return { id = "S002", mode = 2, scripts = { { actor = 900005, nameColor = "#a9f548", side = 0, say = "Wow, Suffolk! We're so strong! We defeated so many enemies at the same time!", shake = { speed = 1, number = 3 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 0.5 } }, { actor = 900004, nameColor = "#a9f548", expression = "11", side = 1, say = "Don't get cocky... Those ships were clearly there to test us... We haven't even seen the Iron blood's new battleship yet. I've got a bad feeling about this...", shake = { speed = 1, number = 3 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 0.5 } }, { actor = 900009, nameColor = "#ff0000", actorName = "?????", side = 2, say = "Hehehe... So there was an ambush after all! Looking for us?", shake = { speed = 1, number = 999 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0, time = 1 } }, { side = 0, say = "Danger!!! Enemies at starboard!!! Two large warships detected at 220 degrees... New Iron blood battleship spotted! All personnel, get ready to fight!", expression = "13", actor = 900004, nameColor = "#a9f548", paintingFadeOut = { time = 0.5, side = 1 }, shake = { speed = 2, number = 3 }, typewriter = { speed = 0.03, speedUp = 0.01 }, painting = { alpha = 0.3, time = 0.5 } }, { actor = 900005, nameColor = "#a9f548", side = 0, say = "Uh oh...", shake = { speed = 2, number = 3 }, painting = { alpha = 0.3, time = 0.5 } }, { actor = 900009, actorName = "?????", nameColor = "#ff0000", side = 1, say = "Haha~! Two puny cruisers? Getting ready to attack? Hah! I suppose I'll try to enjoy this as much as I can~!", shake = { speed = 1, number = 3 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 0.5 } }, { actor = 900006, nameColor = "#a9f548", side = 0, say = "Not just two cruisers! Hood and Prince of Wales from the Royal Navy, here for backup! Let's have a showdown, shall we?", shake = { speed = 2, number = 3 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 0.5 } } } }