slot0 = class("ChallengeInfo", import(".BaseVO")) function slot0.Ctor(slot0, slot1) slot0:UpdateChallengeInfo(slot1) end function slot0.UpdateChallengeInfo(slot0, slot1) slot0._activityMaxScore = slot1.activity_max_score slot0._activityMaxLevel = slot1.activity_max_level slot0._seasonMaxScore = slot1.season_max_score slot0._seasonMaxLevel = slot1.season_max_level slot0._seasonID = slot1.season_id slot0._dungeonList = {} for slot5, slot6 in ipairs(slot1.dungeon_id_list) do table.insert(slot0._dungeonList, slot6) end slot0._buffList = slot1.buff_list slot0._activityIndex = getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_CHALLENGE):getConfig("config_id") end function slot0.checkRecord(slot0, slot1) slot3 = slot1:getScore() if slot1:getMode() == ChallengeProxy.MODE_CASUAL then slot0._activityMaxScore = math.max(slot3, slot0._activityMaxScore) slot0._seasonMaxScore = math.max(slot3, slot0._seasonMaxScore) end slot4 = slot1:getLevel() - 1 slot0._activityMaxLevel = math.max(slot4, slot0._activityMaxLevel) slot0._seasonMaxLevel = math.max(slot4, slot0._seasonMaxLevel) end function slot0.getGradeList(slot0) return { activityMaxScore = slot0._activityMaxScore, activityMaxLevel = slot0._activityMaxLevel, seasonMaxScore = slot0._seasonMaxScore, seasonMaxLevel = slot0._seasonMaxLevel } end function slot0.getSeasonID(slot0) return slot0._seasonID end function slot0.getDungeonIDList(slot0) return Clone(slot0._dungeonList) end function slot0.getActivityIndex(slot0) return slot0._activityIndex end return slot0