SOUND_BACK = "event:/ui/cancel" SFX_MAIN = "event:/ui/main" SFX_PANEL = "event:/ui/panel" SFX_CONFIRM = "event:/ui/confirm" SFX_CANCEL = "event:/ui/cancel" SFX_BOAT_CLICK = "event:/ui/boat_click" SFX_BOAT_DRAG = "event:/ui/boat_drag" SFX_FURNITRUE_SAVE = "event:/ui/furnitrue_save" SFX_BOAT_LEVEL_UP = "event:/ui/level_up" SFX_BREAK_OUT_FULL = "event:/ui/break_out_full" SFX_AUTO_BATTLE = "event:/ui/auto_battle" SFX_UI_CLICK = SFX_PANEL SFX_UI_CONFIRM = SFX_CONFIRM SFX_UI_CANCEL = SFX_CANCEL SFX_UI_TAG = SFX_PANEL SFX_UI_INFO = SFX_MAIN SFX_UI_CHAT = SFX_MAIN SFX_UI_MENU = SFX_MAIN SFX_UI_BUILDING = SFX_MAIN SFX_UI_FORMATION = SFX_MAIN SFX_UI_GET = SFX_PANEL SFX_UI_DOCKYARD_EQUIPADD = SFX_PANEL SFX_UI_DOCKYARD_REINFORCE = SFX_PANEL SFX_UI_DOCKYARD_EQUIPOFF = SFX_PANEL SFX_UI_BUILDING_STARTBUILDING = SFX_PANEL SFX_UI_BUILDING_EXCHANGE = SFX_PANEL SFX_UI_BUILDING_FASTBUILDING = SFX_PANEL SFX_UI_BUILDING_RETIRE = SFX_CONFIRM SFX_UI_ACADEMY_LVLUP = SFX_PANEL SFX_UI_EQUIPMENT_RESOLVE = SFX_CONFIRM SFX_UI_FORMATION_ADD = SFX_PANEL SFX_UI_WEIGHANCHOR = SFX_PANEL SFX_UI_FORMATION_SELECT = SFX_PANEL SFX_UI_HOME_DRAG = SFX_PANEL SFX_UI_HOME_PUT = SFX_PANEL SFX_UI_HOME_SELECT = SFX_PANEL SFX_UI_WEIGHANCHOR_BATTLE = SFX_MAIN SFX_UI_WEIGHANCHOR_ATTACK = SFX_PANEL SFX_UI_WEIGHANCHOR_AVOID = SFX_PANEL SFX_UI_WEIGHANCHOR_GO = SFX_PANEL SFX_UI_WEIGHANCHOR_HARD = SFX_PANEL SFX_UI_WEIGHANCHOR_SELECT = SFX_PANEL SFX_UI_WEIGHANCHOR_WITHDRAW = SFX_PANEL SFX_UI_BATTLE_PAUSE = "ui_battle_pause" SFX_UI_BATTLE_SKILL = "ui_battle_skill" SFX_UI_BATTLE_SKILLCAST = "ui_battle_skillcast" SFX_UI_BATTLE_SKILLCD = "ui_battle_skillcd" SFX_UI_BATTLE_WIN = "ui_battle_win" SFX_UI_BATTLE_LOSE = "ui_battle_lose" SFX_UI_BATTLE_POINT = "ui_battle_point" SFX_UI_BATTLE_LVLUP = "ui_battle_lvlup"