slot0 = class("BackYardSystemTheme", import("..BaseVO")) function slot0.Ctor(slot0, slot1) slot0.id = slot1.id slot0.configId = slot0.id end function slot0.bindConfigTable(slot0) return pg.backyard_theme_template end function slot0.IsOverTime(slot0) return _.all(slot0:getConfig("ids"), function (slot0) return not Furniture.New({ id = slot0 }):IsShopType() or not slot1:inTime() end) end function slot0.GetFurnitures(slot0) return slot0:getConfig("ids") end function slot0.HasDiscount(slot0) return _.any(slot0:GetFurnitures(), function (slot0) slot1 = Furniture.New({ id = slot0 }) return slot1:getPrice(PlayerConst.ResDormMoney) < slot1:getConfig("dorm_icon_price") end) end function slot0.GetDiscount(slot0) slot2 = _.map(slot0:GetFurnitures(), function (slot0) return Furniture.New({ id = slot0 }) end) slot4 = _.reduce(slot2, 0, function (slot0, slot1) return slot0 + slot1:getConfig("dorm_icon_price") end) return (slot4 - _.reduce(slot2, 0, function (slot0, slot1) return slot0 + slot1:getPrice(PlayerConst.ResDormMoney) end)) / slot4 * 100 end return slot0