 }, { 1250807, 5, 0 }, { 1250808, 25, 0 }, { 1250809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250810, 1250811, 1250812 }, elite_expedition_list = { 1250806, 1250808 }, ai_expedition_list = { 1250842 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 100 }, { 6, 7, true, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, false, 0 }, { 3, 9, true, 100 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 4, "2x1_1talantuo2", 13, 41 }, { 6, 9, "1x1_1talantuo2", 0, 0 }, { 6, 8, "fangkongpao", 0, 8 }, { 4, 6, "2x1_2talantuo2", 0, 39 }, { 2, 10, "2x2_3talantuo", -53, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = { { 6, 8, 12 }, { 3, 9, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1260026] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1250901, 2, 0 }, { 1250902, 43, 0 }, { 1250903, 55, 0 }, { 1250904, 2, 0 }, { 1250905, 43, 0 }, { 1250906, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250910, 1250911, 1250912 }, elite_expedition_list = { 1250906, 1250903 }, ai_expedition_list = { 1251223, 1251224 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1matapanjiao2", 43, 4 }, { 4, 8, "2x1_1matapanjiao2", 40, 66 }, { 4, 1, "1x1_1matapanjiao2", 0, 0 }, { 3, 5, "2x2_2matapanjiao2", -52, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1260027] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260027, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1500 }, { "dodge", 1, 840 } }, expedition_id_weight_list = { { 1251001, 2, 0 }, { 1251002, 43, 0 }, { 1251003, 55, 0 }, { 1251004, 2, 0 }, { 1251005, 43, 0 }, { 1251006, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1251010, 1251011, 1251012 }, elite_expedition_list = { 1251006, 1251003 }, ai_expedition_list = { 1251234, 1251235, 1251236 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1251013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1_1matapanjiao2", 0, 0 }, { 6, 6, "1x1_2matapanjiao2", 8, 12 }, { 5, 8, "2x1_2matapanjiao2", -17, 59 }, { 4, 2, "1x3_1matapanjiao2", 139, 1 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1260028] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1260028, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1700 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = { { 1251101, 2, 0 }, { 1251102, 43, 0 }, { 1251103, 55, 0 }, { 1251104, 2, 0 }, { 1251105, 43, 0 }, { 1251106, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1251110, 1251111, 1251112 }, elite_expedition_list = { 1251106, 1251103 }, ai_expedition_list = { 1251244, 1251245, 1251246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1251113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x2_2matapanjiao2", 53, 86 }, { 6, 7, "1x3_1matapanjiao2", 35, 6 }, { 4, 7, "1x3_1matapanjiao2", 36, 3 }, { 3, 3, "1x1_1matapanjiao2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1270001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1270001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1270001, 15, 0 }, { 1270002, 20, 0 }, { 1270003, 30, 1 }, { 1270004, 15, 0 }, { 1270005, 20, 0 }, { 1270006, 30, 1 }, { 1270007, 15, 0 }, { 1270008, 20, 0 }, { 1270009, 30, 1 }, { 1270010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1270002, 1270007, 1270008 }, elite_expedition_list = { 1270005, 1270008 }, ai_expedition_list = { 1270062 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1270013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x1_1baowu", 0, 0 }, { 2, 6, "2x2_1baowu", 117, -26 }, { 0, 1, "1x3_1baowu", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, 66, -103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1270002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1270002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1270021, 15, 0 }, { 1270022, 20, 0 }, { 1270023, 30, 1 }, { 1270024, 15, 0 }, { 1270025, 20, 0 }, { 1270026, 30, 1 }, { 1270027, 15, 0 }, { 1270028, 20, 0 }, { 1270029, 30, 1 }, { 1270030, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1270022, 1270027, 1270028 }, elite_expedition_list = { 1270025, 1270028 }, ai_expedition_list = { 1270073, 1270074 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1270033 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "2x2_2baowu", 53, -60 }, { 5, 4, "2x1_2baowu", 0, 43 }, { 5, 1, "1x1_1baowu", 0, 0 }, { 1, 8, "2x1_1baowu", 0, 43 }, { 1, 2, "1x1_2baowu", 0, 2 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1270003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1270003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1270041, 15, 0 }, { 1270042, 20, 0 }, { 1270043, 30, 1 }, { 1270044, 15, 0 }, { 1270045, 20, 0 }, { 1270046, 30, 1 }, { 1270047, 15, 0 }, { 1270048, 20, 0 }, { 1270049, 30, 1 }, { 1270050, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1270042, 1270047, 1270048 }, elite_expedition_list = { 1270045, 1270048 }, ai_expedition_list = { 1270082 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1270053 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "2x2_2baowu", -47, 14 }, { 4, 7, "2x1_1baowu", 0, 44 }, { 4, 0, "2x1_2baowu", 0, 40 }, { 3, 3, "1x1_2baowu", 0, 0 }, { 0, 3, "1x3_1baowu", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1280001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1280001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -380, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280001, 15, 0 }, { 1280002, 20, 0 }, { 1280003, 30, 1 }, { 1280004, 15, 0 }, { 1280005, 20, 0 }, { 1280006, 30, 1 }, { 1280007, 15, 0 }, { 1280008, 20, 0 }, { 1280009, 30, 1 }, { 1280010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280002, 1280011, 1280012 }, elite_expedition_list = { 1280005, 1280008 }, ai_expedition_list = { 1280022 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "2x2_6ouxiang", 47, 30 }, { 3, 3, "1x1_4ouxiang", -4, 4 }, { 2, 6, "1x1_3ouxiang", 0, 47 }, { 0, 1, "1x3_1ouxiang", -11, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, 66, -103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1280002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1280002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -276, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280031, 15, 0 }, { 1280032, 20, 0 }, { 1280033, 30, 1 }, { 1280034, 15, 0 }, { 1280035, 20, 0 }, { 1280036, 30, 1 }, { 1280037, 15, 0 }, { 1280038, 20, 0 }, { 1280039, 30, 1 }, { 1280040, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280032, 1280041, 1280042 }, elite_expedition_list = { 1280035, 1280038 }, ai_expedition_list = { 1280052, 1280054 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280043 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "2x2_5ouxiang", 97, 4 }, { 5, 4, "1x1_1ouxiang", -2, -11 }, { 5, 1, "1x1_3ouxiang", 0, 44 }, { 3, 4, "1x1_4ouxiang", -4, 2 }, { 2, 7, "1x2_2ouxiang", -56, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1280003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1280003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -276, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280061, 15, 0 }, { 1280062, 20, 0 }, { 1280063, 30, 1 }, { 1280064, 15, 0 }, { 1280065, 20, 0 }, { 1280066, 30, 1 }, { 1280067, 15, 0 }, { 1280068, 20, 0 }, { 1280069, 30, 1 }, { 1280070, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280062, 1280071, 1280072 }, elite_expedition_list = { 1280065, 1280068 }, ai_expedition_list = { 1280082, 1280084, 1280086 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280073 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "2x2_4ouxiang", -71, 58 }, { 3, 8, "1x2_2ouxiang", -55, 0 }, { 3, 4, "1x1_4ouxiang", -5, 0 }, { 2, 0, "1x1_3ouxiang", 0, 46 }, { 0, 3, "1x3_1ouxiang", -4, 24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1280004] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1280004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -276, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280091, 15, 0 }, { 1280092, 20, 0 }, { 1280093, 30, 1 }, { 1280094, 15, 0 }, { 1280095, 20, 0 }, { 1280096, 30, 1 }, { 1280097, 15, 0 }, { 1280098, 20, 0 }, { 1280099, 30, 1 }, { 1280100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280092, 1280101, 1280102 }, elite_expedition_list = { 1280095, 1280098 }, ai_expedition_list = { 1280112, 1280114, 1280116 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280103 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 8, "2x2_1ouxiang", -39, -50 }, { 5, 1, "1x1_3ouxiang", 0, 51 }, { 3, 4, "1x1_4ouxiang", -3, 0 }, { 1, 8, "2x1_1ouxiang", 6, -2 }, { 0, 1, "1x2_1ouxiang", 51, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1280005] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1280005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_SLG = { offset = { -276, 156, 0 }, rotation = { -45, 0, 0 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1280121, 15, 0 }, { 1280122, 20, 0 }, { 1280123, 30, 1 }, { 1280124, 15, 0 }, { 1280125, 20, 0 }, { 1280126, 30, 1 }, { 1280127, 15, 0 }, { 1280128, 20, 0 }, { 1280129, 30, 1 }, { 1280130, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1280122, 1280131, 1280132 }, elite_expedition_list = { 1280125, 1280128 }, ai_expedition_list = { 1280142, 1280144, 1280146, 1280148 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1280133 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 6 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 4, 7, "2x2_3ouxiang", 44, -33 }, { 3, 4, "1x1_4ouxiang", -3, 0 }, { 1, 7, "1x2_1ouxiang", 59, 63 }, { 0, 3, "1x3_1ouxiang", 0, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_ouxiang", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1290002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1290002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1290021, 15, 0 }, { 1290022, 20, 0 }, { 1290023, 30, 1 }, { 1290024, 15, 0 }, { 1290025, 20, 0 }, { 1290026, 30, 1 }, { 1290027, 15, 0 }, { 1290028, 20, 0 }, { 1290029, 30, 1 }, { 1290030, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1290022, 1290031, 1290032 }, elite_expedition_list = { 1290025, 1290028 }, ai_expedition_list = { 1290042 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1290033 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 12 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 5, "1x1_7hololive", 25, 16 }, { 5, 2, "1x2_2hololive", -50, 3 }, { 3, 3, "1x1_3hololive", 32, 8 }, { 1, 5, "1x1_4hololive", 8, 20 }, { 0, 3, "1x1_7hololive", 21, 10 }, { 0, 2, "1x1_7hololive", 22, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_hololive", 45, 20, 66, -103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1290004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1290004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1290071, 15, 0 }, { 1290072, 20, 0 }, { 1290073, 30, 1 }, { 1290074, 15, 0 }, { 1290075, 20, 0 }, { 1290076, 30, 1 }, { 1290077, 15, 0 }, { 1290078, 20, 0 }, { 1290079, 30, 1 }, { 1290080, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1290072, 1290081, 1290082 }, elite_expedition_list = { 1290075, 1290078 }, ai_expedition_list = { 1290092, 1290094 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1290083 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "1x1_5hololive", 0, 0 }, { 6, 3, "1x1_11hololive", 0, 14 }, { 4, 4, "2x2_3hololive", 52, 53 }, { 2, 8, "1x1_11hololive", -3, 5 }, { 2, 7, "1x1_11hololive", 0, 6 }, { 2, 0, "1x1_11hololive", 0, 4 }, { 0, 4, "1x1_4hololive", 6, 11 }, { 0, 2, "1x1_3hololive", 24, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_hololive", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1290006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1290006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1290121, 15, 0 }, { 1290122, 20, 0 }, { 1290123, 30, 1 }, { 1290124, 15, 0 }, { 1290125, 20, 0 }, { 1290126, 30, 1 }, { 1290127, 15, 0 }, { 1290128, 20, 0 }, { 1290129, 30, 1 }, { 1290130, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1290122, 1290131, 1290132 }, elite_expedition_list = { 1290125, 1290128 }, ai_expedition_list = { 1290142, 1290144, 1290146 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1290133 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 8 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "1x1_13hololive", 0, 0 }, { 5, 3, "1x1_4hololive", 6, 18 }, { 5, 2, "1x1_4hololive", 6, 18 }, { 4, 7, "2x1_1hololive", 6, 43 }, { 2, 0, "1x1_13hololive", 0, 0 }, { 0, 8, "1x1_3hololive", 32, 0 }, { 0, 3, "1x3_2hololive", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_hololive", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1290007] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1290007, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1290151, 15, 0 }, { 1290152, 20, 0 }, { 1290153, 30, 1 }, { 1290154, 15, 0 }, { 1290155, 20, 0 }, { 1290156, 30, 1 }, { 1290157, 15, 0 }, { 1290158, 20, 0 }, { 1290159, 30, 1 }, { 1290160, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1290152, 1290161, 1290162 }, elite_expedition_list = { 1290155, 1290158 }, ai_expedition_list = { 1290192, 1290194, 1290196 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1290163 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "1x1_8hololive", 0, 7 }, { 6, 3, "1x1_8hololive", 1, 3 }, { 4, 4, "2x2_4hololive", 52, 68 }, { 2, 6, "1x1_8hololive", 0, 14 }, { 2, 3, "1x1_8hololive", 0, 11 }, { 2, 0, "1x1_4hololive", 3, 16 }, { 0, 5, "1x1_12hololive", 24, 13 }, { 0, 4, "1x1_12hololive", 22, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_hololive", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1290009] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1290009, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1290201, 15, 0 }, { 1290202, 20, 0 }, { 1290203, 30, 1 }, { 1290204, 15, 0 }, { 1290205, 20, 0 }, { 1290206, 30, 1 }, { 1290207, 15, 0 }, { 1290208, 20, 0 }, { 1290209, 30, 1 }, { 1290210, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1290202, 1290211, 1290212 }, elite_expedition_list = { 1290205, 1290208 }, ai_expedition_list = { 1290242, 1290244, 1290246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1290213 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 12 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 0, 8, true, 8 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 } }, float_items = { { 5, 2, "1x1_3hololive", 19, 8 }, { 4, 7, "1x1_5hololive", 0, 0 }, { 3, 4, "1x1_14hololive", 11, 6 }, { 1, 8, "1x1_4hololive", 8, 17 }, { 1, 7, "1x1_4hololive", 8, 16 }, { 0, 5, "1x2_1hololive", -55, 26 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_hololive", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1290011] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1290011, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1290251, 15, 0 }, { 1290252, 20, 0 }, { 1290253, 30, 1 }, { 1290254, 15, 0 }, { 1290255, 20, 0 }, { 1290256, 30, 1 }, { 1290257, 15, 0 }, { 1290258, 20, 0 }, { 1290259, 30, 1 }, { 1290260, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1290252, 1290261, 1290262 }, elite_expedition_list = { 1290255, 1290258 }, ai_expedition_list = { 1290292, 1290294, 1290296, 1290298 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1290263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 12 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 8 }, { 3, 7, true, 8 }, { 3, 6, true, 16 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 12 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "1x1_1hololive", 8, -9 }, { 4, 2, "1x1_1hololive", 7, -13 }, { 4, 1, "1x1_1hololive", 0, -14 }, { 3, 5, "2x2_1hololive", -53, -25 }, { 2, 8, "1x1_1hololive", 7, -8 }, { 2, 7, "1x1_1hololive", 0, -9 }, { 1, 5, "1x1_1hololive", 2, -7 }, { 0, 2, "1x1_1hololive", 2, -7 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_hololive", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 3, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310001, 15, 0 }, { 1310002, 20, 0 }, { 1310003, 30, 1 }, { 1310004, 15, 0 }, { 1310005, 20, 0 }, { 1310006, 30, 1 }, { 1310007, 15, 0 }, { 1310008, 20, 0 }, { 1310009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310010, 1310011, 1310012 }, elite_expedition_list = { 1310005, 1310008 }, ai_expedition_list = { 1310241 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 8, "1x1_2xinrixi", 0, 5 }, { 5, 5, "2x2_2xinrixi", -41, -39 }, { 4, 8, "1x1_1xinrixi", 0, 6 }, { 4, 2, "2x1_1xinrixi", -2, 32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310101, 15, 0 }, { 1310102, 20, 0 }, { 1310103, 30, 1 }, { 1310104, 15, 0 }, { 1310105, 20, 0 }, { 1310106, 30, 1 }, { 1310107, 15, 0 }, { 1310108, 20, 0 }, { 1310109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310110, 1310111, 1310112 }, elite_expedition_list = { 1310105, 1310108 }, ai_expedition_list = { 1310251 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 6, 8, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2xinrixi", 0, 0 }, { 7, 7, "1x1_1xinrixi", 0, 0 }, { 6, 5, "2x1_2xinrixi", -2, 47 }, { 4, 7, "2x2_1xinrixi", 52, -31 }, { 3, 3, "1x1_1xinrixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310201, 15, 0 }, { 1310202, 20, 0 }, { 1310203, 30, 1 }, { 1310204, 15, 0 }, { 1310205, 20, 0 }, { 1310206, 30, 1 }, { 1310207, 15, 0 }, { 1310208, 20, 0 }, { 1310209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310210, 1310211, 1310212 }, elite_expedition_list = { 1310205, 1310208 }, ai_expedition_list = { 1310261 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 } }, float_items = { { 8, 4, "2x1_2xinrixi", -2, 41 }, { 6, 9, "1x3_1xinrixi", 0, 0 }, { 4, 6, "2x2_1xinrixi", 48, 36 }, { 3, 4, "1x1_1xinrixi", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310301, 15, 0 }, { 1310302, 20, 0 }, { 1310303, 30, 1 }, { 1310304, 15, 0 }, { 1310305, 20, 0 }, { 1310306, 30, 1 }, { 1310307, 15, 0 }, { 1310308, 20, 0 }, { 1310309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310310, 1310311, 1310312 }, elite_expedition_list = { 1310305, 1310308 }, ai_expedition_list = { 1310542, 1310543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1xinrixihard", 10, 18 }, { 4, 8, "2x1_2xinrixihard", 0, 40 }, { 4, 1, "1x1_2xinrixihard", 0, 16 }, { 3, 4, "2x2_1xinrixihard", 54, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310401, 15, 0 }, { 1310402, 20, 0 }, { 1310403, 30, 1 }, { 1310404, 15, 0 }, { 1310405, 20, 0 }, { 1310406, 30, 1 }, { 1310407, 15, 0 }, { 1310408, 20, 0 }, { 1310409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310410, 1310411, 1310412 }, elite_expedition_list = { 1310405, 1310408 }, ai_expedition_list = { 1310552, 1310553 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 8 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "2x1_2xinrixihard", 0, 46 }, { 6, 5, "1x1_1xinrixihard", 0, 0 }, { 5, 8, "2x1_1xinrixihard", -2, 44 }, { 4, 2, "1x3_1xinrixihard", 117, 20 }, { 2, 2, "1x1_2xinrixihard", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310501, 15, 0 }, { 1310502, 20, 0 }, { 1310503, 30, 1 }, { 1310504, 15, 0 }, { 1310505, 20, 0 }, { 1310506, 30, 1 }, { 1310507, 15, 0 }, { 1310508, 20, 0 }, { 1310509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310510, 1310511, 1310512 }, elite_expedition_list = { 1310505, 1310508 }, ai_expedition_list = { 1310563, 1310564, 1310565 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 8 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 8, 2, "2x2_1xinrixihard", 54, 56 }, { 6, 7, "1x3_1xinrixihard", -4, 10 }, { 4, 7, "1x3_1xinrixihard", 0, 27 }, { 3, 3, "1x1_2xinrixihard", 0, 12 }, { 2, 7, "1x1_1xinrixihard", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300021] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1310601, 15, 0 }, { 1310602, 20, 0 }, { 1310603, 30, 1 }, { 1310604, 15, 0 }, { 1310605, 20, 0 }, { 1310606, 30, 1 }, { 1310607, 15, 0 }, { 1310608, 20, 0 }, { 1310609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310610, 1310611, 1310612 }, elite_expedition_list = { 1310606, 1310608 }, ai_expedition_list = { 1310842, 1310843 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 8, "1x1_2xinrixi", 0, 5 }, { 5, 5, "2x2_2xinrixi", -41, -39 }, { 4, 8, "1x1_1xinrixi", 0, 6 }, { 4, 2, "2x1_1xinrixi", -2, 32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300022] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 900 }, { "antiaircraft", 1, 1500 } }, expedition_id_weight_list = { { 1310701, 15, 0 }, { 1310702, 20, 0 }, { 1310703, 30, 1 }, { 1310704, 15, 0 }, { 1310705, 20, 0 }, { 1310706, 30, 1 }, { 1310707, 15, 0 }, { 1310708, 20, 0 }, { 1310709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310710, 1310711, 1310712 }, elite_expedition_list = { 1310706, 1310708 }, ai_expedition_list = { 1310853, 1310854, 1310855 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 6, 8, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2xinrixi", 0, 0 }, { 7, 7, "1x1_1xinrixi", 0, 0 }, { 6, 5, "2x1_2xinrixi", -2, 47 }, { 4, 7, "2x2_1xinrixi", 52, -31 }, { 3, 3, "1x1_1xinrixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300023] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1310801, 15, 0 }, { 1310802, 20, 0 }, { 1310803, 30, 1 }, { 1310804, 15, 0 }, { 1310805, 20, 0 }, { 1310806, 30, 1 }, { 1310807, 15, 0 }, { 1310808, 20, 0 }, { 1310809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310810, 1310811, 1310812 }, elite_expedition_list = { 1310806, 1310808 }, ai_expedition_list = { 1310863, 1310864, 1310865 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 } }, float_items = { { 8, 4, "2x1_2xinrixi", -2, 41 }, { 6, 9, "1x3_1xinrixi", 0, 0 }, { 4, 6, "2x2_1xinrixi", 48, 36 }, { 3, 4, "1x1_1xinrixi", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300024] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 750 } }, expedition_id_weight_list = { { 1310901, 15, 0 }, { 1310902, 20, 0 }, { 1310903, 30, 1 }, { 1310904, 15, 0 }, { 1310905, 20, 0 }, { 1310906, 30, 1 }, { 1310907, 15, 0 }, { 1310908, 20, 0 }, { 1310909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310910, 1310911, 1310912 }, elite_expedition_list = { 1310906, 1310908 }, ai_expedition_list = { 1311143, 1311144, 1311145 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1xinrixihard", 10, 18 }, { 4, 8, "2x1_2xinrixihard", 0, 40 }, { 4, 1, "1x1_2xinrixihard", 0, 16 }, { 3, 4, "2x2_1xinrixihard", 54, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300025] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1311001, 15, 0 }, { 1311002, 20, 0 }, { 1311003, 30, 1 }, { 1311004, 15, 0 }, { 1311005, 20, 0 }, { 1311006, 30, 1 }, { 1311007, 15, 0 }, { 1311008, 20, 0 }, { 1311009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1311010, 1311011, 1311012 }, elite_expedition_list = { 1311006, 1311008 }, ai_expedition_list = { 1311153, 1311154, 1311155 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1311013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 8 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "2x1_2xinrixihard", 0, 46 }, { 6, 5, "1x1_1xinrixihard", 0, 0 }, { 5, 8, "2x1_1xinrixihard", -2, 44 }, { 4, 2, "1x3_1xinrixihard", 117, 20 }, { 2, 2, "1x1_2xinrixihard", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1300026] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1300026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = { { 1311101, 15, 0 }, { 1311102, 20, 0 }, { 1311103, 30, 1 }, { 1311104, 15, 0 }, { 1311105, 20, 0 }, { 1311106, 30, 1 }, { 1311107, 15, 0 }, { 1311108, 20, 0 }, { 1311109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1311110, 1311111, 1311112 }, elite_expedition_list = { 1311106, 1311108 }, ai_expedition_list = { 1311164, 1311165, 1311166, 1311167 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1311113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 8 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 8, 2, "2x2_1xinrixihard", 54, 56 }, { 6, 7, "1x3_1xinrixihard", -4, 10 }, { 4, 7, "1x3_1xinrixihard", 0, 27 }, { 3, 3, "1x1_2xinrixihard", 0, 12 }, { 2, 7, "1x1_1xinrixihard", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 3, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330001, 15, 0 }, { 1330002, 20, 0 }, { 1330003, 30, 1 }, { 1330004, 15, 0 }, { 1330005, 20, 0 }, { 1330006, 30, 1 }, { 1330007, 15, 0 }, { 1330008, 20, 0 }, { 1330009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330010, 1330011, 1330012 }, elite_expedition_list = { 1330005, 1330008 }, ai_expedition_list = { 1330302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 10, true, 8 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 5, 9, "1x1_2_maoxi_normal", 0, 7 }, { 5, 4, "1x2_1_maoxi_normal", 0, -33 }, { 3, 8, "2x1_1_maoxi_normal", 8, 7 }, { 2, 4, "1x2_2_maoxi_normal", 0, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330101, 15, 0 }, { 1330102, 20, 0 }, { 1330103, 30, 1 }, { 1330104, 15, 0 }, { 1330105, 20, 0 }, { 1330106, 30, 1 }, { 1330107, 15, 0 }, { 1330108, 20, 0 }, { 1330109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330110, 1330111, 1330112 }, elite_expedition_list = { 1330105, 1330108 }, ai_expedition_list = { 1330304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 } }, float_items = { { 6, 4, "2x2_1_maoxi_normal", -39, -25 }, { 3, 6, "2x2_2_maoxi_normal", 56, -40 }, { 2, 3, "1x2_3_maoxi_normal", 15, -13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1330201, 15, 0 }, { 1330202, 20, 0 }, { 1330203, 30, 1 }, { 1330204, 15, 0 }, { 1330205, 20, 0 }, { 1330206, 30, 1 }, { 1330207, 15, 0 }, { 1330208, 20, 0 }, { 1330209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1330210, 1330211, 1330212 }, elite_expedition_list = { 1330205, 1330208 }, ai_expedition_list = { 1330306, 1330308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1330213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 16 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 1 }, { 2, 10, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 6, 4, "1x2_1_maoxi_normal", 6, -39 }, { 5, 8, "1x1_2_maoxi_normal", 0, 4 }, { 4, 5, "1x1_1_maoxi_normal", 0, 0 }, { 2, 9, "2x1_1_maoxi_normal", -102, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331001, 15, 0 }, { 1331002, 20, 0 }, { 1331003, 30, 1 }, { 1331004, 15, 0 }, { 1331005, 20, 0 }, { 1331006, 30, 1 }, { 1331007, 15, 0 }, { 1331008, 20, 0 }, { 1331009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331010, 1331011, 1331012 }, elite_expedition_list = { 1331005, 1331008 }, ai_expedition_list = { 1331302, 1331304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 7, 5, "2x2_2_maoxi_hard", 61, -47 }, { 5, 1, "1x2_2_maoxi_hard", 0, -28 }, { 4, 8, "1x2_1_maoxi_hard", 9, -43 }, { 3, 6, "1x1_2_maoxi_hard", 0, 2 }, { 3, 3, "2x2_1_maoxi_hard", -38, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331101, 15, 0 }, { 1331102, 20, 0 }, { 1331103, 30, 1 }, { 1331104, 15, 0 }, { 1331105, 20, 0 }, { 1331106, 30, 1 }, { 1331107, 15, 0 }, { 1331108, 20, 0 }, { 1331109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331110, 1331111, 1331112 }, elite_expedition_list = { 1331105, 1331108 }, ai_expedition_list = { 1331306, 1331308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_1_maoxi_hard", 0, 0 }, { 5, 3, "2x1_1_maoxi_hard", 88, 14 }, { 2, 6, "2x2_1_maoxi_hard", 68, -26 }, { 1, 3, "1x2_3_maoxi_hard", 11, -7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1331201, 15, 0 }, { 1331202, 20, 0 }, { 1331203, 30, 1 }, { 1331204, 15, 0 }, { 1331205, 20, 0 }, { 1331206, 30, 1 }, { 1331207, 15, 0 }, { 1331208, 20, 0 }, { 1331209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1331210, 1331211, 1331212 }, elite_expedition_list = { 1331205, 1331208 }, ai_expedition_list = { 1331310, 1331312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1331213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_2_maoxi_hard", 0, 5 }, { 5, 9, "1x1_1_maoxi_hard", 0, 0 }, { 5, 4, "2x1_1_maoxi_hard", 11, 14 }, { 1, 7, "1x2_1_maoxi_hard", 8, -25 }, { 1, 4, "1x2_1_maoxi_hard", 8, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_normal", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310021] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1332001, 15, 0 }, { 1332002, 20, 0 }, { 1332003, 30, 1 }, { 1332004, 15, 0 }, { 1332005, 20, 0 }, { 1332006, 30, 1 }, { 1332007, 15, 0 }, { 1332008, 20, 0 }, { 1332009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332010, 1332011, 1332012 }, elite_expedition_list = { 1332006, 1332008 }, ai_expedition_list = { 1332302, 1332304, 1332306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 10, true, 8 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 3, 1, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 5, 9, "1x1_2_maoxi_normal", 0, 7 }, { 5, 4, "1x2_1_maoxi_normal", 0, -33 }, { 3, 8, "2x1_1_maoxi_normal", 8, 7 }, { 2, 4, "1x2_2_maoxi_normal", 0, -8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310022] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1332101, 15, 0 }, { 1332102, 20, 0 }, { 1332103, 30, 1 }, { 1332104, 15, 0 }, { 1332105, 20, 0 }, { 1332106, 30, 1 }, { 1332107, 15, 0 }, { 1332108, 20, 0 }, { 1332109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332110, 1332111, 1332112 }, elite_expedition_list = { 1332106, 1332108 }, ai_expedition_list = { 1332308, 1332310, 1332312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 12 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 } }, float_items = { { 6, 4, "2x2_1_maoxi_normal", -39, -25 }, { 3, 6, "2x2_2_maoxi_normal", 56, -40 }, { 2, 3, "1x2_3_maoxi_normal", 15, -13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310023] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1332201, 15, 0 }, { 1332202, 20, 0 }, { 1332203, 30, 1 }, { 1332204, 15, 0 }, { 1332205, 20, 0 }, { 1332206, 30, 1 }, { 1332207, 15, 0 }, { 1332208, 20, 0 }, { 1332209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1332210, 1332211, 1332212 }, elite_expedition_list = { 1332206, 1332208 }, ai_expedition_list = { 1332314, 1332316, 1332318 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1332213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 16 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 1 }, { 2, 10, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 6, 4, "1x2_1_maoxi_normal", 6, -39 }, { 5, 8, "1x1_2_maoxi_normal", 0, 4 }, { 4, 5, "1x1_1_maoxi_normal", 0, 0 }, { 2, 9, "2x1_1_maoxi_normal", -102, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310024] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1333001, 15, 0 }, { 1333002, 20, 0 }, { 1333003, 30, 1 }, { 1333004, 15, 0 }, { 1333005, 20, 0 }, { 1333006, 30, 1 }, { 1333007, 15, 0 }, { 1333008, 20, 0 }, { 1333009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333010, 1333011, 1333012 }, elite_expedition_list = { 1333006, 1333008 }, ai_expedition_list = { 1333302, 1333304, 1333306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 7, 5, "2x2_2_maoxi_hard", 61, -47 }, { 5, 1, "1x2_2_maoxi_hard", 0, -28 }, { 4, 8, "1x2_1_maoxi_hard", 9, -43 }, { 3, 6, "1x1_2_maoxi_hard", 0, 2 }, { 3, 3, "2x2_1_maoxi_hard", -38, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310025] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1333101, 15, 0 }, { 1333102, 20, 0 }, { 1333103, 30, 1 }, { 1333104, 15, 0 }, { 1333105, 20, 0 }, { 1333106, 30, 1 }, { 1333107, 15, 0 }, { 1333108, 20, 0 }, { 1333109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333110, 1333111, 1333112 }, elite_expedition_list = { 1333106, 1333108 }, ai_expedition_list = { 1333308, 1333310, 1333312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 12 }, { 3, 2, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_1_maoxi_hard", 0, 0 }, { 5, 3, "2x1_1_maoxi_hard", 88, 14 }, { 2, 6, "2x2_1_maoxi_hard", 68, -26 }, { 1, 3, "1x2_3_maoxi_hard", 11, -7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1310026] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1310026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1333201, 15, 0 }, { 1333202, 20, 0 }, { 1333203, 30, 1 }, { 1333204, 15, 0 }, { 1333205, 20, 0 }, { 1333206, 30, 1 }, { 1333207, 15, 0 }, { 1333208, 20, 0 }, { 1333209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1333210, 1333211, 1333212 }, elite_expedition_list = { 1333206, 1333208 }, ai_expedition_list = { 1333314, 1333316, 1333318 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1333213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 1 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 } }, float_items = { { 6, 7, "1x1_2_maoxi_hard", 0, 5 }, { 5, 9, "1x1_1_maoxi_hard", 0, 0 }, { 5, 4, "2x1_1_maoxi_hard", 11, 14 }, { 1, 7, "1x2_1_maoxi_hard", 8, -25 }, { 1, 4, "1x2_1_maoxi_hard", 8, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maozi_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1320001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1320001, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340001, 15, 0 }, { 1340002, 20, 0 }, { 1340003, 30, 1 }, { 1340004, 15, 0 }, { 1340005, 20, 0 }, { 1340006, 30, 1 }, { 1340007, 15, 0 }, { 1340008, 20, 0 }, { 1340009, 30, 1 }, { 1340010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340002, 1340005 }, elite_expedition_list = { 1340002, 1340004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340013 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2NormalIsland_1", 10, -36 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 0, 7, "1x1NormalIsland_2", 6, 2 }, { 0, 1, "1x3NormalIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1320002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1320002, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340101, 15, 0 }, { 1340102, 20, 0 }, { 1340103, 30, 1 }, { 1340104, 15, 0 }, { 1340105, 20, 0 }, { 1340106, 30, 1 }, { 1340107, 15, 0 }, { 1340108, 20, 0 }, { 1340109, 30, 1 }, { 1340110, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340102, 1340105 }, elite_expedition_list = { 1340102, 1340104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340113 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1NormalIsland_2", 5, 0 }, { 4, 4, "1x2NormalIsland_2", 6, -41 }, { 4, 2, "1x1NormalIsland_1", 0, 4 }, { 2, 5, "1x3NormalIsland_2", 0, 4 }, { 0, 1, "2x2NormalIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1320003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1320003, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340201, 15, 0 }, { 1340202, 20, 0 }, { 1340203, 30, 1 }, { 1340204, 15, 0 }, { 1340205, 20, 0 }, { 1340206, 30, 1 }, { 1340207, 15, 0 }, { 1340208, 20, 0 }, { 1340209, 30, 1 }, { 1340210, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340202, 1340205 }, elite_expedition_list = { 1340202, 1340205 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340213 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2NormalIsland_2", 7, -37 }, { 3, 7, "1x1NormalIsland_1", 0, 7 }, { 3, 1, "1x3NormalIsland_2", 0, 6 }, { 1, 4, "1x1NormalIsland_2", 3, 3 }, { 0, 8, "2x3NormalIsland_1", -39, -23 }, { 0, 0, "1x1NormalIsland_1", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 3, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -22, -279, -142 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350001, 15, 0 }, { 1350002, 20, 0 }, { 1350003, 30, 1 }, { 1350004, 15, 0 }, { 1350005, 20, 0 }, { 1350006, 30, 1 }, { 1350007, 15, 0 }, { 1350008, 20, 0 }, { 1350009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350010, 1350011, 1350012 }, elite_expedition_list = { 1350005, 1350008 }, ai_expedition_list = { 1350302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_normal_1x1_2", 6, 38 }, { 7, 4, "meixiv3_normal_1x2_2", 5, -32 }, { 3, 4, "meixiv3_normal_2x2_2", 45, -22 }, { 2, 8, "meixiv3_normal_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -36, -201, -220 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350101, 15, 0 }, { 1350102, 20, 0 }, { 1350103, 30, 1 }, { 1350104, 15, 0 }, { 1350105, 20, 0 }, { 1350106, 30, 1 }, { 1350107, 15, 0 }, { 1350108, 20, 0 }, { 1350109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350110, 1350111, 1350112 }, elite_expedition_list = { 1350105, 1350108 }, ai_expedition_list = { 1350304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_normal_1x1_1", 0, 21 }, { 5, 7, "meixiv3_normal_2x2_1", 64, -32 }, { 3, 5, "meixiv3_normal_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { 27, -160, -261 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350201, 15, 0 }, { 1350202, 20, 0 }, { 1350203, 30, 1 }, { 1350204, 15, 0 }, { 1350205, 20, 0 }, { 1350206, 30, 1 }, { 1350207, 15, 0 }, { 1350208, 20, 0 }, { 1350209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350210, 1350211, 1350212 }, elite_expedition_list = { 1350205, 1350208 }, ai_expedition_list = { 1350306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_normal_1x1_1", 3, 27 }, { 6, 7, "meixiv3_normal_3x1_1", 98, 25 }, { 2, 9, "meixiv3_normal_1x1_2", 10, 27 }, { 1, 8, "meixiv3_normal_1x1_1", 3, 27 }, { 1, 3, "meixiv3_normal_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { 51, -295, -126 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351001, 15, 0 }, { 1351002, 20, 0 }, { 1351003, 30, 1 }, { 1351004, 15, 0 }, { 1351005, 20, 0 }, { 1351006, 30, 1 }, { 1351007, 15, 0 }, { 1351008, 20, 0 }, { 1351009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351010, 1351011, 1351012 }, elite_expedition_list = { 1351005, 1351008 }, ai_expedition_list = { 1351302, 1351304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_normal_1x2_1", 9, -29 }, { 5, 10, "meixiv3_normal_1x1_1", 3, 27 }, { 4, 3, "meixiv3_normal_1x2_2", -1, -27 }, { 2, 7, "meixiv3_normal_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -21, -233, -188 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351101, 15, 0 }, { 1351102, 20, 0 }, { 1351103, 30, 1 }, { 1351104, 15, 0 }, { 1351105, 20, 0 }, { 1351106, 30, 1 }, { 1351107, 15, 0 }, { 1351108, 20, 0 }, { 1351109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351110, 1351111, 1351112 }, elite_expedition_list = { 1351105, 1351108 }, ai_expedition_list = { 1351306, 1351308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_normal_2x2_2", 43, -22 }, { 4, 8, "meixiv3_normal_1x1_2", 11, 26 }, { 3, 7, "meixiv3_normal_2x1_1", 55, 3 }, { 3, 3, "meixiv3_normal_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGbaitian = { offset = { -21, -261, -222 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351201, 15, 0 }, { 1351202, 20, 0 }, { 1351203, 30, 1 }, { 1351204, 15, 0 }, { 1351205, 20, 0 }, { 1351206, 30, 1 }, { 1351207, 15, 0 }, { 1351208, 20, 0 }, { 1351209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351210, 1351211, 1351212 }, elite_expedition_list = { 1351205, 1351208 }, ai_expedition_list = { 1351310, 1351312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_normal_1x1_2", 11, 30 }, { 6, 8, "meixiv3_normal_2x1_1", 53, 0 }, { 6, 3, "meixiv3_normal_2x2_2", 32, -22 }, { 3, 5, "meixiv3_normal_3x1_1", 102, 27 }, { 2, 9, "meixiv3_normal_1x2_2", 9, -37 }, { 2, 3, "meixiv3_normal_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330021] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 18, -75.8, -297.1 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1352001, 15, 0 }, { 1352002, 20, 0 }, { 1352003, 30, 1 }, { 1352004, 15, 0 }, { 1352005, 20, 0 }, { 1352006, 30, 1 }, { 1352007, 15, 0 }, { 1352008, 20, 0 }, { 1352009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352010, 1352011, 1352012 }, elite_expedition_list = { 1352006, 1352008 }, ai_expedition_list = { 1352302, 1352304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_hard_1x1_2", 6, 38 }, { 7, 4, "meixiv3_hard_1x2_2", 5, -32 }, { 3, 4, "meixiv3_hard_2x2_2", 45, -22 }, { 2, 8, "meixiv3_hard_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330022] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -36, -133.5, -391.5 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1352101, 15, 0 }, { 1352102, 20, 0 }, { 1352103, 30, 1 }, { 1352104, 15, 0 }, { 1352105, 20, 0 }, { 1352106, 30, 1 }, { 1352107, 15, 0 }, { 1352108, 20, 0 }, { 1352109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352110, 1352111, 1352112 }, elite_expedition_list = { 1352106, 1352108 }, ai_expedition_list = { 1352306, 1352308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_hard_1x1_1", 0, 21 }, { 5, 7, "meixiv3_hard_2x2_1", 64, -32 }, { 3, 5, "meixiv3_hard_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330023] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -27, -82, -459.1 } } }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1352201, 15, 0 }, { 1352202, 20, 0 }, { 1352203, 30, 1 }, { 1352204, 15, 0 }, { 1352205, 20, 0 }, { 1352206, 30, 1 }, { 1352207, 15, 0 }, { 1352208, 20, 0 }, { 1352209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352210, 1352211, 1352212 }, elite_expedition_list = { 1352206, 1352208 }, ai_expedition_list = { 1352310, 1352312, 1352314 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_hard_1x1_1", 3, 27 }, { 6, 7, "meixiv3_hard_3x1_1", 98, 25 }, { 2, 9, "meixiv3_hard_1x1_2", 10, 27 }, { 1, 8, "meixiv3_hard_1x1_1", 3, 27 }, { 1, 3, "meixiv3_hard_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330024] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 88, -67.1, -300.3 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1353001, 15, 0 }, { 1353002, 20, 0 }, { 1353003, 30, 1 }, { 1353004, 15, 0 }, { 1353005, 20, 0 }, { 1353006, 30, 1 }, { 1353007, 15, 0 }, { 1353008, 20, 0 }, { 1353009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353010, 1353011, 1353012 }, elite_expedition_list = { 1353006, 1353008 }, ai_expedition_list = { 1353302, 1353304, 1353306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_hard_1x2_1", 9, -29 }, { 5, 10, "meixiv3_hard_1x1_1", 3, 27 }, { 4, 3, "meixiv3_hard_1x2_2", -1, -27 }, { 2, 7, "meixiv3_hard_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330025] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { -21, -76.2, -338.3 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1353101, 15, 0 }, { 1353102, 20, 0 }, { 1353103, 30, 1 }, { 1353104, 15, 0 }, { 1353105, 20, 0 }, { 1353106, 30, 1 }, { 1353107, 15, 0 }, { 1353108, 20, 0 }, { 1353109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353110, 1353111, 1353112 }, elite_expedition_list = { 1353106, 1353108 }, ai_expedition_list = { 1353308, 1353310, 1353312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_hard_2x2_2", 43, -22 }, { 4, 8, "meixiv3_hard_1x1_2", 11, 26 }, { 3, 7, "meixiv3_hard_2x1_1", 55, 3 }, { 3, 3, "meixiv3_hard_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1330026] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1330026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { Meiximiwu_SLGyewan = { offset = { 139.9, -73.9, -318.4 } } }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1353201, 15, 0 }, { 1353202, 20, 0 }, { 1353203, 30, 1 }, { 1353204, 15, 0 }, { 1353205, 20, 0 }, { 1353206, 30, 1 }, { 1353207, 15, 0 }, { 1353208, 20, 0 }, { 1353209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353210, 1353211, 1353212 }, elite_expedition_list = { 1353206, 1353208 }, ai_expedition_list = { 1353314, 1353316, 1353318 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_hard_1x1_2", 11, 30 }, { 6, 8, "meixiv3_hard_2x1_1", 53, 0 }, { 6, 3, "meixiv3_hard_2x2_2", 32, -22 }, { 3, 5, "meixiv3_hard_3x1_1", 102, 27 }, { 2, 9, "meixiv3_hard_1x2_2", 9, -37 }, { 2, 3, "meixiv3_hard_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 3, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370001, 15, 0 }, { 1370002, 20, 0 }, { 1370003, 30, 1 }, { 1370004, 15, 0 }, { 1370005, 20, 0 }, { 1370006, 30, 1 }, { 1370007, 15, 0 }, { 1370008, 20, 0 }, { 1370009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370010, 1370011, 1370012 }, elite_expedition_list = { 1370005, 1370008 }, ai_expedition_list = { 1370251 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -280, 203, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370101, 15, 0 }, { 1370102, 20, 0 }, { 1370103, 30, 1 }, { 1370104, 15, 0 }, { 1370105, 20, 0 }, { 1370106, 30, 1 }, { 1370107, 15, 0 }, { 1370108, 20, 0 }, { 1370109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370110, 1370111, 1370112 }, elite_expedition_list = { 1370105, 1370108 }, ai_expedition_list = { 1370261, 1370262 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370201, 15, 0 }, { 1370202, 20, 0 }, { 1370203, 30, 1 }, { 1370204, 15, 0 }, { 1370205, 20, 0 }, { 1370206, 30, 1 }, { 1370207, 15, 0 }, { 1370208, 20, 0 }, { 1370209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370210, 1370211, 1370212 }, elite_expedition_list = { 1370205, 1370208 }, ai_expedition_list = { 1370271, 1370272, 1370273 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -420, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370301, 15, 0 }, { 1370302, 20, 0 }, { 1370303, 30, 1 }, { 1370304, 15, 0 }, { 1370305, 20, 0 }, { 1370306, 30, 1 }, { 1370307, 15, 0 }, { 1370308, 20, 0 }, { 1370309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370310, 1370311, 1370312 }, elite_expedition_list = { 1370305, 1370308 }, ai_expedition_list = { 1370551 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370401, 15, 0 }, { 1370402, 20, 0 }, { 1370403, 30, 1 }, { 1370404, 15, 0 }, { 1370405, 20, 0 }, { 1370406, 30, 1 }, { 1370407, 15, 0 }, { 1370408, 20, 0 }, { 1370409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370410, 1370411, 1370412 }, elite_expedition_list = { 1370405, 1370408 }, ai_expedition_list = { 1370561, 1370562 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -660, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370501, 15, 0 }, { 1370502, 20, 0 }, { 1370503, 30, 1 }, { 1370504, 15, 0 }, { 1370505, 20, 0 }, { 1370506, 30, 1 }, { 1370507, 15, 0 }, { 1370508, 20, 0 }, { 1370509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370510, 1370511, 1370512 }, elite_expedition_list = { 1370505, 1370508 }, ai_expedition_list = { 1370571, 1370572, 1370573 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340011] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340011, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1370601, 15, 0 }, { 1370602, 20, 0 }, { 1370603, 30, 1 }, { 1370604, 15, 0 }, { 1370605, 20, 0 }, { 1370606, 30, 1 }, { 1370607, 15, 0 }, { 1370608, 20, 0 }, { 1370609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370610, 1370611, 1370612 }, elite_expedition_list = { 1370605, 1370608 }, ai_expedition_list = { 1370851, 1370852 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -280, 203, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340012] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340012, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1370701, 15, 0 }, { 1370702, 20, 0 }, { 1370703, 30, 1 }, { 1370704, 15, 0 }, { 1370705, 20, 0 }, { 1370706, 30, 1 }, { 1370707, 15, 0 }, { 1370708, 20, 0 }, { 1370709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370710, 1370711, 1370712 }, elite_expedition_list = { 1370705, 1370708 }, ai_expedition_list = { 1370861, 1370862, 1370863 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340013] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340013, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1370801, 15, 0 }, { 1370802, 20, 0 }, { 1370803, 30, 1 }, { 1370804, 15, 0 }, { 1370805, 20, 0 }, { 1370806, 30, 1 }, { 1370807, 15, 0 }, { 1370808, 20, 0 }, { 1370809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370810, 1370811, 1370812 }, elite_expedition_list = { 1370805, 1370808 }, ai_expedition_list = { 1370871, 1370872, 1370873, 1370874 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -420, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340014, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1370901, 15, 0 }, { 1370902, 20, 0 }, { 1370903, 30, 1 }, { 1370904, 15, 0 }, { 1370905, 20, 0 }, { 1370906, 30, 1 }, { 1370907, 15, 0 }, { 1370908, 20, 0 }, { 1370909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370910, 1370911, 1370912 }, elite_expedition_list = { 1370905, 1370908 }, ai_expedition_list = { 1371151, 1371152 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340015] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340015, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1300 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1371001, 15, 0 }, { 1371002, 20, 0 }, { 1371003, 30, 1 }, { 1371004, 15, 0 }, { 1371005, 20, 0 }, { 1371006, 30, 1 }, { 1371007, 15, 0 }, { 1371008, 20, 0 }, { 1371009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371010, 1371011, 1371012 }, elite_expedition_list = { 1371005, 1371008 }, ai_expedition_list = { 1371161, 1371162, 1371163 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -660, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1340016] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1340016, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1600 } }, expedition_id_weight_list = { { 1371101, 15, 0 }, { 1371102, 20, 0 }, { 1371103, 30, 1 }, { 1371104, 15, 0 }, { 1371105, 20, 0 }, { 1371106, 30, 1 }, { 1371107, 15, 0 }, { 1371108, 20, 0 }, { 1371109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1371171, 1371172, 1371173, 1371174 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1350001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1350001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380001, 15, 0 }, { 1380002, 20, 0 }, { 1380003, 30, 1 }, { 1380004, 15, 0 }, { 1380005, 20, 0 }, { 1380006, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, true, 8 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "faxisp_1x1_1", -4, 0 }, { 6, 1, "faxisp_2x1_2", -59, 0 }, { 4, 6, "faxisp_1x1_3", 0, 20 }, { 4, 2, "faxisp_1x1_2", 0, 10 }, { 0, 5, "faxisp_3x1_1", 115, 32 }, { 0, 1, "faxisp_2x2_1", 56, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -138, -112, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1350002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1350002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380101, 15, 0 }, { 1380102, 20, 0 }, { 1380103, 30, 1 }, { 1380104, 15, 0 }, { 1380105, 20, 0 }, { 1380106, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380105 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380113 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 10, false, 0 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 4 }, { 0, 10, true, 0 }, { 0, 9, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 2, "faxisp_3x1_1", 106, 16 }, { 3, 10, "faxisp_1x1_2", 0, 8 }, { 3, 7, "faxisp_2x2_1", 74, -46 }, { 3, 0, "faxisp_1x1_1", 1, 15 }, { 0, 7, "faxisp_2x1_1", 49, 0 }, { 0, 2, "faxisp_2x2_2", 36, -17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -134, -218, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1350003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1350003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1380201, 15, 0 }, { 1380202, 20, 0 }, { 1380203, 30, 1 }, { 1380204, 15, 0 }, { 1380205, 20, 0 }, { 1380206, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1380206 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1380213 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 5, "faxisp_1x1_2", 0, 13 }, { 6, 0, "faxisp_2x2_1", 55, -38 }, { 4, 5, "faxisp_1x2_1", 22, -33 }, { 3, 2, "faxisp_2x1_1", 53, 6 }, { 2, 7, "faxisp_1x1_3", 7, 7 }, { 0, 5, "faxisp_1x1_1", 0, 4 }, { 0, 1, "faxisp_3x1_1", -6, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxisp", 45, 20, -152, -16, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1360001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 3, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390001, 15, 0 }, { 1390002, 20, 0 }, { 1390003, 30, 1 }, { 1390004, 15, 0 }, { 1390005, 20, 0 }, { 1390006, 30, 1 }, { 1390007, 15, 0 }, { 1390008, 20, 0 }, { 1390009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390005, 1390007 }, ai_expedition_list = { 1390302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 12 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 16 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, false, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 12 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 4 } }, float_items = { { 5, 7, "faxiv2_normal_1x1_2", -2, 8 }, { 5, 2, "faxiv2_normal_3x1_1", 106, 21 }, { 2, 3, "faxiv2_normal_1x1_2", 0, 9 }, { 2, 0, "faxiv2_normal_1x2_1", -1, -25 }, { 0, 6, "faxiv2_normal_2x1_2", 54, 12 }, { 0, 2, "faxiv2_normal_1x1_1", -4, 37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -166, -213, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390101, 15, 0 }, { 1390102, 20, 0 }, { 1390103, 30, 1 }, { 1390104, 15, 0 }, { 1390105, 20, 0 }, { 1390106, 30, 1 }, { 1390107, 15, 0 }, { 1390108, 20, 0 }, { 1390109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390105, 1390107 }, ai_expedition_list = { 1390304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 16 }, { 2, 4, true, 8 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 4, 4, "faxiv2_normal_2x2_1", 55, -23 }, { 3, 2, "faxiv2_normal_1x1_2", 0, 3 }, { 2, 0, "faxiv2_normal_1x2_2", -16, -39 }, { 1, 3, "faxiv2_normal_2x1_1", 55, 10 }, { 0, 8, "faxiv2_normal_1x2_1", 8, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -165, -214, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1390201, 15, 0 }, { 1390202, 20, 0 }, { 1390203, 30, 1 }, { 1390204, 15, 0 }, { 1390205, 20, 0 }, { 1390206, 30, 1 }, { 1390207, 15, 0 }, { 1390208, 20, 0 }, { 1390209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1390205, 1390207 }, ai_expedition_list = { 1390306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1390213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 4 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, true, 4 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "faxiv2_normal_1x1_1", -4, 27 }, { 3, 3, "faxiv2_normal_1x2_1", 3, -28 }, { 2, 6, "faxiv2_normal_2x2_3", 52, -6 }, { 2, 0, "faxiv2_normal_2x1_3", 51, 32 }, { 0, 3, "faxiv2_normal_2x1_2", 56, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -119, -34, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391001, 15, 0 }, { 1391002, 20, 0 }, { 1391003, 30, 1 }, { 1391004, 15, 0 }, { 1391005, 20, 0 }, { 1391006, 30, 1 }, { 1391007, 15, 0 }, { 1391008, 20, 0 }, { 1391009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391005, 1391008 }, ai_expedition_list = { 1391302, 1391304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 16 }, { 4, 1, true, 12 }, { 4, 0, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "faxiv2_normal_1x1_2", 0, 6 }, { 5, 0, "faxiv2_normal_2x2_2", 36, -33 }, { 3, 4, "faxiv2_normal_1x1_1", 0, 28 }, { 2, 0, "faxiv2_normal_1x1_4", 0, 9 }, { 0, 2, "faxiv2_normal_2x2_3", 52, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -48, 132, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391101, 15, 0 }, { 1391102, 20, 0 }, { 1391103, 30, 1 }, { 1391104, 15, 0 }, { 1391105, 20, 0 }, { 1391106, 30, 1 }, { 1391107, 15, 0 }, { 1391108, 20, 0 }, { 1391109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391105, 1391108 }, ai_expedition_list = { 1391306, 1391308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 10, 8, 0 }, { 4, 9, true, 0 }, { 4, 8, 8, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, 8, 0 }, { 4, 4, true, 0 }, { 4, 3, 8, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 10, 6, 12 }, { 3, 9, 3, 0 }, { 3, 8, 5, 12 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, 6, 12 }, { 3, 4, 1, 0 }, { 3, 3, 14, 12 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 16 }, { 2, 8, 1, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, 2, 6 }, { 2, 4, 3, 16 }, { 2, 3, 5, 4 }, { 2, 2, 6, 4 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 10, 2, 4 }, { 1, 9, 1, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, 2, 6 }, { 0, 1, 1, 6 }, { 0, 0, true, 0 } }, float_items = { { 5, 6, "faxiv2_normal_2x1_1", 51, 0 }, { 5, 0, "faxiv2_normal_2x2_2", 35, -36 }, { 2, 0, "faxiv2_normal_1x1_2", 0, 10 }, { 1, 6, "faxiv2_normal_2x2_3", 53, -6 }, { 0, 9, "faxiv2_normal_2x1_3", 60, 34 }, { 0, 4, "faxiv2_normal_1x1_2", 0, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -489, -52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = { { 4, 10, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 9, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 4, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 3, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" }, { 0, 1, "guangqiang", "guangqiang" } }, alarm_cell = {} }, [1360006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1391201, 15, 0 }, { 1391202, 20, 0 }, { 1391203, 30, 1 }, { 1391204, 15, 0 }, { 1391205, 20, 0 }, { 1391206, 30, 1 }, { 1391207, 15, 0 }, { 1391208, 20, 0 }, { 1391209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1391205, 1391208 }, ai_expedition_list = { 1391310, 1391312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1391213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 13, true, 0 }, { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, 8, 0 }, { 9, 9, 8, 0 }, { 9, 8, 10, 0 }, { 9, 7, 1, 1 }, { 9, 6, 2, 1 }, { 9, 5, 9, 0 }, { 9, 4, 8, 0 }, { 9, 3, 8, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 13, false, 0 }, { 8, 12, false, 0 }, { 8, 11, 2, 0 }, { 8, 10, 5, 0 }, { 8, 9, 4, 0 }, { 8, 8, 4, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, 4, 0 }, { 8, 4, 4, 0 }, { 8, 3, 6, 0 }, { 8, 2, 1, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 13, false, 0 }, { 7, 12, false, 0 }, { 7, 11, 2, 0 }, { 7, 10, 1, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 12 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 4 }, { 7, 3, 2, 0 }, { 7, 2, 1, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, 2, 0 }, { 6, 10, 1, 6 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, 2, 6 }, { 6, 2, 1, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 0 }, { 5, 11, 2, 0 }, { 5, 10, 1, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, 2, 6 }, { 5, 2, 1, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, 2, 0 }, { 4, 10, 1, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 12 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 4 }, { 4, 3, 2, 0 }, { 4, 2, 1, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 13, true, 0 }, { 3, 12, true, 0 }, { 3, 11, 10, 0 }, { 3, 10, 1, 6 }, { 3, 9, true, 0 }, { 3, 8, 8, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 16 }, { 3, 5, 8, 0 }, { 3, 4, true, 0 }, { 3, 3, 2, 6 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 13, true, 0 }, { 2, 12, 2, 0 }, { 2, 11, 5, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 4 }, { 2, 8, 5, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, 6, 6 }, { 2, 4, 1, 4 }, { 2, 3, true, 0 }, { 2, 2, 6, 6 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 13, true, 0 }, { 1, 12, 2, 0 }, { 1, 11, 9, 0 }, { 1, 10, 8, 6 }, { 1, 9, 10, 0 }, { 1, 8, 1, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, 2, 0 }, { 1, 4, 9, 0 }, { 1, 3, 8, 6 }, { 1, 2, 10, 0 }, { 1, 1, 1, 0 }, { 1, 0, true, 0 }, { 0, 13, false, 0 }, { 0, 12, true, 0 }, { 0, 11, 4, 0 }, { 0, 10, 4, 0 }, { 0, 9, 6, 0 }, { 0, 8, 1, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, 2, 6 }, { 0, 4, 5, 0 }, { 0, 3, 4, 0 }, { 0, 2, 4, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 0, "faxiv2_normal_1x1_2", -2, 10 }, { 7, 12, "faxiv2_normal_2x2_1", 54, -29 }, { 5, 8, "faxiv2_normal_2x2_3", 64, -3 }, { 5, 4, "faxiv2_normal_2x2_4", 44, -3 }, { 5, 1, "faxiv2_normal_1x2_2", -11, -39 }, { 4, 12, "faxiv2_normal_2x1_3", 52, 19 }, { 2, 0, "faxiv2_normal_1x2_1", 7, -25 }, { 0, 13, "faxiv2_normal_1x1_4", 3, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_normal", 45, 20, -471, 227, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = { { 9, 10, "guangqiang", "guangqiang" }, { 9, 9, "guangqiang", "guangqiang" }, { 9, 8, "guangqiang", "guangqiang" }, { 9, 7, "guangqiang", "guangqiang" }, { 9, 6, "guangqiang", "guangqiang" }, { 9, 5, "guangqiang", "guangqiang" }, { 9, 4, "guangqiang", "guangqiang" }, { 9, 3, "guangqiang", "guangqiang" }, { 8, 11, "guangqiang", "guangqiang" }, { 8, 10, "guangqiang", "guangqiang" }, { 8, 9, "guangqiang", "guangqiang" }, { 8, 8, "guangqiang", "guangqiang" }, { 8, 5, "guangqiang", "guangqiang" }, { 8, 4, "guangqiang", "guangqiang" }, { 8, 3, "guangqiang", "guangqiang" }, { 8, 2, "guangqiang", "guangqiang" }, { 7, 11, "guangqiang", "guangqiang" }, { 7, 10, "guangqiang", "guangqiang" }, { 7, 9, "guangqiang", "guangqiang" }, { 7, 8, "guangqiang", "guangqiang" }, { 7, 5, "guangqiang", "guangqiang" }, { 7, 4, "guangqiang", "guangqiang" }, { 7, 3, "guangqiang", "guangqiang" }, { 7, 2, "guangqiang", "guangqiang" }, { 6, 11, "guangqiang", "guangqiang" }, { 6, 10, "guangqiang", "guangqiang" }, { 6, 3, "guangqiang", "guangqiang" }, { 6, 2, "guangqiang", "guangqiang" }, { 5, 11, "guangqiang", "guangqiang" }, { 5, 10, "guangqiang", "guangqiang" }, { 5, 3, "guangqiang", "guangqiang" }, { 5, 2, "guangqiang", "guangqiang" }, { 4, 11, "guangqiang", "guangqiang" }, { 4, 10, "guangqiang", "guangqiang" }, { 4, 9, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 4, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 4, 2, "guangqiang", "guangqiang" }, { 3, 11, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 12, "guangqiang", "guangqiang" }, { 2, 11, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 12, "guangqiang", "guangqiang" }, { 1, 11, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 1, 8, "guangqiang", "guangqiang" }, { 1, 5, "guangqiang", "guangqiang" }, { 1, 4, "guangqiang", "guangqiang" }, { 1, 3, "guangqiang", "guangqiang" }, { 1, 2, "guangqiang", "guangqiang" }, { 1, 1, "guangqiang", "guangqiang" }, { 0, 11, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 9, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 4, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" } }, alarm_cell = {} }, [1360021] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1392001, 15, 0 }, { 1392002, 20, 0 }, { 1392003, 30, 1 }, { 1392004, 15, 0 }, { 1392005, 20, 0 }, { 1392006, 30, 1 }, { 1392007, 15, 0 }, { 1392008, 20, 0 }, { 1392009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392006, 1392008 }, ai_expedition_list = { 1392302, 1392304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 12 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, false, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 16 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, false, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 12 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 6 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 4 } }, float_items = { { 5, 7, "faxiv2_hard_1x1_2", -2, 8 }, { 5, 2, "faxiv2_hard_3x1_1", 106, 21 }, { 2, 3, "faxiv2_hard_1x1_2", 0, 9 }, { 2, 0, "faxiv2_hard_1x2_1", -1, -25 }, { 0, 6, "faxiv2_hard_2x1_2", 54, 12 }, { 0, 2, "faxiv2_hard_1x1_1", -4, 37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -166, -213, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360022] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1392101, 15, 0 }, { 1392102, 20, 0 }, { 1392103, 30, 1 }, { 1392104, 15, 0 }, { 1392105, 20, 0 }, { 1392106, 30, 1 }, { 1392107, 15, 0 }, { 1392108, 20, 0 }, { 1392109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392106, 1392108 }, ai_expedition_list = { 1392306, 1392308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 16 }, { 2, 4, true, 8 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 4, 4, "faxiv2_hard_2x2_1", 55, -23 }, { 3, 2, "faxiv2_hard_1x1_2", 0, 3 }, { 2, 0, "faxiv2_hard_1x2_2", -16, -39 }, { 1, 3, "faxiv2_hard_2x1_1", 55, 10 }, { 0, 8, "faxiv2_hard_1x2_1", 8, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -165, -214, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360023] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1392201, 15, 0 }, { 1392202, 20, 0 }, { 1392203, 30, 1 }, { 1392204, 15, 0 }, { 1392205, 20, 0 }, { 1392206, 30, 1 }, { 1392207, 15, 0 }, { 1392208, 20, 0 }, { 1392209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1392206, 1392208 }, ai_expedition_list = { 1392310, 1392312, 1392314 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1392213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 4 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 16 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, true, 4 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "faxiv2_hard_1x1_1", -4, 27 }, { 3, 3, "faxiv2_hard_1x2_1", 3, -28 }, { 2, 6, "faxiv2_hard_2x2_3", 52, -6 }, { 2, 0, "faxiv2_hard_2x1_3", 51, 32 }, { 0, 3, "faxiv2_hard_2x1_2", 56, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -119, -34, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360024] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1393001, 15, 0 }, { 1393002, 20, 0 }, { 1393003, 30, 1 }, { 1393004, 15, 0 }, { 1393005, 20, 0 }, { 1393006, 30, 1 }, { 1393007, 15, 0 }, { 1393008, 20, 0 }, { 1393009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393006, 1393009 }, ai_expedition_list = { 1393302, 1393304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 16 }, { 4, 1, true, 12 }, { 4, 0, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 8 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 4 }, { 1, 0, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "faxiv2_hard_1x1_2", 0, 6 }, { 5, 0, "faxiv2_hard_2x2_2", 36, -33 }, { 3, 4, "faxiv2_hard_1x1_1", 0, 28 }, { 2, 0, "faxiv2_hard_1x1_4", 0, 9 }, { 0, 2, "faxiv2_hard_2x2_3", 52, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -48, 132, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1360025] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1393101, 15, 0 }, { 1393102, 20, 0 }, { 1393103, 30, 1 }, { 1393104, 15, 0 }, { 1393105, 20, 0 }, { 1393106, 30, 1 }, { 1393107, 15, 0 }, { 1393108, 20, 0 }, { 1393109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393106, 1393109 }, ai_expedition_list = { 1393306, 1393308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 10, 8, 0 }, { 4, 9, true, 0 }, { 4, 8, 8, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, 8, 0 }, { 4, 4, true, 0 }, { 4, 3, 8, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 10, 6, 12 }, { 3, 9, 3, 0 }, { 3, 8, 5, 12 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, 6, 12 }, { 3, 4, 1, 0 }, { 3, 3, 14, 12 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 16 }, { 2, 8, 1, 6 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, 2, 6 }, { 2, 4, 3, 16 }, { 2, 3, 5, 4 }, { 2, 2, 6, 4 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 10, 2, 4 }, { 1, 9, 1, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, 2, 6 }, { 0, 1, 1, 6 }, { 0, 0, true, 0 } }, float_items = { { 5, 6, "faxiv2_hard_2x1_1", 51, 0 }, { 5, 0, "faxiv2_hard_2x2_2", 35, -36 }, { 2, 0, "faxiv2_hard_1x1_2", 0, 10 }, { 1, 6, "faxiv2_hard_2x2_3", 53, -6 }, { 0, 9, "faxiv2_hard_2x1_3", 60, 34 }, { 0, 4, "faxiv2_hard_1x1_2", 0, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -489, -52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = { { 4, 10, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 9, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 4, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 3, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" }, { 0, 1, "guangqiang", "guangqiang" } }, alarm_cell = {} }, [1360026] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1360026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 2, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 950 } }, expedition_id_weight_list = { { 1393201, 15, 0 }, { 1393202, 20, 0 }, { 1393203, 30, 1 }, { 1393204, 15, 0 }, { 1393205, 20, 0 }, { 1393206, 30, 1 }, { 1393207, 15, 0 }, { 1393208, 20, 0 }, { 1393209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1393206, 1393209 }, ai_expedition_list = { 1393310, 1393312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1393213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 13, true, 0 }, { 9, 12, true, 0 }, { 9, 11, true, 0 }, { 9, 10, 8, 0 }, { 9, 9, 8, 0 }, { 9, 8, 10, 0 }, { 9, 7, 1, 1 }, { 9, 6, 2, 1 }, { 9, 5, 9, 0 }, { 9, 4, 8, 0 }, { 9, 3, 8, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 13, false, 0 }, { 8, 12, false, 0 }, { 8, 11, 2, 0 }, { 8, 10, 5, 0 }, { 8, 9, 4, 0 }, { 8, 8, 4, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, 4, 0 }, { 8, 4, 4, 0 }, { 8, 3, 6, 0 }, { 8, 2, 1, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 13, false, 0 }, { 7, 12, false, 0 }, { 7, 11, 2, 0 }, { 7, 10, 1, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 12 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 4 }, { 7, 3, 2, 0 }, { 7, 2, 1, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, 2, 0 }, { 6, 10, 1, 6 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, 2, 6 }, { 6, 2, 1, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 0 }, { 5, 11, 2, 0 }, { 5, 10, 1, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, 2, 6 }, { 5, 2, 1, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, 2, 0 }, { 4, 10, 1, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 12 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 4 }, { 4, 3, 2, 0 }, { 4, 2, 1, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 13, true, 0 }, { 3, 12, true, 0 }, { 3, 11, 10, 0 }, { 3, 10, 1, 6 }, { 3, 9, true, 0 }, { 3, 8, 8, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 16 }, { 3, 5, 8, 0 }, { 3, 4, true, 0 }, { 3, 3, 2, 6 }, { 3, 2, 9, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 13, true, 0 }, { 2, 12, 2, 0 }, { 2, 11, 5, 6 }, { 2, 10, true, 0 }, { 2, 9, 2, 4 }, { 2, 8, 5, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, 6, 6 }, { 2, 4, 1, 4 }, { 2, 3, true, 0 }, { 2, 2, 6, 6 }, { 2, 1, 1, 0 }, { 2, 0, false, 0 }, { 1, 13, true, 0 }, { 1, 12, 2, 0 }, { 1, 11, 9, 0 }, { 1, 10, 8, 6 }, { 1, 9, 10, 0 }, { 1, 8, 1, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 8 }, { 1, 5, 2, 0 }, { 1, 4, 9, 0 }, { 1, 3, 8, 6 }, { 1, 2, 10, 0 }, { 1, 1, 1, 0 }, { 1, 0, true, 0 }, { 0, 13, false, 0 }, { 0, 12, true, 0 }, { 0, 11, 4, 0 }, { 0, 10, 4, 0 }, { 0, 9, 6, 0 }, { 0, 8, 1, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, 2, 6 }, { 0, 4, 5, 0 }, { 0, 3, 4, 0 }, { 0, 2, 4, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 0, "faxiv2_hard_1x1_2", -2, 10 }, { 7, 12, "faxiv2_hard_2x2_1", 54, -29 }, { 5, 8, "faxiv2_hard_2x2_3", 67, -3 }, { 5, 4, "faxiv2_hard_2x2_4", 41, -3 }, { 5, 1, "faxiv2_hard_1x2_2", -11, -39 }, { 4, 12, "faxiv2_hard_2x1_3", 52, 19 }, { 2, 0, "faxiv2_hard_1x2_1", 7, -25 }, { 0, 13, "faxiv2_hard_1x1_4", 3, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxiv2_hard", 45, 20, -471, 227, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = { { 9, 10, "guangqiang", "guangqiang" }, { 9, 9, "guangqiang", "guangqiang" }, { 9, 8, "guangqiang", "guangqiang" }, { 9, 7, "guangqiang", "guangqiang" }, { 9, 6, "guangqiang", "guangqiang" }, { 9, 5, "guangqiang", "guangqiang" }, { 9, 4, "guangqiang", "guangqiang" }, { 9, 3, "guangqiang", "guangqiang" }, { 8, 11, "guangqiang", "guangqiang" }, { 8, 10, "guangqiang", "guangqiang" }, { 8, 9, "guangqiang", "guangqiang" }, { 8, 8, "guangqiang", "guangqiang" }, { 8, 5, "guangqiang", "guangqiang" }, { 8, 4, "guangqiang", "guangqiang" }, { 8, 3, "guangqiang", "guangqiang" }, { 8, 2, "guangqiang", "guangqiang" }, { 7, 11, "guangqiang", "guangqiang" }, { 7, 10, "guangqiang", "guangqiang" }, { 7, 9, "guangqiang", "guangqiang" }, { 7, 8, "guangqiang", "guangqiang" }, { 7, 5, "guangqiang", "guangqiang" }, { 7, 4, "guangqiang", "guangqiang" }, { 7, 3, "guangqiang", "guangqiang" }, { 7, 2, "guangqiang", "guangqiang" }, { 6, 11, "guangqiang", "guangqiang" }, { 6, 10, "guangqiang", "guangqiang" }, { 6, 3, "guangqiang", "guangqiang" }, { 6, 2, "guangqiang", "guangqiang" }, { 5, 11, "guangqiang", "guangqiang" }, { 5, 10, "guangqiang", "guangqiang" }, { 5, 3, "guangqiang", "guangqiang" }, { 5, 2, "guangqiang", "guangqiang" }, { 4, 11, "guangqiang", "guangqiang" }, { 4, 10, "guangqiang", "guangqiang" }, { 4, 9, "guangqiang", "guangqiang" }, { 4, 8, "guangqiang", "guangqiang" }, { 4, 5, "guangqiang", "guangqiang" }, { 4, 4, "guangqiang", "guangqiang" }, { 4, 3, "guangqiang", "guangqiang" }, { 4, 2, "guangqiang", "guangqiang" }, { 3, 11, "guangqiang", "guangqiang" }, { 3, 10, "guangqiang", "guangqiang" }, { 3, 8, "guangqiang", "guangqiang" }, { 3, 5, "guangqiang", "guangqiang" }, { 3, 3, "guangqiang", "guangqiang" }, { 3, 2, "guangqiang", "guangqiang" }, { 2, 12, "guangqiang", "guangqiang" }, { 2, 11, "guangqiang", "guangqiang" }, { 2, 9, "guangqiang", "guangqiang" }, { 2, 8, "guangqiang", "guangqiang" }, { 2, 5, "guangqiang", "guangqiang" }, { 2, 4, "guangqiang", "guangqiang" }, { 2, 2, "guangqiang", "guangqiang" }, { 2, 1, "guangqiang", "guangqiang" }, { 1, 12, "guangqiang", "guangqiang" }, { 1, 11, "guangqiang", "guangqiang" }, { 1, 10, "guangqiang", "guangqiang" }, { 1, 9, "guangqiang", "guangqiang" }, { 1, 8, "guangqiang", "guangqiang" }, { 1, 5, "guangqiang", "guangqiang" }, { 1, 4, "guangqiang", "guangqiang" }, { 1, 3, "guangqiang", "guangqiang" }, { 1, 2, "guangqiang", "guangqiang" }, { 1, 1, "guangqiang", "guangqiang" }, { 0, 11, "guangqiang", "guangqiang" }, { 0, 10, "guangqiang", "guangqiang" }, { 0, 9, "guangqiang", "guangqiang" }, { 0, 8, "guangqiang", "guangqiang" }, { 0, 5, "guangqiang", "guangqiang" }, { 0, 4, "guangqiang", "guangqiang" }, { 0, 3, "guangqiang", "guangqiang" }, { 0, 2, "guangqiang", "guangqiang" } }, alarm_cell = {} }, [1370001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1370001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400001, 15, 0 }, { 1400002, 20, 0 }, { 1400003, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400002, 1400003 }, ai_expedition_list = { 1400302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 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"naerweike2_3x1_1", 102, 8 }, { 6, 7, "naerweike2_1x1_3", 0, 14 }, { 5, 3, "naerweike2_1x2_1", 1, -37 }, { 3, 5, "naerweike2_1x1_3", 0, 20 }, { 2, 9, "naerweike2_1x1_3", 0, 15 }, { 1, 5, "naerweike2_2x2_1", 58, -33 }, { 1, 3, "naerweike2_1x1_3", 0, 23 }, { 0, 9, "naerweike2_1x2_2", -1, -32 }, { 0, 0, "naerweike2_3x1_2", 103, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike2", 45, 20, -525, -95, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1370002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1370002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400101, 15, 0 }, { 1400102, 20, 0 }, { 1400103, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400102, 1400103 }, ai_expedition_list = { 1400304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400113 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 10, true, 6 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 1 }, { 0, 5, true, 0 }, { 0, 4, true, 1 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 10, "naerweike2_1x2_2", 6, -43 }, { 5, 4, "naerweike2_1x1_3", 0, 15 }, { 4, 7, "naerweike2_1x1_3", 0, 14 }, { 4, 2, "naerweike2_3x1_2", 104, -13 }, { 3, 7, "naerweike2_1x1_1", 0, 9 }, { 3, 0, "naerweike2_1x1_2", 0, 5 }, { 1, 2, "naerweike2_1x1_3", 0, 16 }, { 0, 10, "naerweike2_1x1_3", 0, 13 }, { 0, 7, "naerweike2_3x1_1", 104, 12 }, { 0, 2, "naerweike2_2x2_1", 59, -29 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike2", 45, 20, -381, -219, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1370003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1370003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1400201, 15, 0 }, { 1400202, 20, 0 }, { 1400203, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1400202, 1400203 }, ai_expedition_list = { 1400306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1400213 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 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is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1380001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1426001, 15, 0 }, { 1426002, 20, 0 }, { 1426003, 30, 1 }, { 1426004, 15, 0 }, { 1426005, 20, 0 }, { 1426006, 30, 1 }, { 1426007, 15, 0 }, { 1426008, 20, 0 }, { 1426009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1426005, 1426008 }, ai_expedition_list = { 1420302, 1420304, 1420306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1420013 }, enemy_refresh = { 1, 1, 1, 1, 0 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, 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8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 6 }, { 0, 2, true, 12 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 4, "yingxiv2_normal_2x1_2", 60, 0 }, { 5, 1, "yingxiv2_normal_1x1_3", 0, 0 }, { 3, 7, "yingxiv2_normal_2x2_1", 58, -31 }, { 2, 3, "yingxiv2_normal_3x1_1", 97, 4 }, { 0, 5, "yingxiv2_normal_1x1_1", 0, 0 }, { 0, 0, "yingxiv2_normal_2x2_2", 32, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_normal", 45, 20, -144, -163, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1380002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1380002, group_num = 2, 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0 }, { 5, 3, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 5, "yingxiv2_hard_1x1_3", 0, 0 }, { 3, 3, "yingxiv2_hard_1x1_3", 0, 0 }, { 0, 7, "yingxiv2_hard_2x2_3", 73, -37 }, { 0, 0, "yingxiv2_hard_2x2_2", 30, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yingxiv2_hard", 45, 20, -267, 144, 113, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1390001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1390001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430001, 15, 0 }, { 1430002, 20, 0 }, { 1430003, 30, 1 }, { 1430004, 15, 0 }, { 1430005, 20, 0 }, { 1430006, 30, 1 }, { 1430007, 15, 0 }, { 1430008, 20, 0 }, { 1430009, 30, 1 }, { 1430010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430002, 1430007, 1430008 }, elite_expedition_list = { 1430005, 1430008 }, ai_expedition_list = { 1430062 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x1_1baowu", 0, 0 }, { 2, 6, "2x2_1baowu", 117, -26 }, { 0, 1, "1x3_1baowu", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, 66, -103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1390002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1390002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430021, 15, 0 }, { 1430022, 20, 0 }, { 1430023, 30, 1 }, { 1430024, 15, 0 }, { 1430025, 20, 0 }, { 1430026, 30, 1 }, { 1430027, 15, 0 }, { 1430028, 20, 0 }, { 1430029, 30, 1 }, { 1430030, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430022, 1430027, 1430028 }, elite_expedition_list = { 1430025, 1430028 }, ai_expedition_list = { 1430073, 1430074 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430033 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 7, "2x2_2baowu", 53, -60 }, { 5, 4, "2x1_2baowu", 0, 43 }, { 5, 1, "1x1_1baowu", 0, 0 }, { 1, 8, "2x1_1baowu", 0, 43 }, { 1, 2, "1x1_2baowu", 0, 2 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1390003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1390003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1430041, 15, 0 }, { 1430042, 20, 0 }, { 1430043, 30, 1 }, { 1430044, 15, 0 }, { 1430045, 20, 0 }, { 1430046, 30, 1 }, { 1430047, 15, 0 }, { 1430048, 20, 0 }, { 1430049, 30, 1 }, { 1430050, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1430042, 1430047, 1430048 }, elite_expedition_list = { 1430045, 1430048 }, ai_expedition_list = { 1430082 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1430053 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "2x2_2baowu", -47, 14 }, { 4, 7, "2x1_1baowu", 0, 44 }, { 4, 0, "2x1_2baowu", 0, 40 }, { 3, 3, "1x1_2baowu", 0, 0 }, { 0, 3, "1x3_1baowu", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "see_baowu", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1400001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230001, 15, 0 }, { 1230002, 20, 0 }, { 1230003, 30, 1 }, { 1230004, 15, 0 }, { 1230005, 20, 0 }, { 1230006, 30, 1 }, { 1230007, 15, 0 }, { 1230008, 20, 0 }, { 1230009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230010, 1230011, 1230012 }, elite_expedition_list = { 1230005, 1230008 }, ai_expedition_list = { 1230222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -190, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230101, 15, 0 }, { 1230102, 20, 0 }, { 1230103, 30, 1 }, { 1230104, 15, 0 }, { 1230105, 20, 0 }, { 1230106, 30, 1 }, { 1230107, 15, 0 }, { 1230108, 20, 0 }, { 1230109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230110, 1230111, 1230112 }, elite_expedition_list = { 1230105, 1230108 }, ai_expedition_list = { 1230233, 1230234 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -280, 117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230201, 15, 0 }, { 1230202, 20, 0 }, { 1230203, 30, 1 }, { 1230204, 15, 0 }, { 1230205, 20, 0 }, { 1230206, 30, 1 }, { 1230207, 15, 0 }, { 1230208, 20, 0 }, { 1230209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230210, 1230211, 1230212 }, elite_expedition_list = { 1230205, 1230208 }, ai_expedition_list = { 1230244, 1230245, 1230246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -363, -182, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230301, 15, 0 }, { 1230302, 20, 0 }, { 1230303, 30, 1 }, { 1230304, 15, 0 }, { 1230305, 20, 0 }, { 1230306, 30, 1 }, { 1230307, 15, 0 }, { 1230308, 20, 0 }, { 1230309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230310, 1230311, 1230312 }, elite_expedition_list = { 1230305, 1230308 }, ai_expedition_list = { 1230522 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -216, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230401, 15, 0 }, { 1230402, 20, 0 }, { 1230403, 30, 1 }, { 1230404, 15, 0 }, { 1230405, 20, 0 }, { 1230406, 30, 1 }, { 1230407, 15, 0 }, { 1230408, 20, 0 }, { 1230409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230410, 1230411, 1230412 }, elite_expedition_list = { 1230405, 1230408 }, ai_expedition_list = { 1230533, 1230534 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -336, -69, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230501, 15, 0 }, { 1230502, 20, 0 }, { 1230503, 30, 1 }, { 1230504, 15, 0 }, { 1230505, 20, 0 }, { 1230506, 30, 1 }, { 1230507, 15, 0 }, { 1230508, 20, 0 }, { 1230509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230510, 1230511, 1230512 }, elite_expedition_list = { 1230505, 1230508 }, ai_expedition_list = { 1230544, 1230545, 1230546 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -218, 5, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400011] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400011, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1230601, 5, 0 }, { 1230602, 25, 0 }, { 1230603, 35, 0 }, { 1230604, 5, 0 }, { 1230605, 25, 0 }, { 1230606, 35, 0 }, { 1230607, 5, 0 }, { 1230608, 25, 0 }, { 1230609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230610, 1230611, 1230612 }, elite_expedition_list = { 1230606, 1230608 }, ai_expedition_list = { 1230823, 1230824 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -190, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400012] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400012, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1230701, 5, 0 }, { 1230702, 25, 0 }, { 1230703, 35, 0 }, { 1230704, 5, 0 }, { 1230705, 25, 0 }, { 1230706, 35, 0 }, { 1230707, 5, 0 }, { 1230708, 25, 0 }, { 1230709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230710, 1230711, 1230712 }, elite_expedition_list = { 1230706, 1230708 }, ai_expedition_list = { 1230834, 1230835, 1230836 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -280, 117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400013] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400013, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1230801, 5, 0 }, { 1230802, 25, 0 }, { 1230803, 35, 0 }, { 1230804, 5, 0 }, { 1230805, 25, 0 }, { 1230806, 35, 0 }, { 1230807, 5, 0 }, { 1230808, 25, 0 }, { 1230809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230810, 1230811, 1230812 }, elite_expedition_list = { 1230806, 1230808 }, ai_expedition_list = { 1230845, 1230846, 1230847, 1230848 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -363, -182, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400014, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1230901, 2, 0 }, { 1230902, 43, 0 }, { 1230903, 55, 0 }, { 1230904, 2, 0 }, { 1230905, 43, 0 }, { 1230906, 55, 0 }, { 1230907, 2, 0 }, { 1230908, 43, 0 }, { 1230909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230910, 1230911, 1230912 }, elite_expedition_list = { 1230906, 1230909 }, ai_expedition_list = { 1231223, 1231224 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -216, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400015] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400015, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1300 }, { "antisub", 1, 650 } }, expedition_id_weight_list = { { 1231001, 2, 0 }, { 1231002, 43, 0 }, { 1231003, 55, 0 }, { 1231004, 2, 0 }, { 1231005, 43, 0 }, { 1231006, 55, 0 }, { 1231007, 2, 0 }, { 1231008, 43, 0 }, { 1231009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231010, 1231011, 1231012 }, elite_expedition_list = { 1231006, 1231009 }, ai_expedition_list = { 1231234, 1231235, 1231236 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -336, -69, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1400016] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1400016, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1231101, 2, 0 }, { 1231102, 43, 0 }, { 1231103, 55, 0 }, { 1231104, 2, 0 }, { 1231105, 43, 0 }, { 1231106, 55, 0 }, { 1231107, 2, 0 }, { 1231108, 43, 0 }, { 1231109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231110, 1231111, 1231112 }, elite_expedition_list = { 1231106, 1231109 }, ai_expedition_list = { 1231245, 1231246, 1231247, 1231248 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -218, 5, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1410001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440001, 15, 0 }, { 1440002, 20, 0 }, { 1440003, 30, 1 }, { 1440004, 15, 0 }, { 1440005, 20, 0 }, { 1440006, 30, 1 }, { 1440007, 15, 0 }, { 1440008, 20, 0 }, { 1440009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440005, 1440008 }, ai_expedition_list = { 1440302, 1440304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 6, 0, false, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, false, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 10, "1x1XWIsLand_3", 1, 1 }, { 6, 0, "1x1XWIsLand_3", 1, 1 }, { 2, 10, "1x1XWIsLand_1", 11, 33 }, { 2, 6, "2x2XWIsLand_3", 63, -37 }, { 2, 3, "2x2XWIsLand_2", 46, -37 }, { 2, 0, "1x1XWIsLand_1", 11, 33 }, { 1, 7, "1x3XWIsLand_3", 92, 4 }, { 1, 1, "1x3XWIsLand_1", 112, 4 }, { 0, 8, "1x1XWIsLand_2", 0, 4 }, { 0, 2, "1x1XWIsLand_2", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -334, -84, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8732 }, wall_prefab = {}, alarm_cell = {} }, [1410002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440101, 15, 0 }, { 1440102, 20, 0 }, { 1440103, 30, 1 }, { 1440104, 15, 0 }, { 1440105, 20, 0 }, { 1440106, 30, 1 }, { 1440107, 15, 0 }, { 1440108, 20, 0 }, { 1440109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440105, 1440108 }, ai_expedition_list = { 1440306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 16 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 2, "xinnong_normal_2x1_2", 67, 29 }, { 5, 7, "xinnong_normal_1x1_3", 3, 26 }, { 4, 1, "xinnong_normal_1x1_2", 2, 38 }, { 3, 2, "xinnong_normal_1x1_1", 0, 0 }, { 3, 0, "xinnong_normal_1x1_1", 0, 0 }, { 2, 6, "xinnong_normal_1x1_3", 0, 9 }, { 0, 6, "xinnong_normal_2x2_1", 67, -15 }, { 0, 1, "xinnong_normal_1x1_3", 0, 27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -226, -89, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8732 }, wall_prefab = {}, alarm_cell = {} }, [1410003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1440201, 15, 0 }, { 1440202, 20, 0 }, { 1440203, 30, 1 }, { 1440204, 15, 0 }, { 1440205, 20, 0 }, { 1440206, 30, 1 }, { 1440207, 15, 0 }, { 1440208, 20, 0 }, { 1440209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1440205, 1440208 }, ai_expedition_list = { 1440308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1440213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 0, "xinnong_hard_1x1_1", 0, 0 }, { 7, 6, "xinnong_normal_1x2_1", 0, -39 }, { 6, 6, "xinnong_normal_1x1_2", 0, 30 }, { 6, 4, "xinnong_normal_1x1_3", 0, 20 }, { 4, 2, "xinnong_normal_1x1_3", 0, 23 }, { 2, 5, "xinnong_normal_2x2_1", 71, -24 }, { 2, 0, "xinnong_normal_3x1_1", 104, 10 }, { 0, 8, "xinnong_normal_1x1_2", 0, 46 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -134, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8732 }, wall_prefab = {}, alarm_cell = {} }, [1410004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441001, 15, 0 }, { 1441002, 20, 0 }, { 1441003, 30, 1 }, { 1441004, 15, 0 }, { 1441005, 20, 0 }, { 1441006, 30, 1 }, { 1441007, 15, 0 }, { 1441008, 20, 0 }, { 1441009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441005, 1441008 }, ai_expedition_list = { 1441302, 1441304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 4 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 12 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 16 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 16 }, { 1, 6, true, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 4 } }, float_items = { { 8, 7, "xinnong_normal_1x1_2", 0, 34 }, { 8, 0, "xinnong_normal_2x1_2", 65, 26 }, { 6, 7, "xinnong_normal_1x1_2", 0, 30 }, { 5, 7, "xinnong_normal_2x1_1", 46, 23 }, { 5, 5, "xinnong_normal_1x1_2", 0, 24 }, { 5, 3, "xinnong_normal_2x1_1", -54, 25 }, { 4, 7, "xinnong_normal_1x1_1", 0, 5 }, { 4, 3, "xinnong_normal_1x1_1", 0, 7 }, { 3, 7, "xinnong_normal_2x1_1", 50, 23 }, { 3, 5, "xinnong_normal_1x1_2", 0, 24 }, { 3, 3, "xinnong_normal_2x1_1", -53, 25 }, { 2, 3, "xinnong_normal_1x1_2", 0, 30 }, { 0, 9, "xinnong_normal_2x1_2", 65, 26 }, { 0, 3, "xinnong_normal_1x1_2", 0, 36 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -348, -249, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8744 }, wall_prefab = {}, alarm_cell = {} }, [1410005] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441101, 15, 0 }, { 1441102, 20, 0 }, { 1441103, 30, 1 }, { 1441104, 15, 0 }, { 1441105, 20, 0 }, { 1441106, 30, 1 }, { 1441107, 15, 0 }, { 1441108, 20, 0 }, { 1441109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441105, 1441108 }, ai_expedition_list = { 1441306, 1441308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinnong_normal_1x1_3", 0, 18 }, { 8, 0, "xinnong_normal_1x1_3", 0, 14 }, { 7, 4, "xinnong_normal_1x2_1", 0, -38 }, { 5, 4, "xinnong_normal_1x1_2", 0, 40 }, { 4, 7, "xinnong_normal_2x1_2", 57, 30 }, { 4, 5, "xinnong_normal_1x1_2", 0, 32 }, { 4, 3, "xinnong_normal_1x1_2", -1, 31 }, { 4, 0, "xinnong_normal_2x1_2", 62, 27 }, { 3, 4, "xinnong_normal_1x1_2", 0, 40 }, { 0, 8, "xinnong_normal_1x1_3", 0, 17 }, { 0, 4, "xinnong_normal_1x2_1", 0, -28 }, { 0, 0, "xinnong_normal_1x1_3", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_normal", 45, 20, -235, -82, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8744 }, wall_prefab = {}, alarm_cell = {} }, [1410006] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1441201, 15, 0 }, { 1441202, 20, 0 }, { 1441203, 30, 1 }, { 1441204, 15, 0 }, { 1441205, 20, 0 }, { 1441206, 30, 1 }, { 1441207, 15, 0 }, { 1441208, 20, 0 }, { 1441209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1441205, 1441208 }, ai_expedition_list = { 1441310, 1441312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1441213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 10, true, 0 }, { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, false, 0 }, { 9, 3, false, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 10, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 4 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 10, "1x1XWIsLand_1", 11, 33 }, { 8, 6, "2x2XWIsLand_3", 63, -37 }, { 8, 3, "2x2XWIsLand_2", 46, -37 }, { 8, 0, "1x1XWIsLand_1", 11, 33 }, { 7, 7, "1x3XWIsLand_3", 92, 6 }, { 7, 1, "1x3XWIsLand_1", 112, 4 }, { 6, 8, "1x1XWIsLand_2", 0, 5 }, { 6, 2, "1x1XWIsLand_2", 0, 5 }, { 4, 10, "1x2XWIsLand_1", 3, -36 }, { 4, 0, "1x2XWIsLand_1", 3, -36 }, { 3, 6, "2x2XWIsLand_1", 65, -33 }, { 3, 3, "2x2XWIsLand_4", 42, -33 }, { 1, 8, "2x2XWIsLand_1", 65, -33 }, { 1, 1, "2x2XWIsLand_4", 42, -33 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -317, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8744 }, wall_prefab = {}, alarm_cell = {} }, [1410021] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1442001, 15, 0 }, { 1442002, 20, 0 }, { 1442003, 30, 1 }, { 1442004, 15, 0 }, { 1442005, 20, 0 }, { 1442006, 30, 1 }, { 1442007, 15, 0 }, { 1442008, 20, 0 }, { 1442009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442005, 1442008 }, ai_expedition_list = { 1442302, 1442304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 4 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 6, 0, false, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, false, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 10, "1x1XWIsLand_3", 1, 1 }, { 6, 0, "1x1XWIsLand_3", 1, 1 }, { 2, 10, "1x1XWIsLand_1", 11, 33 }, { 2, 6, "2x2XWIsLand_3", 63, -37 }, { 2, 3, "2x2XWIsLand_2", 46, -37 }, { 2, 0, "1x1XWIsLand_1", 11, 33 }, { 1, 7, "1x3XWIsLand_3", 92, 4 }, { 1, 1, "1x3XWIsLand_1", 112, 4 }, { 0, 8, "1x1XWIsLand_2", 0, 4 }, { 0, 2, "1x1XWIsLand_2", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -334, -84, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8745 }, wall_prefab = {}, alarm_cell = {} }, [1410022] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1442101, 15, 0 }, { 1442102, 20, 0 }, { 1442103, 30, 1 }, { 1442104, 15, 0 }, { 1442105, 20, 0 }, { 1442106, 30, 1 }, { 1442107, 15, 0 }, { 1442108, 20, 0 }, { 1442109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442105, 1442108 }, ai_expedition_list = { 1442306, 1442308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 16 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 2, "xinnong_hard_2x1_2", 67, 29 }, { 5, 7, "xinnong_hard_1x1_3", 3, 26 }, { 4, 1, "xinnong_hard_1x1_2", 2, 38 }, { 3, 2, "xinnong_hard_1x1_1", 0, 0 }, { 3, 0, "xinnong_hard_1x1_1", 0, 0 }, { 2, 6, "xinnong_hard_1x1_3", 0, 9 }, { 0, 6, "xinnong_hard_2x2_1", 67, -15 }, { 0, 1, "xinnong_hard_1x1_3", 0, 27 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -226, -89, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8745 }, wall_prefab = {}, alarm_cell = {} }, [1410023] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { "fanqian", 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1442201, 15, 0 }, { 1442202, 20, 0 }, { 1442203, 30, 1 }, { 1442204, 15, 0 }, { 1442205, 20, 0 }, { 1442206, 30, 1 }, { 1442207, 15, 0 }, { 1442208, 20, 0 }, { 1442209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1442205, 1442208 }, ai_expedition_list = { 1442310, 1442312 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1442213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 0, "xinnong_hard_1x1_1", 0, 0 }, { 7, 6, "xinnong_hard_1x2_1", 0, -39 }, { 6, 6, "xinnong_hard_1x1_2", 0, 30 }, { 6, 4, "xinnong_hard_1x1_3", 0, 20 }, { 4, 2, "xinnong_hard_1x1_3", 0, 23 }, { 2, 5, "xinnong_hard_2x2_1", 71, -24 }, { 2, 0, "xinnong_hard_3x1_1", 104, 10 }, { 0, 8, "xinnong_hard_1x1_2", 0, 46 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -134, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8745 }, wall_prefab = {}, alarm_cell = {} }, [1410024] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antisub", 1, 500 } }, expedition_id_weight_list = { { 1443001, 15, 0 }, { 1443002, 20, 0 }, { 1443003, 30, 1 }, { 1443004, 15, 0 }, { 1443005, 20, 0 }, { 1443006, 30, 1 }, { 1443007, 15, 0 }, { 1443008, 20, 0 }, { 1443009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443005, 1443008 }, ai_expedition_list = { 1443302, 1443304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 4 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 12 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 16 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 6 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 12 }, { 1, 8, true, 0 }, { 1, 7, true, 16 }, { 1, 6, true, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 12 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 4 } }, float_items = { { 8, 7, "xinnong_hard_1x1_2", 0, 34 }, { 8, 0, "xinnong_hard_2x1_2", 65, 26 }, { 6, 7, "xinnong_hard_1x1_2", 0, 30 }, { 5, 7, "xinnong_hard_2x1_1", 46, 23 }, { 5, 5, "xinnong_hard_1x1_2", 0, 24 }, { 5, 3, "xinnong_hard_2x1_1", -54, 25 }, { 4, 7, "xinnong_hard_1x1_1", 0, 5 }, { 4, 3, "xinnong_hard_1x1_1", 0, 7 }, { 3, 7, "xinnong_hard_2x1_1", 50, 23 }, { 3, 5, "xinnong_hard_1x1_2", 0, 24 }, { 3, 3, "xinnong_hard_2x1_1", -53, 25 }, { 2, 3, "xinnong_hard_1x1_2", 0, 30 }, { 0, 9, "xinnong_hard_2x1_2", 65, 26 }, { 0, 3, "xinnong_hard_1x1_2", 0, 36 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -348, -249, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8746 }, wall_prefab = {}, alarm_cell = {} }, [1410025] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1443101, 15, 0 }, { 1443102, 20, 0 }, { 1443103, 30, 1 }, { 1443104, 15, 0 }, { 1443105, 20, 0 }, { 1443106, 30, 1 }, { 1443107, 15, 0 }, { 1443108, 20, 0 }, { 1443109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443105, 1443108 }, ai_expedition_list = { 1443306, 1443308 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 8 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 12 }, { 7, 0, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 12 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinnong_hard_1x1_3", 0, 18 }, { 8, 0, "xinnong_hard_1x1_3", 0, 14 }, { 7, 4, "xinnong_hard_1x2_1", 0, -38 }, { 5, 4, "xinnong_hard_1x1_2", 0, 40 }, { 4, 7, "xinnong_hard_2x1_2", 57, 30 }, { 4, 5, "xinnong_hard_1x1_2", 0, 32 }, { 4, 3, "xinnong_hard_1x1_2", -1, 31 }, { 4, 0, "xinnong_hard_2x1_2", 62, 27 }, { 3, 4, "xinnong_hard_1x1_2", 0, 40 }, { 0, 8, "xinnong_hard_1x1_3", 0, 17 }, { 0, 4, "xinnong_hard_1x2_1", 0, -28 }, { 0, 0, "xinnong_hard_1x1_3", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinnong_hard", 45, 20, -235, -82, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8746 }, wall_prefab = {}, alarm_cell = {} }, [1410026] = { special_operation_list = "", pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 1410026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 3, "fanqian", 0 } }, { { 5, 7, 0 }, { "fanqian", 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2300 } }, expedition_id_weight_list = { { 1443201, 15, 0 }, { 1443202, 20, 0 }, { 1443203, 30, 1 }, { 1443204, 15, 0 }, { 1443205, 20, 0 }, { 1443206, 30, 1 }, { 1443207, 15, 0 }, { 1443208, 20, 0 }, { 1443209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1443205, 1443208 }, ai_expedition_list = { 1443310, 1443312, 1443314 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1443213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 10, true, 0 }, { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, false, 0 }, { 9, 3, false, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 10, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 4 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 10, "1x1XWIsLand_1", 11, 33 }, { 8, 6, "2x2XWIsLand_3", 63, -37 }, { 8, 3, "2x2XWIsLand_2", 46, -37 }, { 8, 0, "1x1XWIsLand_1", 11, 33 }, { 7, 7, "1x3XWIsLand_3", 92, 6 }, { 7, 1, "1x3XWIsLand_1", 112, 4 }, { 6, 8, "1x1XWIsLand_2", 0, 5 }, { 6, 2, "1x1XWIsLand_2", 0, 5 }, { 4, 10, "1x2XWIsLand_1", 3, -36 }, { 4, 0, "1x2XWIsLand_1", 3, -36 }, { 3, 6, "2x2XWIsLand_1", 65, -33 }, { 3, 3, "2x2XWIsLand_4", 42, -33 }, { 1, 8, "2x2XWIsLand_1", 65, -33 }, { 1, 1, "2x2XWIsLand_4", 42, -33 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daxuanwo", 45, 20, -317, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8746 }, wall_prefab = {}, alarm_cell = {} }, [1420001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1420001, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1460001, 15, 0 }, { 1460002, 20, 0 }, { 1460003, 30, 1 }, { 1460004, 15, 0 }, { 1460005, 20, 0 }, { 1460006, 30, 1 }, { 1460008, 20, 0 }, { 1460009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1460005, 1460008 }, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1460013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 4 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 6, "pulinsidun_3x1_1", 102, 0 }, { 4, 3, "pulinsidun_1x1_3", 0, 4 }, { 2, 5, "pulinsidun_1x2_2", 10, -44 }, { 0, 7, "pulinsidun_1x1_1", 1, 1 }, { 0, 0, "pulinsidun_2x2_2", 61, -45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -88, -189, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1420002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1420002, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1461001, 15, 0 }, { 1461002, 20, 0 }, { 1461003, 30, 1 }, { 1461004, 15, 0 }, { 1461005, 20, 0 }, { 1461006, 30, 1 }, { 1461008, 20, 0 }, { 1461009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1461005, 1461008 }, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1461013 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 2, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "pulinsidun_1x1_3", -2, 0 }, { 5, 7, "pulinsidun_1x2_1", -4, -42 }, { 4, 2, "pulinsidun_2x2_1", 66, -46 }, { 2, 4, "pulinsidun_3x1_1", 92, 4 }, { 1, 1, "pulinsidun_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -168, -299, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1420003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1420003, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1462001, 15, 0 }, { 1462002, 20, 0 }, { 1462003, 30, 1 }, { 1462004, 15, 0 }, { 1462005, 20, 0 }, { 1462006, 30, 1 }, { 1462008, 20, 0 }, { 1462009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1462005, 1462008 }, ai_expedition_list = {}, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1462013 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 2, 1, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 8 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 4 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "pulinsidun_2x2_1", 67, -45 }, { 4, 4, "pulinsidun_1x1_3", 0, 0 }, { 4, 0, "pulinsidun_1x2_2", 1, -34 }, { 2, 7, "pulinsidun_1x1_1", 0, 0 }, { 0, 3, "pulinsidun_3x1_1", 100, 6 }, { 0, 0, "pulinsidun_2x2_2", 52, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_pulinsidun", 45, 20, -235, -205, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1430001] = { special_operation_list = "", pop_pic = "LiveStart", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1430001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -380, -230, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1470001, 15, 0 }, { 1470002, 20, 0 }, { 1470003, 30, 1 }, { 1470004, 15, 0 }, { 1470005, 20, 0 }, { 1470006, 30, 1 }, { 1470007, 15, 0 }, { 1470008, 20, 0 }, { 1470009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1470005, 1470008 }, ai_expedition_list = { 1470301, 1470302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1470013 }, enemy_refresh = { 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 8 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 16 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 6, "ouxiangv2_1x2_1", 2, 38 }, { 5, 0, "ouxiangv2_1x2_2", 0, -42 }, { 3, 3, "1x1_4ouxiang", -4, 10 }, { 0, 5, "ouxiangv2_2x2_2", 56, -30 }, { 0, 0, "ouxiangv2_2x2_1", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -121, -83, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8750 }, alarm_cell = {} }, [1430002] = { special_operation_list = "", pop_pic = "LiveStart", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1430002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -300, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1471001, 15, 0 }, { 1471002, 20, 0 }, { 1471003, 30, 1 }, { 1471004, 15, 0 }, { 1471005, 20, 0 }, { 1471006, 30, 1 }, { 1471007, 15, 0 }, { 1471008, 20, 0 }, { 1471009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1471005, 1471008 }, ai_expedition_list = { 1471301, 1471302, 1471303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1471013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "ouxiangv2_3x1_1", 104, 28 }, { 3, 6, "ouxiangv2_2x2_1", 56, 0 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 3, 1, "ouxiangv2_1x1_2", 0, 6 }, { 0, 4, "ouxiangv2_3x1_1", 106, 26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -114, -357, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8750 }, alarm_cell = {} }, [1430003] = { special_operation_list = "", pop_pic = "LiveStart", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1430003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -320, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1472001, 15, 0 }, { 1472002, 20, 0 }, { 1472003, 30, 1 }, { 1472004, 15, 0 }, { 1472005, 20, 0 }, { 1472006, 30, 1 }, { 1472007, 15, 0 }, { 1472008, 20, 0 }, { 1472009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1472005, 1472008 }, ai_expedition_list = { 1472301, 1472302, 1472303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1472013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 16 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "ouxiangv2_1x1_2", -4, 5 }, { 5, 8, "ouxiangv2_1x2_2", 0, -39 }, { 5, 2, "ouxiangv2_1x2_1", -3, -41 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 0, 7, "ouxiangv2_2x2_2", 59, -33 }, { 0, 0, "ouxiangv2_3x1_1", 109, 28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -74, -304, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8750 }, alarm_cell = {} }, [1430004] = { special_operation_list = "", pop_pic = "LiveStart", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1430004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -295, -180, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1473001, 15, 0 }, { 1473002, 20, 0 }, { 1473003, 30, 1 }, { 1473004, 15, 0 }, { 1473005, 20, 0 }, { 1473006, 30, 1 }, { 1473007, 15, 0 }, { 1473008, 20, 0 }, { 1473009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1473005, 1473008 }, ai_expedition_list = { 1473301, 1473302, 1473303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1473013 }, enemy_refresh = { 2, 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 12 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 1 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 3, "ouxiangv2_3x1_1", 106, 25 }, { 5, 7, "ouxiangv2_1x2_2", 3, -44 }, { 5, 0, "ouxiangv2_1x1_3", 0, 0 }, { 4, 1, "ouxiangv2_1x1_1", -6, 24 }, { 3, 4, "1x1_4ouxiang", -5, 10 }, { 0, 6, "ouxiangv2_2x2_2", 60, -33 }, { 0, 4, "ouxiangv2_1x1_2", 0, 5 }, { 0, 0, "ouxiangv2_1x2_1", 1, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -150, -338, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8750 }, alarm_cell = {} }, [1430005] = { special_operation_list = "", pop_pic = "LiveStart", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1430005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, chapter_fx = { juguangdeng_xingguang_SLG = { offset = { -500, -500, -500 } }, juguangdeng_xingguang_SLG2 = { offset = { -50, -500, -500 } } }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1474001, 15, 0 }, { 1474002, 20, 0 }, { 1474003, 30, 1 }, { 1474004, 15, 0 }, { 1474005, 20, 0 }, { 1474006, 30, 1 }, { 1474007, 15, 0 }, { 1474008, 20, 0 }, { 1474009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1474005, 1474008 }, ai_expedition_list = { 1474301, 1474302, 1474303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1474013 }, enemy_refresh = { 2, 1, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 16 }, { 3, 3, true, 4 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 7, "ouxiangv2_1x1_2", 9, 6 }, { 8, 6, "ouxiangv2_1x2_2", 0, -41 }, { 8, 2, "ouxiangv2_1x2_2", 0, -41 }, { 8, 1, "ouxiangv2_1x1_2", -9, 6 }, { 7, 8, "ouxiangv2_1x1_2", 0, 0 }, { 7, 0, "ouxiangv2_1x1_2", 0, 0 }, { 5, 7, "1x1_4ouxiang", -5, 10 }, { 5, 1, "1x1_4ouxiang", -5, 10 }, { 3, 6, "ouxiangv2_3x1_1", 104, 30 }, { 3, 0, "ouxiangv2_3x1_1", 104, 30 }, { 2, 8, "ouxiangv2_1x1_1", -6, 17 }, { 2, 0, "ouxiangv2_1x1_1", -6, 17 }, { 0, 7, "ouxiangv2_1x2_1", 12, -37 }, { 0, 1, "ouxiangv2_1x2_1", -6, -37 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_ouxiangv2", 45, 20, -214, 210, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = { 8750 }, alarm_cell = {} }, [1440002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1440002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210101, 15, 0 }, { 1210102, 20, 0 }, { 1210103, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210101, 1210102, 1210103 }, elite_expedition_list = { 1210102, 1210103 }, ai_expedition_list = { 1210110 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210113 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 12 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "3x1_2naerweike", 0, 9 }, { 6, 3, "2x1_2naerweike", 0, 45 }, { 1, 6, "2x1_3naerweike", -45, -23 }, { 0, 9, "2x1_1naerweike", 1, -33 }, { 0, 1, "3x1_1naerweike", 3, -9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike", 45, 20, 66, -103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1440003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1440003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210201, 15, 0 }, { 1210202, 20, 0 }, { 1210203, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210201, 1210202, 1210203 }, elite_expedition_list = { 1210202, 1210203 }, ai_expedition_list = { 1210210 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210213 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 10, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "3x1_2naerweike", 0, 12 }, { 6, 1, "2x1_1naerweike", 0, 38 }, { 3, 10, "1x1_1naerweike", 0, 0 }, { 3, 4, "2x2_1naerweike", 53, -32 }, { 1, 5, "1x1_2naerweike", 0, 23 }, { 0, 9, "2x1_3naerweike", -46, -28 }, { 0, 1, "3x1_1naerweike", 0, -3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike", 45, 20, 22, -67, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1440004] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1440004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1210301, 15, 0 }, { 1210302, 20, 0 }, { 1210303, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1210301, 1210302, 1210303 }, elite_expedition_list = { 1210302, 1210303 }, ai_expedition_list = { 1210310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1210313 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 6 }, { 6, 9, true, 12 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 4 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, true, 6 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 6 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 12 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 2, "1x1_1naerweike", 0, 15 }, { 4, 9, "3x1_1naerweike", 0, -7 }, { 3, 2, "2x2_1naerweike", 53, 38 }, { 2, 9, "3x1_2naerweike", 0, 16 }, { 1, 6, "1x1_2naerweike", 0, 13 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_naerweike", 45, 20, -38, -70, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1450001] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1450001, group_num = 2, fightauto = 1, model = 11, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1480001, 15, 0 }, { 1480002, 20, 0 }, { 1480003, 30, 1 }, { 1480004, 15, 0 }, { 1480005, 20, 0 }, { 1480006, 30, 1 }, { 1480007, 15, 0 }, { 1480008, 20, 0 }, { 1480009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1480005, 1480008 }, ai_expedition_list = { 1480301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1480013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 4 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "doa_1x1_2", 0, 0 }, { 5, 4, "doa_2x2_1", 56, -41 }, { 3, 1, "doa_1x1_3", 0, 21 }, { 0, 7, "doa_1x2_2", -3, -35 }, { 0, 3, "doa_2x2_2", 58, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -143, -360, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1450002] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1450002, group_num = 2, fightauto = 1, model = 11, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1481001, 15, 0 }, { 1481002, 20, 0 }, { 1481003, 30, 1 }, { 1481004, 15, 0 }, { 1481005, 20, 0 }, { 1481006, 30, 1 }, { 1481007, 15, 0 }, { 1481008, 20, 0 }, { 1481009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1481005, 1481008 }, ai_expedition_list = { 1481301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1481013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 8 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 4, "doa_1x1_1", 0, 0 }, { 5, 8, "doa_1x1_3", 0, 20 }, { 5, 0, "doa_2x2_2", 48, -35 }, { 3, 5, "doa_1x2_2", -1, -40 }, { 1, 1, "doa_1x1_2", 15, 0 }, { 0, 7, "doa_2x2_1", 52, -40 }, { 0, 3, "doa_1x1_3", 0, 23 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -171, -179, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1450003] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1450003, group_num = 2, fightauto = 1, model = 11, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1482001, 15, 0 }, { 1482002, 20, 0 }, { 1482003, 30, 1 }, { 1482004, 15, 0 }, { 1482005, 20, 0 }, { 1482006, 30, 1 }, { 1482007, 15, 0 }, { 1482008, 20, 0 }, { 1482009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1482005, 1482008 }, ai_expedition_list = { 1482301, 1482302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1482013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "doa_3x1_1", 107, 2 }, { 5, 7, "doa_1x2_1", -4, -40 }, { 5, 0, "doa_1x1_3", 0, 19 }, { 3, 4, "doa_1x1_2", 1, -5 }, { 1, 7, "doa_1x1_1", 0, 4 }, { 1, 0, "doa_1x2_1", -17, -37 }, { 0, 2, "doa_3x1_1", 104, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -162, -90, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1450004] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1450004, group_num = 2, fightauto = 1, model = 11, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1483001, 15, 0 }, { 1483002, 20, 0 }, { 1483003, 30, 1 }, { 1483004, 15, 0 }, { 1483005, 20, 0 }, { 1483006, 30, 1 }, { 1483007, 15, 0 }, { 1483008, 20, 0 }, { 1483009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1483005, 1483008 }, ai_expedition_list = { 1483301, 1483302, 1483303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1483013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "doa_3x1_1", 104, 4 }, { 7, 0, "doa_3x1_1", 104, 4 }, { 5, 8, "doa_1x1_3", 0, 25 }, { 5, 0, "doa_1x1_3", 0, 25 }, { 3, 6, "doa_1x2_1", -7, -34 }, { 3, 2, "doa_1x2_1", -7, -34 }, { 2, 4, "doa_1x1_3", 0, 25 }, { 1, 8, "doa_1x1_3", 0, 25 }, { 1, 0, "doa_1x1_3", 0, 25 }, { 0, 3, "doa_3x1_1", 104, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -234, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1460001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490001, 15, 0 }, { 1490002, 20, 0 }, { 1490003, 30, 1 }, { 1490004, 15, 0 }, { 1490005, 20, 0 }, { 1490006, 30, 1 }, { 1490007, 15, 0 }, { 1490008, 20, 0 }, { 1490009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490005, 1490008 }, ai_expedition_list = { 1490301, 1490302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "dexiv3_2x2_3", 65, -1 }, { 4, 3, "dexiv3_3x1_2", 110, 29 }, { 4, 0, "dexiv3_2x2_4", 41, -15 }, { 1, 3, "dexiv3_1x1_3", 0, 21 }, { 0, 7, "dexiv3_2x2_1", 50, -22 }, { 0, 0, "dexiv3_1x1_2", 0, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -106, -318, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8803, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490101, 15, 0 }, { 1490102, 20, 0 }, { 1490103, 30, 1 }, { 1490104, 15, 0 }, { 1490105, 20, 0 }, { 1490106, 30, 1 }, { 1490107, 15, 0 }, { 1490108, 20, 0 }, { 1490109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490105, 1490108 }, ai_expedition_list = { 1490303, 1490304, 1490305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, false, 0 } }, float_items = { { 5, 9, "dexiv3_1x1_1", 0, 4 }, { 4, 2, "dexiv3_2x2_1", 50, -22 }, { 3, 5, "dexiv3_1x2_2", 0, -26 }, { 2, 3, "dexiv3_1x1_2", 0, 19 }, { 0, 8, "dexiv3_2x2_3", 76, -7 }, { 0, 6, "dexiv3_1x1_1", 0, 10 }, { 0, 0, "dexiv3_1x2_1", -2, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -195, -371, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8803, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1490201, 15, 0 }, { 1490202, 20, 0 }, { 1490203, 30, 1 }, { 1490204, 15, 0 }, { 1490205, 20, 0 }, { 1490206, 30, 1 }, { 1490207, 15, 0 }, { 1490208, 20, 0 }, { 1490209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1490205, 1490208 }, ai_expedition_list = { 1490306, 1490307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1490213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 2, 0, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 3, "dexiv3_3x1_2", 106, 27 }, { 3, 7, "dexiv3_2x2_3", 65, -11 }, { 2, 0, "dexiv3_1x2_2", 0, -27 }, { 1, 1, "dexiv3_1x1_1", 0, 7 }, { 0, 7, "dexiv3_3x1_1", 92, 26 }, { 0, 4, "dexiv3_2x2_1", 50, -22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_doa", 45, 20, -135, -197, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8803, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460004] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491001, 15, 0 }, { 1491002, 20, 0 }, { 1491003, 30, 1 }, { 1491004, 15, 0 }, { 1491005, 20, 0 }, { 1491006, 30, 1 }, { 1491007, 15, 0 }, { 1491008, 20, 0 }, { 1491009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491005, 1491008 }, ai_expedition_list = { 1491301, 1491302, 1491303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 4, "dexiv3_1x1_3", 0, 15 }, { 6, 0, "dexiv3_1x2_2", -10, -24 }, { 5, 0, "dexiv3_3x1_1", 94, 25 }, { 4, 6, "dexiv3_2x2_4", 43, -2 }, { 2, 4, "dexiv3_1x1_2", 0, 19 }, { 2, 0, "dexiv3_1x1_1", 0, 7 }, { 1, 1, "dexiv3_2x2_1", 50, -22 }, { 0, 6, "dexiv3_3x1_2", 109, 29 }, { 0, 2, "dexiv3_1x1_1", 0, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -200, 10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8806, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460005] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491101, 15, 0 }, { 1491102, 20, 0 }, { 1491103, 30, 1 }, { 1491104, 15, 0 }, { 1491105, 20, 0 }, { 1491106, 30, 1 }, { 1491107, 15, 0 }, { 1491108, 20, 0 }, { 1491109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491105, 1491108 }, ai_expedition_list = { 1491304, 1491305, 1491306, 1491307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 10, true, 4 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "dexiv3_3x1_1", 101, 23 }, { 5, 9, "dexiv3_2x2_1", 50, -22 }, { 4, 2, "dexiv3_2x2_3", 71, -7 }, { 4, 0, "dexiv3_1x1_2", 0, 12 }, { 3, 7, "dexiv3_1x1_1", 0, 4 }, { 2, 6, "dexiv3_1x1_1", 0, 6 }, { 1, 10, "dexiv3_1x2_2", 0, -22 }, { 1, 3, "dexiv3_1x2_2", 0, -22 }, { 0, 8, "dexiv3_3x1_1", 95, 23 }, { 0, 3, "dexiv3_3x1_2", 109, 24 }, { 0, 1, "dexiv3_1x1_3", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -145, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8806, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460006] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1491201, 15, 0 }, { 1491202, 20, 0 }, { 1491203, 30, 1 }, { 1491204, 15, 0 }, { 1491205, 20, 0 }, { 1491206, 30, 1 }, { 1491207, 15, 0 }, { 1491208, 20, 0 }, { 1491209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1491205, 1491208 }, ai_expedition_list = { 1491308, 1491309, 1491310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1491213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 1 }, { 9, 4, true, 1 }, { 9, 3, false, 0 }, { 9, 2, false, 0 }, { 9, 1, false, 0 }, { 9, 0, true, 0 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 12 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 12 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 9, 6, "dexiv3_3x1_1", 98, 21 }, { 9, 1, "dexiv3_3x1_2", 109, 22 }, { 7, 8, "dexiv3_2x2_4", 42, -13 }, { 7, 0, "dexiv3_2x2_3", 63, -8 }, { 5, 4, "dexiv3_2x2_1", 50, -22 }, { 5, 0, "dexiv3_1x2_2", 0, 51 }, { 4, 9, "dexiv3_1x2_2", 0, -18 }, { 3, 7, "dexiv3_2x2_3", 68, -4 }, { 3, 1, "dexiv3_2x2_4", 42, -10 }, { 2, 9, "dexiv3_1x1_2", 0, 16 }, { 2, 0, "dexiv3_1x1_2", 0, 16 }, { 1, 7, "dexiv3_1x1_1", 0, 8 }, { 1, 2, "dexiv3_1x1_1", 0, 5 }, { 0, 9, "dexiv3_1x1_3", 0, 19 }, { 0, 0, "dexiv3_1x1_3", 0, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -291, 225, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8806, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1200 } }, expedition_id_weight_list = { { 1492001, 15, 0 }, { 1492002, 20, 0 }, { 1492003, 30, 1 }, { 1492004, 15, 0 }, { 1492005, 20, 0 }, { 1492006, 30, 1 }, { 1492007, 15, 0 }, { 1492008, 20, 0 }, { 1492009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492005, 1492008 }, ai_expedition_list = { 1492301, 1492302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 12 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 7, "dexiv3_2x2_3", 65, -1 }, { 4, 3, "dexiv3_3x1_2", 110, 29 }, { 4, 0, "dexiv3_2x2_4", 41, -15 }, { 1, 3, "dexiv3_1x1_3", 0, 21 }, { 0, 7, "dexiv3_2x2_1", 50, -22 }, { 0, 0, "dexiv3_1x1_2", 0, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -106, -318, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8809, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1492101, 15, 0 }, { 1492102, 20, 0 }, { 1492103, 30, 1 }, { 1492104, 15, 0 }, { 1492105, 20, 0 }, { 1492106, 30, 1 }, { 1492107, 15, 0 }, { 1492108, 20, 0 }, { 1492109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492105, 1492108 }, ai_expedition_list = { 1492303, 1492304, 1492305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 1 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, false, 0 } }, float_items = { { 5, 9, "dexiv3_1x1_1", 0, 4 }, { 4, 2, "dexiv3_2x2_1", 50, -22 }, { 3, 5, "dexiv3_1x2_2", 0, -26 }, { 2, 3, "dexiv3_1x1_2", 0, 19 }, { 0, 8, "dexiv3_2x2_3", 76, -7 }, { 0, 6, "dexiv3_1x1_1", 0, 10 }, { 0, 0, "dexiv3_1x2_1", -2, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -195, -371, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8809, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 1, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1492201, 15, 0 }, { 1492202, 20, 0 }, { 1492203, 30, 1 }, { 1492204, 15, 0 }, { 1492205, 20, 0 }, { 1492206, 30, 1 }, { 1492207, 15, 0 }, { 1492208, 20, 0 }, { 1492209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1492205, 1492208 }, ai_expedition_list = { 1492306, 1492307, 1492308, 1492309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1492213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 2, 0, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 3, "dexiv3_3x1_2", 106, 27 }, { 3, 7, "dexiv3_2x2_3", 65, -11 }, { 2, 0, "dexiv3_1x2_2", 0, -27 }, { 1, 1, "dexiv3_1x1_1", 0, 7 }, { 0, 7, "dexiv3_3x1_1", 92, 26 }, { 0, 4, "dexiv3_2x2_1", 50, -22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_chongdong", 45, 20, -135, -197, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8809, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460024] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antisub", 1, 500 } }, expedition_id_weight_list = { { 1493001, 15, 0 }, { 1493002, 20, 0 }, { 1493003, 30, 1 }, { 1493004, 15, 0 }, { 1493005, 20, 0 }, { 1493006, 30, 1 }, { 1493007, 15, 0 }, { 1493008, 20, 0 }, { 1493009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493005, 1493008 }, ai_expedition_list = { 1493301, 1493302, 1493303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 4, "dexiv3_1x1_3", 0, 15 }, { 6, 0, "dexiv3_1x2_2", -10, -24 }, { 5, 0, "dexiv3_3x1_1", 94, 25 }, { 4, 6, "dexiv3_2x2_4", 43, -2 }, { 2, 4, "dexiv3_1x1_2", 0, 19 }, { 2, 0, "dexiv3_1x1_1", 0, 7 }, { 1, 1, "dexiv3_2x2_1", 50, -22 }, { 0, 6, "dexiv3_3x1_2", 109, 29 }, { 0, 2, "dexiv3_1x1_1", 0, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -200, 10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8812, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460025] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1493101, 15, 0 }, { 1493102, 20, 0 }, { 1493103, 30, 1 }, { 1493104, 15, 0 }, { 1493105, 20, 0 }, { 1493106, 30, 1 }, { 1493107, 15, 0 }, { 1493108, 20, 0 }, { 1493109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493105, 1493108 }, ai_expedition_list = { 1493304, 1493305, 1493306, 1493307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 10, true, 4 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 8 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 6, "dexiv3_3x1_1", 101, 23 }, { 5, 9, "dexiv3_2x2_1", 50, -22 }, { 4, 2, "dexiv3_2x2_3", 71, -7 }, { 4, 0, "dexiv3_1x1_2", 0, 12 }, { 3, 7, "dexiv3_1x1_1", 0, 4 }, { 2, 6, "dexiv3_1x1_1", 0, 6 }, { 1, 10, "dexiv3_1x2_2", 0, -22 }, { 1, 3, "dexiv3_1x2_2", 0, -22 }, { 0, 8, "dexiv3_3x1_1", 95, 23 }, { 0, 3, "dexiv3_3x1_2", 109, 24 }, { 0, 1, "dexiv3_1x1_3", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -145, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8812, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1460026] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1460026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1493201, 15, 0 }, { 1493202, 20, 0 }, { 1493203, 30, 1 }, { 1493204, 15, 0 }, { 1493205, 20, 0 }, { 1493206, 30, 1 }, { 1493207, 15, 0 }, { 1493208, 20, 0 }, { 1493209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1493205, 1493208 }, ai_expedition_list = { 1493308, 1493309, 1493310 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1493213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 1 }, { 9, 4, true, 1 }, { 9, 3, false, 0 }, { 9, 2, false, 0 }, { 9, 1, false, 0 }, { 9, 0, true, 0 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 12 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 12 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 8 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 9, 6, "dexiv3_3x1_1", 98, 21 }, { 9, 1, "dexiv3_3x1_2", 109, 22 }, { 7, 8, "dexiv3_2x2_4", 42, -13 }, { 7, 0, "dexiv3_2x2_3", 63, -8 }, { 5, 4, "dexiv3_2x2_1", 50, -22 }, { 5, 0, "dexiv3_1x2_2", 0, 51 }, { 4, 9, "dexiv3_1x2_2", 0, -18 }, { 3, 7, "dexiv3_2x2_3", 68, -4 }, { 3, 1, "dexiv3_2x2_4", 42, -10 }, { 2, 9, "dexiv3_1x1_2", 0, 16 }, { 2, 0, "dexiv3_1x1_2", 0, 16 }, { 1, 7, "dexiv3_1x1_1", 0, 8 }, { 1, 2, "dexiv3_1x1_1", 0, 5 }, { 0, 9, "dexiv3_1x1_3", 0, 19 }, { 0, 0, "dexiv3_1x1_3", 0, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -291, 225, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8812, 8802 }, wall_prefab = {}, alarm_cell = {} }, [1470001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250001, 15, 0 }, { 1250002, 20, 0 }, { 1250003, 30, 1 }, { 1250004, 15, 0 }, { 1250005, 20, 0 }, { 1250006, 30, 1 }, { 1250007, 15, 0 }, { 1250008, 20, 0 }, { 1250009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250010, 1250011, 1250012 }, elite_expedition_list = { 1250005, 1250008 }, ai_expedition_list = { 1250222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 7, "1x1_2talantuo", 0, 5 }, { 5, 5, "2x2_1talantuo", -45, -39 }, { 4, 2, "2x1_1talantuo", 14, 32 }, { 3, 6, "1x1_1talantuo", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -260, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1470002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470002, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250101, 15, 0 }, { 1250102, 20, 0 }, { 1250103, 30, 1 }, { 1250104, 15, 0 }, { 1250105, 20, 0 }, { 1250106, 30, 1 }, { 1250107, 15, 0 }, { 1250108, 20, 0 }, { 1250109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250110, 1250111, 1250112 }, elite_expedition_list = { 1250229 }, ai_expedition_list = { 1250232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250113 }, enemy_refresh = { 2, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 12 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 100 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 12 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, true, 100 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2talantuo", 0, 0 }, { 7, 7, "fangkongpao", -1, 15 }, { 6, 5, "2x1_2talantuo", 0, 57 }, { 4, 7, "2x2_3talantuo", 52, -53 }, { 2, 7, "1x1_1talantuo", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -325, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 7, 7, 12 }, { 5, 7, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1470003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470003, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250201, 15, 0 }, { 1250202, 20, 0 }, { 1250203, 30, 1 }, { 1250204, 15, 0 }, { 1250205, 20, 0 }, { 1250206, 30, 1 }, { 1250207, 15, 0 }, { 1250208, 20, 0 }, { 1250209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250210, 1250211, 1250212 }, elite_expedition_list = { 1250205, 1250208 }, ai_expedition_list = { 1250242 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 100 }, { 6, 7, true, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, false, 0 }, { 3, 9, true, 100 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 4, "2x1_1talantuo", 13, 41 }, { 6, 9, "1x1_1talantuo", 0, 0 }, { 6, 8, "fangkongpao", 0, 5 }, { 4, 6, "2x1_2talantuo", 0, 39 }, { 2, 10, "2x2_3talantuo", -53, -58 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -482, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 6, 8, 12 }, { 3, 9, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1470006] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250301, 10, 0 }, { 1250302, 20, 0 }, { 1250303, 30, 1 }, { 1250304, 10, 0 }, { 1250305, 20, 0 }, { 1250306, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250310, 1250311, 1250312 }, elite_expedition_list = { 1250302, 1250305 }, ai_expedition_list = { 1250522, 1250524 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1matapanjiao1", 43, 4 }, { 4, 8, "2x1_1matapanjiao1", 0, 40 }, { 4, 1, "1x1_1matapanjiao1", 0, 0 }, { 3, 5, "2x2_2matapanjiao1", -52, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, -268, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1470007] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470007, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250401, 10, 0 }, { 1250402, 20, 0 }, { 1250403, 30, 1 }, { 1250404, 10, 0 }, { 1250405, 20, 0 }, { 1250406, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250410, 1250411, 1250412 }, elite_expedition_list = { 1250402, 1250405 }, ai_expedition_list = { 1250532, 1250534 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1_1matapanjiao1", 0, 0 }, { 6, 6, "1x1_2matapanjiao1", 8, 12 }, { 5, 8, "2x1_2matapanjiao1", -17, 44 }, { 4, 2, "1x3_1matapanjiao1", 139, 1 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, -309, -45, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1470008] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470008, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1250501, 10, 0 }, { 1250502, 20, 0 }, { 1250503, 30, 1 }, { 1250504, 10, 0 }, { 1250505, 20, 0 }, { 1250506, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250510, 1250511, 1250512 }, elite_expedition_list = { 1250502, 1250505 }, ai_expedition_list = { 1250544, 1250545, 1250546 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x2_2matapanjiao1", 53, 86 }, { 6, 7, "1x3_1matapanjiao1", 35, 6 }, { 4, 7, "1x3_1matapanjiao1", 36, 3 }, { 3, 3, "1x1_1matapanjiao1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao1", 45, 20, -273, 25, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1470021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1250601, 5, 0 }, { 1250602, 25, 0 }, { 1250603, 35, 0 }, { 1250604, 5, 0 }, { 1250605, 25, 0 }, { 1250606, 35, 0 }, { 1250607, 5, 0 }, { 1250608, 25, 0 }, { 1250609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250610, 1250611, 1250612 }, elite_expedition_list = { 1250606, 1250608 }, ai_expedition_list = { 1250823, 1250824 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 7, "1x1_2talantuo2", 0, 5 }, { 5, 5, "2x2_1talantuo2", -15, 58 }, { 4, 2, "2x1_1talantuo2", 14, 32 }, { 3, 6, "1x1_1talantuo2", 0, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -260, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1470022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470022, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 900 }, { "antiaircraft", 1, 1500 } }, expedition_id_weight_list = { { 1250701, 5, 0 }, { 1250702, 25, 0 }, { 1250703, 35, 0 }, { 1250704, 5, 0 }, { 1250705, 25, 0 }, { 1250706, 35, 0 }, { 1250707, 5, 0 }, { 1250708, 25, 0 }, { 1250709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250710, 1250711, 1250712 }, elite_expedition_list = { 1250829 }, ai_expedition_list = { 1250832 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250713 }, enemy_refresh = { 2, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 12 }, { 8, 3, true, 12 }, { 8, 2, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 100 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, true, 100 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2talantuo2", 0, 0 }, { 7, 7, "fangkongpao", 0, 7 }, { 6, 5, "2x1_2talantuo2", 0, 57 }, { 4, 7, "2x2_3talantuo", 51, -40 }, { 2, 7, "1x1_1talantuo2", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -325, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 7, 7, 12 }, { 5, 7, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1470023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470023, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1250801, 5, 0 }, { 1250802, 25, 0 }, { 1250803, 35, 0 }, { 1250804, 5, 0 }, { 1250805, 25, 0 }, { 1250806, 35, 0 }, { 1250807, 5, 0 }, { 1250808, 25, 0 }, { 1250809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250810, 1250811, 1250812 }, elite_expedition_list = { 1250806, 1250808 }, ai_expedition_list = { 1250842 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 100 }, { 6, 7, true, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, false, 0 }, { 3, 9, true, 100 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 4, "2x1_1talantuo2", 13, 41 }, { 6, 9, "1x1_1talantuo2", 0, 0 }, { 6, 8, "fangkongpao", 0, 8 }, { 4, 6, "2x1_2talantuo2", 0, 39 }, { 2, 10, "2x2_3talantuo", -53, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_talantuo1", 45, 20, -482, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 6, 8, 12 }, { 3, 9, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1470026] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1250901, 2, 0 }, { 1250902, 43, 0 }, { 1250903, 55, 0 }, { 1250904, 2, 0 }, { 1250905, 43, 0 }, { 1250906, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1250910, 1250911, 1250912 }, elite_expedition_list = { 1250906, 1250903 }, ai_expedition_list = { 1251223, 1251224 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1250913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1matapanjiao2", 43, 4 }, { 4, 8, "2x1_1matapanjiao2", 40, 66 }, { 4, 1, "1x1_1matapanjiao2", 0, 0 }, { 3, 5, "2x2_2matapanjiao2", -52, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, -268, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1470027] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470027, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1500 }, { "dodge", 1, 840 } }, expedition_id_weight_list = { { 1251001, 2, 0 }, { 1251002, 43, 0 }, { 1251003, 55, 0 }, { 1251004, 2, 0 }, { 1251005, 43, 0 }, { 1251006, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1251010, 1251011, 1251012 }, elite_expedition_list = { 1251006, 1251003 }, ai_expedition_list = { 1251234, 1251235, 1251236 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1251013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1_1matapanjiao2", 0, 0 }, { 6, 6, "1x1_2matapanjiao2", 8, 12 }, { 5, 8, "2x1_2matapanjiao2", -17, 59 }, { 4, 2, "1x3_1matapanjiao2", 139, 1 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, -309, -45, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1470028] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1470028, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1700 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = { { 1251101, 2, 0 }, { 1251102, 43, 0 }, { 1251103, 55, 0 }, { 1251104, 2, 0 }, { 1251105, 43, 0 }, { 1251106, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1251110, 1251111, 1251112 }, elite_expedition_list = { 1251106, 1251103 }, ai_expedition_list = { 1251244, 1251245, 1251246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1251113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x2_2matapanjiao2", 53, 86 }, { 6, 7, "1x3_1matapanjiao2", 35, 6 }, { 4, 7, "1x3_1matapanjiao2", 36, 3 }, { 3, 3, "1x1_1matapanjiao2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "see_matapanjiao2", 45, 20, -273, 25, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1480001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1500001, 15, 0 }, { 1500002, 20, 0 }, { 1500003, 30, 1 }, { 1500004, 15, 0 }, { 1500005, 20, 0 }, { 1500006, 30, 1 }, { 1500007, 15, 0 }, { 1500008, 20, 0 }, { 1500009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1500005, 1500008 }, ai_expedition_list = { 1500301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1500013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 6, 5, "maoxiv2_real_3x1_1", 0, 16 }, { 6, 0, "maoxiv2_real_1x2_2", 3, 55 }, { 3, 3, "maoxiv2_real_2x2_1", 51, -9 }, { 1, 7, "maoxiv2_real_2x2_2", 50, -12 }, { 1, 3, "maoxiv2_real_1x1_2", 0, 26 }, { 0, 0, "maoxiv2_real_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -163, -120, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1480002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1500101, 15, 0 }, { 1500102, 20, 0 }, { 1500103, 30, 1 }, { 1500104, 15, 0 }, { 1500105, 20, 0 }, { 1500106, 30, 1 }, { 1500107, 15, 0 }, { 1500108, 20, 0 }, { 1500109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1500105, 1500108 }, ai_expedition_list = { 1500302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1500113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "maoxiv2_real_1x1_1", 3, 18 }, { 5, 7, "maoxiv2_real_2x2_2", 46, -20 }, { 3, 3, "maoxiv2_real_1x2_2", 0, -22 }, { 3, 1, "maoxiv2_real_1x1_1", 1, 24 }, { 1, 7, "maoxiv2_real_1x1_4", 4, 20 }, { 1, 3, "maoxiv2_real_1x1_4", 4, 20 }, { 0, 8, "maoxiv2_real_3x1_1", -99, 21 }, { 0, 2, "maoxiv2_real_3x1_1", 102, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -98, -107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1480003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1500201, 15, 0 }, { 1500202, 20, 0 }, { 1500203, 30, 1 }, { 1500204, 15, 0 }, { 1500205, 20, 0 }, { 1500206, 30, 1 }, { 1500207, 15, 0 }, { 1500208, 20, 0 }, { 1500209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1500205, 1500208 }, ai_expedition_list = { 1500303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1500213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 8 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2_real_1x1_4", 4, 21 }, { 9, 2, "maoxiv2_real_1x1_4", 4, 21 }, { 8, 5, "maoxiv2_real_3x1_1", 102, 19 }, { 8, 1, "maoxiv2_real_3x1_1", 102, 19 }, { 6, 8, "maoxiv2_real_1x2_2", -2, -21 }, { 6, 6, "maoxiv2_real_1x1_4", 4, 21 }, { 6, 2, "maoxiv2_real_1x1_4", 4, 21 }, { 6, 0, "maoxiv2_real_1x2_1", 0, -15 }, { 2, 6, "maoxiv2_real_1x1_4", 4, 21 }, { 2, 2, "maoxiv2_real_1x1_4", 4, 21 }, { 1, 8, "maoxiv2_real_1x2_1", 1, -15 }, { 1, 0, "maoxiv2_real_1x2_2", -2, -21 }, { 0, 5, "maoxiv2_real_3x1_1", 102, 19 }, { 0, 4, "maoxiv2_real_1x1_1", 3, 23 }, { 0, 1, "maoxiv2_real_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -230, 137, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1480004] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1501001, 15, 0 }, { 1501002, 20, 0 }, { 1501003, 30, 1 }, { 1501004, 15, 0 }, { 1501005, 20, 0 }, { 1501006, 30, 1 }, { 1501007, 15, 0 }, { 1501008, 20, 0 }, { 1501009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1501005, 1501008 }, ai_expedition_list = { 1501301, 1501302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1501013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 7, 2, "maoxiv2_virtual_3x1_1", 102, 19 }, { 7, 1, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2_virtual_1x1_1", 1, 24 }, { 5, 8, "maoxiv2_virtual_1x1_4", 4, 21 }, { 5, 6, "maoxiv2_virtual_2x2_2", 53, -16 }, { 3, 2, "maoxiv2_virtual_1x2_2", -6, -25 }, { 3, 0, "maoxiv2_virtual_1x1_1", 1, 24 }, { 2, 8, "maoxiv2_virtual_1x2_1", -2, -22 }, { 1, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 1, 2, "maoxiv2_virtual_1x1_4", 4, 21 }, { 0, 5, "maoxiv2_virtual_3x1_1", 102, 19 }, { 0, 1, "maoxiv2_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -231, -325, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8846, 8858 }, wall_prefab = {}, alarm_cell = {} }, [1480005] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1501101, 15, 0 }, { 1501102, 20, 0 }, { 1501103, 30, 1 }, { 1501104, 15, 0 }, { 1501105, 20, 0 }, { 1501106, 30, 1 }, { 1501107, 15, 0 }, { 1501108, 20, 0 }, { 1501109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1501105, 1501108 }, ai_expedition_list = { 1501303, 1501304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1501113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 12 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 8 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 4, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 1, "maoxiv2_virtual_3x1_1", 102, 12 }, { 5, 10, "maoxiv2_virtual_1x2_1", 0, -24 }, { 5, 6, "maoxiv2_virtual_1x2_1", 0, -24 }, { 3, 0, "maoxiv2_virtual_2x2_1", 32, -26 }, { 2, 9, "maoxiv2_virtual_1x1_3", 3, 18 }, { 2, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 1, 10, "maoxiv2_virtual_1x2_2", 0, -16 }, { 1, 4, "maoxiv2_virtual_2x2_2", 53, -4 }, { 1, 0, "maoxiv2_virtual_1x1_4", 4, 21 }, { 0, 10, "maoxiv2_virtual_1x1_4", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -535, -117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8846, 8858 }, wall_prefab = {}, alarm_cell = {} }, [1480006] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1501201, 15, 0 }, { 1501202, 20, 0 }, { 1501203, 30, 1 }, { 1501204, 15, 0 }, { 1501205, 20, 0 }, { 1501206, 30, 1 }, { 1501207, 15, 0 }, { 1501208, 20, 0 }, { 1501209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1501205, 1501208 }, ai_expedition_list = { 1501305, 1501306, 1501307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1501213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 8 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 9, 2, "maoxiv2_virtual_1x1_4", 4, 21 }, { 8, 5, "maoxiv2_virtual_3x1_1", 102, 19 }, { 8, 1, "maoxiv2_virtual_3x1_1", 102, 19 }, { 6, 8, "maoxiv2_virtual_1x2_2", -2, -21 }, { 6, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2_virtual_1x1_4", 4, 21 }, { 6, 0, "maoxiv2_virtual_1x2_1", 0, -15 }, { 2, 6, "maoxiv2_virtual_1x1_4", 4, 21 }, { 2, 2, "maoxiv2_virtual_1x1_4", 4, 21 }, { 1, 8, "maoxiv2_virtual_1x2_1", 1, -15 }, { 1, 0, "maoxiv2_virtual_1x2_2", -2, -21 }, { 0, 5, "maoxiv2_virtual_3x1_1", 102, 19 }, { 0, 4, "maoxiv2_virtual_1x1_1", 3, 23 }, { 0, 1, "maoxiv2_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_normal", 45, 20, -230, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8846, 8858 }, wall_prefab = {}, alarm_cell = {} }, [1480021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1200 } }, expedition_id_weight_list = { { 1502001, 15, 0 }, { 1502002, 20, 0 }, { 1502003, 30, 1 }, { 1502004, 15, 0 }, { 1502005, 20, 0 }, { 1502006, 30, 1 }, { 1502007, 15, 0 }, { 1502008, 20, 0 }, { 1502009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1502005, 1502008 }, ai_expedition_list = { 1502301, 1502302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1502013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 6, 5, "maoxiv2hard_real_3x1_1", 0, 16 }, { 6, 0, "maoxiv2hard_real_1x2_2", 3, 55 }, { 3, 3, "maoxiv2hard_real_2x2_1", 51, -9 }, { 1, 7, "maoxiv2hard_real_2x2_2", 50, -12 }, { 1, 3, "maoxiv2hard_real_1x1_2", 0, 26 }, { 0, 0, "maoxiv2hard_real_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -163, -120, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1480022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1502101, 15, 0 }, { 1502102, 20, 0 }, { 1502103, 30, 1 }, { 1502104, 15, 0 }, { 1502105, 20, 0 }, { 1502106, 30, 1 }, { 1502107, 15, 0 }, { 1502108, 20, 0 }, { 1502109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1502105, 1502108 }, ai_expedition_list = { 1502303, 1502304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1502113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "maoxiv2hard_real_1x1_1", 3, 18 }, { 5, 7, "maoxiv2hard_real_2x2_2", 46, -20 }, { 3, 3, "maoxiv2hard_real_1x2_2", 0, -22 }, { 3, 1, "maoxiv2hard_real_1x1_1", 1, 24 }, { 1, 7, "maoxiv2hard_real_1x1_4", 4, 20 }, { 1, 3, "maoxiv2hard_real_1x1_4", 4, 20 }, { 0, 8, "maoxiv2hard_real_3x1_1", -99, 21 }, { 0, 2, "maoxiv2hard_real_3x1_1", 102, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -98, -107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1480023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1502201, 15, 0 }, { 1502202, 20, 0 }, { 1502203, 30, 1 }, { 1502204, 15, 0 }, { 1502205, 20, 0 }, { 1502206, 30, 1 }, { 1502207, 15, 0 }, { 1502208, 20, 0 }, { 1502209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1502205, 1502208 }, ai_expedition_list = { 1502305, 1502306, 1502307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1502213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 8 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 9, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 8, 5, "maoxiv2hard_real_3x1_1", 102, 19 }, { 8, 1, "maoxiv2hard_real_3x1_1", 102, 19 }, { 6, 8, "maoxiv2hard_real_1x2_2", -2, -21 }, { 6, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 6, 0, "maoxiv2hard_real_1x2_1", 0, -15 }, { 2, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 2, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 1, 8, "maoxiv2hard_real_1x2_1", 1, -15 }, { 1, 0, "maoxiv2hard_real_1x2_2", -2, -21 }, { 0, 5, "maoxiv2hard_real_3x1_1", 102, 19 }, { 0, 4, "maoxiv2hard_real_1x1_1", 3, 23 }, { 0, 1, "maoxiv2hard_real_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -230, 137, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1480024] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "antisub", 1, 450 } }, expedition_id_weight_list = { { 1503001, 15, 0 }, { 1503002, 20, 0 }, { 1503003, 30, 1 }, { 1503004, 15, 0 }, { 1503005, 20, 0 }, { 1503006, 30, 1 }, { 1503007, 15, 0 }, { 1503008, 20, 0 }, { 1503009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1503005, 1503008 }, ai_expedition_list = { 1503301, 1503302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1503013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 7, 2, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 7, 1, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_virtual_1x1_1", 1, 24 }, { 5, 8, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 5, 6, "maoxiv2hard_virtual_2x2_2", 53, -16 }, { 3, 2, "maoxiv2hard_virtual_1x2_2", -6, -25 }, { 3, 0, "maoxiv2hard_virtual_1x1_1", 1, 24 }, { 2, 8, "maoxiv2hard_virtual_1x2_1", -2, -22 }, { 1, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 0, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 0, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -231, -325, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8846, 8858 }, wall_prefab = {}, alarm_cell = {} }, [1480025] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1350 }, { "dodge", 1, 700 } }, expedition_id_weight_list = { { 1503101, 15, 0 }, { 1503102, 20, 0 }, { 1503103, 30, 1 }, { 1503104, 15, 0 }, { 1503105, 20, 0 }, { 1503106, 30, 1 }, { 1503107, 15, 0 }, { 1503108, 20, 0 }, { 1503109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1503105, 1503108 }, ai_expedition_list = { 1503303, 1503304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1503113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 12 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 8 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 4, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 1, "maoxiv2hard_virtual_3x1_1", 102, 12 }, { 5, 10, "maoxiv2hard_virtual_1x2_1", 0, -24 }, { 5, 6, "maoxiv2hard_virtual_1x2_1", 0, -24 }, { 3, 0, "maoxiv2hard_virtual_2x2_1", 32, -26 }, { 2, 9, "maoxiv2hard_virtual_1x1_3", 3, 18 }, { 2, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 10, "maoxiv2hard_virtual_1x2_2", 0, -16 }, { 1, 4, "maoxiv2hard_virtual_2x2_2", 53, -4 }, { 1, 0, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 0, 10, "maoxiv2hard_virtual_1x1_4", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -535, -117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8846, 8858 }, wall_prefab = {}, alarm_cell = {} }, [1480026] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1480026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1700 }, { "antiaircraft", 1, 2450 } }, expedition_id_weight_list = { { 1503201, 15, 0 }, { 1503202, 20, 0 }, { 1503203, 30, 1 }, { 1503204, 15, 0 }, { 1503205, 20, 0 }, { 1503206, 30, 1 }, { 1503207, 15, 0 }, { 1503208, 20, 0 }, { 1503209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1503205, 1503208 }, ai_expedition_list = { 1503305, 1503306, 1503307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1503213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 8 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 9, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 8, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 8, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 6, 8, "maoxiv2hard_virtual_1x2_2", -2, -21 }, { 6, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 0, "maoxiv2hard_virtual_1x2_1", 0, -15 }, { 2, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 2, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 8, "maoxiv2hard_virtual_1x2_1", 1, -15 }, { 1, 0, "maoxiv2hard_virtual_1x2_2", -2, -21 }, { 0, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 0, 4, "maoxiv2hard_virtual_1x1_1", 3, 23 }, { 0, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -230, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8846, 8858 }, wall_prefab = {}, alarm_cell = {} }, [1490001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490001, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240021, 15, 0 }, { 1240022, 20, 0 }, { 1240023, 30, 1 }, { 1240024, 15, 0 }, { 1240025, 20, 0 }, { 1240026, 30, 1 }, { 1240027, 15, 0 }, { 1240028, 20, 0 }, { 1240029, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240030, 1240031, 1240032 }, elite_expedition_list = { 1240025, 1240028 }, ai_expedition_list = { 1240222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 100 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 6, 3, "1x3_1newmeixi", -20, 5 }, { 5, 7, "1x2_1newmeixi", 0, 44 }, { 4, 4, "gangkou", 11, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -233, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 4, 4, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1490002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490002, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240121, 15, 0 }, { 1240122, 20, 0 }, { 1240123, 30, 1 }, { 1240124, 15, 0 }, { 1240125, 20, 0 }, { 1240126, 30, 1 }, { 1240127, 15, 0 }, { 1240128, 20, 0 }, { 1240129, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240130, 1240131, 1240132 }, elite_expedition_list = { 1240125, 1240128 }, ai_expedition_list = { 1240233, 1240234 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240113 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x3_1newmeixi", -15, -25 }, { 3, 8, "gangkou", 20, 39 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -287, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1490003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490003, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240251, 15, 0 }, { 1240252, 20, 0 }, { 1240253, 30, 1 }, { 1240254, 15, 0 }, { 1240255, 20, 0 }, { 1240256, 30, 1 }, { 1240257, 15, 0 }, { 1240258, 20, 0 }, { 1240259, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240260, 1240261, 1240262 }, elite_expedition_list = { 1240255, 1240258 }, ai_expedition_list = { 1240244, 1240245, 1240246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240213 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 6 }, { 9, 6, true, 6 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 5, 9, false, 0 }, { 5, 8, true, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x3_1newmeixi", 0, 7 }, { 5, 8, "gangkou", 0, 35 }, { 4, 5, "1x1_2newmeixi", 0, 0 }, { 3, 1, "2x2_1newmeixi", 54, 31 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -269, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 5, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1490004] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240301, 10, 0 }, { 1240302, 20, 0 }, { 1240303, 30, 1 }, { 1240304, 10, 0 }, { 1240305, 20, 0 }, { 1240306, 30, 1 }, { 1240307, 10, 0 }, { 1240308, 20, 0 }, { 1240309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240310, 1240311, 1240312 }, elite_expedition_list = { 1240305, 1240308 }, ai_expedition_list = { 1240522, 1240524 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x1_1baimuda", 0, 0 }, { 7, 2, "1x3_1baimuda", 0, 24 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_1baimuda", -32, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -252, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1490005] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240401, 10, 0 }, { 1240402, 20, 0 }, { 1240403, 30, 1 }, { 1240404, 10, 0 }, { 1240405, 20, 0 }, { 1240406, 30, 1 }, { 1240407, 10, 0 }, { 1240408, 20, 0 }, { 1240409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240410, 1240411, 1240412 }, elite_expedition_list = { 1240405, 1240408 }, ai_expedition_list = { 1240533, 1240534, 1240536 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "1x1_1baimuda", 0, 17 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 8, "1x3_1baimuda", 0, 17 }, { 3, 3, "2x1_1baimuda", -14, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1490006] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240501, 10, 0 }, { 1240502, 20, 0 }, { 1240503, 30, 1 }, { 1240504, 10, 0 }, { 1240505, 20, 0 }, { 1240506, 30, 1 }, { 1240507, 10, 0 }, { 1240508, 20, 0 }, { 1240509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240510, 1240511, 1240512 }, elite_expedition_list = { 1240505, 1240508 }, ai_expedition_list = { 1240544, 1240545, 1240546, 1240548 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x1_1baimuda", 0, 0 }, { 6, 5, "1x1_1baimuda", 0, 0 }, { 6, 2, "1x3_1baimuda", 0, 8 }, { 4, 2, "1x3_1baimuda", 0, 19 }, { 2, 5, "2x2_2baimuda", 52, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1490021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "antiaircraft", 1, 1200 } }, expedition_id_weight_list = { { 1512001, 15, 0 }, { 1512002, 20, 0 }, { 1512003, 30, 1 }, { 1512004, 15, 0 }, { 1512005, 20, 0 }, { 1512006, 30, 1 }, { 1512007, 15, 0 }, { 1512008, 20, 0 }, { 1512009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512005, 1512008 }, ai_expedition_list = { 1512301, 1512302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 6, 5, "maoxiv2hard_real_3x1_1", 0, 16 }, { 6, 0, "maoxiv2hard_real_1x2_2", 3, 55 }, { 3, 3, "maoxiv2hard_real_2x2_1", 51, -9 }, { 1, 7, "maoxiv2hard_real_2x2_2", 50, -12 }, { 1, 3, "maoxiv2hard_real_1x1_2", 0, 26 }, { 0, 0, "maoxiv2hard_real_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -163, -120, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1490022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1512101, 15, 0 }, { 1512102, 20, 0 }, { 1512103, 30, 1 }, { 1512104, 15, 0 }, { 1512105, 20, 0 }, { 1512106, 30, 1 }, { 1512107, 15, 0 }, { 1512108, 20, 0 }, { 1512109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512105, 1512108 }, ai_expedition_list = { 1512303, 1512304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 8 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 6, 3, "maoxiv2hard_real_1x1_1", 3, 18 }, { 5, 7, "maoxiv2hard_real_2x2_2", 46, -20 }, { 3, 3, "maoxiv2hard_real_1x2_2", 0, -22 }, { 3, 1, "maoxiv2hard_real_1x1_1", 1, 24 }, { 1, 7, "maoxiv2hard_real_1x1_4", 4, 20 }, { 1, 3, "maoxiv2hard_real_1x1_4", 4, 20 }, { 0, 8, "maoxiv2hard_real_3x1_1", -99, 21 }, { 0, 2, "maoxiv2hard_real_3x1_1", 102, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -98, -107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1490023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1512201, 15, 0 }, { 1512202, 20, 0 }, { 1512203, 30, 1 }, { 1512204, 15, 0 }, { 1512205, 20, 0 }, { 1512206, 30, 1 }, { 1512207, 15, 0 }, { 1512208, 20, 0 }, { 1512209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512205, 1512208 }, ai_expedition_list = { 1512305, 1512306, 1512307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 8 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 9, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 8, 5, "maoxiv2hard_real_3x1_1", 102, 19 }, { 8, 1, "maoxiv2hard_real_3x1_1", 102, 19 }, { 6, 8, "maoxiv2hard_real_1x2_2", -2, -21 }, { 6, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 6, 0, "maoxiv2hard_real_1x2_1", 0, -15 }, { 2, 6, "maoxiv2hard_real_1x1_4", 4, 21 }, { 2, 2, "maoxiv2hard_real_1x1_4", 4, 21 }, { 1, 8, "maoxiv2hard_real_1x2_1", 1, -15 }, { 1, 0, "maoxiv2hard_real_1x2_2", -2, -21 }, { 0, 5, "maoxiv2hard_real_3x1_1", 102, 19 }, { 0, 4, "maoxiv2hard_real_1x1_1", 3, 23 }, { 0, 1, "maoxiv2hard_real_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -230, 137, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1490024] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "antisub", 1, 450 } }, expedition_id_weight_list = { { 1513001, 15, 0 }, { 1513002, 20, 0 }, { 1513003, 30, 1 }, { 1513004, 15, 0 }, { 1513005, 20, 0 }, { 1513006, 30, 1 }, { 1513007, 15, 0 }, { 1513008, 20, 0 }, { 1513009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513005, 1513008 }, ai_expedition_list = { 1513301, 1513302, 1513303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 8 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 7, 2, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 7, 1, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_virtual_1x1_1", 1, 24 }, { 5, 8, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 5, 6, "maoxiv2hard_virtual_2x2_2", 53, -16 }, { 3, 2, "maoxiv2hard_virtual_1x2_2", -6, -25 }, { 3, 0, "maoxiv2hard_virtual_1x1_1", 1, 24 }, { 2, 8, "maoxiv2hard_virtual_1x2_1", -2, -22 }, { 1, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 0, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 0, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -231, -325, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1490025] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1350 }, { "dodge", 1, 700 } }, expedition_id_weight_list = { { 1513101, 15, 0 }, { 1513102, 20, 0 }, { 1513103, 30, 1 }, { 1513104, 15, 0 }, { 1513105, 20, 0 }, { 1513106, 30, 1 }, { 1513107, 15, 0 }, { 1513108, 20, 0 }, { 1513109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513105, 1513108 }, ai_expedition_list = { 1513304, 1513305, 1513306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, false, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 12 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 8 }, { 4, 10, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 16 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 6, 8, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 4, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 1, "maoxiv2hard_virtual_3x1_1", 102, 12 }, { 5, 10, "maoxiv2hard_virtual_1x2_1", 0, -24 }, { 5, 6, "maoxiv2hard_virtual_1x2_1", 0, -24 }, { 3, 0, "maoxiv2hard_virtual_2x2_1", 32, -26 }, { 2, 9, "maoxiv2hard_virtual_1x1_3", 3, 18 }, { 2, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 10, "maoxiv2hard_virtual_1x2_2", 0, -16 }, { 1, 4, "maoxiv2hard_virtual_2x2_2", 53, -4 }, { 1, 0, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 0, 10, "maoxiv2hard_virtual_1x1_4", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -535, -117, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1490026] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 2, "fanqian", 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1700 }, { "antiaircraft", 1, 2450 } }, expedition_id_weight_list = { { 1513201, 15, 0 }, { 1513202, 20, 0 }, { 1513203, 30, 1 }, { 1513204, 15, 0 }, { 1513205, 20, 0 }, { 1513206, 30, 1 }, { 1513207, 15, 0 }, { 1513208, 20, 0 }, { 1513209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513205, 1513208 }, ai_expedition_list = { 1513307, 1513308, 1513309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, false, 0 }, { 9, 5, true, 0 }, { 9, 4, true, 8 }, { 9, 3, true, 0 }, { 9, 2, false, 0 }, { 9, 1, true, 0 }, { 9, 0, true, 0 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 9, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 9, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 8, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 8, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 6, 8, "maoxiv2hard_virtual_1x2_2", -2, -21 }, { 6, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 6, 0, "maoxiv2hard_virtual_1x2_1", 0, -15 }, { 2, 6, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 2, 2, "maoxiv2hard_virtual_1x1_4", 4, 21 }, { 1, 8, "maoxiv2hard_virtual_1x2_1", 1, -15 }, { 1, 0, "maoxiv2hard_virtual_1x2_2", -2, -21 }, { 0, 5, "maoxiv2hard_virtual_3x1_1", 102, 19 }, { 0, 4, "maoxiv2hard_virtual_1x1_1", 3, 23 }, { 0, 1, "maoxiv2hard_virtual_3x1_1", 102, 19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_maoxiv2_hard", 45, 20, -230, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8867 }, wall_prefab = {}, alarm_cell = {} }, [1490011] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490011, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "air", 1, 700 } }, expedition_id_weight_list = { { 1240621, 5, 0 }, { 1240622, 25, 0 }, { 1240623, 35, 0 }, { 1240624, 5, 0 }, { 1240625, 25, 0 }, { 1240626, 35, 0 }, { 1240627, 5, 0 }, { 1240628, 25, 0 }, { 1240629, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240630, 1240631, 1240632 }, elite_expedition_list = { 1240626, 1240628 }, ai_expedition_list = { 1240823, 1240824 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240613 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 100 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 6, 3, "1x3_1newmeixi", -20, 5 }, { 5, 7, "1x2_1newmeixi", 0, 44 }, { 4, 4, "gangkou", 21, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -233, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 4, 4, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1490012] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490012, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "air", 1, 900 } }, expedition_id_weight_list = { { 1240721, 5, 0 }, { 1240722, 25, 0 }, { 1240723, 35, 0 }, { 1240724, 5, 0 }, { 1240725, 25, 0 }, { 1240726, 35, 0 }, { 1240727, 5, 0 }, { 1240728, 25, 0 }, { 1240729, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240730, 1240731, 1240732 }, elite_expedition_list = { 1240726, 1240728 }, ai_expedition_list = { 1240834, 1240835, 1240836 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240713 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x3_1newmeixi", -15, -25 }, { 3, 8, "gangkou", 20, 39 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -287, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1490013] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490013, group_num = 2, fightauto = 1, model = 10, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "air", 1, 1100 }, { "antisub", 1, 550 } }, expedition_id_weight_list = { { 1240851, 5, 0 }, { 1240852, 25, 0 }, { 1240853, 35, 0 }, { 1240854, 5, 0 }, { 1240855, 25, 0 }, { 1240856, 35, 0 }, { 1240857, 5, 0 }, { 1240858, 25, 0 }, { 1240859, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240860, 1240861, 1240862 }, elite_expedition_list = { 1240850 }, ai_expedition_list = { 1240845, 1240846, 1240847, 1240848 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240813 }, enemy_refresh = { 3, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 6 }, { 9, 6, true, 6 }, { 9, 5, true, 12 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 12 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x3_1newmeixi", 0, 6 }, { 5, 8, "gangkou", 16, 44 }, { 4, 5, "1x1_2newmeixi", 0, 0 }, { 3, 1, "2x2_1newmeixi", 54, 31 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -269, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = { { 5, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1490014] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490014, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1300 } }, expedition_id_weight_list = { { 1240901, 2, 0 }, { 1240902, 43, 0 }, { 1240903, 55, 0 }, { 1240904, 2, 0 }, { 1240905, 43, 0 }, { 1240906, 55, 0 }, { 1240907, 2, 0 }, { 1240908, 43, 0 }, { 1240909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240910, 1240911, 1240912 }, elite_expedition_list = { 1240906, 1240909 }, ai_expedition_list = { 1241223, 1241224, 1241226 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x1_1baimuda", 0, 0 }, { 7, 2, "1x3_1baimuda", 0, 24 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_1baimuda", -32, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -252, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1490015] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490015, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1241001, 2, 0 }, { 1241002, 43, 0 }, { 1241003, 55, 0 }, { 1241004, 2, 0 }, { 1241005, 43, 0 }, { 1241006, 55, 0 }, { 1241007, 2, 0 }, { 1241008, 43, 0 }, { 1241009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241010, 1241011, 1241012 }, elite_expedition_list = { 1241006, 1241009 }, ai_expedition_list = { 1241234, 1241235, 1241236, 1241238 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "1x1_1baimuda", 0, 17 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 8, "1x3_1baimuda", 0, 17 }, { 3, 3, "2x1_1baimuda", -14, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1490016] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1490016, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 850 } }, expedition_id_weight_list = { { 1241101, 2, 0 }, { 1241102, 43, 0 }, { 1241103, 55, 0 }, { 1241104, 2, 0 }, { 1241105, 43, 0 }, { 1241106, 55, 0 }, { 1241107, 2, 0 }, { 1241108, 43, 0 }, { 1241109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241110, 1241111, 1241112 }, elite_expedition_list = { 1241106, 1241109 }, ai_expedition_list = { 1241245, 1241246, 1241247, 1241248, 1241250 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x1_1baimuda", 0, 0 }, { 6, 5, "1x1_1baimuda", 0, 0 }, { 6, 2, "1x3_1baimuda", 0, 8 }, { 4, 2, "1x3_1baimuda", 0, 19 }, { 2, 5, "2x2_2baimuda", 52, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -388, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1500001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1510001, 15, 0 }, { 1510002, 20, 0 }, { 1510003, 30, 1 }, { 1510004, 15, 0 }, { 1510005, 20, 0 }, { 1510006, 30, 1 }, { 1510007, 15, 0 }, { 1510008, 20, 0 }, { 1510009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1510005, 1510008 }, ai_expedition_list = { 1510301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1510013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 4, "yidaliv2_I_normal_2x2_1", 53, -39 }, { 3, 7, "yidaliv2_I_normal_1x1_1", 0, 0 }, { 2, 0, "yidaliv2_I_normal_3x1_1", 56, 10 }, { 0, 6, "yidaliv2_I_normal_1x2_2", 5, -33 }, { 0, 2, "yidaliv2_I_normal_1x1_2", 0, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -109, -135, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1510101, 15, 0 }, { 1510102, 20, 0 }, { 1510103, 30, 1 }, { 1510104, 15, 0 }, { 1510105, 20, 0 }, { 1510106, 30, 1 }, { 1510107, 15, 0 }, { 1510108, 20, 0 }, { 1510109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1510105, 1510108 }, ai_expedition_list = { 1510302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1510113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 1 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "yidaliv2_I_normal_1x1_3", 0, 0 }, { 6, 0, "yidaliv2_I_normal_3x1_2", 52, 4 }, { 5, 6, "yidaliv2_I_normal_1x2_1", 4, -47 }, { 3, 4, "yidaliv2_I_normal_1x1_2", 0, 1 }, { 3, 0, "yidaliv2_I_normal_1x1_3", 0, 0 }, { 0, 8, "yidaliv2_I_normal_1x1_1", 0, 0 }, { 0, 4, "yidaliv2_I_normal_2x2_1", 57, -32 }, { 0, 0, "yidaliv2_I_normal_1x2_2", 0, -45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -165, -257, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1510201, 15, 0 }, { 1510202, 20, 0 }, { 1510203, 30, 1 }, { 1510204, 15, 0 }, { 1510205, 20, 0 }, { 1510206, 30, 1 }, { 1510207, 15, 0 }, { 1510208, 20, 0 }, { 1510209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1510205, 1510208 }, ai_expedition_list = { 1510303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1510213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "yidaliv2_I_normal_1x1_1", 0, 0 }, { 6, 4, "yidaliv2_I_normal_3x1_2", 53, 0 }, { 6, 0, "yidaliv2_I_normal_2x2_2", 49, -26 }, { 4, 8, "yidaliv2_I_normal_1x1_2", 0, 4 }, { 1, 9, "yidaliv2_I_normal_1x2_2", 10, -30 }, { 1, 4, "yidaliv2_I_normal_1x2_1", 2, -38 }, { 0, 8, "yidaliv2_I_normal_3x1_2", 54, 6 }, { 0, 4, "yidaliv2_I_normal_3x1_1", 58, 0 }, { 0, 0, "yidaliv2_I_normal_2x2_2", 49, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -126, -100, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500004] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1511001, 15, 0 }, { 1511002, 20, 0 }, { 1511003, 30, 1 }, { 1511004, 15, 0 }, { 1511005, 20, 0 }, { 1511006, 30, 1 }, { 1511007, 15, 0 }, { 1511008, 20, 0 }, { 1511009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1511005, 1511008 }, ai_expedition_list = { 1511301, 1511302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1511013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 16 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 12 }, { 0, 6, false, 0 }, { 0, 5, true, 1 }, { 0, 4, true, 8 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 12 }, { 0, 0, true, 0 } }, float_items = { { 7, 0, "yidaliv2_II_normal_1x1_3", 0, 11 }, { 5, 7, "yidaliv2_II_normal_3x1_1", 54, 0 }, { 5, 4, "yidaliv2_II_normal_3x1_2", 49, 9 }, { 5, 3, "yidaliv2_II_normal_1x2_1", -2, -38 }, { 3, 9, "yidaliv2_II_normal_1x2_2", -4, 51 }, { 3, 7, "yidaliv2_II_normal_1x1_3", 0, 15 }, { 3, 5, "yidaliv2_II_normal_3x1_2", 53, 11 }, { 3, 2, "yidaliv2_II_normal_3x1_1", 50, 5 }, { 3, 0, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 2, 6, "yidaliv2_II_normal_1x1_2", 0, 12 }, { 2, 2, "yidaliv2_II_normal_1x1_1", 0, 14 }, { 0, 6, "yidaliv2_II_normal_1x1_2", 0, 12 }, { 0, 2, "yidaliv2_II_normal_1x1_1", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -237, -323, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500005] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1511101, 15, 0 }, { 1511102, 20, 0 }, { 1511103, 30, 1 }, { 1511104, 15, 0 }, { 1511105, 20, 0 }, { 1511106, 30, 1 }, { 1511107, 15, 0 }, { 1511108, 20, 0 }, { 1511109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1511105, 1511108 }, ai_expedition_list = { 1511303, 1511304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1511113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 12 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 7, 5, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 7, 2, "yidaliv2_II_normal_1x1_2", 0, 9 }, { 6, 4, "yidaliv2_II_normal_1x1_3", 0, 16 }, { 6, 1, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 5, 7, "yidaliv2_II_normal_1x1_2", 0, 9 }, { 5, 3, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 4, 6, "yidaliv2_II_normal_1x1_3", 0, 16 }, { 4, 2, "yidaliv2_II_normal_1x1_3", 0, 16 }, { 3, 5, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 3, 1, "yidaliv2_II_normal_1x1_2", 0, 9 }, { 2, 7, "yidaliv2_II_normal_1x1_1", 0, 17 }, { 2, 4, "yidaliv2_II_normal_1x1_3", 0, 16 }, { 1, 6, "yidaliv2_II_normal_1x1_2", 0, 9 }, { 1, 3, "yidaliv2_II_normal_1x1_1", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -166, -395, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500006] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1511201, 15, 0 }, { 1511202, 20, 0 }, { 1511203, 30, 1 }, { 1511204, 15, 0 }, { 1511205, 20, 0 }, { 1511206, 30, 1 }, { 1511207, 15, 0 }, { 1511208, 20, 0 }, { 1511209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1511205, 1511208 }, ai_expedition_list = { 1511305, 1511306, 1511307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1511213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 5, "yidaliv2_II_normal_3x1_2", 54, 7 }, { 7, 2, "yidaliv2_II_normal_3x1_1", 50, 1 }, { 6, 6, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 6, 2, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 5, 7, "yidaliv2_II_normal_1x2_2", 3, -24 }, { 5, 1, "yidaliv2_II_normal_1x2_1", 0, -43 }, { 2, 7, "yidaliv2_II_normal_1x2_1", 0, -43 }, { 2, 6, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 2, 2, "yidaliv2_II_normal_1x1_3", 0, 17 }, { 2, 1, "yidaliv2_II_normal_1x2_2", 3, -24 }, { 1, 5, "yidaliv2_II_normal_3x1_1", 50, 1 }, { 1, 2, "yidaliv2_II_normal_3x1_2", 54, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_normal", 45, 20, -211, 107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8865 }, wall_prefab = {}, alarm_cell = {} }, [1500021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1512001, 15, 0 }, { 1512002, 20, 0 }, { 1512003, 30, 1 }, { 1512004, 15, 0 }, { 1512005, 20, 0 }, { 1512006, 30, 1 }, { 1512007, 15, 0 }, { 1512008, 20, 0 }, { 1512009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512005, 1512008 }, ai_expedition_list = { 1512301, 1512302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 4, "yidaliv2_I_hard_2x2_1", 53, -39 }, { 3, 7, "yidaliv2_I_hard_1x1_1", 0, 0 }, { 2, 0, "yidaliv2_I_hard_3x1_1", 56, 10 }, { 0, 6, "yidaliv2_I_hard_1x2_2", 5, -33 }, { 0, 2, "yidaliv2_I_hard_1x1_2", 0, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -109, -135, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1512101, 15, 0 }, { 1512102, 20, 0 }, { 1512103, 30, 1 }, { 1512104, 15, 0 }, { 1512105, 20, 0 }, { 1512106, 30, 1 }, { 1512107, 15, 0 }, { 1512108, 20, 0 }, { 1512109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512105, 1512108 }, ai_expedition_list = { 1512303, 1512304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 6 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 1 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "yidaliv2_I_hard_1x1_3", 0, 0 }, { 6, 0, "yidaliv2_I_hard_3x1_2", 52, 4 }, { 5, 6, "yidaliv2_I_hard_1x2_1", 4, -47 }, { 3, 4, "yidaliv2_I_hard_1x1_2", 0, 1 }, { 3, 0, "yidaliv2_I_hard_1x1_3", 0, 0 }, { 0, 8, "yidaliv2_I_hard_1x1_1", 0, 0 }, { 0, 4, "yidaliv2_I_hard_2x2_1", 57, -32 }, { 0, 0, "yidaliv2_I_hard_1x2_2", 0, -45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -165, -257, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1512201, 15, 0 }, { 1512202, 20, 0 }, { 1512203, 30, 1 }, { 1512204, 15, 0 }, { 1512205, 20, 0 }, { 1512206, 30, 1 }, { 1512207, 15, 0 }, { 1512208, 20, 0 }, { 1512209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1512205, 1512208 }, ai_expedition_list = { 1512305, 1512306, 1512307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1512213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 9, "yidaliv2_I_hard_1x1_1", 0, 0 }, { 6, 4, "yidaliv2_I_hard_3x1_2", 53, 0 }, { 6, 0, "yidaliv2_I_hard_2x2_2", 49, -26 }, { 4, 8, "yidaliv2_I_hard_1x1_2", 0, 4 }, { 1, 9, "yidaliv2_I_hard_1x2_2", 10, -30 }, { 1, 4, "yidaliv2_I_hard_1x2_1", 2, -45 }, { 0, 8, "yidaliv2_I_hard_3x1_2", 54, 6 }, { 0, 4, "yidaliv2_I_hard_3x1_1", 58, 0 }, { 0, 0, "yidaliv2_I_hard_2x2_2", 49, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -126, -100, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500024] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1900 } }, expedition_id_weight_list = { { 1513001, 15, 0 }, { 1513002, 20, 0 }, { 1513003, 30, 1 }, { 1513004, 15, 0 }, { 1513005, 20, 0 }, { 1513006, 30, 1 }, { 1513007, 15, 0 }, { 1513008, 20, 0 }, { 1513009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513005, 1513008 }, ai_expedition_list = { 1513301, 1513302, 1513303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 7, 0, false, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 4 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 16 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 12 }, { 0, 6, false, 0 }, { 0, 5, true, 1 }, { 0, 4, true, 8 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 12 }, { 0, 0, true, 0 } }, float_items = { { 7, 0, "yidaliv2_II_hard_1x1_3", 0, 11 }, { 5, 7, "yidaliv2_II_hard_3x1_1", 54, 0 }, { 5, 4, "yidaliv2_II_hard_3x1_2", 49, 9 }, { 5, 3, "yidaliv2_II_hard_1x2_1", -2, -38 }, { 3, 9, "yidaliv2_II_hard_1x2_2", -4, 51 }, { 3, 7, "yidaliv2_II_hard_1x1_3", 0, 15 }, { 3, 5, "yidaliv2_II_hard_3x1_2", 53, 11 }, { 3, 2, "yidaliv2_II_hard_3x1_1", 50, 5 }, { 3, 0, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 2, 6, "yidaliv2_II_hard_1x1_2", 0, 12 }, { 2, 2, "yidaliv2_II_hard_1x1_1", 0, 14 }, { 0, 6, "yidaliv2_II_hard_1x1_2", 0, 12 }, { 0, 2, "yidaliv2_II_hard_1x1_1", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -237, -323, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500025] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1513101, 15, 0 }, { 1513102, 20, 0 }, { 1513103, 30, 1 }, { 1513104, 15, 0 }, { 1513105, 20, 0 }, { 1513106, 30, 1 }, { 1513107, 15, 0 }, { 1513108, 20, 0 }, { 1513109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513105, 1513108 }, ai_expedition_list = { 1513304, 1513305, 1513306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 12 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 12 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 1 }, { 0, 0, true, 0 } }, float_items = { { 7, 5, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 7, 2, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 6, 4, "yidaliv2_II_hard_1x1_3", 0, 16 }, { 6, 1, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 5, 7, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 5, 3, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 4, 6, "yidaliv2_II_hard_1x1_3", 0, 16 }, { 4, 2, "yidaliv2_II_hard_1x1_3", 0, 16 }, { 3, 5, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 3, 1, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 2, 7, "yidaliv2_II_hard_1x1_1", 0, 17 }, { 2, 4, "yidaliv2_II_hard_1x1_3", 0, 16 }, { 1, 6, "yidaliv2_II_hard_1x1_2", 0, 9 }, { 1, 3, "yidaliv2_II_hard_1x1_1", 0, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -166, -395, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1500026] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1500026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 5, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "dodge", 1, 800 } }, expedition_id_weight_list = { { 1513201, 15, 0 }, { 1513202, 20, 0 }, { 1513203, 30, 1 }, { 1513204, 15, 0 }, { 1513205, 20, 0 }, { 1513206, 30, 1 }, { 1513207, 15, 0 }, { 1513208, 20, 0 }, { 1513209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1513205, 1513208 }, ai_expedition_list = { 1513307, 1513308, 1513309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1513213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 4 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 5, "yidaliv2_II_hard_3x1_2", 54, 7 }, { 7, 2, "yidaliv2_II_hard_3x1_1", 50, 1 }, { 6, 6, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 6, 2, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 5, 7, "yidaliv2_II_hard_1x2_2", 3, -24 }, { 5, 1, "yidaliv2_II_hard_1x2_1", 0, -43 }, { 2, 7, "yidaliv2_II_hard_1x2_1", 0, -43 }, { 2, 6, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 2, 2, "yidaliv2_II_hard_1x1_3", 0, 17 }, { 2, 1, "yidaliv2_II_hard_1x2_2", 3, -24 }, { 1, 5, "yidaliv2_II_hard_3x1_1", 50, 1 }, { 1, 2, "yidaliv2_II_hard_3x1_2", 54, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yidaliv2_hard", 45, 20, -211, 107, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8867 }, wall_prefab = {}, alarm_cell = {} }, [1520001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1520001, 15, 0 }, { 1520002, 20, 0 }, { 1520003, 30, 1 }, { 1520004, 15, 0 }, { 1520005, 20, 0 }, { 1520006, 30, 1 }, { 1520007, 15, 0 }, { 1520008, 20, 0 }, { 1520009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1520005, 1520008 }, ai_expedition_list = { 1520301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1520013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 1, "xinzexi_I_normal_1x1_3", 0, 0 }, { 5, 7, "xinzexi_I_normal_1x2_1", 0, -16 }, { 4, 2, "xinzexi_I_normal_1x1_1", 0, 0 }, { 3, 8, "xinzexi_I_normal_1x1_2", 0, 0 }, { 2, 4, "xinzexi_I_normal_1x2_2", 0, -49 }, { 0, 6, "xinzexi_I_normal_1x1_3", 0, 0 }, { 0, 0, "xinzexi_I_normal_2x2_2", 66, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_normal", 45, 20, -355, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1520101, 15, 0 }, { 1520102, 20, 0 }, { 1520103, 30, 1 }, { 1520104, 15, 0 }, { 1520105, 20, 0 }, { 1520106, 30, 1 }, { 1520107, 15, 0 }, { 1520108, 20, 0 }, { 1520109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1520105, 1520108 }, ai_expedition_list = { 1520302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1520113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 5, 0, true, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "xinzexi_I_normal_1x2_1", 0, 61 }, { 7, 6, "xinzexi_I_normal_1x1_3", 0, 3 }, { 6, 0, "xinzexi_I_normal_1x2_2", 16, -38 }, { 5, 5, "xinzexi_I_normal_1x1_1", 0, 9 }, { 3, 2, "xinzexi_I_normal_1x2_1", 0, -34 }, { 2, 5, "xinzexi_I_normal_1x1_3", 0, 0 }, { 2, 0, "xinzexi_I_normal_1x1_2", 0, 0 }, { 0, 7, "xinzexi_I_normal_1x1_1", 0, 11 }, { 0, 2, "xinzexi_I_normal_3x1_1", -9, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_normal", 45, 20, -196, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1520201, 15, 0 }, { 1520202, 20, 0 }, { 1520203, 30, 1 }, { 1520204, 15, 0 }, { 1520205, 20, 0 }, { 1520206, 30, 1 }, { 1520207, 15, 0 }, { 1520208, 20, 0 }, { 1520209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1520205, 1520208 }, ai_expedition_list = { 1520303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1520213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 1 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 1 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 2, "xinzexi_I_normal_3x1_1", -4, 0 }, { 6, 9, "xinzexi_I_normal_1x2_1", -4, -13 }, { 6, 7, "xinzexi_I_normal_1x1_2", 0, 0 }, { 6, 5, "xinzexi_I_normal_1x1_2", 0, 0 }, { 4, 6, "xinzexi_I_normal_1x1_2", 0, 0 }, { 3, 3, "xinzexi_I_normal_1x2_2", 0, -47 }, { 3, 1, "xinzexi_I_normal_1x2_2", 0, -47 }, { 0, 9, "xinzexi_I_normal_2x2_1", -54, -28 }, { 0, 4, "xinzexi_I_normal_1x1_3", 0, 0 }, { 0, 3, "xinzexi_I_normal_1x1_2", 0, 0 }, { 0, 1, "xinzexi_I_normal_1x1_2", 0, 0 }, { 0, 0, "xinzexi_I_normal_1x1_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_normal", 45, 20, -385, 93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520004] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1521001, 15, 0 }, { 1521002, 20, 0 }, { 1521003, 30, 1 }, { 1521004, 15, 0 }, { 1521005, 20, 0 }, { 1521006, 30, 1 }, { 1521007, 15, 0 }, { 1521008, 20, 0 }, { 1521009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1521005, 1521008 }, ai_expedition_list = { 1521301, 1521302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1521013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 4 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, 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"xinzexi_II_normal_1x2_1", 0, -38 }, { 0, 8, "xinzexi_II_normal_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_normal", 45, 20, -156, -93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520005] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1521101, 15, 0 }, { 1521102, 20, 0 }, { 1521103, 30, 1 }, { 1521104, 15, 0 }, { 1521105, 20, 0 }, { 1521106, 30, 1 }, { 1521107, 15, 0 }, { 1521108, 20, 0 }, { 1521109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1521105, 1521108 }, ai_expedition_list = { 1521303, 1521304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1521113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, 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0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 9, "xinzexi_II_normal_1x1_1", -1, 16 }, { 7, 1, "xinzexi_II_normal_3x1_1", 4, 3 }, { 6, 6, "xinzexi_II_normal_1x1_2", 0, 0 }, { 6, 5, "xinzexi_II_normal_1x1_2", 0, 0 }, { 5, 1, "xinzexi_II_normal_1x1_3", 0, -14 }, { 3, 8, "xinzexi_II_normal_1x2_1", 0, -35 }, { 3, 1, "xinzexi_II_normal_1x2_1", 0, -29 }, { 2, 8, "xinzexi_II_normal_1x1_3", 0, 0 }, { 1, 4, "xinzexi_II_normal_1x1_2", 0, 0 }, { 1, 3, "xinzexi_II_normal_1x1_2", 0, 0 }, { 0, 8, "xinzexi_II_normal_3x1_1", -14, 0 }, { 0, 0, "xinzexi_II_normal_2x2_1", 67, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_normal", 45, 20, -446, 77, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520006] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1521201, 15, 0 }, { 1521202, 20, 0 }, { 1521203, 30, 1 }, { 1521204, 15, 0 }, { 1521205, 20, 0 }, { 1521206, 30, 1 }, { 1521207, 15, 0 }, { 1521208, 20, 0 }, { 1521209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1521205, 1521208 }, ai_expedition_list = { 1521305, 1521306, 1521307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1521213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 12 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 12 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinzexi_II_normal_1x1_3", -5, 6 }, { 8, 0, "xinzexi_II_normal_1x1_3", 5, 6 }, { 7, 5, "xinzexi_II_normal_1x1_2", 0, 0 }, { 7, 3, "xinzexi_II_normal_1x1_2", 0, 0 }, { 4, 6, "xinzexi_II_normal_2x2_2", 51, -24 }, { 4, 1, "xinzexi_II_normal_2x2_2", 51, -24 }, { 2, 4, "xinzexi_II_normal_1x1_1", 0, 0 }, { 1, 7, "xinzexi_II_normal_3x1_1", 0, 0 }, { 1, 1, "xinzexi_II_normal_3x1_1", 0, 0 }, { 0, 8, "xinzexi_II_normal_1x1_2", 0, 0 }, { 0, 0, "xinzexi_II_normal_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_normal", 45, 20, -221, 191, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874, 8880 }, wall_prefab = {}, alarm_cell = {} }, [1520021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1522001, 15, 0 }, { 1522002, 20, 0 }, { 1522003, 30, 1 }, { 1522004, 15, 0 }, { 1522005, 20, 0 }, { 1522006, 30, 1 }, { 1522007, 15, 0 }, { 1522008, 20, 0 }, { 1522009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1522005, 1522008 }, ai_expedition_list = { 1522301, 1522302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1522013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 4 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 1, "xinzexi_I_hard_1x1_3", 0, 0 }, { 5, 7, "xinzexi_I_hard_1x2_1", 0, -16 }, { 4, 2, "xinzexi_I_hard_1x1_1", 0, 0 }, { 3, 8, "xinzexi_I_hard_1x1_2", 0, 0 }, { 2, 4, "xinzexi_I_hard_1x2_2", 0, -49 }, { 0, 6, "xinzexi_I_hard_1x1_3", 0, 0 }, { 0, 0, "xinzexi_I_hard_2x2_2", 66, -35 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_hard", 45, 20, -355, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1522101, 15, 0 }, { 1522102, 20, 0 }, { 1522103, 30, 1 }, { 1522104, 15, 0 }, { 1522105, 20, 0 }, { 1522106, 30, 1 }, { 1522107, 15, 0 }, { 1522108, 20, 0 }, { 1522109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1522105, 1522108 }, ai_expedition_list = { 1522303, 1522304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1522113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 5, 0, true, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 8 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "xinzexi_I_hard_1x2_1", 0, 61 }, { 7, 6, "xinzexi_I_hard_1x1_3", 0, 3 }, { 6, 0, "xinzexi_I_hard_1x2_2", 16, -38 }, { 5, 5, "xinzexi_I_hard_1x1_1", 0, 9 }, { 3, 2, "xinzexi_I_hard_1x2_1", 0, -34 }, { 2, 5, "xinzexi_I_hard_1x1_3", 0, 0 }, { 2, 0, "xinzexi_I_hard_1x1_2", 0, 0 }, { 0, 7, "xinzexi_I_hard_1x1_1", 0, 11 }, { 0, 2, "xinzexi_I_hard_3x1_1", -9, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_hard", 45, 20, -196, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1522201, 15, 0 }, { 1522202, 20, 0 }, { 1522203, 30, 1 }, { 1522204, 15, 0 }, { 1522205, 20, 0 }, { 1522206, 30, 1 }, { 1522207, 15, 0 }, { 1522208, 20, 0 }, { 1522209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1522205, 1522208 }, ai_expedition_list = { 1522305, 1522306, 1522307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1522213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 1 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 1 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 2, "xinzexi_I_hard_3x1_1", -4, 0 }, { 6, 9, "xinzexi_I_hard_1x2_1", -4, -13 }, { 6, 7, "xinzexi_I_hard_1x1_2", 0, 0 }, { 6, 5, "xinzexi_I_hard_1x1_2", 0, 0 }, { 4, 6, "xinzexi_I_hard_1x1_2", 0, 0 }, { 3, 3, "xinzexi_I_hard_1x2_2", 0, -47 }, { 3, 1, "xinzexi_I_hard_1x2_2", 0, -47 }, { 0, 9, "xinzexi_I_hard_2x2_1", -54, -28 }, { 0, 4, "xinzexi_I_hard_1x1_3", 0, 0 }, { 0, 3, "xinzexi_I_hard_1x1_2", 0, 0 }, { 0, 1, "xinzexi_I_hard_1x1_2", 0, 0 }, { 0, 0, "xinzexi_I_hard_1x1_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_I_hard", 45, 20, -385, 93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520024] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1900 } }, expedition_id_weight_list = { { 1523001, 15, 0 }, { 1523002, 20, 0 }, { 1523003, 30, 1 }, { 1523004, 15, 0 }, { 1523005, 20, 0 }, { 1523006, 30, 1 }, { 1523007, 15, 0 }, { 1523008, 20, 0 }, { 1523009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1523005, 1523008 }, ai_expedition_list = { 1523301, 1523302, 1523303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1523013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 4 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 4 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "xinzexi_II_hard_1x1_2", 0, 17 }, { 7, 1, "xinzexi_II_hard_1x1_3", 0, 0 }, { 6, 8, "xinzexi_II_hard_2x2_1", 44, -24 }, { 4, 7, "xinzexi_II_hard_1x1_1", 0, 0 }, { 4, 3, "xinzexi_II_hard_2x2_2", -48, -27 }, { 3, 9, "xinzexi_II_hard_1x1_3", 0, 0 }, { 2, 5, "xinzexi_II_hard_1x1_2", 0, 0 }, { 2, 0, "xinzexi_II_hard_1x2_2", 11, 27 }, { 0, 9, "xinzexi_II_hard_1x2_1", 0, -38 }, { 0, 8, "xinzexi_II_hard_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_hard", 45, 20, -156, -93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520025] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1523101, 15, 0 }, { 1523102, 20, 0 }, { 1523103, 30, 1 }, { 1523104, 15, 0 }, { 1523105, 20, 0 }, { 1523106, 30, 1 }, { 1523107, 15, 0 }, { 1523108, 20, 0 }, { 1523109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1523105, 1523108 }, ai_expedition_list = { 1523304, 1523305, 1523306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1523113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 16 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 12 }, { 3, 1, false, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 4 }, { 2, 0, true, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 9, "xinzexi_II_hard_1x1_1", -1, 16 }, { 7, 1, "xinzexi_II_hard_3x1_1", 4, 3 }, { 6, 6, "xinzexi_II_hard_1x1_2", 0, 0 }, { 6, 5, "xinzexi_II_hard_1x1_2", 0, 0 }, { 5, 1, "xinzexi_II_hard_1x1_3", 0, -14 }, { 3, 8, "xinzexi_II_hard_1x2_1", 0, -35 }, { 3, 1, "xinzexi_II_hard_1x2_1", 0, -29 }, { 2, 8, "xinzexi_II_hard_1x1_3", 0, 0 }, { 1, 4, "xinzexi_II_hard_1x1_2", 0, 0 }, { 1, 3, "xinzexi_II_hard_1x1_2", 0, 0 }, { 0, 8, "xinzexi_II_hard_3x1_1", -14, 0 }, { 0, 0, "xinzexi_II_hard_2x2_1", 67, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_hard", 45, 20, -446, 77, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874 }, wall_prefab = {}, alarm_cell = {} }, [1520026] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1520026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "dodge", 1, 800 } }, expedition_id_weight_list = { { 1523201, 15, 0 }, { 1523202, 20, 0 }, { 1523203, 30, 1 }, { 1523204, 15, 0 }, { 1523205, 20, 0 }, { 1523206, 30, 1 }, { 1523207, 15, 0 }, { 1523208, 20, 0 }, { 1523209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1523205, 1523208 }, ai_expedition_list = { 1523307, 1523308, 1523309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1523213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 8, 0, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 8, true, 12 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, true, 12 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "xinzexi_II_hard_1x1_3", -5, 6 }, { 8, 0, "xinzexi_II_hard_1x1_3", 5, 6 }, { 7, 5, "xinzexi_II_hard_1x1_2", 0, 0 }, { 7, 3, "xinzexi_II_hard_1x1_2", 0, 0 }, { 4, 6, "xinzexi_II_hard_2x2_2", 51, -24 }, { 4, 1, "xinzexi_II_hard_2x2_2", 51, -24 }, { 2, 4, "xinzexi_II_hard_1x1_1", 0, 0 }, { 1, 7, "xinzexi_II_hard_3x1_1", 0, 0 }, { 1, 1, "xinzexi_II_hard_3x1_1", 0, 0 }, { 0, 8, "xinzexi_II_hard_1x1_2", 0, 0 }, { 0, 0, "xinzexi_II_hard_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinzexi_II_hard", 45, 20, -221, 191, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 8874, 8882 }, wall_prefab = {}, alarm_cell = {} }, [1530001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310001, 15, 0 }, { 1310002, 20, 0 }, { 1310003, 30, 1 }, { 1310004, 15, 0 }, { 1310005, 20, 0 }, { 1310006, 30, 1 }, { 1310007, 15, 0 }, { 1310008, 20, 0 }, { 1310009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310010, 1310011, 1310012 }, elite_expedition_list = { 1310005, 1310008 }, ai_expedition_list = { 1310240 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 8, "1x1_2xinrixi", 0, 5 }, { 5, 5, "2x2_2xinrixi", -41, -39 }, { 4, 8, "1x1_1xinrixi", 0, 6 }, { 4, 2, "2x1_1xinrixi", -2, 32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310101, 15, 0 }, { 1310102, 20, 0 }, { 1310103, 30, 1 }, { 1310104, 15, 0 }, { 1310105, 20, 0 }, { 1310106, 30, 1 }, { 1310107, 15, 0 }, { 1310108, 20, 0 }, { 1310109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310110, 1310111, 1310112 }, elite_expedition_list = { 1310105, 1310108 }, ai_expedition_list = { 1310250 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 6, 8, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2xinrixi", 0, 0 }, { 7, 7, "1x1_1xinrixi", 0, 0 }, { 6, 5, "2x1_2xinrixi", -2, 47 }, { 4, 7, "2x2_1xinrixi", 52, -31 }, { 3, 3, "1x1_1xinrixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310201, 15, 0 }, { 1310202, 20, 0 }, { 1310203, 30, 1 }, { 1310204, 15, 0 }, { 1310205, 20, 0 }, { 1310206, 30, 1 }, { 1310207, 15, 0 }, { 1310208, 20, 0 }, { 1310209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310210, 1310211, 1310212 }, elite_expedition_list = { 1310205, 1310208 }, ai_expedition_list = { 1310260 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 } }, float_items = { { 8, 4, "2x1_2xinrixi", -2, 41 }, { 6, 9, "1x3_1xinrixi", 0, 0 }, { 4, 6, "2x2_1xinrixi", 48, 36 }, { 3, 4, "1x1_1xinrixi", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530004] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310301, 15, 0 }, { 1310302, 20, 0 }, { 1310303, 30, 1 }, { 1310304, 15, 0 }, { 1310305, 20, 0 }, { 1310306, 30, 1 }, { 1310307, 15, 0 }, { 1310308, 20, 0 }, { 1310309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310310, 1310311, 1310312 }, elite_expedition_list = { 1310305, 1310308 }, ai_expedition_list = { 1310540, 1310541 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1xinrixihard", 10, 18 }, { 4, 8, "2x1_2xinrixihard", 0, 40 }, { 4, 1, "1x1_2xinrixihard", 0, 16 }, { 3, 4, "2x2_1xinrixihard", 54, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530005] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310401, 15, 0 }, { 1310402, 20, 0 }, { 1310403, 30, 1 }, { 1310404, 15, 0 }, { 1310405, 20, 0 }, { 1310406, 30, 1 }, { 1310407, 15, 0 }, { 1310408, 20, 0 }, { 1310409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310410, 1310411, 1310412 }, elite_expedition_list = { 1310405, 1310408 }, ai_expedition_list = { 1310550, 1310551 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 8 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "2x1_2xinrixihard", 0, 46 }, { 6, 5, "1x1_1xinrixihard", 0, 0 }, { 5, 8, "2x1_1xinrixihard", -2, 44 }, { 4, 2, "1x3_1xinrixihard", 117, 20 }, { 2, 2, "1x1_2xinrixihard", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530006] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1310501, 15, 0 }, { 1310502, 20, 0 }, { 1310503, 30, 1 }, { 1310504, 15, 0 }, { 1310505, 20, 0 }, { 1310506, 30, 1 }, { 1310507, 15, 0 }, { 1310508, 20, 0 }, { 1310509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310510, 1310511, 1310512 }, elite_expedition_list = { 1310505, 1310508 }, ai_expedition_list = { 1310560, 1310561, 1310562 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 8 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 8, 2, "2x2_1xinrixihard", 54, 56 }, { 6, 7, "1x3_1xinrixihard", -4, 10 }, { 4, 7, "1x3_1xinrixihard", 0, 27 }, { 3, 3, "1x1_2xinrixihard", 0, 12 }, { 2, 7, "1x1_1xinrixihard", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "antiaircraft", 1, 1300 } }, expedition_id_weight_list = { { 1310601, 15, 0 }, { 1310602, 20, 0 }, { 1310603, 30, 1 }, { 1310604, 15, 0 }, { 1310605, 20, 0 }, { 1310606, 30, 1 }, { 1310607, 15, 0 }, { 1310608, 20, 0 }, { 1310609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310610, 1310611, 1310612 }, elite_expedition_list = { 1310606, 1310608 }, ai_expedition_list = { 1310840, 1310841 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 12 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 8, "1x1_2xinrixi", 0, 5 }, { 5, 5, "2x2_2xinrixi", -41, -39 }, { 4, 8, "1x1_1xinrixi", 0, 6 }, { 4, 2, "2x1_1xinrixi", -2, 32 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 900 }, { "antiaircraft", 1, 1500 } }, expedition_id_weight_list = { { 1310701, 15, 0 }, { 1310702, 20, 0 }, { 1310703, 30, 1 }, { 1310704, 15, 0 }, { 1310705, 20, 0 }, { 1310706, 30, 1 }, { 1310707, 15, 0 }, { 1310708, 20, 0 }, { 1310709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310710, 1310711, 1310712 }, elite_expedition_list = { 1310706, 1310708 }, ai_expedition_list = { 1310850, 1310851, 1310852 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 6, 8, true, 12 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 4 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 } }, float_items = { { 7, 8, "1x1_2xinrixi", 0, 0 }, { 7, 7, "1x1_1xinrixi", 0, 0 }, { 6, 5, "2x1_2xinrixi", -2, 47 }, { 4, 7, "2x2_1xinrixi", 52, -31 }, { 3, 3, "1x1_1xinrixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1310801, 15, 0 }, { 1310802, 20, 0 }, { 1310803, 30, 1 }, { 1310804, 15, 0 }, { 1310805, 20, 0 }, { 1310806, 30, 1 }, { 1310807, 15, 0 }, { 1310808, 20, 0 }, { 1310809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310810, 1310811, 1310812 }, elite_expedition_list = { 1310806, 1310808 }, ai_expedition_list = { 1310860, 1310861, 1310862 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 12 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 } }, float_items = { { 8, 4, "2x1_2xinrixi", -2, 41 }, { 6, 9, "1x3_1xinrixi", 0, 0 }, { 4, 6, "2x2_1xinrixi", 48, 36 }, { 3, 4, "1x1_1xinrixi", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixi", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530024] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 750 } }, expedition_id_weight_list = { { 1310901, 15, 0 }, { 1310902, 20, 0 }, { 1310903, 30, 1 }, { 1310904, 15, 0 }, { 1310905, 20, 0 }, { 1310906, 30, 1 }, { 1310907, 15, 0 }, { 1310908, 20, 0 }, { 1310909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1310910, 1310911, 1310912 }, elite_expedition_list = { 1310906, 1310908 }, ai_expedition_list = { 1311140, 1311141, 1311142 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1310913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 8 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x3_1xinrixihard", 10, 18 }, { 4, 8, "2x1_2xinrixihard", 0, 40 }, { 4, 1, "1x1_2xinrixihard", 0, 16 }, { 3, 4, "2x2_1xinrixihard", 54, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530025] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1311001, 15, 0 }, { 1311002, 20, 0 }, { 1311003, 30, 1 }, { 1311004, 15, 0 }, { 1311005, 20, 0 }, { 1311006, 30, 1 }, { 1311007, 15, 0 }, { 1311008, 20, 0 }, { 1311009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1311010, 1311011, 1311012 }, elite_expedition_list = { 1311006, 1311008 }, ai_expedition_list = { 1311150, 1311151, 1311152 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1311013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 8 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 12 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "2x1_2xinrixihard", 0, 46 }, { 6, 5, "1x1_1xinrixihard", 0, 0 }, { 5, 8, "2x1_1xinrixihard", -2, 44 }, { 4, 2, "1x3_1xinrixihard", 117, 20 }, { 2, 2, "1x1_2xinrixihard", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1530026] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1530026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 1, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 1000 } }, expedition_id_weight_list = { { 1311101, 15, 0 }, { 1311102, 20, 0 }, { 1311103, 30, 1 }, { 1311104, 15, 0 }, { 1311105, 20, 0 }, { 1311106, 30, 1 }, { 1311107, 15, 0 }, { 1311108, 20, 0 }, { 1311109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1311110, 1311111, 1311112 }, elite_expedition_list = { 1311106, 1311108 }, ai_expedition_list = { 1311160, 1311161, 1311162, 1311163 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1311113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 6 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 8 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 12 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 8, 2, "2x2_1xinrixihard", 54, 56 }, { 6, 7, "1x3_1xinrixihard", -4, 10 }, { 4, 7, "1x3_1xinrixihard", 0, 27 }, { 3, 3, "1x1_2xinrixihard", 0, 12 }, { 2, 7, "1x1_1xinrixihard", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_xinrixihard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1540001] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1540001, group_num = 2, fightauto = 1, model = 11, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1540001, 15, 0 }, { 1540002, 20, 0 }, { 1540003, 30, 1 }, { 1540004, 15, 0 }, { 1540005, 20, 0 }, { 1540006, 30, 1 }, { 1540007, 15, 0 }, { 1540008, 20, 0 }, { 1540009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1540005, 1540008 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1540013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 12 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 8 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 6, 7, "idolmaster_1x1_1", -2, 23 }, { 6, 3, "idolmaster_1x1_2", 4, 39 }, { 4, 2, "idolmaster_1x1_1", 0, 29 }, { 2, 6, "idolmaster_2x2_1", -35, -14 }, { 2, 1, "idolmaster_1x2_2", 2, 73 }, { 0, 4, "idolmaster_1x1_3", 0, 53 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -304, -26, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 2, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1540002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1540002, group_num = 2, fightauto = 1, model = 11, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1541001, 15, 0 }, { 1541002, 20, 0 }, { 1541003, 30, 1 }, { 1541004, 15, 0 }, { 1541005, 20, 0 }, { 1541006, 30, 1 }, { 1541007, 15, 0 }, { 1541008, 20, 0 }, { 1541009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1541005, 1541008 }, ai_expedition_list = { 1541301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1541013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 7, 0, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 4 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 12 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 6, 7, "idolmaster_2x2_2", -52, 5 }, { 6, 2, "idolmaster_1x1_2", 9, 46 }, { 5, 4, "idolmaster_1x2_2", 0, 74 }, { 5, 0, "idolmaster_1x1_3", 3, 48 }, { 2, 6, "idolmaster_1x1_1", 0, 21 }, { 0, 6, "idolmaster_3x1_1", 0, 48 }, { 0, 0, "idolmaster_1x2_1", 4, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -83, -297, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1540003] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1540003, group_num = 2, fightauto = 1, model = 11, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1542001, 15, 0 }, { 1542002, 20, 0 }, { 1542003, 30, 1 }, { 1542004, 15, 0 }, { 1542005, 20, 0 }, { 1542006, 30, 1 }, { 1542007, 15, 0 }, { 1542008, 20, 0 }, { 1542009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1542005, 1542008 }, ai_expedition_list = { 1542301, 1542302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1542013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 6, 0, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 12 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 7, true, 12 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 1 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 4 }, { 0, 0, true, 0 } }, float_items = { { 7, 2, "idolmaster_3x1_1", 0, 39 }, { 6, 6, "idolmaster_1x2_2", 0, 78 }, { 4, 2, "idolmaster_1x1_1", 0, 21 }, { 3, 5, "idolmaster_1x1_3", 0, 49 }, { 1, 0, "idolmaster_1x2_2", 2, 3 }, { 0, 7, "idolmaster_2x2_1", -40, -10 }, { 0, 3, "idolmaster_1x1_2", 8, 46 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -332, -338, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1540004] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1540004, group_num = 2, fightauto = 1, model = 11, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1543001, 15, 0 }, { 1543002, 20, 0 }, { 1543003, 30, 1 }, { 1543004, 15, 0 }, { 1543005, 20, 0 }, { 1543006, 30, 1 }, { 1543007, 15, 0 }, { 1543008, 20, 0 }, { 1543009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1543005, 1543008 }, ai_expedition_list = { 1543301, 1543302, 1543303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1543013 }, enemy_refresh = { 2, 1, 1, 1 }, elite_refresh = { 1, 1, 0 }, ai_refresh = { 2, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, true, 6 }, { 7, 0, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 16 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, false, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 6, "idolmaster_1x1_1", 0, 22 }, { 7, 2, "idolmaster_1x1_1", 0, 22 }, { 4, 7, "idolmaster_2x2_2", 47, 15 }, { 4, 4, "idolmaster_1x2_2", 0, 83 }, { 4, 0, "idolmaster_2x2_2", 47, 15 }, { 2, 8, "idolmaster_1x1_1", 0, 28 }, { 2, 0, "idolmaster_1x1_1", 0, 28 }, { 1, 6, "idolmaster_1x1_2", 5, 50 }, { 1, 2, "idolmaster_1x1_2", 5, 50 }, { 0, 7, "idolmaster_3x1_1", 0, 50 }, { 0, 1, "idolmaster_3x1_1", 0, 50 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_idolmaster", 45, 20, -249, 76, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350001, 15, 0 }, { 1350002, 20, 0 }, { 1350003, 30, 1 }, { 1350004, 15, 0 }, { 1350005, 20, 0 }, { 1350006, 30, 1 }, { 1350007, 15, 0 }, { 1350008, 20, 0 }, { 1350009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350010, 1350011, 1350012 }, elite_expedition_list = { 1350005, 1350008 }, ai_expedition_list = { 1350301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_normal_1x1_2", 6, 38 }, { 7, 4, "meixiv3_normal_1x2_2", 5, -32 }, { 3, 4, "meixiv3_normal_2x2_2", 45, -22 }, { 2, 8, "meixiv3_normal_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350101, 15, 0 }, { 1350102, 20, 0 }, { 1350103, 30, 1 }, { 1350104, 15, 0 }, { 1350105, 20, 0 }, { 1350106, 30, 1 }, { 1350107, 15, 0 }, { 1350108, 20, 0 }, { 1350109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350110, 1350111, 1350112 }, elite_expedition_list = { 1350105, 1350108 }, ai_expedition_list = { 1350303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_normal_1x1_1", 0, 21 }, { 5, 7, "meixiv3_normal_2x2_1", 64, -32 }, { 3, 5, "meixiv3_normal_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1350201, 15, 0 }, { 1350202, 20, 0 }, { 1350203, 30, 1 }, { 1350204, 15, 0 }, { 1350205, 20, 0 }, { 1350206, 30, 1 }, { 1350207, 15, 0 }, { 1350208, 20, 0 }, { 1350209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1350210, 1350211, 1350212 }, elite_expedition_list = { 1350205, 1350208 }, ai_expedition_list = { 1350305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1350213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_normal_1x1_1", 3, 27 }, { 6, 7, "meixiv3_normal_3x1_1", 98, 25 }, { 2, 9, "meixiv3_normal_1x1_2", 10, 27 }, { 1, 8, "meixiv3_normal_1x1_1", 3, 27 }, { 1, 3, "meixiv3_normal_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550004] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351001, 15, 0 }, { 1351002, 20, 0 }, { 1351003, 30, 1 }, { 1351004, 15, 0 }, { 1351005, 20, 0 }, { 1351006, 30, 1 }, { 1351007, 15, 0 }, { 1351008, 20, 0 }, { 1351009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351010, 1351011, 1351012 }, elite_expedition_list = { 1351005, 1351008 }, ai_expedition_list = { 1351301, 1351303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_normal_1x2_1", 9, -29 }, { 5, 10, "meixiv3_normal_1x1_1", 3, 27 }, { 4, 3, "meixiv3_normal_1x2_2", -1, -27 }, { 2, 7, "meixiv3_normal_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550005] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351101, 15, 0 }, { 1351102, 20, 0 }, { 1351103, 30, 1 }, { 1351104, 15, 0 }, { 1351105, 20, 0 }, { 1351106, 30, 1 }, { 1351107, 15, 0 }, { 1351108, 20, 0 }, { 1351109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351110, 1351111, 1351112 }, elite_expedition_list = { 1351105, 1351108 }, ai_expedition_list = { 1351305, 1351307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_normal_2x2_2", 43, -22 }, { 4, 8, "meixiv3_normal_1x1_2", 11, 26 }, { 3, 7, "meixiv3_normal_2x1_1", 55, 3 }, { 3, 3, "meixiv3_normal_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550006] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1351201, 15, 0 }, { 1351202, 20, 0 }, { 1351203, 30, 1 }, { 1351204, 15, 0 }, { 1351205, 20, 0 }, { 1351206, 30, 1 }, { 1351207, 15, 0 }, { 1351208, 20, 0 }, { 1351209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1351210, 1351211, 1351212 }, elite_expedition_list = { 1351205, 1351208 }, ai_expedition_list = { 1351309, 1351311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1351213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_normal_1x1_2", 11, 30 }, { 6, 8, "meixiv3_normal_2x1_1", 53, 0 }, { 6, 3, "meixiv3_normal_2x2_2", 32, -22 }, { 3, 5, "meixiv3_normal_3x1_1", 102, 27 }, { 2, 9, "meixiv3_normal_1x2_2", 9, -37 }, { 2, 3, "meixiv3_normal_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_normal", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 1352001, 15, 0 }, { 1352002, 20, 0 }, { 1352003, 30, 1 }, { 1352004, 15, 0 }, { 1352005, 20, 0 }, { 1352006, 30, 1 }, { 1352007, 15, 0 }, { 1352008, 20, 0 }, { 1352009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352010, 1352011, 1352012 }, elite_expedition_list = { 1352006, 1352008 }, ai_expedition_list = { 1352301, 1352303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 4 }, { 8, 7, false, 0 }, { 8, 6, true, 4 }, { 8, 5, true, 4 }, { 8, 4, false, 0 }, { 8, 3, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 8 }, { 6, 3, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 8 }, { 5, 3, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 8, 7, "meixiv3_hard_1x1_2", 6, 38 }, { 7, 4, "meixiv3_hard_1x2_2", 5, -32 }, { 3, 4, "meixiv3_hard_2x2_2", 45, -22 }, { 2, 8, "meixiv3_hard_1x1_1", 4, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1352101, 15, 0 }, { 1352102, 20, 0 }, { 1352103, 30, 1 }, { 1352104, 15, 0 }, { 1352105, 20, 0 }, { 1352106, 30, 1 }, { 1352107, 15, 0 }, { 1352108, 20, 0 }, { 1352109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352110, 1352111, 1352112 }, elite_expedition_list = { 1352106, 1352108 }, ai_expedition_list = { 1352305, 1352307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 6 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 4 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 } }, float_items = { { 7, 5, "meixiv3_hard_1x1_1", 0, 21 }, { 5, 7, "meixiv3_hard_2x2_1", 64, -32 }, { 3, 5, "meixiv3_hard_3x1_1", -109, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1352201, 15, 0 }, { 1352202, 20, 0 }, { 1352203, 30, 1 }, { 1352204, 15, 0 }, { 1352205, 20, 0 }, { 1352206, 30, 1 }, { 1352207, 15, 0 }, { 1352208, 20, 0 }, { 1352209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1352210, 1352211, 1352212 }, elite_expedition_list = { 1352206, 1352208 }, ai_expedition_list = { 1352309, 1352311, 1352313 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1352213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 8 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 8 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, false, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 7, 3, "meixiv3_hard_1x1_1", 3, 27 }, { 6, 7, "meixiv3_hard_3x1_1", 98, 25 }, { 2, 9, "meixiv3_hard_1x1_2", 10, 27 }, { 1, 8, "meixiv3_hard_1x1_1", 3, 27 }, { 1, 3, "meixiv3_hard_2x2_2", 38, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550024] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1353001, 15, 0 }, { 1353002, 20, 0 }, { 1353003, 30, 1 }, { 1353004, 15, 0 }, { 1353005, 20, 0 }, { 1353006, 30, 1 }, { 1353007, 15, 0 }, { 1353008, 20, 0 }, { 1353009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353010, 1353011, 1353012 }, elite_expedition_list = { 1353006, 1353008 }, ai_expedition_list = { 1353301, 1353303, 1353305 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 8 }, { 8, 3, true, 8 }, { 7, 10, true, 6 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 8 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 5, 10, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 12 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 3, 10, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 2, 10, true, 1 }, { 2, 9, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 } }, float_items = { { 6, 7, "meixiv3_hard_1x2_1", 9, -29 }, { 5, 10, "meixiv3_hard_1x1_1", 3, 27 }, { 4, 3, "meixiv3_hard_1x2_2", -1, -27 }, { 2, 7, "meixiv3_hard_2x1_1", 52, 3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550025] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1353101, 15, 0 }, { 1353102, 20, 0 }, { 1353103, 30, 1 }, { 1353104, 15, 0 }, { 1353105, 20, 0 }, { 1353106, 30, 1 }, { 1353107, 15, 0 }, { 1353108, 20, 0 }, { 1353109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353110, 1353111, 1353112 }, elite_expedition_list = { 1353106, 1353108 }, ai_expedition_list = { 1353307, 1353309, 1353311 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 8, true, 4 }, { 9, 7, true, 0 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 4 }, { 8, 5, false, 0 }, { 8, 4, true, 4 }, { 8, 3, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 8 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 1, 8, true, 4 }, { 1, 7, true, 6 }, { 1, 6, true, 12 }, { 1, 5, true, 12 }, { 1, 4, true, 6 }, { 1, 3, true, 4 } }, float_items = { { 7, 5, "meixiv3_hard_2x2_2", 43, -22 }, { 4, 8, "meixiv3_hard_1x1_2", 11, 26 }, { 3, 7, "meixiv3_hard_2x1_1", 55, 3 }, { 3, 3, "meixiv3_hard_2x2_1", 46, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1550026] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1550026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 2, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1353201, 15, 0 }, { 1353202, 20, 0 }, { 1353203, 30, 1 }, { 1353204, 15, 0 }, { 1353205, 20, 0 }, { 1353206, 30, 1 }, { 1353207, 15, 0 }, { 1353208, 20, 0 }, { 1353209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1353210, 1353211, 1353212 }, elite_expedition_list = { 1353206, 1353208 }, ai_expedition_list = { 1353313, 1353315, 1353317 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1353213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 12 }, { 9, 7, true, 6 }, { 9, 6, true, 0 }, { 9, 5, true, 6 }, { 9, 4, true, 12 }, { 9, 3, true, 0 }, { 8, 9, true, 4 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 7, 9, false, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 4, 9, true, 12 }, { 4, 8, true, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 8 }, { 4, 5, true, 8 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 9, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 } }, float_items = { { 7, 9, "meixiv3_hard_1x1_2", 11, 30 }, { 6, 8, "meixiv3_hard_2x1_1", 53, 0 }, { 6, 3, "meixiv3_hard_2x2_2", 32, -22 }, { 3, 5, "meixiv3_hard_3x1_1", 102, 27 }, { 2, 9, "meixiv3_hard_1x2_2", 9, -37 }, { 2, 3, "meixiv3_hard_1x2_1", 3, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_meixiv3_hard", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1560001] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560001, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1560001, 15, 0 }, { 1560002, 20, 0 }, { 1560003, 30, 1 }, { 1560004, 15, 0 }, { 1560005, 20, 0 }, { 1560006, 30, 1 }, { 1560007, 15, 0 }, { 1560008, 20, 0 }, { 1560009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1560005, 1560008 }, ai_expedition_list = { 1560301 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1560013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "daofeng_I_normal_1x1_3", 0, 0 }, { 4, 7, "daofeng_I_normal_1x2_1", 0, -33 }, { 4, 3, "daofeng_I_normal_1x1_2", 0, -15 }, { 2, 5, "daofeng_I_normal_1x1_1", 0, -7 }, { 2, 0, "daofeng_I_normal_1x2_2", 2, -37 }, { 0, 4, "daofeng_I_normal_3x1_3", 0, -3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_I", 45, 20, -313, -10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1560002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560002, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1560101, 15, 0 }, { 1560102, 20, 0 }, { 1560103, 30, 1 }, { 1560104, 15, 0 }, { 1560105, 20, 0 }, { 1560106, 30, 1 }, { 1560107, 15, 0 }, { 1560108, 20, 0 }, { 1560109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1560105, 1560108 }, ai_expedition_list = { 1560302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1560113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 6 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 7, "daofeng_I_normal_1x1_3", 0, 0 }, { 7, 3, "daofeng_I_normal_3x1_1", 0, 19 }, { 4, 6, "daofeng_I_normal_1x2_2", 0, -37 }, { 2, 1, "daofeng_I_normal_2x2_1", 52, -40 }, { 1, 7, "daofeng_I_normal_1x1_1", 0, 0 }, { 0, 4, "daofeng_I_normal_1x2_1", 0, -37 }, { 0, 0, "daofeng_I_normal_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_I", 45, 20, -134, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9213, 9212 }, wall_prefab = {}, alarm_cell = {} }, [1560003] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560003, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1560201, 15, 0 }, { 1560202, 20, 0 }, { 1560203, 30, 1 }, { 1560204, 15, 0 }, { 1560205, 20, 0 }, { 1560206, 30, 1 }, { 1560207, 15, 0 }, { 1560208, 20, 0 }, { 1560209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1560205, 1560208 }, ai_expedition_list = { 1560303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1560213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 8, 4, "daofeng_I_normal_3x1_1", 0, 10 }, { 7, 8, "daofeng_I_normal_1x2_2", 0, -37 }, { 6, 4, "daofeng_I_normal_1x1_1", 0, -9 }, { 6, 0, "daofeng_I_normal_2x2_1", 52, -37 }, { 5, 5, "daofeng_I_normal_1x1_2", 0, -8 }, { 5, 3, "daofeng_I_normal_1x1_2", 0, -8 }, { 5, 0, "daofeng_I_normal_1x1_1", 0, -3 }, { 3, 5, "daofeng_I_normal_1x1_2", 0, -8 }, { 3, 3, "daofeng_I_normal_1x1_2", 0, -8 }, { 3, 0, "daofeng_I_normal_1x1_1", 0, -3 }, { 2, 4, "daofeng_I_normal_1x1_1", 0, -9 }, { 1, 0, "daofeng_I_normal_2x2_1", 52, -37 }, { 0, 8, "daofeng_I_normal_1x2_2", 0, -37 }, { 0, 4, "daofeng_I_normal_3x1_1", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_I", 45, 20, -346, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9233, 9232 }, wall_prefab = {}, alarm_cell = {} }, [1560004] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560004, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1561001, 15, 0 }, { 1561002, 20, 0 }, { 1561003, 30, 1 }, { 1561004, 15, 0 }, { 1561005, 20, 0 }, { 1561006, 30, 1 }, { 1561007, 15, 0 }, { 1561008, 20, 0 }, { 1561009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1561005, 1561008 }, ai_expedition_list = { 1561301, 1561302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1561013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 12 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 8 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 4 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 8, "daofeng_II_normal_3x1_3", 0, 0 }, { 7, 0, "daofeng_II_normal_1x1_1", 0, 0 }, { 6, 8, "daofeng_II_normal_1x1_2", 0, -10 }, { 5, 3, "daofeng_II_normal_2x2_2", 39, -50 }, { 3, 8, "daofeng_II_normal_1x1_3", 0, 0 }, { 2, 7, "daofeng_II_normal_1x1_1", 0, -3 }, { 2, 3, "daofeng_II_normal_1x1_3", 0, 0 }, { 1, 8, "daofeng_II_normal_1x2_1", 0, -48 }, { 1, 0, "daofeng_II_normal_1x1_2", 0, -11 }, { 0, 1, "daofeng_II_normal_3x1_1", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_II", 45, 20, -156, -93, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9256, 9252 }, wall_prefab = {}, alarm_cell = {} }, [1560005] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560005, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1561101, 15, 0 }, { 1561102, 20, 0 }, { 1561103, 30, 1 }, { 1561104, 15, 0 }, { 1561105, 20, 0 }, { 1561106, 30, 1 }, { 1561107, 15, 0 }, { 1561108, 20, 0 }, { 1561109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1561105, 1561108 }, ai_expedition_list = { 1561303, 1561304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1561113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 6, 0, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 4 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "daofeng_II_normal_1x1_1", 0, -5 }, { 7, 1, "daofeng_II_normal_1x1_2", 0, 0 }, { 7, 0, "daofeng_II_normal_1x1_1", 0, 0 }, { 6, 9, "daofeng_II_normal_1x2_2", 0, -37 }, { 6, 4, "daofeng_II_normal_1x1_3", 0, -10 }, { 5, 1, "daofeng_II_normal_1x1_2", 0, 0 }, { 5, 0, "daofeng_II_normal_1x2_2", 0, -37 }, { 3, 6, "daofeng_II_normal_2x2_2", 43, -63 }, { 3, 2, "daofeng_II_normal_1x1_3", 0, -5 }, { 1, 3, "daofeng_II_normal_1x1_2", 0, 0 }, { 1, 0, "daofeng_II_normal_1x2_1", 0, -37 }, { 0, 7, "daofeng_II_normal_1x1_1", 0, 0 }, { 0, 3, "daofeng_II_normal_3x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_II", 45, 20, -421, -235, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9276, 9272 }, wall_prefab = {}, alarm_cell = {} }, [1560006] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560006, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1561201, 15, 0 }, { 1561202, 20, 0 }, { 1561203, 30, 1 }, { 1561204, 15, 0 }, { 1561205, 20, 0 }, { 1561206, 30, 1 }, { 1561207, 15, 0 }, { 1561208, 20, 0 }, { 1561209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1561205, 1561208 }, ai_expedition_list = { 1561305, 1561306, 1561307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1561213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 1 }, { 8, 0, true, 1 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "daofeng_II_normal_1x1_1", 0, 0 }, { 8, 6, "daofeng_II_normal_1x1_3", 0, 0 }, { 8, 4, "daofeng_II_normal_3x1_1", 0, 17 }, { 8, 2, "daofeng_II_normal_1x1_3", 0, 0 }, { 7, 5, "daofeng_II_normal_1x1_2", 0, 0 }, { 7, 3, "daofeng_II_normal_1x1_2", 0, 0 }, { 5, 8, "daofeng_II_normal_1x2_1", 0, -37 }, { 5, 7, "daofeng_II_normal_1x1_2", 0, 0 }, { 5, 1, "daofeng_II_normal_1x1_2", 0, 0 }, { 5, 0, "daofeng_II_normal_1x2_1", 0, -37 }, { 4, 8, "daofeng_II_normal_1x1_3", 0, -13 }, { 4, 0, "daofeng_II_normal_1x1_3", 0, -13 }, { 3, 7, "daofeng_II_normal_1x1_2", 0, 0 }, { 3, 1, "daofeng_II_normal_1x1_2", 0, 0 }, { 2, 8, "daofeng_II_normal_1x2_1", 0, -37 }, { 2, 0, "daofeng_II_normal_1x2_1", 0, -39 }, { 1, 5, "daofeng_II_normal_1x1_2", 0, 0 }, { 1, 3, "daofeng_II_normal_1x1_2", 0, 0 }, { 0, 8, "daofeng_II_normal_1x1_1", 0, 0 }, { 0, 6, "daofeng_II_normal_1x1_3", 0, 0 }, { 0, 4, "daofeng_II_normal_3x1_1", 0, 0 }, { 0, 2, "daofeng_II_normal_1x1_3", 0, 0 }, { 0, 0, "daofeng_II_normal_1x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_normal_II", 45, 20, -221, 191, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9216, 9236, 9256, 9276, 9212, 9232, 9252, 9272 }, wall_prefab = {}, alarm_cell = {} }, [1560021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 1562001, 15, 0 }, { 1562002, 20, 0 }, { 1562003, 30, 1 }, { 1562004, 15, 0 }, { 1562005, 20, 0 }, { 1562006, 30, 1 }, { 1562007, 15, 0 }, { 1562008, 20, 0 }, { 1562009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1562005, 1562008 }, ai_expedition_list = { 1562301, 1562302 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1562013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, true, 0 } }, float_items = { { 6, 0, "daofeng_I_hard_1x1_3", 0, 0 }, { 4, 7, "daofeng_I_hard_1x2_1", 0, -33 }, { 4, 3, "daofeng_I_hard_1x1_2", 0, -15 }, { 2, 5, "daofeng_I_hard_1x1_1", 0, -7 }, { 2, 0, "daofeng_I_hard_1x2_2", 2, -37 }, { 0, 4, "daofeng_I_hard_3x1_3", 0, -3 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_I", 45, 20, -313, -10, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [1560022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 1562101, 15, 0 }, { 1562102, 20, 0 }, { 1562103, 30, 1 }, { 1562104, 15, 0 }, { 1562105, 20, 0 }, { 1562106, 30, 1 }, { 1562107, 15, 0 }, { 1562108, 20, 0 }, { 1562109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1562105, 1562108 }, ai_expedition_list = { 1562303, 1562304 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1562113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 2, 0, true, 6 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 7, "daofeng_I_hard_1x1_3", 0, 0 }, { 7, 3, "daofeng_I_hard_3x1_1", 0, 19 }, { 4, 6, "daofeng_I_hard_1x2_2", 0, -37 }, { 2, 1, "daofeng_I_hard_2x2_1", 52, -40 }, { 1, 7, "daofeng_I_hard_1x1_1", 0, 0 }, { 0, 4, "daofeng_I_hard_1x2_1", 0, -37 }, { 0, 0, "daofeng_I_hard_1x1_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_I", 45, 20, -134, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9219, 9212 }, wall_prefab = {}, alarm_cell = {} }, [1560023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", 0, 0 }, { 2, "fanqian", 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1750 } }, expedition_id_weight_list = { { 1562201, 15, 0 }, { 1562202, 20, 0 }, { 1562203, 30, 1 }, { 1562204, 15, 0 }, { 1562205, 20, 0 }, { 1562206, 30, 1 }, { 1562207, 15, 0 }, { 1562208, 20, 0 }, { 1562209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1562205, 1562208 }, ai_expedition_list = { 1562305, 1562306, 1562307 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1562213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 6 }, { 8, 1, true, 6 }, { 8, 0, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, false, 0 }, { 5, 8, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 16 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, false, 0 }, { 2, 0, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 8, 4, "daofeng_I_hard_3x1_1", 0, 10 }, { 7, 8, "daofeng_I_hard_1x2_2", 0, -37 }, { 6, 4, "daofeng_I_hard_1x1_1", 0, -9 }, { 6, 0, "daofeng_I_hard_2x2_1", 52, -37 }, { 5, 5, "daofeng_I_hard_1x1_2", 0, -8 }, { 5, 3, "daofeng_I_hard_1x1_2", 0, -8 }, { 5, 0, "daofeng_I_hard_1x1_1", 0, -3 }, { 3, 5, "daofeng_I_hard_1x1_2", 0, -8 }, { 3, 3, "daofeng_I_hard_1x1_2", 0, -8 }, { 3, 0, "daofeng_I_hard_1x1_1", 0, -3 }, { 2, 4, "daofeng_I_hard_1x1_1", 0, -9 }, { 1, 0, "daofeng_I_hard_2x2_1", 52, -37 }, { 0, 8, "daofeng_I_hard_1x2_2", 0, -37 }, { 0, 4, "daofeng_I_hard_3x1_1", 0, 6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_I", 45, 20, -346, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9239, 9232 }, wall_prefab = {}, alarm_cell = {} }, [1560024] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 90 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1900 } }, expedition_id_weight_list = { { 1563001, 15, 0 }, { 1563002, 20, 0 }, { 1563003, 30, 1 }, { 1563004, 15, 0 }, { 1563005, 20, 0 }, { 1563006, 30, 1 }, { 1563007, 15, 0 }, { 1563008, 20, 0 }, { 1563009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1563005, 1563008 }, ai_expedition_list = { 1563301, 1563302, 1563303 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1563013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 12 }, { 7, 1, true, 0 }, { 7, 0, false, 0 }, { 6, 9, true, 8 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 6, 0, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 4 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 12 }, { 1, 2, true, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 7, 8, "daofeng_II_hard_3x1_3", 0, 0 }, { 7, 0, "daofeng_II_hard_1x1_1", 0, 0 }, { 6, 8, "daofeng_II_hard_1x1_2", 0, -10 }, { 5, 3, "daofeng_II_hard_2x2_2", 39, -50 }, { 3, 8, "daofeng_II_hard_1x1_3", 0, 0 }, { 2, 7, "daofeng_II_hard_1x1_1", 0, -3 }, { 2, 3, "daofeng_II_hard_1x1_3", 0, 0 }, { 1, 8, "daofeng_II_hard_1x2_1", 0, -48 }, { 1, 0, "daofeng_II_hard_1x1_2", 0, -11 }, { 0, 1, "daofeng_II_hard_3x1_1", 0, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -156, -210, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9262, 9252 }, wall_prefab = {}, alarm_cell = {} }, [1560025] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1350 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1563101, 15, 0 }, { 1563102, 20, 0 }, { 1563103, 30, 1 }, { 1563104, 15, 0 }, { 1563105, 20, 0 }, { 1563106, 30, 1 }, { 1563107, 15, 0 }, { 1563108, 20, 0 }, { 1563109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1563105, 1563108 }, ai_expedition_list = { 1563304, 1563305, 1563306 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1563113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 6, 0, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 }, { 1, 2, true, 4 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 4 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "daofeng_II_hard_1x1_1", 0, -5 }, { 7, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 7, 0, "daofeng_II_hard_1x1_1", 0, 0 }, { 6, 9, "daofeng_II_hard_1x2_2", 0, -37 }, { 6, 4, "daofeng_II_hard_1x1_3", 0, -10 }, { 5, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 0, "daofeng_II_hard_1x2_2", 0, -37 }, { 3, 6, "daofeng_II_hard_2x2_2", 43, -63 }, { 3, 2, "daofeng_II_hard_1x1_3", 0, -5 }, { 1, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 1, 0, "daofeng_II_hard_1x2_1", 0, -37 }, { 0, 7, "daofeng_II_hard_1x1_1", 0, 0 }, { 0, 3, "daofeng_II_hard_3x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -502, -317, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9282, 9272 }, wall_prefab = {}, alarm_cell = {} }, [1560026] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 1560026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "hang", "hang", 0 }, { 2, 1, 0 } }, { { 5, 0, 0 }, { 3, "fanqian", 0 } } }, property_limitation = { { "level", 1, 100 }, { "air", 1, 1700 }, { "dodge", 1, 800 } }, expedition_id_weight_list = { { 1563201, 15, 0 }, { 1563202, 20, 0 }, { 1563203, 30, 1 }, { 1563204, 15, 0 }, { 1563205, 20, 0 }, { 1563206, 30, 1 }, { 1563207, 15, 0 }, { 1563208, 20, 0 }, { 1563209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = {}, elite_expedition_list = { 1563205, 1563208 }, ai_expedition_list = { 1563307, 1563308, 1563309 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1563213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, true, 6 }, { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, true, 1 }, { 8, 0, true, 1 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 12 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 12 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 12 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 8, 8, "daofeng_II_hard_1x1_1", 0, 0 }, { 8, 6, "daofeng_II_hard_1x1_3", 0, 0 }, { 8, 4, "daofeng_II_hard_3x1_1", 0, 17 }, { 8, 2, "daofeng_II_hard_1x1_3", 0, 0 }, { 7, 5, "daofeng_II_hard_1x1_2", 0, 0 }, { 7, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 8, "daofeng_II_hard_1x2_1", 0, -37 }, { 5, 7, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 5, 0, "daofeng_II_hard_1x2_1", 0, -37 }, { 4, 8, "daofeng_II_hard_1x1_3", 0, -13 }, { 4, 0, "daofeng_II_hard_1x1_3", 0, -13 }, { 3, 7, "daofeng_II_hard_1x1_2", 0, 0 }, { 3, 1, "daofeng_II_hard_1x1_2", 0, 0 }, { 2, 8, "daofeng_II_hard_1x2_1", 0, -37 }, { 2, 0, "daofeng_II_hard_1x2_1", 0, -39 }, { 1, 5, "daofeng_II_hard_1x1_2", 0, 0 }, { 1, 3, "daofeng_II_hard_1x1_2", 0, 0 }, { 0, 8, "daofeng_II_hard_1x1_1", 0, 0 }, { 0, 6, "daofeng_II_hard_1x1_3", 0, 0 }, { 0, 4, "daofeng_II_hard_3x1_1", 0, 0 }, { 0, 2, "daofeng_II_hard_1x1_3", 0, 0 }, { 0, 0, "daofeng_II_hard_1x1_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_daofeng_hard_II", 45, 20, -38, 208, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = { 9222, 9242, 9262, 9282, 9212, 9232, 9252, 9272 }, wall_prefab = {}, alarm_cell = {} }, [2100001] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100001, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030001, 18, 0 }, { 1030002, 32, 0 }, { 1030003, 24, 1 }, { 1030004, 18, 0 }, { 1030005, 25, 0 }, { 1030006, 18, 1 }, { 1030007, 0, 0 }, { 1030008, 35, 0 }, { 1030009, 16, 1 }, { 1030010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030002, 1030005, 1030008, 1030011 }, elite_expedition_list = { 1030002, 1030004, 1030005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030016 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100002] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100002, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030017, 14, 0 }, { 1030018, 31, 0 }, { 1030019, 25, 1 }, { 1030020, 17, 0 }, { 1030021, 26, 0 }, { 1030022, 19, 1 }, { 1030023, 0, 0 }, { 1030024, 36, 0 }, { 1030025, 18, 1 }, { 1030026, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030018, 1030021, 1030024, 1030027 }, elite_expedition_list = { 1030018, 1030021, 1030024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030032 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100003] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100003, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030033, 13, 0 }, { 1030034, 30, 0 }, { 1030035, 26, 1 }, { 1030036, 16, 0 }, { 1030037, 27, 0 }, { 1030038, 20, 1 }, { 1030039, 0, 0 }, { 1030040, 37, 0 }, { 1030041, 20, 1 }, { 1030042, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030034, 1030037, 1030040, 1030043 }, elite_expedition_list = { 1030034, 1030036, 1030039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100004] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100004, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030049, 12, 0 }, { 1030050, 30, 0 }, { 1030051, 27, 1 }, { 1030052, 15, 0 }, { 1030053, 28, 0 }, { 1030054, 21, 1 }, { 1030055, 0, 0 }, { 1030056, 38, 0 }, { 1030057, 22, 1 }, { 1030058, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030050, 1030053, 1030056, 1030059 }, elite_expedition_list = { 1030050, 1030052, 1030053 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030064 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100005] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100005, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030065, 10, 0 }, { 1030066, 28, 0 }, { 1030067, 28, 1 }, { 1030068, 14, 0 }, { 1030069, 29, 0 }, { 1030070, 22, 1 }, { 1030071, 0, 0 }, { 1030072, 39, 0 }, { 1030073, 22, 1 }, { 1030074, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030066, 1030069, 1030072, 1030075 }, elite_expedition_list = { 1030066, 1030069, 1030072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030080 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 2, 0 }, { 4, 4, "1x3_2guoqing", -216, 16 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 20 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, -1, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100006] = { pop_pic = "", boss_refresh = 7, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100006, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030081, 14, 0 }, { 1030082, 34, 0 }, { 1030083, 29, 1 }, { 1030084, 16, 0 }, { 1030085, 26, 0 }, { 1030086, 23, 1 }, { 1030087, 0, 0 }, { 1030088, 35, 0 }, { 1030089, 20, 1 }, { 1030090, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030082, 1030085, 1030088, 1030091 }, elite_expedition_list = { 1030082, 1030085, 1030088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030096 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -460, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100011] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100011, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1030200, 12, 0 }, { 1030201, 20, 0 }, { 1030202, 30, 0 }, { 1030203, 13, 0 }, { 1030204, 34, 0 }, { 1030205, 24, 1 }, { 1030206, 0, 0 }, { 1030207, 34, 0 }, { 1030208, 25, 1 }, { 1030209, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030201, 1030204, 1030207, 1030210 }, elite_expedition_list = { 1030201, 1030204, 1030207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030215 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100012] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100012, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 73 }, { "cannon", 1, 850 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 1030216, 10, 0 }, { 1030217, 21, 0 }, { 1030218, 31, 0 }, { 1030219, 12, 0 }, { 1030220, 35, 0 }, { 1030221, 26, 1 }, { 1030222, 0, 0 }, { 1030223, 35, 0 }, { 1030224, 26, 1 }, { 1030225, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030217, 1030220, 1030223, 1030226 }, elite_expedition_list = { 1030217, 1030220, 1030223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030231 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100013] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100013, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.59, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 4, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 76 }, { "cannon", 1, 950 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1030232, 6, 0 }, { 1030233, 22, 0 }, { 1030234, 32, 0 }, { 1030235, 7, 0 }, { 1030236, 36, 0 }, { 1030237, 28, 1 }, { 1030238, 0, 0 }, { 1030239, 36, 0 }, { 1030240, 28, 1 }, { 1030241, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030233, 1030236, 1030239, 1030242 }, elite_expedition_list = { 1030234, 1030236, 1030239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030247 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100014] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100014, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 800 }, { "dodge", 1, 550 } }, expedition_id_weight_list = { { 1030248, 4, 0 }, { 1030249, 20, 0 }, { 1030250, 33, 0 }, { 1030251, 6, 0 }, { 1030252, 37, 0 }, { 1030253, 31, 1 }, { 1030254, 0, 0 }, { 1030255, 37, 0 }, { 1030256, 30, 1 }, { 1030257, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030249, 1030252, 1030255, 1030258 }, elite_expedition_list = { 1030249, 1030252, 1030255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030263 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100015] = { pop_pic = "", boss_refresh = 7, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100015, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 83 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1030264, 4, 0 }, { 1030265, 16, 0 }, { 1030266, 34, 0 }, { 1030267, 5, 0 }, { 1030268, 35, 0 }, { 1030269, 32, 1 }, { 1030270, 0, 0 }, { 1030271, 33, 0 }, { 1030272, 32, 1 }, { 1030273, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030265, 1030268, 1030271, 1030274 }, elite_expedition_list = { 1030265, 1030268, 1030271 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030279 }, enemy_refresh = { 0, 2, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 0, 2 }, { 4, 4, "1x3_2guoqing", -216, 15 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -250, 14, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100016] = { pop_pic = "", boss_refresh = 7, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2100016, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.62, 1.5 }, limitation = { { { 7, 4, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 86 }, { "cannon", 1, 1350 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1030280, 2, 0 }, { 1030281, 16, 0 }, { 1030282, 34, 0 }, { 1030283, 3, 0 }, { 1030284, 34, 0 }, { 1030285, 34, 1 }, { 1030286, 0, 0 }, { 1030287, 34, 0 }, { 1030288, 32, 1 }, { 1030289, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1030281, 1030284, 1030287, 1030290 }, elite_expedition_list = { 1030282, 1030285, 1030288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030295 }, enemy_refresh = { 0, 2, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_BW", 45, 22, -460, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100021, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090001, 18, 0 }, { 1090002, 46, 0 }, { 1090003, 16, 1 }, { 1090004, 18, 0 }, { 1090005, 32, 0 }, { 1090006, 12, 1 }, { 1090007, 0, 0 }, { 1090008, 32, 0 }, { 1090009, 10, 1 }, { 1090010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090002, 1090005, 1090008, 1090011 }, elite_expedition_list = { 1090002, 1090004, 1090005 }, ai_expedition_list = { 1090600 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090016 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -90, -183, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100022, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090017, 16, 0 }, { 1090018, 42, 0 }, { 1090019, 18, 1 }, { 1090020, 16, 0 }, { 1090021, 34, 0 }, { 1090022, 14, 1 }, { 1090023, 0, 0 }, { 1090024, 36, 0 }, { 1090025, 12, 1 }, { 1090026, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090018, 1090021, 1090024, 1090027 }, elite_expedition_list = { 1090018, 1090021, 1090024 }, ai_expedition_list = { 1090601, 1090602 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090032 }, enemy_refresh = { 0, 0, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -200, -181, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100023] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100023, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090033, 12, 0 }, { 1090034, 38, 0 }, { 1090035, 20, 1 }, { 1090036, 14, 0 }, { 1090037, 36, 0 }, { 1090038, 18, 1 }, { 1090039, 0, 0 }, { 1090040, 38, 0 }, { 1090041, 17, 1 }, { 1090042, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090034, 1090037, 1090040, 1090043 }, elite_expedition_list = { 1090034, 1090036, 1090039 }, ai_expedition_list = { 1090603, 1090604 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090048 }, enemy_refresh = { 0, 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -150, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100024] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100024, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090049, 12, 0 }, { 1090050, 34, 0 }, { 1090051, 26, 1 }, { 1090052, 15, 0 }, { 1090053, 34, 0 }, { 1090054, 22, 1 }, { 1090055, 0, 0 }, { 1090056, 34, 0 }, { 1090057, 20, 1 }, { 1090058, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090050, 1090053, 1090056, 1090059 }, elite_expedition_list = { 1090050, 1090052, 1090053 }, ai_expedition_list = { 1090605, 1090606 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -250, -115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100025] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100025, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090065, 10, 0 }, { 1090066, 28, 0 }, { 1090067, 28, 1 }, { 1090068, 14, 0 }, { 1090069, 29, 0 }, { 1090070, 22, 1 }, { 1090071, 0, 0 }, { 1090072, 34, 0 }, { 1090073, 22, 1 }, { 1090074, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090066, 1090069, 1090072, 1090075 }, elite_expedition_list = { 1090066, 1090069, 1090072 }, ai_expedition_list = { 1090607, 1090608, 1090609 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -220, -220, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100026] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100026, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090081, 8, 0 }, { 1090082, 26, 0 }, { 1090083, 30, 1 }, { 1090084, 12, 0 }, { 1090085, 32, 0 }, { 1090086, 26, 1 }, { 1090087, 0, 0 }, { 1090088, 32, 0 }, { 1090089, 26, 1 }, { 1090090, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090082, 1090085, 1090088, 1090091 }, elite_expedition_list = { 1090082, 1090085, 1090088 }, ai_expedition_list = { 1090610, 1090611, 1090612, 1090613 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -190, 52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100031] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100031, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 680 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1090200, 12, 0 }, { 1090201, 42, 0 }, { 1090202, 20, 0 }, { 1090203, 12, 0 }, { 1090204, 34, 0 }, { 1090205, 22, 1 }, { 1090206, 0, 0 }, { 1090207, 34, 0 }, { 1090208, 22, 1 }, { 1090209, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090201, 1090204, 1090207, 1090210 }, elite_expedition_list = { 1090201, 1090204, 1090207 }, ai_expedition_list = { 1090700 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090215 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -90, -183, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100032] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100032, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 1090216, 10, 0 }, { 1090217, 38, 0 }, { 1090218, 22, 0 }, { 1090219, 12, 0 }, { 1090220, 35, 0 }, { 1090221, 26, 1 }, { 1090222, 0, 0 }, { 1090223, 35, 0 }, { 1090224, 26, 1 }, { 1090225, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090217, 1090220, 1090223, 1090226 }, elite_expedition_list = { 1090217, 1090220, 1090223 }, ai_expedition_list = { 1090701, 1090702 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090231 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -200, -181, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100033] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100033, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 950 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 1090232, 8, 0 }, { 1090233, 34, 0 }, { 1090234, 26, 0 }, { 1090235, 10, 0 }, { 1090236, 36, 0 }, { 1090237, 28, 1 }, { 1090238, 0, 0 }, { 1090239, 36, 0 }, { 1090240, 28, 1 }, { 1090241, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090233, 1090236, 1090239, 1090242 }, elite_expedition_list = { 1090234, 1090236, 1090239 }, ai_expedition_list = { 1090703, 1090704 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -150, -270, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100034] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100034, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 900 }, { "air", 1, 1050 } }, expedition_id_weight_list = { { 1090248, 4, 0 }, { 1090249, 32, 0 }, { 1090250, 30, 0 }, { 1090251, 6, 0 }, { 1090252, 37, 0 }, { 1090253, 32, 1 }, { 1090254, 0, 0 }, { 1090255, 37, 0 }, { 1090256, 32, 1 }, { 1090257, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090249, 1090252, 1090255, 1090258 }, elite_expedition_list = { 1090249, 1090252, 1090255 }, ai_expedition_list = { 1090705, 1090706 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090263 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -250, -115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100035] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100035, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 85 }, { "antiaircraft", 1, 1800 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1090264, 4, 0 }, { 1090265, 26, 0 }, { 1090266, 34, 0 }, { 1090267, 5, 0 }, { 1090268, 35, 0 }, { 1090269, 32, 1 }, { 1090270, 0, 0 }, { 1090271, 33, 0 }, { 1090272, 32, 1 }, { 1090273, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090265, 1090268, 1090271, 1090274 }, elite_expedition_list = { 1090265, 1090268, 1090271 }, ai_expedition_list = { 1090707, 1090708, 1090709 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090279 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 46, 20, -220, -220, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100036] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100036, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1400 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1090280, 2, 0 }, { 1090281, 22, 0 }, { 1090282, 36, 0 }, { 1090283, 3, 0 }, { 1090284, 34, 0 }, { 1090285, 36, 1 }, { 1090286, 0, 0 }, { 1090287, 34, 0 }, { 1090288, 34, 1 }, { 1090289, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090281, 1090284, 1090287, 1090290 }, elite_expedition_list = { 1090282, 1090285, 1090288 }, ai_expedition_list = { 1090710, 1090711, 1090712, 1090713 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 43, 20, -190, 52, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100041] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100041, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100042] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100042, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100043] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100043, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100044] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100044, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, -320, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100045] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100045, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100046] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100046, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, -250, 240, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100047] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100047, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -300, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100048] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100048, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, -290, 350, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100051] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100051, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100052] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100052, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100053] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100053, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100054] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100054, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, -320, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100055] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100055, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100056] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100056, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, -250, 240, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100057] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100057, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -300, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100058] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100058, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, -290, 350, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100061] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100061, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 12, wall_prefab = "", avoid_ratio = 8, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060001, 18, 0 }, { 1060002, 46, 0 }, { 1060003, 16, 1 }, { 1060004, 18, 0 }, { 1060005, 32, 0 }, { 1060006, 12, 1 }, { 1060007, 0, 0 }, { 1060008, 32, 0 }, { 1060009, 10, 1 }, { 1060010, 0, 2 } }, ambush_expedition_list = { 1060013, 1060014, 1060015 }, guarder_expedition_list = { 1060002, 1060005, 1060008, 1060011 }, elite_expedition_list = { 1060002, 1060004, 1060005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060016 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -170, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100062] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100062, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 12, wall_prefab = "", avoid_ratio = 9, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060017, 16, 0 }, { 1060018, 42, 0 }, { 1060019, 18, 1 }, { 1060020, 16, 0 }, { 1060021, 34, 0 }, { 1060022, 14, 1 }, { 1060023, 0, 0 }, { 1060024, 36, 0 }, { 1060025, 12, 1 }, { 1060026, 0, 2 } }, ambush_expedition_list = { 1060029, 1060030, 1060031 }, guarder_expedition_list = { 1060018, 1060021, 1060024, 1060027 }, elite_expedition_list = { 1060018, 1060021, 1060024 }, ai_expedition_list = { 1060420 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060032 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -200, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100063] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100063, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 13, wall_prefab = "", avoid_ratio = 10, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060033, 12, 0 }, { 1060034, 38, 0 }, { 1060035, 20, 1 }, { 1060036, 14, 0 }, { 1060037, 36, 0 }, { 1060038, 18, 1 }, { 1060039, 0, 0 }, { 1060040, 38, 0 }, { 1060041, 17, 1 }, { 1060042, 0, 2 } }, ambush_expedition_list = { 1060045, 1060046, 1060047 }, guarder_expedition_list = { 1060034, 1060037, 1060040, 1060043 }, elite_expedition_list = { 1060034, 1060036, 1060039 }, ai_expedition_list = { 1060421, 1060422 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100064] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100064, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 14, wall_prefab = "", avoid_ratio = 11, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060049, 12, 0 }, { 1060050, 34, 0 }, { 1060051, 26, 1 }, { 1060052, 15, 0 }, { 1060053, 34, 0 }, { 1060054, 22, 1 }, { 1060055, 0, 0 }, { 1060056, 34, 0 }, { 1060057, 20, 1 }, { 1060058, 0, 2 } }, ambush_expedition_list = { 1060061, 1060062, 1060063 }, guarder_expedition_list = { 1060050, 1060053, 1060056, 1060059 }, elite_expedition_list = { 1060050, 1060052, 1060053 }, ai_expedition_list = { 1060423, 1060424 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -230, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100065] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100065, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 14, wall_prefab = "", avoid_ratio = 12, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060065, 10, 0 }, { 1060066, 28, 0 }, { 1060067, 28, 1 }, { 1060068, 14, 0 }, { 1060069, 29, 0 }, { 1060070, 22, 1 }, { 1060071, 0, 0 }, { 1060072, 34, 0 }, { 1060073, 22, 1 }, { 1060074, 0, 2 } }, ambush_expedition_list = { 1060077, 1060078, 1060079 }, guarder_expedition_list = { 1060066, 1060069, 1060072, 1060075 }, elite_expedition_list = { 1060066, 1060069, 1060072 }, ai_expedition_list = { 1060425, 1060426 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -250, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100066] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100066, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 15, wall_prefab = "", avoid_ratio = 13, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060081, 8, 0 }, { 1060082, 26, 0 }, { 1060083, 30, 1 }, { 1060084, 12, 0 }, { 1060085, 32, 0 }, { 1060086, 26, 1 }, { 1060087, 0, 0 }, { 1060088, 32, 0 }, { 1060089, 26, 1 }, { 1060090, 0, 2 } }, ambush_expedition_list = { 1060093, 1060094, 1060095 }, guarder_expedition_list = { 1060082, 1060085, 1060088, 1060091 }, elite_expedition_list = { 1060082, 1060085, 1060088 }, ai_expedition_list = { 1060427, 1060428, 1060429 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -180, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100071] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 2100071, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 14, wall_prefab = "", avoid_ratio = 10, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1060200, 12, 0 }, { 1060201, 42, 0 }, { 1060202, 20, 0 }, { 1060203, 12, 0 }, { 1060204, 34, 0 }, { 1060205, 22, 1 }, { 1060206, 0, 0 }, { 1060207, 34, 0 }, { 1060208, 22, 1 }, { 1060209, 0, 0 } }, ambush_expedition_list = { 1060212, 1060213, 1060214 }, guarder_expedition_list = { 1060201, 1060204, 1060207, 1060210 }, elite_expedition_list = { 1060201, 1060204, 1060207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060215 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -170, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100072] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100072, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 15, wall_prefab = "", avoid_ratio = 11, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 74 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1060216, 10, 0 }, { 1060217, 38, 0 }, { 1060218, 22, 0 }, { 1060219, 12, 0 }, { 1060220, 35, 0 }, { 1060221, 26, 1 }, { 1060222, 0, 0 }, { 1060223, 35, 0 }, { 1060224, 26, 1 }, { 1060225, 0, 0 } }, ambush_expedition_list = { 1060228, 1060229, 1060230 }, guarder_expedition_list = { 1060217, 1060220, 1060223, 1060226 }, elite_expedition_list = { 1060217, 1060220, 1060223 }, ai_expedition_list = { 1060430 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060231 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -200, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100073] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100073, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 16, wall_prefab = "", avoid_ratio = 12, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "air", -1, 1500 } }, expedition_id_weight_list = { { 1060232, 8, 0 }, { 1060233, 34, 0 }, { 1060234, 26, 0 }, { 1060235, 10, 0 }, { 1060236, 36, 0 }, { 1060237, 28, 1 }, { 1060238, 0, 0 }, { 1060239, 36, 0 }, { 1060240, 28, 1 }, { 1060241, 0, 0 } }, ambush_expedition_list = { 1060244, 1060245, 1060246 }, guarder_expedition_list = { 1060233, 1060236, 1060239, 1060242 }, elite_expedition_list = { 1060234, 1060236, 1060239 }, ai_expedition_list = { 1060431, 1060432 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -100, -80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100074] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100074, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 17, wall_prefab = "", avoid_ratio = 13, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "torpedo", 1, 900 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1060248, 4, 0 }, { 1060249, 32, 0 }, { 1060250, 30, 0 }, { 1060251, 6, 0 }, { 1060252, 37, 0 }, { 1060253, 32, 1 }, { 1060254, 0, 0 }, { 1060255, 37, 0 }, { 1060256, 32, 1 }, { 1060257, 0, 0 } }, ambush_expedition_list = { 1060260, 1060261, 1060262 }, guarder_expedition_list = { 1060249, 1060252, 1060255, 1060258 }, elite_expedition_list = { 1060249, 1060252, 1060255 }, ai_expedition_list = { 1060433, 1060434 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060263 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -230, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100075] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100075, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 18, wall_prefab = "", avoid_ratio = 14, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 88 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1060264, 4, 0 }, { 1060265, 26, 0 }, { 1060266, 34, 0 }, { 1060267, 5, 0 }, { 1060268, 35, 0 }, { 1060269, 32, 1 }, { 1060270, 0, 0 }, { 1060271, 33, 0 }, { 1060272, 32, 1 }, { 1060273, 0, 0 } }, ambush_expedition_list = { 1060276, 1060277, 1060278 }, guarder_expedition_list = { 1060265, 1060268, 1060271, 1060274 }, elite_expedition_list = { 1060265, 1060268, 1060271 }, ai_expedition_list = { 1060435, 1060436 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060279 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -250, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100076] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100076, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 19, wall_prefab = "", avoid_ratio = 15, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1060280, 2, 0 }, { 1060281, 22, 0 }, { 1060282, 36, 0 }, { 1060283, 3, 0 }, { 1060284, 34, 0 }, { 1060285, 36, 1 }, { 1060286, 0, 0 }, { 1060287, 34, 0 }, { 1060288, 34, 1 }, { 1060289, 0, 0 } }, ambush_expedition_list = { 1060292, 1060293, 1060294 }, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1060437, 1060438, 1060439 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, -180, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, chapter_buff = {}, alarm_cell = {} }, [2100081] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100081, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000001, 15, 0 }, { 4000002, 20, 0 }, { 4000003, 30, 1 }, { 4000004, 15, 0 }, { 4000005, 20, 0 }, { 4000006, 30, 1 }, { 4000007, 15, 0 }, { 4000008, 20, 0 }, { 4000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000010, 4000011, 4000012 }, elite_expedition_list = { 4000005, 4000008 }, ai_expedition_list = { 4000222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "1x2_2faxihuodong_easy", -27, -36 }, { 2, 8, "3x2_1faxihuodong_easy", -51, -39 }, { 2, 3, "1x1_2faxihuodong_easy", 2, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongeasy", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100082] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100082, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000101, 15, 0 }, { 4000102, 20, 0 }, { 4000103, 30, 1 }, { 4000104, 15, 0 }, { 4000105, 20, 0 }, { 4000106, 30, 1 }, { 4000107, 15, 0 }, { 4000108, 20, 0 }, { 4000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000110, 4000111, 4000112 }, elite_expedition_list = { 4000105, 4000108 }, ai_expedition_list = { 4000233, 4000234 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_easy", 3, 9 }, { 7, 1, "1x1_1faxihuodong_easy", 3, 21 }, { 4, 10, "1x1_3faxihuodong_easy", 8, 8 }, { 4, 7, "1x2_2faxihuodong_easy", -39, 42 }, { 4, 2, "1x3_2faxihuodong_easy", -3, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongeasy", 45, 20, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100083] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100083, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000201, 15, 0 }, { 4000202, 20, 0 }, { 4000203, 30, 1 }, { 4000204, 15, 0 }, { 4000205, 20, 0 }, { 4000206, 30, 1 }, { 4000207, 15, 0 }, { 4000208, 20, 0 }, { 4000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000210, 4000211, 4000212 }, elite_expedition_list = { 4000205, 4000208 }, ai_expedition_list = { 4000244, 4000245, 4000246 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 10, "1x3_2faxihuodong_easy", 10, 17 }, { 6, 3, "4x4_2faxihuodong_easy", -34, -12 }, { 4, 6, "1x1_3faxihuodong_easy", 6, 11 }, { 3, 9, "3x2_1faxihuodong_easy", 56, -30 }, { 3, 3, "1x1_1faxihuodong_easy", 0, 15 }, { 1, 3, "1x3_1faxihuodong_easy", -2, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongeasy", 42, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100084] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100084, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000301, 15, 0 }, { 4000302, 20, 0 }, { 4000303, 30, 1 }, { 4000304, 15, 0 }, { 4000305, 20, 0 }, { 4000306, 30, 1 }, { 4000307, 15, 0 }, { 4000308, 20, 0 }, { 4000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000310, 4000311, 4000312 }, elite_expedition_list = { 4000305, 4000308 }, ai_expedition_list = { 4000523, 4000524 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000313 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 3, 7, "4x4_2faxihuodong_easy", -133, -7 }, { 1, 4, "1x3_2faxihuodong_easy", -5, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 45, 20, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100085] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100085, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000401, 15, 0 }, { 4000402, 20, 0 }, { 4000403, 30, 1 }, { 4000404, 15, 0 }, { 4000405, 20, 0 }, { 4000406, 30, 1 }, { 4000407, 15, 0 }, { 4000408, 20, 0 }, { 4000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000410, 4000411, 4000412 }, elite_expedition_list = { 4000405, 4000408 }, ai_expedition_list = { 4000534, 4000535, 4000536 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000413 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 0, 44 }, { 6, 6, "1x3_1faxihuodong_normao", 5, 24 }, { 4, 6, "1x3_2faxihuodong_normal", -2, 23 }, { 3, 9, "1x2_2faxihuodong_normal", -34, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 45, 20, -320, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100086] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100086, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000501, 15, 0 }, { 4000502, 20, 0 }, { 4000503, 30, 1 }, { 4000504, 15, 0 }, { 4000505, 20, 0 }, { 4000506, 30, 1 }, { 4000507, 15, 0 }, { 4000508, 20, 0 }, { 4000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000510, 4000511, 4000512 }, elite_expedition_list = { 4000505, 4000508 }, ai_expedition_list = { 4000545, 4000546, 4000547, 4000548 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000513 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_normal", 7, 45 }, { 6, 8, "1x3_1faxihuodong_normao", 2, 18 }, { 6, 3, "1x2_2faxihuodong_normal", -28, 42 }, { 4, 9, "3x2_1faxihuodong_normal", -44, -38 }, { 4, 7, "1x1_3faxihuodong_normal", 13, 8 }, { 1, 4, "4x4_2faxihuodong_normal", -57, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 38, 20, -240, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100091] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100091, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 4000601, 15, 0 }, { 4000602, 20, 0 }, { 4000603, 30, 1 }, { 4000604, 15, 0 }, { 4000605, 20, 0 }, { 4000606, 30, 1 }, { 4000607, 15, 0 }, { 4000608, 20, 0 }, { 4000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000610, 4000611, 4000612 }, elite_expedition_list = { 4000605, 4000608 }, ai_expedition_list = { 4000822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 5, "1x2_2faxihuodong_normal", -25, 45 }, { 2, 8, "3x2_1faxihuodong_normal", -49, -36 }, { 2, 3, "1x1_2faxihuodong_normal", 1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100092] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100092, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 4000701, 15, 0 }, { 4000702, 20, 0 }, { 4000703, 30, 1 }, { 4000704, 15, 0 }, { 4000705, 20, 0 }, { 4000706, 30, 1 }, { 4000707, 15, 0 }, { 4000708, 20, 0 }, { 4000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000710, 4000711, 4000712 }, elite_expedition_list = { 4000705, 4000708 }, ai_expedition_list = { 4000833, 4000834 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_normal", 0, 0 }, { 7, 1, "1x1_1faxihuodong_normal", 5, 19 }, { 4, 10, "1x1_3faxihuodong_normal", 5, 9 }, { 4, 7, "1x2_2faxihuodong_normal", -37, 47 }, { 4, 2, "1x3_2faxihuodong_normal", -6, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 45, 20, -250, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100093] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100093, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 72 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 4000801, 15, 0 }, { 4000802, 20, 0 }, { 4000803, 30, 1 }, { 4000804, 15, 0 }, { 4000805, 20, 0 }, { 4000806, 30, 1 }, { 4000807, 15, 0 }, { 4000808, 20, 0 }, { 4000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000810, 4000811, 4000812 }, elite_expedition_list = { 4000805, 4000808 }, ai_expedition_list = { 4000844, 4000845, 4000846 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 4, "4x4_2faxihuodong_normal", -51, 76 }, { 6, 10, "1x3_2faxihuodong_normal", 0, 16 }, { 4, 6, "1x1_3faxihuodong_normal", 5, 11 }, { 3, 10, "3x2_1faxihuodong_normal", -47, -42 }, { 3, 3, "1x1_1faxihuodong_normal", 0, 14 }, { 1, 3, "1x3_1faxihuodong_normao", -4, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodongnormal", 42, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100094] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100094, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 4000901, 15, 0 }, { 4000902, 20, 0 }, { 4000903, 30, 1 }, { 4000904, 15, 0 }, { 4000905, 20, 0 }, { 4000906, 30, 1 }, { 4000907, 15, 0 }, { 4000908, 20, 0 }, { 4000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000910, 4000911, 4000912 }, elite_expedition_list = { 4000905, 4000908 }, ai_expedition_list = { 4001123, 4001124 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000913 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 12 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 4, 6, "4x4_2faxihuodong_hard", 54, 77 }, { 1, 4, "1x3_2faxihuodong_hard", 5, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodonghard", 45, 20, -450, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100095] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100095, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 4001001, 15, 0 }, { 4001002, 20, 0 }, { 4001003, 30, 1 }, { 4001004, 15, 0 }, { 4001005, 20, 0 }, { 4001006, 30, 1 }, { 4001007, 15, 0 }, { 4001008, 20, 0 }, { 4001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001010, 4001011, 4001012 }, elite_expedition_list = { 4001005, 4001008 }, ai_expedition_list = { 4001134, 4001135, 4001136 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 6, 49 }, { 6, 5, "1x3_1faxihuodong_hard", 99, 19 }, { 4, 5, "1x3_2faxihuodong_hard", 98, 15 }, { 2, 9, "1x2_2faxihuodong_hard", -28, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodonghard", 45, 20, -320, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100096] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100096, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 4001101, 15, 0 }, { 4001102, 20, 0 }, { 4001103, 30, 1 }, { 4001104, 15, 0 }, { 4001105, 20, 0 }, { 4001106, 30, 1 }, { 4001107, 15, 0 }, { 4001108, 20, 0 }, { 4001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 4001145, 4001146, 4001147, 4001148 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_hard", -1, 47 }, { 6, 8, "1x3_1faxihuodong_hard", 3, 21 }, { 6, 3, "1x2_2faxihuodong_hard", -25, 49 }, { 4, 9, "3x2_1faxihuodong_hard", -55, -34 }, { 4, 7, "1x1_3faxihuodong_hard", 8, 14 }, { 1, 3, "4x4_2faxihuodong_hard", 46, -1 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_faxihuodonghard", 38, 20, -240, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100101] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100101, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000001, 15, 0 }, { 3000002, 20, 0 }, { 3000003, 30, 1 }, { 3000004, 15, 0 }, { 3000005, 20, 0 }, { 3000006, 30, 1 }, { 3000007, 15, 0 }, { 3000008, 20, 0 }, { 3000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000010, 3000011, 3000012 }, elite_expedition_list = { 3000005, 3000008 }, ai_expedition_list = { 3000251 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_easy", -50, 45 }, { 7, 3, "1x1_2yinghua_easy", 32, 37 }, { 6, 5, "1x1_1yinghua_easy", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 20, -218, 125, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100102] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100102, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000101, 15, 0 }, { 3000102, 20, 0 }, { 3000103, 30, 1 }, { 3000104, 15, 0 }, { 3000105, 20, 0 }, { 3000106, 30, 1 }, { 3000107, 15, 0 }, { 3000108, 20, 0 }, { 3000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000110, 3000111, 3000112 }, elite_expedition_list = { 3000105, 3000108 }, ai_expedition_list = { 3000261, 3000262 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_easy", 50, 50 }, { 3, 3, "1x2_2yinghua_easy", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 20, -315, 109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100103] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100103, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000201, 15, 0 }, { 3000202, 20, 0 }, { 3000203, 30, 1 }, { 3000204, 15, 0 }, { 3000205, 20, 0 }, { 3000206, 30, 1 }, { 3000207, 15, 0 }, { 3000208, 20, 0 }, { 3000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000210, 3000211, 3000212 }, elite_expedition_list = { 3000205, 3000208 }, ai_expedition_list = { 3000271, 3000272, 3000273 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_easy", 51, 54 }, { 7, 9, "1x1_2yinghua_easy", -50, 50 }, { 1, 6, "1x3_1yinghua_easy", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 20, -319, -166, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100104] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100104, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000301, 15, 0 }, { 3000302, 20, 0 }, { 3000303, 30, 1 }, { 3000304, 15, 0 }, { 3000305, 20, 0 }, { 3000306, 30, 1 }, { 3000307, 15, 0 }, { 3000308, 20, 0 }, { 3000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000310, 3000311, 3000312 }, elite_expedition_list = { 3000305, 3000308 }, ai_expedition_list = { 3000551 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_easy", -46, 17 }, { 8, 1, "1x2_1yinghua_easy", 49, 106 }, { 3, 9, "1x2_2yinghua_easy", -36, 15 }, { 3, 1, "1x3_2yinghua_easy", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 20, -364, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100105] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100105, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000401, 15, 0 }, { 3000402, 20, 0 }, { 3000403, 30, 1 }, { 3000404, 15, 0 }, { 3000405, 20, 0 }, { 3000406, 30, 1 }, { 3000407, 15, 0 }, { 3000408, 20, 0 }, { 3000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000410, 3000411, 3000412 }, elite_expedition_list = { 3000405, 3000408 }, ai_expedition_list = { 3000561, 3000562 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_easy", 0, 19 }, { 8, 4, "1x1_1yinghua_easy", 58, 19 }, { 5, 9, "1x1_2yinghua_easy", -53, 30 }, { 2, 13, "4x4_1yinghua_easy", -103, -98 }, { 2, 5, "4x4_2yinghua_easy", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 20, -848, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100106] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100106, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000501, 15, 0 }, { 3000502, 20, 0 }, { 3000503, 30, 1 }, { 3000504, 15, 0 }, { 3000505, 20, 0 }, { 3000506, 30, 1 }, { 3000507, 15, 0 }, { 3000508, 20, 0 }, { 3000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000510, 3000511, 3000512 }, elite_expedition_list = { 3000505, 3000508 }, ai_expedition_list = { 3000571, 3000572, 3000573 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_easy", -44, 29 }, { 7, 8, "1x1_2yinghua_easy", 0, 12 }, { 4, 2, "1x1_1yinghua_easy", 46, 16 }, { 1, 9, "1x1_3yinghua_easy", 57, -16 }, { 1, 3, "4x4_1yinghua_easy", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 20, -538, 123, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100111] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100111, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 680 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 3000601, 15, 0 }, { 3000602, 20, 0 }, { 3000603, 30, 1 }, { 3000604, 15, 0 }, { 3000605, 20, 0 }, { 3000606, 30, 1 }, { 3000607, 15, 0 }, { 3000608, 20, 0 }, { 3000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000610, 3000611, 3000612 }, elite_expedition_list = { 3000605, 3000608 }, ai_expedition_list = { 3000851, 3000852 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_hard", -50, 45 }, { 7, 3, "1x1_2yinghua_hard", 32, 37 }, { 6, 5, "1x1_1yinghua_hard", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 45, 20, -218, 125, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100112] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100112, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 3000701, 15, 0 }, { 3000702, 20, 0 }, { 3000703, 30, 1 }, { 3000704, 15, 0 }, { 3000705, 20, 0 }, { 3000706, 30, 1 }, { 3000707, 15, 0 }, { 3000708, 20, 0 }, { 3000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000710, 3000711, 3000712 }, elite_expedition_list = { 3000705, 3000708 }, ai_expedition_list = { 3000861, 3000862, 3000863 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_hard", 50, 50 }, { 3, 3, "1x2_2yinghua_hard", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 45, 20, -315, 109, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100113] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100113, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 850 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 3000801, 15, 0 }, { 3000802, 20, 0 }, { 3000803, 30, 1 }, { 3000804, 15, 0 }, { 3000805, 20, 0 }, { 3000806, 30, 1 }, { 3000807, 15, 0 }, { 3000808, 20, 0 }, { 3000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000810, 3000811, 3000812 }, elite_expedition_list = { 3000805, 3000808 }, ai_expedition_list = { 3000871, 3000872, 3000873, 3000874 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_hard", 51, 54 }, { 7, 9, "1x1_2yinghua_hard", -50, 50 }, { 1, 6, "1x3_1yinghua_hard", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 45, 20, -319, -166, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100114] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100114, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 450 }, { "air", 1, 850 } }, expedition_id_weight_list = { { 3000901, 15, 0 }, { 3000902, 20, 0 }, { 3000903, 30, 1 }, { 3000904, 15, 0 }, { 3000905, 20, 0 }, { 3000906, 30, 1 }, { 3000907, 15, 0 }, { 3000908, 20, 0 }, { 3000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000910, 3000911, 3000912 }, elite_expedition_list = { 3000905, 3000908 }, ai_expedition_list = { 3001151, 3001152 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_hard", -46, 17 }, { 8, 1, "1x2_1yinghua_hard", 49, 106 }, { 3, 9, "1x2_2yinghua_hard", -36, 15 }, { 3, 1, "1x3_2yinghua_hard", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 45, 20, -364, 115, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100115] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100115, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1200 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 3001001, 15, 0 }, { 3001002, 20, 0 }, { 3001003, 30, 1 }, { 3001004, 15, 0 }, { 3001005, 20, 0 }, { 3001006, 30, 1 }, { 3001007, 15, 0 }, { 3001008, 20, 0 }, { 3001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001010, 3001011, 3001012 }, elite_expedition_list = { 3001005, 3001008 }, ai_expedition_list = { 3001161, 3001162, 3001163 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_hard", 0, 19 }, { 8, 4, "1x1_1yinghua_hard", 58, 19 }, { 5, 9, "1x1_2yinghua_hard", -53, 30 }, { 2, 13, "4x4_1yinghua_hard", -103, -98 }, { 2, 5, "4x4_2yinghua_hard", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 45, 20, -848, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100116] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100116, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 3001101, 15, 0 }, { 3001102, 20, 0 }, { 3001103, 30, 1 }, { 3001104, 15, 0 }, { 3001105, 20, 0 }, { 3001106, 30, 1 }, { 3001107, 15, 0 }, { 3001108, 20, 0 }, { 3001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 3001171, 3001172, 3001173, 3001174 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_hard", -44, 29 }, { 7, 8, "1x1_2yinghua_hard", 0, 12 }, { 4, 2, "1x1_1yinghua_hard", 46, 16 }, { 1, 9, "1x1_3yinghua_hard", 57, -16 }, { 1, 3, "4x4_1yinghua_hard", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_yinghua_easy", 45, 20, -538, 123, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100121] = { pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100121, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 3, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370001, 15, 0 }, { 1370002, 20, 0 }, { 1370003, 30, 1 }, { 1370004, 15, 0 }, { 1370005, 20, 0 }, { 1370006, 30, 1 }, { 1370007, 15, 0 }, { 1370008, 20, 0 }, { 1370009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370010, 1370011, 1370012 }, elite_expedition_list = { 1370005, 1370008 }, ai_expedition_list = { 1370251 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -280, 203, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100122] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100122, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370101, 15, 0 }, { 1370102, 20, 0 }, { 1370103, 30, 1 }, { 1370104, 15, 0 }, { 1370105, 20, 0 }, { 1370106, 30, 1 }, { 1370107, 15, 0 }, { 1370108, 20, 0 }, { 1370109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370110, 1370111, 1370112 }, elite_expedition_list = { 1370105, 1370108 }, ai_expedition_list = { 1370261, 1370262 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100123] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100123, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370201, 15, 0 }, { 1370202, 20, 0 }, { 1370203, 30, 1 }, { 1370204, 15, 0 }, { 1370205, 20, 0 }, { 1370206, 30, 1 }, { 1370207, 15, 0 }, { 1370208, 20, 0 }, { 1370209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370210, 1370211, 1370212 }, elite_expedition_list = { 1370205, 1370208 }, ai_expedition_list = { 1370271, 1370272, 1370273 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -420, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100124] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100124, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370301, 15, 0 }, { 1370302, 20, 0 }, { 1370303, 30, 1 }, { 1370304, 15, 0 }, { 1370305, 20, 0 }, { 1370306, 30, 1 }, { 1370307, 15, 0 }, { 1370308, 20, 0 }, { 1370309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370310, 1370311, 1370312 }, elite_expedition_list = { 1370305, 1370308 }, ai_expedition_list = { 1370551 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100125] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100125, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370401, 15, 0 }, { 1370402, 20, 0 }, { 1370403, 30, 1 }, { 1370404, 15, 0 }, { 1370405, 20, 0 }, { 1370406, 30, 1 }, { 1370407, 15, 0 }, { 1370408, 20, 0 }, { 1370409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370410, 1370411, 1370412 }, elite_expedition_list = { 1370405, 1370408 }, ai_expedition_list = { 1370561, 1370562 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -660, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100126] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100126, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370501, 15, 0 }, { 1370502, 20, 0 }, { 1370503, 30, 1 }, { 1370504, 15, 0 }, { 1370505, 20, 0 }, { 1370506, 30, 1 }, { 1370507, 15, 0 }, { 1370508, 20, 0 }, { 1370509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370510, 1370511, 1370512 }, elite_expedition_list = { 1370505, 1370508 }, ai_expedition_list = { 1370571, 1370572, 1370573 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100131] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100131, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1370601, 15, 0 }, { 1370602, 20, 0 }, { 1370603, 30, 1 }, { 1370604, 15, 0 }, { 1370605, 20, 0 }, { 1370606, 30, 1 }, { 1370607, 15, 0 }, { 1370608, 20, 0 }, { 1370609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370610, 1370611, 1370612 }, elite_expedition_list = { 1370605, 1370608 }, ai_expedition_list = { 1370851, 1370852 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -280, 203, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100132] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100132, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 4, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1370701, 15, 0 }, { 1370702, 20, 0 }, { 1370703, 30, 1 }, { 1370704, 15, 0 }, { 1370705, 20, 0 }, { 1370706, 30, 1 }, { 1370707, 15, 0 }, { 1370708, 20, 0 }, { 1370709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370710, 1370711, 1370712 }, elite_expedition_list = { 1370705, 1370708 }, ai_expedition_list = { 1370861, 1370862, 1370863 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100133] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100133, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1370801, 15, 0 }, { 1370802, 20, 0 }, { 1370803, 30, 1 }, { 1370804, 15, 0 }, { 1370805, 20, 0 }, { 1370806, 30, 1 }, { 1370807, 15, 0 }, { 1370808, 20, 0 }, { 1370809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370810, 1370811, 1370812 }, elite_expedition_list = { 1370805, 1370808 }, ai_expedition_list = { 1370871, 1370872, 1370873, 1370874 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 42, 13, -420, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100134] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100134, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 5, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1370901, 15, 0 }, { 1370902, 20, 0 }, { 1370903, 30, 1 }, { 1370904, 15, 0 }, { 1370905, 20, 0 }, { 1370906, 30, 1 }, { 1370907, 15, 0 }, { 1370908, 20, 0 }, { 1370909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370910, 1370911, 1370912 }, elite_expedition_list = { 1370905, 1370908 }, ai_expedition_list = { 1371151, 1371152 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100135] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100135, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1300 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1371001, 15, 0 }, { 1371002, 20, 0 }, { 1371003, 30, 1 }, { 1371004, 15, 0 }, { 1371005, 20, 0 }, { 1371006, 30, 1 }, { 1371007, 15, 0 }, { 1371008, 20, 0 }, { 1371009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371010, 1371011, 1371012 }, elite_expedition_list = { 1371005, 1371008 }, ai_expedition_list = { 1371161, 1371162, 1371163 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -660, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2100136] = { pop_pic = "", boss_refresh = 6, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 1, submarine_num = 1, id = 2100136, group_num = 2, fightauto = 1, model = 2, investigation_ratio = 6, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1600 } }, expedition_id_weight_list = { { 1371101, 15, 0 }, { 1371102, 20, 0 }, { 1371103, 30, 1 }, { 1371104, 15, 0 }, { 1371105, 20, 0 }, { 1371106, 30, 1 }, { 1371107, 15, 0 }, { 1371108, 20, 0 }, { 1371109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1371171, 1371172, 1371173, 1371174 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 42, 13, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200001] = { pop_pic = "", boss_refresh = 2, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200001, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.7, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10141, 40, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 10141 }, elite_expedition_list = { 10141 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10500 }, enemy_refresh = { 0, 1 }, elite_refresh = { 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "rock_day", 0, -5 }, { 5, 3, "1x3NormalIsland_1", 0, 0 }, { 4, 7, "1x1NormalIsland_1", 0, 0 }, { 4, 6, "1x2NormalIsland_1", 3, -40 }, { 3, 3, "2x1NormalIsland_1", 50, 0 }, { 3, 2, "rock_day", 0, -10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -220, -41, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200002] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200002, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.53, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10211, 35, 0 }, { 10221, 35, 0 }, { 10241, 20, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 10291 }, elite_expedition_list = { 10211, 10221 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 4 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 3, "2x2NormalIsland_1", 51, 35 }, { 3, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 7, "1x2NormalIsland_2", 4, -39 }, { 2, 2, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -230, -45, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200003] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200003, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10311, 35, 0 }, { 10321, 35, 0 }, { 10341, 20, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 10391 }, elite_expedition_list = { 10311, 10321 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 6 }, { 2, 1, false, 0 } }, float_items = { { 6, 3, "1x3NormalIsland_1", 76, 0 }, { 4, 3, "1x2NormalIsland_2", 2, -32 }, { 2, 8, "1x2NormalIsland_1", -42, -33 }, { 2, 1, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200011] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200011, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 8, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1071010, 15, 0 }, { 1071020, 20, 0 }, { 1071030, 30, 1 }, { 1071040, 15, 0 }, { 1071070, 20, 0 }, { 1071060, 30, 1 }, { 1071070, 15, 0 }, { 1071080, 20, 0 }, { 1071090, 30, 1 }, { 1071100, 0, 2 } }, ambush_expedition_list = { 1071210, 1071211, 1071212 }, guarder_expedition_list = { 1071020, 1071070, 1071080 }, elite_expedition_list = { 1071050, 1071080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1071500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "2x1_2weijiao", 0, 36 }, { 3, 1, "1x1_2weijiao", 0, 0 }, { 2, 6, "3x2_1weijiao", 67, -30 }, { 2, 4, "1x1_1weijiao", 0, 6 }, { 0, 1, "1x3_1weijiao", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -140, -200, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200012] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200012, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1072010, 15, 0 }, { 1072020, 20, 0 }, { 1072030, 30, 1 }, { 1072040, 15, 0 }, { 1072050, 20, 0 }, { 1072060, 30, 1 }, { 1072070, 15, 0 }, { 1072080, 20, 0 }, { 1072090, 30, 1 }, { 1072100, 0, 2 } }, ambush_expedition_list = { 1072210, 1072211, 1072212 }, guarder_expedition_list = { 1072020, 1072050, 1072080 }, elite_expedition_list = { 1072050, 1072080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1072500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1_1weijiao", 0, 10 }, { 5, 7, "2x2_1weijiao", 64, -39 }, { 3, 3, "3x2_1weijiao", 52, -32 }, { 2, 6, "1x1_2weijiao", 0, 0 }, { 1, 0, "2x1_1weijiao", -12, -26 }, { 0, 1, "1x3_2weijiao", -5, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -140, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200013] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200013, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1073010, 15, 0 }, { 1073020, 20, 0 }, { 1073030, 30, 1 }, { 1073040, 15, 0 }, { 1073050, 20, 0 }, { 1073060, 30, 1 }, { 1073070, 15, 0 }, { 1073080, 20, 0 }, { 1073090, 30, 1 }, { 1073100, 0, 2 } }, ambush_expedition_list = { 1073210, 1073211, 1073212 }, guarder_expedition_list = { 1073020, 1073050, 1073080 }, elite_expedition_list = { 1073050, 1073080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1073500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 1 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 2 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "1x3_1weijiao", 3, 6 }, { 6, 0, "2x1_1weijiao", 15, 35 }, { 5, 5, "1x1_2weijiao", 0, 0 }, { 4, 3, "2x1_2weijiao", 0, 31 }, { 2, 6, "1x1_1weijiao", 3, 9 }, { 0, 9, "3x2_1weijiao", -37, -29 }, { 0, 2, "2x2_1weijiao", -170, -29 }, { 0, 1, "1x3_2weijiao", 193, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -250, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200021] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200021, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 9, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1050010, 15, 0 }, { 1050020, 20, 0 }, { 1050030, 30, 1 }, { 1050040, 15, 0 }, { 1050050, 20, 0 }, { 1050060, 30, 1 }, { 1050070, 15, 0 }, { 1050080, 20, 0 }, { 1050090, 30, 1 }, { 1050100, 0, 2 } }, ambush_expedition_list = { 1050210, 1050211, 1050212 }, guarder_expedition_list = { 1050020, 1050050, 1050080 }, elite_expedition_list = { 1050050, 1050080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1050500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 6 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 6 }, { 9, 2, true, 4 }, { 9, 1, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 4 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 } }, float_items = { { 8, 2, "1x1IceIsland_2", -108, 8 }, { 7, 7, "1x1IceIsland_1", 0, 0 }, { 6, 9, "1x1IceIsland_2", 4, 8 }, { 5, 4, "2x3IceIsland_1", 41, -23 }, { 5, 2, "2x1ICEIsland_2", 61, 5 }, { 5, 1, "2x1ICEIsland_1", 25, -10 }, { 4, 7, "2x1ICEIsland_1", 0, 0 }, { 3, 4, "1x1IceIsland_2", 0, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -278, 110, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200022] = { pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200022, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 10, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1051010, 15, 0 }, { 1051020, 20, 0 }, { 1051030, 30, 1 }, { 1051040, 15, 0 }, { 1051050, 20, 0 }, { 1051060, 30, 1 }, { 1051070, 15, 0 }, { 1051080, 20, 0 }, { 1051090, 30, 1 }, { 1051100, 0, 2 } }, ambush_expedition_list = { 1051210, 1051211, 1051212 }, guarder_expedition_list = { 1051020, 1051050, 1051080 }, elite_expedition_list = { 1051050, 1051080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1051500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 4 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 8 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 7, 5, "1x1IceIsland_2", 0, 8 }, { 6, 8, "1x1IceIsland_1", 0, 0 }, { 6, 6, "2x1ICEIsland_2", 0, 0 }, { 6, 4, "2x1ICEIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_2", 0, 0 }, { 4, 9, "2x1ICEIsland_1", 1, 8 }, { 3, 6, "2x1ICEIsland_2", -9, 10 }, { 3, 5, "2x1ICEIsland_1", 6, -13 }, { 3, 4, "1x1IceIsland_1", -5, 6 }, { 3, 1, "1x1IceIsland_2", -4, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -351, 9, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [2200023] = { pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 0, id = 2200023, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 11, time = 43200, slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1052010, 15, 0 }, { 1052020, 20, 0 }, { 1052030, 30, 1 }, { 1052040, 15, 0 }, { 1052050, 20, 0 }, { 1052060, 30, 1 }, { 1052070, 15, 0 }, { 1052080, 20, 0 }, { 1052090, 30, 1 }, { 1052100, 0, 2 } }, ambush_expedition_list = { 1052210, 1052211, 1052212 }, guarder_expedition_list = { 1052020, 1052050, 1052080 }, elite_expedition_list = { 1052050, 1052080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1052500 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 7, 3, "2x1ICEIsland_2", 0, 0 }, { 6, 6, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_1", 13, 14 }, { 5, 1, "2x1ICEIsland_1", 0, 0 }, { 4, 9, "2x3IceIsland_1", -44, -22 }, { 4, 4, "2x1ICEIsland_2", 0, 0 }, { 3, 5, "1x1IceIsland_2", 0, 10 }, { 2, 2, "1x1IceIsland_1", 0, 0 }, { 1, 8, "2x1ICEIsland_1", 0, 0 }, { 1, 5, "2x1ICEIsland_2", -6, 5 }, { 1, 4, "2x1ICEIsland_1", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -442, 26, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, npc_data = {}, activity_random_box = {}, special_operation_list = { 47, 48 }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [9920001] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920001, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 12, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920002] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920002, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920003] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920003, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 13, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920004] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920004, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920005] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920005, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920006] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920006, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, 0, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920007] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920007, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920008] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920008, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920011] = { special_operation_list = "", pop_pic = "", boss_refresh = 3, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920011, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 14, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920012] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920012, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 15, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920013] = { special_operation_list = "", pop_pic = "", boss_refresh = 4, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920013, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920014] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920014, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920015] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920015, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 16, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920016] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920016, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 39, 15, 0, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, npc_data = {}, activity_random_box = {}, chapter_buff = {}, alarm_cell = {} }, [9920017] = { special_operation_list = "", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920017, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 17, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, 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"", pop_pic = "", boss_refresh = 5, is_limit_move = 0, air_dominance_loop_rate = 80, is_air_attack = 0, friendly_id = 0, is_ambush = 0, is_ai = 0, submarine_num = 1, id = 9920018, group_num = 2, fightauto = 1, model = 1, investigation_ratio = 0, wall_prefab = "", avoid_ratio = 18, time = 43200, land_based = "", slg_effect = "", chapter_fx = "", mine_id = 2001, uifx = "", scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, 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