pg = pg or {}
slot0 = pg
slot0.chapter_template = {}
function ()
uv0.chapter_template[101] = {
collection_team = 2,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.10703125",
special_operation_list = "",
air_dominance = 6,
best_air_dominance = 150,
id = 101,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 1,
bgm = "",
star_require_1 = 1,
pos_y = "0.157291667",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 6,
wall_prefab = "",
num_2 = 3,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 1,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Offshore Exercises",
chapter_name = "1–1",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 1,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "We are conducting a joint military exercise with the Eagle Union's elite Task Force.",
difficulty = 2,
avoid_ratio = 3,
star_require_2 = 2,
time = 99999999,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 40,
scale = {
0.34,
0.36,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
101010,
160,
0
},
{
101011,
160,
0
},
{
101012,
160,
0
}
},
ambush_expedition_list = {
101210
},
guarder_expedition_list = {
101100,
101101,
101102
},
elite_expedition_list = {
101210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
101000
},
enemy_refresh = {
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"dahuangfeng"
},
awards = {
{
2,
56001
},
{
2,
54011
},
{
2,
54021
},
{
2,
59001
}
},
grids = {
{
4,
7,
true,
8
},
{
4,
6,
true,
6
},
{
4,
5,
true,
0
},
{
4,
4,
true,
0
},
{
4,
3,
true,
0
},
{
4,
2,
true,
0
},
{
4,
1,
true,
1
}
},
float_items = {},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
},
{
4,
3,
30000
}
},
theme = {
"sea_day",
45,
20,
-240,
0,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
1,
21,
101,
1004
},
box_refresh = {
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[102] = {
collection_team = 2,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.34609375",
special_operation_list = "",
air_dominance = 12,
best_air_dominance = 150,
id = 102,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 101,
formation = 1,
bgm = "",
star_require_1 = 1,
pos_y = "0.347916667",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 6,
wall_prefab = "",
num_2 = 5,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 1,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Tora! Tora! Tora!",
chapter_name = "1–2",
type = 1,
act_id = 0,
enter_story = "UI10201",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Report! Our home port is being bombed by an unknown fleet. Commander, we need you on defense!",
difficulty = 3,
avoid_ratio = 3,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 34,
scale = {
0.34,
0.53,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
102010,
90,
0
},
{
102011,
90,
0
},
{
102012,
90,
0
},
{
102020,
120,
0
},
{
102021,
120,
0
},
{
102022,
120,
0
},
{
102100,
30,
1
},
{
102101,
30,
1
},
{
102102,
30,
1
}
},
ambush_expedition_list = {
102210
},
guarder_expedition_list = {
102100,
102101,
102102
},
elite_expedition_list = {
102210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
102000
},
enemy_refresh = {
1,
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"ligen"
},
awards = {
{
2,
56002
},
{
2,
54011
},
{
2,
54021
},
{
2,
59001
}
},
grids = {
{
6,
6,
false,
0
},
{
6,
5,
true,
2
},
{
6,
4,
true,
6
},
{
6,
3,
true,
0
},
{
6,
2,
true,
0
},
{
5,
6,
false,
0
},
{
5,
5,
true,
0
},
{
5,
4,
true,
0
},
{
5,
3,
false,
0
},
{
5,
2,
true,
0
},
{
4,
6,
true,
8
},
{
4,
5,
true,
4
},
{
4,
4,
true,
6
},
{
4,
3,
true,
0
},
{
4,
2,
true,
1
}
},
float_items = {
{
5,
6,
"1x2NormalIsland_1",
0,
-40
},
{
5,
3,
"1x1NormalIsland_2",
0,
0
}
},
ambush_event_ratio = {
{
3001,
5000
}
},
ambush_ratio_extra = {
{
4,
3,
-10000
}
},
theme = {
"sea_day",
45,
20,
-250,
0,
100,
100,
4,
4
},
box_list = {
{
6,
5,
{
1,
101,
1004,
5001
}
}
},
random_box_list = {
1,
21,
101,
1004
},
box_refresh = {
1
},
story_refresh = {
"UI10202"
},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[103] = {
collection_team = 2,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.50546875",
special_operation_list = "",
air_dominance = 18,
best_air_dominance = 150,
id = 103,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 102,
formation = 1,
bgm = "",
star_require_1 = 1,
pos_y = "0.080208333",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 7,
wall_prefab = "",
num_2 = 5,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 1,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "The Harbor Clash",
chapter_name = "1–3",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "The enemy's reconnaissance force has been detected up ahead - prepare to intercept them!",
difficulty = 4,
avoid_ratio = 3,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 38,
scale = {
0.52,
0.36,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
103010,
90,
0
},
{
103011,
90,
0
},
{
103012,
90,
0
},
{
103020,
80,
0
},
{
103021,
80,
0
},
{
103022,
80,
0
},
{
103100,
10,
1
},
{
103101,
10,
1
},
{
103102,
10,
1
},
{
103110,
3,
2
},
{
103111,
3,
2
},
{
103112,
3,
2
}
},
ambush_expedition_list = {
103210
},
guarder_expedition_list = {
103100,
103101,
103102,
103110,
103111,
103112
},
elite_expedition_list = {
103210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
103000
},
enemy_refresh = {
1,
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"wudao"
},
awards = {
{
2,
56003
},
{
2,
54011
},
{
2,
54021
},
{
2,
59001
}
},
grids = {
{
5,
7,
true,
2
},
{
5,
6,
true,
0
},
{
5,
5,
true,
0
},
{
5,
4,
false,
0
},
{
5,
3,
true,
0
},
{
5,
2,
true,
1
},
{
4,
7,
true,
0
},
{
4,
6,
true,
0
},
{
4,
5,
true,
6
},
{
4,
4,
true,
0
},
{
4,
3,
true,
6
},
{
4,
2,
true,
0
},
{
3,
7,
true,
0
},
{
3,
6,
true,
8
},
{
3,
5,
true,
0
},
{
3,
4,
false,
0
},
{
3,
3,
false,
0
},
{
3,
2,
false,
0
}
},
float_items = {
{
5,
4,
"1x1NormalIsland_2",
0,
0
},
{
3,
3,
"1x3NormalIsland_2",
0,
0
}
},
ambush_event_ratio = {
{
3001,
5000
}
},
ambush_ratio_extra = {
{
5,
3,
-10000
}
},
theme = {
"sea_day",
45,
20,
-250,
0,
100,
100,
4,
4
},
box_list = {
{
5,
7,
{
1,
101,
1004,
5001
}
}
},
random_box_list = {
1,
21,
101,
1004
},
box_refresh = {
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[104] = {
collection_team = 2,
progress_boss = 80,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.60546875",
special_operation_list = "",
air_dominance = 24,
best_air_dominance = 150,
id = 104,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 103,
formation = 1,
bgm = "",
star_require_1 = 1,
pos_y = "0.446875",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 8,
wall_prefab = "",
num_2 = 7,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 1,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Sakura Fleet",
chapter_name = "1–4",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 3,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "A fleet from the East, the Sakura Empire, has crossed the ocean to launch an attack against us!",
difficulty = 5,
avoid_ratio = 4,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 42,
scale = {
0.66,
0.45,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
104010,
30,
0
},
{
104011,
30,
0
},
{
104012,
30,
0
},
{
104020,
65,
0
},
{
104021,
65,
0
},
{
104022,
65,
0
},
{
104030,
73,
1
},
{
104031,
73,
1
},
{
104032,
73,
1
},
{
104040,
40,
0
},
{
104041,
40,
0
},
{
104042,
40,
0
},
{
104070,
46,
0
},
{
104071,
46,
0
},
{
104072,
46,
0
},
{
104073,
46,
0
},
{
104100,
10,
1
},
{
104101,
10,
1
},
{
104102,
10,
1
},
{
104110,
3,
2
},
{
104111,
3,
2
},
{
104112,
3,
2
},
{
104120,
1,
3
},
{
104121,
1,
3
},
{
104122,
1,
3
}
},
ambush_expedition_list = {
104210
},
guarder_expedition_list = {
104100,
104101,
104102,
104110,
104111,
104112,
104120,
104121,
104122
},
elite_expedition_list = {
104210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
104000
},
enemy_refresh = {
2,
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"chicheng",
"jiahe"
},
awards = {
{
2,
56004
},
{
2,
55004
},
{
2,
54011
},
{
2,
54021
},
{
2,
59001
}
},
grids = {
{
6,
7,
true,
8
},
{
6,
6,
true,
6
},
{
6,
5,
true,
0
},
{
6,
4,
true,
6
},
{
6,
3,
false,
0
},
{
6,
2,
false,
0
},
{
6,
1,
false,
0
},
{
5,
7,
false,
0
},
{
5,
6,
false,
0
},
{
5,
5,
true,
3
},
{
5,
4,
true,
0
},
{
5,
3,
true,
6
},
{
5,
2,
false,
0
},
{
5,
1,
false,
0
},
{
4,
7,
false,
0
},
{
4,
6,
false,
0
},
{
4,
5,
false,
0
},
{
4,
4,
true,
0
},
{
4,
3,
true,
6
},
{
4,
2,
true,
0
},
{
4,
1,
true,
1
}
},
float_items = {
{
6,
3,
"1x1Rock_1",
0,
0
},
{
5,
1,
"2x2NormalIsland_1",
55,
-40
},
{
4,
6,
"2x3NormalIsland_1",
0,
-35
}
},
ambush_event_ratio = {
{
3001,
5000
}
},
ambush_ratio_extra = {
{
4,
2,
-10000
}
},
theme = {
"sea_day",
45,
20,
-250,
0,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
1,
21,
101,
1004
},
box_refresh = {
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[201] = {
collection_team = 2,
progress_boss = 70,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.6265625",
special_operation_list = "",
air_dominance = 45,
best_air_dominance = 150,
id = 201,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 104,
formation = 2,
bgm = "",
star_require_1 = 1,
pos_y = "0.15625",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 10,
wall_prefab = "",
num_2 = 10,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 2,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Fuerteventura",
chapter_name = "2–1",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
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is_limit_move = 0,
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activate_time = 0,
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icon_outline = 0,
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pop_pic = "",
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wall_prefab = "",
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chapter_tag = 0,
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avoid_ratio = 11,
star_require_2 = 2,
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progress_boss = 25,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
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icon_outline = 0,
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star_require_1 = 1,
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wall_prefab = "",
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unlocklevel = 30,
chapter_tag = 0,
chapter_fx = "",
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boss_refresh = 4,
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mitigation_level = 5,
ammo_total = 5,
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star_require_3 = 3,
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avoid_ratio = 11,
star_require_2 = 2,
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avoid_require = 106,
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oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 43200,
story_refresh_boss = "",
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chapter_tag = 0,
chapter_fx = "",
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chapter_name = "SOS",
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star_require_3 = 0,
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star_require_2 = 0,
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avoid_require = 106,
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profiles = "The Sakura are assembling their fleet near the Malay Sea. Protect to 'Z' fleet. Let's head out now!",
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avoid_ratio = 8,
star_require_2 = 2,
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Report! Our home port is being bombed by an unknown fleet. Commander, we need you on defense!",
difficulty = 4,
avoid_ratio = 3,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 34,
scale = {
0.34,
0.53,
1.5
},
limitation = {
{
{
6,
0,
0
},
{
1,
0,
0
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}
},
property_limitation = {
{
"level",
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16
},
{
"cannon",
1,
60
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{
"air",
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60
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},
expedition_id_weight_list = {
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ambush_expedition_list = {
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guarder_expedition_list = {
10102100,
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elite_expedition_list = {
10102210
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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boss_expedition_id = {
10102000
},
enemy_refresh = {
1,
1
},
elite_refresh = {
0
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ai_refresh = {
0
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patrolai_refresh = {
0
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submarine_refresh = {
0
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win_condition = {
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1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"ligen"
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awards = {
{
2,
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{
2,
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2,
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float_items = {
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5,
3,
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ambush_event_ratio = {
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3001,
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}
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ambush_ratio_extra = {
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4,
3,
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theme = {
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45,
20,
-250,
0,
100,
100,
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box_list = {
{
6,
5,
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}
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random_box_list = {
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101,
1004
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box_refresh = {
1
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
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{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[10103] = {
collection_team = 0,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.50546875",
special_operation_list = "",
air_dominance = 60,
best_air_dominance = 150,
id = 10103,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 201,
bgm = "",
star_require_1 = 1,
pos_y = "0.080208333",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 7,
wall_prefab = "",
num_2 = 5,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 201,
unlocklevel = 10,
chapter_tag = 0,
chapter_fx = "",
uifx = "UIhuohua2",
ItemTransformPattern = "",
name = "The Harbor Clash",
chapter_name = "1–3",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "The enemy's reconnaissance force has been detected up ahead - prepare to intercept them!",
difficulty = 5,
avoid_ratio = 3,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 38,
scale = {
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0.36,
1.5
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limitation = {
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{
6,
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0
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0
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}
},
property_limitation = {
{
"level",
1,
18
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{
"cannon",
1,
70
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{
"air",
1,
70
}
},
expedition_id_weight_list = {
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10103010,
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},
ambush_expedition_list = {
10103210
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guarder_expedition_list = {
10103100,
10103101,
10103102,
10103110,
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},
elite_expedition_list = {
10103210
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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boss_expedition_id = {
10103000
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enemy_refresh = {
1,
1
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elite_refresh = {
0
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ai_refresh = {
0
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patrolai_refresh = {
0
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submarine_refresh = {
0
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win_condition = {
{
1,
1
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},
lose_condition = {
{
1,
0
}
},
icon = {
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},
awards = {
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2,
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{
2,
59900
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2,
56003
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{
2,
54011
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grids = {
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5,
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3,
4,
false,
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3,
3,
false,
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3,
2,
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float_items = {
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5,
4,
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{
3,
3,
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},
ambush_event_ratio = {
{
3001,
5000
}
},
ambush_ratio_extra = {
{
5,
3,
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}
},
theme = {
"sea_day",
45,
20,
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0,
100,
100,
4,
4
},
box_list = {
{
5,
7,
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1,
101,
1004,
5001
}
}
},
random_box_list = {
1,
101,
1004
},
box_refresh = {
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
3,
3
},
{
2,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[10104] = {
collection_team = 0,
progress_boss = 80,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.60546875",
special_operation_list = "",
air_dominance = 80,
best_air_dominance = 150,
id = 10104,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 201,
bgm = "",
star_require_1 = 1,
pos_y = "0.446875",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 8,
wall_prefab = "",
num_2 = 7,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 201,
unlocklevel = 10,
chapter_tag = 0,
chapter_fx = "",
uifx = "UIhuohua2",
ItemTransformPattern = "",
name = "Sakura Fleet",
chapter_name = "1–4",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 3,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "A fleet from the East, the Sakura Empire, has crossed the ocean to launch an attack against us!",
difficulty = 6,
avoid_ratio = 4,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 42,
scale = {
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limitation = {
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{
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}
},
property_limitation = {
{
"level",
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20
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{
"cannon",
1,
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{
"air",
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},
expedition_id_weight_list = {
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{
10104121,
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{
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ambush_expedition_list = {
10104210
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guarder_expedition_list = {
10104100,
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10104102,
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10104111,
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10104120,
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elite_expedition_list = {
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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boss_expedition_id = {
10104000
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enemy_refresh = {
2,
1
},
elite_refresh = {
0
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ai_refresh = {
0
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patrolai_refresh = {
0
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submarine_refresh = {
0
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win_condition = {
{
1,
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},
lose_condition = {
{
1,
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},
icon = {
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awards = {
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2,
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{
2,
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2,
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{
2,
55004
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{
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true,
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},
float_items = {
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{
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{
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6,
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},
ambush_event_ratio = {
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3001,
5000
}
},
ambush_ratio_extra = {
{
4,
2,
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}
},
theme = {
"sea_day",
45,
20,
-250,
0,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
1,
101,
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box_refresh = {
1
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
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3,
3
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{
2,
2
},
{
1,
1
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{
0,
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}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[10201] = {
collection_team = 0,
progress_boss = 70,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.6265625",
special_operation_list = "",
air_dominance = 110,
best_air_dominance = 150,
id = 10201,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 202,
bgm = "",
star_require_1 = 1,
pos_y = "0.15625",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 10,
wall_prefab = "",
num_2 = 10,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 202,
unlocklevel = 20,
chapter_tag = 0,
chapter_fx = "",
uifx = "UIhuohua2",
ItemTransformPattern = "",
name = "Fuerteventura",
chapter_name = "2–1",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Intel reports that a large Sakura fleet has gathered around Fuerteventura. We can't afford to lose it!",
difficulty = 3,
avoid_ratio = 4,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 50,
scale = {
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0.335,
1.5
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limitation = {
{
{
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{
3,
1,
0
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{
{
7,
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{
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1,
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}
},
property_limitation = {
{
"level",
1,
24
},
{
"dodge",
1,
50
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{
"air",
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150
}
},
expedition_id_weight_list = {
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0
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{
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2
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{
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ambush_expedition_list = {
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10201211
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guarder_expedition_list = {
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10201101,
10201102,
10201110,
10201111,
10201112,
10201120,
10201121,
10201122
},
elite_expedition_list = {
10201210,
10201211
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
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boss_expedition_id = {
10201000
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enemy_refresh = {
2,
2,
2
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
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1,
1
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},
lose_condition = {
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1,
0
}
},
icon = {
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awards = {
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2,
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{
2,
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grids = {
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{
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unlocklevel = 30,
chapter_tag = 0,
chapter_fx = "",
uifx = "UIhuohua2",
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ammo_total = 5,
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avoid_ratio = 8,
star_require_2 = 2,
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avoid_require = 82,
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
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weather_grids = {}
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progress_boss = 34,
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mine_id = 2001,
activate_time = 0,
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chapter_tag = 0,
chapter_fx = "",
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ammo_submarine = 0,
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unlocklevel = 30,
chapter_tag = 0,
chapter_fx = "",
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weather_grids = {}
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progress_boss = 34,
oil = 10,
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mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
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story_refresh_boss = "",
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oil = 10,
is_limit_move = 0,
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avoid_ratio = 11,
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0
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
10,
7
},
{
6,
4
},
{
3,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
end()
function ()
uv0.chapter_template[11002] = {
collection_team = 4,
progress_boss = 25,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.35234375",
special_operation_list = "",
air_dominance = 1970,
best_air_dominance = 2565,
id = 11002,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 210,
bgm = "",
star_require_1 = 1,
pos_y = "0.234375",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 33,
wall_prefab = "",
num_2 = 30,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 210,
unlocklevel = 70,
chapter_tag = 0,
chapter_fx = "",
uifx = "UIhuohua2",
ItemTransformPattern = "",
name = "Preemptive Strike",
chapter_name = "10–2",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 6,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 10,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Our PBY recons have detected enemy forces to the south. However, they had already detected our radar signals first. The night battle is about to commence!",
difficulty = 6,
avoid_ratio = 19,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 142,
scale = {
0.55,
0.5,
1.5
},
limitation = {
{
{
5,
5,
0
},
{
3,
1,
0
}
},
{
{
7,
4,
0
},
{
2,
1,
0
}
}
},
property_limitation = {
{
"level",
1,
90
},
{
"cannon",
1,
1200
},
{
"torpedo",
1,
1200
}
},
expedition_id_weight_list = {
{
11002010,
4,
0
},
{
11002020,
30,
0
},
{
11002030,
40,
0
},
{
11002040,
5,
0
},
{
11002050,
36,
0
},
{
11002060,
28,
0
},
{
11002100,
4,
0
},
{
11002110,
5,
0
},
{
11002120,
3,
0
}
},
ambush_expedition_list = {
11002210,
11002211,
11002212
},
guarder_expedition_list = {
11002100,
11002110,
11002120
},
elite_expedition_list = {
11002050,
11002080
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
11002000
},
enemy_refresh = {
0,
2,
1,
1,
1
},
elite_refresh = {
4,
0,
0,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"bangfeng"
},
awards = {
{
2,
54046
},
{
2,
59900
},
{
2,
56038
},
{
2,
55038
},
{
2,
54013
},
{
2,
54024
}
},
grids = {
{
7,
8,
true,
8
},
{
7,
7,
true,
6
},
{
7,
6,
false,
0
},
{
7,
5,
true,
0
},
{
7,
4,
true,
6
},
{
7,
3,
true,
6
},
{
7,
2,
true,
4
},
{
7,
1,
true,
0
},
{
6,
8,
true,
6
},
{
6,
7,
true,
6
},
{
6,
6,
false,
0
},
{
6,
5,
true,
6
},
{
6,
4,
true,
0
},
{
6,
3,
false,
0
},
{
6,
2,
false,
0
},
{
6,
1,
true,
0
},
{
5,
8,
false,
0
},
{
5,
7,
true,
4
},
{
5,
6,
true,
6
},
{
5,
5,
true,
0
},
{
5,
4,
false,
0
},
{
5,
3,
false,
0
},
{
5,
2,
true,
1
},
{
5,
1,
true,
0
},
{
4,
8,
false,
0
},
{
4,
7,
true,
4
},
{
4,
6,
true,
6
},
{
4,
5,
true,
16
},
{
4,
4,
false,
0
},
{
4,
3,
false,
0
},
{
4,
2,
true,
1
},
{
4,
1,
true,
0
},
{
3,
8,
true,
6
},
{
3,
7,
true,
6
},
{
3,
6,
false,
0
},
{
3,
5,
true,
6
},
{
3,
4,
true,
0
},
{
3,
3,
false,
0
},
{
3,
2,
false,
0
},
{
3,
1,
true,
0
},
{
2,
8,
true,
8
},
{
2,
7,
true,
6
},
{
2,
6,
false,
0
},
{
2,
5,
true,
0
},
{
2,
4,
true,
6
},
{
2,
3,
true,
6
},
{
2,
2,
true,
0
},
{
2,
1,
true,
4
}
},
float_items = {
{
7,
6,
"1x2YWIsland_2",
0,
40
},
{
6,
3,
"1x1YWRock_1",
15,
0
},
{
6,
2,
"2x1YWIsland_1",
29,
1
},
{
5,
8,
"1x1depot_night",
-10,
24
},
{
4,
8,
"1x1YWIsland_2",
2,
5
},
{
4,
4,
"2x3YWIsland_1",
-47,
-35
},
{
3,
6,
"1x2YWIsland_1",
0,
34
},
{
3,
3,
"1x1YWIsland_1",
-3,
4
},
{
3,
2,
"1x1YWIsland_2",
-4,
6
}
},
ambush_event_ratio = {
{
3001,
5000
}
},
ambush_ratio_extra = {},
theme = {
"sea_YW",
45,
20,
-250,
25,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
9,
23,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
10,
7
},
{
6,
4
},
{
3,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[11003] = {
collection_team = 4,
progress_boss = 20,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.49453125",
special_operation_list = "",
air_dominance = 2090,
best_air_dominance = 2720,
id = 11003,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 210,
bgm = "",
star_require_1 = 1,
pos_y = "0.070833333",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 34,
wall_prefab = "",
num_2 = 35,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 210,
unlocklevel = 70,
chapter_tag = 0,
chapter_fx = "",
uifx = "UIhuohua2",
ItemTransformPattern = "",
name = "Press the Attack",
chapter_name = "10–3",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 6,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 10,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Under the cover of night, the Sakura fleet scored several hits on our light cruisers with their prized oxygen torpedoes. However, their flagship, Jintsuu, has been heavily damaged concentrated fire from 152mm cannons, and is now retreating.",
difficulty = 7,
avoid_ratio = 19,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 146,
scale = {
0.36,
0.64,
1.5
},
limitation = {
{
{
5,
5,
0
},
{
3,
1,
0
}
},
{
{
7,
4,
0
},
{
2,
1,
0
}
}
},
property_limitation = {
{
"level",
1,
90
},
{
"cannon",
1,
1200
},
{
"torpedo",
1,
1200
}
},
expedition_id_weight_list = {
{
11003010,
3,
0
},
{
11003020,
28,
0
},
{
11003030,
42,
0
},
{
11003040,
5,
0
},
{
11003050,
36,
0
},
{
11003060,
30,
0
},
{
11003100,
4,
0
},
{
11003110,
5,
0
},
{
11003120,
3,
0
}
},
ambush_expedition_list = {
11003210,
11003211,
11003212
},
guarder_expedition_list = {
11003100,
11003110,
11003120
},
elite_expedition_list = {
11003050,
11003060,
11003080
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
11003000
},
enemy_refresh = {
0,
2,
1,
1,
1
},
elite_refresh = {
4,
0,
0,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"xuefeng"
},
awards = {
{
2,
54047
},
{
2,
59900
},
{
2,
56039
},
{
2,
55039
},
{
2,
54013
},
{
2,
54024
}
},
grids = {
{
7,
9,
true,
6
},
{
7,
8,
true,
6
},
{
7,
7,
true,
6
},
{
7,
6,
true,
0
},
{
7,
5,
true,
4
},
{
7,
4,
true,
0
},
{
7,
3,
true,
0
},
{
7,
2,
true,
0
},
{
7,
1,
false,
0
},
{
6,
9,
true,
8
},
{
6,
8,
true,
6
},
{
6,
7,
false,
0
},
{
6,
6,
false,
0
},
{
6,
5,
false,
0
},
{
6,
4,
true,
1
},
{
6,
3,
true,
1
},
{
6,
2,
true,
0
},
{
6,
1,
true,
0
},
{
5,
9,
false,
0
},
{
5,
8,
true,
4
},
{
5,
7,
true,
6
},
{
5,
6,
true,
6
},
{
5,
5,
true,
8
},
{
5,
4,
false,
0
},
{
5,
3,
false,
0
},
{
5,
2,
true,
0
},
{
5,
1,
true,
0
},
{
4,
9,
true,
0
},
{
4,
8,
true,
6
},
{
4,
7,
true,
16
},
{
4,
6,
true,
6
},
{
4,
5,
true,
6
},
{
4,
4,
true,
6
},
{
4,
3,
true,
0
},
{
4,
2,
true,
4
},
{
4,
1,
true,
0
},
{
3,
9,
true,
0
},
{
3,
8,
true,
0
},
{
3,
7,
false,
0
},
{
3,
6,
true,
8
},
{
3,
5,
true,
6
},
{
3,
4,
false,
0
},
{
3,
3,
false,
0
},
{
3,
2,
false,
0
},
{
3,
1,
true,
0
},
{
2,
9,
true,
2
},
{
2,
8,
true,
0
},
{
2,
7,
false,
0
},
{
2,
6,
true,
8
},
{
2,
5,
true,
6
},
{
2,
4,
true,
0
},
{
2,
3,
true,
6
},
{
2,
2,
true,
0
},
{
2,
1,
true,
4
}
},
float_items = {
{
7,
1,
"1x1YWIsland_1",
0,
0
},
{
6,
6,
"1x3YWIsland_2",
0,
0
},
{
5,
9,
"1x1YWIsland_2",
0,
4
},
{
5,
3,
"2x1YWIsland_1",
46,
0
},
{
3,
7,
"1x2YWIsland_2",
0,
33
},
{
3,
3,
"1x3YWIsland_1",
0,
3
}
},
ambush_event_ratio = {
{
3001,
5000
}
},
ambush_ratio_extra = {},
theme = {
"sea_YW",
45,
20,
-280,
27,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
9,
23,
103,
1004,
5001
},
box_refresh = {
0,
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
10,
7
},
{
6,
4
},
{
3,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[11004] = {
collection_team = 4,
progress_boss = 20,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.571875",
special_operation_list = "",
air_dominance = 2210,
best_air_dominance = 2875,
id = 11004,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 210,
bgm = "",
star_require_1 = 1,
pos_y = "0.378125",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 35,
wall_prefab = "",
num_2 = 40,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 210,
unlocklevel = 70,
chapter_tag = 0,
chapter_fx = "",
uifx = "UIhuohua2",
ItemTransformPattern = "",
name = "Counterattack",
chapter_name = "10–4",
type = 2,
act_id = 0,
enter_story = "",
boss_refresh = 6,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 10,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Just as Honolulu and St. Louis were seizing on the advantage, a Sakura torpedo squadron emerged from the cover of darkness to launch a vicious counterattack! Honolulu and St. Louis have been struck by torpedoes, and the situation is critical!",
difficulty = 8,
avoid_ratio = 20,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 150,
scale = {
0.338,
0.43,
1.5
},
limitation = {
{
{
5,
5,
0
},
{
3,
1,
0
}
},
{
{
7,
4,
0
},
{
2,
1,
0
}
}
},
property_limitation = {
{
"level",
1,
90
},
{
"cannon",
1,
1200
},
{
"torpedo",
1,
1200
}
},
expedition_id_weight_list = {
{
11004010,
2,
0
},
{
11004020,
26,
0
},
{
11004030,
44,
0
},
{
11004040,
5,
0
},
{
11004050,
36,
0
},
{
11004060,
30,
0
},
{
11004100,
4,
0
},
{
11004110,
5,
0
},
{
11004120,
3,
0
}
},
ambush_expedition_list = {
11004210,
11004211,
11004212
},
guarder_expedition_list = {
11004100,
11004110,
11004120
},
elite_expedition_list = {
11004050,
11004060,
11004080,
11004090
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
11004000
},
enemy_refresh = {
0,
2,
2,
1,
1
},
elite_refresh = {
4,
0,
0,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"shentong"
},
awards = {
{
2,
54048
},
{
2,
59900
},
{
2,
56040
},
{
2,
55040
},
{
2,
54013
},
{
2,
54024
}
},
grids = {
{
7,
9,
true,
8
},
{
7,
8,
true,
0
},
{
7,
7,
true,
6
},
{
7,
6,
false,
0
},
{
7,
5,
true,
4
},
{
7,
4,
true,
0
},
{
7,
3,
true,
0
},
{
7,
2,
true,
0
},
{
7,
1,
true,
1
},
{
6,
9,
true,
0
},
{
6,
8,
true,
6
},
{
6,
7,
true,
16
},
{
6,
6,
false,
0
},
{
6,
5,
true,
0
},
{
6,
4,
true,
4
},
{
6,
3,
true,
0
},
{
6,
2,
true,
0
},
{
6,
1,
true,
1
},
{
5,
9,
true,
6
},
{
5,
8,
false,
0
},
{
5,
7,
true,
4
},
{
5,
6,
true,
0
},
{
5,
5,
true,
6
},
{
5,
4,
true,
0
},
{
5,
3,
false,
0
},
{
5,
2,
false,
0
},
{
5,
1,
false,
0
},
{
4,
9,
true,
0
},
{
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patrolai_expedition_list = {
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weather_grids = {}
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oil = 10,
is_limit_move = 0,
mine_id = 2001,
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story_refresh_boss = "",
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investigation_ratio = 36,
wall_prefab = "",
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unlocklevel = 75,
chapter_tag = 0,
chapter_fx = "",
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chapter_name = "11–4",
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boss_refresh = 6,
event_skip = 0,
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mitigation_level = 10,
ammo_total = 5,
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enter_story_limit = "",
star_require_3 = 3,
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avoid_ratio = 21,
star_require_2 = 2,
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avoid_require = 154,
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oil = 10,
is_limit_move = 0,
mine_id = 2001,
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id = 11201,
count = 0,
icon_outline = 0,
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unlocklevel = 80,
chapter_tag = 0,
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name = "Information Warfare",
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boss_refresh = 6,
event_skip = 0,
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 10,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Our submarines say the enemy is preparing a large-scale counterattack. We must make use of this information, stage an attack, and surprise the enemy!",
difficulty = 6,
avoid_ratio = 20,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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0
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{
3,
0,
0
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}
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"level",
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110
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{
"torpedo",
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{
"antiaircraft",
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
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patrolai_expedition_list = {
0
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submarine_expedition_list = {
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boss_expedition_id = {
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enemy_refresh = {
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elite_refresh = {
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ai_refresh = {
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patrolai_refresh = {
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submarine_refresh = {
0
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win_condition = {
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1,
1
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lose_condition = {
{
1,
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icon = {
"niaohai",
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awards = {
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2,
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{
2,
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2,
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ambush_event_ratio = {
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ambush_ratio_extra = {},
theme = {
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box_list = {},
random_box_list = {
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box_refresh = {
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
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10,
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{
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chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[20001] = {
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progress_boss = 100,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.2046875",
special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
id = 20001,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 70000,
bgm = "",
star_require_1 = 0,
pos_y = "0.258333333",
pop_pic = "",
num_1 = 0,
model = 3,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 0,
ammo_submarine = 0,
land_based = "",
num_3 = 0,
is_ai = 1,
map = 70000,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Maritime Escort - Easy",
chapter_name = "CE1",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 0,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 1,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 0,
profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! Note: Your daily attempt will be spent once you start the run, and retreating will not refund it. You will still receive some rewards even if you retreat.",
difficulty = 4,
avoid_ratio = 0,
star_require_2 = 0,
time = 43200,
win_condition_display = "win_condition_display_shangchuan",
submarine_num = 0,
avoid_require = 0,
scale = {
0.55,
0.5,
1.5
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limitation = {},
property_limitation = {},
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{
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ambush_expedition_list = {},
guarder_expedition_list = {
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elite_expedition_list = {
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ai_expedition_list = {
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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boss_expedition_id = {
0
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enemy_refresh = {
0,
1,
1
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elite_refresh = {
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ai_refresh = {
1
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patrolai_refresh = {
0
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submarine_refresh = {
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win_condition = {
{
3,
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},
lose_condition = {
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1,
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},
icon = {
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awards = {
{
2,
54012
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{
2,
54022
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{
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2,
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true,
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ambush_event_ratio = {},
ambush_ratio_extra = {
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theme = {
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box_list = {},
random_box_list = {
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box_refresh = {
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[20002] = {
collection_team = 0,
progress_boss = 100,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.2546875",
special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
id = 20002,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 70000,
bgm = "",
star_require_1 = 0,
pos_y = "0.041666667",
pop_pic = "",
num_1 = 0,
model = 3,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 0,
ammo_submarine = 0,
land_based = "",
num_3 = 0,
is_ai = 1,
map = 70000,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Maritime Escort - Normal",
chapter_name = "CE2",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 0,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 2,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 0,
profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! Note: Your daily attempt will be spent once you start the run, and retreating will not refund it. You will still receive some rewards even if you retreat.",
difficulty = 4,
avoid_ratio = 0,
star_require_2 = 0,
time = 43200,
win_condition_display = "win_condition_display_shangchuan",
submarine_num = 0,
avoid_require = 0,
scale = {
0.36,
0.64,
1.5
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limitation = {},
property_limitation = {},
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ambush_expedition_list = {},
guarder_expedition_list = {
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elite_expedition_list = {
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ai_expedition_list = {
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5000033,
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patrolai_expedition_list = {
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submarine_expedition_list = {
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boss_expedition_id = {
0
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enemy_refresh = {
0,
1,
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elite_refresh = {
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ai_refresh = {
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1
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patrolai_refresh = {
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submarine_refresh = {
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win_condition = {
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3,
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lose_condition = {
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1,
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icon = {
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awards = {
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54012
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true,
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float_items = {
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{
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4,
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{
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{
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{
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ambush_event_ratio = {},
ambush_ratio_extra = {
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theme = {
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box_list = {},
random_box_list = {
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box_refresh = {
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[20003] = {
collection_team = 0,
progress_boss = 100,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
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story_refresh_boss = "",
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chapter_name = "CE3",
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chapter_name = "CE3",
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defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {},
land_based = {},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
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oil = 10,
is_limit_move = 1,
mine_id = 2001,
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story_refresh_boss = "",
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icon_outline = 0,
bg = "",
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ammo_submarine = 0,
num_3 = 0,
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map = 70000,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
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chapter_name = "CE1",
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event_skip = 0,
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mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
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star_require_3 = 0,
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story_refresh = {},
defeat_story = {},
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activity_random_box = {},
risk_levels = {},
land_based = {},
chapter_buff = {},
wall_prefab = {},
alarm_cell = {},
weather_grids = {}
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uv0.chapter_template[20011] = {
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progress_boss = 100,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
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special_operation_list = "",
air_dominance = 360,
best_air_dominance = 470,
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icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 70000,
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star_require_1 = 0,
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pop_pic = "",
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model = 3,
investigation_ratio = 0,
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ammo_submarine = 0,
num_3 = 0,
is_ai = 1,
map = 70000,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
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chapter_name = "CE2",
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act_id = 0,
enter_story = "",
boss_refresh = 0,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
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friendly_id = 11,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 0,
profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! Note: Your daily attempt will be spent once you start the run, and retreating will not refund it. You will still receive some rewards even if you retreat.",
difficulty = 4,
avoid_ratio = 0,
star_require_2 = 0,
time = 43200,
win_condition_display = "win_condition_display_shangchuan",
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avoid_require = 0,
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elite_expedition_list = {
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win_condition = {
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activity_random_box = {},
risk_levels = {},
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chapter_buff = {},
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uv0.chapter_template[20012] = {
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oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
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best_air_dominance = 585,
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icon_outline = 0,
bg = "",
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formation = 70000,
bgm = "",
star_require_1 = 0,
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pop_pic = "",
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model = 3,
investigation_ratio = 0,
num_2 = 0,
ammo_submarine = 0,
num_3 = 0,
is_ai = 1,
map = 70000,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
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name = "Maritime Escort - Hard",
chapter_name = "CE3",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 0,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 12,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 0,
profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! Note: Your daily attempt will be spent once you start the run, and retreating will not refund it. You will still receive some rewards even if you retreat.",
difficulty = 4,
avoid_ratio = 0,
star_require_2 = 0,
time = 43200,
win_condition_display = "win_condition_display_shangchuan",
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avoid_require = 0,
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submarine_expedition_list = {
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star_require_2 = 4,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 0,
scale = {
0.52,
0.36,
1.5
},
limitation = {
{
{
"zhan",
0,
0
},
{
0,
0,
0
}
}
},
property_limitation = {},
expedition_id_weight_list = {},
ambush_expedition_list = {},
guarder_expedition_list = {
1000321,
1000322,
1000323
},
elite_expedition_list = {
1000314,
1000317,
1000320
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1000331
},
enemy_refresh = {
1,
1
},
elite_refresh = {
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"unknown1"
},
awards = {},
grids = {
{
8,
6,
false,
0
},
{
8,
5,
false,
0
},
{
8,
4,
false,
0
},
{
8,
3,
false,
0
},
{
8,
2,
false,
0
},
{
8,
1,
false,
0
},
{
7,
6,
false,
0
},
{
7,
5,
true,
0
},
{
7,
4,
true,
0
},
{
7,
3,
true,
0
},
{
7,
2,
true,
0
},
{
7,
1,
false,
0
},
{
6,
6,
false,
0
},
{
6,
5,
true,
8
},
{
6,
4,
true,
0
},
{
6,
3,
true,
0
},
{
6,
2,
true,
1
},
{
6,
1,
false,
0
},
{
5,
6,
false,
0
},
{
5,
5,
true,
0
},
{
5,
4,
true,
0
},
{
5,
3,
true,
0
},
{
5,
2,
true,
0
},
{
5,
1,
false,
0
},
{
4,
6,
false,
0
},
{
4,
5,
false,
0
},
{
4,
4,
false,
0
},
{
4,
3,
false,
0
},
{
4,
2,
false,
0
},
{
4,
1,
false,
0
}
},
float_items = {
{
8,
6,
"1x2XWIsLand_3",
-14,
31
},
{
8,
5,
"1x1XWIsLand_2",
-22,
0
},
{
8,
2,
"1x3XWIsLand_2",
103,
0
},
{
8,
1,
"1x1XWIsLand_2",
21,
6
},
{
6,
1,
"1x2XWIsLand_2",
-15,
-36
},
{
5,
6,
"1x2XWIsLand_1",
5,
-72
},
{
5,
1,
"1x2XWIsLand_1",
0,
24
},
{
4,
6,
"2x2XWIsLand_1",
-33,
-28
},
{
4,
3,
"1x3XWIsLand_1",
71,
0
},
{
4,
2,
"1x1XWIsLand_1",
0,
33
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
}
},
theme = {
"sea_daxuanwo",
64,
21,
100,
80,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
8,
23,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[1130001] = {
collection_team = 0,
progress_boss = 35,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.20234375",
special_operation_list = "",
air_dominance = 100,
best_air_dominance = 150,
id = 1130001,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 201,
formation = 1130000,
bgm = "",
star_require_1 = 1,
pos_y = "0.34375",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 20,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 1130000,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Alarm Under the Moon",
chapter_name = "SP1",
type = 1,
act_id = 30090,
enter_story = "TACT50000",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Soon the convoy's landing operation will conclude. Unbeknownst to them, on the final day of their mission, an unknown threat is creeping closer under the cover of the night's darkness.",
difficulty = 6,
avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 0,
scale = {
0.34,
0.53,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1130010,
15,
0
},
{
1130020,
20,
0
},
{
1130030,
30,
1
},
{
1130040,
15,
0
},
{
1130050,
20,
0
},
{
1130060,
30,
1
},
{
1130100,
0,
2
}
},
ambush_expedition_list = {},
guarder_expedition_list = {
1130020,
1130050
},
elite_expedition_list = {
1130020,
1130040
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1130500
},
enemy_refresh = {
0,
1,
1,
1,
1
},
elite_refresh = {
3,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"jiagu",
"yili"
},
awards = {
{
2,
57397
},
{
2,
57391
},
{
2,
54012
},
{
2,
54023
},
{
2,
59001
}
},
grids = {
{
4,
7,
true,
0
},
{
4,
6,
true,
4
},
{
4,
5,
true,
0
},
{
4,
4,
true,
6
},
{
4,
3,
true,
0
},
{
4,
2,
true,
0
},
{
4,
1,
true,
1
},
{
4,
0,
true,
1
},
{
3,
7,
true,
6
},
{
3,
6,
true,
0
},
{
3,
5,
false,
0
},
{
3,
4,
true,
0
},
{
3,
3,
true,
6
},
{
3,
2,
true,
0
},
{
3,
1,
true,
1
},
{
3,
0,
true,
1
},
{
2,
7,
true,
0
},
{
2,
6,
true,
8
},
{
2,
5,
false,
0
},
{
2,
4,
true,
4
},
{
2,
3,
true,
0
},
{
2,
2,
false,
0
},
{
2,
1,
true,
0
},
{
2,
0,
true,
0
},
{
1,
7,
true,
0
},
{
1,
6,
true,
0
},
{
1,
5,
true,
6
},
{
1,
4,
true,
0
},
{
1,
3,
true,
4
},
{
1,
2,
true,
0
},
{
1,
1,
true,
0
},
{
1,
0,
true,
0
},
{
0,
7,
false,
0
},
{
0,
6,
true,
8
},
{
0,
5,
true,
6
},
{
0,
4,
true,
6
},
{
0,
3,
true,
0
},
{
0,
2,
false,
0
},
{
0,
1,
false,
0
},
{
0,
0,
false,
0
}
},
float_items = {
{
2,
5,
"1x2YWIsland_2",
10,
-36
},
{
2,
2,
"1x1YWIsland_1",
0,
0
},
{
0,
7,
"1x1depot_night",
-11,
30
},
{
0,
1,
"1x3YWIsland_2",
-4,
8
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
}
},
theme = {
"sea_YW",
45,
20,
96,
-156,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
4,
22,
102,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[1130002] = {
collection_team = 0,
progress_boss = 28,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.28671875",
special_operation_list = "",
air_dominance = 200,
best_air_dominance = 260,
id = 1130002,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1130001,
formation = 1130000,
bgm = "",
star_require_1 = 1,
pos_y = "0.070833333",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 25,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 1130000,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "The Suffering Sisters",
chapter_name = "SP2",
type = 1,
act_id = 30090,
enter_story = "TACT50003",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "The South Group, lead by Chicago, were wiped out in an instant. Meanwhile, the 3 sisters from the North Group are still unaware of the enemy's impending attack...",
difficulty = 7,
avoid_ratio = 14,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 0,
scale = {
0.49,
0.35,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1131010,
15,
0
},
{
1131020,
20,
0
},
{
1131030,
30,
1
},
{
1131040,
15,
0
},
{
1131050,
20,
0
},
{
1131060,
30,
1
},
{
1131100,
0,
2
}
},
ambush_expedition_list = {},
guarder_expedition_list = {
1131020,
1131050
},
elite_expedition_list = {
1131020,
1131050
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1131500
},
enemy_refresh = {
0,
1,
1,
1,
1
},
elite_refresh = {
3,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"guying",
"qingye"
},
awards = {
{
2,
57398
},
{
2,
57392
},
{
2,
54012
},
{
2,
54023
},
{
2,
59001
}
},
grids = {
{
6,
6,
true,
0
},
{
6,
5,
true,
6
},
{
6,
4,
true,
0
},
{
6,
3,
true,
4
},
{
6,
2,
true,
0
},
{
6,
1,
true,
1
},
{
6,
0,
false,
0
},
{
5,
6,
true,
6
},
{
5,
5,
true,
0
},
{
5,
4,
false,
0
},
{
5,
3,
true,
0
},
{
5,
2,
true,
0
},
{
5,
1,
true,
1
},
{
5,
0,
true,
1
},
{
4,
6,
true,
0
},
{
4,
5,
true,
6
},
{
4,
4,
false,
0
},
{
4,
3,
true,
0
},
{
4,
2,
false,
0
},
{
4,
1,
true,
0
},
{
4,
0,
true,
0
},
{
3,
6,
true,
8
},
{
3,
5,
true,
6
},
{
3,
4,
true,
0
},
{
3,
3,
true,
4
},
{
3,
2,
true,
0
},
{
3,
1,
true,
0
},
{
3,
0,
true,
0
},
{
2,
6,
false,
0
},
{
2,
5,
false,
0
},
{
2,
4,
false,
0
},
{
2,
3,
true,
0
},
{
2,
2,
true,
4
},
{
2,
1,
true,
0
},
{
2,
0,
true,
6
},
{
1,
6,
true,
8
},
{
1,
5,
true,
0
},
{
1,
4,
true,
6
},
{
1,
3,
true,
0
},
{
1,
2,
true,
0
},
{
1,
1,
false,
0
},
{
1,
0,
true,
2
},
{
0,
6,
true,
8
},
{
0,
5,
true,
6
},
{
0,
4,
true,
0
},
{
0,
3,
true,
6
},
{
0,
2,
true,
0
},
{
0,
1,
false,
0
},
{
0,
0,
false,
0
}
},
float_items = {
{
6,
0,
"1x1YWIsland_1",
5,
0
},
{
4,
4,
"1x2YWIsland_2",
6,
-41
},
{
4,
2,
"1x1YWIsland_2",
0,
4
},
{
2,
5,
"1x3YWIsland_2",
0,
4
},
{
0,
1,
"2x2YWIsland_1",
-42,
-24
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
}
},
theme = {
"sea_YW",
45,
20,
162,
-58,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
4,
22,
102,
1004,
5001
},
box_refresh = {
1
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
end()
function ()
uv0.chapter_template[1130003] = {
collection_team = 0,
progress_boss = 22,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
pos_x = "0.6375",
special_operation_list = "",
air_dominance = 400,
best_air_dominance = 520,
id = 1130003,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1130002,
formation = 1130000,
bgm = "",
star_require_1 = 1,
pos_y = "0.221875",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 35,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 1130000,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Unbreakable Bond",
chapter_name = "SP3",
type = 1,
act_id = 30090,
enter_story = "TACT50006",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "\"Together, we can do it.\" Without hesitation, the New Orleans sisters smile as they confront the enemy, regardless of the fact that they are facing the mighty fleet that wiped out the South Group.",
difficulty = 8,
avoid_ratio = 16,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
avoid_require = 0,
scale = {
0.61,
0.41,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1132010,
15,
0
},
{
1132020,
20,
0
},
{
1132030,
30,
1
},
{
1132040,
15,
0
},
{
1132050,
20,
0
},
{
1132060,
30,
1
},
{
1132100,
0,
2
}
},
ambush_expedition_list = {},
guarder_expedition_list = {
1132020,
1132050
},
elite_expedition_list = {
1132020,
1132050
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1132500
},
enemy_refresh = {
0,
0,
1,
1,
1,
1
},
elite_refresh = {
2,
2,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"niaohai"
},
awards = {
{
2,
57399
},
{
2,
57393
},
{
2,
54012
},
{
2,
54023
},
{
2,
59001
}
},
grids = {
{
5,
8,
true,
1
},
{
5,
7,
true,
1
},
{
5,
6,
true,
0
},
{
5,
5,
false,
0
},
{
5,
4,
true,
0
},
{
5,
3,
true,
0
},
{
5,
2,
true,
0
},
{
5,
1,
true,
6
},
{
5,
0,
true,
0
},
{
4,
8,
true,
1
},
{
4,
7,
true,
0
},
{
4,
6,
true,
0
},
{
4,
5,
false,
0
},
{
4,
4,
true,
0
},
{
4,
3,
true,
4
},
{
4,
2,
true,
6
},
{
4,
1,
true,
0
},
{
4,
0,
true,
8
},
{
3,
8,
true,
0
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{
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guarder_expedition_list = {
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submarine_expedition_list = {
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alarm_cell = {},
weather_grids = {}
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progress_boss = 25,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.23125",
special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
id = 1150014,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1150013,
formation = 1150012,
bgm = "",
star_require_1 = 1,
pos_y = "0.227083333",
pop_pic = "",
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model = 2,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 35,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 1,
map = 1150012,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Signal",
chapter_name = "D1",
type = 2,
act_id = 30021,
enter_story = "DONGHUO09",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "A new encrypted message has been received. Regardless if this is a trap or not, it's the only lead we have so far...",
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avoid_ratio = 13,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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avoid_require = 0,
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guarder_expedition_list = {
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elite_expedition_list = {
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submarine_expedition_list = {
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ambush_ratio_extra = {
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box_refresh = {
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
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alarm_cell = {},
weather_grids = {}
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uv0.chapter_template[1150015] = {
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progress_boss = 20,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
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special_operation_list = "",
air_dominance = 0,
best_air_dominance = 0,
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count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1150014,
formation = 1150012,
bgm = "",
star_require_1 = 1,
pos_y = "0.052083333",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 35,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 1,
map = 1150012,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Crisis",
chapter_name = "D2",
type = 2,
act_id = 30021,
enter_story = "DONGHUO10",
boss_refresh = 6,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "The giant enemy ship is unexpectedly tough. However, with our unstoppable momentum, nothing stands a chance against us. Fight till the end!",
difficulty = 9,
avoid_ratio = 14,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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elite_expedition_list = {
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submarine_expedition_list = {
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0,
1,
1,
1,
1
},
elite_refresh = {
2,
2,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"longxiang"
},
awards = {
{
2,
57499
},
{
2,
57493
},
{
2,
54013
},
{
2,
54023
},
{
2,
59001
}
},
grids = {
{
5,
8,
true,
0
},
{
5,
7,
true,
0
},
{
5,
6,
true,
0
},
{
5,
5,
false,
0
},
{
5,
4,
true,
1
},
{
5,
3,
true,
0
},
{
5,
2,
true,
0
},
{
5,
1,
true,
6
},
{
5,
0,
true,
0
},
{
4,
8,
true,
0
},
{
4,
7,
true,
4
},
{
4,
6,
true,
0
},
{
4,
5,
false,
0
},
{
4,
4,
true,
0
},
{
4,
3,
true,
4
},
{
4,
2,
true,
6
},
{
4,
1,
true,
0
},
{
4,
0,
true,
8
},
{
3,
8,
true,
0
},
{
3,
7,
false,
0
},
{
3,
6,
true,
0
},
{
3,
5,
true,
0
},
{
3,
4,
true,
0
},
{
3,
3,
true,
0
},
{
3,
2,
false,
0
},
{
3,
1,
false,
0
},
{
3,
0,
false,
0
},
{
2,
8,
true,
1
},
{
2,
7,
true,
6
},
{
2,
6,
true,
0
},
{
2,
5,
true,
6
},
{
2,
4,
true,
0
},
{
2,
3,
true,
0
},
{
2,
2,
true,
16
},
{
2,
1,
true,
6
},
{
2,
0,
true,
8
},
{
1,
8,
false,
0
},
{
1,
7,
false,
0
},
{
1,
6,
true,
6
},
{
1,
5,
true,
0
},
{
1,
4,
false,
0
},
{
1,
3,
true,
0
},
{
1,
2,
true,
0
},
{
1,
1,
true,
0
},
{
1,
0,
true,
8
},
{
0,
8,
false,
0
},
{
0,
7,
false,
0
},
{
0,
6,
true,
0
},
{
0,
5,
true,
4
},
{
0,
4,
true,
0
},
{
0,
3,
true,
6
},
{
0,
2,
true,
0
},
{
0,
1,
true,
8
},
{
0,
0,
false,
0
}
},
float_items = {
{
4,
5,
"1x2NormalIsland_2",
7,
-37
},
{
3,
7,
"1x1NormalIsland_1",
0,
7
},
{
3,
1,
"1x3NormalIsland_2",
0,
6
},
{
1,
4,
"1x1NormalIsland_2",
3,
3
},
{
0,
8,
"2x3NormalIsland_1",
-39,
-23
},
{
0,
0,
"1x1NormalIsland_1",
-1,
5
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
}
},
theme = {
"sea_day",
45,
20,
34,
-99,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
5,
22,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {
"LONGXIANGHUODONG11"
},
defeat_story_count = {
1
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
8,
6
},
{
5,
3
},
{
2,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[1330001] = {
collection_team = 0,
progress_boss = 50,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "WEICENGHUNHE5",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.2515625",
special_operation_list = "",
air_dominance = 100,
best_air_dominance = 150,
id = 1330001,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 1330001,
bgm = "",
star_require_1 = 1,
pos_y = "0.392708333",
pop_pic = "SeaFogPermeates",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 10,
ammo_submarine = 0,
num_3 = 1,
is_ai = 1,
map = 1330001,
unlocklevel = 0,
chapter_tag = 0,
uifx = "",
ItemTransformPattern = "",
name = "Rescue Fleet",
chapter_name = "A1",
type = 1,
act_id = 30370,
enter_story = "WEICENGHUNHE2",
boss_refresh = 3,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Baltimore's fleet is lost at sea. The rescue fleet put together to find them arrives at the Canal Stronghold.",
difficulty = 3,
avoid_ratio = 8,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
scale = {
0.34,
0.53,
1.5
},
chapter_fx = {
Meiximiwu_SLGbaitian = {
offset = {
-22,
-279,
-142
}
}
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1350001,
15,
0
},
{
1350002,
20,
0
},
{
1350003,
30,
1
},
{
1350004,
15,
0
},
{
1350005,
20,
0
},
{
1350006,
30,
1
},
{
1350007,
15,
0
},
{
1350008,
20,
0
},
{
1350009,
30,
1
}
},
ambush_expedition_list = {},
guarder_expedition_list = {
1350010,
1350011,
1350012
},
elite_expedition_list = {
1350005,
1350008
},
ai_expedition_list = {
1350301
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1350013
},
enemy_refresh = {
1,
1,
1,
1,
1
},
elite_refresh = {
1,
0,
0,
0,
0
},
ai_refresh = {
1
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"sairenquzhu_i"
},
awards = {
{
2,
57862
},
{
2,
57850
},
{
2,
54012
},
{
2,
54022
},
{
2,
59001
}
},
grids = {
{
8,
8,
true,
4
},
{
8,
7,
false,
0
},
{
8,
6,
true,
4
},
{
8,
5,
true,
4
},
{
8,
4,
false,
0
},
{
8,
3,
true,
4
},
{
7,
8,
true,
0
},
{
7,
7,
true,
0
},
{
7,
6,
true,
6
},
{
7,
5,
true,
6
},
{
7,
4,
false,
0
},
{
7,
3,
true,
0
},
{
6,
8,
true,
0
},
{
6,
7,
true,
1
},
{
6,
6,
true,
0
},
{
6,
5,
true,
12
},
{
6,
4,
true,
8
},
{
6,
3,
true,
6
},
{
5,
8,
true,
6
},
{
5,
7,
true,
0
},
{
5,
6,
true,
0
},
{
5,
5,
true,
16
},
{
5,
4,
true,
8
},
{
5,
3,
true,
8
},
{
4,
8,
true,
0
},
{
4,
7,
true,
1
},
{
4,
6,
true,
0
},
{
4,
5,
true,
12
},
{
4,
4,
false,
0
},
{
4,
3,
true,
0
},
{
3,
8,
true,
6
},
{
3,
7,
true,
0
},
{
3,
6,
true,
6
},
{
3,
5,
false,
0
},
{
3,
4,
false,
0
},
{
3,
3,
true,
6
},
{
2,
8,
false,
0
},
{
2,
7,
true,
0
},
{
2,
6,
true,
0
},
{
2,
5,
true,
6
},
{
2,
4,
true,
0
},
{
2,
3,
true,
0
}
},
float_items = {
{
8,
7,
"meixiv3_normal_1x1_2",
6,
38
},
{
7,
4,
"meixiv3_normal_1x2_2",
5,
-32
},
{
3,
4,
"meixiv3_normal_2x2_2",
45,
-22
},
{
2,
8,
"meixiv3_normal_1x1_1",
4,
22
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {},
theme = {
"sea_meixiv3_normal",
45,
20,
27,
103,
100,
100,
4,
4,
""
},
box_list = {},
random_box_list = {
4,
22,
102,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {
"WEICENGHUNHE3",
"WEICENGHUNHE4"
},
defeat_story = {
"WEICENGHUNHE7"
},
defeat_story_count = {
2
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
land_based = {},
chapter_buff = {
9502
},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[1330002] = {
collection_team = 0,
progress_boss = 34,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "WEICENGHUNHE9",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.38203125",
special_operation_list = "",
air_dominance = 170,
best_air_dominance = 221,
id = 1330002,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1330001,
formation = 1330001,
bgm = "",
star_require_1 = 1,
pos_y = "0.052083333",
pop_pic = "SeaFogPermeates",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 15,
ammo_submarine = 0,
num_3 = 1,
is_ai = 1,
map = 1330001,
unlocklevel = 0,
chapter_tag = 0,
uifx = "",
ItemTransformPattern = "",
name = "Under the Mist",
chapter_name = "A2",
type = 1,
act_id = 30370,
enter_story = "WEICENGHUNHE8",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Enterprise attempts to pick up on Baltimore's trail, only to be engulfed by the mist herself. What are the Sirens plotting...?!",
difficulty = 4,
avoid_ratio = 9,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
scale = {
0.34,
0.53,
1.5
},
chapter_fx = {
Meiximiwu_SLGbaitian = {
offset = {
-36,
-201,
-220
}
}
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1350101,
15,
0
},
{
1350102,
20,
0
},
{
1350103,
30,
1
},
{
1350104,
15,
0
},
{
1350105,
20,
0
},
{
1350106,
30,
1
},
{
1350107,
15,
0
},
{
1350108,
20,
0
},
{
1350109,
30,
1
}
},
ambush_expedition_list = {},
guarder_expedition_list = {
1350110,
1350111,
1350112
},
elite_expedition_list = {
1350105,
1350108
},
ai_expedition_list = {
1350303
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1350113
},
enemy_refresh = {
1,
1,
1,
1,
1
},
elite_refresh = {
1,
0,
0,
0,
0
},
ai_refresh = {
1
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"sairenzhongxun_i"
},
awards = {
{
2,
57863
},
{
2,
57851
},
{
2,
54012
},
{
2,
54022
},
{
2,
59001
}
},
grids = {
{
8,
8,
true,
8
},
{
8,
7,
true,
8
},
{
8,
6,
true,
6
},
{
8,
5,
true,
0
},
{
8,
4,
true,
4
},
{
8,
3,
true,
0
},
{
7,
8,
true,
8
},
{
7,
7,
true,
0
},
{
7,
6,
true,
0
},
{
7,
5,
false,
0
},
{
7,
4,
true,
0
},
{
7,
3,
true,
4
},
{
6,
8,
false,
0
},
{
6,
7,
false,
0
},
{
6,
6,
true,
16
},
{
6,
5,
true,
6
},
{
6,
4,
true,
12
},
{
6,
3,
true,
0
},
{
5,
8,
false,
0
},
{
5,
7,
false,
0
},
{
5,
6,
true,
0
},
{
5,
5,
true,
0
},
{
5,
4,
true,
0
},
{
5,
3,
true,
6
},
{
4,
8,
true,
1
},
{
4,
7,
true,
0
},
{
4,
6,
true,
0
},
{
4,
5,
true,
0
},
{
4,
4,
true,
0
},
{
4,
3,
true,
1
},
{
3,
8,
true,
0
},
{
3,
7,
true,
0
},
{
3,
6,
true,
6
},
{
3,
5,
false,
0
},
{
3,
4,
false,
0
},
{
3,
3,
false,
0
},
{
2,
8,
true,
0
},
{
2,
7,
true,
12
},
{
2,
6,
true,
0
},
{
2,
5,
true,
0
},
{
2,
4,
true,
6
},
{
2,
3,
true,
0
},
{
1,
8,
true,
6
},
{
1,
7,
true,
4
},
{
1,
6,
true,
6
},
{
1,
5,
true,
0
},
{
1,
4,
true,
6
},
{
1,
3,
true,
0
}
},
float_items = {
{
7,
5,
"meixiv3_normal_1x1_1",
0,
21
},
{
5,
7,
"meixiv3_normal_2x2_1",
64,
-32
},
{
3,
5,
"meixiv3_normal_3x1_1",
-109,
25
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {},
theme = {
"sea_meixiv3_normal",
45,
20,
3,
68,
100,
100,
4,
4,
""
},
box_list = {},
random_box_list = {
4,
22,
102,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {
"WEICENGHUNHE10",
"WEICENGHUNHE11"
},
defeat_story_count = {
1,
3
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
land_based = {},
chapter_buff = {
9502
},
alarm_cell = {},
weather_grids = {}
}
end()
function ()
uv0.chapter_template[1330003] = {
collection_team = 0,
progress_boss = 34,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "WEICENGHUNHE14",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.665625",
special_operation_list = "",
air_dominance = 280,
best_air_dominance = 364,
id = 1330003,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1330002,
formation = 1330001,
bgm = "",
star_require_1 = 1,
pos_y = "0.344791667",
pop_pic = "SeaFogPermeates",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 15,
ammo_submarine = 0,
num_3 = 1,
is_ai = 1,
map = 1330001,
unlocklevel = 0,
chapter_tag = 0,
uifx = "",
ItemTransformPattern = "",
name = "From the Abyss",
chapter_name = "A3",
type = 1,
act_id = 30370,
enter_story = "WEICENGHUNHE12",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Intrepid searches for some way to disrupt the heavy mist. Blocking her way are a new type of Siren foe.",
difficulty = 5,
avoid_ratio = 10,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
scale = {
0.34,
0.53,
1.5
},
chapter_fx = {
Meiximiwu_SLGbaitian = {
offset = {
27,
-160,
-261
}
}
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1350201,
15,
0
},
{
1350202,
20,
0
},
{
1350203,
30,
1
},
{
1350204,
15,
0
},
{
1350205,
20,
0
},
{
1350206,
30,
1
},
{
1350207,
15,
0
},
{
1350208,
20,
0
},
{
1350209,
30,
1
}
},
ambush_expedition_list = {},
guarder_expedition_list = {
1350210,
1350211,
1350212
},
elite_expedition_list = {
1350205,
1350208
},
ai_expedition_list = {
1350305
},
patrolai_expedition_list = {
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oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "SHENGYONGQU4",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.2515625",
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air_dominance = 780,
best_air_dominance = 1015,
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count = 0,
icon_outline = 0,
bg = "",
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formation = 1360011,
bgm = "",
star_require_1 = 1,
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pop_pic = "",
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model = 2,
investigation_ratio = 0,
num_2 = 17,
ammo_submarine = 0,
num_3 = 1,
is_ai = 1,
map = 1360011,
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chapter_tag = 0,
chapter_fx = "",
uifx = "",
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chapter_name = "C1",
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act_id = 30427,
enter_story = "SHENGYONGQU2",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Led by battleship Richelieu, a joint fleet between Iris Libre and Royal Navy sails into new waters... and new conflicts.",
difficulty = 6,
avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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uv0.chapter_template[1360041] = {
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progress_boss = 100,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.479",
special_operation_list = "",
air_dominance = 1980,
best_air_dominance = 2575,
id = 1360041,
count = 1,
icon_outline = 0,
bg = "",
pre_chapter = 1360026,
formation = 1360025,
bgm = "Bsm-3",
star_require_1 = 0,
pos_y = "0.2979",
pop_pic = "",
num_1 = 0,
model = 2,
investigation_ratio = 0,
num_2 = 0,
ammo_submarine = 0,
num_3 = 0,
is_ai = 1,
map = 1360025,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
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name = "Hymn of the Bygone",
chapter_name = "SP",
type = 2,
act_id = 30428,
enter_story = "",
boss_refresh = 7,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 0,
mitigation_level = 0,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 0,
profiles = "Weary knights visit the crumbled Basilica after overcoming great hardships. Rest your weary feet and harken, for hymns of exultation still reach the skies.",
difficulty = 10,
avoid_ratio = 16,
star_require_2 = 0,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
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guarder_expedition_list = {},
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float_items = {
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5,
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"ouxiangv2_1x2_1",
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5,
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"ouxiangv2_1x2_2",
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{
3,
3,
"1x1_4ouxiang",
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{
0,
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ambush_event_ratio = {},
ambush_ratio_extra = {},
theme = {
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45,
20,
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-83,
100,
100,
4,
4,
""
},
box_list = {},
random_box_list = {
2,
21,
102,
1004,
5001
},
box_refresh = {
0
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story_refresh = {},
defeat_story = {
"JICHANG5"
},
defeat_story_count = {
3
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
land_based = {},
chapter_buff = {
8750
},
wall_prefab = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[1430002] = {
collection_team = 0,
progress_boss = 34,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "JICHANG7",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.7046875",
special_operation_list = "",
air_dominance = 110,
best_air_dominance = 150,
id = 1430002,
count = 0,
icon_outline = 1,
bg = "",
pre_chapter = 1430001,
formation = 1430001,
bgm = "idol-BlueSpirit-inst",
star_require_1 = 1,
pos_y = "0.380208333",
pop_pic = "LiveStart",
num_1 = 1,
model = 2,
investigation_ratio = 0,
num_2 = 16,
ammo_submarine = 0,
num_3 = 9,
is_ai = 1,
map = 1430001,
unlocklevel = 0,
chapter_tag = 0,
uifx = "",
ItemTransformPattern = "",
name = "Rehearsing Astrum",
chapter_name = "SP2",
type = 1,
act_id = 30744,
enter_story = "JICHANG6",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 6,
profiles = "\"Special rehearsal? I see. Then... Tashkent might as well too. That's what friends do, right?\"",
difficulty = 6,
avoid_ratio = 9,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
scale = {
0.49,
0.35,
1.5
},
chapter_fx = {
juguangdeng_xingguang_SLG = {
offset = {
-300,
-180,
-500
}
}
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
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1471001,
15,
0
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{
1471002,
20,
0
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1471003,
30,
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1471004,
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1471005,
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1471007,
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1471008,
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1471009,
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ambush_expedition_list = {},
guarder_expedition_list = {},
elite_expedition_list = {
1471005,
1471008
},
ai_expedition_list = {
1471301,
1471302,
1471303
},
patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
},
boss_expedition_id = {
1471013
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enemy_refresh = {
2,
1,
1,
1
},
elite_refresh = {
1,
1,
0
},
ai_refresh = {
1
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"guanghui_idol"
},
awards = {
{
2,
58058
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{
2,
58053
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2,
58041
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2,
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grids = {
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0,
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true,
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0,
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true,
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0,
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float_items = {
{
6,
0,
"ouxiangv2_3x1_1",
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{
3,
6,
"ouxiangv2_2x2_1",
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3,
4,
"1x1_4ouxiang",
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3,
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"ouxiangv2_1x1_2",
0,
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},
{
0,
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"ouxiangv2_3x1_1",
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},
ambush_event_ratio = {},
ambush_ratio_extra = {},
theme = {
"sea_ouxiangv2",
45,
20,
-114,
-357,
100,
100,
4,
4,
""
},
box_list = {},
random_box_list = {
4,
22,
102,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {
"JICHANG9"
},
defeat_story_count = {
3
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
land_based = {},
chapter_buff = {
8750
},
wall_prefab = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[1430003] = {
collection_team = 0,
progress_boss = 25,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "JICHANG11",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.14609375",
special_operation_list = "",
air_dominance = 220,
best_air_dominance = 290,
id = 1430003,
count = 0,
icon_outline = 1,
bg = "",
pre_chapter = 1430002,
formation = 1430001,
bgm = "idol-inorinouta-inst",
star_require_1 = 1,
pos_y = "0.081166667",
pop_pic = "LiveStart",
num_1 = 1,
model = 2,
investigation_ratio = 0,
num_2 = 30,
ammo_submarine = 0,
num_3 = 10,
is_ai = 1,
map = 1430001,
unlocklevel = 0,
chapter_tag = 0,
uifx = "",
ItemTransformPattern = "",
name = "Glamorous Lumière",
chapter_name = "SP3",
type = 1,
act_id = 30744,
enter_story = "JICHANG10",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 6,
profiles = "\"If Le Malin is to truly shine, she'll need a little motivation to spur her on.\"",
difficulty = 7,
avoid_ratio = 10,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
scale = {
0.61,
0.41,
1.5
},
chapter_fx = {
juguangdeng_xingguang_SLG = {
offset = {
-320,
-180,
-500
}
}
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1472001,
15,
0
},
{
1472002,
20,
0
},
{
1472003,
30,
1
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1472004,
15,
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{
1472005,
20,
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1472006,
30,
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1472007,
15,
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{
1472008,
20,
0
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1472009,
30,
1
}
},
ambush_expedition_list = {},
guarder_expedition_list = {},
elite_expedition_list = {
1472005,
1472008
},
ai_expedition_list = {
1472301,
1472302,
1472303
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1472013
},
enemy_refresh = {
2,
1,
1,
1
},
elite_refresh = {
1,
1,
0
},
ai_refresh = {
2
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"edu_idol"
},
awards = {
{
2,
58058
},
{
2,
58054
},
{
2,
58042
},
{
2,
54012
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{
2,
54023
}
},
grids = {
{
6,
8,
false,
0
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6,
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false,
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6,
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true,
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true,
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true,
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3,
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true,
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true,
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false,
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true,
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true,
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true,
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true,
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2,
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true,
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2,
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true,
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true,
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2,
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true,
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1,
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true,
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1,
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true,
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1,
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true,
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1,
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true,
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1,
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true,
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1,
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true,
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1,
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true,
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true,
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true,
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0,
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false,
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0,
1,
false,
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{
0,
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false,
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float_items = {
{
6,
7,
"ouxiangv2_1x1_2",
-4,
5
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{
5,
8,
"ouxiangv2_1x2_2",
0,
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},
{
5,
2,
"ouxiangv2_1x2_1",
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{
3,
4,
"1x1_4ouxiang",
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0,
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"ouxiangv2_2x2_2",
59,
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{
0,
0,
"ouxiangv2_3x1_1",
109,
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},
ambush_event_ratio = {},
ambush_ratio_extra = {},
theme = {
"sea_ouxiangv2",
45,
20,
-74,
-304,
100,
100,
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4,
""
},
box_list = {},
random_box_list = {
6,
22,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {
"JICHANG13"
},
defeat_story_count = {
4
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
land_based = {},
chapter_buff = {
8750
},
wall_prefab = {},
alarm_cell = {},
weather_grids = {}
}
end()
function ()
uv0.chapter_template[1430004] = {
collection_team = 0,
progress_boss = 25,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "JICHANG15",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.7046875",
special_operation_list = "",
air_dominance = 440,
best_air_dominance = 575,
id = 1430004,
count = 0,
icon_outline = 1,
bg = "",
pre_chapter = 1430003,
formation = 1430001,
bgm = "azumaster-ins",
star_require_1 = 1,
pos_y = "0.079166667",
pop_pic = "LiveStart",
num_1 = 1,
model = 2,
investigation_ratio = 0,
num_2 = 35,
ammo_submarine = 0,
num_3 = 11,
is_ai = 1,
map = 1430001,
unlocklevel = 0,
chapter_tag = 0,
uifx = "",
ItemTransformPattern = "",
name = "Guiding Polaris",
chapter_name = "SP4",
type = 1,
act_id = 30744,
enter_story = "JICHANG14",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 6,
profiles = "\"Proposal: analyze and learn from previously recorded data for accelerated mastering of task.\"",
difficulty = 7,
avoid_ratio = 11,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
scale = {
0.49,
0.35,
1.5
},
chapter_fx = {
juguangdeng_xingguang_SLG = {
offset = {
-295,
-180,
-500
}
}
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1473001,
15,
0
},
{
1473002,
20,
0
},
{
1473003,
30,
1
},
{
1473004,
15,
0
},
{
1473005,
20,
0
},
{
1473006,
30,
1
},
{
1473007,
15,
0
},
{
1473008,
20,
0
},
{
1473009,
30,
1
}
},
ambush_expedition_list = {},
guarder_expedition_list = {},
elite_expedition_list = {
1473005,
1473008
},
ai_expedition_list = {
1473301,
1473302,
1473303
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1473013
},
enemy_refresh = {
2,
1,
1,
1,
1
},
elite_refresh = {
1,
1,
0
},
ai_refresh = {
2
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"jiasikenie_idol"
},
awards = {
{
2,
58058
},
{
2,
58055
},
{
2,
58043
},
{
2,
54013
},
{
2,
54024
}
},
grids = {
{
6,
8,
true,
0
},
{
6,
7,
false,
0
},
{
6,
6,
true,
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{
3,
9,
"xinzexi_II_normal_1x1_3",
0,
0
},
{
2,
5,
"xinzexi_II_normal_1x1_2",
0,
0
},
{
2,
0,
"xinzexi_II_normal_1x2_2",
11,
27
},
{
0,
9,
"xinzexi_II_normal_1x2_1",
0,
-38
},
{
0,
8,
"xinzexi_II_normal_1x1_2",
0,
0
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {},
theme = {
"sea_xinzexi_II_normal",
45,
20,
-156,
-93,
100,
100,
4,
4,
""
},
box_list = {},
random_box_list = {
5,
22,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {
"JINGWEILUOXUAN20",
"JINGWEILUOXUAN21"
},
defeat_story_count = {
1,
4
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
land_based = {},
chapter_buff = {
8874,
8877
},
wall_prefab = {},
alarm_cell = {},
weather_grids = {}
}
end()
function ()
uv0.chapter_template[1520005] = {
collection_team = 0,
progress_boss = 25,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "JINGWEILUOXUAN23",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.5390625",
special_operation_list = "",
air_dominance = 470,
best_air_dominance = 610,
id = 1520005,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1520004,
formation = 1520002,
bgm = "deepblue-image",
star_require_1 = 1,
pos_y = "0.052083333",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
num_2 = 30,
ammo_submarine = 0,
num_3 = 1,
is_ai = 1,
map = 1520002,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "A Path to the Future",
chapter_name = "B2",
type = 1,
act_id = 998,
enter_story = "JINGWEILUOXUAN22",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "The fleet rushes to the commander's aid, but quickly find themselves surrounded by an unseen threat.",
difficulty = 6,
avoid_ratio = 11,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
scale = {
0.34,
0.53,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1521101,
15,
0
},
{
1521102,
20,
0
},
{
1521103,
30,
1
},
{
1521104,
15,
0
},
{
1521105,
20,
0
},
{
1521106,
30,
1
},
{
1521107,
15,
0
},
{
1521108,
20,
0
},
{
1521109,
30,
1
}
},
ambush_expedition_list = {},
guarder_expedition_list = {},
elite_expedition_list = {
1521105,
1521108
},
ai_expedition_list = {
1521303,
1521304
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1521113
},
enemy_refresh = {
1,
1,
1,
1,
1,
1
},
elite_refresh = {
1,
0,
1,
0,
1
},
ai_refresh = {
1
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"sairenhangmu"
},
awards = {
{
2,
58216
},
{
2,
58204
},
{
2,
54012
},
{
2,
54023
},
{
2,
59001
}
},
grids = {
{
7,
9,
false,
0
},
{
7,
8,
true,
1
},
{
7,
7,
true,
0
},
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7,
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7,
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true,
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{
7,
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true,
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{
7,
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true,
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},
{
7,
2,
false,
0
},
{
7,
1,
false,
0
},
{
7,
0,
false,
0
},
{
6,
9,
true,
1
},
{
6,
8,
true,
0
},
{
6,
7,
true,
0
},
{
6,
6,
false,
0
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{
6,
5,
false,
0
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{
6,
4,
true,
0
},
{
6,
3,
true,
0
},
{
6,
2,
true,
6
},
{
6,
1,
true,
0
},
{
6,
0,
true,
6
},
{
5,
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true,
0
},
{
5,
8,
true,
0
},
{
5,
7,
true,
0
},
{
5,
6,
true,
4
},
{
5,
5,
true,
0
},
{
5,
4,
true,
0
},
{
5,
3,
true,
4
},
{
5,
2,
true,
0
},
{
5,
1,
false,
0
},
{
5,
0,
true,
0
},
{
4,
9,
true,
6
},
{
4,
8,
false,
0
},
{
4,
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true,
12
},
{
4,
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true,
0
},
{
4,
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true,
16
},
{
4,
4,
true,
6
},
{
4,
3,
true,
0
},
{
4,
2,
true,
0
},
{
4,
1,
false,
0
},
{
4,
0,
true,
0
},
{
3,
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true,
0
},
{
3,
8,
false,
0
},
{
3,
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true,
0
},
{
3,
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true,
6
},
{
3,
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true,
0
},
{
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4,
true,
0
},
{
3,
3,
true,
8
},
{
3,
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true,
12
},
{
3,
1,
false,
0
},
{
3,
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true,
6
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true,
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{
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{
0,
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},
{
0,
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true,
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},
{
0,
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true,
0
},
{
0,
3,
true,
6
},
{
0,
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true,
0
},
{
0,
1,
false,
0
},
{
0,
0,
false,
0
}
},
float_items = {
{
7,
9,
"xinzexi_II_normal_1x1_1",
-1,
16
},
{
7,
1,
"xinzexi_II_normal_3x1_1",
4,
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},
{
6,
6,
"xinzexi_II_normal_1x1_2",
0,
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},
{
6,
5,
"xinzexi_II_normal_1x1_2",
0,
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},
{
5,
1,
"xinzexi_II_normal_1x1_3",
0,
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},
{
3,
8,
"xinzexi_II_normal_1x2_1",
0,
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},
{
3,
1,
"xinzexi_II_normal_1x2_1",
0,
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},
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2,
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"xinzexi_II_normal_1x1_3",
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"xinzexi_II_normal_1x1_2",
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"xinzexi_II_normal_1x1_2",
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},
{
0,
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"xinzexi_II_normal_3x1_1",
-14,
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},
{
0,
0,
"xinzexi_II_normal_2x2_1",
67,
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}
},
ambush_event_ratio = {},
ambush_ratio_extra = {},
theme = {
"sea_xinzexi_II_normal",
45,
20,
-446,
77,
100,
100,
4,
4,
""
},
box_list = {},
random_box_list = {
5,
22,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {
"JINGWEILUOXUAN24",
"JINGWEILUOXUAN25"
},
defeat_story_count = {
1,
4
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
land_based = {},
chapter_buff = {
8874,
8877
},
wall_prefab = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[1520006] = {
collection_team = 0,
progress_boss = 25,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "JINGWEILUOXUAN27",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.67109375",
special_operation_list = "",
air_dominance = 530,
best_air_dominance = 690,
id = 1520006,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 1520005,
formation = 1520002,
bgm = "deepblue-image",
star_require_1 = 1,
pos_y = "0.383333333",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
num_2 = 30,
ammo_submarine = 0,
num_3 = 1,
is_ai = 1,
map = 1520002,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "She Who is Lost",
chapter_name = "B3",
type = 1,
act_id = 998,
enter_story = "JINGWEILUOXUAN26",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "New Jersey reunites with the commander and attempts to escape from the Mirror Sea, but it is not a Siren that bars their escape - but rather, a familiar face.",
difficulty = 7,
avoid_ratio = 12,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 0,
scale = {
0.34,
0.53,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1521201,
15,
0
},
{
1521202,
20,
0
},
{
1521203,
30,
1
},
{
1521204,
15,
0
},
{
1521205,
20,
0
},
{
1521206,
30,
1
},
{
1521207,
15,
0
},
{
1521208,
20,
0
},
{
1521209,
30,
1
}
},
ambush_expedition_list = {},
guarder_expedition_list = {},
elite_expedition_list = {
1521205,
1521208
},
ai_expedition_list = {
1521305,
1521306,
1521307
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1521213
},
enemy_refresh = {
1,
1,
1,
1,
1,
1
},
elite_refresh = {
1,
0,
1,
0,
1
},
ai_refresh = {
2
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"canglong_alter"
},
awards = {
{
2,
58217
},
{
2,
58205
},
{
2,
54012
},
{
2,
54024
},
{
2,
59001
}
},
grids = {
{
8,
8,
false,
0
},
{
8,
7,
true,
0
},
{
8,
6,
true,
0
},
{
8,
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true,
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{
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true,
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true,
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{
8,
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true,
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8,
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true,
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},
{
8,
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false,
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},
{
7,
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},
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7,
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true,
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{
7,
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false,
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6,
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true,
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ambush_event_ratio = {},
ambush_ratio_extra = {},
theme = {
"sea_xinzexi_II_normal",
45,
20,
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191,
100,
100,
4,
4,
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},
box_list = {},
random_box_list = {
5,
22,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {
"JINGWEILUOXUAN29",
"JINGWEILUOXUAN30",
"JINGWEILUOXUAN31",
"JINGWEILUOXUAN32",
"JINGWEILUOXUAN33"
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defeat_story_count = {
1,
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npc_data = {},
activity_random_box = {},
risk_levels = {
{
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},
{
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{
1,
1
},
{
0,
0
}
},
land_based = {},
chapter_buff = {
8874,
8877,
8880
},
wall_prefab = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[1520021] = {
collection_team = 0,
progress_boss = 34,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "JINGWEILUOXUAN4",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.2515625",
special_operation_list = "",
air_dominance = 450,
best_air_dominance = 585,
id = 1520021,
count = 0,
icon_outline = 0,
bg = "",
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{
7,
9,
true,
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7,
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true,
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{
7,
7,
true,
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{
7,
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true,
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true,
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{
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false,
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{
7,
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true,
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7,
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true,
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{
7,
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true,
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{
6,
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true,
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true,
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6,
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true,
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{
6,
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false,
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{
6,
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true,
0
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{
6,
4,
false,
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6,
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false,
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{
6,
2,
true,
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{
6,
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true,
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{
5,
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true,
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{
5,
8,
true,
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{
5,
7,
true,
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{
5,
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true,
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{
5,
5,
true,
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{
5,
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true,
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{
5,
3,
true,
0
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{
5,
2,
true,
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1,
true,
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{
4,
9,
true,
0
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{
4,
8,
true,
0
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{
4,
7,
false,
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{
4,
6,
false,
0
},
{
4,
5,
true,
0
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{
4,
4,
false,
0
},
{
4,
3,
true,
4
},
{
4,
2,
true,
0
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{
4,
1,
true,
6
},
{
3,
9,
true,
0
},
{
3,
8,
true,
4
},
{
3,
7,
false,
0
},
{
3,
6,
false,
0
},
{
3,
5,
true,
0
},
{
3,
4,
true,
4
},
{
3,
3,
true,
0
},
{
3,
2,
true,
0
},
{
3,
1,
true,
0
},
{
2,
9,
true,
0
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{
2,
8,
true,
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{
2,
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true,
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{
2,
6,
true,
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{
2,
5,
true,
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{
2,
4,
true,
0
},
{
2,
3,
true,
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{
2,
2,
true,
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},
{
2,
1,
true,
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{
1,
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true,
4
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{
1,
8,
true,
0
},
{
1,
7,
true,
0
},
{
1,
6,
true,
0
},
{
1,
5,
true,
0
},
{
1,
4,
true,
6
},
{
1,
3,
true,
0
},
{
1,
2,
true,
0
},
{
1,
1,
false,
0
}
},
float_items = {
{
9,
9,
"1x1XWIsLand_2",
0,
0
},
{
7,
4,
"2x2XWIsLand_1",
-35,
51
},
{
6,
6,
"2x1XWIsLand_1",
0,
0
},
{
4,
6,
"2x3XWIsLand_1",
59,
43
},
{
4,
4,
"1x1XWIsLand_2",
0,
0
},
{
1,
1,
"1x2XWIsLand_3",
0,
0
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
}
},
theme = {
"sea_daxuanwo",
38,
17,
-290,
350,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
7,
23,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
8,
6
},
{
5,
3
},
{
2,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[2100061] = {
collection_team = 0,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.2515625",
special_operation_list = "",
air_dominance = 120,
best_air_dominance = 160,
id = 2100061,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 0,
formation = 2100060,
bgm = "",
star_require_1 = 1,
pos_y = "0.392708333",
pop_pic = "",
num_1 = 1,
model = 1,
investigation_ratio = 12,
wall_prefab = "",
num_2 = 15,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 0,
map = 2100060,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Inburst",
chapter_name = "A1",
type = 1,
act_id = 100001,
enter_story = "",
boss_refresh = 3,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "A mysterious signal has lead to a ruined Siren base... Could there be any intel left?",
difficulty = 3,
avoid_ratio = 8,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 58,
scale = {
0.34,
0.53,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1060001,
18,
0
},
{
1060002,
46,
0
},
{
1060003,
16,
1
},
{
1060004,
18,
0
},
{
1060005,
32,
0
},
{
1060006,
12,
1
},
{
1060007,
0,
0
},
{
1060008,
32,
0
},
{
1060009,
10,
1
},
{
1060010,
0,
2
}
},
ambush_expedition_list = {
1060013,
1060014,
1060015
},
guarder_expedition_list = {
1060002,
1060005,
1060008,
1060011
},
elite_expedition_list = {
1060002,
1060004,
1060005
},
ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1060016
},
enemy_refresh = {
1,
2,
2,
0,
0
},
elite_refresh = {
1,
0,
0,
0,
0
},
ai_refresh = {
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"sairenquzhu"
},
awards = {
{
2,
57201
},
{
2,
57181
},
{
2,
54012
},
{
2,
54023
},
{
2,
59001
}
},
grids = {
{
5,
7,
true,
8
},
{
5,
6,
true,
0
},
{
5,
5,
true,
6
},
{
5,
4,
true,
0
},
{
5,
3,
false,
0
},
{
5,
2,
true,
6
},
{
5,
1,
true,
0
},
{
5,
0,
true,
0
},
{
4,
7,
true,
0
},
{
4,
6,
true,
0
},
{
4,
5,
true,
0
},
{
4,
4,
true,
0
},
{
4,
3,
true,
0
},
{
4,
2,
true,
0
},
{
4,
1,
true,
0
},
{
4,
0,
true,
1
},
{
3,
7,
true,
6
},
{
3,
6,
true,
0
},
{
3,
5,
true,
4
},
{
3,
4,
true,
0
},
{
3,
3,
true,
0
},
{
3,
2,
true,
6
},
{
3,
1,
true,
0
},
{
3,
0,
true,
0
},
{
2,
7,
true,
0
},
{
2,
6,
true,
0
},
{
2,
5,
true,
0
},
{
2,
4,
true,
16
},
{
2,
3,
true,
0
},
{
2,
2,
true,
0
},
{
2,
1,
true,
0
},
{
2,
0,
true,
0
},
{
1,
7,
false,
0
},
{
1,
6,
false,
0
},
{
1,
5,
true,
0
},
{
1,
4,
false,
0
},
{
1,
3,
true,
6
},
{
1,
2,
true,
0
},
{
1,
1,
true,
0
},
{
1,
0,
true,
1
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{
0,
7,
false,
0
},
{
0,
6,
false,
0
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{
0,
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true,
0
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{
0,
4,
true,
6
},
{
0,
3,
true,
0
},
{
0,
2,
false,
0
},
{
0,
1,
false,
0
},
{
0,
0,
false,
0
}
},
float_items = {
{
5,
3,
"1x1_2donghuo",
0,
22
},
{
1,
4,
"1x1_1donghuo",
0,
0
},
{
0,
7,
"2x2_1donghuo",
-54,
-25
},
{
0,
1,
"1x3_1donghuo",
0,
5
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
}
},
theme = {
"sea_dh",
45,
22,
-100,
-170,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
4,
22,
102,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {
"",
"DONGHUO13"
},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
uv0.chapter_template[2100062] = {
collection_team = 0,
progress_boss = 50,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.38203125",
special_operation_list = "",
air_dominance = 160,
best_air_dominance = 210,
id = 2100062,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 2100061,
formation = 2100060,
bgm = "",
star_require_1 = 1,
pos_y = "0.052083333",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 12,
wall_prefab = "",
num_2 = 25,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 1,
map = 2100060,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Encounter",
chapter_name = "A2",
type = 1,
act_id = 100001,
enter_story = "DONGHUO04",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "The special task force has been detected, unknown Siren-class models are approaching. Alert combat status!",
difficulty = 4,
avoid_ratio = 9,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 58,
scale = {
0.65,
0.36,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1060017,
16,
0
},
{
1060018,
42,
0
},
{
1060019,
18,
1
},
{
1060020,
16,
0
},
{
1060021,
34,
0
},
{
1060022,
14,
1
},
{
1060023,
0,
0
},
{
1060024,
36,
0
},
{
1060025,
12,
1
},
{
1060026,
0,
2
}
},
ambush_expedition_list = {
1060029,
1060030,
1060031
},
guarder_expedition_list = {
1060018,
1060021,
1060024,
1060027
},
elite_expedition_list = {
1060018,
1060021,
1060024
},
ai_expedition_list = {
1060400
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
1060032
},
enemy_refresh = {
0,
1,
1,
1,
0
},
elite_refresh = {
3,
0,
0,
0,
0
},
ai_refresh = {
2,
0,
0,
0,
0
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"sairenqingxun"
},
awards = {
{
2,
57202
},
{
2,
57182
},
{
2,
54012
},
{
2,
54023
},
{
2,
59001
}
},
grids = {
{
5,
8,
false,
0
},
{
5,
7,
false,
0
},
{
5,
6,
false,
0
},
{
5,
5,
true,
0
},
{
5,
4,
true,
0
},
{
5,
3,
true,
1
},
{
5,
2,
true,
0
},
{
5,
1,
true,
0
},
{
5,
0,
false,
0
},
{
4,
8,
true,
8
},
{
4,
7,
true,
6
},
{
4,
6,
true,
8
},
{
4,
5,
false,
0
},
{
4,
4,
true,
1
},
{
4,
3,
true,
0
},
{
4,
2,
true,
6
},
{
4,
1,
true,
0
},
{
4,
0,
false,
0
},
{
3,
8,
true,
0
},
{
3,
7,
true,
0
},
{
3,
6,
true,
0
},
{
3,
5,
true,
4
},
{
3,
4,
true,
0
},
{
3,
3,
true,
0
},
{
3,
2,
true,
0
},
{
3,
1,
true,
4
},
{
3,
0,
true,
0
},
{
2,
8,
true,
8
},
{
2,
7,
true,
0
},
{
2,
6,
true,
0
},
{
2,
5,
true,
16
},
{
2,
4,
true,
0
},
{
2,
3,
true,
4
},
{
2,
2,
true,
0
},
{
2,
1,
true,
0
},
{
2,
0,
true,
0
},
{
1,
8,
false,
0
},
{
1,
7,
true,
6
},
{
1,
6,
false,
0
},
{
1,
5,
true,
0
},
{
1,
4,
true,
0
},
{
1,
3,
true,
0
},
{
1,
2,
true,
6
},
{
1,
1,
true,
0
},
{
1,
0,
false,
0
},
{
0,
8,
false,
0
},
{
0,
7,
true,
0
},
{
0,
6,
true,
12
},
{
0,
5,
true,
0
},
{
0,
4,
true,
6
},
{
0,
3,
true,
0
},
{
0,
2,
false,
0
},
{
0,
1,
false,
0
},
{
0,
0,
false,
0
}
},
float_items = {
{
5,
7,
"1x3_1donghuo",
0,
9
},
{
5,
0,
"2x1_1donghuo",
14,
39
},
{
4,
5,
"1x1_1donghuo",
0,
0
},
{
1,
8,
"2x1_2donghuo",
-20,
25
},
{
1,
6,
"1x1_2donghuo",
0,
20
},
{
1,
0,
"1x1_2donghuo",
0,
25
},
{
0,
1,
"1x3_2donghuo",
0,
15
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
}
},
theme = {
"sea_dh",
45,
22,
-200,
-160,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
4,
22,
102,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
5,
4
},
{
3,
2
},
{
1,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {},
weather_grids = {}
}
end()
function ()
uv0.chapter_template[2100063] = {
collection_team = 0,
progress_boss = 34,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.665625",
special_operation_list = "",
air_dominance = 200,
best_air_dominance = 260,
id = 2100063,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 2100062,
formation = 2100060,
bgm = "",
star_require_1 = 1,
pos_y = "0.344791667",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 13,
wall_prefab = "",
num_2 = 25,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 1,
map = 2100060,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Confusion",
chapter_name = "A3",
type = 1,
act_id = 100001,
enter_story = "DONGHUO06",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 5,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "Non-stop enemy attacks cloud the truth behind this mysterious signal... Who exactly has led us here?",
difficulty = 5,
avoid_ratio = 10,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
avoid_require = 62,
scale = {
0.64,
0.59,
1.5
},
limitation = {},
property_limitation = {},
expedition_id_weight_list = {
{
1060033,
12,
0
},
{
1060034,
38,
0
},
{
1060035,
20,
1
},
{
1060036,
14,
0
},
{
1060037,
36,
0
},
{
1060038,
18,
1
},
{
1060039,
0,
0
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story_refresh = {},
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chapter_buff = {},
alarm_cell = {},
weather_grids = {}
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progress_boss = 20,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "YINGHUA11",
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ammo_cost = 1,
pos_x = "0.26015625",
special_operation_list = "",
air_dominance = 915,
best_air_dominance = 1190,
id = 2100115,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 2100114,
formation = 2100111,
bgm = "",
star_require_1 = 1,
pos_y = "0.175",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 40,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 1,
map = 2100111,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "New Sprout",
chapter_name = "D1",
type = 2,
act_id = 100001,
enter_story = "YINGHUA10",
boss_refresh = 6,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "As our heroes attempted to wake Nagato, the Sirens began their attack on the Sacred Sakura. Suddenly, an unsettling mood envelops the battlefield...",
difficulty = 9,
avoid_ratio = 15,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
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guarder_expedition_list = {
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elite_expedition_list = {
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ambush_event_ratio = {},
ambush_ratio_extra = {
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box_refresh = {
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story_refresh = {},
defeat_story = {},
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activity_random_box = {},
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uv0.chapter_template[2100116] = {
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progress_boss = 20,
oil = 10,
is_limit_move = 1,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 0,
ammo_cost = 1,
pos_x = "0.6453125",
special_operation_list = "",
air_dominance = 1125,
best_air_dominance = 1465,
id = 2100116,
count = 0,
icon_outline = 0,
bg = "",
pre_chapter = 2100115,
formation = 2100111,
bgm = "",
star_require_1 = 1,
pos_y = "0.255208333",
pop_pic = "",
num_1 = 1,
model = 2,
investigation_ratio = 0,
wall_prefab = "",
num_2 = 40,
ammo_submarine = 0,
land_based = "",
num_3 = 1,
is_ai = 1,
map = 2100111,
unlocklevel = 0,
chapter_tag = 0,
chapter_fx = "",
uifx = "",
ItemTransformPattern = "",
name = "Steel Sakura",
chapter_name = "D2",
type = 2,
act_id = 100001,
enter_story = "YINGHUA13",
boss_refresh = 6,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 0,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 8,
ammo_total = 5,
group_num = 2,
enter_story_limit = "",
star_require_3 = 3,
profiles = "I shall be the bud of the blooming Ink-Stained Sakura. And you shall experience the full extent of my power! I am Nagato, Big Seven of the Sakura Empire!",
difficulty = 10,
avoid_ratio = 16,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
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scale = {
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guarder_expedition_list = {
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elite_expedition_list = {
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ai_expedition_list = {
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submarine_expedition_list = {
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win_condition = {
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icon = {
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profiles = "<>\"To the challenger who has broken samsara, surpassed limits, and reached the final , wager the proof of your existence and await my final death \" ",
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