function AddCfgBaseInfo(slot0) for slot4, slot5 in ipairs(slot0.all) do if rawget(slot0[slot5], "base") ~= nil then rawset(slot6, "base", nil) setmetatable(slot6, { __index = slot0[slot7] }) end end end function GetSpeNum(slot0, slot1) for slot5, slot6 in pairs(slot0) do if type(slot6) == "number" then slot1 = slot1 + slot6 elseif slot7 == "table" then slot1 = GetSpeNum(slot6, slot1) elseif slot7 == "string" then slot1 = slot1 + (tonumber(slot6) or 0) end end return slot1 end function GetDataValue(slot0) for slot5, slot6 in ipairs(slot0.all) do slot1 = GetSpeNum(slot0[slot6], 0) end return slot1 end function CheckTables(slot0, slot1) for slot5, slot6 in pairs(slot0) do if type(slot6) == "number" or slot7 == "string" then if slot6 ~= slot1[slot5] then return false end elseif slot7 == "table" and not CheckTables(slot6, slot1[slot5]) then return false end end return true end AddCfgBaseInfo(pg.equip_data_statistics) AddCfgBaseInfo(pg.weapon_property) AddCfgBaseInfo(pg.equip_data_template) AddCfgBaseInfo(pg.aircraft_template) AddCfgBaseInfo(pg.enemy_data_statistics) ys.EquipDataStatisticVertify = GetDataValue(pg.equip_data_statistics) ys.WeaponPropertyVertify = GetDataValue(pg.weapon_property) ys.ShipStatisticsVertify = GetDataValue(pg.ship_data_statistics) ys.EnemyStatisticsVertify = GetDataValue(pg.enemy_data_statistics) ys.ExpeditionDataVertify = GetDataValue(pg.expedition_data_template) ys.BattleVertifyTable = { { hash = ys.EquipDataStatisticVertify, hashCheck = ys.EquipDataStatisticVertify, data = pg.equip_data_statistics }, { hash = ys.WeaponPropertyVertify, hashCheck = ys.WeaponPropertyVertify, data = pg.weapon_property }, { hash = ys.ShipStatisticsVertify, hashCheck = ys.ShipStatisticsVertify, data = pg.ship_data_statistics }, { hash = ys.EnemyStatisticsVertify, hashCheck = ys.EnemyStatisticsVertify, data = pg.enemy_data_statistics }, { hash = ys.ExpeditionDataVertify, hashCheck = ys.ExpeditionDataVertify, data = pg.expedition_data_template } } function GetBattleCheck() return math.floor(ys.EquipDataStatisticVertify + ys.WeaponPropertyVertify + ys.ShipStatisticsVertify + ys.EnemyStatisticsVertify + ys.ExpeditionDataVertify + GetSpeNum(pg.skillCfg, 0) + GetSpeNum(pg.buffCfg, 0)) end ys.BattleConfigVertify = GetSpeNum(ys.Battle.BattleConfig, 0) ys.BattleConstVertify = GetSpeNum(pg.bfConsts, 0) ys.BattleShipLevelVertify = {} slot0 = "Welcome Back"