pg = pg or {} slot0 = pg slot0.FontMgr = singletonClass("FontMgr") slot1 = slot0.FontMgr function slot0.FontMgr.Init(slot0, slot1) print("initializing font manager...") slot0.fonts = {} parallelAsync({ function (slot0) ResourceMgr.Inst:getAssetAsync("font/zhunyuan", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.heiti = slot0 UIUtil.preLoadFont(slot0) uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/impact", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.impact = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/bankgthd", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.bankgthd = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/crifont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.crifont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/missfont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.missfont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/remfont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.remfont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/chuanjiadanFont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.chuanjiadanFont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/tongchangdanFont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.tongchangdanFont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/weijichuanFont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.weijichuanFont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/lvnumber", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.lvnumber = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/weaponcountfont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.weaponcountfont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/countnumber", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.countnumber = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/explofont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.explofont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/treatfont", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.treatfont = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/MStiffHei", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.MStiffHei = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/number", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.number = slot0 uv1() end), false, false) end, function (slot0) ResourceMgr.Inst:getAssetAsync("font/sourcehanserifcn-bold_0", "", UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) uv0.fonts.sourcehanserifcn = slot0 uv1() end), false, false) end }, function (slot0) uv0(slot0) end) end