return { fadeType = 1, mode = 2, once = true, id = "WORLD404A", fadein = 1.5, scripts = { { actor = 302130, nameColor = "#a9f548", side = 2, dir = 1, say = "Akagi, don’t you think we’ve rushed in a bit too deep?", bgm = "battle-boss-italy", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 302130, side = 2, nameColor = "#a9f548", dir = 1, say = "We haven’t encountered significant resistance from the Sirens yet, but the intensity of their counterattacks is gradually increasing.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 302130, side = 2, nameColor = "#a9f548", dir = 1, say = "If this trend continues, we can expect to run into a large Siren defensive force ahead. Even the Azur Lane has stopped pushing forward and is now focusing on establishing forward bases. Should we wait for the 5th CarDiv before continuing?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 307010, side = 2, nameColor = "#a9f548", dir = 1, say = "No, we press forth precisely because the Azur Lane has stopped attacking. As I said, this is a race against time.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 45, type = "shake", delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 307010, side = 2, nameColor = "#a9f548", dir = 1, say = "Even if the enemies are a bit tougher, it’s nothing we can’t handle. We haven’t even encountered a Mirror Sea so far.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 307010, side = 2, nameColor = "#a9f548", dir = 1, say = "What sets us apart from the Azur Lane is our decisiveness. No risk, no reward. Those who are afraid to take the initiative will also see their opportunities snatched away.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 302130, side = 2, nameColor = "#a9f548", dir = 1, say = "Point taken, but how about contacting them at least? Why not decide on a point of attack, and have them cooperate with our advance?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 302130, side = 2, nameColor = "#a9f548", dir = 1, say = "Once we join up, we’ll be able to push even farther into Siren territory.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 307010, side = 2, nameColor = "#a9f548", dir = 1, say = "So be it. If they are worthy of their names, they will be here anyway.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 302130, side = 2, nameColor = "#a9f548", dir = 1, say = "Very well, I’ll get in touch with them.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 307010, side = 2, nameColor = "#a9f548", dir = 1, say = "All units, stay in formation and advance!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }