return { fadeOut = 1.5, mode = 2, fadeType = 1, once = true, id = "XIANGTINGLIAOFA1", fadein = 1.5, scripts = { { stopbgm = true, mode = 1, sequence = { { "Faster...", 1 }, { "Faster, faster, faster...", 2 }, { "...", 3.5 }, { "Why now of all times? ", 5 }, { "Why did this have to happen?", 6.5 }, { "... ....", 8 }, { "Commander...", 9.5 }, { "Please be safe...!", 11 } } }, { mode = 1, stopbgm = true, blackBg = true, effects = { { active = true, name = "xiangtingliaofa" } }, flashout = { dur = 0.5, black = true, alpha = { 0, 1 } }, flashin = { 5, delay = 0, dur = 0.5, black = true, alpha = { 1, 0 } }, sequence = { { "", 1 } } }, { side = 2, dir = 1, bgmDelay = 1, bgName = "bg_xiangting_1", bgm = "airRaidAlarm", actor = 207040, nameColor = "#a9f548", say = "Evasive manoeuvres! Those bloody...!", flashout = { dur = 0.5, black = true, alpha = { 0, 1 } }, flashin = { delay = 0.5, dur = 0.5, black = true, alpha = { 1, 0 } }, effects = { { active = false, name = "xiangtingliaofa" }, { active = true, name = "UIhuohua" } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, soundeffect = "event:/battle/boom2", actor = 103160, nameColor = "#a9f548", say = "Enemy aircraft approaching from the northeast! Don't stop firing those anti-air guns! Commander's safety is our first priority!", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, dialogShake = { speed = 0.09, x = 8.5, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, actor = 102080, nameColor = "#a9f548", say = "No matter how many they send at us, we won't give an inch!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 30, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, say = "Eagle Union - Newport Harbor ", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, say = "A sea of flames...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, say = "The dormitory, the docks, the hangars... everything was burning...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, say = "Terror. Panic. Anguish. Rage.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, say = "In mere minutes, a former paradise was reduced to cinder and ash.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, say = "All that remained... was a sea of flames.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107070, side = 2, bgName = "bg_xiangting_1", nameColor = "#a9f548", dir = 1, say = "The Sirens' carriers must be nearby. We can't just sit here waiting to be attacked. Let me take the fight to them!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_xiangting_1", nameColor = "#a9f548", dir = 1, say = "Don't be rash, Hornet. We haven't finished analyzing the intel report yet...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, actor = 107070, nameColor = "#a9f548", say = "Don't worry about me. Just keep everyone safe. I'll be right back!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = -30, type = "shake", delay = 0, dur = 0.15, x = 0, number = 1 } } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, say = "... ...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { bgName = "bg_story_nepu1", side = 2, dir = 1, bgmDelay = 2, bgm = "level02", say = "Not long ago...", flashout = { dur = 1, black = true, alpha = { 0, 1 } }, flashin = { delay = 1, dur = 1, black = true, alpha = { 1, 0 } }, effects = { { active = false, name = "UIhuohua" } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107070, side = 2, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Look, Commander, Newport City is just ahead of us!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207040, side = 2, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Hehe, I didn't expect to find myself back on Eagle Union soil so soon.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_nepu1", dir = 1, say = "A few days ago, I received a communiqué regarding an important military conference taking place in the Eagle Union.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_nepu1", dir = 1, say = "As a result, the fleet is now making its way there, towards Newport City.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207040, side = 2, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "I wonder what this meeting is going to be about...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_nepu1", dir = 1, actor = 107070, nameColor = "#a9f548", say = "Oh, the welcoming committee is already waiting for us!~", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 30, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { say = "Oh! If there are people waiting for us, we must reciprocate with a magnificent welcome of our own!", side = 0, bgName = "bg_story_nepu1", dir = 1, actor = 207040, nameColor = "#a9f548", paintingFadeOut = { time = 0.5, side = 1 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107070, side = 1, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Huh? Haven't you heard the news yet, Victorious?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107070, side = 1, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Apparently, Enterprise will be coming through here today!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207040, side = 0, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Really? THE legendary hero of the Eagle Union — Enterprise? In the flesh? I'd love to finally meet her.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_story_nepu1", dir = 1, say = "(We haven't told anyone about Enterprise's emergency mission, though...)", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_story_nepu1", dir = 1, actor = 103160, nameColor = "#a9f548", say = "Hah, I was wondering where all this racket was coming from. I see you're as lively as ever, Hornet.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107070, side = 2, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Long time no see, Baltimore~!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107070, side = 2, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Commander, this is the renowned lady-killer of the Eagle Union, the gallant Baltimore!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Leave your jokes at the door, Hornet. Well met, Commander. I'm Baltimore.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_story_nepu1", dir = 1, actor = 103160, nameColor = "#a9f548", say = "I'll be in charge of showing you around Newport City.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "Newport Harbor may be a naval base, but it's also a famous resort.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 103160, side = 2, bgName = "bg_story_nepu1", nameColor = "#a9f548", dir = 1, say = "If you want to make some unforgettable memories here, I have some tips for you!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { bgName = "bg_xiangting_1", side = 2, dir = 1, bgmDelay = 2, bgm = "airRaidAlarm", say = "Unforgettable memories, huh...", flashout = { dur = 1, black = true, alpha = { 0, 1 } }, flashin = { delay = 1, dur = 1, black = true, alpha = { 1, 0 } }, effects = { { active = true, name = "UIhuohua" } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, bgName = "bg_xiangting_1", dir = 1, say = "... .... ...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { mode = 1, stopbgm = true, flashout = { dur = 0.5, black = true, alpha = { 0, 1 } }, flashin = { 5, delay = 0, dur = 0.5, black = true, alpha = { 1, 0 } }, effects = { { active = false, name = "UIhuohua" } }, sequence = { { "This was supposed to be an impregnable fortress, so how...", 1.5 }, { "\"Get out of here! This place is about to fall!\"", 3 }, { "No... I refuse...", 4.5 }, { "If I have to sink, I want to be with the others... ", 6 }, { "\"You must live on... Hope must live on...\"", 7.5 }, { "\"Looks like... I won't be able to keep our Promise...\"", 9 }, { "Why... must war always be like this...", 10.5 } } } } }