slot0 = class("BattleGatePrologue") ys.Battle.BattleGatePrologue = slot0 slot0.__name = "BattleGatePrologue" function slot0.Entrance(slot0, slot1) slot2 = PROLOGUE_DUNGEON slot1:sendNotification(GAME.BEGIN_STAGE_DONE, { prefabFleet = ys.Battle.BattleDataFunction.GetDungeonTmpDataByID(pg.expedition_data_template[slot2].dungeon_id).fleet_prefab, stageId = slot2, system = SYSTEM_PROLOGUE }) end function slot0.Exit(slot0, slot1) slot1:sendNotification(GAME.FINISH_STAGE_DONE, { system = SYSTEM_PROLOGUE }) end return slot0