return { fadeType = 1, mode = 2, once = true, id = "WORLD202B", fadein = 1.5, scripts = { { say = "NA Ocean NE Sector - Royal Navy Main Fleet", side = 2, dir = 1, bgm = "story-french1", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 205060, side = 2, nameColor = "#a9f548", dir = 1, say = "Hood, all our forces are advancing smoothly and momentum is on our side. Shall we start scouting out the central zone?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 2, nameColor = "#a9f548", dir = 1, say = "That’s where the core of the Siren forces should be, right? ...We have no information about what we might be going up against.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 2, nameColor = "#a9f548", dir = 1, say = "Until now, all the scouting we've done has been at a distance. There’s no telling what dangers are waiting for us at the heart of their territory.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 2, nameColor = "#a9f548", dir = 1, say = "Even though the Sirens have been significantly weaker, I can't afford to underestimate the enemy and put our girls at risk...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 2, nameColor = "#a9f548", dir = 1, say = "I hope that everyone else also is also exercising the proper amount of caution...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actorName = "Communicator", side = 2, nameColor = "#a9f548", dir = 1, say = "Bzzt...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { paintingNoise = true, nameColor = "#a9f548", side = 2, dir = 1, actor = 202190, say = "Miss Hood, the long-range receiver back at the Capital just received an emergency distress signal, but quickly lost contact with the fleet that sent the signal.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { paintingNoise = true, nameColor = "#a9f548", side = 2, dir = 1, actor = 202190, say = "We speculate that the signal may have been set from a friendly recon fleet, but we haven't determined which fleet that might be.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { paintingNoise = true, nameColor = "#a9f548", side = 2, dir = 1, actor = 202190, say = "However, we do know that the situation is urgent. I'm sending over the coordinates of the distress signal now, so please arrange a rescue operation with due haste.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { paintingNoise = false, nameColor = "#a9f548", side = 2, dir = 1, actor = 204030, say = "These coordinates... No Royal Navy ships should've been deployed to this area...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 2, nameColor = "#a9f548", dir = 1, say = "Newcastle, please send this information to the Eagle Union to verify if one of their fleets might’ve gotten lost in this area. We need to verify the authenticity of this signal.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { paintingNoise = true, nameColor = "#a9f548", side = 2, dir = 1, actor = 202190, say = "Very well. I'll try to get in contact with the Eagle Union as soon as possible.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { paintingNoise = false, nameColor = "#a9f548", side = 2, dir = 1, actor = 205070, say = "‘tis unlikely that the Eagle Union would stray out this far. Why would the Eagle Union be in this operation zone in the first place?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 2, nameColor = "#a9f548", dir = 1, say = "The only way to find out is to directly ask them... whether this signal really came from one of their ships...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 2, nameColor = "#a9f548", dir = 1, say = "Having that said, we can't ignore the distress signal either. Formidable, which one of our fleets is closest to the coordinates?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207050, side = 2, nameColor = "#a9f548", dir = 1, say = "Grenville’s group should be the closest. However, considering their purpose was to link up with the Iris Libre forces, they might not be the most combat-capable.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, nameColor = "#a9f548", side = 2, dir = 1, actor = 207050, say = "Hood, how about we take a small detachment to back them up? Hopefully it won't be too late.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, nameColor = "#a9f548", side = 2, dir = 1, actor = 205060, say = "I'll go too. If this is a trap laid by the Sirens, we do not want to risk them getting trapped in a Mirror Sea.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204030, side = 2, nameColor = "#a9f548", dir = 1, say = "That’s settled then. Please join Grenville’s group and investigate the source of the distress signal. If something did happen, make sure to rescue the survivors.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 205070, side = 2, nameColor = "#a9f548", dir = 1, say = "Thou wouldst be wise to exercise caution, Wales, for the Sirens’ treachery knows no bounds.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 205060, side = 2, nameColor = "#a9f548", dir = 1, say = "Heh, I'm glad you're worried about me. In any case, let’s get going.", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }