pg = pg or {} pg.activity_event_question = { [15] = { question = "In order to minimize the take-off time of aircraft, carriers should do which of the following?", answer_right = "Sail upwind", answer_false1 = "Sail downwind", type = 1, id = 15, wrong_time = 300, answer_false3 = "Stay still", answer_false2 = "Sail crosswind" }, [16] = { question = "Which of the following was not a mechanism used by carriers or warships to launch planes?", answer_right = "Mechanical spring", answer_false1 = "Steam catapult", type = 1, id = 16, wrong_time = 300, answer_false3 = "Hydraulic catapult", answer_false2 = "Gunpowder catapult" }, [17] = { question = "Sailors ate barley rice to prevent which one of the following diseases?", answer_right = "Beriberi", answer_false1 = "Hypertension", type = 1, id = 17, wrong_time = 300, answer_false3 = "Scurvy", answer_false2 = "Gangrene" }, [18] = { question = "Which of the following is not a ship bow type?", answer_right = "Armored", answer_false1 = "Bulbous", type = 1, id = 18, wrong_time = 300, answer_false3 = "Inverted", answer_false2 = "Clipper" }, [19] = { question = "The VT Fuze is also called which of the following?", answer_right = "Proximity fuze", answer_false1 = "Impact fuze", type = 1, id = 19, wrong_time = 300, answer_false3 = "Barometric fuze", answer_false2 = "Time fuze" }, [20] = { question = "What is it called when a shell damages a vessel by exploding in the nearby waters instead of scoring a direct hit?", answer_right = "Near Miss", answer_false1 = "Overpenetration", type = 1, id = 20, wrong_time = 300, answer_false3 = "Armor-Piercing", answer_false2 = "ASW shelling" }, [21] = { question = "Which of the following is an effective way to attack submarines?", answer_right = "Depth charges", answer_false1 = "High-angle guns", type = 1, id = 21, wrong_time = 300, answer_false3 = "Ramming", answer_false2 = "Throwing potatoes" }, [22] = { question = "Which of the following is not a naval gun ammunition type in the game?", answer_right = "Flare shells", answer_false1 = "Normal shells", type = 2, id = 22, wrong_time = 300, answer_false3 = "HE shells", answer_false2 = "AP shells" }, [23] = { question = "Which of the following is not factored into the Airspace Control calculation?", answer_right = "ASW Aircraft", answer_false1 = "Fighters", type = 2, id = 23, wrong_time = 300, answer_false3 = "Torp Bombers", answer_false2 = "Dive Bombers" }, [24] = { question = "Which of the following will not cause the Carrier detection gauge to fill up?", answer_right = "Being affected by Flooding", answer_false1 = "Launching an airstrike", type = 2, id = 24, wrong_time = 300, answer_false3 = "Being approached by an enemy ship", answer_false2 = "Being affected by Burn" }, [25] = { question = "What must a stage's threat level be in order to use the Auto Search combat function?", answer_right = "Safe", answer_false1 = "High", type = 2, id = 25, wrong_time = 300, answer_false3 = "Low", answer_false2 = "Medium" }, [26] = { question = "What is the current ship level cap?", answer_right = "120", answer_false1 = "70", type = 2, id = 26, wrong_time = 300, answer_false3 = "100", answer_false2 = "90" }, [27] = { question = "What is the maximum number of commissions that can be carried out daily?", answer_right = "No limit", answer_false1 = "4", type = 2, id = 27, wrong_time = 300, answer_false3 = "15", answer_false2 = "8" }, [28] = { question = "Which of the following cannot be purchased with Gems?", answer_right = "Ship EXP", answer_false1 = "Coins", type = 2, id = 28, wrong_time = 300, answer_false3 = "Wisdom Cubes", answer_false2 = "Oil" }, all = { 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28 } }