return {
fadeOut = 1.5,
mode = 2,
fadeType = 1,
once = true,
id = "XIANGTINGLIAOFA1",
fadein = 1.5,
scripts = {
{
stopbgm = true,
mode = 1,
sequence = {
{
"Faster...",
1
},
{
"Faster, faster, faster...",
2
},
{
"...",
3.5
},
{
"Why now of all times? ",
5
},
{
"Why did this have to happen?",
6.5
},
{
"... ....",
8
},
{
"Commander...",
9.5
},
{
"Please be safe...!",
11
}
}
},
{
mode = 1,
stopbgm = true,
blackBg = true,
effects = {
{
active = true,
name = "xiangtingliaofa"
}
},
flashout = {
dur = 0.5,
black = true,
alpha = {
0,
1
}
},
flashin = {
5,
delay = 0,
dur = 0.5,
black = true,
alpha = {
1,
0
}
},
sequence = {
{
"",
1
}
}
},
{
side = 2,
dir = 1,
bgmDelay = 1,
bgName = "bg_xiangting_1",
bgm = "airRaidAlarm",
actor = 207040,
nameColor = "#a9f548",
say = "Evasive manoeuvres! Those bloody...!",
flashout = {
dur = 0.5,
black = true,
alpha = {
0,
1
}
},
flashin = {
delay = 0.5,
dur = 0.5,
black = true,
alpha = {
1,
0
}
},
effects = {
{
active = false,
name = "xiangtingliaofa"
},
{
active = true,
name = "UIhuohua"
}
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
soundeffect = "event:/battle/boom2",
actor = 103160,
nameColor = "#a9f548",
say = "Enemy aircraft approaching from the northeast! Don't stop firing those anti-air guns! Commander's safety is our first priority!",
flashN = {
color = {
1,
1,
1
},
alpha = {
{
0,
1,
0.2
},
{
1,
0,
0.2,
0.2
},
{
0,
1,
0.2,
0.4
},
{
1,
0,
0.2,
0.6
}
}
},
dialogShake = {
speed = 0.09,
x = 8.5,
number = 2
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
actor = 102080,
nameColor = "#a9f548",
say = "No matter how many they send at us, we won't give an inch!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
},
action = {
{
y = 30,
type = "shake",
delay = 0,
dur = 0.15,
x = 0,
number = 2
}
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
say = "Eagle Union - Newport Harbor ",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
say = "A sea of flames...",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
say = "The dormitory, the docks, the hangars... everything was burning...",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
say = "Terror. Panic. Anguish. Rage.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
say = "In mere minutes, a former paradise was reduced to cinder and ash.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
say = "All that remained... was a sea of flames.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 107070,
side = 2,
bgName = "bg_xiangting_1",
nameColor = "#a9f548",
dir = 1,
say = "The Sirens' carriers must be nearby. We can't just sit here waiting to be attacked. Let me take the fight to them!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 103160,
side = 2,
bgName = "bg_xiangting_1",
nameColor = "#a9f548",
dir = 1,
say = "Don't be rash, Hornet. We haven't finished analyzing the intel report yet...",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
actor = 107070,
nameColor = "#a9f548",
say = "Don't worry about me. Just keep everyone safe. I'll be right back!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
},
action = {
{
y = -30,
type = "shake",
delay = 0,
dur = 0.15,
x = 0,
number = 1
}
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
say = "... ...",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
bgName = "bg_story_nepu1",
side = 2,
dir = 1,
bgmDelay = 2,
bgm = "level02",
say = "Not long ago...",
flashout = {
dur = 1,
black = true,
alpha = {
0,
1
}
},
flashin = {
delay = 1,
dur = 1,
black = true,
alpha = {
1,
0
}
},
effects = {
{
active = false,
name = "UIhuohua"
}
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 107070,
side = 2,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Look, Commander, Newport City is just ahead of us!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 207040,
side = 2,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Hehe, I didn't expect to find myself back on Eagle Union soil so soon.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_story_nepu1",
dir = 1,
say = "A few days ago, I received a communiqué regarding an important military conference taking place in the Eagle Union.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_story_nepu1",
dir = 1,
say = "As a result, the fleet is now making its way there, towards Newport City.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 207040,
side = 2,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "I wonder what this meeting is going to be about...",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_story_nepu1",
dir = 1,
actor = 107070,
nameColor = "#a9f548",
say = "Oh, the welcoming committee is already waiting for us!~",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
},
action = {
{
y = 30,
type = "shake",
delay = 0,
dur = 0.15,
x = 0,
number = 2
}
}
},
{
say = "Oh! If there are people waiting for us, we must reciprocate with a magnificent welcome of our own!",
side = 0,
bgName = "bg_story_nepu1",
dir = 1,
actor = 207040,
nameColor = "#a9f548",
paintingFadeOut = {
time = 0.5,
side = 1
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 107070,
side = 1,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Huh? Haven't you heard the news yet, Victorious?",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 107070,
side = 1,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Apparently, Enterprise will be coming through here today!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 207040,
side = 0,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Really? THE legendary hero of the Eagle Union — Enterprise? In the flesh? I'd love to finally meet her.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_story_nepu1",
dir = 1,
say = "(We haven't told anyone about Enterprise's emergency mission, though...)",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 2,
side = 2,
bgName = "bg_story_nepu1",
dir = 1,
actor = 103160,
nameColor = "#a9f548",
say = "Hah, I was wondering where all this racket was coming from. I see you're as lively as ever, Hornet.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 107070,
side = 2,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Long time no see, Baltimore~!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 107070,
side = 2,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Commander, this is the renowned lady-killer of the Eagle Union, the gallant Baltimore!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 103160,
side = 2,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Leave your jokes at the door, Hornet. Well met, Commander. I'm Baltimore.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 1,
side = 2,
bgName = "bg_story_nepu1",
dir = 1,
actor = 103160,
nameColor = "#a9f548",
say = "I'll be in charge of showing you around Newport City.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 103160,
side = 2,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "Newport Harbor may be a naval base, but it's also a famous resort.",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 103160,
side = 2,
bgName = "bg_story_nepu1",
nameColor = "#a9f548",
dir = 1,
say = "If you want to make some unforgettable memories here, I have some tips for you!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
bgName = "bg_xiangting_1",
side = 2,
dir = 1,
bgmDelay = 2,
bgm = "airRaidAlarm",
say = "Unforgettable memories, huh...",
flashout = {
dur = 1,
black = true,
alpha = {
0,
1
}
},
flashin = {
delay = 1,
dur = 1,
black = true,
alpha = {
1,
0
}
},
effects = {
{
active = true,
name = "UIhuohua"
}
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
side = 2,
bgName = "bg_xiangting_1",
dir = 1,
say = "... .... ...",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
mode = 1,
stopbgm = true,
flashout = {
dur = 0.5,
black = true,
alpha = {
0,
1
}
},
flashin = {
5,
delay = 0,
dur = 0.5,
black = true,
alpha = {
1,
0
}
},
effects = {
{
active = false,
name = "UIhuohua"
}
},
sequence = {
{
"This was supposed to be an impregnable fortress, so how...",
1.5
},
{
"\"Get out of here! This place is about to fall!\"",
3
},
{
"No... I refuse...",
4.5
},
{
"If I have to sink, I want to be with the others... ",
6
},
{
"\"You must live on... Hope must live on...\"",
7.5
},
{
"\"Looks like... I won't be able to keep our Promise...\"",
9
},
{
"Why... must war always be like this...",
10.5
}
}
}
}
}